Game Updates

Patch notes and dev posts · 7,283 Steam updates
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1306 days ago · ipoon

Add multiple language support (BETA)

Hello Shop Keepers, Even though boba and kittens are universal, I still think I want to make their cuteness more approachable. So, I decided to train our cat employees to speak more than one language. This is tough work for me since my English is very poor, but not the poorest compared to other languages I don’t understand. I cannot assess how well cat employees communicate in your native language. So, I need your help. Please try your language in the game and share what's on your mind. The cat will try their best to pick the right language, but you can also set the settings to the language you prefer. (You may need to restart the game to fully apply this setting.) {STEAM_CLAN_IMAGE}/43191664/c60af8e4da5523cbcaf33ff3c584772cfc7691fc.gif Currently, the cat can communicate in more than MEAWENTY (20+) languages. It can be more or less in the future. Me and the cat are not language expert please be kind to us. I hope you like it. Best, - Napas -
Dead District: Survival
Dead District: Survival
1311 days ago · BadBit Games

New Update Version 0.2.5!

Hello friends! New update has arrived! About the update: Added new helmet and mask {STEAM_CLAN_IMAGE}/41393488/7ae67994fbdccc3decac76ea5c1ce01c6d4f2da7.png{STEAM_CLAN_IMAGE}/41393488/d77aa223a01c12343a5742946b079ef55cbddcc6.png Added sewerage in some places (airport, factory, power station) {STEAM_CLAN_IMAGE}/41393488/ba285456b3a959b87e3c91c18e37b223ccdd3b69.png{STEAM_CLAN_IMAGE}/41393488/eadc54c39bf5835c6d66bff0d23fe93c1250347e.png Added automatic flamethrower Added radiation effect on the screen Pants have storage slots Added more crafting items Reduced fog intensity Added more loot boxes Now the torch has strength (it will last for 15 minutes of work) Increased respawn time AI Other minor fixes and improvements Servers have been wiped
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1312 days ago · ipoon

New BOBA BAR update!

Hello Shop Keepers {STEAM_CLAN_IMAGE}/43191664/058189208b54b605daa3b4e2267a82fac6a87f0a.gif Your new branch the "BOBA BAR" is ready for you to run your Boba business. The BOBA BAR is the large shop placed in ocean park area. Because of its size you can hire max staff to help you hear! {STEAM_CLAN_IMAGE}/43191664/c29fe4ab3ada3a3f17774267b037f846848997b7.gif More importantly, the ocean park area will often spawn famous "Boballoon". Basically, just click on all Boballoons that spawn near your shop and you will get the bonus. Boballoon will spawn randomly in business time. But the good news is you can upgrade it to give more bonus, to chain spawn other Boballoons, or to spawn more frequently. The full upgrade can provide bonus up to $9,000 per day! {STEAM_CLAN_IMAGE}/43191664/992b77204a9a95704e2bee4d80235ace2e67e16b.png The new Boba Coin system has been added. You will earn Boba Coin everytime you finish the branch. The Boba Coin may be useful in the future update. Better keep collecting it! -------------------------------------------------------- More details on this patch note in case you want to know. - Add the all new BOBA BAR branch. - Add the new Boballoons system into gameplay. - The goal has been rework and now support multiple goals in single branch. - Change Supermarket price scaling. (Less spam the buy button and more benefit) - Add save game indicator. - Rework on speed settings (now speed up only in business time). - Add new Boba Coin system to reward dedicate player in the future. - Add 2 new Steam Achievements. - Add feature preview in startup popup. - Branch selection menu will remember your last play and will automatically jump to the latest unlocked branch when restart the game. - Improve overall game performance. Bug fix: - Fix Likeness sometime show as an integer. - Fix "Max Upgrade" reward sometime not firing. - Fix audio settings glitch. - Fix Supermarket discount bug. Know issue: - Sometime when massive customers visit your shop the game will lag....
Ghost of Dragon
Ghost of Dragon
1316 days ago · metainteraction

