4 new DLCs added!Green Novice - The famous Awakened set for those who want to grasp the essence of things more quickly.Mining Company Shares - Support mining companies by buying their shares!Alchemists' Guild - Join the Alchemists' Guild!Brotherhood of the Awakened - Become one of the Awakened and get closer to perfection.Changes and additions: has been renamed to .Minerals, plants, and altars are no longer collected while using Ambrosia.The Astral Pickaxe now collects minerals in the Astral while using Ambrosia.The perk has been reworked into .The blessing is no longer amplified.On Great Dead and Fiends, disease and curse effects are 3 times weaker.Chaos bones cost more health.Stamina consumption now also depends on attack and running speed.The sigil has been added.The number of plants in the Herbalist's Bag increases with the island.The number of minerals in the Miner's Bag increases with the island.Now, by holding Ctrl while shopping, you can purchase all items at once. Using the right mouse button allows you to buy 5 items.An additional mode, , has been added for melee weapons.The resource cost for upgrading equipment has been reduced.The resource cost for upgrading rings of power has been reduced.The number of minerals dropped from Chaos chests increases as you progress through the islands.The mode has been added to the advanced options.Bow and staff attacks now default to a standing stance.Fixed a bug where the staff's magic arrow took damage from all weapons in the quick slots.The cashback formula in the Alchemists' Shop has been changed.
Fixed an issue where installed DLC was not recognized
Main ModeStage 3 became significantly harder to complete after the Roguelike Mode changes. This issue has now been addressed.Stage 3 basic parasite movement speed has been reduced back to its intended value.Fixed a bug where a Swarm sound would be triggered when starting a run or upon entering the Upgrades menu.Roguelike ModeFixed the missing Fragile Veins upgrade. You can now complete the Full Genome achievement.Added a minimum spawn delay to Cherry Blossom to prevent it from being instantly destroyed by Lightning Strike when respawning.Rebalanced several minor upgrades.The Full Genome achievement now unlocks as soon as you obtain the last upgrade; you no longer need to win a run.Settings MenuIncreased the size of the language dropdown menu to make it easier to use.Don't forget to restart your Steam client to update the game.
Hi everyone! A quick apology from me (Dan). In yesterday's 1.0.15 update, I accidentally broke watering. For some players, Woodlings would shake instead of properly watering crops. 😅 This should now be fixed in Update 1.0.16. Thank you to everyone who reported the issue so quickly. The bug only affected some players, and I'm hoping those Woodlings at least had water left in their watering cans so they could keep your carrots growing while they worked. Sorry for the trouble, and thank you for your patience and support! Maybe it's time for me to slow down with the updates for a day or two before I break something else. 😅
v1.1.9 Update Notes After closing conference and group meeting UIs, the game will no longer revert to 1x speed. Slightly adjusted equipment costs. Academic outsourcing is now limited to four times per day. During academic outsourcing, titles can now be applied for. Thank you for your support and feedback. We will continue improving the game experience.
🛠 Bug FixesFixed an issue where the Vein Holy Sword would not activate properly when activated again while already inserted.Fixed several text strings that were not localized.Fixed an issue where the Gardener could stop working under certain circumstances.Fixed an issue where the character upgrade button would not display the "MAX" badge after all skills had reached MAX level.Fixed an issue where the Boxer's Countershock Strike would not be displayed after loading a save.Fixed an issue where collecting an Energy Sphere could incorrectly accelerate disabled reward-type item slots.Fixed an issue where disabled item slots in the Research Lab displayed incorrect backgrounds after loading a save.Fixed an issue where some talent upgrades did not take effect immediately after being unlocked.⚙️ ImprovementsAdjusted various UI sound effects.Added a new option in Settings: Enable Auto Forging by Default.Added an explanation of the Auto Upgrade feature to the tutorial.⚖️ Balance ChangesLucky Clover reward count adjusted:Level 1: 80 → 60Level 2: 120 → 100Level 3: 160 → 150This update focuses on fixing known issues and further improving the onboarding experience and automation features. Thank you for all your feedback and suggestions—they continue to help make the game better.
