Game Updates

Patch notes and dev posts · 12,388 Steam updates
Hocus Focus
Hocus Focus
54 days ago · Stuck In Attic

XP and Hairdo adjustments, UI fixes

Hey everyone! It's been a few days since Hocus Focus came out, and we really appreciate the feedback and suggestions from you guys. We're updating the game accordingly, so except these patches to come often these days.Changes in the new build: Adjusted passive XP gainOne of the challenges of designing Hocus Focus is trying to please different types of players that enjoy it for different reasons - we're trying to make sure the game works nicely for people who use it to increase their focus and productivity, but we also can't ignore folks who just want to have a pretty atmosphere generator in the background and still be able to satisfyingly level up.For this reason, we've significantly increased the amount of XP you get from just idling, 4x-ing it. You can always check your XP level by hovering over the horizontal gauge to the right of your level indicator:Adjusted hairdo pricesWe've heard from several of you that hairdos were too expensive, so now they are more affordable. We're trying to move gingerly with customization, since the reward balancing is a delicate and scary thing. We want to hear from you! Let us know if any particular customization option seems over or underpriced, and we'll carefully consider it. Our testers were very dedicated but also very few, so we always suspected we'd have to make changes here once more people started playing.Other fixesFixed an issue where some buttons were wrongly showing in adventure modeTimer settings now get savedEpic Journeys completed in previous days no longer show in the current listComing very soon: We've heard from several of you that certain sounds in the location ambients are too loud and distracting, so I'm already at work adjusting volumes and / or removing certain samples (e.g. dogs barking in Sighisoara - I have to admit they fooled me too on some occasions 😅). These will most likely patched into the next update. Please let us know if the adjustments made the game better for you - especially the XP and price re...
Dockmates
Dockmates
54 days ago · Peng-O-Labs

Day 2 Patch: Smoother Waters

A pass on how the collection paces out, better payouts at the top end, and a batch of multiplayer fixes. Your journal, your gear, and everything you've bought are untouched. Progression The pier was heavily front-loaded. You could catch most of the fish in less than a day and then hit a giant wall for the last few. The journey runs a little longer now, but it's a lot smoother. • Epics and Legendaries now pay what their rarity deserves • Journal counts grades by default. Your number will look different, but nothing was lost • Bag upgrades cost far less early on Social • Chum lasts a full hour for the same price and anyone in the lobby can use it • Using chum announces who paid for it, so the lobby knows who to thank • Invites now work when you have the game closed • Chat filter added: Everyone, Friends Only, or Mute All
悠久之树
悠久之树
54 days ago · 迦美奈

【16:00】8月12日停服更新维护延长公告

因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为8月12日16:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
54 days ago · deleonora_hs

Event - Astral Alignment

🌠 Greetings, cosmic explorers! 🌠 ✨The time has come to unveil the wondrous Astral Alignment event that awaits you! ✨ 🚀 Unleash the potential of "Energy Capsules" 💥⚡ and unlock rewards and avatars 🌟 in our extraordinary Astral-themed event. 🌠 🌌 Strap in for an astronomical adventure that will light up the skies! ☄️✨ 🌠 The cosmos awaits your presence. Let's make this Astral Alignment event a truly unforgettable one! 🎉🌌 🚀 Meet you among the stars, brave adventurers! 🚀🌠
Tales of Terrarum
Tales of Terrarum
54 days ago · 吞金兽

Update Announcement | August 12, 2026

Update Notes:1. Optimized battle skip2. Optimized Luluan's active skill effects3. Fixed incorrect battle victory/defeat determination in the arena4. Fixed the resource amount gained from items in Dragon Cave Treasures5. Fixed issues where Lingyu, Star Oracle, and Constellation skills that increase energy didn’t take effect6. Fixed issues where castle decorations like the Sky Garden and other production-related decorations didn’t work7. Adjusted the probability of getting keys from Courage Gift and Peerless Treasure chests8. Fixed the issue where upgrading the Divine Beast Jade Shadow Guardian caused prosperity to decrease9. Fixed Star Oracle special attribute refinement producing abnormal values10. Server: Void Shop added fragments for Kalu, Orik, and Ghost Blade
Guilds of Mountgate
Guilds of Mountgate
54 days ago · Dr. Asi

