Game Updates

Patch notes and dev posts · 6,993 Steam updates
AI Society
AI Society
80 days ago · b8ve

AI Society V1.8.2 | Patch Notes

Hey everyone!We've added some major improvements and features in this new update, see below for the list:Improved / fixed affinity system where there was minimal relationship growth or decline.Relationships now evolve on their own between characters based on personality compatibility,shared workplaces, and proximity. Characters who work together or hang out at the same tavernin the evening grow closer faster. People who never cross paths still drift slowly through villagegossip.Relationship types (friend, rival, enemy, best friend, etc.) now automatically stay in sync withhow characters actually feel about each other instead of getting stuck on old labels.The social feed got a full redesign. Left sidebar shows character avatars with a gold highlight ifthey posted today. Click any avatar to see their profile including their occupation, hobbies, coinbalance, and who their friends and rivals are. Click relationship chips to jump between profiles.Click any name or avatar in a post to view that character.Daily reply quality improved. Characters now know how they feel about the person who posted,so rivals leave cold or sarcastic comments instead of generic praise. The AI better understandsthe difference between personal purchases, town projects, drama, and casual conversation.The town panel got a redesign. Characters now show up in a clean grid instead of a long list.Each card has their avatar centered on top, name, role, HP bar, coin count, and what they'recurrently doing. Click any card and the character sidebar slides in alongside the town panel soyou can browse your whole village without losing context.Characters now spend money based on personality. Generous characters buy gifts for theirclosest friend. Serious characters donate to the town treasury. Playful characters gamble withwhoever is around. Selfish characters treat themselves to luxuries. Lazy characters buy comfortitems. The AI writes a unique post for each purchase that matches their personality.Strong frie...
Idle Fishing
Idle Fishing
80 days ago · AO Games

Update 2.5.4 - Resizable Windows, Improved Translations, Yearly Free Codes

New Free Codes! Easter2026 - Apr 1 to Apr 22, 2026 IdleFishing2026 - May 24 to May 31, 2026 Halloween2026 - Oct 25 to Nov 4, 2026 Thanksgiving2026 - Nov 22 to Nov 29, 2026 Christmas2026 - Dec 20, 2026 to Jan 3, 2027 NewYear2026 - Dec 29, 2026 to Jan 8, 2027 Valentine2027 - Feb 10 to Feb 17, 2027 New Resizable windows Works on the Excavation, Active Catch, and Fish Index windows Window layouts are remembered across sessions Greatly improved translations — reviewed 2,900 terms across 35 languages, totaling 101,500 translation fixes Changed Reduced chisel achievement max requirement from 400k to 300k — to be fairer to players Reduced shovel achievement max requirement from 250k to 200k — to be fairer to players Fixed Crew bonuses desyncing occasionally
Puppy Park
Puppy Park
80 days ago · Shiro

Puppy Park - Major Pupdate!

Each dog visiting the park will have now have a "skill" meter - this will help them compete for the grand prize of the Expert Frisbee Competition! Each day you will have the opportunity to solve "rush hour" style puzzles for your dogs to increase their enrichment level. The German and Australian Shepherds have been added to the game as potential visitors, available to everyone by default. Also, a number of bug fixes have also been rolled out with this update!
Orbitmine
Orbitmine
80 days ago · jyj159357

1.0.3

Orbitmine v1.0.3 Update Achievement System Improvements - Fixed an issue where certain achievements would not unlock under specific conditions - Previously earned achievements will now automatically unlock retroactively when you launch the game or complete a sortie - Players who transferred from the demo version will now receive any missed achievements - Fixed zone 100% destruction achievements not triggering due to floating-point precision errors Tip If you're missing achievements, they will automatically unlock through any of the following: - Restart the game - Complete one sortie - After destroying the final core, press the ' Planet Scan' button at the top of the upgrade menu Thank you for playing!
墨仙箓
墨仙箓
81 days ago · Gixi

