Hello guys, this update fixes the inconsistency when buying x100 supplements at once. Improved upgrade and supplement description boxes and also improves Steam rich presence stability. That's all for now, hope you enjoy!
── Interface ── - Added informational messages in the automation menu - Added the option to swap panels by dragging one panel onto the center of another - Improved the way to resize panels bigger or smaller - Added several new tooltips and updated the formatting of all previously existing tooltips
Title: Iron Horse Stampede — The 4th Event Is Here! (no emoji) IRON HORSE STAMPEDEOur 4th event is here, Partners! Howdy Partners! Grab your hat and your hammer. America's two coasts have never shaken hands... until now. Our fourth event, Iron Horse Stampede, hands you the biggest construction job the ol' West has ever seen: the transcontinental railroad, the beast they called the "Iron Horse". 🚂 THE JOBTwo railroads. One crawling east from the Pacific, one crawling west from the plains. 19 stations to unlock across the country. You'll run both crews — driving spikes, milling sleepers, smelting rails, digging and hauling coal, feeding hungry workers and rolling fresh engines out of the yard. Build the Western Railroad. Build the Eastern Railroad. Link them in the middle at Promontory Summit, nail the Golden Spike, and finally unite East and West. Special trophies for the Pioneers who see it through. Bragging rights forever. Every station, every crew and that Golden Spike come straight out of the history books — this really happened, Partner. You just get to do it faster. 🔨 TIPS FROM THE FOREMAN\When should you reset? When the investors you'll earn from resetting are much more than the investors you've already spent on investor upgrades at that station. \Mind the investor upgrades. The moment you see "Are you sure you want to spend xxx investors?" — stop and think. Choose well. \Cash upgrades first. They often give you a bigger boost than business level upgrades. \Overshoot the goal. The further past a station target you push, the smoother the next stretch of track goes down. 🚧 NOT EVERY UPGRADE PULLS IN THE SAME DIRECTIONHere's the thing about railroading, Partner: more is not always better. Up till now, levelling every business to the same tier earned you a tidy extra multiplier. On this line, that's no longer a promise. Some milestones will haul you forward. Some will drag their heels. And a milestone that works against you at one level can start paying off at a h...
Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi. We've discovered a few bugs in the game and have released an update to fix them.\Fixed an issue where the buttons on the main screen would occasionally not respond when launching the game.Fixed an issue where the UI and background images would occasionally appear in incorrect positions when launching the game.Fixed an issue where adjusting the volume while muted did not disable mute, causing the game to become silent again after restarting.Fixed an issue where the character would briefly appear incorrectly when switching presets in the Wardrobe.Fixed an issue where the heart hairpin icon was displayed incorrectly.Fixed an issue where another player's character hair would appear incorrectly when switching from Mini Mode to normal mode during multiplayer.Fixed an issue where the character would not display correctly after pressing the multiplayer character preset button.Updated the game so that when a room is closed in multiplayer, the reason is displayed in a pop-up window.Fixed an issue where, after the host returned from sleep mode, guests would be removed while the host remained alone in the empty room.Fixed an issue where the host would remain in the room even after losing their internet connection in multiplayer.Your bug reports are a huge help to the development team. If you happen to find any bugs while playing, we'd appreciate it if you could let us know on our Discord.Once again, we sincerely apologize for the inconvenience.Thank you.
