I. System PositioningThis time, an exclusive cultivation system for Energon crystals is newly added. It is equivalent to the rune/gem system in traditional games. It is bound to the energy core slots of equipment and serves as the core cultivation module for attribute amplification, and set special effects. The Energon crystal slots have attribute restrictions and can only be equipped with corresponding attribute crystals. There are three quality gradients: general/sets/unique, which differentially provide three types of bonuses: basic values, set linkages, and high - value exclusive powerful affixes.II. Brief Introduction1. Attribute SystemWind (feng), Fire (huo), Electricity (dian), Ice (bing), Earth (di) The energy core slots of equipment are bound to a single attribute. The wind slot can only be equipped with wind crystals, and the fire slot can only be equipped with fire crystals. Cross - attribute assembly is not possible.2. Crystal Quality Classification (Crystal Types)Three types of quality cover all crystals:General (general / energonNormal) These are basic universal crystals. They only provide basic fixed value bonuses, have no special exclusive affixes, and no set linkage effects. They have the lowest acquisition threshold and serve as early - stage transitional cultivation materials.Sets (sets / energonSet) These are set - exclusive crystals, replicating a mechanism similar to the set system in Diablo 3. Activate a set buff by collecting a specified number of set crystals of the same series. The single - piece income is average, but multiple - piece combinations trigger high - value comprehensive bonuses, which is suitable for building set - based gameplay styles.Unique (unique / energonUnique) These are rare and top - grade crystals. Their core feature is a single powerful exclusive special - effect affix, equivalent to the passive effect of a powerful skill. The single - piece income is extremely strong. There is no need to collect a set, and it can gr...
We’ve adjusted the balance, added helpful tips, and improved the overall usability of this mode. As a reminder, Trash Rush is a 30-minute mode that unlocks after completing the main game on any ending.Have fun playing!
Hey everyone!The day is finally here - our game is now available on Steam! 🎉Thank you to everyone who supported us during development. It means a lot to us.We hope you enjoy the game! If you do, please consider leaving a Steam review. It really helps us reach more players and continue improving the game.This is just the beginning. We'll keep working on updates, fixing bugs, and adding new content.Have fun, and happy digging! ⛏️
1. 更新了【官方语音包 - 第一弹】中的音频。 2. 优化了选词界面中的部分UI(令一些按钮看起来更像按钮)。 3. 针对白发剑姬相比魔法少女较弱的问题,我们暂时给白发剑姬增加了额外暴击率被动:白发剑姬的额外暴击率为自身等级*0.5,以提升其输出能力。在雨涵的甜蜜剧情全部上线之后,我们还会通过增加武器词条(如:攻击吸血、暴击伤害增加、必杀技增强等)的方式进一步增强白发剑姬,并在不改变战斗和学习体验的情况下,通过提升装备效果多样性增加其可玩性。
Hey Devotees! ːcultistwowːːcultistwowːWe know many of you encountered issues and complete crashes when using localisations other then English in our game. If you were trying to play in Chinese, you probably know exactly why we're here, the game was crashing completely, making it unplayable. That's on us, and we're sorry. We've pushed a fix and Chinese localisation should now be working as intended. If you're still seeing issues, please let us know We also want to be upfront: this fix took longer than it should have because the Developer was overseas for personal reasons for about 9 days, with no way to patch during that time. That's not an excuse, just the honest reason. We know a broken game sitting unfixed for over a week isn't great, and we appreciate you sticking with us while we sorted it out. Thanks for your patience, Devotees. Back to worshipping as normal. ːnootnootːːnootnootː P.s. How cool are our emotes! ːchubbyduckːːduckbawkːːduckdollarsːːduckstareːːnootnootː ːcultistwowːːcultistwutːːcultistyesːːhailtheorbː
MISHA
87 days ago
· MOQred
The first Summer Event has ended, and the next one is already on the way We’ve already started preparing the next themed event for Misha - Summer Festival. This time we want to make something inspired by a summer festival: lanterns, festive outfits, evening walks, sweets, fireworks, and a bit of festival magic. Farewell promo code As a farewell gift for the Summer Event, we prepared a promo code for 1 random item from the Summer Event. The promo code is posted in our Discord - don’t miss it if you want to claim the gift. If you missed some outfits Summer items are still available directly from the item store. We’re collecting ideas for the next event Right now we’re collecting ideas, references, and suggestions for new outfits and hairstyles for Summer Festival. Good ideas will be rewarded, so feel free to join our Discord and share your suggestions 💛
Small but important patch - here's what's fixed: - Game crashing upon launch for some players - FPS drops on some NVIDIA cards
Hello, It's Chopping Time! is part of the Tidal Splash Festival this week! From 6-12 July, 2026! Make sure you have your safety buoy close, because it's going to be a huge tidal wave! Don't hesitate to try out the demo of the game on Steam: https://store.steampowered.com/app/4272390/Its_Chopping_Time_Demo/ Or wishlist the full game, coming really really soon, on the 17th July, 2026 morning! 🌊🌲🌳🌴 {STEAM_CLAN_IMAGE}/46027855/4be5177428de7f6ac1b76622f5a4d13f7bcdd423.png
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Greetings, esteemed masters of the Treasure Pavilion! This update brings a wave of quality-of-life improvements. Details are as follows:🏯 Base Game ChangesCompletely overhauled the physics algorithm for coins and treasures, greatly reducing lag when a large number of coins are on the screen – coin pushing is now smoother than ever.Fixed an occasional issue where coins would remain airborne for an abnormally long time.Added a toggle option in Settings to simplify the display of large numbers – you can now choose whether to show abbreviated figures based on your preference.Fixed a display issue where the background of the offline rewards screen did not fill the entire screen.🌊 DLC "Dragon Palace" ChangesImportant adjustment: Pearls dropped from any Pearl Rain events no longer retain Spirit. Please adjust your strategy accordingly.Fixed an issue where the item \ would incorrectly swap the lit states of the lanterns; it now only swaps the patterns, returning to its intended design.Thank you for your continued support and affection – I wish you a joyful gaming experience!
