Hi, Brave Hero! Arya here. This patch tackles a few visual and loot bugs that have been annoying everyone.Fix: Talent Tooltip Truncation: Fixed an issue where some tooltip text in the talent screen couldn't fully display. All descriptions now show correctly.Fix: Unlootable Ground Cards: Fixed an issue where cards dropped on the ground couldn't be picked up in some cases. Loot is no longer out of reach.Fix: Log Soul Brew Count Display: Fixed the incorrect pickup quantity display for soul brews in the log screen. The numbers now match up.Miscellaneous Bug Fixes: Squashed a few other minor bugs along the way.Wishing you a day of fully-readable tooltips, lootable cards, and numbers that actually add up~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
I was planning this update for a while with some major updates around game modes (two new game modes but they still need a little more time to cook, in the meantime I've updated and fixed some major bugs that have been around since launch) some more game mode updates will be coming in the not too distant future.
The Demo has received an important update. The main changes are as follows:Demo save data can now carry over to the full version Progress made in the Demo can now be saved and continued in the full version.Text improvements Some text has been revised to make the reading experience smoother and more natural.Story detail improvements Certain story details have been adjusted and expanded to make the narrative flow more complete.Plot issue fixes Fixed several issues that could affect the logic of the investigation and the understanding of the story.Added 4K resolution support Improved the display experience on high-resolution screens.Please note: due to changes in the data structure, existing Demo save data will no longer be valid after this update. Players entering the system from the Demo will need to start over.We sincerely apologize for any inconvenience this may cause to players who have already played the Demo. Thank you for your understanding and support.
Update to improve readability when you trigger special bonuses and a bug fixNew pop ups for electric chain and explosion bonusesNew better lightning chain vfx and sfxBug fix to address explosion radius
UNHUMAN Demo: Patch Notes (May 12) A big bundle of player-feedback fixes and new features: scalable UI, a new universal prototype item, multi-POI routing, faster combat flow, and a long list of quality-of-life and bug fixes. UI & Display UI Scale slider (70% to 150%). True scaling. Every UI element resizes through CSS layout, not browser zoom, so drag math, tooltip positions, and hit-testing stay accurate at every size. High-DPI 4K and 1440p setups auto-default to a sensible starting scale. Settings → Display Mode → UI Scale. Font Size slider (70% to 150%). Independent from UI Scale. Bump up text size for readability without resizing the whole interface. Settings reorganized. UI Scale, Font Size, and Combat Text Size are now in Display Mode (they were buried under Quality). Loadout sidebar: text labels replaced with icons. SORT, ALL, GEAR, JUNK, SALVAGE, and SELL ALL are now clean icon buttons with hover labels. Stash panel layout fix at 100% UI Scale. No more empty gap on the right side of the stash at default scale. Loadout sidebar cleanup. The duplicate TECH button is gone. Tech Table is still accessible from the main hub and from the navigation terminal button on the top-right of the loadout. Important: UI Scale is a brand new system and you may run into the occasional glitch at unusual resolutions or scale settings. If something looks off, a layout breaks, or a tooltip misbehaves, please let us know on Discord. Screenshots help a ton. Quality of Life Bulk Sell button on the stash sidebar. Sell all items up to a chosen rarity tier (Standard / Enhanced / Custom / Glitch / Prototype / Mythic and below) in one click. Auto-uses your highest-standing trader for the best price and spreads standing XP across the trader pool. Augments, used GPUs, Core Container, and currencies are skipped, same rules as single-item selling. Bargain panel: hold to accelerate. When haggling, holding the +/- arrows on Your Offer or Ask now ramps up speed instead of staying at a constant ti...
