Announcing the Comic 2 XL Book DLC!This Extra Large Comic book unlocks 40 additional levels for Coloring Pixels. Continuing the tradition from last year, enjoy a double-sized book this month! Each image is a panel in our self-created comic book, a continuation of the first Comic book!Continue the story from where we left off last time, now in full color!Available for the price of $1.99, £1.79, or your regional equivalent. The pack will be released on the 8th of May at 20:00 UTC+1/12:00 PDT. For a chance to win this DLC for FREE, join our Discord and enter the competition!
Performance PatchToday's patch brings a significant, long-awaited update to the game's overall performance! The FPS is now steady when playing levels due to a new optimisation system that runs in the background. You can even play the Underwater levels with the water turned on without issue if that interests you!There are still improvements to be made to levels with large flat areas and the main menu, but this is a good step in the right direction, and I hope you can enjoy our game even more now!Coloring Voxels V1.11.64 Patch NotesBug Fixes and MiscSignificant performance upgrade to the in-level performance! We're seeing large improvements in FPS when playing.Fixed the color palette to make numbers more readable on dark backgroundsRe-applied the water texture to the Log Flume level in the Theme Park world.Coloring Voxels V1.11.66 Patch NotesBug Fixes and MiscFixed an issue where playing a level top-down could cause brief artifacts to appear.Clicking and dragging sensitivity is now independent of the frame rate.
Aquaville will officially launch on April 27, 2026 at 09:00 GMT.Aquaville is a relaxed desktop aquarium simulation where you can build and care for your own miniature aquatic world. Decorate your tank freely, look after your fish, and watch them grow and interact over time.The experience is designed around calm, low-pressure gameplay rather than complex systems, offering a gentle and comforting presence that fits naturally into your daily routine.Thank you for all your support and interest so far. We look forward to welcoming you to Aquaville on launch day.
HOTFIX:Bug FixesFixed an issue where the Bakery content buff and the Mk2 buff were being applied abnormally.Fixed an issue where a HERO could be returned more than once.Fixed an issue where the HERO sorting function was applied based on the original name instead of the renamed one.Fixed an issue where only one buff was applied when two or more of the same stat buffs from different characters were stacked.Improvements and ChangesAdjusted the application method of Attack Speed (%).· Following the correction of an error in the Attack Speed calculation, the application method has also been changed.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
A collection of quick fixes and minor polish, aimed at addressing some common feedback from the first day of play testing.Reverse scrolling/zooming mapping, and add option to swap it back (also added some minor 'bounce' feedback if player hits zoom limits)Minor visual polish to Upgrade MapFix a free critical chance upgrade available in the AutoCursor treeUpdates to Intern tooltips (see below)Intern Tooltip ChangesBiggest change is in the intern tooltips, which have been adjusted to give a bit more detail.Description of the intern's power is listed on the tooltipClone upgrade buttons show current/upgraded efficiency, and have a more detailed description
Bug Fixes & Quality-of-Life Improvements Thanks to everyone who reported issues on the Steam discussion boards — this update addresses all outstanding bug reports. Progression Fixes - Fixed: Sudden progression wall after prestige. Momentum Core progress is no longer fully wiped when you prestige — 25% of your accumulated minutes now carry forward, so long sessions no longer collapse your production rate overnight. - Fixed: Number Tick (and other generators) costing more than base after prestige. Cost-preservation tracking was carrying over between prestiges and inflating costs on the next run. Generator costs now correctly reset to base on prestige. - Fixed: Prestige perks with 999,999 max level could end up with negative or zero costs, in some cases refunding Prestige Points on purchase. High-level perk costs are now protected from numeric overflow. - Fixed: Bulk Discount + Efficiency Protocol could invert past certain levels and start increasing generator costs instead of decreasing them. Cost reduction is now safely clamped between 0% and 99%. Achievement & Stats Fixes - Fixed: "Efficient Idle" achievement was impossible to earn late-game. The requirement now counts generators purchased during the current prestige instead of total owned, making it reachable on a focused fresh run. - Added: "Highest generator tier reached" tracking. Your best generator is now remembered permanently and survives auto-prestige runs that don't reach the top tier. Quality of Life - Reduced Buy All cooldown from 60 seconds → 5 seconds. The minute-long wait didn't fit an idle game and was pushing players toward auto-clickers. The short cooldown still prevents accidental spam. - Fixed: Prestige Tree tooltips could extend off the top of the screen on 1366×768 and smaller displays. Tooltips now clamp to screen height so the title, level, and cost are always visible. P.s. HUGE performance improvement were done. NO MORE LAGS!
