1.A new hero is added to the tavern, which can be exchanged by collecting , which can be obtained in random missions. 2.Added random tasks, one will be refreshed every 30 days, and up to 5 random tasks will be reserved. There is a chance that the reward for random missions is . 3.Added the achievements of other monsters, adjusted the effects of some monster achievements, and optimized the TIPS display. 4.Added the 5th and 6th formations, which can be unlocked by consuming dragon crystals. 5.Added new awakening props "Chocolate coin": increase gold coin drop bonus. 6. is adjusted to : During the mine adventure, a rock will appear with a 100% probability. 7. is adjusted to : In the mine adventure, there is a 100% probability that an ore will appear. 8. is adjusted to : In the jungle adventure, there is a 100% probability that a treant will appear. 9.Fixed the bug that the Secret Realm was automatically received invalid. 10.Fix the bug of abnormal data statistics in some cases; 11.Fix the bug that tips stuck in some cases; 12.Fix the bug that there is no response when clicking the "Expedition" button in some cases;
The game now supports Portuguese - Brazil language. Many thanks to Péricles S. G. Marques.
Hello Alchemists! Thank you for playing The Sealed Ampoule. When the same conversation event is displayed twice, it is now possible to skip the second and subsequent events. Added graphics quality options. Spelling and miscellaneous fixes If you have any feedback or bugs to report, please post them on the forum; https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/ --- Playism Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook Check out our blog
Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android! It will be released one month earlier, July 1st. Can't wait for you guys to play, mark your calendars! Cheers, CryptoGrounds Games LLC
Hey everyone! We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life. {STEAM_CLAN_IMAGE}/38091518/36c88bb3c0d7d007b2aecd41a6c980da90921233.png Here's the sum-up of the update, for full patch notes follow here. NEW: investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research Combat automation panel ID added – making it much easier to control your automation from map/battle, especially at high speeds CHANGES/BALANCING: limit orders + investments + research upgrade scaling help improve the main late-game balancing issues of market/combat/research points Research Points gained from knowledge will now be gained slower for the first 15 points, but faster from that point onwards – this helps balance RPs gained from achievements and improves late-game scaling assign hotkeys will now NOT require holding down the keys. If you preferred requiring holding it down, you can toggle it back in settings -> quality of life when placing colonies, they will now remember the “auto-expand” options from the last time you changed it DISPLAY: vastly improved market UI, to make it more useful buy/assign quick keys added to the UI, which allow you to quickly rotate between the assign/build options added some clearer information to the product stock page changed achievement rewards to show icons instead of text On top of all changes, we also fixed various bugs related to managing plans, starting a new game, some achievement types, scrolling/zooming,… We wish you lots of fun playing the updated version of SimPocalypse!
{STEAM_CLAN_IMAGE}/40399944/b546aee992f27008cf51a73498008750d0fb8ffe.jpg Welcome to Hero Park, It's with great pleasure that Hero Park have opened his door to steam user. We would love really much to heard from you about your experience in the game, please send us feedback bellow. What is Hero Park again ? Create the perfect illusion of an adventure town with busy blacksmiths, bustling taverns, and glorious dungeons with monsters bred by you. Meet fascinating characters who want to join you and use their skills to lure the hero's gold out of their purses. Make Hero Park what it used to be: the most magnificent town in the kingdom! Let's bring your first customers by using your unicorn !