🌿 Diamond Painting - Nature Expansion PackDiscover the beauty of nature through diamond painting!The Nature Expansion Pack adds 351 new nature-themed artworks to Diamond Painting. Enjoy a wide variety of stunning scenes featuring forests, mountains, lakes, rivers, flowers, trees, meadows, sunrises, sunsets, and more.If you've completed the original collection or are looking for even more artwork to enjoy, this expansion offers a large selection of new projects to keep your creative journey going. With a wide range of canvas sizes, you can choose between quick and relaxing sessions or immerse yourself in larger, more detailed masterpieces.Included ContentA total of 351 new nature-themed artworks:🔹Extra Small: 32 artworks🔹 Small: 95 artworks🔹 Medium: 75 artworks🔹 Large: 107 artworks🔹 Extra Large: 42 artworks🔪 6 Art Knife designs🖊️ 8 Pen designs💎 6 Tip designsFeatures🌲 351 new nature-inspired images🌸 Beautiful landscapes featuring flowers, forests, mountains, lakes, rivers, and more🖼️ A variety of canvas sizes to suit different play styles💎 Fully compatible with all gameplay features from the base game🎨 Expands your collection with many hours of additional relaxing contentTake your time, relax, and bring breathtaking natural scenery to life one diamond at a time. The Nature Expansion Pack offers even more opportunities to enjoy the satisfying and creative experience of digital diamond painting.
Welcome to Retro Manager: Why I Created This GameHi everyone,My name is Mark, and I'm the solo developer behind Retro Manager.I thought the first developer blog would be a good opportunity to introduce myself, explain where Retro Manager came from, and share why I decided to create a football management game in the first place. Retro Manager is my first ever coding project and I've loved learning new skills and watching my game develop as the weeks rolled by.A Lifelong Love of Football ManagementLike many football fans, I've spent countless hours playing management games over the years. In the 90's, I loved the Premier Manager and Championship Manager games. I've always loved the challenge of building a squad, discovering young talent, balancing finances, improving facilities, and slowly turning a struggling club into a powerhouse.But as the years went on, I found myself with less free time. Between work, family life, and everything else that comes with being an adult, sitting down for a five-hour gaming session became a lot harder than it used to be.I still loved football management games. I just wanted one that respected my time.The Game I Wanted to PlayThat's where the idea for Retro Manager began.I wanted a game that captured those 90's games and the feeling of running a football club without requiring hundreds of hours to enjoy it.A game where:Seasons move quicklyMatches are fast and excitingClub building mattersStadium development is rewardingPlayer progression feels meaningfulYou can play for 15 minutes or several hoursMost importantly, I wanted a game that focused on the decisions that make football management fun.Why the Retro Style?The retro-inspired visual style wasn't just an artistic choice.I grew up playing games where imagination filled in the gaps. Simple graphics often left more room for the player to create their own stories.Retro Manager embraces that philosophy. Rather than chasing realism, the goal is to create a game that's easy to pick up, eas...
🧑💼 EMPLOYEE SYSTEM (Demo: 1 staff · Full: unlimited)Employees now grow with you. The more focus sessions they complete together with you, the higher their seniority: Junior → Mid → Senior. Senior staff earn better salary multipliers — but you have to keep them happy to get there.Motivation now matters more than ever. A happy employee earns up to 1.5× their base salary. A burned-out one? Down to 0.2×. Keep the breaks coming and watch your team thrive.Employees will speak up based on how they feel — different messages when they're energized, deep in work, tired, or on a well-deserved break. And if you've been working for 20 minutes without starting a timer, expect a nudge from your desk crew.One more thing: payroll is now fair. Salaries are paid at the end of a focus session — pro-rated to how long the session ran. No session, no payout.🎵 MUSIC ROOM — NEW INSTRUMENTS (Demo ✅ · Full ✅)Three instruments are now available to play in the Music Room:🎸 Guitar — smooth and deliberate, ~85 BPM🥁 Drums — punchy and fast, ~140 BPM🎹 Piano — melodic and mid-tempo, ~110 BPMEach instrument has its own song and note patterns tuned to the music's rhythm, so playing actually feels like playing — not just button mashing.🛠️ FIXES & POLISH (Demo ✅ · Full ✅)• Dark theme users: night sky stars no longer appear as black dots• Progress bars are now visible on all color themes• Scrollbars across the entire app now match your chosen theme• Mini window layout is more compact and vertically centered• Fixed: clicking a reward coin overlapping a lamp no longer accidentally triggers the lamp━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🆓 Playing the demo? Everything in this update except the staff cap is available to you — including the new instruments, all the employee system improvements for your 1 staff member, and all the visual fixes. Upgrade to the full version to hire an unlimited team.