Hi, someone on the Discord reported a bug caused by plugged in controllers/steering wheels make the camera spin. I added a button in the settings that should fix this. It doesn't turn off lateral movement because that would take longer to fix but if you still have issues with that let me know and I'll fix it.Changelog:Added setting to ignore controller input to settings menu
GENTLEMEN. Two years. We still don't understand what happened. Some of you waited. Some of you forgot. Some of you found the game in your library and went "oh right, burger." Some of you sent us an email. Some of you sent four. Sorry. Someone sent us a three-page essay on Burger lore theory. We don't know if Burger has lore. Apparently now it might. Someone drew fanart. Why. We don't know. Thank you. Someone got every achievement in one evening and sent a screenshot. We checked Steamworks - they are not the only one. We don't know who these people are. In the forums you argued about lettuce: below the patty or above. Two years. It got heated. Some threads we were afraid to open. Someone built their own auto-clicker. We saw. Someone asked: "are they alive?" We are alive. We were thinking. Details are lost to time. We sat down. We thought. We added another burger. There are now two. One has lettuce ABOVE the patty. The other BELOW. Two years of debate. Settled. You can stop now. {STEAM_CLAN_IMAGE}/45006676/bc9236ffe8651d3adaaa0c32db7aff9eb25ca491.gif WHAT'S NEW 2 burgers. TWO. We don't know why this works. It works. Auto-clickers are in the game now. Officially. We don't know what this means for the clicker genre. Possibly nothing. But there they are. Hover to cook. You don't have to click anymore. We tried clicking on the hover. Nothing new happened. We don't know what we expected. 3 new achievements. So you have a reason to open the game. Any reason. Thousands of you are STILL HERE. EVERY MONTH. TWO YEARS. We don't understand. But we respect you. And while we were thinking about the second burger, we accidentally started thinking about something else. What IS the difference between a burger and a sandwich? Bread, filling, bread. Both. We spent three weeks on this. My wife asked me to stop. We did not find an answer. But we made a whole game about it. Sandwich +1 - a cozy clicker where you stack random ingredients into absurd towers. Customers are cups of coffee with...
新增玩法与系统1.仙界-万灵御契入口:仙界-万灵御契开启条件:大五行幻世诀达到2阶功能介绍:通过孵化灵蛋可获得契灵,不同稀有度的灵蛋,可孵化契灵的稀有度概率有所不同契灵后可上阵,最多上阵三个契灵,一位【主战】,两位【助战】【助战】契灵只会生效其被动技能,主动技能和本源技能无法生效,【主战】契灵则不受影响消耗相同契灵进行升星,可提高契灵的属性加成,达到特定星级后可解锁新的技能已获得的契灵不上阵也可获得基础的数值加成,同名契灵属性只计入属性最高值,无法叠加契灵在生成时的初始本源技能,本源技能栏位数量均为随机,玩家可通过契灵天鉴评分进行查看消耗本源秘录可替换契灵本源技能,本源技能越稀有可获得的评分越高契灵不可以拥有重复的技能,当玩家使用重复技能的本源秘录时,将只会替换重复的本源技能2.山河藏珍开启条件:大五行幻世诀2级功能介绍:山河藏珍中分别有藏宝图和高级藏宝图,使用后即可进入挖宝,完成随机事件获得奖励 (1)跨服boss:邀请道友参与战斗,击败boss获得奖励 (2) 云壑归帧:山水画拼接成功即可获得奖励 (3) 藏宝图碎片:获得随机的藏宝图材料藏宝图可以通过完成指定任务和合成等方式获得每日消耗仙玉或直购可购买礼包,礼包每日限购优化功能:1、对多个奖池补充了连抽功能2、优化了天律圣装功能中,词条洗练功能的展示效果3、优化了幻尘试心玩法中,体力未到达上限前,恢复体力所需时间的展示4、调整了幻尘试心玩法中,礼包的可购买时间5、属性对比新增了筛选功能,便于玩家进行查看对比6、玩家在问道争仙玩法中,现在可以通过点击玩家头像查看对方属性信息7、天道纹箓新增装备推荐功能,根据不同属性的仙法纹箓推荐对应的天律圣装8、新增天律圣装愿望功能,自动标记希望收集的装备9、仙法卡牌展示优化10、仙界-天道试炼-无尽模式优化,中途退出将保存进度,再次挑战时则按最高记录回退5层进行挑战11、优化红颜同渡窗口误触问题12、鸿蒙灵枢中每个法则之核增加对应的特效显示13、法则之核增加一键升级操作,自动将所有满足升级条件的法则进行升级14、天律圣装洗练操作优化,同件装备中拥有未替换或保留新洗出的词条时,无法进行当前装备另外的词条洗练15、神龙降世一键上阵优化,优先将加成最多的伙伴上阵至每小时获取神龙积分最高的位置中16、雷鸣兑换增加洗练石,极品洗练石和仙品洗练石的每日购买次数17、提升红颜的好感度上限修复问题:1、修复拉黑对面重新登陆后仍能收到对方信息的问题2、修复部分天律圣装部分轮回品质装备可刷出的词条种类异常的问题3、修复部分天律圣装可出现重复词条的问题4、修复修仙女仆过期后仍能合并boss次数的问题5、修复血色禁地同时上榜会导致后续排行榜变动的问题6、修复属性对比自己属性显示可能不正确的问题7、修复在挂机地图时查看总属性会将战斗属性带出的问题8、修复格挡效果属性过高会导致受到伤害为0的问题9、修复神焰-神焰融合文字在1阶出现文字重叠情况