Beast Market Playtest Patch Notes v0.20260805.12This update includes a large number of fixes and improvements based on issues discovered during the ongoing Playtest.The update focuses on combat, AP, Results, offline progression, Cores, equipment, Farms, and overall game stability.Combat & APFixed conflicts between AP refills and AP usage, which occurred frequently when using Great Swords.Fixed cases where an AP action would not process correctly immediately after an AP refill.AP now updates to the correct amount even when a previous AP action is still being completed.AP shortages and connection failures now display separate messages.Improved error tracking when AP actions are rejected or delayed.Fixed an issue where Special Attack damage could be dealt without AP being consumed.Fixed an issue where failed AP actions could restore the number of available attempts and allow repeated inputs.Fixed an issue where other AP actions could not be used after placing a trap, even when AP remained.AP Traps now consistently last for 4 seconds and increase normal attack damage by 25%.Fixed AP Trap damage bonuses incorrectly applying to Special Attacks.Enabling Capture mode now immediately affects the current battle.The enemy HP requirement of 20% or lower is now correctly applied to the current hunt.Lethal damage now displays the correct sequence: HP reaches 0 → Faint → Return to Camp.Enemy follow-up attacks and automatic battle processing now pause while the player is waiting to return to camp.Fixed Roars, Wind Pressure, and Tremors appearing to deal HP damage.Fixed cases where Potions could not be used even though the player was missing HP.Prevented Potions from being used multiple times from a single input.A notification is now displayed when Potion use fails.Roar Resistance now works correctly during combat.Paralysis, Sleep, and Stun now correctly prevent actions.Poison, Blast, and Sleep are now correctly reflected in enemy HP and status displays.Enemies can no longer attack ...
Hello! Thank you for continuing to report statistics and interface issues. This hotfix includes: Fixed an issue where Steam lifetime funds could remain stuck for some legacy saves. Newly earned funds now continue from the higher value already recorded by Steam instead of waiting for the local save to catch up. Improved lifetime-funds continuity across devices and added automatic retries when Steam statistics are temporarily unavailable. Fixed toolbar tooltips sometimes remaining visible after closing the Store, Settings, or other panels. Improved the save-conflict title and the position and alignment of chicken names. Reworked the eight chicken store cards so icons, names, prices, and Buy buttons remain clear in both languages. Fixed long coop-upgrade labels, including the 3,000-funds upgrade, not fitting inside their buttons. This update does not reset your current funds, save progress, or Steam achievements. If lifetime funds still do not advance after earning and saving new funds, please restart the game once and let us know. Thank you for your patience and support!
Hi everyone! Thanks as always for playing Cozy Mining. We're running a 20% OFF sale through August 17! ⛏️ We'll also be joining the upcoming CAT AWARENESS FELINE SALE (Aug 7–17) 🐱 📅 Sale Details - Discount: 20% OFF - Period: Aug 4 – Aug 17, 2026
Version 3.0.0 is here!Hello, Monster Looters!Version 3.0.0 has finally arrived! I've been working hard to bring you this update as quickly as possible, packed with new content, gameplay improvements, quality-of-life changes, and even a brand-new DLC!Let's take a look at what's new.New ContentAdded DLC support for Auto Level Up.Added the new Professions system.Added a new Boss: Mimic.Added a new Talent: Inner Concentration.Added a new Talent: Leader.Added new Achievements.Added new GUI button effects and improved visual feedback.Added Bug Report and Review buttons.Balance and changesRemoved the DLC price display.Adjusted regional pricing based on purchasing power.Added cooldown protection to prevent excessive autoclicking.Redesigned the Ascension progression system. Blessings are now divided into four unique Ascension paths.Your selected mercenary now automatically spawns after Ascension.FixesFixed the Concentration bug.Fixed screen resolution issues.Improved Scroll View sensitivity.Fixed location-related issues.Fixed missing sound effects when reaching Max Level Up.Fixed an issue where consumable items were not displayed for certain monsters.Fixed save system issues that could occur when closing the game.Thanks for your support! ❤️I hope you enjoy the update! Your feedback is always welcome, and if you're having fun, please consider leaving a positive Steam review. It really helps! See you in Monster Looter!
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Updated the Achievement System and enabled integration with Steam Achievements. 2. Improved detection algorithms for multiboxing, scripting, and cheating. Hardware-based cheating devices can also trigger warning detection. 3. Added the architecture for the Player Data Statistics system. 4. Updated item drops from the Crystal-Core Stoneguard and Ancient Tablet Guardian. 5. Fixed incorrect monster spawns in the Shadowed Woodland. 6. Added an equipment Lock Protection feature to prevent players from accidentally selecting protected equipment when dismantling items. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchemy - Crop Growth Acceleration feature is coming soon.