1. 铁匠铺添加批量打造功能 2. 添加了战斗时长统计 3. 修复一些bug 4. 优化了一些文案
Hey everyone! In this recent v2.8.1 update, we've added the following:Building election: town now votes on what to build instead of building in a fixed orderFixed issue where raid count was showing 0Healer roles now heal town membersAdded toymaking/toy-carving hobbies; wood-crafters now gather at the lumber millFixed characters freezing in attack pose after the last raid enemy diesAdded better raid popup so you know when bandits are attacking your townFixed issue where towns will get stuck at 23 charactersFor any issues, please contact us at team@b8ve.com and for any suggestions/feedback, please let us know in the community discussions. Thank you!B8ve
We couldn't be more thrilled - and you're the ones to thank! Hearth and Hamlet just hit 70,000 wishlists! Thank you everybody for making this happen - and we've got some exciting news to share!We're Joining Steam Next Fest!Hearth and Hamlet will be part of Steam Next Fest, June 15 - June 22, 2026And, alongside it - we're releasing a small (very small - we're fully focused on finishing up the final game!) update to celebrate. But, it'll be your first taste of that much-coveted resource.... Gold.Haven't Wishlisted Yet?Now's the perfect time! Every wishlist helps us a ton, and we appreciate them all.Hit that Wishlist button and you'll get an email the second our Next Fest demo goes live. Again, it helps us out massively, so you'd be doing us a huge favor.In the meantime - feel free to drop into our Discord for a chat!Thank you again for getting us here. Onwards to Next Fest!
Well, it's been another 3 months of hard work with a mega 2.0 update that's much more substantial than initially planned.It introduces, of course, the new class of the Atlantean Centurio, which required an enormous amount of work, but also many other equally important elements such as: A Complete overhaul of the Save System, allowing you to create new games from scratch in-game seamlessly through an immersive world menu, plus the long-awaited SteamCloud compatibility!The Divine Serments system: challenges to choose from in a new game for all veterans seeking a challengeA complete overhaul of the combat interface: Drag-and-drop spell bar Customizable, remappable shortcuts, smart status bar, and meticulous polishOverall Upgrade of the Game Visuals: Monster Sprites / Battle Backgrounds / Menu Backgrounds, Class Backgrounds, etc.The Playlist System allowing you to change the musical atmosphere at will, linked to the Panorama system26 new OSTs for these new playlists composed by AlkakrabComplete Overhaul of the Tarot Cards into PandemoniumAnd tons of other things noted in the official patch notes on discord (which I'll also have on Steam as usual) including 8 new legendary and heirloom equipment, new ultimate rarity skins with 12 unique animations included in each, the new Crusade of course, tons of QoL improvements, balance changes, new monsters, and bug fixes.And as you can see, the Roadmap update accordingly, with the English translation officially announced for version 2.5, which is in about 5 months depending on real life and availability.Thank you all for playing Alquiem and I'm really looking forward to seeing our international friends take over the game in turn. Seeing them have fun! ːiratus_medallionː Your humble servant is also working on another game in parallel... Wait and see...
The moment you’ve all been waiting for has arrived. We are absolutely thrilled to announce that the official demo is NOW AVAILABLE on Steam!🗣️ We Need Your Feedback! This demo is a massive milestone for us, but we can't cross the finish line without you. We want to know everything, what you loved, what made you rage-quit, and what we can improve.Head over to our \ to drop your thoughts, bugs, and feedback.Discord: https://discord.gg/KTQW55TfcE Feedback Form: https://forms.gle/cg4v7JJFz66qiWsM6 ❤️ A Huge Thank YouHonestly, building this game has been a wild journey, and none of it would mean anything without your support. Thank you for being here, for playing, and for helping us shape this project into something special.Go grab the demo, have fun, and let us know what you think!— The Between Adventure Idle Team
致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于6月10日18:30-19:30进行一次临时停服维护更新,具体更新内容如下:- 修复游戏内所有关卡敌人不再进行普通攻击的异常;维护完成后,我们将通过游戏内邮件发送维护补偿【绚晶石*200】。感谢您对《悠久之树》的理解与支持!
Well met, adventurers. Today’s missive is here to remind you that in just 3 days, on the 13th, the Lootborne demo will be available for the very first time, and for the full duration of Steam Next Fest. This will be a paramount step toward completing the game, as it will allow us to test the gameplay and steer development in the direction players enjoy most. In that regard, we’re counting on your feedback! Come try the demo and share your comments and suggestions with us. Think of it as a playtest rather than a demo, if you will. Speaking of feedback, a great way to get in touch with us is through the brand-new Discord server we just opened: https://discord.com/invite/AG4yt4KrsE Join us if you’re feeling helpful, lonely, or… Spanish (shoutout to our new friends from Spain and LATAM). That is all for now. Let us all meet in 3 days for the demo. Be brave.