Hi everyone, Long time no talk! I hope you're all doing amazing :schappy: After 1 year of development, we're proud to finally announce our next upcoming game: {STEAM_CLAN_IMAGE}/28693489/b776ff215c9be117067b83c8e475e9877b2a0292.png Big Ambitions is a revolutionary role-playing business sim Big Ambitions is my personal successor to Startup Company. It's the game I always wanted to play, both as a kid and as an adult. As of today, you can now access and follow our Steam Coming Soon page: https://store.steampowered.com/app/1331550 Remember to wishlist & follow! Similar to "Startup Company", I'll be covering all development through devlogs, both on the website and the Steam page. There are already 16 devlogs waiting for you. As I'll stop posting about "Big Ambitions" on the "Startup Company" community hub, I really hope you'll take your time to click the wishlist and follow me on the Big Ambitions store page. That way I can keep you updated on all the exciting stuff coming in the future 😊 I can't wait to hear what you think of what we have made so far. If you have any questions please don't hold back asking! Discord, Twitter, email, Instagram, the comments below, whatever channel you prefer 😎 Thank you so much for reading! All the best, Jonas and the Big Ambitions team
Hello everyone, we've been working almost non-stop within the Launch week, trying to share the word about SimPocalypse out with the new players – and now working on the next update coming out somewhere until the end of May at the latest! For that reason, we've updated the Roadmap of development of SimPocalypse, and you can check it out here: LINK {STEAM_CLAN_IMAGE}/38091518/eabb08d1630faafdea301f89f4fd5692302caa51.png We plan to push some interesting updates that will further improve the quality of the game and the usage of its in-depth mechanics. Thank you all for providing valuable feedback, as it helps us determine better which update to focus on next, what is the most urgent to solve/ improve. We've now prioritized all the next improvements that will come out in the next bigger Update pack in May. The Launch week and its launch discount are soon about to end, so we wanted to quickly remind those that might have missed the Main announcement when we went out of Early Access in the previous week – to grab the game until May 18th before the Launch discount ends (24h left!). https://store.steampowered.com/app/1351500/Simpocalypse/ We wish you lots of fun playing SimPocalypse! ;)
1.Added DLC hero Forrester. In order to thank everyone for your support, we decided to add it as a free DLC; 2.When the Smithy , you will get 10 dragon crystals, and the special effects for and are added; 3.Optimized some and added new missions related to the secret realm; 4.Reduced the gold coin consumption of the technology and increased the consumption of medals; 5. is adjusted to , and is adjusted to (The golden pickaxe can be obtained earlier after adjustment); 6.Fixed the display BUG of ;
This update contains a hotfix for an issue spotted when using easy/hard difficulties, where the difficulty bonuses of increased/reduction production, also increased/reduced max workers, production bonuses of Mining Plants, War Factories and Factories. Besides that this shouldn't happen, it also caused an issue on Hard mode where in certain situation following the objectives, you couldn't complete the one to "assign 10 workers to a mining plant"
Build 0.5.0-1: May 11 2021 "Smol Hotfix" Tooltip for farming plants break down base plant power, plant power buff, and total plant power now. Buffed MM2 jello costs moderately, and dice cost juust a bit. MM 4 cost was missing a digit. oops Couple issues with farming upgrades not showing in the stat breakdowns.
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future update if most of you want it to Corrected the hitbox of the "Start game" button shown when you configured the game to launch paused. It listened to clicks next to it when it shouldn't MacOS: The App now closes when all windows are closed, instead of entering a sleep state for quick-launch. This is similar to how this is handled on Windows and Linux. The sleep state, while being the Apple standard, could cause steam to keep thinking you were in-game In addition, the free demo of my second game launches tomorrow (May 12th)! It's a fairly different game than Incremental Adventures, but shares the idle genre. I've been working on it for a couple of months and am really exited to share the first part of it with you! It has been a great place to use feedback that couldn't really find a place into Incremental Adventures anymore such as: The game being too confusing to some players Numbers being too high to get a real feeling of what they represent Some mechanics feeling too punishing when making a mistake Oh, and a completely new interface! I know, not everyone shared the same opinion on these topics. And not everyone considered these things issues. Keeping these points in mind right from the start of designing this game has been very useful to me though! The main goal was to make the game easier to grasp, but reward clever thinking. A little less on a mathematical level though. The concept of the game is very different from Incremental Adventures, but does aim to provide that same feeling we humans get when numbers go up! In any case, Incremental Adventures will continue to get updates. Nothing to worry about there! But the demo is completely free, and I would love to hear what you think! So if you're interested, you can find much more...
