Hey everyone,It’s been a little while since the last demo update! Since our game is all about infinity, we’ve recently been focusing a lot on the full experience. The demo only covers the first 30 minutes or so of the game, but we hope the full release will keep you playing for a loooooong time. After all, the game is about infinity, so technically… you could play forever. 😁So today, we’re back with another big update for the Incremental Infinity Demo! As we’re getting closer to the final release, this may be the last demo update… or maybe not. Either way, we’re getting closer and closer to the full game's final version. :)Here are the main changes in this version:Added a new weapon: Chain LightningStarting upgrades are now randomized, so each run begins with different upgrade optionsThe laser can now be fired manually by clicking the laser gaugeYou can now store up to 2 laser chargesChanged diamond colors to yellow to better match the skill tree visualsAdded Empty Nodes: free nodes that do nothing, allowing faster progression through the skill treeBounce now doubles damage after each bounceShield upgrades now provide much higher damage bonusesAdded 3 new unlockable upgrades:Critical Multi-Shot: Enables critical strikes for multi-shotsCritical Turret: Enables critical strikes for turretsPoison Turret: Enable poison for turretsMulti-Shot now evolves into Super Multi-Shot after spawning the 11th projectileMissiles now evolve into Super Missiles instead of spawning a 6th missile, and have better precisionPoison now reduces enemy speed by 1% per upgrade, but its duration has been reduced from 10 seconds to 3 secondsReworked upgrade descriptions to make them clearer and more informativeReworked several animations, including player shooting and enemy hit effectsAs always, we’d love to hear your feedback on this new version, especially now that the full release is getting closer. It is currently planned for July, so there’s still time to make Incremental Infinity even bett...
Hello necromancers! ✨💀 Our first patch is now available! Thank you so much to everyone who has been submitting bug reports and feedback on our Discord and on the forums - we're reading and tracking it all, and many of the issues will be solved with this first patch! We are also working on a follow-up, so stay tuned for more information on that patch soon.Patch Notes (May 19th, 2026)✨ = Community reported or requested!New plant: Gallows FingerAdded a new cutscene to the epilogueAdded additional character spritesDeadhead now counts the bloom on the target plant towards its EmpowermentCircle of Living Mirrors now lasts for 30 minutes instead of 5Improved the offering of trades at Echo’s stall in the marketThe Mini Greenhearth bee house is now permanently unlocked once it has been earnedCertain animations can now batch ✨Charms can be stacked on a plantOld Growth plants no longer gain APImproved logic around spell limits ✨Replaced a few dead plant iconsInput glyphs now appear when using gamepad controlsAdded a toggle button binding to swap between empowered and normal spells in the Grimoire when using gamepad controlsSide screen arrows now appear when zoomed into a plant to cycle through the sectionBook ingredient tooltips show current amountsAdded a Rhizome section to the codexAdded more info to each plant section of the codexClicking on items in the activity panel now opens various books to the relevant pageImproved gamepad support across all menusAdd an option to blur the city background ✨Added a save disk icon to certain menu optionsChanged the text on certain booster packsImproved gamepad support through the tutorialAdded a sprite to show whether the game is simulating or not to the HUDImproved the gamepad navigation flow of the gardenVarious other small improvements to the UI ✨The game will now restart your save if it loads with a corrupted save file instead of erroring out ✨Fixed a typo in the Desiccating Potion descriptionFixed an error in the Infectious Friendsh...
Dear inhabitants of the caves, here's Anselm, creator of The Longing. As some of you might already know, The Longing took me over 4 years to make. After it was finished, I was sure that the next project would turn out much smoother... in a way I was right, but also very wrong. Long story short, Lucky Tower Ultimate has just been released, after spending over 5 years in production, from which 1.5 years were spent in Early Access. It's quite different from "The Longing" and doesn't share many similarities at first sight, except the art style and parts of the setting. That is by choice, since A) I wanted to do something entirely different after this long time and B) it was made by a "real" team and not primarily just myself. It's a roguelite/adventure that comes from a place of fascination for medieval-themed dungeon-crawlers, "Ghouls ’n Ghosts", "Kid Paddle" comics, and Tomi Ungerer books.Of course, I couldn't resist and put a cave into the game too; it even comes with a fitting soundtrack by Lord Redstone (composer for The Longing). If the game sounds like your cup of tea, you can check out the Steam page here: As I have been working mostly on Lucky Tower these past years, not much has happened in The Longing cosmos. But I plan to start working on a new idle-adventure game. It's too early to share any relevant information regarding this undertaking though, this is just so you know I have not forgotten the cavernous realms, and it's worth waiting for the next years/decades/centuries... All the best, Anselm
Bug Fixes Fixed Golden Bloobberries not being assigned to drop from the villager and bloobberry bush. Removed the scroll from magic teleports/ auto. Fixed Smithing level up staying on screen. Fixed Infusion potion not working for Imbued Radiance Slate. Fixed event boss chatter text appearing below world objects. Made item vacuum pickup faster from a distance. Fixed Dunescale range armour using the incorrect stats. Corrected Dexterity Potion tooltips to all say Run Speed not move speed. Corrected Prestige Information to correctly say Instant not double chance for all gathering skills and thieving. I AM APPLE, Apples will now have a hp value, please bank any apples with no hp value get a new apple with a hp value and it will correct itself ( sorry about this seems I AM APPLE keeps trolling).