Hi, everyone! (anyone here?) Today we released the Sandwich +1 demo on Steam. You can play it right now, for free. What's it about? Your satisfying clicks and hovers summon a random ingredient onto the bread, and it lands with a satisfying plop. Do this a few times, and you get a sandwich. At first it's small and basic: cheese and lettuce. Then you grow, unlock bacon, ham, eggs, and much more, and the sandwiches get taller and taller… Your customers are drinks. I mean, what's food without drinks? A bottle of water, a cup of cappuccino, a black tea bag, and other characters. Then you get tired of doing everything by hand, so you hire workers and cashiers and watch the fire crackle, the water flow, and your kitchen run smoothly without you. What's next for the game, and how we're making it I (Dima) do everything: code, art, sound. Masha (my wife) helps with testing. Well, tries to. Because when she sits down to test, I can't look away from the screen. And neither can she… A kitchen running on its own, satisfying plops, sounds of the street and nature: they have some kind of hypnotic effect. It gets in the way of testing the game. But we hold it together. Made in Unity. The idea was to make a good, small game: 3-4 hours long, about cooking, in the clicker genre. Something a bit more serious than Burger, but in the same theme. Food just won't let me go as a subject, and I wanted to make something small and nice for people. The demo will evolve thanks to you and your feedback. Right now it already has 1+ hour of gameplay, nice food, and a nice atmosphere. Current version is 0.7+. Full release: July 13, 2026, priced around $2–3. This summer we'll add a prestige system, decor for the decor lovers, and a lot more. One idea: let you build a sandwich all the way to the moon. You keep stacking the tower until it reaches the top. If anyone's reading this, what do you think? And how about a moon with little eyes? P.S. Please wishlist the game, that way you won't miss any news or...
Hi everyone! Thank you so much for the amazing reception The Last Cat in the Universe has had in these first few hours. We've been closely watching your feedback and we already have our first small patch ready to fix a few minor issues. Patch 1.0.1 Notes: Fixed a bug that unintentionally made some upgrades free. Fixed an issue that caused the final cutscene to play more than once. Fixed the cat's purring sound triggering at the wrong time. Added a couple of extra dialogue lines. Fixed translation errors in the Russian, German, French, Portuguese, and Italian versions. What are we working on next? We are still reading everything you post and are already preparing future updates. We specifically want to mention that we are paying close attention to the game's overall balance, evaluating ways to improve it, especially in the late-game sections. We are also keeping a very close eye on localization. If you are playing in a language other than English or Spanish and spot any mistranslations, we would be incredibly grateful if you could report them to us in the Steam community forums. Thank you for playing and for helping us polish the experience! Wilmar & Wilderman Apamate Studio
Hey fishers!We've been working hard on our new game! And yes, it's another incremental title. Just as we predicted, 2026 is truly the breakout year for incremental games, with great new titles coming one after another. These small but beautiful indie games are perfect for small teams, and we've decided to go even further with this genre!🏷️Then, we're offering a 25% discount for 14 days. Come catch some fish!🎣On top of that, many new bundles are now live. Check them out!🎁Incremental Mega BundleLet us introduce our Incremental Mega Bundle! In the future, this bundle is expected to include 12 incremental games!🔥More Cool BundlesAnd here are more great games that have bundled up with us—incremental, idle, casual, cute, cats… everything you need to satisfy your gaming cravings: Happy Fishing!