Fixed an issue where slot machine slot animations were not working.Adjusted some font sizes.
Hello everyone! I would like to thank you all who have wishlisted the game, I am certainly happy and delighted to see how well received the Demo is as well!We're 23 days away from launch-day, and development progress for 1.0 (full release of the game) is going smoothly, and right on schedule!Here are some sneak peeks on new content that is coming to the full game:A short GIF showcasing some new items, not found in the DemoThe state of the Augment Tree as of me posting this announcement, It definitely isn't the most expansive tree; but each branch offers unique unlocks for new gameplay mechanics, so it's not all just plain number increases/multipliers!I wanted to spoiler the images and animations in the sneak peek, but I couldn't figure it out how to do it via Steam announcement posts; so apologies for the minor spoilers! rest assured that there is more new content not shown here!Again Thank you all, and thanks for reading!
Hi everyone!We at LoopCap want to thank you all for the huge help you've given us simply by playing our little incremental game! Reading your reviews and seeing your comments in the discussion tab helps a lot with the development of the final project. Thank you for everything!Now... we're happy to announce that Click the Button will launch on August 21st! We've got lots of cool things prepared for all of you!For those who want to follow the development more closely, join our Discord here! And for everyone who wants to help us even more, please leave a review on our demo here! It's very important!And once again, thank you all for your support, see you soon! :)JOIN OUR DISCORD! LEAVE YOUR REVIEW!
Improved keyboard detection.
UPDATE #2 - The BIGGEST update EVER!NEW SKINS!This update brings the new skin total to 650+!EVENT SKINS!Linguine (Glitched) - Login Reward July 5th - July 12thLinguine (Hacked) - Story Mode Episode 21 Reward July 5th - July 12th BATTLE MODE!Using your Linguines, you can now build a battle team of 7 Linguines to battle with against the Story Mode battles or other player's decks on PvP mode!The skill comes from the deck building, then you can watch your team fight on by itself!3 will be chosen as leaders, these will be the main core of your team!Leaders use the Linguine's Health, Speed, Damage, Defense, Attack Style, and Leader Abilities.4 will be chosen as supporters, your leaders can summon your supporters to buff or nerf you or the opponent's leaders!Supporters only use the Linguine's supporter ability.Each now Linguine has stats and abilities! (These don't impact non-battle gameplay)Health If a leader's health reaches 0, they are knocked out. When all 3 of your leaders are knocked out, you lose.Speed The higher the speed of a leader, the higher priority they have when attacking, activating abilities, ect.DamageThis is how much damage the leader will do to the enemy leader.DefenseThe higher defense a leader has, the more likely they are to dodge or block attacks.2 Leader AbilitiesThese are very important as they can dictate a battle, the leader abilities can be passive, once per turn, once per game, at the start of the turn, ect, they are extremely versatile, and they are what makes the battle mode interesting, as there are over 1000 leader abilities.Attack Style This decides who the leader attacks, the strongest enemy, the slowest enemy, the enemy with the most defense, a random enemy, ect.1 Supporter Ability These are simple abilities that can give small buffs or nerfs to leaders, for example, a supporter ability could lower the defense of the slowest leader by 5.Battle Levels!Linguine's can now be leveled up from level 1 to 10! These levels only impact battle mo...
🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
Update • New world map — explore the candy world and visit key buildings (shop, workshop, research tower). • Redesigned Rebirth menu with a clearer layout. • Redesigned Skill Tree — easier navigation and upgrades. • Collectible skins now stack in Steam and in the game inventory. Community Don't miss Steam Discussions — news, promos, and feedback.
- Added some missing trackers for pets which give bonus stats like growth, god power or something else. As that are quite a lot I added a new tab on the statistics for pets. Also added some other new values to statistics. - Fixed quite a few bugs and typos.
