Did you see that Steam autumn sale has started? And you can nominate games to earn some badge, get Steam XPs and maybe a level up! Maybe you could go and nominate "12 Labours of Hercules V: Kids of Hellas" for The “Labor of Love” Award? We know that specific game doesn’t get new content, but we keep bringing you new games in Hercules series! But kids of Hellas are probably labor of love between Hercules and Megara :GlamBox: How about "Alicia Quatermain: Secrets Of The Lost Treasures" !? You just love that game, right? Then nominate it for The “No Apologies” Award. Unconditionally. How would you nominate other games? Drop us a comment. And don’t forget you can earn extra badge for reviewing game you’ve nominated! This would also be great time to grab any missing titles from the store, since ALL our titles are on sale!
Did you see that Steam autumn sale has started? And you can nominate games to earn some badge, get Steam XPs and maybe a level up! Maybe you could go and nominate "12 Labours of Hercules V: Kids of Hellas" for The “Labor of Love” Award? We know that specific game doesn’t get new content, but we keep bringing you new games in Hercules series! But kids of Hellas are probably labor of love between Hercules and Megara ːGlamBoxː How about "Alicia Quatermain: Secrets Of The Lost Treasures" !? You just love that game, right? Then nominate it for The “No Apologies” Award. Unconditionally. How would you nominate other games? Drop us a comment. And don’t forget you can earn extra badge for reviewing game you’ve nominated! This would also be great time to grab any missing titles from the store, since ALL our titles are on sale!
Buy the game now! Steam is only showing 4000 Achivements atm, because they havnt updated it yet. Buy it now!
We've just released a patch which adds Halloween Event to Idle Bouncer! You can earn special candies by growing your Jack-O'-Lanterns bigger and bigger. These candies will apply permanent positive effects to your main game (and event). Just click the jumping Jack-O'-Lantern at the top-right side and switch to event. Your main game will progress along with event, so you can switch back and forth if you wish. Good luck and have fun!
We've just released a patch which adds Halloween Event to Idle Bouncer! You can earn special candies by growing your Jack-O'-Lanterns bigger and bigger. These candies will apply permanent positive effects to your main game (and event). Just click the jumping Jack-O'-Lantern at the top-right side and switch to event. Your main game will progress along with event, so you can switch back and forth if you wish. Good luck and have fun!
We've just released a patch to enable window re-sizing and full screen option. Full Screen option is available in Settings game menu (NOT ALT+ENTER which is unfortunately hard to fix currently).
Do you want to play the newest JetDogs strategy games before they are released? Are you ready to generate ideas that will be heard? Do you want to get great respect from us and community? Are you well-skilled Hercules player? Then you’re the one we’re looking for! Requirements: Good command of English/Russian Be the huge fun of Hercules-style games Have at least 3 Hercules games in your account with ALL achievements unlocked. Duties: Play JetDogs strategy games before release, help to improve them, report bugs and suggest ideas. Write to contact@jetdogs.com if you want to join. Do not forget to put your steam account link inside a mail.
Do you want to play the newest JetDogs strategy games before they are released? Are you ready to generate ideas that will be heard? Do you want to get great respect from us and community? Are you well-skilled Hercules player? Then you’re the one we’re looking for! Requirements: Good command of English/Russian Be the huge fun of Hercules-style games Have at least 3 Hercules games in your account with ALL achievements unlocked. Duties: Play JetDogs strategy games before release, help to improve them, report bugs and suggest ideas. Write to contact@jetdogs.com if you want to join. Do not forget to put your steam account link inside a mail.
Hi, I just published a new game which may be Plankton 2, If you like this kind of games: http://store.steampowered.com/app/700440/Jellyfish Thank you for your support!
Hi, I just published a new game which may be Plankton 2, If you like this kind of games: http://store.steampowered.com/app/700440/Jellyfish Thank you for your support!
http://store.steampowered.com/app/698830
http://store.steampowered.com/app/698830
Read details here: http://steamcommunity.com/games/545820/announcements/detail/1456207918215338247
(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first. Sort all cards ready for upgrading with a handy new toggle in the sorting menu! Added a delay when upgrading cards to avoid an exploit with swapping to new cards. Added common cards to Open x10 Uncommon chests. Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildians were way too high previously). Boost Theatre Something we've had on the backburner for a while and finally finished off. It's essentially an adwatch theatre, but without the ads. Use gems to temporarily boost random stats for a limited time. The boosts and the gem costs reset every 6 hours. Random Tweaks Added colour to some of the island trees. Changed the look of Epic cards to line them up with the rest of the cards better. (And to make it so we don't have to create a new mesh for higher tiered cards.) Added "prev" and "next" text to the arrow buttons on the quest detail screen. Added a brand new (and real purdy) banner for the initial loading screen. Working On We're having some deep talks about how to handle future content in the game. Right now it takes about 2 weeks to create a brand new island, and a few days to finish it. Which...is a pretty bad return on investment. But we also recognize that getting more islands seems to be what most people want. And the Challenge Islands don't really scratch the itch of conquering NEW islands, based on feedback. Better onboarding! We do ...