🌐LanguagesAdded Vietnamese. Wishing Vietnamese players a happy fishing!🎣We've been working hard on our new game! And yes, it's another incremental title. Just as we predicted, 2026 is truly the breakout year for incremental games, with great new titles coming one after another. These small but beautiful indie games are perfect for small teams, and we've decided to go even further with this genre!🏷️Then, we're offering a 25% discount for 14 days. Come catch some fish!
1.兽宠院显示已飞升的图标
"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Before we get to the list of fixes, we just wanted to take a moment to announce that our Soundtrack is officially available! You can support the two of us in our journey to make more time for making games by grabbing it on sale here! ✨Here is a list of today's updates:Bug: Fixed a bug that prevented progress after viewing a certain ending CG 🔥Furthermore, loading a save file that has completed the game will now display a “Rewatch Ending” button in the top left, which allows you to replay the final battle (including the choices).Bug: All cherubs should now properly return when loading a save file, including those spawned from the Internship Form artifact.The Pylon (Real) must now be constructed in order to traverse the Warp Rifts. This change prevents players from accidentally missing the first encounter with a certain Archangel...Polish: Expanded the hitbox for all Buy buttons in the game, reducing the chance of accidentally closing the menu on misclick.Balance: Slightly reduced the rate at which Hell gets souls, to reduce the chance of getting stuck in Run #2.Balance: Slightly reduced the Entropy cost of Artifacts, to reduce the chance of getting soft-locked behind the Pylon’s Entropy requirement in Run #2.Performance: Added a cap to the # of Timber/Sapphire collectibles that can be present at once. (Don’t worry, it’s still A Lot!)Honest Cherubs now leave a lingering particle system behind at their original location. This helps you remember where they were assigned before they respawned at the center!Triggering the Speed Effigy artifact will now play a sound. Reduced the requirement to activate Speed Effigy from 50 > 30, and increased the window from 1 > 2 seconds.Bug: The Soul Portals that appear when discovering the Trinity Fragments now properly reset on Prestige.As always, please let us know what you thought,...
📜 The Timeless Library Awakens Wizard's Wheel: The Timeless Library — a massive overhaul that reshapes how you interact with Tablets. 🔷 The Timeless Library A sprawling 8×8 Tablet grid with 64 slots, each unlockable through progression. Build synergies with five new effect tablets: - Architect Tablet — Row & column reach - Catalyst Tablet — Boosts all adjacent tablets - Harmony Tablet — Scales with unique neighbors - Mirror Tablet — Copies the opposite grid position - Sacrificial Tablet — Massive boost, sacrificing diagonal tiles 🏷️ Class Tags & Synergy Bonuses Every hero class and every tablet now carries thematic tags (Wrath, Arcane, Holy, Nature, Shadow, Cosmic, and others). Place a Class Tablet next to a tablet sharing its hero's tags and watch the bonus scale — +25% per Class Tier per shared tag for that Hero. 💎 Six New Tablets - Tablet of Training — Accelerates Training Grounds - Tablet of Zoology — Speeds Hatchery incubation & pet training - Tablet of Agriculture — Supercharges Farm crop growth - Culinary Tablet — Amplifies Kitchen meal benefits - Tablet of Industry — Boosts Matter Synthesizer Wizard Power XP - Tablet of Decay — Devastates with Poison & Bleed damage✨ Various Graphical Enhancements Epic boss death effects, per-timeline atmospheric particles and ambient effects, animated recruitment heroes, and many other polish touches across the game. 🐛 Quality of Life, Balance & Bug Fixes Dozens of improvements including unique pet egg drops from the four endgame zone bosses, softer early-game difficulty, refined egg hatching and crop ripening timing, end-game scaling fixes, and 100+ smaller tweaks. --- Start your run. Place your tablets. Unlock the Power of the Tablet.
