Game Updates

Patch notes and dev posts · 12,563 Steam updates
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
104 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.23: M&A Nerfs, Falling Windows & 4D Crits

Hi managers! Following up on our recent builds, Hotfix v1.0.0.0.23 is now live. This patch tweaks the branch acquisition hurdles and fixes some truly bizarre space-time physics bugs: 🏢 Branch & Business Fixes Merger & Buff Adjustments: Fixed UI display issues with certain Branch Buffs and significantly lowered the unreasonably high requirements for Mergers & Acquisitions (M&A). (You no longer need the GDP of a small country to buy out a rival branch). Falling Window Bug Fix: Fixed a hilarious but annoying issue where clicking the branch shop rapidly would cause the actual game window to physically sink/drop across your desktop screen. (Clicking too fast will no longer collapse the local gravitational field of the UI). 🐱 Cosmetics, Items & Stat Fixes Cosmetic Persistence Fix: Fixed a persistent bug where cat outfits and shop decorations would unequip themselves every time you restarted the game. (The cats will now actually keep their uniforms on between shifts instead of stripping them off the second you log out). "Time Field" Negative Glitch: Fixed a bug where using the "Common Time Field" consumable could glitch out the timeline and result in negative profit values. (The Time Variance Authority has stepped in; time-skipping will no longer drain your bank account). Klein Bottle Crit Fix: Fixed a bug where equipping the "Klein Bottle Helmet" completely prevented the player from triggering any Critical Hits. (The 4th-dimensional helmet was accidentally leaking all your critical hits into a parallel universe. We've successfully routed the damage back to 3D space). Please restart your Steam client to apply the update. Thank you for your continued support!
Recursive
Recursive
104 days ago · Xero

Update 2.0

What's up everyone! I am happy to finally be announcing the release of update 2.0!This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it.With this update comes the release of Recursives first major DLC. An Unknown Signal! This DLC is free and introduces a bunch of new content for you guys to enjoy. I've tried my best to find all bugs and tweak all things to perfection, but as always I'm sure I missed a bunch of things so you guys will likely be seeing a few updates as things get reported (But hopefully not because I'm amazing.) To get started with the new content, go speak to Joy!I apologize for all the delays with this update. It was originally scheduled to release on June 1st and it's been nearly a month since that. Life just started lifing and unfortunately development on the game had to be pushed to the back burner for a bit. I hope y'all enjoy all the new content, and I'm excited to hear all your feedback!An Unknown Signal!Various mobile specific bug fixesProper Google Play Cloud integrationNew DLC system implementedModified some effects from Global to OverworldModified some effects from Global to UniversalRefactored the entire effects backend (This affects Equipment, Potions, Achievements, Prestiges, Ascensions, and some other minor areas) - bonus values unchanged, but some math was corrected.Finished transitioning the name of the Giant to the Knight (Should've done this a whileeeeeee ago but I forgot...)Standardized most effect values to percentagesAdded a save Import/Export featureAdded a mass modify button/input for the Potion BrewerClicking on a discovered, but "unobtained" equipment recipe will now auto-fill the slots if the materials are availableFixed an issue that was causing the game to get marked as not responding incorrectly at startup, causing it to...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
104 days ago · rimmindgame

New Feature Release: Reincarnation Skill Respec & Multiple Mechanic Adjustments

New Feature: Temper & Reincarnation Skill RespecThe skill respec function for Reincarnation is now available! Players only get 1 chance to reset Reincarnation skills per Reincarnation cycle, so plan your skill build carefully before resetting.Mechanic RevisionsVehicle Factory - Vehicle Upgrades Changes:Attack Magnification, Health Magnification and Recovery Magnification no longer share modification levels. The modification levels for these three stats are now calculated independently.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r87) Patch Notes

