Hello Designers! We hope you're enjoying crafting your beautiful aquariums and letting your creativity flow with Aquarium Designer! Today, we have some exciting news to share with you – if you're a fan of cozy, photorealistic design games like Aquarium Designer, we think you’ll love Interior Designer, which comes out on Steam tomorrow, October 25th! https://store.steampowered.com/app/2844910/Interior_Designer/ Step into a New World of Design Interior Designer gives you the opportunity to step into the world of interior decor, where you can customize and furnish various spaces, just like you do with your aquariums. From modern apartments to cozy homes, it’s the perfect blend of creativity and relaxation, letting you shape every detail to make the spaces truly your own. Endless Customization and Stunning Visuals With a focus on stunning visuals and realistic design elements, Interior Designer invites you to explore endless customization options, making it the perfect addition to your collection of creative design games. Imagine taking the skills you’ve honed while designing aquariums and applying them to beautiful living spaces! {STEAM_CLAN_IMAGE}/38100877/63028036428ad65681e1c873fabe712948cab5de.jpg Interested in checking it out? Try the demo first and see if you like it. And then use the 10% launch discount to embark on your next favorite design adventure! Keep on swimming, Aquarium Designer team
Grim Clicker will be released on the Xbox platform! While the name of the game will be Grim Idle, it is the same game adapted for the Xbox platform. It is scheduled for release on November 8. {STEAM_CLAN_IMAGE}/35860351/51a8d021da928dbe69568139f3d93fcafb1c6519.png The game is being made for release on the Xbox by a Desert Water Games company.
If you have tested out Lu for Linux and you have any problems please let me know immediately either via Email at jsherrard25@gmail.com or more preferably on discord. To join the discord click this link https://discord.gg/ZFBx6YJB I would love any input on how Linux works with Lu as I am unable to test it.
Lu 0.61 - You now may release any game you would like as long as you have released the previous one before. - You now may not keep grinding for Pre-Orders after completing the current game. - When closing and reopening the game your pre-orders should be the right value instead of doubling.
fixed bug when customers couldn't take products after the game was loaded
- resolution and full screen error - npc unlock error
Hello 😄, Are you a Lo-Fi music producer and want to have your songs in Virtual Cottage 2? Link to your music in the comments or send it to contact@duandigames.com and we'll take a listen. 🎶 While everyone will be able to add their own songs in Virtual Cottage 2, we also want to support other artists again and give them the spotlight they deserve. To answer the question everyone wants to know: when will Virtual Cottage 2 be released? Next year. We ourselves don't know when yet precisely. There is no time pressure from our side, so we want to be 200% satisfied with what we made before we show it to the world. Oh and before we forget: please wishlist if you haven't already :) https://store.steampowered.com/app/2943180/Virtual_Cottage_2
Thank you for playing Macholium. We are pleased to announce an update to enhance your gaming experience. Below are the details of the update patch: ◆ Seasonal Items Added New Halloween-themed items have been added to the Seasonal category in the shop. Decorate your space with glowing pumpkins and moon objects to enjoy the long autumn nights in style! Note: Seasonal items do not count towards the achievement item total. Thank you for your continued support of "Macholium -Muscle Aquarium Simulator-."
The new version is here, with an updated logo and new artwork by Lumiantix! {STEAM_CLAN_IMAGE}/38213727/6e8ccc9251f80f1e2ed517613257562c9637eed8.png New Content New Equipment. New Upgrades. New Quests. New Enemies evolutions. New Village content. New Armory Items. New Ascension Upgrades. New Material and Craftable Items. New Stuff. Improvements Materials UI reworked. Some particle effects have been improved. Ascending Heights assets reworked. Bonus Stage Goblins design reworked. On UA 2, you unlock the feature of buying all available Ascension Upgrades. Added Current Armory Bonuses in the Armory Tab to get an overview of your total Armory bonuses. Added Sword damages in stats. Bug fixes. Performance improvements. Balance Equipment Upgrades are now multiplicative. Upgrades values have been adjusted to fit this change. Base Portal cooldown is now 4hs. Subsequent Portal Upgrades are now 2hs and 1hs. Mt. Otto Ascending Heights distance changed from 1200 to 800. Base Ascending Heights distance from 1500 to 1000. Anubis Guardian HP increased from 150 to 190 and Armored HP from 50 to 60. Jade Hills Giant HP increased from 66 to 140 and Armored HP from 15 to 40. Rage Mode will now deal your current sword damage multiplied by 12 to any enemy. This means that if you don't have the required damage to kill an enemy at once, you'll damage it but not kill it. This stat will be shown in the stats panel as "Rage Mode Damage". Total Sale Ascension Upgrade will now only apply to upgrades that which base cost is 1 St or less. Gem Buyer Ascension Skill now has a 25% chance to trigger. Corrupted Demon has no Armored HP.
