Hi Travelers!Apologies for this newsletter being late, I was travelling a little last week, but I'm back home now and have a busy week of work ahead of me!The next beta update is still being worked on, with Vexx's scene coming next. I've also been doing a little more work on Episode 2 as I wanted to extend June's scene in The Arc and add a new choice menu to that, which will also be in the next update!A sneak peek at the next beta update, featuring Vexx!June's new choice menu in Episode 2As for the rest of the team, Deli is currently working on the FINAL new character sprite of the game, which is so exciting! And Tea is making some location updates to a couple of the ship's backgrounds before heading on to some new environments for both Episode 10 and the Epilogue.I've also been doing some work on the new merch store, and I'm hoping to get a few of the items available this month! The last hurdle is to work out the shipping, as we'll be shipping internationally from Australia, and after that we'll be good to go ✨A sneak peek of the new merch storeIn other exciting news, we're taking part in our very first Steam festival this month! The Choose Wisely Festival, hosted by Studio Ephua, will be running from Dec 8th-15th and celebrates games with branching narratives and meaningful choices. We'll also have a cheeky discount running during this time, so if you haven't yet purchased Andromeda Six, mark your calendars!Thank you all for continuing to play and enjoy Andromeda Six! If you would like a place to come and chat about A6, ask questions, or just stay in the loop, feel free to come and join us on the Wanderlust Games Discord.Until next time!💕 AeriieOfficial Website | X | Bluesky | Discord | itch.io | Steam | Patreon
ATTENTION EMPLOYEES! An update is now live which contains: Improved support for ultra-wide screen monitors Minor audio-visual improvements for some anomalies It has also come to our attention that multiple undocumented Anomalous Objects have been spotted near some employees' workspaces. Such employees should prepare for !!DISCIPLINARY ACTION!!
BULK
303 days ago
· Monty
Hey everyone!I've just updated the BULK demo, adding a quality-of-life feature requested during the first wave of feedback after the demo's release that disables continuous camera shake. You can toggle it ON/OFF in the menu panel (just behind your workspace).I also take this opportunity to thank everyone who gave the demo a chance, and I want to let you know that I'll be uploading small updates and fixes until the next big update, which will probably arrive around the time of the next Steam Next Fest.See you soon!
Changed the color of the surrounding halo when selecting a part of the game. Corrected some text errors. During this update, the game engine encountered an unexpected error. Although I have fixed the bugs I could find, I am still concerned that errors may occur again. If you encounter any bugs in the game, please send an e-mail to "lizhen114514@qq.com". Thank for your support!!!
In the first day's tutorial, a description was added that "right-clicking the mouse can quickly drop tools." During this modification process, the game engine encountered an unexpected error. Although I have fixed the bugs I could find, I am still concerned that errors may occur again. If you encounter any bugs in the game, please send a e-mail to "lizhen114514@outlook.com" Thank for your support!!!
My game, Desktop Fishing Cat, will be participating in Taskbar Treasures Week! Please look forward to it and give it lots of support!Thank you!
We are releasing a new update focused on expanding the world of Cozy Littlequarium and improving the overall experience. This update brings new species, new decorations, important system improvements, and several fixes requested by the community. Fullscreen Mode: Ghost Glass Catfish:Ruins Update:-Added a new species: Ghost Glass Catfish -Added 9 new decorations -New discovery UI -Fullscreen mode support -Option to replay the tutorial -Deterministic breeding: each combination of species generates a specific species -Automated breeding system: leaving fish breeding can produce up to 5 eggs -New species added to the rotating Shop -Easier discovery of new fishFixes: -Display available monitor names -Fixed an issue where the floor texture would reset and sometimes had to be purchased again -Fixed the rotating shop bug that caused it to reset at the wrong time -Fixed the issue where the shop displayed 1/10 instead of 1/6 pages -Fixed automatic language detection in Localization that caused the language to revert to Chinese
The devices required for a job will no longer appear in the workbench or shop before you can claim a job. Zhujiajun NB!!!
This update we have:Tons of visual additions and improvements, including updated research screen, damage info during gameplay, enemy types, and post processing (customizable in settings) Added localisation for Japanese, Simplified Chinese, Brazilian Portuguese, and Turkish Fixed damage and health output's flat vs percentage calculation (whoops) Various background fixes Keep in mind that saves are reset to ensure everything works properly.
1. Initial work time increased by 20 seconds; game difficulty reduced. 2. Added a tutorial with prompts to guide players to click the left mouse button.
The wait is over. Check it out:
The wait is over. Check it out:
Hello! Today on Ropuka's Idle Island: 2 new songsNew winter-themed decoration set added to Catalogue and LotterySnowy weatherOption to select which weather effects happen on the island (Settings -> Graphics -> Weather)Enjoy! 🐸✂️🎄🎄🎄
Long time no see, dear Petmate owners! As Christmas approaches, Petmate officially launches its Christmas warm-up activities. Multiple exclusive Christmas events and limited-time items will be gradually introduced in this and future updates.Here are the key highlights of this update:FixesFixed the bug where historical chat records with Petmate could not be displayed.New AdditionsAdded a limited-time Christmas warm-up gift.Introduced a new work activity to help Petmate owners transition more smoothly in the early stages.Added support for DeepSeek-v3.2 and Qwen3-Max. Owners can now choose better dialogue models to chat with their Petmate.RemovalsRemoved the Mysterious Potion. It will no longer be available for purchase but can still be used.
