Game Updates

Patch notes and dev posts · 12,633 Steam updates
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
172 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 1.5

Small stuff once again: - Repositioned VPS to be behind the Lab Reboot Panel Popup - Upon Quantum Leaping, Brain Booster and Lab Assistant levels don't reset. ^ I wasn't sure if that was an intentional game mechanic I wanted, but after some opinions I changed them. Now the math is 10 + your current prestige points in the stats panel (not spendable prestige points). Once again, if there are any issues with this, or about anything in the game, feel free to create discussion posts and I'll check them as frequently as I can! Once again, slightly rough launch, my apologies. Also insane job on the stats grinding, We have someone at over 2 BILLION vials already within the first 32 hours of game release, as well as 4 people who've Quantum Leaped. Insane researching.
Land Drifters
Land Drifters
172 days ago · Land Drifters

Hotkeys added (Build 0.3.40)

Build 0.3.40Well fed buff no longer shows seconds if your time exceeds days"Use" option on inventory items now shows the use action name like eat/open/inspect to make it more obvious and hides time for non-eat actions.Various hotkeys added and can be viewed in Settings Help Page:X/Space: Left click spam for gathering/craftingRight Click Storage: Jump to area1-9: Craftingqwerty: GatheringEsc: World MapC: CombatA: Altar
IdleOn
IdleOn
172 days ago · LavaFlame2

THE FOUNTAIN - New Caves!

• The SENTINEL CAVERNS have been discovered over at The Hole in World 5... with TWO brand new caverns now available!• Note: new caverns mean only 12 lanterns can be used daily. You'll see, use them wisely! • NEW CAVERN: The Fountain!• NEW CAVERN: The Bottomless Trench!• 5 new Schematics to build with Kaipu the Engineer villager!• 1 new bonus to Conjure with Cosmo, the Conjuror villager!• 1 new bonus to Upgrade with Minau, the Measurement villager!• 2 new locations to Study with Bolaia, the Lore villager!• The Bell has a new bonus to give once you unlock Cavern 16! Consider cleaning your bell and ringing it from scratch again!• Season 1 Tournament rewards have arrived! All rewards have NO bonuses; for example, these hats cannot be added to the Hat Rack and thus cannot give +1% hat rack multi each. If there is ever a situation where Tournament Rewards give special bonuses (i.e. bonuses LOCKED behind tournament success) I will fix it... like if I accidentally add Tournament Rewards to the Slab, I will remove them ASAP!• Fixed the Bravery Monument crashing that was affecting many players. Thank you to those affected for your patience!• Fixed a rare issue wherein "Map Bonuses' from Arcane Cultist kills, shown in the top-left of AFK info, wouldn't increase from 0 for some players on some maps.• Fixed an issue where Eclectic Sigils were not giving their full bonusesMAJOR TODAY - April 24th!The Prize: BIG PLAYER MODEL The winner of today's MAJOR & and the player with the MOST PTS in Gold Division will each win their own PERMANENT Big Player character! Good luck! 5000 GEMS winners from LAST Patch Notes are:Cpt Oreoz, KampfKeks2207, Leosz, Kyoukowo, SrLemons, Inframax, Nefla, Meltarn, Hidemochi, Elfman66610 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! Woah look, it's a 8! When we hit 10, something INSANE will happen.Real talk...I've been working on "this thing" since August 2025. This is separate from new IdleOn content, bu...
Re:Blade
Re:Blade
172 days ago · STAGE

Final Demo Update & Release Date (May 19)

📢 Final Demo Update & Full Release InformationHello, this is the developer.The final update for the demo version is now live.━━━━━━━━━━🎮 Demo Changes━━━━━━━━━━- Playable up to Raid Stage 5 (same as before)- Limited to selecting only 1 weapon- Only basic awakening effects are availableAdditionally,Chronicle, Relics, and Armory systems have been shifted to meta progression.━━━━━━━━━━🔮 Full Release Content━━━━━━━━━━The full version will include:- Hidden Awakening system based on awakening combinations- Raid expanded up to 20 stages- 8 Relic sets (including Goblin set)- Total of 6 Awakening trees (Fireball / Lightning / Ice Shard + 2 new trees + base tree)Also,discovering a Hidden Awakening for the first time will unlock a new weapon, making future runs easier to start.━━━━━━━━━━⚖️ Balance Notice━━━━━━━━━━The demo version has significantly reduced EXP requirements to allow faster progression.Balance values will differ in the full release.━━━━━━━━━━📅 Release Date━━━━━━━━━━- KST: May 19, 2026 – 01:00 AM- PDT: May 18, 2026 – 09:00 AM━━━━━━━━━━We are working toward the release schedule, and any issues or changes will be announced separately.Thank you.
A Tiny Garden
A Tiny Garden
172 days ago · Tiny Racoon Studio

