Hello everyone, Lepidarium is finally out now! I love you all. From the bottom of my heart, thank you to everyone who has supported the Taxonomy series, wishlisted Lepidarium, played the demo, shared feedback, and followed its development. Your interest and encouragement made this release possible. I hope you enjoy creating your own butterfly habitat, discovering new species, and watching your lepidarium come to life. If you would like to support the game, playing it, leaving an honest review, and sharing it with a friend would mean the world to me. Thank you for being here. Welcome to Lepidarium!
This update focuses on combat feedback, dungeon progression, enemies, events, UI polish, balance, audio, and bug fixes. Now you'll have proper events and endless mode after killing a boss. Also there will be some bits of the plot here and there. Main ChangesTooltip and UI polishReworked tooltips with clearer titles, rarity colors, cost icons, and spacingAdded equipped item comparisons and boss room previewsImproved hover states, cursor positioning, event buttons, and loot UIUpdated characters' naming and text stylingCombat feedback improvedAdded stronger feedback for weak points, critical hits, healing, armor recovery, and level-upsImproved hit reactions, blood effects, enemy attack animations, and low-health visualsFixed freeze effects interfering with game speedAdded new weapon and character VFXDungeon progression updatedAdded continued progression after defeating a bossLater dungeons are longer and enemies scale in strengthAdded elite enemies and new enemy behaviorsBoss and escape rooms no longer receive cursesEvents and progressionEvents now open automaticallyImproved event flow, merchant rooms, and dungeon transitionsRebalanced skull upgrades and improved the meta upgrade treeAdded clearer upgrade requirements and locked demo contentDeath screen and audioAdded run statistics and character-specific death dialogueAdded more combat, healing, death, upgrade, UI, and ambience soundsBalance and bug fixesRebalanced enemies, stagger, reroll costs, skull costs, events, armor recovery, weapons, rings, and perksFixed merchant item handling, poison persisting after fights, dialogue and popups not pausing, camera and cursor issues, enemy positioning, invisible enemies, incorrect names, and several progression bugs
Thank you to the first players to access the game after release!The game is currently updated to version 1.5a:1. Optimized the numerical balance of Endless Waves.2. Fixed a bug where leaderboard values were displayed incorrectly.3. In Endless Waves, "All Cat Attributes +1" will no longer include the "Dodge" attribute. The corresponding text prompt will be updated later.4. Fixed a bug causing lag in windowed mode.Thank you for your purchase! We wish you a wonderful gaming experience!
{STEAM_CLAN_IMAGE}/24136664/a891ae6ea266a42d64c99deaaf16f1ba2d394cad.png Hey Panda Peeps, Hey, did you see something in the water just now? Something sort of… pointy? Circling ominously? No? Oh well, it’s probably nothing! We just wanted to let you know that to celebrate everything sand, sun, and surf this season, we’re bringing back the Beach Bash Event from July 23 - 29! The best part? This returning event features a brand new reward girl! Who might it be? Heehee, we’ll never tell! (Okay, we will actually tell… but not right here, and not right now. We’re having too much fun being coy!) Anyway, we hope you’re having a fin-tastic summer so far, and we hope you’ll stop by the Beach Bash Event and enjoy a little piece of paradise on us! We love you so hard, The Pandas
The game now runs in borderless Fullscreen mode, and we have added a resolution-locking mechanism to completely eliminate UI misalignment and offset issues.Fixed a save-corruption issue that occurred when players entered Granny Chen’s house without speaking to her first.For saves that are already affected: simply select "Continue Game" and walk straight out of Granny Chen’s house – the story will then proceed normally. No need to restart.Added interactive restrictions to Granny Chen’s front door to prevent accidental entry that could trigger the bug again.
This weekend only, all diamond drop rates are doubled! Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community: https://discord.com/invite/w9BHNgCmqv
1.4b Emergency Fix PatchThank you to the earliest players! We sincerely apologize for the bug that caused the game to freeze after wave 56. This bug has now been fixed, and version 1.4b has been released as an emergency fix!We apologize again for the poor experience this caused! We hope you enjoy the game!
