Your worm is finally ready for its close-up. I've added a brand new Screenshot Tool, and to celebrate I'm running a little giveaway.✨New FeaturesScreenshot Section: There's a new Screenshot section in the Settings menu with three buttons.Open Screenshots Folder: Jump straight to the folder where your screenshots are saved.Transparent Screenshot: Take a screenshot of your worm with a transparent background.Steam Screenshot: Take a screenshot with a colored background that also shows up in Steam.Shortcuts: You can also use the shortcuts listed next to the buttons. The game just needs to be focused for them to work.🎁Screenshot GiveawayTo celebrate the new tool I'm giving away three DLCs: the Cyberpack, the Otter, and the Axolotl. There will be three winners, and each one gets a different DLC from those three, so no doubles. One winner gets Cyber, one gets Otter, and one gets Axolotl.How to ParticipateTake a screenshot of your worm in the game.Upload it to Steam in the Deskworm forum.Copy the link and post it on our Discord server in the #giveaway channel.Additional InformationHow Winners Are Picked: After the event ends, winners are drawn completely at random. Every screenshot that gets sent in has the same chance of winning!Event Period: June 29, 2026 18:00 CEST (UTC+2) - July 12, 2026 22:00 CEST (UTC+2)Winners will be announced on Discord.Say cheese and Happy Wiggling!🪱
QUALITY-OF-LIFEUnit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.Portal and Temple upgrades now appear first in their respective vendors.When completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.Added a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.GAMEPLAYUnit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.When drawing cards, the same Totem type can no longer appear multiple times in the same draw.In the Exterminator Trial, split units now correctly inherit their parent units' buffs. (This makes the challenge harder.)In the Cleansing Fire Trial, Fireball healing no longer decays on each hit. Thanks to the anonymous feedback form poster who reported this.In the Artillery Master Trial, friendly units can no longer deal damage through upgrades or other damage bonuses. Thanks to Chamaeleonx for reporting this.Added a hard unit speed cap of 4000 game units/sec.BALANCEAdded a rage stacking cap, with an accompanying Rage Stacking upgrade on the blight tree that raises the maximum number of Rage stacks with diminishing returns (this uses placeholder WIP art and name).We rebalanced many upgrades to scale more consistently, especially unit damage/health upgrades and late-game percentage-based bonuses.Feral Resilience: friendly max health changed from flat +20 to x1.05 max health.Iron Will: Orc Warrior damage changed from flat +20 to x1.5 damage per level; now capped at 3 levels; costs changed to 3 / 7000 / 57000.Glyph of Fortitude: Orc Warrior hea...
Just a small update today, addressing a few minor issues that have been brought to my attention since the launch of the big update earlier this month.Added:The Keypad vault puzzle can now be completed using keyboard numeric keys (Numpad + number row)."Decode Glyphs" puzzle now has a speed up button for if the right glyphs aren't appearing for you.Fixed:City Builder parts are no longer incorrectly capped at 2.1 billion.Changed:Vaults can now be deconstructed if they're in the way and you don't want to complete the minigame.It's now more obvious when you make an error in the Glyphs vault puzzle, and a short lockout prevents you from making multiple errors in a row.Multiple Glitch Sparks can be present in the world at the same time, reducing the need to hunt for them obsessively.Time between Glitch Spark spawns still increases as you activate more of them, but the time increase has been reduced.
The wait is almost over! We’re excited to finally share that Spiritstead will officially launch on August 6th. 🎉🥳You will be able to explore the full Spiritstead world as you wander into other biomes and build your cozy village, meet charming villagers, discover magical spirits, and uncover even more along the way.Thank you so much to everyone who has followed our journey, played the demo, shared feedback, and supported us along the way. We can’t wait to see the worlds you create in Spiritstead.See you in Spiritstead on August 6th! ❤️
Hello Again, Diapers Club Members! A quick hotfix patch after the Steam Deck verification! Here is the quick summary:"Right Trigger" button added as click inputFixed an issue where clicking "South Button (A)" causes the cursor to snap top left of screen.Fixed an issue where on Steam Deck, the cursor hover expansion visual was disappearing while returning from popup panels.Disabled default input configuration from Steam Input system, to allow you guys play the controller map that we set for our game. Small Note From Us: A massive thank you for all your incredible feedback and support. It truly means the world to us!We wanted to give a special shout-out to our Steam Deck players. Full disclosure: we don't actually own a Steam Deck ourselves yet! We've been relying on friends for QA testing, which makes optimizing the handheld experience a bit of a puzzle.Because of that, your patience and detailed feedback have been an absolute lifesaver. You are officially part of our extended dev team, and we appreciate you so much! Please let us know about anything of our debut game in discussions or hop in to our official Discord server to chat more!