A Small update

What Changed?Gardeners were saying that there is too much money ( not something you hear everyday ). So now the price of every objects will increase with every purchaseAdjusted some textsFixed a crash bug And now you can make PIES!!!!!!! you can bake them in the oven
Lakeside Bar
Lakeside Bar
172 days ago · Bitcover

🔥 Hot Hot Hot – Today’s Deal for Lakeside Bar 🔥

Hey everyone! ^^️🎉️🎉 Great news. Lakeside Bar has been selected for Today’s Deal on the Steam homepage!😍 To celebrate this special occasion, we’re offering our deepest discount since release -🔥🔥 40% off 🔥🔥✨ And that’s not all. We also have a 14 days sale period, so you’ll have plenty of time to jump in and enjoy the offer.🗓️ Sale period: From April 24, 2026 to May 9, 2026 (10 AM Pacific Time)📌 Don’t forget to follow our developer page to stay updated with the latest news and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you so much, and we hope you enjoy the sale! ❤️
Idle Life - An Idle Game
Idle Life - An Idle Game
172 days ago · LetsSxbi

🆕 Idle Life – Skill System (Version 2)

🆕 Idle Life – Skill System (Version 2)We’ve expanded the Skill System with new skills and improvements based on your feedback. ⚔️ New SkillsArena Combat Skill has been added. Every damage you deal in the Arena now grants XP.Smelting Skill has also been introduced, allowing you to further improve your efficiency while processing materials. 🛠️ FixesWe fixed an issue where the Automated Arena button was displayed even if it was not unlocked.Now, if you haven’t unlocked it yet, it will no longer appear.
Synergism
Synergism
172 days ago · Khafra

v4.2.4

You no longer get free upgrade levels to Quark Upgrades for which you've unlocked the right to buy them, but have not yet bought any levels."Cube/Tesseract/Hypercube to Quark" Quark Upgrades no longer give a flat 50% per level. It was found to be overly powerful. Now, you get up to +50% Quarks as an additional bonus based on free levels. The first free level gives +5%, then +4.5%, etc... the increase per level exponentially decays."The Gambler" Ambrosia Module now has a max level cap of 40, instead of 25. Its base cost is halved so its final cost is close to the original (though still more expensive)Fixed Red Luck Quark Upgrades having the incorrect Shop Typing.The third Red Luck Quark Upgrade in the series now has a double free upgrade modifier! This means all free upgrade levels for this Quark Upgrade are doubled!
Upload Labs
Upload Labs
172 days ago · Jorge de Guzman

2.2 Powered Update

This update feature new endgame content that expands the existing machinery content, adds the Quantum Processor, and improves already existing systems such as the Server and AGI. It also brings many QoL features, such as the new node picker menu!Unsubscribe from all the mods before updating, as it will cause crashes. A 2.1 branch has been created.Nodes:-Added 21 new nodes related to Power-Added 15 new nodes related to AGI-Added Quantum Processor and the machinery required to produce it-Reworked AGI. It now requires Intelligence made up of all neuron types to level up and power multiple AI tasks-Reworked Server. It now requires all file formats in their zipped format-Added Comment Code-Added Translate Code-Disassembler now duplicates files based on their amount of enhanced modifiers-Disassembler now adds the mirrored modifier to files, and no longer duplicates files that were already duplicated-Identifier now identifies all range of compression and enhancement levels-Files can now be compressed and enhanced up to 3 times by default-Replaced Encompressor with the new Lossless Compressor, which can compress files without removing enhancement modifiers-Increased Flipper cycle multiplier to 4x (was 3x)-Increased Enhancer cycle multiplier to 3x (was 2x)-Codes can now be optimized up to 3 times by default-Optimize Code now scales Optimization Code requirement by 1 per optimization in the code-Miner has been divided into Copper Miner and Silicon Miner-Removed Factory Space requirement for all factory machines-Factory machines no longer have a node limit, with the exception of the Copper Miner, Silicon Miner, Excavator and Oil Pump-Breach targets (with the exception of banks) now have elite levels that act as bosses every 5 levels. These have larger defense layers, a longer time to breach as well as 10x more reward-Overflowing damage to firewall no longer carries over towards breach progress-Distillator has been reworked. It now multiplies inserted neurons by its quality, re...
Plink by Pokerist
Plink by Pokerist
172 days ago · ichkg

🏆 Paris Weekly Tournament is here

Get ready to hit the tables and test your skills in our weekly Paris tournament. Gather your friends, join the competition, and aim for a spot at the top of the leaderboard Battle for a unique trophy, millions of chips, and all the bragging rights that come with a big win Don’t miss your chance to jump in and play this week!
Fish Game
Fish Game
172 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "The MOST Plants"That says it all. Pack 'em in!Shout out to @Brass and @RipplingRiver for their Bridging the Gap tank from last week's challenge!@Brass@RipplingRiverYou can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
BuGarden
BuGarden
172 days ago · PlumTree Studio

BuGarden New Demo Is Live!