To all cat lovers: we would like to announce that a bundle of the popular desktop mascot app Tiny Pasture and Sill Cats - Cat Pack 3 has now started.Tiny Pasture is an idle desktop app in which you can raise all kinds of cute little animals near the bottom of your PC screen.We are sure that everyone who enjoys Sill Cats will like Tiny Pasture too, so please do take a look.With the bundle, you can purchase Tiny Pasture and Sill Cats - Cat Pack 3 together at a great discounted price.
https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
Daily Challenge Fixes | v5.0.74 Several issues affecting the newly added Daily Challenges have been patched. Some challenges were not properly displaying their progression in-game. Their progress should now update correctly as their requirements are completed. The Daily Challenge requiring 2 Exotic Hatches is now restricted to players who have reached: Prestige 20 or higher This prevents the challenge from appearing before players have reached an appropriate stage of progression.
Highlights: This round fixes two long-standing save-related problems. Dropped items on the ground used to pile up and never disappear after loading a save over and over—that's fixed: restored drops now expire just like they do in normal play, and their countdown freezes while you're offline, resuming from the time left when you return—friendlier for idle play. We've also fixed Spice, Mushroom, and Coconut showing up twice in your inventory, recipes using an extra Spice when cooked, and recipe tooltips wrongly showing a "Farmland Requirement". Gameplay Improvements Drops · Idle-friendly despawn timer: Uncollected items lying on the ground (from wild animals, chopping trees, gathering, and so on) now remember how much time they have left. The despawn countdown freezes while you're offline and resumes from the remaining time when you come back, instead of counting your time away against it. Bug Fixes Drops · No more pile-up after loading: Fixed dropped items multiplying on the ground and never despawning after loading a save repeatedly. Restored drops now disappear at their proper time, just like in normal play. Inventory · Duplicate Spice and other foods: Fixed Spice, Mushroom, and Coconut appearing as two separate stacks in your inventory (one of them sometimes missing its icon). This also fixes some recipes using up an extra Spice when cooked. Cooking · Recipe info display: Fixed recipe tooltips wrongly showing a "Farmland Requirement" (a crop-only stat). A recipe's tooltip now shows only what's relevant to it—stock, sell price, and effects.
1.宝石箱子也可以通过ctrl+鼠标右键批量使用了 2.建筑中三界悬赏的效果可以正常预览了 3.大幅提升攻击宝石和防御宝石的现有属性 4.大幅提升装备随机词条中,攻击和防御词条的属性上限
Steam Workshop Translations Are Here How It Works Visseron Idle has only recently supported drop-in translation files, and since then sharing one meant posting a raw JSON file on Discord or a forum. That's still fine, but finally players and translators can use the Steam Workshop. Subscribe to a translation on the Workshop and it's picked up automatically on your next launch. No manual file copying required. This works in-game through the Steam overlay as well! You just have to re-open the language menu for it to show. Get the Template We've published the base English file as a Workshop item to use as your starting point: enUS.json - Translation Template Copy it, rename it to your language's code (e.g. frFR.json, deDE.json), and translate the string values - never the keys. A partial translation is always safe to ship; anything you don't translate falls back to English automatically. Publishing Your Own Translation Once you've translated the file, publish it as a new Workshop item of your own so others can subscribe to it. Full instructions - file format, versioning, and how to keep a translation in sync as the game updates - are included alongside the template, or check the in-game README_Localization.txt. Bonus: Ye Olde English For anyone who wants their idle game to sound like a D&D tavern keeper, there's also a tongue-in-cheek "Old English" translation up on the Workshop now - thee, thou, prithee, and all. Not a serious localization, just a fun one. Old English (Bard Mode) on the Workshop Subscribe, then select "OldEnglish" from the Language panel to try it out. Thanks Huge thanks to everyone who's already been translating unofficially and sharing files by hand - this makes it a lot easier for the next translator, and for players to find your work. Thanks for playing! -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
