New Content: Added a new long storyline "Team Principle Simulator" with 15 new endings. Unlocked automatically after resting (requires completion of the first convention). Note: If you encounter any issues, please send emails to laoostudios@gmail.com Fixes & Optimizations: Allowed setting stroke color to black.Added a new feature: Merch Duplication. Fixed the ending count display issue in the File Manager. Enabled Cloud Save functionality. Fixed game freeze when entering conventions without an internet connection. Unlocked achievements related to 6 new Ita Bags. Added eyeballs/whites to newly added eye sockets. Corrected labels for all stickers. Fixed the issue where handmade items on pages beyond the first couldn't be edited. Corrected some localization/text. Optimized various UI prompts/tooltips. Fixed an issue where duplicating a character would cause the clone's personality to modify the original's. Fixed incorrect icon display for the Theater part-time job. Fixed other minor issues.
Streaming the demo for Paperwork during Steam Next Fest!
A link to the newly created Discord has been added in game and on the store page. Check it out to give feedback, suggest a cat name for the full version, and chat about the game.
之前离线后,重新进入游戏没有计算离线收益,现在已经修复该BUG。
Security UpdateThis update upgrades the game to the latest LTS version of Unity, patching a critical security vulnerability affecting every game currently using the engine. You can read more about this issue in this post on Unity's site.Known issue: Unfortunately this forced update introduces an input issue when playing with a mouse on Linux, that makes it impossible to click and drag tiles. If you're affected by this, you can choose to opt in to the legacy branch via the game's properties, which will install the previous version of the game.Sequel News!If you're looking for more puzzle, the demo for my next game Mosaic of the Strange is featured in this month's Steam Next Fest:The game launches on November 7th, but the playable demo is out right now.Check out the Demo!This is the most ambitious game yet in the Mosaic series: New optional Advanced Deduction mechanics for hardcore players,Five difficulty levels that you can switch between anytime - the solution stays the same, but the clues get harder,Over 100,000 tiles (nearly double Proverbs!),The puzzle now spans multiple interconnected locations - two of which are in the demo, You’ll get to help FBI Special Agents Cullen and Brady as they investigate a bizarre murder, building their case by researching 125 real-world paranormal files. All progress from the demo carries over to the full game, so feel free to take your time exploring every corner.Join the DiscordI'd love to know peoples’ thoughts as I develop this new game. For more information, and to catch up with me directly, join the Divide the Plunder Discord using the links below and feel free to drop me a follow on my socials too.
Security UpdateThis update upgrades the game to the latest LTS version of Unity, patching a critical security vulnerability affecting every game currently using the engine. You can read more about this issue in this post on Unity's site.Known issue: Unfortunately this forced update introduces an input issue when playing with a mouse on Linux, that makes it impossible to click and drag tiles. If you're affected by this, you can choose to opt in to the legacy branch via the game's properties, which will install the previous version of the game.Bug fixesFixed a nasty bug that would leave the tiles of certain regions incomplete when you zoomed in.Sequel News!If you're looking for more puzzle, the demo for my next game Mosaic of the Strange is featured in this month's Steam Next Fest:The game launches on November 7th, but the playable demo is out right now.Check out the Demo!This is the most ambitious game yet in the Mosaic series: New optional Advanced Deduction mechanics for hardcore players,Five difficulty levels that you can switch between anytime - the solution stays the same, but the clues get harder,Over 100,000 tiles (nearly double Proverbs!),The puzzle now spans multiple interconnected locations - two of which are in the demo, You’ll get to help FBI Special Agents Cullen and Brady as they investigate a bizarre murder, building their case by researching 125 real-world paranormal files. All progress from the demo carries over to the full game, so feel free to take your time exploring every corner.Join the DiscordI'd love to know peoples’ thoughts as I develop this new game. For more information, and to catch up with me directly, join the Divide the Plunder Discord using the links below and feel free to drop me a follow on my socials too.