The Pawbelisk stirs!Kibble Cats is a cozy incremental game about rebuilding an ancient cat village around a buried Pawbelisk. But something stirs beyond the fringes of this village... The free Prologue is live now! What's in the PrologueThe first three Buildings, each with their own bespoke upgrade tree Two Cat types, the first Tier of Blessings, and the Prestige loop What's next Wishlist Kibble Cats to get notified the moment the full game launches this Summer! — Vozmog
- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting- Fixed Titan resource gain to account for spawn time gap and fixed per second display- Fixed offline base calculations going a bit haywire- Fixed colossal showing up on route choice some times- Fixed Veil Shift to side routes putting you in wrong spot sometimes- Fixed shield regen not stopping properly on Colossal when part is destroyed- Fixed enhancement field sometimes not applying on first enemies spawned- Fixed targeting options being wrong when exiting a Warp- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit- Fixed broken Discord role linking for S75+ (again)- Fixed odd boss behavior when cancelling warp- Fixed tutorial highlight issue - Typo fixes
Hello, thanks for playing Pickochet! Thank you to everyone who has played the demo so far and has provided feedback! In this update we've made some changes to improve quality of life and fix some bugs. If you want to suggest feedback or report bugs to us feel free to join our Discord:https://discord.gg/Q9G2ebdNf7 TooltipsIt seems the tooltips were causing a lot of confusion and were often unclear in explaining what an upgrade did. We've made some changes including better wording of upgrades, showing the metric the upgrade changes (eg. % or x) and gave them dynamic sizes based on the text that needs to fit inside. While we were at it we also made the tooltips less cluttered and added some colours to make them look pretty!AbilitiesWe've made some changes to a couple of abilitiesGoblin sounded way more awesome than it really was. We've buffed it so goblin is now actually awesome. Go check it out!We added pirate music to the broadside ability that can be triggered by dice, it was cool before but now it's even cooler. The Blocker ability is gone for good. Not really, but it's gone for now while we work out where it belongs in the game, we probably won't add it back to the demo.Upgrades We've also made some changes to some upgrades Updated the cost of unlocking ore because it was too good for how much it cost previously.Removed clicker damage upgrade because it essentially did nothing. It was a bit of an oversight to leave this one in the demo but based on feedback we'll likely remove it from the full game too. Tutorial Just a small update to the tutorial we thought was worth mentioningWe got a lot of feedback about how slow the tutorial dwarf walks in and out and we've heard you. Although 900 years old, he's still got a spring in his step which is now reflected in the new tutorial animations.Full changelog+ buffed goblin ability+ added particles to coinflip ore spawn+ added translations for dice roll options+ added (back) pirate music to broadside dice roll option+ added...
Adjusted Endless mode scaling for Roguelike Mode to remove the hard wall at 31. I mostly want to see how far you all can push in endless mode.Added controller support for the new Roguelike Mode upgrade screenFixed a controller bug where the game mode selector would lose focus when changing game modesAdded a thank you section to the credit for those who helped with translating our game
Improvements & FixesElites and bosses now drop more loot.Added a new Select level button on the Level Selection popup to make it faster when playing with mouse.Now the player has a short period of time to collect gems when defeating an elite or boss.Now the player can dash while standing still.Final boss now has more health to make it a little bit harder.Various minor fixes and overall improvements.
