1. Taurus Palace drop enchant max has been changed to 1 at a time. 2. Enchantment material max adjustment: There is a 50% chance of full enchantment occurring
Optimized the problem of saving loss caused by exiting the game when the scene is loaded. Optimized part of the guidance copy.
Fixed the bug of overlapping BGM in some scenes; Optimize some scenario copywriting.
{STEAM_CLAN_IMAGE}/42918010/bb82ddcc99e19759ee143799785c79fe752837f6.png
Hello, everyone. We've recently recieved requests from you for more resolution, so we're adding new resolutions to choose with this update. Including: 2560*1440 3840*2160 3440*1440 Please leave your review if you think the game is interesting, The Story of Animal Sprite is the first game of Alonds, each review is critical to us.
1. Fixed the bug where the Turtle Col scene could not be photographed 2. Fixed a bug where the old house memory scene could not trigger the clock puzzle 3. Fix the incorrect activation of some scene portals
Add a switch to display button blood in the settings menu. Can reduce memory usage.
Dear shopkeeper, I've heard your feedback and have added a new feature to the mixer mechanic. After each game day, customer feedback in the report will tell you how many perfect and good mixes you made, as well as which mixes didn't impress them. This will help you hone your skills and impress customers even more! I encourage you to always share your feedback with me in the Steam Community Hub discussions. Your thoughts and suggestions help make the game even better. Thanks for playing and happy brewing!" - Napas Torteeka -
Fixed a bug where enemy strength would be incorrect in some cases. Fixed bug where demonic swords wouldn't be crafting after opening game.
* The amount of reward for obtaining sweets has been increased overall. * The sweets on the lane is now a little closer to the center of the lane. * The amount of money spent per play has been reduced. * The conditions for clearing the Sweets Basket event have been eased. * The initial amount of money to have in your possession has been changed to 2000 yen. * Fixed a problem in which upgrade box expansions were not immediately reflected when downgrading.
Hi everyone, Since the game launch, we received some feedback from non-english speaking territories that could not go on the game from zero, even could not see any turorial or tips either. (ps: This game only supports mouse and keyboard, and does not support controllers.) We are sorry for the inconvenience and have updated the game today to attempt to solve this issue. Story of Animal Sprite is the first game of Alonds, so we do need more feedback all over the world. Let's make the game better together! Thanks :)
Hello shopkeeper! {STEAM_CLAN_IMAGE}/43191664/ea0dbd85f947014c132dedee00be1d8f75da9720.gif I'm excited to announce a major update to our boba tea shop management game! I've added three new branches to help you sell even more delicious boba tea. Additionally, I've introduced some exciting new mechanics for each branch, including: Bobrewery: Experiment with unique tea blends, sugars, and innovative boba to create the perfect mix. Earn Mixer Rating Stars and accumulate them every day to become the ultimate boba mixologist. {STEAM_CLAN_IMAGE}/43191664/394f8edc11ea69a923ae4fcfb7fcfaf948bd6f34.gif Boba Yacht: Attract VIP customers to your shop and earn big tips with the right mix of tea, sugar, and boba. Keep an eye out for the seven different VIPs and reach their "mixer star" requirements to unlock their visits. {STEAM_CLAN_IMAGE}/43191664/542acf19ce64083125d528b0ba5cedb8e3080511.gif Boba Franchise: Expand your boba empire by purchasing sub-branches and upgrading them manually. Each sub-branch has its own unique performance and upgrade strategy, so choose wisely. {STEAM_CLAN_IMAGE}/43191664/af87263fa779c149ff3111518e6d511d44eac0bb.gif I've also added a Mixer feature, allowing you to choose the perfect combination of milk tea, brown sugar, and boba for maximum customer satisfaction. Earn Mixer Rating Stars with the right mix, but beware of bad mixers that can decrease your Liking score. Also this update comes with a lot of new achievements to unlock! With the addition of new branches, mixer mechanic, VIP customers, and sub-branches, there are now more ways to challenge yourself and earn rewards. Please note that the leaderboard will be reset with the upcoming update. However, you can still find your old records in Steam's Community Hub. Thank you for your understanding! I hope you enjoy the new update and have fun unlocking all the achievements! - Napas Torteeka -
Hello, everyone! The Story of Animal Sprite is now available! And it's 10% off the first week after the release. Get it if you like cute animals!We can't wait any more to see you guys in Forest Town! Please leave your review if you think the game is interesting, The Story of Animal Sprite is the first game of Alonds, each review is critical to us. https://store.steampowered.com/app/2301850/_/ Thanks! Alonds
Fixed a bug where temporary happiness increases/decreases would not be reset after prestige. Fixed a bug where next unlockable upgrades didn't show in some cases. Added a toggle which enables you to hide max level upgrades. Smoother Clickable resources interactions.