Hey everyone! 🍂 We’re excited to share that the Halloween Update has officially arrived in Spiritstead! 🍂Get ready to experience the cozy magic of autumn with a touch of spooky charm.Here’s what’s new:New Villager Halloween OutfitsAutumn Themed Map Update3 New Spirits + AchievementsNew DecorationsHalloween Themed MusicNew Languages Added! Spiritstead is now available in Spanish, Portuguese, Russian, Ukrainian, Filipino, and PolishImprovements & Fixes: We’ve been polishing things up for a smoother experience, including:Improved Nibbbin (Resource Collector) mechanics.Ability to move the Spirit Portal for better organization.Various bug fixes and performance improvements.Thank you for all your feedback and support, it helps us make Spiritstead even better! We hope you enjoy the Halloween vibes and can’t wait to see your spooky, cozy towns! — The Turbo Dog Games Team
The air is getting chillier, the nights are growing longer, and something spooky is brewing in the alleys… It’s officially Halloween season in Vending Dokan! 🕯️This update might not be a major one, but it’s full of seasonal charm, new ways to decorate, new items to play with, and a few surprises we think you’ll love.Seasonal Decorations!From glowing pumpkins to eerie candles, mischievous ghosts, neon signs, and even glowing mushrooms, this update brings a warm, spooky glow to your vending corners.All Halloween decorations can be found right in Build Mode and are available for purchase with in-game money throughout the rest of October. On Nov 3rd, they’ll move into the Reward Machine, so make sure to decorate your kiosks and alleyways while the season lasts!And of course, no festive update would be complete without a new gnome friend: introducing the Gnome-Bie!Back from the (gnome) grave to haunt your alleys, this limited-time gnome is dying to join your collection.Draw Your Own Dynamic String Lights!We’re introducing one of the more requested features so far: dynamic string lights! These are no ordinary lights, you can literally draw your own.In Build Mode, you’ll find several new string light options under Wall Hooks and Ground Poles. Simply place one down and keep placing more to connect them into glowing strands across your spaces.Use the scroll wheel to adjust how much the string sagsHold Shift + scroll to tweak the density of the bulbsWhether you’re outlining a vending zone, wrapping your alley in warm lights, or creating a cozy rooftop glow, this system gives you complete creative control.We’ve had a lot of fun testing it, and we can’t wait to see the magical setups you come up with. As always, tell us what you think! ✨Willkommen, Deutsch!Vending Dokan is now available in German! We hope this addition makes the experience even more enjoyable for our German-speaking players. Wir hoffen, dass euch dieses Update gefällt und euer Spielerlebnis verbessert!With this...
Added the possibility to use \ to open the settings menu in the hub screen
Bug Fix: Addressed the issue where the Fixed Deposit investment would get stuck at level 50 after purchasing the Prestige upgrade, "Keep short term upgrades after Prestige." Your investments should now upgrade correctly!
Potential fix for Patient Gamer Achievement:Before 1.28 your click on a chest, crystal and boss was registered even when you clicked on a unit button or in the prestige panel and a chest was behind this menu. This failed the Patient Gamer Achievement. Now the click on chests, crystals and bosses only work when its not blocked by other UI elements.Let me know if its working now.Cheers,Max
Hotfix 1.1.2Fixed an issue where the player could lose a part of the inventory, pets, and item collection progress after a hard prestige.If it did happen to you, please try to load a save via the 'recovery' menu. You can also send us the save file (via Discord or via email) and we'll add your lost items. I apologize for the trouble.