We're amazed and grateful to you all!1200+ concurrent players in the first 24 hours is a huge milestone for us, and it's all thanks to you!Thank you, dear players!Longshot Team
💎 Clicks are now saved! Your total clicks will be saved even after closing the game. Want to start fresh? Go to ESC → Settings → Reset Click Count. Fresh new look! The menus have been updated with cleaner fonts and visual improvements. This is just the start, more visual updates are coming soon!💎 Bug fixes & loading improvements! We’ve fixed a number of bugs and improved loading to make the game run more smoothly. Thank you all for playing! We’re listening to the community and taking your feedback on board to help make the game even better.💎💬 Join our Discord to share feedback, report bugs, and chat with the community: https://discord.com/invite/w9BHNgCmqv
- Fix new player experience - Auto cloud sync will now respect the 4hr cooldown - Fix world map sync issue
To all our supporters of *Herbal Tea King*: Hello everyone, we are HerbTeaMan, a small three-person independent development team. Looking back at the project's inception, from a small idea with limited marketing resources and a small development budget, it was every crowdfunding supporter who trusted the story of Lingnan Humid Street that gave us the confidence to complete *Herbal Tea King*. From the suggestions and help we shared during the crowdfunding phase to the continuous follow-up on development progress and the understanding of our small team's shortcomings, we have cherished every bit of support. Thanks to everyone's crowdfunding, the game's content has become more complete: more storylines, more detailed Lingnan cultural elements, better music and atmosphere, and many optimization ideas have all been incorporated into the final version.
Hello everyone!Pet the Cat has officially launched on Steam!After months of development, polishing, and countless rounds of testing, it's finally time to share the full game with all of you. Thank you to everyone who played the demo, added the game to your wishlist, left reviews, or supported the project along the way. Your encouragement made this release possible.To celebrate the launch, Pet the Cat is available with a 10% launch discount for a limited time!In the full version, you'll find:Adorable cats, each with their own unique abilities and boss battles.A wide variety of weapons, toys, and food to create countless build combinations.Stickers and achievements to unlock as you complete your collection.Simple mouse-only controls with satisfying roguelite gameplay that's easy to learn but rewarding to master.Whether you're here to pet cats, chase high scores, or experiment with crazy builds, we hope you'll have a wonderful time.Thank you again for your support, and if you enjoy the game, leaving a review on Steam is one of the best ways to help us reach more players.Have fun, and happy petting!
Hello everyone! 👋We're already halfway through July, and honestly? Seeing how many of you are counting down the days for the update has been incredible. Quick clarification before we dive in though: this is a devlog, not the update itself! But... mark your calendars, because after a long wait, we can officially confirm the release date is October 30th, 2026 - Leaf it Alone's 1st anniversary. Circle it, count down to it, we're just as hyped as you are! 😎 We've been sitting on this date for a while, and it feels good to finally say it out loud. October 30th isn't just a release day for us - it's the day this whole thing started. And it feels worth saying there's no publisher nor any big corporation behind Leaf it Alone. It's just us, a small team that only formed last year! Getting to hand you a free update on our own anniversary means more to us than we can really put into words 🎉 More Than Just LeavesThe Castle map is shaping up to be a little bit different from what you're used to. Alongside the usual leaf collecting, we're adding a handful of small activities scattered around the map. Think of them as little breathers - moments where you can put the rake down for a minute and do something else, before going back to clean up more leaves.We're not ready to show off everything yet (some of it we'd rather you discover in-game), but here's a peek at two activities we can talk about right now!OptimizationFollowing up the passive simulation performance enhancements from the first devlog, we took our time to inspect what could be improved when interacting with a large number of leaves simultaneously. To our surprise, quite a lot! It's difficult to provide consistent framerate comparisons, due to the nature of what's being optimized, but blowing all Greenhouse leaves through the Maze to its inlet doesn't scare us to death anymore! At least with the minimum hardware requirements being met 😅 It's important to provide this, not only because it will enable more people to fully...