This is a big moment for our small development team, as we've been working hard to now bring you the 1.0 version of the game – just launched out of Early Access with a 20% Launch Week Discount to Celebrate this huge Milestone! https://store.steampowered.com/app/1351500/Simpocalypse/ {STEAM_CLAN_IMAGE}/38091518/290c7b4cf0a4d88ea61e960742e666b52d588e7b.png We wanted to thank everyone that has been supporting us in Early Access, providing sincere feedback, reporting bugs, sharing ideas on improvements – this wouldn't be possible without you, so thank you again! To Celebrate today's launch from Early Access we added some new sound effects in the game, added Rich Presence as well as added the much-requested Brazilian-Portuguese language on top of 13 Languages already used in-game 😉, here's the whole Patch note. Community Don't forget to join our Discord server to stay updated with all the news, updates, and to discuss the game with us and other players of SimPocalypse. We post various sneak peeks, features, run playtests of upcoming versions, and more… Join us: Invitation LINK THANK YOU and see you in the game! - Gamex Studio
New content: Add 3 drivable cars {STEAM_CLAN_IMAGE}/39864179/5e167d0fcce211fbaf14f35a2e6886aafd092e40.jpg You can experience the joy of driving in the open map, so this is not only a firework simulation game, but also a driving simulation game. {STEAM_CLAN_IMAGE}/39864179/7956e26ce95d466802225add9d16bc9852114f14.png New map: The vast and beautiful grassland, you can indulge in driving and admire the magnificent sunrise and sunset. {STEAM_CLAN_IMAGE}/39864179/49a596ee782241249bc1af67d583fa0e3d5cb5ad.png {STEAM_CLAN_IMAGE}/39864179/6da3df7ad1017ecbab8f243fa0ecbebec6331da0.png {STEAM_CLAN_IMAGE}/39864179/6cc3c4ead4379843257ec46d4654f42ca00b8deb.png New female player character {STEAM_CLAN_IMAGE}/39864179/f2a092c092fae5840751e6b58da567a38854c6ca.png Added several NPC audience roles to the park map New types of fireworks New and more beautiful firework particle effects, optimized particle lighting, and reduced graphics card consumption {STEAM_CLAN_IMAGE}/39864179/a9eab517305e866b553cad7a7fa153a082817d48.png Improve the time control function, press N once to go to night, and press N again to day, to realize day and night cycle,Random dynamic cloud {STEAM_CLAN_IMAGE}/39864179/556290abcb7751e776f21f75c65a43582537f16e.png Map environmental details beautify Add the environmental sound effects of birdsong and wind, which will only be heard during the day Add an elevator on the bridge, Take the elevator to the sky to overlook the fireworks, jump down and press Z for slow time to enjoy the bright fireworks rain. Bug fix: Fixed the bug of start the VR devices, this game does not support VR Fixed the main menu interface, press ESC to jump out of the blank interface
Build 0.5.0: May 9 2021 "Tons of New Stuff!" Added Map 5! Added 27 new buildings to unlock! Added dozens of research and work order upgrades! Added 8 new relics! Added farming upgrade menu to spend your hard earned harvests in! Over 100 upgrades! 2 New plants! A New Special Encounter! A bunch of new base decorations! Timescale view mode that uses your buffer threshold setting as the unit of time. Some Juices have slightly updates sprites to make each tier visually distinct. elementium gain doesn't impact cost of breakthroughs anymore. Because of ^^^, nerfed the Elementium gain relic. Base decorations can be placed further off the screen, to allow more creativity. Plant power and Breed Power didn't apply correctly to some plant types. Breakthrough paging was scuffed. Now it aint'. Wokr Orders "have:" amount now update in real time blueprints with blank names now properly use the name of an building applied, if used that's it. that's the announcement. go play! -4G
The voting website has been repaired. The first international Inutoneko 'Harekumo' series character popularity poll is coming! Vote for your favorite character from these cute characters in the 'Harekumo' series! Coming up with our biggest discount for all Inutoneko games during April 30th ~ May 14th! Voting date: April 30th ~ May 14th (One person, one vote) Voting Address: https://harevote2021.starshipstudio.net/ Visit the following address to vote and leave your email address for a chance to get a Steam edition of all Inutoneko games (10 in total)! {STEAM_CLAN_IMAGE}/38982488/9ce8659957901579ed6032f3f7e01b5d190ff323.png
The voting website has been repaired. The first international Inutoneko 'Harekumo' series character popularity poll is coming! Vote for your favorite character from these cute characters in the 'Harekumo' series! Coming up with our biggest discount for all Inutoneko games during April 30th ~ May 14th! Voting date: April 30th ~ May 14th (One person, one vote) Voting Address: https://harevote2021.starshipstudio.net/ Visit the following address to vote and leave your email address for a chance to get a Steam edition of all Inutoneko games (10 in total)! {STEAM_CLAN_IMAGE}/38982488/9ce8659957901579ed6032f3f7e01b5d190ff323.png
Achievement Clicker - Coal Edition DLC will be removed from the store and there will be an update out for Achievement Clicker next month.