Bug FixesFixed crafting-effect slowdown / freeze On some hardware, the rarity craft VFX (sparks, flash, ring, aura, screen frame, etc.) could become heavy and make the game briefly unresponsive. We changed how the effect is drawn (visuals are unchanged), so it stays smooth even on lower-end PCs.ImprovementsWorkshop: item rarity now updates when you enchant or remove modifiers Adding or removing a trait re-evaluates the item's rarity from its current composition.Added a Forge button on each equipment row in the adventurer detail screen Open that piece of gear directly in the workshop (enhance, enchant, reroll/remove effects).Encyclopedia: the 7 starting jobs are now shown by name from the start The job unlock count now starts at 7/79.MiscInternal cleanup (removed unused assets and dead code).
Community Button
Community Button
104 days ago · RecursionSplash

🔄 Submit Reliability & Sync Fixes 🔄 | v4.5.15

🔄 Submit Reliability & Sync Fixes 🔄 | v4.5.15 This update focuses on improving reliability and reducing situations that could interrupt long-term or idle gameplay. ━━━━━━━━━━━━━━━━━━━━━━ ⚙️ Client Submit Loop Fix An issue affecting some players has been resolved. Under certain conditions, click submissions could stop processing correctly and require a client restart before normal operation resumed. The submission system has been improved so that failed submissions now attempt to recover automatically whenever possible. Community Button is designed around continuous progression, whether you're actively playing or checking in periodically. Improving reliability and reducing interruptions remains one of the highest priorities for ongoing development. ━━━━━━━━━━━━━━━━━━━━━━ 🧪 Boost Bottle Sync Fix Fixed an issue where Boost Bottle quantities could occasionally display outdated values. Inventory counts should now remain properly synchronized and update more consistently throughout gameplay. ━━━━━━━━━━━━━━━━━━━━━━ 🚀 Ongoing Stability Improvements Additional reliability, recovery, and self-healing systems continue to be added behind the scenes. Thank you to everyone who reported issues and helped track these edge cases down. ❤️
蜀仙传·挂至飞升
蜀仙传·挂至飞升
104 days ago · ~DlyJJ~

20260627日常更新

优化调整:1.道友属性的介绍界面内新增了真气相关的说明文本Bug修复:1.修正了仙石镶嵌界面内戒指的文本显示Bug2.修复了点击灵脉宝箱有时候会扣除超过10点灵脉的Bug3.修复了挖宝时在冥界/仙界地图关闭界面时,再次打开并在人界挖宝时扣除的宝图类型不正确的Bug4.修复了在法宝属于异常的状态下一键兵解法宝无法正常生效的Bug
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

New Beginner's Guide is Live!

Hi everyone, this is the developer! For everyone wondering "what do I do?" or "how does this system actually work?", we've published a beginner-to-intermediate guide. It covers the spots players most often get stuck on in the first 30 minutes, plus the tips that make everything click. What's inside How crafting works (main material = stats / optional materials = trait rolls / quality score & rarity) Material shop, adventurers, skills, jobs, and dispatch tips How to read CP (Combat Power) — and its pitfalls Vessels (familiars), injury/death & the clinic Running the shop (customers, sales, public order & stampedes) Automation (auto-craft / auto-display / auto-loop) and handy tips ▶ Read the guide: Ultimate Blacksmith Tycoon — Beginner's Guide (Core Systems & Tips) Feedback, requests, and bug reports are always welcome — use the in-game bug-report button or the community hub. Have a great blacksmith life!
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
105 days ago · First Day Dev

[0.1.13] New Talents, Online Mode, Leaderboard and Anti-cheat!