Get your hands on some ice cream and donate it to the communal ice cream supply to increase a global experience boost for everyone in the game. Ice cream can be bought with either in-game gold or through the game shop. Additionally, you can find ice cream when opening chests and killing bosses in The Valley of Gods. As we reach predetermined ice cream milestones in the supply, the experience bonus everyone in the game receives increases. The experience bonus starts at 2% at caps out at 25%. The event ends in 14 days, after which time you'll be unable to donate any more ice cream to the supply. The supply will start draining at an accelerated rate and you'll keep receiving bonus experience until the supply is empty. Same as previous events, there's a new role available on Discord for players who end up in the Top Donors (top 30) list at the end of the event. Some pretty extreme heat waves out there this year (again). Remember to stay hydrated and apply lots of sunscreen. Enjoy the bonus experience! https://idleclans.wiki/w/Beach_party_event
Fixed after revive in combat no more loot drop.\ Greatly reduced data package sizes, should improve connection stability.
Thank you for playing this game. We will close the demo on June 30. The full version will be released on July 1. We look forward to your support.
Hey melon farmers! A brand-new way to keep your daily melon grind fresh has arrived. Here's what's new: 🗓 Daily Challenges (NEW!) - A fresh challenge waits for you every single day! - Complete it to earn a juicy coin reward - Track your progress with a handy new panel — just tap the DAILY button at the top of the screen - Come back each day for a new challenge and new rewards ✨ Polish & Fixes - Various UI improvements and under-the-hood tweaks
Guilds of Mountgate – Update v0.2.0.9Greetings Adventurers,v0.2.0.9 is primarily a major quality-of-life update. We've continued refining many of the game's existing systems, resolved numerous UI issues, and improved several gameplay mechanics to make the overall experience smoother and easier to understand.One of the biggest highlights is the overhaul of the durability system. Tools, weapons, armor, and jewelry are now handled as individual items instead of stackable objects. Once an item reaches zero durability, it is destroyed, making repairs far more meaningful and equipment management much more intuitive. Existing items are migrated automatically, so no manual action is required.The Journal has also received another major upgrade. Recipes now link directly to their required items, making information much easier to access, while the introductory questline now teaches new players to use the Journal as one of the game's primary sources of knowledge.Quest progression has also been improved significantly. Instead of simply displaying "Objective Complete", the quest log now always shows every active objective, making it much easier to follow your current progress.The user interface received another large round of improvements as well. The login screen has been redesigned, logging in with the Enter key is now supported, usernames can be remembered, and processing interfaces such as Crafting are now much more convenient to use. Floating texts for experience and items have also been completely reworked, allowing rewards to appear instantly without cluttering the screen.Several gameplay systems have become more robust, too. Activities now immediately stop whenever a required tool is missing or breaks, damaged equipment is sorted more intelligently inside the repair screen, and crafting large batches now automatically simulates banking whenever the inventory becomes full, making AFK and offline sessions much more enjoyable.As always, this update also includes numerous bug...
A huge thanks to everyone that has wishlisted the game and are looking forward to the release which is coming closer and closer, we are now at over 60k wishlists I never imagined people would enjoy the game so much and I cannot wait for everyone to try the full release. I want to let everyone know that although I intended for artillery miner to be a smaller project seeing the enjoyment people are having really motivated me to extend the deadline a bit and really grind out on the game, this is the new content that artillery miner includesContent:400+ unique upgrades in the tree3 new sections the furnaces, crafting and an extraction section. Replacing the cash machine.A prestige system for worlds 32 weapons16 new crafting materials to buy tree upgrades Check out the new steam page for to see the changesThe game is very close to finishing and I will announce the release very soon, just bare in mind although the game is almost finished there will be a slight month or so in release delay just because I am going on holiday and need to wait for the right time where I am able to launch and quickly implement any changes and bug fixes and so on.Please anyone that can help out with translations and playtesting join the discord here:Discord https://discord.gg/QvxAYhzBX6
Hey!It's been quite a while since the last update on Flufftopia: Fluffmazing Edition but my wife and I were working on it in the background. It took a bit longer because we simultanously worked on Skulls Skulls Skulls and The Blood Mage 2 but it is finally ready!If you haven't already, a review helps tremendously.The 1.1 Flufftastic Update was created with the intent to improve the game for everyone - for people who already played it and for people who never experienced it - and I think we succeded in that.The best way to experience Flufftopia is of course without any spoilers but you can read the changelog down below if you want to see what awaits you.The interactions is a vague word for something people really wanted from this game, some small interactions with the world, just to try out things.There is also a NEW MUSIC TRACK. How often does an update come with new music?It's substantial, that's what I want to say.Have fun,DanielMany thanks to all the people who played the game online for many people to watch! Unfortunately some vods aren't available anymore but I'm thankful for anybody who tried this game :DCrabdaddyLonglegs (English Twitch VOD)TatkoVT (English Twitch VOD)Sluckz (German Twitch VOD)Slow_Jo (English Twitch VOD)Reapz (English Twitch VOD, starts at 1,17,00)Mr Epos (English YouTube Video)De Tom Plays (English YouTube Video)Ari Astarral (English YouTube Video)BeeVeelutions (English YouTube Video)Oli Ravioli (English YouTube Video)Cassis Gummi (English YouTube Video)Overage Gaming (English YouTube Video)T-bone (English YouTube Video)Short_Eh (English YouTube Video)dolly the dinosaur (English YouTube Video)GachatoTaida (English YouTube Video)Full Changelog- Added interactions- Added cute mouse pointers to the game- Added a new music track to the game- Moved the licences text to the right side- 3 new upgrades- One existing upgrade got a new picture- Adjusted the settings in the main game to have room for the pointers setting- Changed the formular which ca...