3D Aim Trainer Update – Black Ops 6 Sensitivity, Path to Global Elite, Path to Radiant & Marvel Rivals Support Hey everyone 👋 Quick heads-up from the team - v3.26 is now live on Browser, Steam, and SteelSeries GG! This one’s a big step forward for all our players, with new game support, progression paths, and a few stability fixes to keep things smooth. Here’s what’s new 👇 🎯 New Features Black Ops 6 Sensitivity & Pro Drills Train with BO6-specific sensitivity profiles and exercises crafted with input from coaches and top players. • New Black Ops 6 sensitivity options • Dedicated drills for BO6 aiming mechanics • Full write-ups and examples available on our blog Path to Global Elite (CS2 Focused Track) A complete progression journey built to help you push from any rank all the way toward Global Elite. • Milestones, checkpoints, and recommended routines • Skill tracking and structured improvement sessions • Designed for long-term, consistent growth Path to Radiant Our Valorant-themed training path is still going strong — perfect for players chasing consistency. • 120+ exercises inspired by Valorant ranks • Progress from Iron → Radiant through tests of precision and control • Great for both newcomers and experienced players Marvel Rivals Support You asked, we delivered. Marvel Rivals can now sync directly with 3D Aim Trainer! • Convert sensitivities to/from Marvel Rivals • Access new drills & a dedicated training guide • Smoother, more integrated training experience 🔧 Fixes & Improvements Sensitivity Finder – Fully operational again for fine-tuning your perfect sens. D3D12 Crash (Error 3221225477) – Fixed for affected AMD users. Global Aim Rank – Smoothness Tracking – The final orange target now behaves as intended (and won’t vanish mid-session). General Stability – Backend cleanup to keep things fast, stable, and ready for future updates. If anything feels off after updating or you need help choosing drills, hop into our Discord and we’ll guide you through it. 💬 Final...
Your feedback will help shape the future of the game. New features, events, and quality-of-life tweaks are already planned!Raccoon Valley Tycoon is a cozy clicker tycoon game about rebuilding your village with help from a mysterious new friend. The King is missing, and it’s up to you to restore what was lost. Click, collect, upgrade, and delegate your hard work to cute raccoons.🦝 Game FeaturesPhysics-Based Collecting & Crafting – Every resource bounces, rolls, and stacks with satisfying chaos as you build, craft, and manage your growing raccoon economy.Funny Helping Pals – From balloon carriers to over-eager workers, your raccoon friends each have their own quirks and personalities.A Mysterious Sidekick – Feely isn’t just a companion, they’re your link to the missing King, and maybe something stranger.Unique Vector-Style Graphics – Clean shapes, bold outlines, and cozy colors make the world feel hand-built by mischievous raccoon paws.Tons of Secrets – Hidden jokes, strange events, and collectible surprises reward the curious (and the raccoons who can’t stop digging).If you enjoy the demo, wishlist the full release, leave a comment, and tell me what you’d like to see next. Let’s make this the coziest raccoon management game on Steam.🦝 Play the demo now and join the Valley!
Hello guys, We just made a major demo update for steam next fest. Here is what new? Fix Bug: Fix major sound setting bug where sound can still be heard even though is set to 0Fix major sound setting bug where sound can only be adjusted when the slider is set to maxFix major bug where no Winmon icon appears when a Winmon is bought with full Winmon capacityFix minor production bugsFix minor sorting bugsFix minor background visual bugsFix minor bugs in the Forest ZoneAdd Add sleep behaviour for Winmons - they now can get exhausted and fall asleep! Cybugs can now be released by holding left click - Rapid Fire them all!Soots' behaviour optimized Winmons can now be sold for half the buying price The game's window no longer be always on top with the help of the Pin/Unpin button on the left side of the window Selected recipe in machines is now highlighted with redOnly object on top will be interacted. No longer suffer from multiple objects interactedPig King can now consume buildingsAdd hand icon sticking to the cursor when in hand modeMost importantly - Winmons can now be evolved into Phase 2 - Bigger stats, more productive! Play Demo NOW!!!