Hello everyone,Tas de Neige and I are very happy to announce the release of RATALORICA, the first adventure of Grats, your new Desktop Companion !The game was made in 2 months from concept to release. It started as a concept by Tas de Neige for her internship at Cold Coffee Studio and turned into a complete game with 100+ hours of gameplay. All arts are made by the awesome Penusbmic. Voice Acting on trailer Shakira Dunn. Big thank you to the 20+ people who helped during all the development by providing feedback and playtesting the game on Discord.The game is currently -30% for few days and in bundle with few other games (including Cult Nation, Do Not Feed the Virus and soon Peckers) and all Cold Coffee Studio are on sale (for the studio anniversary - 6 year of indie dev). Don't hesitate to follow us:Studio (-40 to -75%): https://store.steampowered.com/publisher/Cold_Coffee_StudioBundles: https://store.steampowered.com/bundlelist/4592560/Ratalorica
5月19日 2.1.5版本更新1.加强十六夜。2.修复最终减伤计算公式。3.修复寿元耗尽坐化掉落境界后的修炼属性重置问题。4.加强诛仙剑最终增伤的比例。5.调低道侣好感度加成的等级需求。
F.A.R.M.S.: Chill Factory launches on May 22Void Harvesting, new machines, and major improvements since the demoHello everyone,F.A.R.M.S.: Chill Factory is scheduled to launch on May 22 at around 11:00 UTC / 20:00 JST.First, we would like to apologize for the sudden release date announcement so close to launch. We continued making improvements and adjustments based on the demo version until the final stage of development, and the announcement ended up coming much later than planned.Since the previous demo, the game has changed quite a lot. Here are some of the major updates coming with the full release.What’s new since the demoVoid HarvestingVoid Harvesting is one of the biggest new additions in the full release.It is a simple tower-defense-style production feature where you build facilities to harvest resources from the Void. However, it does not include harsh penalties such as factory destruction or production sabotage.Instead, Void Harvesting is designed as a relaxed production challenge. You place structures such as Void Beacons and Void Turrets, process the rewards you obtain, and gradually expand your factory with new resource flows.It adds a new layer to factory building while keeping the calm, low-pressure feel of F.A.R.M.S.: Chill Factory.Refreshed backgroundThe default background has been changed to a simple black style.This makes machines, items, and production lines much easier to see while building and managing your factory.If you preferred the previous biome-style background, you can still enable it from the settings.Improved controls and usabilityWe have also improved the overall controls and building experience.One of the biggest usability additions is the new machine selection window, which makes it easier to choose machines and place them while building your factory.New machinesSeveral new machines have been added for the full release, including:Boxing MachineUnboxing MachineHigh-Speed Transport machinesVoid BeaconVoid TurretThese additions give yo...
