Game Updates

Patch notes and dev posts · 6,583 Steam updates
Hamster Talk
Hamster Talk
14 days ago · hwani

0.1.2 Bug Fix Patch

Hello, this is the Hamster Talk Team.Bug FixesFixed an issue where players could not progress through the Plaza tutorial.Fixed a bug where players were unable to directly feed the hamsters at the Popo Farm.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
14 days ago · rimmindgame

Powerful Tier 3 Celestial Wrath Weapon Arrives

AdditionsIce Queen This weapon has a 15% chance to summon falling ice spires when hitting enemies. The ice spires deal damage equal to Ice Queen's base power and freeze targets.Each elite enemy frozen grants a 1.04 power multiplier to Ice Queen. This effect can stack up to 2048 times, and all stacks will reset when the vehicle returns to base.AdjustmentsMARV Cosmos Machine GunFire rate increased by 100%.MARV Stellaron LaserFire rate increased by 100%.
MMO98
MMO98
14 days ago · OpTic Applejack

MMO98 - Service Pack 2

Hey everyone! We've been following along your discussions and feedback from the past month, and have just released a new version (v2026.06.12.1) with our Service Pack 2 update. This features both new gameplay features as well as some tweaks of existing ones based on your feedback. Chat ModerationWhilst you liked the IRC, it sometimes felt like a missed opportunity. We've now added the ability to find scammers, spammers and cheaters, and ban them should the need arise. Correctly banning will have a positive impact on your game's overall hype. This mechanic only unlocks after you've gained a large enough following, although you can still find more player details earlier in the game. Ending Rework A major piece of feedback we got was annoyance about the need to do 2 separate playthroughs to 100% the game's achievements. We've now updated the ending triggers, where you can achieve both states by simply continuing to play in your existing save.In previous versions, you got contacted by GlobalConnect at 150,000 players and 3,500,000 lifetime revenue. Now, regardless of your initial choice, you will have a 2nd run-in with GlobalConnect at a higher milestone (not spoiling the exact value, but it shouldn't take too much time). This will allow you to reach both ending achievements. If you already have a save where you reached the ending, you can simply continue playing on this to get the alternate ending option, this old save transfers without issue to Service Pack 2. SolitaireWe understand Bombduster may not be for everyone, so we've diversified a bit by also adding Solitaire. And don't worry, we didn't add any achievement requirements to Solitaire, so it's a completely optional side-mechanic.BugfixesApart from this, we've also solved some other bugs, such as incorrect visual indicators in the upgrade tree, localization bugs, not updating the amount of data you'll get from a sequel until you reload the page and more.Should you still run into any further bugs or feedback, as ...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
14 days ago · Aran

Wanjie v3.8 Update Announcement

Ladies and gentlemen, friendly: The main update this time is the Wanjie main mode, which mainly optimizes the purchasing experience of the Treasure Pavilion (black market), adds equipment sublimation function, enhances element genres, optimizes UI, and fixes bugs in exotic treasures. The following is the content of this update. 1、 Optimization of Treasure Pavilion 1. Optimize the display of product cards -Fixed the issue where the purchase button exceeded the product box when some product descriptions were too long. -Unified the position of buttons within the product card, resulting in a more organized overall display. 2. Add automatic refresh after one click purchase -The Treasure Pavilion has added an "automatic refresh" switch. -After activation, when using "one click purchase" to buy out the current product, it will automatically consume 1 Treasure Pavilion refresh coupon and refresh new products. -When the refresh coupon is insufficient, it will not affect the purchase, but automatic refresh will not be executed. 3. Optimize purchase success prompt -After a successful one click purchase, there will be no longer a large item list popping up. -Change to a concise prompt in the bottom left corner that says' purchase successful 'to reduce obstruction and interruption. 2、 Explanation on Adjusting the Upper Limit of Divine Skill Levels The upper limit of divine level has been removed, but some divine powers have a numerical upper limit, such as skills like the Killing Immortal Sword Formation that deduct a certain percentage of health. Please pay attention to this type of skill. This time, the upper limit of DOT type skills has been removed and enhanced 1. Directly Beneficial DOT Skills -Burning Soul Fire: Continuous Flame Damage is no longer limited by a 5-fold total damage increase limit, and high DOT damage increase configurations will continue to increase damage per jump. -Poisonous miasma: The damage per second of the Poison Cloud is no longer suppressed by the ...
Player's New World
Player's New World
14 days ago · 空白