Hello Again Talented Gamers!We're still hard at work on the 1.5 update and we have two topics to run over in today's devlog! So let's not waste any time and take a look...ComponentsLast devlog we introduced Talent Chests and mentioned there would be a new type of consumable that you could expect to find inside them!Components are looted from chests and stored until you consume them. They do all things talent tree.. It might be enhancing your next Talent Package or even skipping through the Talent Tree Ninja style...Higher rarity chests contain even more powerful components helping you really break the rules of Talented... As if you needed another reason to track down a Gold Chest, check out Antenna!New Talent TreesThese become even more interesting when coupled with our second experimental feature of the devlog... New Talent Tree shapes...The circle Talent Tree will give you a variety of routes to take with Portals appearing in completely random directions. The Switch component is extremely useful on this tree!Don't look down! With the descending Talent Tree you'll want to watch your step, but if you do you'll be rewarded with an increased chance to find rare talents the lower you go!These special tree generations will have a chance to appear after you enter your first Portal, so they should add some extra variety for people who've seen it all before when it comes to Talented.... Better yet we have a couple of extra special "lucky" trees that you might stumble uponAnd that's about it for this entry in the devlog! Of course there are more components and talent tree shapes for you to find when the update drops! Until next time...Stay Talented
Hey everyone, This is one of the biggest updates since launch. Two headline features, a pile of long-standing bug fixes, and a full save system audit under the hood. Your wheel drops now actually land in your Steam Inventory This one is embarrassing and important. Wheel drops were supposed to appear in your Steam Inventory since day one. They never did, for anyone. The grant call we used only works for developer accounts, so it worked in every test and failed silently on every real machine. That is fixed, and it changes more than it sounds: New wheel drops now arrive as real Steam Inventory items, tradable and marketable. Wheels you already unlocked in the game are backfilled automatically. Just play with Steam running and your collection will sync to your inventory over your next sessions. Ownership is now two way. If you sell or trade a rim away, you lose it in the game too. If you buy one from the Market or a trade, it unlocks in the game without a drop. Selling something actually costs you something, which is what makes buying worth it. If a wheel you earned does not show up in your inventory after a couple of sessions, ping me on Discord with your Steam name. About that 5,000,000 km achievement I have seen the thread thanks to Wightie, and I did the math. At realistic play speeds, 5 million kilometers is roughly 25,000 hours of active driving. That was never going to happen organically, and I am not pretending otherwise. So here is the deal: once you own 150 cars, a new option appears in Settings that lets you buy mileage with credits, at 10 credits per km. It counts toward the odometer and every distance achievement, including the 5M. It does NOT count on the distance leaderboard. Bought kilometers will never outrank driven ones there. Distance counters that quietly stopped counting The "km bug" reports were real, and there were several separate causes: a precision bug that froze the lifetime distance accumulator on long saves, the same bug freezing the sessio...