December 1st Update

1. The talent Magic Thunder is no longer limited to attackers. 2. Fixed a bug that the talent Breathing Fire would not cause direct damage. 3. Harmony Cube’s Flame Chase can now be triggered by direct damages caused by all friendly units (instead of flame units), and the current accumulated damage increase value can be displayed. 4. Fixed a problem that the effect Super Cold Cube Machine does not take effect on the duration of additional Cube Machine summons. 5. Fixed a problem that the first pass of the main story levels could not properly yield double experience reward. 6. Increase the upper layer limit of fever effect to 10. 7. Increased the probability of obtaining aurora equipment and miracle equipment. 8. Reduced 50% of the soul gem production stamina cost. 9. Fixed other known bugs.
Lazy Galaxy 2
Lazy Galaxy 2
1317 days ago · ElizabeteColdWIld

Lazy Galaxy 2 Patch 2.0.5 is now live!

We heard your feedback and we have a patch for you! This patch includes: You can now see obstacles before you place down a chunk When selecting a guild or league, you can now see how many times you've picked each of them before Improved performance for people with massive amounts of food Added a new song for the base Added a celebratory sound effect upon conquering the galaxy Strange Asteroids now announce their arrival with a strange sound; no upgrade purchase necessary, this one is on the house The "Space Observatories" effect is no longer lost when you close the game Added sounds for attaching chunks and gaining resources Added a setting to pan the base/map with left-click (for playing with touchscreen or tablet) Added an option to flip the energy display from "production/requirement" to "requirement/production" Saves are now backed up before each cataclysm to a "PreCataclysmBackups" folder in the saves folder, in case you regret doing a Cataclysm and wish to revert Fixed an issue where the background would drift away after ascending - took us a while, but we finally did it Fixed an exploit with loadouts that allowed blocked ships to be bought during cataclysms Fixed text in wilderness combat UI Fixed a tutorial arrow in the Ascension menu pointing to the wrong place Fixed overlapping tutorial boxes in the Ascension menu Fixed the "play for 4 weeks" achievement actually requiring 4 weeks and ~2 days Thank you again and let us know if you encounter any other issues! Best wishes, Elizabete and Lazy Galaxy 2 team
Ghost of Dragon
Ghost of Dragon
1318 days ago · metainteraction

Updated on November 28

1. Adjusted the tactic of the Golden Furnace Boy: the cooldown is reduced to 45 seconds, and there is a 30% chance to cause 150% extra damage. 2. Reduced the dispelling ability of White Dragon Shadow Bombardment. 3. Reduced the cost of remnant souls and gold coins of random aurora equipment purchase from shop. 4. Fixed the issue that the effect of the Eye of Mystery upgrades does not take effect when the game is restarted. 5. Due to performance issues caused by certain types of mechanic monsters, such monsters have been removed from the Remnant Soul and Tower of Mystery. This will not affect the corresponding pets. 6. Fixed the issue where aurora upgrade would ignore talent slots increased by stone of reversal. 7. Added automatic decomposition of golden pets (Aurora will not be included). 8. Fixed the issue that when decomposing gold, silver, and pets of the same kind, the corresponding aurora spirit would also be decomposed. 9. Increased the adventure duration of Remnant Soul. 10. Fix some other known bugs.
Ghost of Dragon
Ghost of Dragon
1322 days ago · metainteraction