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Thanks so much for playing and wishlisting our game :))We're super happy about your feedback and suggestions, and it's amazing to see so many of you enjoying the demo.We're working on new systems and stuff for the full game and giving our best to make it as fun as possible. We'll announce the official release date soon, for now, it's planned for July.Demo Update:Added cursor settings, you can now change the size, color, and speed of the cursorПривет, the game is now available in Russian as wellFixed some bugsReach out:We'd love to your feedback & thoughts, share it wherever you like for example in our Discord: https://discord.com/invite/dvyaB28EjN
- Bug fixes
致各位探求者大人:我们计划于2026年5月20日12:00对全服进行停服更新维护,预计将在5月20日16:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年5月20日12:00~16:00(预计) 【维护补偿】绚晶石*800 【更新内容】▼【限定许愿】「丰壤的守护者·德墨忒尔」限时概率提升! 5月20日 维护后 - 6月10日 12:00,「丰壤的守护者·德墨忒尔」限时UP许愿池即将上线。全新地属性FSSR稀有度角色「丰壤的守护者·德墨忒尔」可在本许愿池邂逅获得,且邂逅概率限时提升!「丰壤的守护者·德墨忒尔」持有专属灵器! 许愿池开放期间,探求者大人每日登录即可领取限时许愿券·德墨忒尔,可用于在该许愿池内免费进行1次十连许愿!最多可领取70连,还请不要错过!※地属性&水属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-德墨忒尔即将开启 5月20日 维护后 - 6月10日 12:00,提升新角色「丰壤的守护者·德墨忒尔」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼【限定许愿】「砾岩·月之邀约」、「山河万年」艾忒努丝、奇策的机关·明限时概率提升 5月20日 维护后 - 6月10日 12:00,新回响&虚数体UP许愿池限时开放,全新地属性灵宿蚀痕系列回响「砾岩·月之邀约」、全新地属性始源贤龙系列虚数体「山河万年」艾忒努丝、全新地属性蓬莱机偶系列虚数体奇策的机关·明加入许愿池,且在本许愿池内的凝聚概率大幅提升!在本许愿池内累计许愿次数达到80次时,可领取UP回响「砾岩·月之邀约」×1! ▼集点活动-幸运夏日⑨重奏即将开启 ◇活动时间◇5月20日 维护后 - 6月17日 12:00 ◇活动说明◇探求者大人参与活动获得「夏季好运值」,夏季好运值积累至一定值时,探求者大人可获得1次发放全服奖励「幸运好礼」的权利,分享这份好运!幸运好礼内将包含各种随机道具奖励,领取后即可将奖励收入囊中,并获得随机数量的「扭蛋球」。集齐全部9种「扭蛋球」,即可获取一次随机奖励!该奖励可无限次重复获取,请多多积攒各种「扭蛋球」吧!活动期间将有专属任务同步开放!参与以上活动或完成专属日常&成就任务,可领取活动兑换货币。使用活动兑换货币,可在活动商店内兑换价值12星花币的全新虚数体雅努斯\-夏日、全新动态主界面及其他超值道具。还请感兴趣的探求者大人们不要错过~※更多活动详情可查看活动内详情面板。 ▼限时剧情活动「炽吻夏日」即将开启 活动开放时间:5月20日 维护后 - 6月10日 12:00活动兑换时间:5月20日 维护后 - 6月17日 12:00 剧情活动「炽吻夏日」限时开启!挑战关卡,收集兑换奖券与征服漆印,兑换各种道具奖励吧~通关活动与难度更高的挑战关卡,还可获得名为「邮票」的全新纪念道具! ▼地属性灵宿蚀契试炼战即将开启◇活动时间◇5月20日 维护后常驻 ◇开放条件◇LR等级达到11级 ◇活动说明◇击败境界灵使·白虎,获取为神狱之主角色突破的机缘! 通关关卡可获取地属性全新素材,对神狱之主·白虎进一步突破,提升属性值并强化技能效果!完成突破并将等级提升至80级后,还可解锁全新的立绘!通关关卡还可获得六属性「宿命连结」刷新道具,用于为角色赋予新的连结加成。 ▼【签到活动】丰夏浪花 5月20日 维护后 - 6月17日 12:00,探求者大人累计签到达到指定天数,即可在【丰夏浪花】活动面板领取4.5周年纪念角色许愿券、4.5周年纪念回响许愿券、绚晶石等超值好礼! ▼【限定任务】猛虎游山 5月20日 维护后 - 6月17日 12:00,探求者大人完成指定任务,即可在【猛虎游山】活动面板领取4.5周年纪念角色许愿券、4.5周年纪念回响许愿券、绚晶石以及大量超值道具奖励!「4.5周年纪念角色许愿券」可用于在限时开放的“4.5周年纪念角色许愿池”(2026/5/20至6/17期间开放)内免费进行1次十连许愿。「4.5周年纪念回响许愿券」可用于在限时开放的“4.5周年纪念回响许愿池”(2026/5/20至6/17期间开放)内免费进行1次十连许愿。 ▼【限定任务】激流勇进5月20日 维护后 - 6月17日 12:00,探求者大人完成指定任务,即可在【激流勇进】活动面板自选领取神授恩典·起源系列虚数体×1或聂墨尼克结晶×1! ▼夏季特惠活动许愿池5月20日 维护后 - 6月17日 12:00,可邂逅2024年5月15日前登场的所有SSR/LSSR/FSSR角色的特别许愿池即将开放!累积许愿次数达到120次,可领取能够邂逅本许愿池内所有可邂逅角色之一的角色自选箱1个。※参与每日登录活动,最大可免费领...