Today we're bringing a big patch!Layer 20 Talents UnlockedFive brand-new Warrior talents are now available:Onslaught – bonus damage against stunned targetsEnhance Flame Strike: Damage – Flame Strike hits for additional damageEnhance Valiant Strike: Mana Gain – extra mana generated from Valiant Strike\ Slave Boost – your active \ minion grants Critical Hit DamageVicious Thorns – Thorns can now land Critical HitsOnline CharacterWhen you create a new character now you have the option to make it an online character. Your existing character is now auto converted to an offline character. In Online mode, the character can participate in additional social features and important data is managed by server. Currently the only online feature added is Leaderboard, and we will add more features in the future. In addition this new architecture paves the foundation to build future social and trading systems. We highly encourage everyone to try Online mode to help us test and improve.Leaderboard can be found in character panel, currently it's a rank of fastest Treant Boss map clear time. The goal of this is mostly for us to test, but hope you can still have some fun with it!Anti-CheatWe have implemented client side anti-cheat system that protects against memory modification, speed hack, source code tempering etc. For online characters, it will enjoy an additional layer of data protection from the server. If you found a vulnerability please let us know so we can enhance the systemQuality of Life FeaturesNew Combat Settings - adjust Hp Potion threshold, auto use combat potions etc.Added multi-character save slotsAdded item Lock to prevent accidental sellingAdded equipment stat-diff comparison and consistent stat sortingCombat Summary now shows single-run and cumulative time in combatAdded a "reset UI only" settings button and auto panel reset when openingAdded a Physical tag to physical-damage abilitiesGameplay Changes\ abilities no longer have CD and fully gated by Mana.\ abilities n...
Cult of the Yellow King
Cult of the Yellow King
105 days ago · Vermin Devourer

The Biggest Update Yet is Here! (Public Beta)

🟡 Public Beta is LIVE! 🟡Hey everyone!For the past couple of months we've been working on what is, by far, the biggest update we've ever made for Cult of the Yellow King. It's still a work in progress, but we think it's at a point where we'd love to hear what you think.Starting today, you can access the 0.4 Public Beta through Steam. (There's a quick guide at the bottom of this post if you're not sure how.) Since this is a beta, you should expect bugs, balance issues, and probably a few things we'll end up changing before release. What's changing? One thing we've wanted to improve for a long time is the game's progression. Up until now, there was usually one "best" way to play. We want to move away from that and let players approach each Prestige differently.The new Relic System is the first step toward that goal. Different relic combinations create different strengths, weaknesses, and strategies, letting players build their cult in different ways instead of following the same path every run.What's New?🟡 Completely redesigned Relic System. 🟡 A brand-new collection of Relics is coming soon. (We're teasing them in the game for now, but they're not available in this beta.) 🟡 Equip up to 3 Relics at once and create powerful synergies. 🟡 The Librarians, a brand-new Generator unlocked in Prestige II 🟡 Major progression and economy rebalance, faster gameplay and more content. 🟡 New Prestige reward system. 🟡 UI improvements, balancing, bug fixes, and lots of polish.We'd love your feedback!If you have some free time this weekend, please jump into the beta and let us know what you think.Try to break the game. Tell us what feels fun, what feels weak, what's too strong, what confused you, or what you'd change.We'll be reading all of your feedback over the next few days, making improvements, and polishing everything before the full v0.4 release. Thank you so much for helping us shape the future of Cult of the Yellow King.Ş̶̭̳̼̓͛̂̐̋̇͋̌͋̀̈́̏̕̚e̷̬̦̹̫͚͈̝̺͇̒͂̅͌̎̕e̸͓̘͗̑̃̀ ̴̢̦̥͍̳̈́̅̀̐̽͌y...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
105 days ago · Shotgun Anaconda