Lu 0.6 has been a long time in the making and its finally here! You can find the full patch notes in the discord server but here is a quick overview of what has been changed/added: - The console now has 3 new options at the bottom for switching between the main things that the console did before. - THERE ARE 2 NEW PRESTIGES! they both give extra rewards upon completing them equal to the difficulty of completing them. - There is now many new options that have been moved from the console to the settings menu. - The Lua guide book has been removed as I have made the typing part of the console for secret commands only and moved the things it did before into separate options that are easier to navigate to. JOIN THE DISCORD FOR THE FULL PATCH NOTES - https://discord.gg/vnWGuSBCkv Check out the announcement trailer for Lu 0.6 that shows off some of the new content!
Hello Everyone! After a long break, finally, there is a new update! This update has been made entirely based on both good and bad reviews on our Steam Page. So if you think there should be an improvement on something or you just like the game etc. you can write a review because we read them all! Here are the changes that are coming with this update: 1- Preferences Now game remembers 3 essential things from your past: Apple skin Game window's resolution Language Whenever you close and open the game these attributes will be remembered and you will continue where you left off with the same Apple skin, resolution, and language. This adjustment was the number 1 asked thing in the reviews. 2- News Texts Added 2 new news texts. And 2 of them came from our mail: applesthegame@gmail.com . So if you want to write something in the news text, just mail me and maybe in the future, it will be there. 3- New Apples Added Santa Apple, Goku Apple, and Sailor Apple. 4- Cursor Added new cursor. (Hope you like it.) 5- Mac support Added Mac support for both types of computers that contain silicon and Intel CPUs. 6- Bug & Typos Bugs fixed and typos corrected.
Treasure Box Exchange: The lowest equipment level is in the early stage of the Immortal Emperor, and the highest is in the Transcendence stage, with added growth attributes Occupational attribute: not limited by the upper limit of character attributes Sword Repair: Basic Attack Speed Increased to 10 Medical Immortal: Increases Life Recovery by 5% Alchemist: Increases life recovery by 5% and spiritual power recovery by 2% Wandu Divine Body: Increases Blood Loss Effect Eternal Equipment: Increase the probability of advanced entries Extinguishing Demons: Enhance the attributes of dropped equipment and advanced entries
- Fixed rare issue where resetting the game didn't reset gold - Updated licenses and credits - Added pause button (for speedrun purposes)
https://clan.akamai.steamstatic.com/images/28825135/3ca3722edd6bea39b77dda2a7f533019c3740058.gif Hi everybody! ːPhhelperː I don't have a regular "devblog" but I wanted to share some news on what I am working on next and also some notes on the future. I just recently updated the store page for my next game "No Life" which will be a survival roguelite with zombies and will be a departure in terms of being a bit (lot) more gruesome than my other games.. (though the zombies are still quite cute in their own way). You will also be able to have a dog companion in the game! ːPdogː Keep in mind that what is shown so far is still very early and unfinished but I wanted to put the page up to be able to gather wishlists during the development. The final game will have many different zombie types, weapons and equipment and I plan to have an open playtest to gather feedback later before releasing a demo. Please consider wishlisting the game if it looks at all like something you might enjoy as it helps me a lot! https://store.steampowered.com/app/1256730/No_Life I also have several smaller unreleased games that I plan to dose out over time on Steam. I plan to release them for free. Instead of gathering dust it would be fun if people could actually play them ːPduckː They are mostly quite small in scope and I need to polish them up a bit and add Achievements for Steam but I hope to release the first one quite soon. Please follow my Steam Developer page if you want to be keept up to date on them as you will then automatically receive an email when they are released! https://store.steampowered.com/developer/varagtp I am also working in parallel on Animal Diner and after No Life and Animal Diner are done I plan to start on Plantera 3 ːPfishː That is all for now! ːPhelperː
We want to give a big thanks to everyone who has been collecting with us! Your support motivates us to keep improving the project! As a token of our gratitude, we’d like to gift you a sticker pack! Sincerely, The VHC Team!
Hello, players! This update introduces a new season called "Cube", which not only brings a fresh collection but also introduces many changes to the achievement system. Here is the list of changes: Gameplay Improvements: New sticker collection (Cube). Removed seasonal achievements. Removed achievement evolution (temporarily). Removed medals from sticker album pages. New Features: Task system. New type of collectibles: Pins. We eagerly await your feedback to help make Collectibles! even better! Sincerely, The VHC Team!
Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.