Idle Knight - Update v1.0.7This update introduces new skins, shop additions, price adjustments, and rarity changes.New SkinsThree new uncommon skins have been added:- Amber Knight- Scarlet Knight- Zyron KnightShop UpdateThe following skins are now available in the shop:- Crimson Knight — €3.99- Wounded Knight — €3.99- Kobold — €2.99- Darkness Knight — €3.99Price UpdateShop skin prices have been standardized:- Epic skins — €3.99- Rare skins — €2.99Rarity Change- Darkness Knight has been upgraded from Rare to Epic.Other Changes- Added notifications for new mailbox messages.- Improved chest drop visuals and rarity color consistency.- Fixed an issue with ranked dungeon key notifications.- Made minor database improvements.- Fixed an issue where purchase notifications were not sent correctly for skin purchases.
Gene Crawl: Patch Notes v1.0.2 Forge: Auto-UpgradeAdded an Auto-Upgrade toggle to the Forge. When on, it automatically spends your materials to upgrade your equipped gear, always choosing the cheapest available upgrade first.The attack bar finally feels aliveClicking the attack bar now gives a better feedback. Extra clicks instantly show as a charging segment on the bar, the bar glows brighter the more you've queued up.Queued attack-bar clicks now apply about twice as fast, so manually charging your attack is more responsive.Forge materials no longer vanishThe Forge materials list now shows everything you own. Materials you no longer have a use for (every recipe crafted and maxed) are simply dimmed and moved to the end instead of disappearing, so nothing looks "lost."Beating the final boss and entering New Game+ no longer wipes your crafting materials, your forge loot carries over, so you keep what you farmed. (Brewery stock, relics, upgrades and dungeon progress still reset, as before.)
Fixed Minor Issues, Changed Banana Haven 1rst Generator To Run 2 Seconds Instead Of 3 Thank you for playing LaVonne's Lemons Idle! : )
Island Update Notice | Bug Fixes & Performance ImprovementsDear islanders, this update brings a small round of care for your islands.We fixed several issues related to Catalog records and color variant visuals, and also improved performance in situations where late-game islands could start to feel heavy. We hope that as your islands grow busier and brighter, they can keep running gently and smoothly.Bug FixesFixed an issue where flower-related Catalog entries did not update automatically when loading old saves.Fixed an issue where crystal ascension was not recorded in the Catalog.Fixed an issue where Click Shroom could lose its color variant effect when changing forms.Performance ImprovementsImproved crystal transfer performance, so factory-style islands should now perform better.Improved game performance when the altar is full. Noticeable stuttering should no longer occur after the altar reaches capacity.Thank you for all your feedback and for staying with us. May every growing island keep glowing calmly and smoothly.