Hey folks! Desktop Fishes is swimming into Next Fest and the tank just got a big glow-up! The new demo is live! Poke around, and tell us what weird fish behavior you discover. Here’s what’s new:🌀 Say hi to the snailsSlow, stylish, extremely unbothered. They'll help with all the excess seaweed. 🧘 Zen ModeWant pure vibes? Toggle Zen Mode and the UI fades away! It’s just you, your desktop, and a cozy little aquarium doing its thing while you work or chill.🎨 New skins to unlockDress your splashy buddies in fresh looks. Collect ’em, mix ’em, flex ’em.🛠 Rebalanced gameplayWe tuned pacing so the early game feels smoother, progression pops more, and the whole loop just… clicks.🐞 Bug fixesThe fish behave better, the tank runs cleaner, and a bunch of pesky issues are now sleeping with the starfish.Jump into the Next Fest demo today and let us know what you think. If you’re into the vibe, wishlist and share with a friend who needs a tiny aquarium on their screen 💙
Click Mage and many other fantastic games are part of the Games Under 5 Hours Event presented by Dear Villagers!"It brings together more than 400 titles, including over a hundred coming soon releases, whose demos and pages will also be featured!Short Games. Lasting Impact.From October 13-27, dive into a curated collection of extraordinary games that prove the best experiences don't need endless hours to leave their mark. Whether you're squeezing in a quick session after work, looking for the perfect weekend adventure, or craving something you can actually finish, these carefully crafted games deliver complete, unforgettable journeys in around 5 hours."
I am excited to announce that Grass Toucher is joining Steam Next Fest! During the event, you’ll be able to play the demo and experience the relaxing (and slightly absurd) joy of touching grass. Click your way through endless fields, earn points, unlock upgrades, and chase the legendary Golden Grass. The demo gives you an early look at what’s to come — from satisfying sound effects to powerful boosts like Grass Frenzy and Touch Frenzy. Your feedback during Steam Next Fest will help me make the final release even better, greener, and grassier than ever. Play the demo, relax, and see how far your grass-touching journey can grow!
I'm on Observation Duty 8 demo is out now. Please note that the game is still under development and some aspects present in the demo are subject to change. Happy anomaly hunting!
The Leaderboard Update includes a ton of new features, content, and bug fixes!LeaderboardStarting with the elephant in the room, our new global leaderboard - tracking the number of cases opened:Compete for the top positions - ultimate global bragging rights with your steam icon and name on display! Stay tuned for a new achievement related to the leaderboard coming soon. The leaderboard tracking backend has been active for about a week before this update went public, meaning that any recently opened cases have already contributed toward your position!Achievement TrackerWe also added a new achievement tracker in-game to quickly check your progress on current and future achievements:New SkinsWe also cooked up 5 new skins which have been added to the drop pool:PixelNut - CommonPencilnut - UncommonDarknut - RareMoonNut - Rare Chromenut - LegendarySmall Features & Bug FixesMany other requested features and reported bugs have also been addressed:Added an "instant open" button to skip the unbox animation, requested by players who open a lot of casesSignificantly improve the user interface appearance in the inventoryUpdate achievement icons to better match the current style of the gameAdd "back" button icon to streamline UIFix bug that caused DPI text scaling issue when moving game between monitors of different resolutionsFix bug that causes inventory stacking to crash on large inventory sizesFix bug when opening last case in a stack still persisting the image of a case and option to "open", despite none being leftNew Trailer!Finally, a new epic trailer is set to be published on the store page later today, check it out if you're curious!Happy Coconutting as always!