Sporbs launches on May 20th.Harvest, upgrade, automate and become more efficient.The full version introduces new mechanics, unique organisms, expanded progression, 4 new original tracks for a total of 8 - and a unique endingThe game offers ~2-3+ hours of gameplay, 170+ upgrades and includes 20 Steam achievements to complete.At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPortugueseRussianSimplified ChineseDepending on community interest, I might add Additional languages!I'll also be releasing the original soundtrack for Sporbs on the 20th, you can pick it up at a discount in a complete-the-set bundle if you enjoyed the game - this is a great way to support the studio and allow me to continue making games! Thank you again for your continued support and to everyone who played the demo - being my first solo release, your feedback has helped me shape the game into something i'm very proud of.Wishlist now to be notified when the game releases!Also - here is the updated launch trailer - hope you enjoy it :)
Hey everyone!Can you hear that? That's the bubbling of ramen behind the counter of a small noodle shop, and the boiling of a coffee pot somewhere in the afterlife! We're launching a joint bundle of two cozy (each in its own way) simulators.While Leon is serving noodles to peasants, samurai, and yokai on your desktop in Ramen-ten "Heart Abyss," you can restore a ghostly cafe and pour exquisite drinks into the mugs of gloomy patrons in My Little Cafe Nightmare.Get your bundle with a 10% discount and become a dining legend in both worlds!With love,The HEART ABYSS Team
1. Fix the issue where excessive life steal in the same time frame may lead to sudden death2. Modify the pet merge egg to directly enter the inventory3. Add the setting to hide the inventory item T-tier display4.Fix the text prompt for currency stone
Flush save to disc at the start and end of a round
Dev Update Hey everyone! here's a quick update about the current dev status and what's next for IT'S FINEFirst of all, there's a massive patch for the demo that's expected to arrive mid-June and will include: Botfarm reworkGPUs reworkImproved challengesRebalancing and better phasingMore content: prestige node , achievements, and a new secretLeaderboard system for timed runsNew panels and menusQoL Features like muting specific stations or pinning panelsNew Music & SFXsUX/UI polishesBug fixesAnd more..! We've also progressed really well into the development of the full game!We feel like in the past 1-2 years a lot of games in the idle/incremental genre are dropping great demos, only to be followed up by an underwhelming full release... Trust us when we say this is NOT going to be the case with IT'S FINE.We don't wanna spoil too much so here's a small sneak peak of some..... things. 👀 That's it for today! stay tuned for the big demo update. Peace ❤️ - Cat & Dog * Friendly reminder to leave an honest Steam review for the demo if you haven't already, it takes a minute and it helps a lot! Thanks🤘
1. Added right-click quick crafting functionality for some currencies.2. Using currencies can now directly consume items from the currency storage.3. Fixed an issue where some equipment modifiers would not reset after battle.4. Changed the repeated cast logic of the Mummy Staff to cast once every 0.2s interval.5. Switching between Blacksmith Polish and Refine no longer automatically unequips equipment.6. Fixed an issue where simultaneously Fired Missiles would incorrectly stack damage bonuses multiple times.7. Fixed incorrect connection points in the talent tree.8. Reduced cooldowns for Bravery-type skills.9. Changed the Beastmaster talent node “Inspire” into a passive effect.10. Modified the Berserker talent node “Bloodforged Will” so it is no longer affected by any attribute scaling.11. Increased the attack power granted by WarCry.
Fixed Cloud Save Insufficient Permissions Error Reduced Giga Token bonus gain milestone again to 1 down from 5, reducing the grind and bringing it in line with the bonus given to other systems post Realm Prestige
Hiya everyone,Over the past few days, following the major Exploration gameplay update in version 1.1.0, we fixed a number of issues found after release and added several experience improvements.Fixes:Fixed an issue where, after switching Heroes for Exploration, the Hero Management list still showed the Hero from the previous Exploration.Fixed an issue where some Hero states were not synced correctly when switching between Exploration, Raid, and the Airship.Fixed an issue where residual movement speed and physics velocity could cause Heroes to drift, shift to the right, or get stuck on the ground after returning from Exploration, leaving the Airship, or returning to town.Fixed an issue where Heroes who died during Exploration recovered HP but did not properly stand up and revive.Fixed a crash caused by the revival blessing Attribute.Fixed an issue where Ranged Classes would keep retreating at the edge of Exploration scenes and fail to attack. They will now switch to attacking more quickly when near the boundary.Fixed Exploration target acquisition logic to prevent Heroes or summons from incorrectly attacking the Airship, invalid monsters, or targets outside the current island.Fixed an issue where summons would not attack enemies when support class Heroes had gear with summon skill Attributes. Summons from support class Heroes will now automatically search for nearby attackable monsters.Fixed an issue where Slow effects could cause movement speed to become negative, and adjusted monster Slow values.Adjusted abnormal values for the counter damage Attribute.Fixed an issue where some additional damage, such as counter damage and Lightning Damage, was not included in Hero DPS stats.Fixed an issue where certain Attributes appeared blank in some languages.Reminder:Airship Decor Blueprints are dropped by the monster “Haru.” After building an Airship Decor, drag a Hero into the Airship to start Exploration.↑ HaruIf you encounter crashes, abnormal Hero states, or incorrect Exp...