Banana Game 1.2.17 Hello everyone! This is a small update to improve the game experience and fix some issues. In the following weeks, we'll be releasing more updates to enhance your gameplay! Leaderboards, Stats, Pretige, and News features are still in development and will be released in future updates. Thanks for playing! New New in-game Help system: tap the "?" buttons across the game for plain-language explainers covering 23 systems (clicker, builders, inventory, exchange, capsules, and more). Improved Cleaned up the Settings menu layout Filter section headers now line up with their options, and filter sections are packed closer together. (BETA) De-Christmased the game UI & Well Of The Past. Wishing Well: bigger well, a clearer help button, and large gold amounts now show as 96 797 / 1.2M. Drop notifications now stay on screen a little longer (7 seconds) so they're easier to read. Fixed Item descriptions now display apostrophes and quotes correctly instead of raw character codes. Game startup loading screen now dismisses correctly, including when Steam isn't running. The "Game saved" popup can now be closed by clicking it or its X button, no longer pops every time you tab away, and the brief alt-tab freeze is gone. Fixed Collections/Settings/Filters menus showing leftover seasonal decorations. Fixed issue on exchanging sometimes would throw error. Fixed issue where after exchanging the number of bananas in the inventory would not update. Performance Frame-time and allocation improvements on countdown timers. - The Banana Team
1. 修正了部分游戏内文字介绍的错误 2. 休闲、简单难度下敌人的血量下调至50%和80% 3. 修正了部分点击查词时找不到释义的问题
\ Players from more regions should be able to connect to the server without using a proxy.\ More resilience against disconnections.\ Lower left now shows blinking yellow dot when communicating with server, while this happens game will wait (e.g. wait in black screen or not spawning new enemies) give it more patience.Rein filter now only filter minions already unlocked.Fixed locked items still sold through sell all.
Lolis Birthday Recruitment Secretly telling all Players, the 14th of the month after next — that is, August 14th — is Lolis's birthday. Having experienced the last two Lolis birthday events, the development team is giving Players and fan creators more time this time to plan and produce birthday works. (Well, it's just about one week earlier than before.) Lolis emphasizes: The production team must thoroughly implement the major decisions and plans for Lolis's birthday event. We must coordinate and advance the DLC process, and make even greater contributions to the high-quality development of VPet Simulator. We are now accepting fan creations related to VPet Simulator: 1. Works in any form can be submitted to the recruitment event for review. 2. Fan creation works that pass the review can receive merchandise / cash / Points rewards. 3. Works that do not pass the review can still be published on your own; those that pass can also be released as standalone Lolis Birthday Festival pieces after the birthday event concludes. 4. Work requirements: Interesting and high-quality is all you need; please include as much original content as possible. Do not include inappropriate content. Do not use content that is clearly AI-generated. 5. The submission period for the birthday festival is from now until August 12th. 6. Submission address: Email: service@exlb.net 7. Please remember to include your work’s title, creator name, and Bilibili or other contact information. Participation Rewards Works that pass the review will receive the following rewards (Free shipping not available for regions outside Mainland China, Hong Kong, Macau, Taiwan, Xinjiang, and Tibet) (Some images are renderings; please refer to the actual product) "Look Here" Fan {STEAM_CLAN_IMAGE}/43530340/413f8bbcd6b2f187b08e45591fbda4235646633f.png "After-school Time" Transfer Sticker (can be water-applied to smooth items like mugs) {STEAM_CLAN_IMAGE}/43530340/e290d8b948f63199c082d0c94273b03322dafe17.png "Leisure Nap" ...
Increase eraser charge rates, especially for a large mode
fix bugs
UNHUMAN Demo: Patch Notes (June 28) Sixteen bug fixes from your Discord bug reports are now live. Skill Tree / CombatExecutioner now works correctly: enemies below 10% HP die instantly from any damage source (weapon, DoT, reflect, status). Shows "EXECUTED!" floating text. Player's actual damage value is preserved for achievements. Painkiller & Second Wind reworked: Now have a passive trigger — fire 1 second after HP drops below 40%, even if you don't take damage Heal distributes across all body parts (previously only healed the part that was hit) Floating text + HP bar visual feedback added Vampiric Rounds (proto affix) now triggers on killing shots (parity with Void Heart and magazine lifesteal). Void Heart guarantees a minimum 1 HP heal on low-damage hits (previously 10 damage × 5% would floor to 0). Prototype ItemsModule Class Flip glitch protocol now works on both apply methods (random Glitch Mote and Code Vault codes): it flips one mod's class and rescales its value — Patch→Kernel (×2.5, adds a downside) or Kernel→Patch (×0.4, clears the downside). Previously the tooltip showed ×2.5 but the character tab didn't update, and applying it via a Code Vault code only swapped mod labels without changing any values. Echo-Tap Routine glitch protocol: Format fixed, now triggers every 3rd shot (was every 15th due to wrong format string) Plays nice with Prototype Magazine's infinite ammo, echo-tap's 2nd shot no longer drains the ammo pool Tech Terminal now displays the correct description Overcharge Protocol + Auto-Repair Nanites combo now works: auto-repair restores full durability post-raid (Overcharge only blocks manual repair, as intended). Prototype Magazine no longer drops as a stat-less item from POI loot — it only appears via its proper drop paths (custom-tier mob bonus, Warden, Extract bonus, Forge) with rolled affixes. Glitch effects cache invalidation: glitches applied via Code Vault now take effect immediately (previously the cache could remain stale and the gl...
finally added the extra levels.sorry it took longer than expected. didnt expect all the players