Update Notice

Dear Adventurers,We have adjusted dungeon stamina costs, improved the battle experience, updated Special Dungeon Entry Ticket acquisition, and changed the reward rates for several Online Time Reward Chests.Dungeon Stamina Cost AdjustmentThe stamina cost for regular dungeons has been reduced from 7 to 2.This adjustment should make dungeon challenges easier to access and reduce early-game progression pressure.Battle Experience ImprovementA Skip Battle button has been added after a battle victory is confirmed.When the battle result has already been determined as a victory, players can use the Skip Battle button to quickly proceed to the result screen, reducing unnecessary waiting time.Special Dungeon Entry Ticket AdjustmentThe acquisition interval for Special Dungeon Entry Tickets has been changed from 1 ticket every 12 hours to 1 ticket every 4 hours.Online Time Reward Chest Rate AdjustmentsThe reward rates for the 4-hour, 8-hour, and weekly 56-hour Online Time Reward Chests have been adjusted.For the 4-hour chest:The Silver Coin rate has been changed from 91.74% to 68.97%.The rates for Character Chests, Skill Chests, and Common Chests have each been changed from 2.75% to 10.34%.For the 8-hour chest:The Silver Coin rate has been changed from 71.43% to 30.30%.The rates for Character Chests, Skill Chests, and Common Chests have each been changed from 9.32% to 22.73%.The Universal Key rate has been changed from 0.62% to 1.52%.For the weekly 56-hour chest:The Silver Coin reward rate has been changed from 16.61% to 0.00%.The Universal Key rate has been changed from 33.22% to 56.82%.The rates for Character Chests, Skill Chests, and Common Chests have each been changed from 16.61% to 14.20%.The Rare Chest rate has been changed from 0.33% to 0.57%.Thank you for your feedback and support. We will continue to improve the game’s pacing, reward acquisition, and battle experience based on player feedback.
Farmer Against Potatoes Idle
Farmer Against Potatoes Idle
14 days ago · Oninou

Multiplayer Season 5 Just Started! Massive Rework It's Now Co-op!!!

MP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades Change • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy Fixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean. Misc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉 PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work ...
Bit Heroes Quest
Bit Heroes Quest
14 days ago · Adrian

⚙️ Update 2026-06-11 ⚙️

Patch Notes:Our Season of Critters is here for one more week!Bring Wildlife Photos to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until June 25thThe Turkey Invasion event is here until June 18th!After the Turkey Invasion ends, get ready for an Idol Expedition event until June 25thChange Logs:Four new Mythic Pets - Minignis, Altumbis, Cinyx, and GorbonbonFour new Mythic Accessories - Abyss Tablet, EMW Shield, Volstar Wings, ExtorcusFour new Mythic Mounts - Mewshi, Yorm, Comically Misplaced Vehicle, Nousic
Myth Requiem
Myth Requiem
14 days ago · MythosAnvil

Myth Requiem: Launch Status & What’s to Come!

Hi everyone!We want to share a last-minute update with you regarding the launch of Myth Requiem.The game is now officially complete, and we are absolutely dying for you to finally play it! Right now, we are in the final review process with Steam. We submitted it last week, but we had to fix a minor technical detail; which has already been sorted out. As soon as we get the green light, we will publish the game immediately.In this first part, we will dive headfirst into Ancient Egypt. You'll be able to travel across its lands, discover cities, catalog creatures, collect relics, and explore new territories. On top of that, the game comes packed with quests to complete, many more narrated myths, and cinematics that dive deeper into the story.We want to thank you from the bottom of our hearts for your patience. We are incredibly happy and proud of the final result. Of course, this doesn't end here: we will keep working to add more mythologies, creatures, and new mechanics in the future.Here are a few in-game screenshots for you. I can't wait for you to try it out!
Horripilant
Horripilant
14 days ago · traz

