Hey Panda Peeps,In a private little park, Mac has laid out a lovely blanket for just the two of you, and trust us when we say that you’re going to want to put everything he brought into your mouth! Just look at those strawberries! Plump… juicy… delicious… yeah, we’re still talking about the fruit, we swear!Mac’s pinup is here, so log in every day during the Limited Time Event and collect your event tokens to unlock it for your Memory Album! If you can’t wait to be fed flirtatiously by the sweet softie, you can always unlock it early for a few diamonds.We love you SO hard,The Pandas
Finally got around to replacing those janky css animations with slightly less janky artwork. All the art was made by me (didn't realise I was so good at drawing Benchys). I might rework the printers in future, but I'm just happy it's starting to take shape. Here's what I've been up to this week: Added prints artwork.Added real printer artwork for all 5 printer types.Added printer animations: moving print heads, a rising gantry that tracks print progress, new delta arm motion, and a two head animation for IDEX (all not perfect, but the right direction).Swapped placeholder icons (shop printer cards, print catalogue, start print list) for real art.Reworked the UI color scheme across the sidebar and all menus.Fixed a bug where prestige progress (game speed multiplier) could carry over into a different save slot that hadn't earned it, and added tests to guard against it.Various layout and sizing fixes following the printer card redesign.Performance pass on printer animations and image assets to reduce CPU/GPU load with many printers running at once.and most importantly, a bug that a player pointed out (thank you): When alt tabbing, ghost applications were spawning, multiplying the amount of games running at once lol.. I've implemented a check that SHOULD make sure it doesn't spawn more than one. If the last issue persists, it might be fixed when I implement the steamworks library for achievements, as I can tie the running of the game directly to steam, possibly killing off additional processes. Happy Printing :)
We’re now in the final stages of preparing for the full release, and the current demo no longer fully reflects the experience we want to deliver at launch. Because of this, we’ve decided to take the demo down so we can fully focus on the final preparations for the full game. Thank you to everyone who played the demo and shared their thoughts through the feedback form. We carefully reviewed all of your feedback and kept your suggestions in mind as we continued development. We’re also happy to finally announce the release date. The full game launches very soon — on August 31, 2026! Thank you for your support and feedback. See you at launch!
Changed save files location to fix save issues encountered by some playersFixed Perry exploitPeople stuck on Gael's ending now can leaveFixed a performance issue introduced on last update
Demo Progress Fixes — your save data from the demo now doesnt break your full game Progression Bug Fixed — Resolved an issue that unintentionally allowed players to beat the game without purchasing all the required upgrades. The core balance is fully restored! Windowed Mode Added — Perfect for everyone who likes to sneak in a quick session while working or multitasking 😉
{STEAM_CLAN_IMAGE}/24136664/1ff611ccc2d5f74d0b7ebf8a02322e04fa3d44c5.png Hey Panda Peeps, Is your flux capacitor charged? Your hot tub bubbling? How about your phone booth - do you think it can fit you and five cute waifus? If you have to cuddle up close to make it work, we’re sure that’ll be just fine… The Time Warp Event is back, and it starts today! If you’ve traveled in Polly’s time machine before, you may remember how your last journey took you to the Stone Age, ancient Greece, the glittering halls of Versailles, and the totally tubular 1990s… But where will you wind up this time, we wonder? And which familiar faces will you meet - and smooch - when you get there? It’s an exciting new parallel timeline, and it’s all yours to explore - only from August 13th to the 19th! So enjoy the ride, check off all your Event Goals, and you’ll be bringing Polly Piston back to your main game before you can say “Come with me if you want to live!” We love you so hard, The Pandas
Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th.The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out!Wishlist today!PS5 : https://store.playstation.com/en-us/concept/10019147 Nintendo Switch : \ Xbox Series X / S : https://www.xbox.com/games/store/horripilant/9plbw95nvl56We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it!Merch is coming some time soon also! Sign up here for updates when it goes live! https://shop.pasgame.ca/ (Or join our discord to get all the updates on all things Horripilant and to follow my future projects!)