Mystery Tower Update 25th Nov

New Content 1. Added Mystery Tower (500 floors). 2. Added the Mystery Level system: level capped at 150. 3. Added ‘Miraculous’ adventurers, and each miraculous adventurer has unique miraculous talent. 4. Added aurora pets: monster catchers have a low probability of capturing aurora pets; there is a probability of dropping rare aurora pet summon seals from the Mystery Towe; the quality of aurora pets is divided into silver, gold and red gold. 5. Added ‘Reversal Stone’. ‘Reversal Stone’ can be used to delete an innate talent from pet and add a new blank talent slot. Reversal Stone can be purchased from store after defeating the Shadow Dragon. 6. Pets’ elements can now be changed. This feature is unlocked after defeating Shadow Dragon. 7. Gold coins can now buy experience and random aurora equipment in the store, and these items are unlocked after defeating the Shadow Dragon. The original random aurora blueprints are removed, and now players can directly purchase random aurora equipment with remnant soul in store. 8. Components can now be combined. 3 components with the same quality and the same name can be synthesized into 1 higher-quality component with the same name. Added the function of batch combine components. 9. Players can buy random components in store; this function is unlocked after defeating Shadow Dragon. 10. Added automatic reforge. 11. Added star equipment, which have higher attributes and can be enhanced more times: there is a probability of dropping star equipment from Mystery Tower; 12. Added Magic Affix Box: Whenever a new equipment with new magic affix is collected, its magic affix will be automatically recorded in the Magic Affix Box (the strongest affix is automatically reserved). The collected magic affixes can be freely enchanted into other equipment through the blacksmith shop. Adjustments 1. Affixes: Burning splash is limited to flame units, and blood damage is limited to poisonous units. 2. The upper limit of most shield effects is adjusted ...
Space Travel Idle
Space Travel Idle
1328 days ago · Ayatsuji_san

Future of Space Travel Idle

Dear Space Traveler Community, We’ve been silent for too long. First of all, our sincere apologies for not openly communicating what is going on with Space Travel Idle. We started working on STI in 2020 - two friends, incredibly excited about developing an Idle Game that is exactly how we would like to play it. A game that has elements of space travel, card collection, different layers of idle progression and enough content to last a player a long time of exploration. Back then, everything was quite in our favor: we had ample time to develop the game, and all the positive feedback we got on Steam and our Discord/QQ communities kept us rushing for more content and better updates. It was so much fun coming on Discord every day and talking to people who are playing the game that we created. It’s an amazing feeling that is really hard to describe. We learned a LOT about game development in the process - be it, how much fun it is, how valuable all feedback is from you, how much Beta testers must be cherished, how to handle and prioritize bugs… But we didn’t learn how to handle communicating progress with you well. The reality is that we got very stuck around October 2021. Errors were popping up that we did not know how to fix. While we were extremely excited to keep working on STI and had lots and lots of ideas in store for how to make it better, we also knew that we cannot ship a game that is prone to crash in production. As you surely know, we did not monetize STI and were still at early stages of our individual careers. Well, we still are, to be honest. And we decided to focus on those careers for a while - hoping that the winning idea on how to solve our issues with the game would miraculously come to us. It was a pretty dark and unhappy spot - we wanted to fix something we couldn’t fix. Our cherished community was understandably unhappy with not receiving any updates or communication. We did not dare to communicate that we are simply stuck - so silence simply went o...
Ghost of Dragon
Ghost of Dragon
1337 days ago · metainteraction

Minor update for November 9th

1. Added: Quick reset of the resident board, quick clearing of the tavern, sorting of special effects of equipment, sorting of special effects of talent books, batch decomposition of equipment by quality, search by names of spiritual items, sorting of heroes, sorting of new adventurers by type: Elemental, Combat Strength, Defense Level, Health, etc. 2. The probability of the tavern heroes appearing will be more even; 3. Improved the basic attributes of non-extraordinary heroes; 4. Adjusted the overall difficulty curve of the monsters in Chapter 1 and Chapter 2; 5. During the first playthrough, every 25th floor, there will be a random Superior hero visiting; 6. Fixed known bugs;
World of Talesworth: Idle MMO Simulator
World of Talesworth: Idle MMO Simulator
1352 days ago · Jinxology

V2.71 Patch Notes

V2.71 Patch Notes After four years of development, several whiteboards of complex algorithms, and over 15 lines of bleeding edge programming, I have accomplished a technical achievement that went far beyond the expectations of gaming in 2022. Today, I bring you… character name changing! Please remember me when voting opens for the Game Developer Awards. Several upgrades have been added for gouging noobs in the Auction House Updated tweening engine to fix a late-game auto-transfer bug Auto-transfer now accounts for RP transfer delay purchases
Idle Skilling
Idle Skilling
1355 days ago · LavaFlame2

v5 Afterlife OUT NOW!