Version 1.4

Version 1.4 is now LIVEHey y'all! Been a bit since the last update so I thought I'd let you guys in on what we've been working on. I've been pushing back this update for a bit now since it's pretty small all things considered, and I really wanted to include the new Godot 4.7 feature where I could ignore controller inputs when tabbed out. And while 4.7 is getting here soon, we've also got interesting Steam Sale events coming up and so I wanted to patch some stuff for newcomers to get the best experience coming the game. Worry not though, controller inputs being ignored is coming as soon as Godot 4.7 releases.We're working on something VERY neat for the community, update 1.5 which will have some very very cool things! That's probably going to be the last content addition to the game as it's pretty content complete. But definitely look out for it.We've also been working on console and mobile ports, keep an eye out for those. Join our discord and social channels to stay in touch.Merch is getting worked on as well, we'll announce it here and in our different social channels soonTM.✨ What’s new?The base supporter pack now features the Knight from Sol Cesto! Thanks to Géraud & Chariospirale for taking the time to work on this collab!We’ve also bundled up! Grab it here: ⚙️ ChangesRebirthEagle EyesBase cost: 10H → 2HControllerWhen using a gamepad, text that talks about “clicking” now use “pressing” instead.“Give Up” button in combat is now disabled if out of focus to prevent accidental deaths while using a controller while tabbed out.GeneralThe merchant in a precarious situation now shows the minimum amount of hemaliths required to be traded.The game now warns players who haven’t saved in more than 10 minutes.Updated project to Godot 4.6.3🐛 Bug FixesFixed being able to get infinite boons by looping floors.Fixed the boons auto-selection not correctly focusing non-healing boons as was intended in last update.Changed how scientific notation is formatted to correctly scientifica...
Professor Simulator
Professor Simulator
14 days ago · Mai

Update Notice v1.1.11

v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
14 days ago · Aarimous

Our Next Games + A New Game Mode - Patch 1.7.0

Our Next Games + New Mode for Black HoleHey there, we hope you've had a nice start to your June! Cory and I are doing well and have been hard at work on our next games. As always a huge thank you for the continued support and feedback about our new modes! While we are busy cooking our next game we still have a few plans for new modes although no promises on when the next modes will come. Our New Studio:Cory (Thornity) and I (Aarimous) had such a great time co-creating A Game About Feeding A Black Hole that we decided to create our own studio Aarimout and Thornity. We are going to continue making games together and have expanded our efforts to partner with fellow indie developers to co-create their games. We think of it like a blender between developing and publishing their games. Our Next Games:Orb BreakerOur next game entirely developed by Cory (Thornity) and myself (Aarimous). Wishlist: Demo:Mining and DwarvesCo-developed with Sockhouse Studios the dev behind Click and Conquer. Wishlist: Demo: Just Keep FishingCo-developed with Set Sail Games the dev behind Bridges and Docks and better known on YouTube as Thomas Stewart.Wishlist: Demo: New Orb Breaker Mode:To celebrate our new game Orb Breaker we added in a silly new game mode called Orb Breaker. You'll break asteroids and spawn tons of orbs that will bounce around breaking asteroids for you. The mode takes about 10-15 min and you'll spawn so many orbs that you'll start to lag and I am ok with that because I love seeing all the chaos!Patch 1.7 Notes:Added a new game mode “Orb Breaker”A silly mode to celebrate our new game Orb Breaker.Added a new mechanic called OrbsAdded 7 new upgrades and iconsAdded in a setting for Scientific Notation (you're welcome esotericist)Removed the pop in animation from upgrade screen since it felt odd once you got to end of the tree
Idle Iktah
Idle Iktah
14 days ago · ben

Version 42 is now live!

Changes: - Golden Sunstone Status max away time is now 7 days - Fixed: main item can’t fit in inventory, action stops - Secondary items, action does not stop - Combat does not stop for inventory constraints - Fix disappearing fire logs + double progress bug - Fix unfinished Macuahuitl missing from archives - Fix “where to find” info for some Tracking items - Spices now consumed when action completes - Fix issue with save names between platforms - Long-press drink button to “take x” potions - Fix inventory notes auto closing keyboard - Fix Box of Memory aligning items to top - Shorten Community event durations - Fix bug w/ fighting The Sun at night - Fix Grunion switch for wide layouts - Mining gems now drop an ore first - Potions can now stack durations - Add hunting to work orders - Add tooltips for PC - Performance fixes - Translation fixes - Add some items not available pre-legacy - Governor Emily: -1 Cooked Tuna, +1 Gold Dagger - Kopiaklahs: -10 Cooked Coho, +1 Obsidian; -1 Gold Body, +1 Gold Sword - Glade King: +1 Forest Force Enchant (still kinda on the fence about this one, but we'll try it)
Restoration: Chronicles of Survival