Community Button v1.6.75 — Ban Notice Update A small but important client update has been released. This update adds a new ban notice system inside the game client. Players who are penalized will now receive clearer communication directly in-game explaining that their account has been restricted. This change is part of our ongoing effort to improve transparency, fairness, and moderation tools as Community Button continues to grow. Changes Added an in-client ban notice for penalized players. Improved communication when an account has been restricted. Continued improvements to fairness and security systems. I am dedicated to keeping Community Button fair for everyone. Any attempts to manipulate the game, exploit systems, or gain unfair progress may result in serious disciplinary action, including temporary or permanent bans.
Added an option for low graphics mode Several Qol enhancements Can now buy Singularity ball 16 times % other player enhancements Discussion & Community - Join Us!
You can finally get your hands on it. The Ore & Odds demo is live on Steam today. Dig in, place your bets, and see how deep your luck goes.Play the Demo now on SteamFollow Us on Social MediaWe're posting updates, dev stuff, and the occasional lucky streak across our official channels. Come hang out:Official Discord: https://discord.gg/YF8dqh4xcnOfficial Tiktok: https://www.tiktok.com/@oreandoddsOfficial Reddit: https://www.reddit.com/user/OreandOdds/Official X: https://x.com/oreandoddsOfficial Bluesky: https://bsky.app/profile/oreandodds.bsky.socialIf you enjoy the demo, adding Ore & Odds to your wishlist helps us more than you'd think. Thanks for being here.Wishlist Ore & Odds on Steam!
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AdditionalTempering and Reincarnation Enhancement Projects: Domain Liberation - Bumper HarvestComprehend the laws of the farming domain, draw the spiritual charm of heaven and earth to pour into the fertile fields, soil and water, to stimulate the vitality of rice ears and accelerate the growth of rice crops.Tempering and Reincarnation Enhancement Projects: Domain Liberation - Agricultural EconomyMaster the laws of the agricultural domain, gather the luck of farming affairs in the world onto the fields, and penetrate the way of farming creation. Bless the fields and significantly increase the efficiency of obtaining farmland experience.Tempering and Reincarnation Enhancement Projects: Domain Liberation - NutrientUnseal the energy circulation in the ecological domain, draw the essential nutrients of heaven and earth to condense into form, and reconstruct the laws of material transformation. Significantly increase the synthesis and output of chemical fertilizers.Tempering and Reincarnation Enhancement Projects: Domain Liberation - Industry and CommerceUnseal the laws of the industry - commerce domain, penetrate the fundamental order of industrial operation and commercial circulation, and reconstruct the production chain of factories and the rhythm of industrial operation. Significantly increase the efficiency of obtaining experience in chemical - fertilizer factories.Tempering and Reincarnation Enhancement Projects: Domain Liberation - EcologyUnseal the essential ecological domain, let the vitality and charm of heaven and earth infuse the earth, and reshape the laws of land ecological circulation. Significantly increase the efficiency of obtaining land experience.
Build 0.3.48 -Energy storage now also properly stores offline. -Tailoring now shows the matching color cloth when crafting. -Weapon mastery icons/achievements updated to match T3 items. -Fixed a visual bug when crafting with tier 3 tailoring. -Fixed a bug with active abilities in combat when curses or silences were removed or refreshed. -Fixed farming offline gathering rates, will be higher now.
Hello Universe Architects,We've made some additional quality of life improvements based on recent feedback from the Reboot: Nanobots Steam release. This update improves FPS performance issues and includes several minor improvements.Fixes & Features:Window screen sizing has been re-enabled on WindowsMid quality mode has been added for Steam. This improves FPS performance, particularly when the game is running in the backgroundDarwinium Synthesizer is now available offlineVarious minor bug fixes and stability improvementsFixed: Removed the old Nanobot Reality Engine nodeWe've heard feedback regarding a strategy where players avoid purchasing nodes for 14 days after rebooting. We'll be working to address this in the upcoming update. Thank you for your continued feedback and support. Let us know in the comments if the frame rate improvements are working.Stay cellular,- The Cells Team