The first international Inutoneko 'Harekumo' series character popularity poll is coming! Vote for your favorite character from these cute characters in the 'Harekumo' series! Coming up with our biggest discount for all Inutoneko games during April 30th ~ May 14th! Voting date: April 30th ~ May 14th (One person, one vote) Voting Address: https://harevote2021.starshipstudio.net/ Visit the following address to vote and leave your email address for a chance to get a Steam edition of all Inutoneko games (10 in total)! {STEAM_CLAN_IMAGE}/38982488/9ce8659957901579ed6032f3f7e01b5d190ff323.png
The first international Inutoneko 'Harekumo' series character popularity poll is coming! Vote for your favorite character from these cute characters in the 'Harekumo' series! Coming up with our biggest discount for all Inutoneko games during April 30th ~ May 14th! Voting date: April 30th ~ May 14th (One person, one vote) Voting Address: https://harevote2021.starshipstudio.net/ Visit the following address to vote and leave your email address for a chance to get a Steam edition of all Inutoneko games (10 in total)! {STEAM_CLAN_IMAGE}/38982488/9ce8659957901579ed6032f3f7e01b5d190ff323.png
1.Open a new town building , players can challenge difficult bosses to get rewards; 2.Achievements have been added to the , including achievements related to lair and secret realms, and the achievement points for hero achievements have been reduced; 3.The difficulty of has been improved, and special effects in the secret realm level have been added; 4.Merchant adds 6 fruit awakening items, which can increase the six-dimensional attributes; 5.Added SS-level awakening items. Players can use the S-level awakening items to synthesize ss-level awakening items through the smithy smelting function; 6.Blacksmith's function adjustment: When refining each piece of equipment, only 1 point of the six surrounding attributes can be refined; 7.Thor’s skill and Raphael’s skill are adjusted to : dispels the target with 1 layer of buff; 8.The casting time of Dora's skill is adjusted to the first round; 9.Reduced the growth damage of the white Wolfe's skill ; 10.The number of attacks of Catherine and Kayla’s skills has been adjusted from 3 to 2; 11.Fixed the bug that could not be equipped; 12.Adjusted the effect of , the HP restored for each action increased from 10% to 20%; 13. is adjusted to , its effect is: Healing may trigger a crit effect; 14. is adjusted to ; 15. is adjusted to : The number of attacks of and +1; 16.The upper limit of RES and the upper limit of EVA are adjusted from 70 to 50;
New Content: - New achievement for consecutive waves passed. - New leaderboard titles for consecutive waves passed and spell upgrade levels. - Added enemies killed and highest gold drop to the current run metrics menu. Changes: - Challenge Map points rewards now scale a bit quicker at higher waves, encouraging you to push further (more info on Discord). - Cargo and Tech HP reduction upgrades in the gem store now cap at level 100. Bug Fixes: - Fixed bug where the Tournament leaderboards sometimes would not load, preventing you from claiming your rewards. - Fixed bug where Cargo Ships would sometimes spawn with 0 HP and be unkillable.
Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the transcension points formula after reaching certain ascension layers within 3 or 14 days after transcending Expanded the buy max button with information of how much it would buy for claimed points, available points and the next target Available points to the previous Ascension/Transcension layer is now displayed above the next layer, if the ascension dashboard has been enabled Added a warning when you try to ascend your highest layer and have an uncompleted trial but no trial queued Reduced the diminishing return of offline time from hours^0.95 to hours^0.98. That means there's still a small diminishing return on being offline for longer periods, but your offline time is closer to the actual time away Added an option to launch the game in a paused screen
{STEAM_CLAN_IMAGE}/35373709/15d7b1cf9647d3001b696eb0ea772ef6d543a7ad.png Whats going on? Arcadius is the upcoming update for A Mining Game it is a completely new experience. A new game if you will, Arcadius turns the base mechanics of A Mining Game into a fully-fledged 3D Social Mining Simulator. When is the release date? There is no known release date. Discord members however can play the private alpha on steam. Can I play? Join our discord here. From there check the announcements page for details on how to get access. Screenshots {STEAM_CLAN_IMAGE}/35373709/aa87a0854b4e19da172aa63432839ea51f8945be.png {STEAM_CLAN_IMAGE}/35373709/f089f26a51ba000cededbc7bd0b88299f170024a.png {STEAM_CLAN_IMAGE}/35373709/58971ef06b9cf38c18a15711b94d87adf185bab3.png Updates will continue and I do apologize for the lack of updates to A Mining Game. Thank you, Atlas.
Build 0.4.10-3 "Hotfix" Fixed some fixes that didn't fix stuff but this fix fixes it maybe I swear