We are thrilled to announce the latest content update for our fantasy incremental game, featuring new buildings and mechanics to take your gameplay to the next level. A new threat has emerged in our realms. {STEAM_CLAN_IMAGE}/43582980/accb2f05d162242a59acfa2326ae629e8e54e1c0.png New mechanic: combat You can now lead expeditions into the dead lands to gather the new mysterious energy and engage in battles against undead armies. Your victories will grant you new abilities and bonuses to help you progress further in the game. Dark energy and the Dark shrine Newly discovered dark energy can be harnessed to improve your settlement. With it, you can build and upgrade the Dark Shrine, which enhances your production capabilities and provide new passive bonuses. You can also use dark energy to forge demonic weapons, to help you gain an edge in battle. But beware, using too much dark energy may have consequences. New buildings: Barracks, Blacksmith, Mana pool, Dark shrine The barracks allow you to recruit and train more soldiers to conquer the enemy. The blacksmith enables you to forge and improve weapons, making your troops even stronger in battle. Finally, the mana pool allows you to convert your other resources into mana. Gather your troops, forge powerful weapons, and prepare for battle! {STEAM_CLAN_IMAGE}/43582980/e61676104fdc5966cc11282a8658e9c3bdda592a.png Patch notes: Existing buildings Town hall - Decreased cost increment on Crowd control - Decreased cost increment on Hard working - Decreased cost increment on Population Prosperity - Refunded prestige points spend on these upgrades, so users that upgraded those wouldnt have less prestige points. Academy - Fixed bug where treadmill crane effect would persist through prestige New upgrades - Demonic tools Warehouse New upgrades - Demonic chests - Dark dimension Mine New upgrades - Demonic pickaxe Farm New upgrades - Demonic scythe Woodcutter New upgrades - Demonic axe Click shrine New upgrades - Demonic whisper Bakery N...
Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of you that are interested in the internal math, the related formula was changed from:0.7^((TLn-1)^0.5))] to 0.775^((TLn-1)^0.5))](not including the diminishing return that applies when available points surpass currently claimed points) Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
-New Movie -Fixed loading screen being behind the other ui elements -fixed shift F not letting you run while pressing F
Fixed a problem where a few players were unable to save. If a player who was originally able to play normally but cannot play normally after updating to v1.86, please manually change to v1.85 Steam → RHOTG → Right click → Test version → v1.85
1. Fix the problem of monster name display 2. Fix the problem of abnormal return of switching hero skin gold coins
Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define the rough edges. But nothing is as helpful as in-depth thought-sharing of your experience to determine what to improve upon! So let’s get to the changes, I hope you’ll enjoy them! Player feedback balance adjustments Jobs that deal damage on completion (seals, magma, steel) now reduce your active food cooldowns by 10% of your maximum cooldown per completion as well. Providing an additional strategic element to tackle them through food variety. This aims to reduce a commonly reported frustration of "I get worse as I get faster" if properly utilized, without invalidating their place in the balance Chapter 8: Catch seal damage per completion was increased by 10%, to keep the initial pressure similar to how it was before, now that the cooldown reduction effect is added. It remains a clear buff for chapters 9+, but is initially fairly minor during chapter 8 (it's never a nerf either) Chapter 8: Catch seal now has additional safety logic, causing it to look a little ahead (one food cooldown) to prevent accidental automated deaths to the walrus fight. This should make it require less specific automation setups to comfortably pass at higher skill numbers Chapter 10: Mushroom school damage was increased by 12.5%, while required time/experience per completion was increased by 25%. Effectively making it 10% easier (damage per second), but in a way that benefits later stages of the chapter more than earlier stages Chapter 10: Added additional flavor text to the first dog exploration, to hint that you might want to explore that part even if you've already obtained the iron stick in chapter 3 Chapter 11: Reduced the base difficulty of dodge by 20%, and the damage of trip by 12.5%. Aiming to soften the first phase for builds that are very low on agility (one of whic...
1. The Slime opens the advanced form 2. Novice guidance to send 10 Common Equipment Chest 3. Optimize magic store purchase prompts
Repair HP