Lolis's Birthday Festival Another year has flown by, and August is already here again. Players have probably noticed how restless Lolis has been—and how she keeps sneaking glances at you. That's right, Lolis's birthday is here again! She'll be heartbroken if you forget, so come and celebrate with us! Birthday Festival Fan Works Showcase It's time to unwrap the presents again! Are this year's gifts even bigger and better than last year's? Let's find out together! This year, 30 Players have contributed 32 fan works related to VPet Simulator. Be sure to watch them together with Lolis, and give every creator—new or returning—a big round of applause! The Chinese-language Birthday Festival fan works showcase will be livestreamed on the official Bilibili account at 8:00 PM Beijing Time (UTC+8) on August 14, 2026. https://www.bilibili.com/opus/1236060831533236247 English-language livestream is not available at the moment. However, a video will be uploaded to YouTube after the event has concluded. The video will be published on the youtube with english version after the livestream. Please stay tuned! Note: Fan creators are free to submit or share their works on any platform. We place no restrictions on where they may be posted. As before, we will also hold a vote for the Birthday Festival fan works, with extra rewards for the top 10! The voting rules will be the same as in previous Birthday Festivals. Players will vote for their favorite VPet Simulator Birthday Festival fan works, and the entries will be ranked by the number of votes they receive. The voting link will be announced when the Birthday Festival video is released. Anniversary Update The development team has prepared some birthday presents for Lolis too, and we're excited to share them with all Players! Birthday Live Wallpaper The live wallpaper will be revealed when the Birthday Festival video is released. New Work and Play Activities Barbecue {STEAM_CLAN_IMAGE}/43530340/8f4b76fcda204ec00cc40fdfdd6eb6e8df2b2b3a.p...
Release v1.6.31: + Small bugfixes, improvements & balance changes --- Major Release v1.6.0: Military ranks, household pets, marriage deals and much more!
Fellwood officially launches tomorrow, August 14 at 10:00 AM EDT!After months of development, demo feedback, and a whole lot of flying logs, the full game is almost here.Launch DetailsRelease: August 14 at 10:00 AM EDTPrice: $6.99 USDLaunch Discount: 10% offGlobal Launch TimesUS Pacific: 7:00 AM PDTUS Eastern: 10:00 AM EDTUK: 3:00 PM BSTCentral Europe: 4:00 PM CESTChina: 10:00 PM CSTJapan: 11:00 PM JSTSouth Korea: 11:00 PM KSTFor those who are new to Fellwood, you'll build a wild fantasy lumber empire that bombards a forest across the valley with axes, ballistas, cannons, and magic. Harvest flying logs, stack absurd upgrades, automate your production, and build your way toward unstoppable woodcutting power.A huge thank you to everyone who played the demo, sent feedback, wishlisted the game, or helped spread the word. Your support throughout development has made a massive difference.See you in Fellwood tomorrow! ❤️
A brand‑new limited‑time event is live in the game: 𝐒𝐥𝐨𝐭𝐭𝐢𝐬𝐭 𝐏𝐚𝐫𝐭𝐲.Join the event, play any of your favourite games, collect event tokens, and exchange them for special rewards. The more you play and the higher you progress through the event categories, the better your rewards become.You can also compete against your friends and other players in the general rankings, so every session is a chance to climb the leaderboard and show off your skills.For even more value, activate the 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬. With the pass enabled, you can earn rewards of up to 20M chips, making each spin and hand more rewarding. 🗓 Event dates: 13 August – 19 August
Hello everyone,Our voice server has recently been unstable, which may cause slow generation, failed requests, or missing voice playback. We sincerely apologize for the inconvenience.We plan to perform maintenance and upgrades over the next two days. Voice generation may be temporarily unavailable during this period. Other game features will remain unaffected.After maintenance is complete, the following daily limits will be available for 30 days:5 voice generations per player per day10 story generations per player per dayThank you for your patience and understanding. We will complete the maintenance as soon as possible and continue improving server stability.— The Paper2Galgame Development Team
Optimization Added Reincarnation interface access to MCV support center during battles. Players can adjust upgrades instantly without leaving the battlefield.Added exclusive icons for all MCV function buttons. The UI is clearer and more user-friendly for quick operation.Added customizable single-click upgrade count for all Refine & Rebirth enhancements. Greatly improves late-stage upgrading efficiency and reduces repetitive clicks.
The bad ending no longer deletes your save and allows you to return to Eldor'idle.The true ending now allows you to return to Eldor'idle.Upon starting the game, there is now an achievement check to handle potential errors (only new achievements save).Potential fix for a bug that prevented some users from saving the game (currently being tested).