Hello everyone! Good luck to all the japanese, thanks to the contribution of Arui Kashiwagi. Idle Evolution is now in Japanese! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/681ca2e9def3840cf3f29ba32ab8f6a78ea67185.png From NewProject we are very excited with this translation. If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/9aa026760f0b7e3dc2b3d6eb65affd0d3936d74f.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/f35de1da4760b123a52657db469d9cbadbd6b552.png
Hello everyone! Good luck to all the japanese, thanks to the contribution of Arui Kashiwagi. Idle Evolution is now in Japanese! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/681ca2e9def3840cf3f29ba32ab8f6a78ea67185.png From NewProject we are very excited with this translation. If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/9aa026760f0b7e3dc2b3d6eb65affd0d3936d74f.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/f35de1da4760b123a52657db469d9cbadbd6b552.png
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27608903/514d7581dc213be577219256491dd9f23e10a97c.gif Grow your own pet to fight enemy pets in 4 different arenas. Level them up and obtain stronger pets. Food, upgrades and potions will help your pet evolve and boost its' power to fight in the arena. Progress in the arena and greatly boost your gameplay. CHANGELOG 10/04 * Pets The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets, in the pet arena, and get rewards for your main game when you win. So Pets will help you progress faster in your main game. You can feed your pet to improve its' battle skills and also use potions, that you can craft, in the arena in order to increase your power. Each pet has 10 levels. After that you will get a new stronger pet. Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones. You will find more info about the pet's by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information. * Interface - Graphics In order to meet the new needs we redesigned the interface of the king Midas and his champion in order to fit the pet. * Beer Festival Event The new event will be Beer Festival. We have changed the gameplay significantly listening to suggestions of the community and we also added Pet Food as a possible reward. * New Champion Volv, The Tamer of Dragons. We introduced a new champion for the people who are already acquired Lin, Queen of the East. This content comes along with new upgrades and an achievement for the new champion. We named this champion after "Volv". Volv is a player who has shown exceptional engagement with the community by helping others. This is a gesture of respect from Holyday Studios :)
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27608903/514d7581dc213be577219256491dd9f23e10a97c.gif Grow your own pet to fight enemy pets in 4 different arenas. Level them up and obtain stronger pets. Food, upgrades and potions will help your pet evolve and boost its' power to fight in the arena. Progress in the arena and greatly boost your gameplay. CHANGELOG 10/04 * Pets The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets, in the pet arena, and get rewards for your main game when you win. So Pets will help you progress faster in your main game. You can feed your pet to improve its' battle skills and also use potions, that you can craft, in the arena in order to increase your power. Each pet has 10 levels. After that you will get a new stronger pet. Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones. You will find more info about the pet's by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information. * Interface - Graphics In order to meet the new needs we redesigned the interface of the king Midas and his champion in order to fit the pet. * Beer Festival Event The new event will be Beer Festival. We have changed the gameplay significantly listening to suggestions of the community and we also added Pet Food as a possible reward. * New Champion Volv, The Tamer of Dragons. We introduced a new champion for the people who are already acquired Lin, Queen of the East. This content comes along with new upgrades and an achievement for the new champion. We named this champion after "Volv". Volv is a player who has shown exceptional engagement with the community by helping others. This is a gesture of respect from Holyday Studios :)
* Pets We added a visual notification in the main screen that will notify you when your food and potions cooking/craftings have already finished so you can cook/craft the next batch. A similar notification has been added inside the pet menu for convenience. * Bug fixes The bug that would allow you to craft a potion overriding the one in progress has been fixed.
* Pets We added a visual notification in the main screen that will notify you when your food and potions cooking/craftings have already finished so you can cook/craft the next batch. A similar notification has been added inside the pet menu for convenience. * Bug fixes The bug that would allow you to craft a potion overriding the one in progress has been fixed.
Hi everyone! It's been a while since the game was updated, and the end of the elections. We are happy to say we will be having a new update soon! We will be fixing some issues on our end regarding save files. There will also be 2 new characters!! So stay tuned! Thank you for all your patience and support so far!