1.天赋点由每40级增加1点改为由每20级增加1点
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Aug.19th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:\ Collab Special Sale Pack (first launched on Aug 30, 2026)A mysterious maiden from another world — gentle and laid-back, yet a master of weapons!?-New Level 38 regular formula \-Increased new decoration and recipe -Increased level and craft pointlimit of robot-New special sale(Exotic Visitor · Nelinie), first launched on Aug.30th,2026-Activities of Zhongyuan Festival: (2026.8.20~2026.9.21)*Open the login activity of Zhongyuan Festival, and you can receive luxury rewards by logging in continuously!*Open the Zhongyuan Festival town event;*Open the Zhongyuan Festival Festival Carnival and collect magic symbols to exchange for the exclusive Zhongyuan Festival Festival prizes: unlock the hero Yin and Yang Shigui Ji, the drawing "Exorcism Wooden Sword", "Tai Chi Taoist Robe", "Ebony rosary", "Kazmi's lantern", "Petrified Potion", Karhan's fashion "Disaster of the Wasteland", and the fashion "Holy Spirit";*You can unlock the head portrait of the imp shopkeeper by wearing 4 pieces of Zhongyuan Festival props for the Yin Yang Shigui Ji
Hello, everyone! NoSlack Pets: Lo-Fi Paws will be taking part in two upcoming Steam events, with a 30% limited-time discount matching the game's historical low.30% Off — Matching Our Historical LowDiscount Period — Pacific TimeAugust 4, 2026 at 7:00 PM to August 17, 2026 at 7:00 PM PDT / UTC−7If you have not met Miino yet, this is a great opportunity to bring them to your desktop. If Miino is already keeping you company, welcome back to check out the latest update.Upcoming Steam Events EAIGC — East Asia Indie Games CelebrationEvent Period: August 4, 2026 at 7:00 PM to August 17, 2026 at 7:00 PM (PDT / UTC−7)东亚独立游戏庆典 CAT AWARENESS FELINE SALE 2026Event Period: August 7–17, 2026Organized by DevCats, the CAT AWARENESS FELINE SALE brings together cat-themed games from developers around the world to celebrate cats and raise awareness of feline adoption. The two event schedules do not fully match the discount period. Please refer to the discount schedule listed above and the Steam store page for the exact availability of the NoSlack Pets: Lo-Fi Paws discount. V1.0.51 Update V1.0.51 is also available now. This update improves the Pool Party activity, the To-Do List, and the fishing prize wheel, while fixing several recently reported issues. Improvements In Pool Party, after pressing Q to hide the paws, using WASD will now automatically show the paws again and begin moving.The To-Do List can now display task completion times.When skipping the fishing prize wheel animation, the wheel will no longer open. The result will be revealed immediately, making repeated draws much faster. Bug FixesFixed an issue where completed weekly tasks in the To-Do List could reset the following day.Fixed an issue that could cause duplicate numbers to appear in the Sudoku mini-game.Fixed an issue where the window scale in Mini Mode could reset after switching to Fullscreen and back, after previously adjusting it with right-click. Thank you for your continued support, feedback, suggestions, and pa...
Added localization for French, Italian, German, Spanish, Chinese, Japanese, Korean, Portuguese and Russian Added key rebinding for hotkeys Added cursor sprites Fixed bug with species name display showing asset names instead of display names
Since launch, we've received tons of valuable feedback — thank you all so much! You've helped make our game even better!Here's what's in this update:1. Skill Tree OverhaulCompletely restructured! It's shaped like a cat head now!Added several new skill types.No more stuck at giant fish!2. Cat Companions UpdateEach cat is now unlocked independently in the skill tree.The kittens now have their own names.(Huge thanks to all the captains who suggested names for the kittens!)3. Other Key ChangesLaser Beam unlocks earlier now! It runs on limited energy.The fish school effect now applies to most fish, and the trigger process is clearly visible.There are also new fish, new skills, and a whole bunch of small tweaks and fixes — too many to list here!The Dave update for Fish to Dish and the launch of Fish to Cats were too close — it stretched our team beyond what we could handle.We sincerely apologize for the shortcomings in the initial release.Just like with all our previous games, we're not stopping here. We'll keep optimizing and improving based on your feedback. Keep those suggestions coming!