Here are the main updates in version v0.6.09:System Adjustments:Added a one‑click decomposition type that distinguishes between magical treasures and ancient secret treasuresAdded a consecutive battle option in the Broken Secret RealmAdded a display of current fragment count in the secret treasure interfaceAdded a special category in storage for secret treasure fragments and certain itemsReduced damage dealt by monsters in the secret realmAdjusted the attack range of some monstersWhen pill toxicity is 0, detoxification pills will no longer be used (one‑click use will no longer overuse them)Unacquired spirit field seeds are no longer displayedBug Fixes:Adjusted spirit field plant growth timeAfter exiting the secret realm, the player now enters the corresponding map areaFixed an issue where the character's position display on the minimap was abnormalSave File Notes:If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair.Save file location: Press Win+R on your keyboard, enter the following path, and press Enter:%USERPROFILE%\\AppData\\LocalLow\\skyblack games\\IAmTheDao\\userData\\savesReporting Bugs or Questions:You can provide feedback by joining our Discord or sending an email to:skyblack7301@gmail.com
New FeaturesTool CustomizationAdded new customization options that allow you to personalize the appearance of various tools.Art KnifePicker BodyPicker TipsDiamond DotsImprovementsImproved toolbox lighting intensity when using High graphics settings for a more natural visual presentation.Bug FixesFixed an issue where toolbox buttons did not function correctly.
添加了一位新角色
v1.1.8 Update Notes Fixed an issue where text input did not work on Mac computers. Fixed an issue where Impact Factors could decrease abnormally when loading a save. Added a prompt for high-level academic conferences when they have not yet been unlocked. Fixed an issue where attending an academic conference could get stuck. Reduced the chance of high-score papers being published in low-score journals. Shortened the length of joint training codes. Thank you for your support and feedback. We will continue improving the game experience.
Hey everyone!I am incredibly excited to announce that the very first demo for Incremental Orbits is officially live! You can download and play it right now directly from the store page.This is just the beginning. As development continues, I'll be regularly updating this demo with improvements and new features.Your thoughts are incredibly important to me. If you have any feedback, ideas, or feature wishes:Join the Community: The best way to reach me is on Discord. You can find an invite link right on the game's main menu!Leave a Comment: Feel free to drop your thoughts in the Steam discussion boards as well.Thank you all for the support, and I can't wait to hear what you think!See you in orbit,Janis
Official Version V1.0.121 Update LogAdded Sublime Ancient Rune's Transcend Samsara bonus: Base multiplier ×1 starting from 50 Rebirths, +1 multiplier per additional 10 Rebirths, capped at ×10 at 140 Rebirths. Normal Runes are not affected. This bonus stacks multiplicatively with Enhancement and Artifact Fusion.Added auto-sell Tower Crystals function.Fixed the bug when replacing Jade Pendants.Optimized the tooltip description for Demon Summoning proficiency.
1.1.8. Fixed an issue preventing buying some ascensions after Respec Fixed various corner case crashes
Dear Commander:We plan to start update maintenance on 15:00, June 10 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Phantom Liberty(Light & Dark SP Guardian Re-Run)Blossom Amour FreyjaDuration: After update ~ 2026-6-25 RulesUse Sanguine Stones to summonPity count carries over from the previous "Phantom Liberty" summon pool*A Light/Dark SP Blackguard will be re-run every month hereafter. Commanders, please stay tuned!Academy Gifts UpgradeAcademy Gifts will be upgraded after the version update. The maximum Academy Gifts level will be increased from 18 to 36, with new rewards including Moonlight Prefix/Suffix Stones, Mythical Upgrade Stones, Locking Stones, Perfect Adding Stone, Rune Dyeing Stones, Extract Stones, and more.Optimizations & AdjustmentsBeginner Selector Banner — Destiny Summon: Added Ying as a selectable character.Added Perfect Addition Stone: Randomly adds an affix to the equipment at the highest affix level currently obtainable for that equipment.Void Chasm now supports lowering floor level by 1–10 at your choiceAdded one-tap dismantle for Gems and Grimoires (Enchanting Manuals). Other dismantle categories now feature optional quality filters: Eternal and Archaic. A tradable checkbox has been added — unchecked by default, one-tap dismantle will not dismantle tradable equipment; when checked, tradable equipment will also be dismantled. (Note: Gems and Grimoires are distinguished by quality only. Please confirm before using one-tap dismantle.)Added pet one-tap dismiss function: prioritizes dismissing pets with lower quality and aptitude. Locked, variant, and high...