Hi everyone,Finally It's Chopping Time!I can't wait to read your feedback & reviews, as right now I feel the game is in it's best state ever, but maybe you'll have fresh new ideas I didn't had for new secondary game modes, or fun stuff you'd love me to add, or maybe you'll just want to tell me you'll spend the rest of the year on my game while completely forgetting about the rest! God only knows!? Or you know!I'm starving to know what you think about it, and I wish I made things right so that it is not just a great game to play once, but an addictive one to play a lot!Let me know how you are getting on it!And happy chopping time!Alexandre :)
- Added a new title icon in dungeons. - Replaced the Satyr skin in the shop with White Kobold. - Replaced the Wounded Knight skin in the shop with Azure Knight. - Moved Wounded Knight to the free uncommon skin pool; it can now be obtained from chest drops. - Added title purchases to the shop: BAGUETTES, Eternal Champion, Oni Maid, Immortal, and RGB Legend. - Added a 5-second confirmation countdown before claiming a skin delivery in the shop. - Renamed the WARLORDS rank to WARLORD. - Changed the default title from Knight to User. - Updated country titles so each country now has its own color theme. - Added a new icon set for titles. - Titles can now be earned through ranked progression by reaching the required rank. - Titles can now also be earned by reaching level 33: - Farmer -> Title Farmer - Stable Boy -> Title Stable Boy - Infantryman -> Title Infantryman - Knight -> Title Knight - Royal Knight -> Title Royal Knight - Warlord -> Title Warlord - Titles can now be earned by clearing specific dungeons: - Mystery Cave -> Title Mystery Cave - Abandoned Catacombs -> Title Abandoned Catacombs - Cursed Forest -> Title Cursed Forest - White Stone Keep -> Title White Stone Keep - Golden Sands Ruins -> Title Golden Sands Ruins - Fixed a bug where title colors and animations were not visible in the ranked VS animation panel. - Added a tie animation when you and your opponent have the same Agility (ranked and ghost battles only). - Added a new Gift icon in the mailbox. - Updated the mailbox design. - You can now see player titles in ranked. - Fixed an issue where the fair-play notice text (P2W disclaimer) did not display correctly in the shop; it now appears properly above the consumables list. - Added Dungeon 5: Golden Sands Ruins, along with a new enemy: Gold Goblin. - Staff members are now highlighted with a distinct color on the leaderboard for easier identification. - Dungeon balancing changes: - Reduced Mimic spawn chance in Dungeon 4 from 20% to 15%. - Added a notific...
{STEAM_CLAN_IMAGE}/34491490/121adbba34b5022f857015dfe63014c213546d8c.png Hey Panda Peeps! Cold. It’s cold. Something glints in the moonlight. It looks sharp. Strong arms. They wrap around you. Suddenly, you wake with a start, drenched in sweat! Don’t worry. Cole is here, and who better to chase your nightmares away than him? Log in every day during the Limited Time Event and collect your tokens to unlock Cole’s brand new bed pinup for your Memory Album! You’ll never have a safer or better sleep once you do, because let’s face it… if what’s in bed with you is the scariest thing around, what else could you possibly have to fear? We love you so hard The Pandas
Hey everyone, Thank you for the constant support and feedback during the launch of Rock Bottom! I've been listening to all your concerns and have implemented some fixes.Fixed an issue where the Gold Chunk quest would not update progressFixed being unable to travel to Orc Base 1 from Orc Base 2Updated portrait artUpdated a couple of outdated music tracks with the composer's latest versions and refined their looping pointsRemoved the Auto Foundry - you can now take unsmelted ores out of the Foundry insteadIncreased swim speed in Wispy WatersIncreased ore spawns in Wispy WatersMade minor dialogue adjustmentsAdjusted the health of the final block layerAdded a "Reduced Flashes" accessibility optionIncreased Tesla Coil damage and rangeIncreased the odds of rolling Rainbow on reforgeThanks again for playing and all the bug reports. This game wouldn't be where it is today without you. More fixes and updates on the way. - Zach :)
- Fixed crash issue on some fleet battle practice nodes- Fixed undo issue on some fleet nodes
Adjusted wording on Reintegration and Umbra sectors for clarityAdded Dissonance gains to offline gains displayChanged Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path laterRemoved Adaptations requirement from Spliced Phenomenologist unlockImproved behavior of moving in and out of Umbra Region to use last Region you were inImproved Sector Info screen 150+Change Umbra Sector achievements to make more senseAdded a setting to hangars that controls the auto part target swappingFixed various fleet advisor and temp node related issuesFixed Galaxy 11 fleet practice battle stats capFixed white slot not allowing swapped shard from inventoryFixed Dissonance offline gainsFixed enemy Colossal global part sometimes absorbing the full shotFixed Titan Array retrofit issue