Progression in Desk Space

During the demo, some people were rightfully curious about the progression of Desk Space. There’s no secret that all of these games have some sort of prestige mechanic, and so does Desk Space.I didn’t want to show too much since I want it to be a nice surprise for the players, not that it's a revolutionary mechanic, but I personally think anything that can be left to be discovered is a good thing.My game design style is to try for gameplay variation with mechanics that exist in the game, making it a relatively meaningful change instead of doing smaller changes just to bloat content.The overall goal for each loop is to trigger a singularity, which triggers a universe reset… and gives you a permanent upgrade that can help or speed up the loop in certain ways.As you trigger a singularity, the universe \ and introduces more friction until you can trigger it again. There are a couple of ways you can \ the \, ranging from passive ways to more active choices that require resources of different kinds.Desk Space is still made to run relatively passively (if you want), but the game also introduces extra gameplay choices to give variation, such as running refineries for metal, playing the stock market or sending crews on time-based expeditions. All this, and you can still watch your ships zoom around with their flight paths. I’m glad so many players found the joy and calmness in that, just as I did when I was prototyping. Someone called it a "space aquarium" and I loved that comparison lol.Here's a sneakpeak at refineries (which you can manually place out, pretty cool!)I’m working hard on putting all the nuts and bolts together for release on the 30th. The Next Fest support really blew me away, so I’m crunching to put in content and variation. I hope you will enjoy it, some will probably be disappointed, but hopefully most will find the fun in it!More info soon!
FeeBay Simulator
FeeBay Simulator
105 days ago · Lake Country Games

v0.2.10 - Balance & Fixes

v0.2.10 - Balance & Fixes Mod Editor - Events Tab New tab with full control over how market events behave in your mod. Custom Events - create your own market events with custom flavor text, up/down direction, swing range, duration, and pool weight. Scope effects to specific sets, variants, or rarities beyond cards that already carry a trend tag. Base Game Events - per-tag overrides for all 27 base game event tags. Adjust up and down multiplier ranges and duration independently, or disable a tag entirely so it never fires. Mod Editor Generation 1-7 packs now appear as default booster packs in the vending machine All 10 rarities now appear in the mass upload rarity selector and balance tab rarity filters - previously only the base 5 were listed Balance tab: new bulk set rarity and bulk set variant tools - apply to all cards matching the current filter in one click Fixes Custom event set/variant/rarity filters now correctly affect card prices - the tag and criteria filters now work as OR (a card is affected if it has the matching tag, or if it matches the set/variant/rarity criteria) Market Trends exposure panel now correctly counts inventory for custom events that use set/variant/rarity targeting - previously always showed "none in hand" Card inspector now shows active custom event trends in the drift section - previously only base game tag trends appeared Card inspector drift chart and "% from baseline" now factor in active trend multipliers - a x18 event now correctly shows a massive spike instead of just noise Inventory card Market pill now shows the combined noise + trend percentage instead of noise-only Market movers ticker now ranks by full effective market movement including trends - heavily pumped cards surface to the top Rarity badge now scales proportionally with card size at all display sizes BidGoblin Paddle upgrade now correctly requires 100 reputation to purchase, matching the BidGoblin marketplace unlock Mass uploader no longer scrolls when removing an ...
Minimon: Tiny Idle Tactics
Minimon: Tiny Idle Tactics
105 days ago · jeff

Demo Update: Epic Currency Drops, Auto-Equip, & QoL Overhaul!

Demo Update: Epic Currency Drops, Auto-Equip, & QoL Overhaul!Hey everyone! We are back with another huge update for the Minimon demo. This week, we focused heavily on smoothing out the player experience, removing frustrating restrictions, making wave rewards feel incredibly satisfying, and automating the tedious parts of inventory management.Here is a breakdown of everything dropping in today's patch:⚙️ Quality of Life & Menu OverhaulsPlay Who You Want (Roster Decoupling): You no longer need to manually "equip" a Minimon to your Active Roster to play with them! For Raids, Endless Mode, Paths, and Adventures, you can now seamlessly select units directly from your entire collection.The "Active Roster" Reimagined: The Active Roster is now strictly your dedicated passive buffing system. Slot your favorite Minimon in there to grant global stat boosts to your deployed fighting party! (Bug Fix: These passive buffs now correctly apply to your entire deployed duo mid-combat, rather than just the leader).Freedom of Game Modes: We’ve removed the restriction that required a Minimon to clear a Path before they could enter Endless or Raid modes. Jump right into the action! (Note: Raids still enforce their minimum level requirement for entry).Slick "Continue" Overlay: Returning to the game feels better than ever. We've added a brand-new "Continue" overlay to the Main Menu that slides in to show exactly where you left off: complete with the game mode, wave number, and detailed, real-time portraits of your deployed party (displaying their current XP, levels, and gold multipliers).✨ Visual Polish & Epic Currency DropsPhysical EXP Drops: Experience points are now physical currency! Defeating enemies will spawn bouncing EXP orbs that trigger our new physics system, flying across the arena directly into your Minimon's UI portraits. This perfectly visualizes the 50/50 shared EXP split when running a duo!Boss Reward Splosions: Defeating a wave boss is about to feel a lot more rewarding. B...
Visseron Idle
Visseron Idle
105 days ago · HammaLlama