V1.1.4: Quality of Life & Fixes

🐛 FixesAchievements now unlock correctly (including on Steam). Raid achievements weren't tracking combat raids at all — they do now, and any you'd already earned will unlock the moment you load your save.Mana no longer starves your casters — you start every raid with full mana, and mana steadily regenerates during the fight for all classes.Warrior in-combat HP regen is now meaningful instead of a rounding error.Endless Depth in Elite now progresses on its own ladder — clearing elite depths unlocks the next rung properly.Victory loot list scrolls, so a big haul can never push the Continue button off-screen. ⚔️ Combat & RaidsYour last Trials loadout is remembered per raid — mods and depth are pre-filled, so you can re-run instantly.Elite is now available on random-encounter raids (Dungeon Depths and friends), with tougher foes and better loot. 🎒 Quality of lifePotion clutter, sorted — selecting a potion now shows a Delete (this stack) and a Delete All (every potion) button. No more clicking one at a time.Class Oath prestige node now grants +20% class ability power (on top of keeping your class) — no longer a dead pick.Scroll position is remembered — the raid list and the Endless leaderboards no longer snap back to the top when you come back or pick a dungeon.
Incremental Dungeon
Incremental Dungeon
14 days ago · NauPhy

V1.24

I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! Fixed a bug where buying a shop item could cause shop errors on reload. Fixed a bug where the attribute tab didn't initialise properly on load. Fixed a bug where the barbarian had +33% attack speed and the whirlwind had +19% attack speed, instead of +25% and +16% respectively. Fixed a bug where the barbarian and whirlwind's bonuses to attack speed were not reflected on the player panel. Attempted to fix a bug where in some cases the barbarian's attack speed bonus would not be applied. Added a currency tooltip to the currency display on the top ribbon, updated existing currency description. Added a hotkey to the Item Filter (F3).
ENDLESS SIGNAL
ENDLESS SIGNAL
15 days ago · gamusharanogamu

Mini Update #2

■ Bug Fixes • Fixed an issue where the Settings menu could not be opened correctly in Roguelite Mode.■ New Language Support • Added Chinese (Simplified) support. • Added Chinese (Traditional) support. • Added Korean support.
Plink by Pokerist
Plink by Pokerist
15 days ago · ichkg

𝐓𝐇𝐄 𝐃𝐔𝐁𝐀𝐈 𝐄𝐕𝐄𝐍𝐓 𝐒𝐓𝐀𝐑𝐓𝐒 𝐓𝐎𝐃𝐀𝐘!

Step into the ✨ 𝐃𝐔𝐁𝐀𝐈 event, where every game brings the glamour of the desert skyline and every win shines as bright as the city itself! Collect tokens as you play, climb the rankings, and watch your rewards rise as you unlock new levels.😎 Challenge friends and players everywhere in 🏆 general rankings!Activate the 🎟 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬 for a shot at 𝐌𝐄𝐆𝐀 wins and incredible rewards!
WorldShaper Idle
WorldShaper Idle
15 days ago · Florian van Strien

Update 2: Selection rotation, keyboard shortcuts, a new tile and more!

Thanks for playing WorldShaper Idle! This update contains the following:You can now rotate/mirror a selection you're moving/copyingYou can now select tile types to build with QWER and 123456789 by default. This is remappable too!There's also shortcuts for opening the tile journal (J), selection tools (S) and your worlds (L)There's a new late game Elven tileSome Elven tiles have been slightly balanced. This mostly means buffs for some of the late game tiles. There are some very minor nerfs too, but nothing that should meaningfully break existing buildsThere are some bugfixes, including to the move function with certain Elven tiles
Idle Reincarnator
Idle Reincarnator
15 days ago · RyuseGames