2026.4.12 更新公告

2026.4.12 更新公告 优化内容如下: 1.优化了青云秘境中部分体验(可以在设置页面中关闭解锁消耗材料的弹窗); 2.历练掉落率调整,具体调整如下: 金币掉落率:下调 装备、灵石、0-6点历练称号掉落率:上调; 3.答题称号掉落率:上调; 4.答题玩法机制调整,不再为固定时间开启,改为玩家自行手动开启,不限开启时间,每日自行开启一次。 修复内容如下: 1.副本青云秘境,概率出现无法点击的问题(已修复)。 本次更新非强制更新,不影响玩家正常挂机。 届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。 《墨仙箓》玩家官方交流QQ群: ①群:738458576 ②群:1084778725 《墨仙箓》唯一官方反馈渠道QQ:3911979443 感谢您对《墨仙箓》的喜爱与支持!
Alquiem
Alquiem
81 days ago · 𝕆𝕩𝕖𝕞

20 000 Players and 1000 Wishlist

We've passed the milestone of 20,000 players who have downloaded the game, as well as 1,000 wishlists, everyone! A huge thank you to all of you for your kind words of support and your exemplary follow-up. For a solodev indie game with no marketing budget and only available in French, this is incredible! ❤️ It's already been over 5 months since the game's release, and your feedback has truly been exceptional. The game will be translated one day, I know there are quite a few English-speaking players who are already very active ! To thank you, I'm continuing to work hard on the upcoming Atlantean Centurio class, which will arrive with Season 3, as well as Divine Pledges, a new challenge system to further increase the difficulty of your games and collect new rare achievements.And that's not all, a little bonus at the end: I've lowered the price of the Sanctified Crusades to €7.99 instead of €9.99, increasing their value tenfold and making them more affordable for all players to collect their exclusive appearance or farm a lot of gems naturally ❤️Encore merci et à très bientôt pour la Saison 3 !Links 🔗Discord official ⬅️ important !Support Alquiem and my other games (oui and in english first this time 👀)Twitter officialChaine youtube official
Lootun
Lootun
81 days ago · arrowsoftgames

Lootun 1.3.0.10 Update Notes

1.3.0.10 Changelog 11.04.2026 General: Added a completion border to the Realm of Torment mission. The Mission Area Modifiers buff will now display the current Mission Passives Loadout. The Glossary now supports searching Skill effects and Damage tags. Balance: The Arcane Blast map modifier can now longer be triggered by itself or by DoT effects. Bug Fixes: Fixed a bug where Realm of Torment would start below its intended level. Fixed a bug where Curse of Nullification could sometimes appear outside of the Lichlord encounter.
Slots & Diapers
Slots & Diapers
81 days ago · SuperiorMountain-mon

🛠️ Demo Hotfix Patch Notes: v0.0.79

(Incremental update from v0.0.77)Performance & UILate-Game Optimization: Fixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.Text Formatting Fix: Replaced all \\n characters with tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.Input & ControlsTouch Responsiveness: Improved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch. CommunityThank you everyone for sharing your feedback with us! Your reports help us identify and squash these bugs quickly. Keep the suggestions coming!
Pupple Pop
Pupple Pop
81 days ago · PUB

HOTFIX: BALANCING, UI IMPROVEMENTS & BUG FIXES!

Greetings!We are here with a new update to make your gameplay experience smoother and more enjoyable. Here are the changes made in this patch:Balancing & Gameplay:Stronger Prestige: The power of prestige upgrades has been increased. Starting from scratch will now feel much more rewarding!Economy Adjustment: Shop prices for Tier 2 and above bubbles have been readjusted for a more balanced progression curve.Damage Balancing: Various damage values have been balanced to improve the general flow of the game.UI & Quality of Life:Cleaner Shop: To prevent clutter in the Shop and Upgrade screens, items that reach their maximum level are now hidden from the list.Prestige Guidance: Detailed explanations and informational texts have been added to the relevant menu to make the mechanics of the prestige system clearer.Bug Fixes:The issue where our cute helpers, Guppy and Koi fish, would get stuck in one spot and spin in circles has been completely resolved. They will now continue to swim and help you without any issues!Specific bugs encountered with Void bubbles have been fixed.We continue to improve thanks to your feedback.Have fun!The Pupple Pop Team
Let It Consume
Let It Consume
81 days ago · mirandablascoaidan