v2.28.2 - Bug Fixes

Hey everyone, This patch fixes a handful of issues, details below. Thanks again to everyone who took the time to send these in! Bug Fixes Active task tooltip fixed - Hovering your current task in the menu bar now indicates what clicking it will do versus echoing what the objective is. Equipment icons corrected - Equipment in your inventory now shows the correct icon for its slot. Helmets show a helmet, gloves show a gauntlet, and so on. Previously, armor pieces were all showing the same generic shield icon. Since it was graphical this one was low on my list, but the OCD took over :) Auto-Buff now includes skilling buffs - Auto-Buff slots can now be set up with skilling buffs like XP, speed, and yield elixirs, not just combat buffs. Potion dropdowns cleaned up - Potion Settings dropdowns now only show potions you actually own, along with your current stock count. This should make the list much easier to use. Combat and Dungeon time achievements fixed - The 1-hour and 10-hour training achievements for Combat and Dungeons were not unlocking correctly. Time spent fighting and running dungeons is now counted properly. Yield bonuses fixed - Yield bonuses from relics and elixirs now work correctly with recipes that create multiple items. For example, a recipe that makes 10 items can now properly receive bonus output from yield effects, instead of only ever adding +1 extra item. Yield Bonus Details Yield bonuses now scale with the full recipe output: At 50% yield, you have a 50% chance to double the output At 100% yield, double output is guaranteed At 150% yield, double output is guaranteed with a 50% chance to triple it Feedback Welcome Found a bug or have an idea? Let me know: Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing! -- Visseron Games
Legends of Dragaea: Idle Dungeons Prelude
Legends of Dragaea: Idle Dungeons Prelude
105 days ago · gigatank3000

Legends of Dragaea: Idle Dungeons is 25% off for Steam Summer Sale!

Hey all,Just a little announcement that Legends of Dragaea is 25% off until July 9th for the Steam Summer Sale! Please be sure to review the game as that helps us immensely and report any bugs, suggestions, or comments in the discussion forums or join us on discord! In addition we're part of the Too Many Games 2026 Steam Event and we've been nominated for Best RPG! You can check out all the amazing games at TMG here: https://store.steampowered.com/curator/44973690/sale/TooManyGamesIndieGameShowcaseThey'll have a live stream of the award nominations at 9:30AM EST over on their Youtube channel here: and at the Steam Event showcase so be sure to tune in! Thank you to everyone, this is only really possible by all the feedback and support we get from all of you!If you have heard already we're hard at work on the Gods of Dragaea free expansion. We'll have some more news to share on that really soon!Until Next Time!
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
105 days ago · gigatank3000

Legends of Dragaea: Idle Dungeons is 25% off for Steam Summer Sale!