Patch 1.2.4 is live Patch 1.2.4 makes Bahast faster to play, easier to read, and more consistent across every supported language. Choose Your Battle Speed Cycle between 1x, 2x, 3x, and 5x directly from the Battle HUD. Move quickly through familiar encounters or slow things down when a fight needs closer attention. Cleaner Combat Logs Repeated Bleed and elemental ailment damage is now grouped, keeping longer battles easier to follow. Expanded Localization More player-facing text is now localized across every supported language. Campaign Progression Fixes Fixed an issue where leaving a Pinnacle encounter could return your character to the wrong campaign Monster Level. Affected saves now preserve established campaign progress more reliably. Existing saves remain supported. No reset is required. Thank you for playing Bahast.
Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated.Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves.Improved the backup, import, and restore UI. Recovery remains available even when normal save writes are safely blocked.Fixed keyboard shortcuts activating while typing in Feedback and other text fields.Added optional email consent so the development team can reply to submitted feedback.Rebalanced Hanoi Tower’s cross-game rewards to prevent extreme exponential scaling.Main Spiral parameters a–f: up to +20 decimal orders each.Critical Damage: up to ×100.Super Critical Damage: up to ×100.Attack Speed: up to ×2.Existing Hanoi upgrade levels and spent Cores are preserved.Added further progression, Battle, automation, UI, and stability fixes.
1.加强三号星核 2.加强套装 3.提高经验获取量 4.提高天赋解锁概率
Hey everyone,Just a quick hotfix! FIXESFixed issue that allowed EXP to earn to overflow if you banked an insane amount of it without ascending. Fixed bug in ascension calculation.Please keep the bug reports coming! Until Next Time
Thank you for the continued reports and screenshots. This update fixes several Steam, quest, inventory, farming, and settings issues. FixedFixed Steam travel freezes that could happen after an update.Aura & Vex’s Before The Deep Gate quest display so it matches the quest log. - Fix due tomorrow.Fixed Aura & Vex guide quest turn-ins so Ready and Turn In buttons use the correct quest progress.Fixed Copper Glint so it correctly requires 25 Copper Ore.Fixed item hand-in quests for mining, foraging, cooking, alchemy, fishing, and crafting so they only show ready when the required items are available.Fixed farming reward quests that still pointed to removed quest steps.Fixed quest progress updates after combat rewards, including rogue dagger victories.Fixed crafted arrows disappearing when claimed during combat.Fixed kill quests starting at 1/X instead of 0/X.Fixed inventory right-click chat linking for stack items, equipment, and monster cards.Fixed harvested crops briefly reappearing when drag-harvesting in the Farm scene.Fixed the Settings screen in Steam so Graphics, Audio, General, Support, and account actions appear correctly again.Fixed a paid Name Change Potion issue when renaming through the character customizer. Added / ImprovedAdded protection against clicking too fast on quests, travel, and combat actions causing potential lock ups. (Please report any further issues) Added a confirmation before selling Legendary items.Added Inventory Lock mode so chosen items can be protected from being sold.Added Add to Bank to the inventory right-click menu.Improved Farm scene planting with a simpler seed-brush flow. (Improved but still needs work)Moved the Travel Paused chip so it no longer blocks other controls.Rebalanced weekly guild quests that were accidentally 10x too high.Adjusted Event items sell price to 1 gold. Please restart the game on Steam to make sure you are on the latest version. ❤️