Black Market now features a new item, 【Shark's Tooth Oath】, appearing after certain conditions are met.Fixed an issue where players with fewer lottery tickets couldn't successfully purchase items using Dragon Orbs.Optimized the Black Market UI's adaptive layout.Increased the base match reward for the 【Turtle】symbol on the Pearl Platform: 1,000 tickets → 2,000 tickets.【Sea Sacrifice】 stat adjustment: When spirit-infused pearls are knocked off the table, the conversion rate has been adjusted from 120/240/400 tickets to 80/120/160 tickets.Fixed font inconsistency in Old Turtle's dialogue text under Traditional Chinese.Added multi-language localization for 【Sea Sacrifice】.
🛠️ Day 1 Hotfix + What's Being Worked OnHello, this is the developer.Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.✅ Day 1 hotfix (confirmed)These are fixed and going out in a Day 1 hotfix:- Relic drop rate — base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.- Skill tooltip text — merged-skill descriptions were showing internal code instead of clean text. Fixed.- Off-screen monster crates — crates spawning outside the map bounds. Fixed.🔧 Being worked on (next patch)Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch — I'd rather fix them properly than rush them out broken:- Hidden Awakening fusions not re-triggering on later runs- Starting Awakening bonus not applying- The last skill node being free in some cases- Weapon Armory not unlocking in certain situations- Enlightenment tree penalties being too harsh📋 Under review (roadmap)Bigger feedback I've heard and am taking seriously. This isn't a quick patch — it needs proper design work — but it's firmly on my list:- Late-game scaling — XP and upgrade costs past level 70- Weapon variety — giving each weapon more of its own identity, so builds don't all converge- Quality-of-life options for skill allocation💬 Thank youFor a solo title, this much detailed feedback on launch day is genuinely the best thing that could happen. Keep it coming in the Discussions — I'm reading everything, and it's directly shaping what gets patched.The hotfix goes live within the first day. See you in the Raid.— STAGE Games
1.修复攻略->立即前往的功能2.修复自动释放技能的BUG
Hello everyone, the test branch has now been updated with brand new content — Seasonal Mode. Please head to the test branch to try it out:Steps: Right-click the game in your library → Properties → Betas → select the "publictest" branch → update the game and start playing.Season 1 Combat Mechanic Adjustments: Fire, Ice, and Lightning Elemental Status SystemNew character-exclusive elemental items addedAdjustments to existing elemental itemsSeasonal Points SystemSeasonal Leaderboard SystemPlease note: Scores and leaderboards from the test phase will be reset when the official update is released.
The Yibao system has been launched: drops, attributes, and player transactions are open Hello everyone, this update has added a brand new "exotic treasure" system and opened up the functions of exotic treasure drop, attribute cultivation display, and online trading. 1、 New: Strange Treasure Drop The mechanism of dropping exotic treasures has been added to Endless Battle: -Endless Boss Battle has a chance to drop exotic treasures -Dropping will gradually increase opportunities as the challenge level increases -The drop of exotic treasures is settled by the server to avoid duplicate withdrawals and abnormal backtracking -Daily drop settlement frequency and successful drop limit exist to maintain long-term output stability -Support filtering of drop quality of exotic treasures, and automatically filter low-quality exotic treasures that you do not want to keep After the exotic treasure falls, it will enter the player's exotic treasure backpack, which can be used for equipment, locking, dismantling, or listing for trading. 2、 New: Yibao Attribute System Yibao is a new type of equipment that is independent of the original equipment system and does not occupy the existing equipment columns such as weapons and armor. At present, Yibao is divided into 3 slots: -Lingpei: Comprehensive type exotic treasure -Horcruxes: Attack oriented treasure -Dao Yin: Defense oriented treasure The quality of Yibao is divided into: -Fan Pin -Lingpin -Immortal products -Divine product -Chaos products Each exotic treasure possesses: -2 main attributes -Multiple random entries -All attributes take effect in percentage form, which is more suitable for infinite layers and later growth environments The main attributes include basic percentage bonuses such as attack power, defense power, and health. Random entries may include critical strike rate, critical strike damage, attack speed, penetration, evasion, bloodsucking, damage reduction, divine damage, divine cooldown reduction, and additional increa...