Update v1.0.96 Added:Added a pickup animation for the "Ballons" item.Added 2 unique animations for the epic "PoisoneClouds" item.Added 4 new autumn-themed character voice lines.RAM usage metrics have been added to the game settings.Added a new option in the settings: "Game Mode." When enabled, it limits FPS to 15 and disables most animations and interactions for maximum performance. Changed:Optimization: Significantly optimized VRAM usage. *Consumption reduced from ~900MB to a target level of ~180MB.Time System: The sunrise and sunset times (Sunset & Sunrise) system has been completely redesigned. The time and time zone are now calculated directly from weather data, taking into account the selected city. Fixed:Fixed a bug that prevented window snapping to screen edges from working on monitors with a resolution of FullHD or lower.Fixed a bug where achievements were not awarded when the "Character Pulse" option was disabled.Fixed a bug where the weather did not update automatically after switching geolocation from "Auto" to "City" or "Coordinates." Note: Due to changes to the timing system, character switching behavior may change. If you encounter issues with your character not switching at the correct time, please report it and attach log files! RAM consumption will be optimized in future updates. *This figure may vary, up or down, on different devices. Thank you for helping us make the game better! Your bug reports are invaluable. Enjoy the game! ❤️
Hello EveryoneI’ll keep this short and simple, here’s what’s been happening:A huge thank you to everyone who checked out the game and added it to your wishlist.We’ve now reached over 6,000 wishlists in just one month — an incredible milestone for an indie game!Various news outlets and YouTubers have played and featured the game over the past few weeks, including an article by GameSpark Japan and a playthrough by Idle Cub!Beyond what you’ve already seen in the trailer and on the Steam page, several new systems are in development, including: -Area marks -Turrets and towers -The Mysterious Well (What could it be…?)Thank you all for playing the demo and sharing your feedback. I hope you’ll enjoy the full game even more when it’s ready!If you did not wishlist yet, please consider adding the game your wishlist ❤️
Coins
360 days ago
· CoinsDev
🎃 The Halloween Collection is here, including 13 spooky new Coins for you all to collect! 🎃👻If you don't think they are 2spooky4you, you can collect them Coins via ingame drops, using the Steam Marketplace or in the Steam Shop Also, the Pancake Day Coin no longer drops, no more pancakes for you boysAnd with this, that's pretty much it, hope you all have a good one and happy Halloween!
World Capitals Quizzer v17.0 is live! This update brings a beautiful new design, smoother gameplay, and a host of new features to make your geography journey even more exciting. Highlights: • Complete design refresh – smoother animations, cleaner layouts, and polished visual style • Leaderboards before and after each game – see where you rank against friends and players worldwide • New stats tracking – view lifetime results or drill down by game mode • Player XP and level-up screen – progress to become a true geography master • New onboarding flow and “How to Play” guide for new players • Improved unlock screens with more details about game modes • Currency mode now includes national currency symbols for every country • Landmarks mode now displays country flags on answer buttons • Globe mode timing and flow adjusted for smoother question pacing • Question text typing speed tuned for natural reading • Major translation upgrades across every supported language • New languages supported: Vietnamese, Thai, Polish, Turkish, Indonesian, Malay Thank you for playing and supporting World Capitals Quizzer! Keep the feedback coming - and enjoy testing your knowledge of capitals, countries, and flags in the best version yet.
Launch is approaching fast!With just over 30 days left until Idlewood releases, I wanted to give a quick update on what's left on my plate. Broadly speaking it's finishing up the release content scope and fixing any bugs and smaller QoL issues ya'll find during Next Fest. So it's a little flexible, but here's the rough outline:Heroes: Biggest task by far. Every Hero needs a set of several animations (idle, walk, train, work, recover) for their different equipment tiers. So 15 animations for 1.0. This will fill most of the time between now and November.Mounts: I got them working, so it's mostly a matter of creating the pixel art & animations for all the mounts that will be in 1.0. Couple days work.Monsters: Same thing - it's a much larger set than the mounts, but I got most of them ready to go so this is mostly a matter of importing sprite sheets and maybe making smaller tweaks. A day, two at most.Artifacts: These are relatively trivial to produce but need more balancing than e.g. Mounts. I expect to finish all the art, names etc. in a day or two - and then balance them out as I leave the game running while working on other things. Advantage of making a passive game :PBalancing, bug fixes, QoL issues: Depending on severity/community feedback I'll prioritise these as they're found and flagged. Game feels pretty stable at the moment, but as we hit more different computers and screens there might be resolution issues etc. So effort unknown on this one, but hopefully not gigantic!So that's it! Let me know if you think I missed something or have bugs/issues you'd like to see addressed before 1.0.Cheers,Ben