This update fixes a couple of issues introduced in the last update Disabled gamepad vibration when playing with keyboard and mouse Fixed achievements not firing until the game was restarted Performance improvements
A new Major Update is now live, bringing new music, better controls, Steam Deck support, and important fixes.New MusicNew music by Silentsphere Studios has been added to enhance the atmosphere and make each session feel more dynamic and engaging.Improved Gamepad SupportController gameplay is now smoother and more reliable:Better navigation across menusImproved responsivenessMore consistent overall experienceSteam Deck SupportThe game now plays much better on Steam Deck:Proper controller detectionImproved input handlingOptimized UI scalingBalance ChangesSome gameplay elements have been adjusted to improve pacing and overall feel during longer sessions.Bug Fixes & PolishThis update includes a variety of fixes and improvements:More stable gameplayCleaner UI behaviorSmoother interactionsThanks for playing and for your feedback. More updates coming soon!
Today is Idle Clans's 3rd birthday and our usual Birthday event has started! Here's how it worksGlobal experience boost that starts at 2% and goes up to 25%The event has a temporary currency, balloons, which can be bought with either gold or from the game shop. You can also find it from opening chests and killing Valley of the Gods bossesBalloons can be donated to the communal balloon supply. All donated balloons are pooled together and as we reach new thresholds, the global experience boost risesThe event experience bonus isn't directly credited to you as you receive experience - instead, it's added to the Event experience bank, which can be accessed from the Birthday event popup. If you have any unclaimed experience after the event has ended, it'll be automatically credited to you on your next loginThe first phase of the event runs for a week. Afterwards, balloons can no longer be donated and the supply will start decreasing at a steady rate - either 50M or 1% of the current supply per hour, whichever is higher. You'll continue receiving bonus experience until the supply has fully drained outAs usual, at the end of the event, the top 30 donors will be eligible for the respective holiday event role on Discord. Thanks a ton for being here with us throughout this journey! Much has changed, but we're still only getting started. Here's to many more years of Idle Clans!
Global: Changed Font from PixelfySans to VCRmono Changed font size from 24 to 30 Spanish only: Fixed grammar Translated a sentence that was left untranslated,
Reduced the demand for Grand Alchemist achievements from 35 to 30.
Today an update was pushed out to the Windows client, targeting Linux users who are running the game using Steam's Proton compatibility layer. There was an issue with Electron - the wrapper used to turn a browser based game into an application - which caused drop down menus to be rendered under the application window. This behavior has been fixed, and now the game should be fully functional under Proton.Ideally, I would like Linux users to be able to run the game using the Linux native application, but some distributions with various mixtures of Desktop Environment/Window Managers have issues with the Electron based application. I am continuing to work on improving native Linux support wherever possible, but today's update at least provides a fix to the Proton compatibility fallback that all Linux users have available.
Support for ultra-widescreen resolutions have just been added to the game!I opted to go the route of extending the WorkSpace (main gameplay) area, which technically is a nerf for those in ultra-wide resolutions (as it decreases the task density), however it does make the most of the available play space and feels like the most "ultra-widey" experience.Behold, glorious 2.388 (repeating of course) : 1 aspect ratioCompared to standard widescreen aspect
v1.2.1 is released!Space OctopusA new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optimal.Thus I have added a new upgrade that improves inventory slots, to allow more longer idle playstyles, increased auto-sell speed, but also allowing extra fish chance to trigger pearl catches!Final Dreamer upgradeI also read feedback regarding the Dreamsand upgrade to persist dreamsand, and I've decided to improve that as well!Thus, you may now upgrade 'Dreamer' all the way to Level 12, a newly added level that lets dreamsand persistence go up to 100%, so that there is no loss at all in the late-game.Auto Enhance minor improvementsAuto-Enhance was meant to be a new unlock granted as an idea for a distant 'T Update'. But since it will take time, I've temporarily made auto-enhance now unlock after 10 ascensions, which is much earlier than designed but should help smooth out progression.Changelog:Add new ascension upgrade: Space OctopusAdd Level 12 Dreamsand, which carries over 100% dreamsandAuto-enhance now unlocks after 10 ascensions-YYZhttps://yyzstudio.com/discord
Greetings Farmers 🧑🌾 Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready. Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it. The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test: The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season. As always, thank you everyone for your continued support - more updates coming soon!