Balancing patch and completionist achievement fix

The game received an update to improve pacing, adding new upgrades and modifying some of the existing ones. Unfortunately, this seemed to cause an issue where the completionist achievement would not trigger when completing the older version of the upgrade tree, or trigger too early when completing the new one. This issue has now been resolved. If you’ve completed either version of the upgrade tree, the achievement should unlock automatically the next time you open the game. Please note that to see the updated upgrade tree, you’ll need to make sure your game is fully updated. In some cases, starting a new run may also be required. You can confirm you’re on the latest version by checking for this specific upgrade near the beginning of the tree. Thanks a lot for bringing this to my attention and for the help debugging these issues! Enjoy the harvesting!
Terraformental
Terraformental
81 days ago · Shadowsand

v0.5.1.27 - Hotfix

ContentAlt Logs:Inspect Tram Power after removing artifactLoad Generator for first time while carrying fuelSanto explodes while a portal is in the process of opening to itPortal open/ing with other half in Santo when it explodes and you don't know that it explodesAlt Desc:Head for Lost Rover after finding itDownload Locator Codes without PDADeath Message:Touch 2nd half of Strabo artifact with 1st half in Santo after explosionBalanceAstrape power surge damage increases for each fully destroyed systemAction to return to central desert available when searching for VTOL/HangarMove Water Recycler Inside (Laurion) is repeatablePark, Charge & Gather at Central unlocks more naturallyReverted Dig Out Rover to 30s base time and removed all completionsIt removes sand/s, so completing it faster doesn't remove sand faster anyway.UIEnter Control Tower in Quarry is visible outside combined actionsIncreased padding on PDA NotesBugfixesClarified wording that Astrape's snacks are non-nutritiousWater bottle segment for "detour to Laurion" doesn't show if you have no reason to goFixed crash when loading a legacy VariableLog into a StaticLogCombined actions can be started so long as at least one sub action can be finishedFixed Santo-Astrape journey actions being grouped incorrectlyOptimised action tooltipsMotors can be moved to aircraft after being unloaded (not uninstalled) from roverCorrected conditions:Log for Santo exploding while a portal is connected to itDeath message for "you reached the dam before" if you've crossed the river this loopPDA Note in Facilities > Strabo regarding knowing the tower doesn't moveLosing power in comm/weather before storm starts disables rover weather display immediately (instead of after the next storm)Combined actions sometimes showed as locked when they shouldn't beCombined actions to return to & dig out rover are locked during sandstormsDeath message for getting stuck in empty mining wing doesn't appear until the door is closedWater bottle segment f...
DEFRAG
DEFRAG
82 days ago · Rootkit

Fix for macOS Download Issue

Hello, this is Rootkit_ from DEFRAG.We have fixed an issue where an empty file was being downloaded when downloading content on macOS.Thanks to your interest and reports, we were able to identify and resolve the problem quickly.Thank you very much!
Evitania Online - Idle RPG
Evitania Online - Idle RPG
82 days ago · neype

Update notes for Apr 10

Update 0.308.1 New Stash expanded to 150 slots with a new 6th tab New quest after defeating the Dragon, guiding you to Act 2 Town, rewarding you with a Stash space item (5 slots) 4th alternate character slot, unlocked at Watches "Fight Again" button now appears above the boss chest after looting Achievement list now has a scroll slider Act 3 gathering nodes (Sunstone Vein, Palm Tree) now also drop Act 2 pets and runes Balance x5 loot button on normal bosses now unlocks after 10 kills (down from 30) Improvements Screen Effects reduced during Steam Buff Nickname verification rules slightly relaxed Lowe skin renamed Added new visual to town portals Added portal to next act after defeating Yrsainir / Maevath Bug Fixes Fixed a Steam crash that could occur when using the Steam Overlay Fixed a memory leak in the Pets UI Fixed Iron Pickaxe name in English localization
Stone Story RPG
Stone Story RPG
82 days ago · MintyFresh