Hey all,Just a little announcement that Legends of Dragaea is 25% off until July 9th for the Steam Summer Sale! Please be sure to review the game as that helps us immensely and report any bugs, suggestions, or comments in the discussion forums or join us on discord! In addition we're part of the Too Many Games 2026 Steam Event and we've been nominated for Best RPG! You can check out all the amazing games at TMG here: https://store.steampowered.com/curator/44973690/sale/TooManyGamesIndieGameShowcaseThey'll have a live stream of the award nominations at 9:30AM EST over on their Youtube channel here: and at the Steam Event showcase so be sure to tune in! Thank you to everyone, this is only really possible by all the feedback and support we get from all of you!If you have heard already we're hard at work on the Gods of Dragaea free expansion. We'll have some more news to share on that really soon!Until Next Time!
Petunia's Purgatory
Petunia's Purgatory
105 days ago · Dead Possum Games

Dev Diary: Concept vs. Pixel Art

We wanted to give you a peek inside the development process of how we created the characters in Petunia's Purgatory. For each character, we shared our ideas with our concept artist Emmy, and she took our ideas and turned them into a digital sketch of each character. Then, our pixel artist Alex took each sketch and used it to create a pixel art version of the character and animated each character. Here is what each of the characters looked like as a concept and the final pixel art! Petunia: {STEAM_CLAN_IMAGE}/45881550/4ad9e0905bb358888d44186990032e9f75992d44.png Water Sprite: {STEAM_CLAN_IMAGE}/45881550/2cf4795030078fd5f3cd6a7b56baaf101ba522b3.png Harvest Sprite: {STEAM_CLAN_IMAGE}/45881550/2b5b3fd3e57718ff8bcbed51ad0a85b4f14fe72b.png Flower Sprite: {STEAM_CLAN_IMAGE}/45881550/1024f63f05c1db6bcbb3cc3aaa797591fa1debf2.png Crafting Sprite: {STEAM_CLAN_IMAGE}/45881550/a5f0d30c9efe43f0e1a1c3546db011d18b1f4ec3.png Blood Harvester: {STEAM_CLAN_IMAGE}/45881550/ed2a130a996bd628ba6af69d21d69acf1ffad343.png Do you have a favorite? Let us know here, or join our Discord!
Riftborne
Riftborne
105 days ago · Reckoner

11.46 Patch Notes (More QoL)

New QoL features - Added Detailed galaxy map markers and selected tile highlighting. These settings can all be customised from codex -> game settings in game too. - Added configurable incoming resource views (toggle from settings): merged loot + shipments, split incoming by resource, and split home radar loot by resource Other changes - Added a 'destroy entire colony/outpost' option and prevented game from crashing if you destroy all buildings - Further buffs to bot intelligence / learning mechanics for early game aggression. They should be more likely to defend against your raid attempts, and counter punch, and look for undefended places to loot to gain a snowball. - Send resources screen now presents a confirmation page and takes you back to star map once resources are sent - Pressing Enter on combat-log notifications now opens the related combat report directly - You can now move the order of the top queued item if it is in pending/waiting for resources state - Fixed a bug where construction queue is marked "busy" but nothing is actually being built despite available resources - I've kept the previous version in steam to use on your hosted server if you require
Professor Simulator
Professor Simulator
105 days ago · Mai

Update Notice v1.1.15

v1.1.15 Update Notes Fixed an issue where some students could not be properly assigned to positions. Reduced the cost growth rate of decorative items. On Mac, added an option in the settings menu to control whether the game stays always on top. Optimized save loading performance and reduced stuttering. Shortened most joint training codes. Added a new rule allowing graduation without requiring a paper. Thank you for your support and feedback. We will continue improving the game experience.
Idle Knight
Idle Knight
105 days ago · Probably

Idle Knight Anti-Cheat Guide

Hello everyone,We’ve published an official guide explaining how the Idle Knight anti-cheat system works.This guide covers how the system operates (mainly server-side), what is considered normal gameplay, what is not allowed, and how warnings and bans are handled.It also explains important points such as:- No VAC ban on Steam accounts- Privacy-focused design (no spying or screen monitoring)- Fair progression rules based on real player activityYou can read the full guide here: Thank you for playing Idle Knight.
← Prev
Page 230 of 503
Next →