Summon minions and evolve them into 73 types https://i.imgur.com/gJKgOrL.png Build up a massive team of up to 180 minions, with dozens of combos and strategies! Fight Bosses and buy Vending Machine Items https://i.imgur.com/6Kb0itU.png New Endgame: Enter the LORDS LAIR and light the 4 torches https://i.imgur.com/q0ueYcU.png Thank you everyone for playing my game, I'm so happy to finally bring you this update after almost 3 years -- I actually thought of this concept of ruling over an army of minions and hopping from realm to realm building up your army way back in 2020, so I'm really excited to see what you all think of it! Lots of love, kisses, hugs, uhhh smooches and a tinge of weird old-person perfume since I'm ending this post like a boomer, Lavaflame2 ːreheartː
Cozy Time
Cozy Time
1355 days ago · NekoGame

Bug Fixed

Fixed the issue where focus time records were calculated incorrectly at midnight span. Fixed the issue where the Import Music achievement could not be unlocked when importing music.
Super Life: Franchise Lord
Super Life: Franchise Lord
1357 days ago · klickink

Adult Happy Meal Update

Highlighted Features 1. Added Adult Happy Meal event 2. Added Assistant Manager Perk - lesser GM perk New LTMI's 1. Slimmy Sams - All-American Beefy 2. Burger Lord - Ghost Pepper Burger Lord 3. Burger Lord - Black Burger Lord Balance Changes 1. Reduced cost of quality-of-life perks 2. Increased trash to burn at 2k energy 3. Increased odds of getting Karen Bosses 4. Buffed Twisted Root soul perk 5. Increased odds of getting positive events 6. You now can get a free AmaZone box every 6 hours 7. AmaZone Gold now gives you a box every 30 minutes General Changes 1. Added check marks to queue item boxes when you have fulfilled an item 2. Added text to premium lots info button
Swarm Simulator: Evolution
Swarm Simulator: Evolution
1360 days ago · Scary Bee

v1.7.16 - Leaderboards working again!

So ... the old leaderboard system finally shut down, there was plenty of warning, I was just slow getting around to switching it to a different 3rd party solution. As a part of the update I've also had to update/fix a bunch of other behind-the-scenes systems as some of them were now seriously out of date, I took the chance to fix some minor bugs as well. Many thanks everyone for playing the game, 2 MILLION players and counting!
SPACE / MECH / PILOT
SPACE / MECH / PILOT
1370 days ago · 龍 Chi Xu

NIGHT @ SKY HOUR 3 ANNOUNCEMENTS (vivid/stasis and RE: DECEIVED VOICE!)

{STEAM_CLAN_IMAGE}/38769404/2f3cdd22a086f6f71b02de7ffb674965e3dc4929.png Hey Pilots! Happy 2nd year anniversary for the soft-launch of SPACE / MECH / PILOT! We've mentioned how the next NIGHT @ SKY HOUR, our annual anniversary event would be a bit different this time around...and well, take a look for yourself! First off, we're co-publishing the Steam release of vivid/stasis, the freeware rhythm-mystery game from Hajimeli, releasing with its first episode in Q1 2023! You can wishlist it here: https://store.steampowered.com/app/2093940 In addition, the next mainline PROJECT NATURA game (the third game after A NIGHTMARE'S TRIP and SPACE / MECH / PILOT), RE: DECEIVED VOICE, releases Summer 2023 on Steam and Itch.io! For those wanting answers about the universe-line, the truth will change everything. We have a full post about our announcements here if you'd like to read up (also contains a short blurb about where we're at with current projects, including S/M/P updates): Thank you for another year of incredible support, pilots! Your support has allowed us to extend a hand with releases like vivid/stasis, as well as go above and beyond with our next game, and we're excited to show you more in 2023! - SKY HOUR WORKS
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