5月19日 2.1.3 版本更新1.新增自动附魔系统。2.优化装备强化系统。3.优化反伤计算方式。4.缩减全体护盾值上限为最大生命值。5.增加反伤比例属性的附魔上限6.将卡米拉攻击状态增幅上限层数由10层下调至8层。7.加强猫切及爱丽丝。8.修复法系英雄仍然会受到反伤的bug9.优化部分道侣的特性。
It’s been getting pretty warm lately, hasn't it? (At least in Japan, where Satone lives, daytime temperatures are already making people sweat!) Thank you for your patience! Starting June 1, 2026 (JST), Satone will be debuting her "Seasonal Outfits"!We are planning to add her Spring/Summer Outfits via a free update. We hope you look forward to it!
New ThingsScrum Gun upgrade tree added to the Demo! This new upgrade will further enhance your deletion abilities, by firing abstract packets of efficiency using out-of-the-box thinking.Minor Changes and Tweakstoggle fullscreen with F11add continue button to promotion screenincrease maximum zoom in level for upgrade mapslightly increase target valuesrebalance end of round bonusesincrease max level stores can upgrade equipped items toincrease visibility of intern powersbuffed a bunch of equipmentCybernetics efficiency buff increased from 20% -> 25% per equipment tierHeadphones of Focusing efficiency buff increased from 8% -> 10% per equipment tierSvelte Headset critical multiplier buff increased from 5% -> 10% per equipment tierDapper Monocle critical chance buff increased from 2% -> 5% per equipment tierLustrous Braids global task value buff increased from $1.5 to $2 per equipment tierupdate playtester credits (thanks folks!)
A small quality-of-life update that makes item information more accessible throughout the game. What's New Richer task output tooltips Hovering over a "Gives:" item tag on any skill task card now shows the same full item card you see in your inventory - including sell price, equipment slot, combat stats, buff effects, lore, and more. No more guessing whether that crafted item is worth making. The tooltip also lists up to 3 tasks that use the item as a crafting ingredient, so you can see at a glance what it's good for downstream. Better equipment panel hover Hovering an equipped item in the Equipment or Tool panel now shows the full item card above a "Click to unequip" footer, instead of just the unequip hint. You can now review what you have equipped without going to the inventory. Thanks for the continued feedback - it's what drives these improvements. -- Visseron Games Found a bug or have a suggestion? Steam Discussions - bug reports and general feedback Discord - more closely monitored, faster responses
Hi, Brave Hero! Arya here. This update is all about making your battles run smoother behind the scenes.Attempted Improvement: Endless Defense & Forge Temple Memory Leak Fix: Optimized memory usage in these two battle modes to reduce lag and crash risk during extended play sessions.Improvement: Game Performance: Tweaked some underlying systems so everything runs a bit faster and lighter.Miscellaneous Bug Fixes: Squashed a few pesky bugs that some heroes reported.Every optimization is like sharpening a blade — it just feels better in the hand. If anything comes up, you know where to find me!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
Improved the reward distribution logic for the “Mushroom House”.Improved the keyboard recognition initialization logic.
The demo version of "Post Apocalypse Microbe Lab" has been updated to be easier to play!The free demo version has been updated to Ver. 1.1.1 and is back!The latest version also features improved app stability, so please give it a try!The free demo version includes:* Maximum Reserch level up to 20* Maximum Facility level up to level 10* 5 skin options* Save data cannot be carried over to the full version of the game* There is no results screen at the end of the gameThank you for your understanding.Have fun in the post-apocalyptic world
* Additional balancing to diminish multi-hit effects against the Aeon boss. NOTE: The Aeon boss may have his MAX HP modified to accommodate changed damage output.
Cleaned up Stats & Info slightly post 150Fixed time estimates showing 0 when it should be very longFixed Strata 4 upgradeFixed enemies being under Colossal visuallyFixed synth module queue estimate to account for in progress resources usedFixed splice crew Discipline not updating when Scaling Delay is acquired(Mobile) Added tooltips to resource displays (top of UI)