Update v0.3.0.6 – Stability, Audio & Quality of Life

Guilds of Mountgate – Update v0.3.0.6Greetings Adventurers,v0.3.0.6 is now live!After the larger content additions of the last few updates, this release focuses primarily on stability, reliability, and quality of life.Several systems have been reworked or fixed based on issues reported over the past days, including the audio system, server backups, Auto-Health, UI scaling, and progression feedback. Audio & StabilityThe game's Audio System has received a major overhaul.We've been investigating reports of occasional crashes and black screens, and the previous audio implementation was one of the potential causes. The underlying system has now been reworked to improve stability while retaining the growing collection of music, ambience, and sound effects throughout Vellgar.We've also fixed an issue where players could occasionally lose connection while the automated server backup was running. More Reliable Auto-HealthThe Auto-Health System has received another round of improvements.In some situations, suitable food wasn't consumed as reliably as intended. The system should now react more consistently when your configured health thresholds are reached. Progression & FeedbackNewly unlocked resources now appear immediately when reaching the required level, making progression feedback more responsive.We've also corrected several smaller progression inconsistencies, including the Bronze Hammer unlock and a missing unlock entry for Cooked Game Bird Meat.The movement of the Agility Course animation has also been improved. UI & Quality of LifeSeveral interfaces that didn't scale correctly after changing the game's UI scale have been fixed.You can now also customize the size of the cursor, and a direct link to the Highscores has been added to the game menu.The Repair Screen has been corrected so that it no longer displays resources that aren't actually available in your inventory. Better CommunicationWe've added a new system that allows important information to be displayed direc...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
54 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.62: Artifact Reality Corrections & Bombay Backgrounds!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.62 is now live! This update fixes some physical display anomalies caused by our high-dimensional artifacts and introduces a dedicated workspace upgrade for our tsundere employee: 🛠️ Artifact Reality Distortion Bug Fixed Fixed visual glitches and "reality clipping" issues affecting the and the . (The gravitational field of our cyber-space has been recalibrated. Your golden abacus beads will no longer fly out of the monitor due to uncalculated debts, and the Nine-Dragon Cup won't spill your wealth into parallel dimensions. Feel free to display these shop treasures safely!) 🖼️ UI Upgrade: Default Background for Bombay Cat (Daytime) Added a brand-new default background image for the . (A good capitalist never lets their employees work in a void! Our extremely tsundere daytime Bombay finally has its own dedicated backdrop.) 🎨 Teaser: Cyberpunk & Traditional Oriental Backgrounds in Development Our art team's neural engines are still overclocking! In future updates, we will be rolling out visually striking and background themes for your cats. Whether you prefer chrome cyberware or classical white-plastered walls, stay tuned! Please restart your Steam client to apply the update. Happy brewing!
Snt Plan
Snt Plan
54 days ago · Sn兔子

V0.025 Update Announcement

The early-game New Player Guide is still being improved (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. The Town system is now officially available. Purchase a Town Application Certificate from the System Shop for 100 Rabbit Coins to create a Plains, Ocean, Mountain, or Desert Town. Town search, Population/Wealth rankings, joining, and leaving are supported. 2. Town cycle activities are now available. A new cycle begins every day at 12:00 (UTC+8), with shared progress for the Town BOSS and Town Battlefield. BOSS participation, ranking, and final-blow rewards can stack and are claimed through Task Mail. The Town Battlefield victory target is five times the resident count frozen for the cycle. 3. Battlefield Trade Orders now have separate Gold and Gift Box channels. One order in each channel can be completed during the same period. The interface now includes two tabs, a server-anchored refresh countdown, requested-item icons and quantities, and matching inventory highlights. 4. Added an Alchemy entry to the main Action navigation. Each Alchemy material slot now has a Confirm action for its quantity. Fixed issues where Alchemy could remain unavailable after selecting materials, quantity state could become inconsistent after inventory changes, and controls could remain editable while a request was in progress. 5. Improved batch stacking for fixed-attribute equipment. Selected starter, wooden, and leather weapons/armor now display as quantity-bearing batches when bind state, enhancement, durability, quality, and all other identity fields are identical. Enhancement, equipping, Processing, and trading still split and settle real physical quantities on the server. Rand...
Harvest Dice Profit
Harvest Dice Profit
54 days ago · Red