Hey!Excited to announce patch v0.940!This patch features a number of additions. So let's cut to the chase!NEWPassive Skill - Expelling Harm: Reduces Healing done by 50%. Deals Magical Dark damage equal to 300% of all direct healing done.Passive Skill - Over Protective: Overhealing applies to Shield Force at 25% effectiveness.Class - Corsair: Focused on Variation Manipulation, Potion Automation, and Trigger.Passive Skill - Corsair: 20% chance increased by Trigger to use a manual Poison potion or a Tonic potion after using an Assault or Utility skill respectively.Class - Merchant: Focused on Loot Find, Shipment, and Shipment Automation.Passive Skill - Merchant: Increases EXP gain for Shipments from battles by 100%.Advanced Stat - Burst: Shows the chance to burst a Status Effect.Advanced Stat - Variation: This shows the Offensive and Defensive Variation. The amount shown here will be the average, taken from the Min and Max.Mystic Boss - Mystic Berserker: Whenever this character gets an extra turn, immediately use the main Assault skill as well targeting a random enemy.Mystic Boss - Mystic Light Magi: Positive Light Mastery increases Avoidance chance.Lv. 700 CapEmpowered Stats: Each stat can be individually empowered. Respec for this is free, so have fun building. When you power up a stat, it increases it by an amount multiplied by the characters level. It also gives the character a special passive skill. Every 100 levels gives you another empowered point.Limit Break 700: Features a new boss with a new boss power to farm. Will leave this out of the patch notes for exploration purposes!Tower Level Cap 899CHANGESSkills now register all elements of a skill. Example. Meteor is an Earth skill with a Fire hit. Originally the Fire element was matched for Mastery purposes. Now Meteor will run through Earth and Fire mastery. Giving multi element attacks both an advantage (damage stacking) and disadvantage.Holding CTRL + SHIFT while using some actions increases the action count b...
Hey galactic defenders!It's already been 24 hours since Holding Pattern launched on Steam! We see you have been enjoying the game so far, but we noticed a few issues popping up, especially for MacOS users! We're releasing a day 1 patch to help with this, but we also have questions for you!Patch notesFixed MacOS skill tree bug, where you cannot upgrade skills or move the tree around using the mouse.Fixed an issue where the 'windowed' settings option would not saveAdded 'no cash' and 'no damage' options to settings. Turn these on if you find the cash or damage markers too annoying, and want a cleaner game! We see there are a few other, minor bugs people have discovered, and we will be looking into those in the coming days!New SkillsWe're going to release a few new skills across the coming days, in particular to enhance the late-game experience. We are taking suggestions you might have for fun skills, so be sure to reply to this with any great ideas for skills you would like to see implemented in the game and you might see them added.We are also planning to release some branches to the incremental mode that will lock other skill options, meaning you have to select wisely from a set of skills (this won't impact any existing skills). Get involved and let us know what you want to see!Keep those planets save,Matt
Patch Notes - v1.2Hello everyone! We've been listening to your feedback and just pushed a small update to improve the experience.Trade-Up System Refinements\ Resolved an issue where newly acquired items were occasionally ineligible for Trade-Ups.\ Corrected a synchronization bug where traded items would ghost-remain in the inventory until a manual reload.General Improvements & Stability\ Optimized internal asset loading to reduce micro-stutters during gameplay.\ Fixed various minor localization and UI alignment issues.Thank you for playing and for reporting these issues in the forums!
Hey guys!We've just announced today in the Second Wind Showcase via our Accolades Trailer, that Horripilant is coming to consoles soon! I'm talking Xbox, Playstation, and Switch! No release dates yet - but soon! We're also looking at mobile!Keep an eye out for announcements here and in our discord for future info!Check out the new accolades trailer here!
Build 0.3.39 -Farming superior seeds can now drop offline, but crystal plots now drop superior seeds at a reduced rate to balance with the fact they are constantly running and have many more chances. -Fixed bug with farming talents on page 2 not displaying progress properly after loading. -Fixed an issue with leatherworking multipliers when unlocking buildings -Fixed T3 Lumber not having T3 tag.