Cradle of the Dark Brood is now revealed

Hello Reincarnators,I’m excited to announce Cradle of the Dark Brood, a new incremental/idle game set in the same universe as Idle Reincarnator.This time, you do not begin as a hero, a ruler, or a wandering soul.You awaken as something ancient, broken, and restrained in the dark. Your only means of acting on the world is through a fragile brood of insectile creatures that answer your intent. They are weak at first, but they can breed. Their offspring inherit strength, adapt, mutate, and eventually become tools of conquest.In Cradle of the Dark Brood, you will:Breed generations of creatures and shape their lineage over timePromote stronger offspring into royal breeders, soldiers, scouts, scavengers, chroniclers, and other rolesExplore and conquer zones such as caves, wastelands, meadows, shores, and darker regions beyond while also finding familiar areas.Build up your abode with structures, blueprints, research, and resourcesUnlock mutations, species paths, consecrations, divine skills, and automationGather fragments of yourself and decide how far the brood should push before the next cycle beginsThe game leans into a darker side of the same universe: reincarnation, essence, sacrifice, fragments of power, and the slow growth of something that should probably have stayed buried.If you enjoyed the progression and long-term growth of Idle Reincarnator, I think you’ll find something familiar here, but with a very different shape. Instead of reincarnating a single being, you are guiding an entire brood across generations, using breeding, conquest, research, and sacrifice to claw your way toward completion.You can check out and wishlist Cradle of the Dark Brood here:Thank you for playing Idle Reincarnator, and thank you for following the strange little universe these games are growing into!
BitCraft Online
BitCraft Online
15 days ago · CL-Lutra

Patch Notes - Temporary Regions & World Events

Added:Added a new Equipment Slot, the TrinketTrinkets are found solely in Uncharted Islands temporary region for now. In the future, more of these will be added to the core game’s contentTrinkets are not crafted by players and are found primarily from doing the Hexite Sealed Chest world eventTrinkets provide more specialized stat bonuses, similar to jewelry.Svim sells trinket upgrades in exchange for the new regional currency as well as the base version of 4 trinkets.Added 3 new player statsBoat SpeedCart SpeedMount speedNew Uncharted Islands Temporary Regions4 New regions at positions R3, R11, R15, R23 which will last from June 11th until Aug 20th (After which, all players will be moved out to the nearest region and everything inside will be cleared). Any items or progress obtained in the regions can be taken back to the other regions and will not be removed. This will function similarly to past seasonal events.In these regions you can find 4 new biomes with a mixture of existing and new resources:Uncharted Ocean - Behaves like Ocean for existing bonuses (e.g. boat speeds)Deserted BeachTropical CanopyVolcanic Crag - Doesn’t allow buildingA new Regional Currency, the Uncharted Doubloon, which can be used to upgrade trinkets found in the region. Svim will trade your trinket and some amount of Doubloons for an upgraded version of it. Additionally, can be used to purchase Traveler’s Fruit from Rumbagh.Can be found while doing various profession activities or by trading materials from the profession activities to one of the travelersCan be found by doing the Hexite Sealed Chest world eventAdded 10 Upgradeable Trinkets with various stat bonuses. They are upgraded using the new region “currency”, Uncharted DoubloonsPirate's Knife: StrengthSwashbuckler's Lucky Charm: Cooldown multiplier and evasionEvergrowing Tablet: Scholar, Forestry and Carpentry Crit MultiplierPerfected Obsidian: Masonry, Mining and Smithing Crit MultiplierAncient Survival Kit: Leatherworking, Fishing a...
Professor Simulator
Professor Simulator
15 days ago · Mai

Update Notice v1.1.10

v1.1.10 Update Notes Added a feature to upload custom papers to the public paper pool. After completing a project, there is now a chance to publish papers created by other players. If you choose to upload your own paper, other players may also publish it in their games. Added the Research Achievement Exhibition Room, where completed research projects can be stored. Signal Towers and Graduation Gates are excluded. Reduced the waiting time for graduation ceremonies. Work time will now proceed immediately. Fixed an issue where characters could walk sideways. Optimized the achievement condition for “Pull!”. It is now unlocked when a graduate's evaluation of you is below 3. To provide a more stable game experience, we have made a temporary adjustment to the speed options. The original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can effectively become 8x during work periods, which may consume too much performance on some computers and can more easily trigger unexpected issues such as animation errors or freezes. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment should make acceleration smoother and more stable while still keeping the convenience of faster play. Thank you for your understanding and support! Fixed an issue where scene speed could become abnormal after recruitment interviews. Optimized the UI presentation when placing and moving facilities. Thank you for your support and feedback. We will continue improving the game experience.
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