Upcoming Loot Event + Ascension Alpha Update

Spring Equinox Event Now Live Note: To start this event, you must complete the quest “Burnout”. From now until April 20, the Spring Equinox Event will be live in Stone Story RPG. Complete runs in the Mushroom Forest to earn 2x loot. This event also brings back the Balloon Shop! Collect balloons by killing enemies with ranged weapons and spend them on limited-time rewards at this secret shop! Be sure to join the Spring Equinox channel on the community Discord to work with other players towards clearing this event~ 🎈 Ascension - Chapter 2: GemstonesToday we are excited to introduce the Gem system into Stone Story Ascension. Much like Talents, we added Gems as an additional dimension for player customization. Empower your arsenal and ascend to even greater heights! Gemstones can be purchased from a new shopkeeper, Gemson, who runs his gem shop out of the Bloated Stoat, an old sewer chamber converted into a bar. Once you free the patrons from Mossy Meldra, they’ll be more than happy to help you on your journey. Put those new Gems to the test, because Chapter 2 also introduces 4-5 Star difficulty for Storm Street. Gear up, Stonehead! === Want access to the Alpha? Late pledges are still available on our Kickstarter: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpg/
DeadEndGram
DeadEndGram
82 days ago · mor911

1.3.0 - Offline Play, Skills, and the beginning of the Paragon Board

MAJOR FEATURESThe Ghost Simulator (Offline Automation): Rux's Emporium now features the "Ghost Protocols" tab. Upgrade your Ghost Rank using Scrap and Ascension Tokens to automatically run headless mission cycles in the background while offline.The Paragon Board: Added a massive endgame skill tree with three pillars: Chronos, Avarice, Industry, and a highly classified fourth pillar currently experiencing a \ anomaly. Invest Skill Points to push stats past their natural limits.Active Skill Tracking: Introduced five core RPG skills (Temporal, Bartering, Recycling, Divination, and Weaving) that level up organically as you perform activities, granting points for the paragon board for more passive bonuses and unlocking new thresholds.BALANCE & ECONOMYDecimal Stat Hard Caps: To combat endgame multiplier bloat, decimal-based buffs on generated gear have been severely restricted.Resonant Echoes (Overflow System): Echo Chance is no longer hard-capped at 100%. Exceeding 100% Echo Chance now triggers "Resonant Echoes," granting guaranteed multi-item drops per mission (this is still a WIP so stay with me here). SYSTEM & UI UPDATESSeamless Mission Resumption: Logging back into the game while a mission is actively running will no longer wipe the UI progress bar. The timer will dynamically calculate the exact elapsed time and resume perfectly where it left off.Save File Sanitization: The game now proactively sweeps the vault upon loading to prevent duplicate anomaly items and properly saves Ghost Rank, Chronos Forge unlocks, and running run-time metrics.Offline Action Logs: The "Welcome Back" screen now delivers a clean, terminal-style readout of all background operations, including Scrap earned, items stashed, and Resonant Echoes triggered during Ghost Protocol cycles.
Horripilant
Horripilant
82 days ago · traz