Hello, this is the Hamster Talk team.Thank you always for loving Hamster Talk.On September 1st, the data storage system will be changed. Please review the information below to keep your valuable play data safe.1. Enable Steam Cloud Sync in AdvanceA new account linking system will be applied with the September 2nd update.To prevent data loss, we recommend enabling Steam Cloud sync before the update.How to set it up:Steam Library → Right-click \ → Properties → General → Enable Steam Cloud2. Caution Before Deleting the Game or Changing PCs Prior to the UpdatePlease update the game first on the PC that contains your existing play data.Deleting the game or switching PCs before applying the update may result in data loss.(However, if you have already completed Steam Cloud sync, there is no issue.)3. Key Changes Due to Network System OverhaulAfter the September 1st, update, the following features will change:Town Visits: You can only visit the towns of currently online users.Nickname Search: If multiple users have the same nickname, you will be connected to the town of the first user returned in the search results.Lobby Capacity: Up to 64 players can join per lobby; if exceeded, the lobby will automatically split.Simultaneous Plaza Entry: If multiple players enter a Plaza within 2–3 seconds after it is created, they may be placed in different rooms. If this happens, leave and re-enter the Plaza to meet in the same room.Thank you.Team Hamster Talk
THE GrOund rumbles.a deafening Loud roar is hEard out of the distance.Your diaMonds, the rare ones In SpecifiC viOlently shake in your backpack.you can sense soMething bIg is comiNG.
v1.2.3 Update Notes Added a new set of student outfits. Added three new special admission student characters. Adjusted the footprint of some equipment. Fixed issues where event frequency settings could fail to apply or not be remembered. Fixed an issue where the detail pop-up could flicker when purchasing equipment on the left side of the shop. Optimized the display logic when event pop-ups conflict with other interfaces. Thank you for your support and feedback. We will continue improving the game experience.
Hello!My new game will be released this year!This is a new genre for me, and I really hope you’ll love it just as much as you’ve loved Nonograms.Break the Rects. Collect Recties. Upgrade. Repeat. Orby vs Rects is a retro-inspired incremental shooter that captures the spirit of Arkanoid and Tetris classics, while delivering modern fast-paced bullet-hell action. Best Regards, Oleg Sereda
Simplified Chinese & Bug FixesUNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifications, the skill tree, the tech terminal, all of it. Switch in Options > Display > Language, restart, done. Searching your stash and skill tree works in Chinese too. If you spot a translation mistake or anything still in English, please tell us on Discord. High-tier augment components now drop in raids. Mount Capacitors, Quantum Processors, Void Crystals and Singularity Shards can now drop from high Corruption Level raids (CL6 and up, higher tiers need higher CL). They are rare on the ground; bosses remain the best source by far. FixesChop Chop behaves when the game is in the background. The hook no longer depends on animations finishing, so tabbing out mid-fight no longer freezes combat or leaves a rope dragging enemies across the screen. Hotkeys now work on non-English keyboard layouts. Z to compare, S/X quick sell and salvage, R rotate, Q weapon switch, Tab/E inventory: all of them now respond on Russian and other non-Latin layouts. Predictive Matrix now defuses trap POIs. The augment finally does what precognition should: trapped points of interest are disarmed before they get you. The mentor no longer pings you at the main menu. His check-ins now wait until you are actually in the game, which also fixes a rare confirmation popup loop at the menu. Mentor progress is tracked by task now, not by list position. Graduated players stay graduated when new tasks are added. Insanity crit is honest about its cap. Crit chance caps at 60 percent and levels past the cap boost your crit multiplier instead. Nothing changed mechanically; the stats panel and the upgrade descriptions now actually say so. The tech terminal plays nice with Chinese input methods. Confirming pinyin no longer fires the command early, and arrow keys no lon...