Hot Fix - 11 August 2026

SAVEMore reliable save: Failed or interrupted saves will no longer wipe your progress.Clearer save feedback: Saving, successful saves, and failed saves are now displayed in the top-left corner of the screen.Save & Exit: The game will only exit after a successful save.DEBT TIMERSDebt timers: Debt timers now persist correctly when loading a save.
Cindervale Idle
Cindervale Idle
54 days ago · Smokeys Tavern

Cindervale Idle - v0.9.116

Thanks for sticking around. Today is a huge update, mostly around UI changes. This is a big change, everything you see can still be changed, and it is not fully finished yet. I just wanted to push this out to get some feedback on it. A lot of icons were changed, and the interface got an uplift. You may run into some small bugs, and if you do, make sure to report them through the in-game menu. I am reading all of your reports, ideas, and feedback, and I am taking it all down and working to change the game for the better for the players. New look - Brand new UI. - The game has a new icon, you will see it on your desktop, and as well as throughout the game. Changes - Combat and skilling are now separated. Engaging a fight stops whatever you were training, and starting an activity ends the fight. Being able to run both at once was never intended. - You are now able to equip gear from the satchel. Hovering the equip button shows how the stats compare to what you already have on, and if you cannot wear the piece yet it tells you the level you need. - Satchel sort can now be right clicked to go back to the last sort, so you no longer need to click multiple times to get back to another sort. - Added new help popups for crafting, enchanting and sockets. They only show up when something is about happen, like putting a gem into armor where it does nothing or selling a piece and losing the sockets you paid to drill. - Remade the opening tutorial to be clearer about what to do and why. Bug Fixes - Fixed a bug where typing in the search bar made you have to click multiple times to keep typing. - Fixed an auto eat bug when you have a heal over time active. If broth was all you had, it would never eat at all. - Fixed gold not updating when buying sockets. - Fixed a bug where you were able to do combat and skilling at the same time(see above). - Fixed tooltips covering your cursor and getting cut off at the edge of the screen. Regarding future updates {STEAM_CLAN_IMAGE}/46222850/937...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
54 days ago · zangmingrui

[Demo Version] Version 1.0.0.0 Update

IMPORTANT!!!Save data from the demo version can be directly carried over to the full version. Therefore, the demo version will be closed before the full version is released!\Added an option in Settings to hide combat effects. Disabling this can improve game performance.\Optimized combat performance.Unfinished build presets have been temporarily hidden and will be gradually supplemented in future updates.\Percentage-based rune affixes have been scaled down alongside rare affixes.\Fixed an issue where the refresh rate setting was not working properly.
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
54 days ago · BlackCatMan

Thanks for your patience — TASMON: Taskbar Monsters OUT NOW (11PM ET / 8PM PT)!