Hey everyone! It’s been 3 weeks since Find Matt’s Cats launched, so here’s an update about future plans. The launch went about as well as it could have. Sales are fairly strong and there hasn’t been a lot of serious problems to address. Most of the bugs are quite minor, or were already known about from the demo. We’ve recovered about 58% of the development costs so far – if you assume an average UK salary for me and Ronja. That’s not bad. I also pushed out a quick update that added many quality-of-life features that players asked for, including more options, Windows touchscreen support, and some level design improvements. The main issues that need to be fixed are: • Steam cloud was supposed to transfer save data from the demo to the full version of the game, but this doesn’t work. I’m not sure what I did wrong, but I’ll need to look into it. Players can still move the “saves” folder manually though. • There’s a memory leak and the framerate will get choppier in very long sessions, even on fast computers. This is tricky and I really need to go through all of my code carefully to solve this, or at least make it less bad. • Mascots can have two faces in some levels! I think the cats with non-standard faces don’t display correctly when hats and accessories are involved. It’s harmless and looks funny. • The desktop version of the game requires more modern hardware than the web version we published on Newgrounds. We’ll try to make an offline version of that web version at some point, so it can be a backup option for players who otherwise can’t run the game. Maybe it can be a beta-branch on Steam.— Since the launch went well, I can start teasing some leftover ideas that I will consider adding to the game. Please tell me which of these you like the sound of, so I can plan accordingly: • A level editor! I think this would be viable and quite fun, even if it doesn’t include all of the features the official levels have. • More levels! I want to add an 8th level to every world,...
✨ Improvements The stats panel now shows a 🔥 LOGIN STREAK: X days counter so you can track your progress directly in-game. 🐛 Bug Fixes The Pizzaholic achievement (7 days in a row) now saves your login immediately on launch, even for short sessions. Day streak detection is now more robust — days are sorted and deduplicated before counting, preventing any ordering issues.
Easter Event replace Xmas Event and last till mid June (it also have 2 event pack in the shop).
FIXES 🐛 Fixed Achievements 208 and 415 not working correctly 🐛 Fixed an issue where Gold could become negative under certain conditions 🐛 Fixed NaN Dust caused by Auto Flush Macro and Tarot Challenges 🐛 Fixed an issue allowing the purchase of higher-level Minerals without enough Gold 🐛 Fixed an issue with Level 3 Aries
・Increased the drop rate of special firewood by 5 times・Added two new types of special firewood ・Fixed an issue where the link to the official Discord server was not working properly when the language setting was set to English・Fixed an issue where language settings were not being applied to certain text
Hello looters!In this update, we’re introducing a new feature for endgame players called Transcendence.You can restart your journey from the beginning, but with powerful new blessings to help you along the way.Each time you reach the end, you’ll earn five blessing points. You might be wondering, what exactly is “the end”? It’s the point where you encounter infinite monsters, around Ascension 27. Plan your moves carefully and prepare yourself for this new journey! And of course, there’s a new leaderboard for obtained blessings.GPU support is now available and can be toggled on in the settings. It is turned off by default, so be sure to give it a try. You can find it under Settings → Gameplay.A few smaller highlights:A new button has been added that takes you directly to your highest point—no need to navigate through the map anymore!A “Keep Only Boss Uniques” checkbox has been added to the auto-salvage filter.Performance has been improved once again. Players with enormous amounts of cleave are finally defeated.And more minor improvements.That’s it for this update. Thank you all for your support!And as always, Happy grinding!
Hi everyone!I’ve just uploaded a new update for the Desktop Driller Demo on Itch.The main focus of this update is performance.I’ve worked on improving the game so it now runs more smoothly and uses fewer system resources overall. The result should be a noticeably more fluid experience, especially during longer play sessions.This kind of optimization is particularly important for Desktop Driller, since it’s designed to stay with you while you do other things on your PC. The goal is to make it feel lighter, smoother, and more comfortable to keep running.With this update, the demo should now:feel more responsiverun more fluidlyput less strain on your systemIf you already tried the previous version, this is a great time to give it another shot and tell me how it feels on your machine.As always, feedback is hugely appreciated - especially if you notice improvements, unexpected issues, or performance differences compared to the older build.Thanks for playing and supporting the project!
Muggo Holidays are NOW LIVE! Fixed particle effects. Fixed fog rendering.