- Added the ability to see non-purchasable Element Tree upgrades - Added an animated background in the Element Tree window - Buffed Lightning spec upgrade - Fixed a bug with exiting Challenges - Made daily Mission refresh time properly update when system time is changed - Various small changes/fixes
- Added accessibility option to 'Reduce Digging Camera Motion' - if enabled, the 'fast' digging transition will always be used, which minimizes camera motion (so you don't need layout mode enabled all the time now if you don't want to!) - Added 'Hold-To-Click Clicks Per Second' to click damage tooltip - Added 'Critical Click Chance' to click damage tooltip - Changed planet shop to show consumables at top of the shop if all upgrades have been purchased, for convenience (so don't have to scroll to the bottom all the time) - Changed label alignment of coins on HUD from left-aligned to right-aligned to match other HUD elements like fossils, diamonds, etc. - It's October, the month of GHOSTS and pumpkin spice lattes - a new code sure would be a spooky good time!
New Content: Worlds: A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an objective. Completing the objective will reward you with Crown currency. Crown System: A new shop with powerful options, including the ability to gain Valor without sacrificing and increasing the maximum level of various systems in the game. Champion: The maximum level for the Champion is now 60 (previously 50). A new skill for the Champion has been added, which unlocks at level 60. Balance Changes: Increased Valor gained at all levels, with higher scaling for later levels. The maximum hits before the Supernova hit multiplier stops increasing is now 20 (previously 10). The support node that grants a percentage of treasure chest gold now gives all the gold upon the chest’s death instead of per hit (improves performance significantly with treasure chests). Bounties now scale with your total damage dealt and total gold gained, instead of a flat percentage of monster health or gold dropped. Fixed a bug where some letters in different languages were replaced with squares. Various bug fixes and improvements.
The update 1.0.2 brings the following changes: - New schematic tool allows you to save your designs for later use; - New "Alternator-Starter" machine; - New "Dual-Starter" machine; - New "Split-Selector" machine; - More stats to the production window; - More upgrades to different machines; - You can now move the camera with the middle mouse button; Blueprint changes: - Adjusted resource requirements to craft "AI Robot Body"; Bug fixes: - Uncraftable resources appearing in the resource selection window; - Deleting a machine with its UI opened would crash the game; - Deleting machines while moving them would change the machine count and money when it shouldn't; - Leaving select-tool while moving machines would destroy them; - Translantions text were appearing in wrong places; - General stability fixes;
v0.4.15 - Fixed Steam achievement Ping-Pong incorrectly being completed - Fixed "Wealthy Bombs" mission to be correctly working in all locations v0.4.16 - Buffed Lightning-Ice dual upgrade - Organized settings into tabs - Added completed indicators for Necromancy and Skin shops - Added a setting for changing cursor size - Added a stat for dynamic multipliers - Added a stat for Big/Evil smash duration - Added a stat for Element earning multipliers - Added a confirmation for Big/Evil smashes with the relevant setting - Added a tooltip for Skins - Updated Buy-Max button to indicate when you can't buy - Updated minimum UI opacity to be smaller - Fixed some typos - Fixed a visual issue with shop items locked by Challenges - Various small fixes/changes v0.4.15 was a 7 days ago (2024-10-03) and didn't recieve it's own post since it was small. If you're interested in every patch note, along with the smaller details that aren't mentioned here, they're all in the Discord server
1. Remove weather effects from medium to low image quality to avoid FPS reduction 2. Boss's Home Map Optimization
We noticed a lot of feedback from people who played our game that they would like to see more idle and fish not die. We wanted to create a smaller version of that game using our existing assets, and the structure of the game changed a lot during development, so we diversified into two different games. Today we revealed the release schedule for the smaller game. https://store.steampowered.com/app/3197730/Under_the_blue_horizon__Aquarium/ Our new game - "Under the blue horizon - Aquarium" will be free for players who own "Under the blue horizon" We are currently exploring ways to apply that discount. We will also be updating Under the blue horizon with bug fixes before we release that content. Thank you for your patience. Thank you all for your continued support and enjoyment of our game.
帮助页面查询范围支持更大范围 现在当任务变动时会漂浮文字显示了 现在商品售价为0时不会再显示售价 现在任务提交页面默认选中跳过锁定道具 修复元婴背包内的道具被删除时可能会导致元婴消失的问题 修复种植多次收货作物会失效的问题 修复在特定情况下创建角色会导致游戏崩溃的问题 修复杀怪触发器会在失败时也触发的问题 修复在特定情况下战斗中鼠标放在技能图标无详细信息的问题 修复在特定情况下改变战斗单位队列会导致被动失效的问题 修复挑战无法获取宠物经验和功法经验的问题 修复宠物获取经验在宠物自身时无效的问题