Thanks for your patience, and sorry for the wait — there have been a couple of last-minute time changes on our end. TASMON: Taskbar Monsters launches today! At 12:00 PM JST on August 12, 2026 (that's 11:00 PM ET / 8:00 PM PT on August 11), this idle collection RPG that lives in a taskbar-style window will be available, free to play. ■ About the gameTASMON is an idle collection RPG that fits in a tiny window at the edge of your desktop. While you work or study, your Tasmons keep fighting, collecting eggs, and growing stronger on their own — check in whenever you have a moment for the fun part: hatching, evolving, and gearing up. ■ Highlights- Hatch 156+ species from eggs dropped in battle, across 10 rarity tiers- Pass on companions' power, learn skills at level milestones, build your own path on the Sphere Board- Stack duplicates to awaken a Tasmon (up to 6 stages) — a fully awakened Tasmon can leave behind a one-of-a-kind, serial-numbered weapon bearing its soul- Six elemental matchups, three-monster parties, gear crafting — win by raw power or by outsmarting the elements- Send feedback from the in-game Suggestion Box; weekly updates are shaped by players Free to play, with English and Japanese interface support. Thanks for hanging in there a little longer — let us know what you think from the in-game Suggestion Box, or join our Discord. Discord: https://discord.gg/zrka3GKy4Steam store page:
Guilds of Mountgate
Guilds of Mountgate
54 days ago · Dr. Asi

Early Access Release – Quick Update

Unfortunately, the Early Access release is still waiting for final approval from Steam.Steam requested some additional verification regarding several of the game's skills and gameplay systems. I've already provided everything requested and prepared the review account to make verification as straightforward as possible.Everything is ready for release on my side, so I'm now waiting for the next review.As soon as I get the green light, I'll hit the release button immediately.Sorry for the additional delay, and thank you for your patience!The game itself is running normally, and Demo and Founder's Edition players can continue playing in the meantime.
Void Salvage
Void Salvage
54 days ago · myradann

Day 1 Quickpatch

Thanks to everyone who reported the bug.Hull SiphonThe low-hull alarm no longer plays while Hull Siphon is equipped.Shield HarvestShield Harvest now consistently activates from all player kills.Enemy self-destructs do not activate Shield Harvest, but still count toward enemy totals and rewards.OverkillOverkill now activates from all player lethal damage.Shield LeechShield Leech now restores shields based on the actual damage dealt.Damage from secondary effects also qualifies now.Overflow BafflesOverflow Baffles now activates from every shield break, including shields broken by Ionic damage.Weapon StoreThe bottom row now only offers:2 random weapon-stat upgradesplus1 effectiveness decrease1 effectiveness increaseShady Weapon Store weapons are now 25% cheaper than normal Weapon store.Enemy TacticsEnemy reflected damage is now capped at 50% of the player's current hull per hit, preventing an instant kill.
Monotony Idle
Monotony Idle
54 days ago · admin

What Week One Looked Like

Hey everyone,A week ago, we launched our game on Steam. This is the first project we’ve ever put out, and wanted to take time to thank you for all the support thus far!Here is what the real Early Access loop looked like on our end from feedback we have received:The Jittery Timer: A player mentioned the farming timer numbers were jittering.Grammar Consistency: Someone pointed out that "Start Cook" should say "Start Cooking," matching every other action label.QoL Controls: A user suggested right-clicking to set a secondary skill, and another recommended showing owned items in the gathering panels. We took this feedback, and made updates to the game as a result, and hope to continue updating and improving! We launched into Early Access exactly for this reason. So let us know if you encounter any bugs, issues, or have recommendations for improvement! What started as two guys wanting to make their first game, has now crossed into a shared collaboration between developers and you. Thanks again for an incredible first week.— The team at Afterwork StudiosThe Steam Discussions forum is the best way to reach us. With that being all said!Build 0.1.4 Patch NotesDynamic Taskbar Icon Recoloring - Setting your theme in-game also changes the color of the icon in your task bar to match!Added color-coded combat text to make the combat log easier to read. Red - for damage taken by the player or defeatedGreen - when the player damages the enemyUpgraded UI icons to be consistent across all operating systems, fixing visual discrepancies between Windows 10, Windows 11, and other platforms.
Slot Grind
Slot Grind
54 days ago · OneMoreSystem

Hotfix #2

I grateful for all the feedback you've shared since launch! Here's what's included in Hotfix #2: Fixes & Improvements Fixed the scrolling issue on Steam Deck. Fixed a performance issue in the late game. The game should no longer slows down when you have a large number of slots. Various QoL improvements based on your suggestions. Thank you again for all your feedback and support❤️ OneMoreSystem
UNHUMAN
UNHUMAN
54 days ago · hachirita