New 35 new excavation achievements (1232 → 1267) Only in game, not on Steam as promised Total rainbow rewards found statistic Viewable in statistics and used for achievements Automatically granted 1 rainbow reward for every 40 rewards found Rainbow scanner Unlock instructions tooltip - shows how to unlock locked upgrades Includes support for rainbow rewards Setting to make auto excavation work while the window is closed Changed Reworked excavation pricing with a dynamic pricing system Some achievement requirements adjusted to reflect updated numbers after recent balancing Fixed Fixed lag when opening the excavation shop Fixed lag caused by rainbow text rendering
Lumberjacked and Timber Rush are together on discount to STAY chopping!! Available Now in the Lumber Legends Bundle!!
Beta v92 is live!-- New steam friends leaderboard mode! -- All leaderboard settings now under one leaderboard settings popup! -- Strict mode still being improved -- Polished Skins Page text and Leaderboard Settings text -- Filter skins now behaves differently, if Common and Spring Crate are selected it will now show owned commons that be obtained from spring crate instead of all owned commons and all owned skins from spring crate. -- Bug fixes -- Skin name improvements-- Power outage or unexpected quit can no longer curupt data-- Leaderboard numbers can be toggled (45,600 --> 45.6k) ect -- New Normal and Strict version leaderboard with improved anticheat!-- Leaderboard refresh added to leaderboard settings-- Game can now switch from Windowed -- Full Screen -- Borderless -- And more! join the discord server for some new codes!
This update primarily focuses on addressing issues identified in the previous version: 1. Fixed a bug where the Inventor and other classes experienced a damage decrease when equipping gear; 2. Fixed an issue where some players were unable to complete certain achievements; 3. Fixed a bug preventing some players from detecting owned DLC; 4. Fixed the black screen background issue occurring for some players in Transparency Mode; 5. Increased base movement speed for both players and pets; 6. Adjusted the display hierarchy (layer) of Tentacle Eyeballs to be lower; 7. Updated Backpack Settings: Equipment level filtering now supports manual input. Thank you for your continued support! We are still hard at work refining the game. If you encounter any further issues, please let us know.
• NEW MAP - Trench Precipice, found directly after the Kelpfish map at the end of World 7.• Defeat the new strongest mob in IdleOn, the MANTA RAY, with 25T crystal HP they won't go down easy. This of course means there's a new monster card!• New feature - THE BUTTON - found on the new map. The button gives insane multiplicative bonuses, and will put even the most tryhard of endgamer's stats to the test... how many time will YOU be able to press it?• 2 new Research Grid upgrades found at \ and \ - these help boost The Button.• New tome metric - total button presses• Fixed Killroy's bonus that boosts all W7 exp gain not properly affecting research 5000 GEMS winners from LAST Patch Notes are:maximelie, 1kuy, jugulu, tuffblock, dantess4, nxnstxq, akuy, ioiofad, rikuto3, redracc00n10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! You know what? As a special bonus, the first FIVE people who comment their name and the phrase "gimme manta ray pet pls" will get a FREE untradeable manta ray pet! Ok now go press the button or else... ~Lavaflame2
Hey everyone! Here's the first content update for Gridle :)This update has changed & added the following things:Added 39 new rebirth knowledge upgrades, including 4 endless ones. These are primarily focused on boosting endgame progressionAdded 2 new upgrades (unlocked from rebirth knowledge)The cost of increased Money & XP rebirth knowledge has greatly been decreasedSkill panels now have a multi-buy button and back button, same as the upgrade panelsImproved controller support. Gridle is now Steamdeck verified. (There are still some issues that I plan on fixing at a later time)The archers "Accurate shot" skill now deals a % of enemy health as damageThe knights "Rally" skill now stuns enemiesFixed a bug where fast-forward would break when opening the pause menuFixed a bug where the party assign cooldown would not reset on rebirthThanks for playing- Seyloj
-Fixed some typos. -Fixed an issue where if you play the game without being connected to steam and unlock achievements, this can cause bugs to appear. -Fixed a bug where the game would crash when unlocking world 11 or 12. This could either be caused by if you play the game without being connected to steam or if you closed out of the game right before the talent cards have reached the Talent Card Collection after choosing 2 cards. If you have 22 talent cards but are at world 10 or 11, then you should now be able to purchase the new world without crashing, but the cards will not appear since you have all of them. If some of you are still experiences crashes when unlocking a world, please let me know.
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!