Hello everyone! In less than 12 hours, It's Chopping Time! is going to releases! A huge thanks to everyone who's reading this final countdown message, and an even bigger thanks to everyone who played the demo, and a humongous thanks for those of you who wishlisted the game already! And if you didn't, you're welcome in as I don't plan to set any ceiling limits! Releases 17th July 9am UTC How long is the game? The main game mode: → hover to reveal the playtime spoiler: is about 5-6hours. (But you might get below 3-4 hours depending on the way you play the game). → 6 forces of nature to master, starting with the slowest and weakest ones, being the sunbeams & tornadoes, and ending with the strongest ones being the hail, lightning strikes, earthquakes and tidal waves! → more than 300 upgrades in the skill tree, with a shape of... well you're going to get a star at the top if you get my drift! Then there is 10 secondary game modes, to make the game even more challenging and diversified gameplay-wise. If you play them once each and that's it, it should be about 40minutes to 1hour. Also there is leaderboards along with every game modes, to challenge you to be the best in the world, or among your friends only if you prefer: and this allows you to technically play without any time limit. Some of them are quite addictive, and you could easily spend an half afternoon on them only. For what price? About the price, for the 2 first weeks of releases, from July 17 to July 31 (discount taken into account): → $4.97 or 4.97€ for the base game It's Chopping Time! → $2.99 or 2.99€ for the cosmetic DLC Gold Edition, to turn your game into shiny solid gold! Then there is a lot of bundles to make your wallet life even easier: → $6.92 or 6.92€ for buying together the base game + cosmetic DLC Gold Edition. → $8.96 or 8.96€ for buying together the base game + cosmetic DLC Gold Edition + my two first games. (all my games basically for $9 or 9€). → and I've also set up a dozen bundles with simi...
Greetings, esteemed Masters of the Hall!This small patch update includes the following:Added a new \ feature. It is disabled by default and can be enabled in the settings. Once activated, all Red-Text Lottery settlements will skip the subsequent countdown process, offering everyone a more satisfying and immediate settlement experience. (The countdown-based settlement is actually a signature feature of offline arcades, hence it is kept as the default.)Added a feature that allows ongoing Red-Text Lottery counts to be fully settled even when the game is exited.Fixed the sound effects for when Qiongyu (Jade) is pushed off.The Black Tortoise Stone from the Black Tortoise Avatar will now no longer absorb Dragon Balls during the Dragon Gate Trial.Slightly adjusted the physical parameters of the dice treasures for the White Tiger Avatar to make them rotate more easily.Slightly reduced the number of treasure chests dropped in a single instance when the White Tiger Avatar matches four or five treasure chest symbols.Optimized the physical collision calculations for certain treasures to improve performance.Thank you for your continued support and feedback!
Hello, adventurers!We’re happy to announce that Unlucky Mummy will receive its first post-release discount: 25% off!We’d also like to share some details about the update we’re currently working on.In the upcoming Oasis of the Gods update, each of the 12 gods will receive a unique mini-game ability.The update will also add an entire Egyptian town where you’ll be able to spend currency after each run to construct new buildings. These buildings will allow you to upgrade existing abilities or unlock new ones.In addition, the update will introduce the ability to upgrade automation for opening the sarcophagus door and catching Schrödinger’s Cat.We also plan to add more variety to the bosses in Act II.Thank you for your comments and suggestions on how to improve Unlucky Mummy. You inspired us to create this update! If you haven’t left a review yet, we’d really appreciate it if you shared your thoughts on Steam. Reviews help us understand what to improve next and help more players discover the game.We’re very close to our first 100 reviews, so every review means a lot to us!Good luck, everyone!The Karaclan Team
AdditionsOld Zhou the Hardworking A hardworking farmer who holds a hoe and tills the land tirelessly. He is the most diligent farmer across these wastelands. He firmly believes that consistent hard farming will bring abundant rewards.Bug FixesFixed multiple UI display issues.Revised wording for numerous text strings across all languages.