UNHUMAN: Hotfix - Drag, Cursor & Trader

SMALL HOTFIX PATCH, ALL FROM YOUR REPORTS Window dropping behind other programsI found what I believe was causing this and fixed it. It was rare and I could never trigger it here, so I need your help confirming it. Please let me know either way after this update. If it ever happens again, F11 still gets you out. CursorThe cursor could flicker between the green pointer and the white Windows one in a constant loop. I think this is fixed, but it depends on your graphics driver, so please tell me if you still see it. The cursor could also stay hidden after a drag ended in an unusual way. Fixed. TraderMoving items around your stash with the trader open could show the same item in two places, and let it be added to the sell list twice. Fixed, along with a coin flip paying out for an item it did not actually take. A copy of an item could stay floating on screen after you dropped it. Fixed. Extraction SummaryOn late game maps the notable loot list could get long enough to push the buttons off the bottom of the screen. It now shows the best eight and a count of the rest. Demo OnlyFixed an issue where items placed in the Safe Box from the Loadout were lost upon dying in a raid. Items brought in your Safe Box are now properly preserved, even if you die.What's NextMore quality of life is queued, and the demo build is getting caught up with all of this next. Localization is still on the roadmap. If anything here still misbehaves, please report it on our UNHUMAN Discord. I am doing my best to keep up with every question and every report that comes in.
Stellar Odyssey
Stellar Odyssey
54 days ago · Stellar Odyssey Game

v1.0.4

Bugfixes Fixed the Market showing the price you asked for instead of the price your order really traded at. A buy order at 10M filled by cheaper offers actually paid less, and your history and your own listings now show the real unit price, quantity and total. Older orders will be corrected after the patch hits, except the ones whose trading partner no longer exists, which keep showing the price they asked for. Fixed a cancelled order that had already traded part of its units vanishing from your history, hiding that trade from the only person it belonged to. Fixed the Bookmark and edit buttons in the Atlas doing nothing, and the bookmark description rejecting line breaks and quotes typed on a physical keyboard. Fixed the Hit and Dodge chances shown in battling ignoring your catalyst precision and evasion bonuses, so the numbers on screen did not match the fight. Combat itself was always correct. Fixed the stranded warning ignoring your catalyst fuel efficiency and telling you that you were stuck while you could still travel. Fixed multicrafting keeping the cost of the previous craft on screen, and switching category carrying over the selection and the cost from the tab you left. Fixed searching your inventory and the crafting list only matching the English item names, so a search in Spanish or Chinese found nothing. Two word names like dark matter missed in English too. Fixed several rankings missing their squadron names, and a squadron leader change being able to freeze every ranking built after the space stations one. QoL Market listings now show the year and put the newest first. The store now explains that premium is optional and that you can reach tokens with credits through the Market.
IGNOBLE
IGNOBLE
54 days ago · 8bit_notetaker

IGNOBLE Launches August 12 - Global Release Times

IGNOBLE releases on August 12.This one means a lot to us. IGNOBLE is Retromagine's first game and our first release on Steam. We've learned a lot getting it to this point, and we're incredibly excited to finally release the full game.We've also put a lot of work into making IGNOBLE play well on Steam Deck, so if that's your preferred way to play, you're covered.And if you'd like to follow development, share feedback, report bugs, or just talk to us, join our Discord. We're there and we'll be listening.- Retromagine team
Idle Kitty
Idle Kitty
55 days ago · 狮子

《挂机猫猫传》DLC 第2弹 配送

《挂机猫猫传》第2个 趣味DLC 已开放下载追加一只可自定义立绘、自定义定位的猫猫领取DLC后,可于家有萌宠界面豢养一只属于自己的猫猫!!!猫猫传将于一个月内转入正式版,最后一个系统也在紧密开发中⬇⬇⬇ 狮子卖萌图,祝大家生活轻松、摸鱼愉快
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