We're in the final steps of getting Steam Cloud shipped! Since we haven't had a chance to test it on Steam Deck yet, we have opened a public beta branch first rather than pushing the update out to everyone. To help us test the new save system, you can opt in to the beta branch by: Right-Clicking Fishing Inc in your Steam Library -> Properties -> Game Versions & Betas -> Select "SteamCloudBeta"If you run into any issues, please let us know on the Discord. And if it works fine for you, that's also really helpful to hear. After confirming the save system works great for everyone, we will push this to the main branch.As we can't currently test this on Steam Deck. If any Steam Deck players are willing to share feedback that would be a massive help.- Big Bonk Studio :)
This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!Improved touchscreen supportStarted working on official mobile support/portAdded a width cap for mobile platforms that makes it so certain UI elements don't get cut-off on devices with rounded edgesAccepted the fact that most people want this to be an idle game over an active incrementalCried a bit, but ultimately got over itAdded a new offline-collection system that allows the game to "play" while closed, gathers currencies and materials as if you were idling with the game open. Also auto-processes potion brews and accounts for them expiring while awayNew Idle Mode system is now capped at 4 offline hours (May be adding upgrades to extend the time)Idle Mode now displays a "While you were away" modal when launching the game and being away for more than 30 seconds.Idle mode will not kill a boss if that boss has not already been defeated, but will loop the boss if it has been defeated alreadyImplemented a UI scale system with 4 options - 75%, 100%, 125%, and 150% (This was so rough to do, but honestly so worth it. 125% is my idea of perfect, but 100% is default)Moved around the equipment panel to better fit the new UI scaling featureHovering over your equipment list will now show 2 modals, your current equipment and the hovered piece. Hovered piece will have green/red on the stats comparing it to the equipped pieceYou can now click, or hold, anywhere in the overworld to attack an enemyForge of Creation amplification cost scaling is now a bit more intense. Previous cost scaling allowed for pretty much just spamming upgrades on any equipment with currency multipliers to upgrade infinitelyFixed a bug that was making it so the 3rd main essence never appeared as a drop/selectionSwapped the mou...
Hello :) Spacenap is currently on a development hiatus as I am working on my next project. BUT, I received many feedback (thanks again to everyone!) and I still had players having corrupted saves, so I went back and worked on couple changes.I revamped my save system and added multiple sanity checks that should help preventing files from getting corrupted. I also added a bunch of QoL features alongside other design fixes.I hope you will like it and do not hesitate to go to the Steam forums to discuss with other players and give feedback, it's always interesting to me!Changelist:\Modified star generation so that bonuses to rarity don't prevent real stars from spawning (I am sorry for that, hope it will ease your life a lot!)Modified star generation to include bonuses to rarity in real stars detectionAdded the possibility to fill trade slots using coinsTrade rewards are now linked to the Era you are in when starting the trade (if you trade for a real star, it allows you to aim for specific ones by being in the proper Era)Added a new recolter & clicks efficiency upgrade's rank (should help you going entirely idle in endgame)Added a new upgrade to unlock constellation templatesChanged constellation templates' exponential price to a fixed oneConstellation templates now shows finished constellations (gold border ones) only if all available constellations are finishedFixed an issue where templates were staying on screen if the constellation creation failedIncreased the coins value of constellationsFixed an issue with level 99's calculationFixed the asteroids event that was sometimes preventing stars from appearing\Added a confirmation pop-up when selling unique & real stars (you can disable it in the settings!)Unique stars are now classified by Eras in which you can find themAdded a feedback in the Journal when entire categories of unique & real stars have been discovered\Added saves sanity checks to prevent corrupted data from happeningRevamped all the save events to preve...
Hello, c*ck trainers! Today, I bring you new cosmetics, a new SSR pet, news about my next game and a quick talk about achievements. New Content 1 New SSR Pet: Eggiky 1 New Island: Sausage Island 1 New Hat: Butcher Hat 1 New Decoration: Hanging Meat 1 New Dumbbell: Double-Cleaver Dumbbell About achievementsI know many of you would like more achievements when new updates come out. The reason that I haven't added them yet is that there're also people who don't want to unlock more stuff after completing it 100%. So I'll be running a poll in May, to find out what most of you would prefer. New Game Announcement!How to Grow Your Sausage is an incremental desktop game where a sentient sausage takes control of a butcher’s mind to feed itself. With every key stroke, clicks and buttons pressed, your sausage is fed and grows, unlocking permanent upgrades, items and outfits! Please wishlist How to Grow Your Sausage, it helps a lot of visibility and I'm sure you will love it as well! Thank you very much and have a great day! Ang