Hello!My new game will be released this year!This is a new genre for me, and I really hope you’ll love it just as much as you’ve loved Paint by Numbers.Break the Rects. Collect Recties. Upgrade. Repeat. Orby vs Rects is a retro-inspired incremental shooter that captures the spirit of Arkanoid and Tetris classics, while delivering modern fast-paced bullet-hell action. Best Regards, Oleg Sereda
Hello, Adventurers!In this v0.5.2 update, I’ve improved combat information display and overall visual feedback. You can now view your equipped skills’ trigger chances, cooldowns, owned amounts, and real-time damage stats directly during combat. We’ve also polished the Shop, Blacksmith, and Arena interfaces, added missing icons, and optimized particle effects to improve overall performance.Here's what's new: 🔮 Skill Interface & Damage StatsCombat Skill Icons: Skill icons can now be displayed directly during combat. Each icon displays the skill’s trigger chance, cooldown, and number of copies equipped. For trigger-based skills, the top-right corner of the icon also shows the number of triggered skills waiting to activate.Skill Damage Stats: Damage stats are now displayed next to skill icons, making it easier to see how much damage each skill deals. (Damage stats will reset when entering the next floor.)💼 UI Polish & Performance ImprovementsShop: Updated the Shop side menu and added new feature icons.Blacksmith: Added dedicated icons for Blacksmith options.Arena: Added new background images for the “Return to Shop” and “Start Challenge” buttons.Particle Effects: Optimized particle effects to reduce performance impact and improve the overall combat experience.Hope you enjoy these updates in-game! If you encounter any bugs while playing or have ideas and suggestions for future features, feel free to share them with me in the community.Good luck on your adventures!Parallel Portal
Dear Commander:We plan to start update maintenance on 15:00, August 13 (UTC+8). The maintenance is expected to take 180 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Phantom Liberty — Light & Dark SP Blackguard RerunReturning Blackguard: Ethereal Raiment, LinglongDuration: After the update – August 26, 2026Event Rules:Use Sanguine Stones to summon.The pity count carries over from the previous Phantom Liberty banner.Note: One Light/Dark SP Blackguard will return each month. Commanders, please stay tuned!Oath of Twin StarsDuration: August 14–26, 2026Banner Rules:During the event, Commanders may spend Covenant Crystals to summon characters. Before summoning, Commanders must first select 2 Wish Characters. Any SP character obtained will be one of the 2 selected characters.Up to 4 SP characters can be obtained during the event, with each character’s acquisition chance calculated independently. If a selected Wish Character has already reached the maximum rank, they will automatically be converted into 30 Blacktide Coins.Once any SP character has been obtained, the selected Wish Characters can no longer be changed.Summon attempts will separately accumulate progress toward Covenant Cache rewards, from which Starwish Stones can be obtained.The banner will close after the event ends. Please complete your wishes before the deadline.Events Duration: August 12–24, 2026During the event, for every cumulative recharge of 2,000 Yog Points, you will receive 2,000 Echo Points.Accumulating Echo Points will increase the event level and progressively unlock “Echo Rewards.” The event consists of 10 levels, and each level rewards 1,000 Yog Poin...
A couple of bug fix and adjustments : - All Stage 6 fights got a little balancing All Patriarch/Matriach have their special ability implemented - Plane 4 stability and travel Travel to/from Plane 4 should stop having unintended drop/encounter leak - Soul Forge and Armaments Tier 5 requires the new Stage 5 Sovereign material. Sovereign materials drop only from Stage 5 Heirs/Avatars - Dao, effects, and performance Withering Blight stacks correctly on the supplied affected saves, including after Rebirth/Reincarnation and with Death Law. Lower-plane Dao effects such as Veil, Temper and Flurry do not leak into Plane 4 waves. As usual let me know if you find any issue, thank you!
🔥 IT'S FINE - Out September 22, 2026 🔥Hey everyone!We're absolutely thrilled to announce that It's Fine will be coming out September 22, 2026!Can't believe it's finally coming. What a trip.So, here's what you can expect to find in the full game:New Room Stations, each more ridiculous than the last, featuring a unique mechanic, three challenges, and dedicated room upgradesTons of new upgrades that change - or completely transform - existing mechanics and visuals around the roomA whole new prestige layer, where you and Joe will travel through the space-time continuum to make sure the game launches on timeDozens of achievements, secrets, and Easter eggs, so there's never a dull moment while grindingA grand ending (or endings? hmm)Will you and Joe make it on time? Guess we'll find out soon 🐶💵 Pricing 💵It's Fine will launch at $9.99 USD, with regional pricing adjustments and a 10% launch discount. We'll share the full regional pricing details closer to launch 🤘🪙 Bundles 🪙We can also confirm that It's Fine will be part of several bundles with games we genuinely love and that helped inspire us along the way.We're still working on a few more for launch, and we'll reveal the full lineup soon 🔥That's it for now, huge thanks to each and every one of you who gave us feedback, Wishlisted the game, and rocked the demo. can't wait for you to play the full game! Speaking of people who rock - come join or Discord community if you haven't already. You can also opt in for upcoming playtests - https://discord.gg/h7mBESB2GTSee you on launch day!With ❤️,Cat & Dog Buma Games
Added a respawn station that recalls all turrets back to base in case some of them try to escape you....or fall through the ground. Invert Y no longer resets off after every map Added the option to toggle sprint Reduce the lag spike threshold for locking the camera Added the extra coin tiers to Meadows aswell, this should improve the performance of the level. IF YOU ENCOUNTER ANY PROBLEMS PLEASE LET ME KNOW. I'M SCARED OF RELEASING THIS PATCH. Thank you so much for playing