Dreams is a meditative incremental experience where you interact with dreams in four phases: discover, expand, enjoy, and release. Each phase offers unique mechanics that go beyond simple clicking, requiring concentration, engagement, and optimization.DiscoverTouch the lights in the darkness to discover dreams.ExpandIlluminate dark areas to expand dreams.EnjoyEnjoy complete dreams and find hidden objects while energy is recovering.ReleaseRelease current dream by tracing along its edge; then move to a new one. ProgressUpgrade your home and masteries using earned experience. Dozens of choices offer customization and strategic gameplay.Embody dreams to their final form using memories, and receive additional bonuses.How many dreams can you weave before dawn?You can helpAs with the Four Divine Abidings, the Dreams will be very much shaped by player feedback. There will be a free demo, you can wishlist the game today to not miss it, and later share your experience in the Discord server.
I'm on Observation Duty 8 is coming December 5th.
Hello everyone,I'm happy to announce that the community items have been released! 7 collectable trading cardsBadges (Badge levels are relative to dice numbers)Profile Backgrounds-pochi
Look, while we're absolutely endorsing outdoor, snowy fun, we're well aware that the best answer for these early sunsets is cozying up, sipping your favourite hot, aromatic beverage, and spending quality time with your loved ones or by yourself. And while there are many ways to do that, if you're already here, we might have something for you… 🎮 {STEAM_CLAN_IMAGE}/36023606/cdafbbbb04e8f370b38e07b65bb370c1bd070ffb.png Between December 4 - 18, we're inviting you to face a true snowstorm of indie titles, from action-packed top-down shooters, through cozy farm sims, and heartfelt puzzlers, Tools Up! Ultimate Edition included. And to make sure you don't have to make your wallets cry when picking holiday gifts and managing your entertainment budget, we're offering huge discounts on most of our catalogue! 💰 About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🤍 Get Tools Up! Ultimate Edition now and prepare for the winter evenings 🤍 https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🤍🧣 So, are you ready for winter preparations? Come in, cozy up, and browse the goods! But that’s not all we’re cooking! Just around the corner, on December 12th, the Early Access launch for Everdream Village begins! Our newest cozy farm adventure builds on the ideas of its predecessor, Everdream Valley, and takes them much further. How far exactly? If you want to see for yourself, and have an actual agency on how the game is being developed, make sure to Follow & Wishlist it on Steam. Be among the first to play the game and see it grow! 🌾🏚️ About Everdream Village Build your ideal, cozy farm in a living village. Form bonds with fellow villagers to lend a hand as you grow crops, care for animals, and craft a corner of paradise. Sail across enchanted islands to discover new resources and adve...
We're excited to share that Dumb Duck Games' next title, Tabletop Baseball, is now officially available on Steam!If you enjoy physics-driven arcade gameplay with a retro vibe, give it a swing and check it out HERE
v0.1.3 Patch Notes Bug Fixes/Improvements- Fixed Completionist achievement not unlocking properly- Fixed Crosshair's ammo going negative at times- Added effects for BSOD- Fixed bug where shiny bosses affected visuals of other viruses- Fresh Boot now correctly reflects the health changes- Fixed stealth kit effect persisting after runs- Fixed EXE Widget not replenishing after running on the same seed Balance Changes- Charger now recharges after 20 identified viruses instead of per combat folder- LEV_AI phase 2 reduced in difficulty- Web Weaver's phase 2 corner exploit patched
Some adjustments have been made to the tutorial for the second day.
Upgraded the game engine to patch known vulnerabilities and prevent potential save-file corruption. If you are unable to launch or play the game, please contact support.
We just added 3 new high quality skins to the drop pool, and expanded the backend functionality to support limited time events (none active yet, but it's now possible). Additionally, CPU usage should be slightly reduced when running in the background due to some optimizations made. Below are the beautiful newly added skins: Blingnut (Epic), Marblenut (Rare), and Eepynut (Rare)!Happy Coconutting and stay tuned for upcoming limited time events!
Hello everyone!A small update is now available with a few fixes and improvements:Fixed camera movement after leaving the tutorial and returning to the main menu;Updated background screen resolution;Hint and Undo buttons now only appear when zoomed in close to the grid.And just a reminder the new game in the Mewseum series already has a demo available to play! 😻 ✅ Don’t forget to follow the game and add it to your wishlist, it helps me a lot! ✅Cheers!
Hey Ponderers!Happy December! Letting you all know where the Orb and I are at. For those looking for a release date or release info, I'll be upfront and let you know I don't have any more details at the moment.I spent a lot of development time in both Alchemy and just general quality of life this month. The game is continuing to feel more and more polished every day I work on it. There is a lot of micro details I won't share here but will be immediately noticeable to anyone who has played OoC for any significant portion of time. The game is feeling really good.Alchemy had a lot more cleanup than I gave it credit for. In my last post I mentioned how Alchemy feels less important now that there are lots of different forms of passive generation, so I spent some time with the content and really leaned into the passive generation for alchemy and I feel like I've changed my mind. Alchemy feels really useful so far, and I'm glad I could find its niche in a space that is pretty crowded. I ended up adding a lot more potions and alchemic recipes that offer more unique bonuses that you can't get elsewhere. The new input/output system I alluded to in the November dev log also feels fun to play with. There is a lot of openness and variety in how you can optimize your alchemic setups and try to squeeze out as much value as you can.I finally implemented a use case for Alchemic Upgrades! ( now called "Material Upgrades" :O )Druidry is almost certainly in its final form as well. Its a simple system that in my friends + family playtesting seems to be pretty intuitive, but shows a lot of depth once you get going with it. There is a fair bit of simple micromanaging and creativity you can implement here, which is what I love, all while feeling unique and "gardening" like.I'm also dipping back into the length of this section. On this version and in this playthrough I'm implementing a lot of designer patience, and making sure the pace of the game slows down as you progress. Alchemy should ...