Just a small bug fix that was bothering some people. Sorry about that, folks! Completely missed this during development (and bug reports afterwards).Fixed:The spawning and despawning of Vaults and Glyph Sparks no longer cancel a currently active Absent Minded buff.
Update 1.5Relics, uranium and fission, the Dyson Sphere endgame, multiple launch pads and 10 new achievements.RelicsRare relic blocks now spawn deep underground (1,500m+), in asteroids and on comets. Break them to collect relic fragments.8 collections to complete, 5 pieces each: Fossils, Gems, Anomalies, Mining Tools, Void Crystals, Tech Cores, Energy Cells and Extinct Species. Every piece grants a permanent bonus: faster smelting, better ore drops, cheaper launches, longer events and more. Complete a full set to bank a stacking permanent bonus that survives prestige, then the set resets so you can hunt it again. Uranium & FissionUranium asteroids appear on the orbit map. Mine them for Uranium-235 and Uranium-238. New machine: the Zentrifuge, the only drill able to mine uranium asteroids. New research: Uranium Mining unlocks the Uranium Rod recipe at the Plasma Forge. New research: the Fission Furnace, the most powerful smelter in the game, burning 1 Uranium Rod every 5 minutes as fuel. Dyson SphereThe new endgame goal. Many players asked for a clear objective, and this is it.New research branch, then manufacture four components: Solar Panels and Energy Relays at the Nanofabricator, Structural Frames and Thermal Shielding at the Fission Furnace. Load components into your rocket and launch them toward the sun. The sphere is built ring by ring across 1,080 segments, tracked live on the orbit map. Dyson Sphere progress survives prestige. A victory screen appears once the sphere is complete. Multiple Launch PadsNew research: Launch Nexus. Buy up to 10 launch pads and run that many rockets in parallel, each with its own cargo and target.New Achievements10 new Steam achievements covering the new content, from your first relic fragment to a full fleet of 10 rockets in flight at once.BalanceMastery: one more upgrade per prestige cycle for every prestige you have done. Machine Blast now applies to every non-fullwidth machine instead of only the Jackhammer. Bug FixesFixed the...
1. Adjusted village size settings. 2. Added names for village NPCs and a renaming mechanism. 3. Added a zoom-in/inspect feature to the encyclopedia panel. 4. Fixed issues with disjointed animations.
- Sort function of the 2nd Equipment - Recover picked tarot number when orbs are transmuted - Auto Deal option for Tarot Cards - Information of supporters (LuckyNut, Shade Monarch, Nariiez) - Quest UI
Hi folk! It's been a busy few month mostly focused on mobile updates. Mobile been a bit neglected over the years and was in a dire need of QOL updates. Some of those updates will trickle down to desktop version: Reset panel will have expanded info on paragon/karma effect breakdown Trade pins will display small icons for buy/sell resources Logout link ( finally ) Probably a bunch of small other things I forgot, plus a backlog of small new content on beta Valve been very kind to verify KG on steam deck and it is now officially in the "Playable" status. They pointed out some improvements that will be added in the next update: Automatic on-screen keyboard for login window Proper gamepad support (move selection with sticks, A to build, B to cancel menus or move one level up, etc) Default theme will now support light and dark variations depending on your color preference (deck will use dark for oled screen reasons) You can test it on the beta branch of KG client and it will go prod in a few days or so. {STEAM_CLAN_IMAGE}/45955058/bf22865d23cfb229e0955631ea75f6ae90ef4c2f.png
Patch Notes Gameplay Feeding behavior improved: Only hungry fish near the food swim toward it, instead of the entire tank rushing at once. Right-click to feed: Hold the right mouse button to drop food (documented in How to Play). Decor Decor passive gold: Placed decor earns gold every 10 minutes while the game is running. Visual feedback: Floating gold text and a status panel when selecting decor. Progress tracking: Decor gold timers are saved and restored. UI & Settings UI theme customization: Adjust accent color and panel transparency from Settings. Runtime theme support: UI updates apply immediately across panels, buttons, and store items. Layout and styling polish for store, panels, and bottom bar. How to Play All 23 languages updated with full How to Play text. Added details for: right-click feeding, nearby-fish behavior, passive income, offline progress, disease, breeding, controls, and more. Fixed duplicate translation keys in the English language file. Save System Improved save/load for decor gold timers and related game state. Bug Fixes & Polish Fish prefab food detection range tuned (10 → 3.5 units). Various fixes in fish detail panel, store, and passive income logic.
Hey guys,Small update and a quick apology from me.While trying to fix the Clownfish bug, I accidentally uploaded a broken Steam build that only included the .exe file instead of the full game files.Because of that, for a while the game was missing the files it needed to run properly.So yeah... this was just me having a very professional clownfish moment.The proper build has now been uploaded, so the game should work normally again.If Steam does not update the game automatically, please try one of these:Restart SteamVerify the game filesReinstall the game if neededSorry for the inconvenience, and thank you to everyone who reported it quickly.