Version 1.3.3

Version 1.3.3 is now LIVE✨ What’s new?Czech is now fully supported! Thanks to Martin Roháček & Semdva!UIThe Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.Supporter EditionBenny from Bunny Hill joins the base Supporter Edition Pack!Check out Bunny Hill from DogmaQuest here!⚙️ ChangesGeneralChanged an extremely computationally expensive shader for a much cheaper one in the ending sequence.Now prompting users to retry saving the game if the game fails to save while exiting to desktop or main menu.Credits can now be skipped if they’ve been viewed before.Made the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.The skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.CombatBoon autopicking now prioritizes boons that aren’t self heal / familiar heal.Leftover Scraps boon autopick on run start now prioritizes boons that aren’t self heal / familiar heal .RebirthStock PileBase Price: 150H → 50HWeak point related upgrades felt very expensive and were underutilized by players, with these changes, I want to make them relevant and affordable to make them a decent investment without preventing players from unlocking other more useful skillsEagle EyesBase Cost: 5H → 10HCost Exponent: 2x → 1xMultiple HitsBase Cost: 5H → 10HCost Exponent: 2x → 1xGreater ComboCost Exponent: 2x → 1xProactiveBase Cost: 50H → 5HCost Exponent: 3x → 2xPowerful StrikesBase Cost: 100H → 5HMiscFixed typo on the french skill that keeps more meat on familiar impale.Fixed some sound effects not having correct frequent sound override in the last encounter.Updated credits.Migrated to Godot 4.6.2🐛 Bug FixesThe code shown above the well is now kept being shown upon leaving/going back into that room.Fixed the Frequent Volume slider not being focusable via controller input.Controller now grabs focus of the end of run button upon leaving the pause menu...
CropChampion
CropChampion
82 days ago · cropchampion1

Islands Update

Fly your airship to discover hand-crafted floating islands. Place buildings, dig for loot, populate your village, and watch your island come alive! Your airship isn't just a vehicle anymore — it's a way to reach a growing map of floating islands, each with its own biome, terrain, and secrets. The Islands update is live.- Verdant Wilds — Rolling green forests, ancient mossy cliffs, and grassy plateaus. Fertile ground for orchards, lumber mills, and druidic ruins.               - Scorched Wastes — Sun-baked desert, rust-red canyons, and smoldering volcanic peaks. Home to mine shafts, obsidian forges, and sun temples.
Idling to Rule the Gods
Idling to Rule the Gods
82 days ago · Ryu82

Changes for Version 4.58.1673 (2026-04-10)

- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now manually input their id, which is shown on Idle Cooking Emperor to connect them instead. - Some more bugfixes. Most importantly the issue that research points display and it was capped at 300k while many people would get more than that in a few days.
IdleOn
IdleOn
82 days ago · LavaFlame2

NIGHTMARE CHALLENGES!

• 41 NEW Dream Challenges to complete at the Equinox Valley in World 3 - requires Research G8!• New Research upgrade: G8 -- MUST HAVE to unlock these new challenges!• New Equinox Upgrade 'Nonstop Studies' which MULTIPLIES Research EXP gain!• 2 new upgrades to buy at the Jade Emporium• 30 new Farming Crops to find via Medal seeds• New Research upgrade: F7 - unlocks the fleet of the UNDEAD BATALLION, upgrading your Sailing Boats past "Lords Warship" when Lv. 400+• Added an 'end of season' display to The Grand Tournament. You can see it in the top-left corner, with a specific timer shown in the Rewards tab. Seasons always end with a Major Championship, which takes place in the Gold Division!• This season ends NEXT SUNDAY with a new IdleOn MAJOR CHAMPIONSHIP• Equinox Valley now shows a "time to next full bar" in the display when you open the game mode!• When buying free upgrades from the Exotic Market stall (enabled from various bonuses), it now displays "FREE" instead of the amount of crops you have. This way, you know which purchases are your weekly freebies, and which ones arent.• Class EXP display now has the royal purple "T" display if you're above 10,000,000Mx total Class EXP multi• Added delightful Bird popups whenever you reclaim a Town Gem for the first time -- there's one for each world, even one for the World 6 Pelican, so if you haven't reached world 7 yet you'll see what I mean!• The final Equinox Dream has changed, requiring 100 Killroy kills on 40 different monsters, not all 80 monsters from W1~6.• Fixed Sushi Station crashing for some users when opened• Fixed Farming crops having Overgrowth while not being fully grown from occurring.• Fixed Mantaray's not dropping the correct amount of money• Fixed Mantaray not showing up on Deathnote• Fixed the Crop Depot display issue, where endgame Medal crops were gettng clipped out and not showing up.5000 GEMS winners from LAST Patch Notes are:Evilkoala, Pieface1818, HotShotX, 0drogobaN, Demorach, Gorechild, tipper2...
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