After nearly two months of development, we’re bringing back BuGarden with an updated demo!This time, we’re really looking forward to hearing even more of your thoughts.Alright, no more rambling — here’s what’s new:We’ve added real-time terrain switching. This demo includes three environments: the familiar grassland, a forest filled with large herbaceous flowers, and a swamp full of… slightly strange-looking plants.The forest should already feel familiar to many of you. As you collect rare variants, you’ll earn ⭐, which can be used to unlock new terrains — and grow even more chaotic, lively flowers. (We may or may not have been smiling like proud parents the entire time while making these animations.)It’s not just new plants and terrains, either. Based on your feedback about multi-tile plants, we’ve increased the available planting space in later areas, so you’ll be able to grow more “big boys” in the future. Seriously, who doesn’t love a giant pumpkin?Different weathers added!A lot of players asked: “What does the sun even do?” The truth is, earlier versions already had a simple light-based growth boost. This time, we’ve fully turned it into a weather system.Every keyboard or mouse input you make is converted into energy — forming things like the sun, moon, or clouds. Once enough energy builds up, they’ll appear and help your plants grow.We are trying to keep the skills simple and straight forward: speeding up growth, watering plants, or preserving moisture. This system is more of a small “response” to your idle inputs — something we personally wanted to add — and it’s not meant to be a core mechanic just yet. We’d really love to hear what you think about it.Next up — our main star: the little snail, Xiao Nao. After walking what feels like hundreds of miles around the garden, it has finally learned how to grow.You can now spend coins to upgrade its abilities, like watering more or moving faster. It’s trying really hard to be helpful. I’m emotional (?)On top of that,...
Creature Clicker - Capture, Train, Ascend!
Creature Clicker - Capture, Train, Ascend!
172 days ago · Lee @ PhatPhrogStudio.com

The Road to Release - What's Coming in 1.0? Part 3

Hey GuysI hope you're having a great weekI wanted to talk about some more new features that are in development for Creature ClickerFirstly let me show you some progress on the Skylands biome which requires the crafting of a Skyship to accessIn the Skylands you will be able to capture some awesome creatures, gather resources and very unique seeds for farming which i will talk about next.Skylands:Skylands Bosses:Farming:Next I want to talk about the new farming mechanic coming to Creature Clicker, this will be a way for you to grow your own vegetables and herbs to use in the new cooking system, the way it works is you will need to first rake out the soil to create a suitable plot for a seed to be planted, after that has been done then you can water the plot before planting a seed that you have collected whilst exploringSeeds will be unique to biomes and there are various types such as vegetables that can be used in cooking, Moonlight flowers which only grow during the night and empowering blooms which offer little in terms of resources but empower adjacent plots.You can take a look at the preview belowBefore i finish, i also wanted to share with you a few new creature designs that will be entering the game upon the 1.0 release all of which already have full ascension lines and APEX forms:I hope to share more details with you guys over the next few months
Vanguard Galaxy
Vanguard Galaxy
172 days ago · Arnie

Update 0.8.0.13

Hello captains, The first update with your callsigns is here! And a few fixes thrown in. Added/Changed- Added the option to change an officer's name- First batch of Supporter names addedFixes - Cancel travel fix, ship could get stuck in a weird state currently.- Fix for Locate button throwing error on experimental map when the POI is behind locked gates- Fixed a station clipping issue- Fix for higher level enemies only dropping max level loot- Fix for NPC ships calling inventory full when using ECHO, causing the player ship to travel back to a spacestationNext up, Soundtrack release and in a few weeks time a new Beta branch will kick off. Thank you all for your support and for enjoying Vanguard Galaxy. If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
Loot Tycoon
Loot Tycoon
172 days ago · PM

Auto-Progression, Adventure Looping & Jitter Fixes | QoL Update 0.4.4 is Live!

Hey Adventurers!Thank you all for the incredible love and support. I’ve been reading through your feedback carefully. Right now, I'm gathering the most common issues you guys have brought up and rolling out fixes and improvements step by step.Automation just got a massive upgrade: your character will now automatically explore until your Stash is completely full! I also patched a bug where the character model would randomly twitch during attacks (so you'll no longer look like you're raving on the dance floor mid-combat!).Sneak Peek: The next update will introduce an "Auto-Vending" feature. You'll be able to sell items automatically even while you're out adventuring, bringing us one step closer to a 100% hands-free idle gameplay loop.Secret Tip: Just a quiet reminder—you can actually dual-wield any weapon! If your damage feels a little low, try slapping on two weapons. It might just give you the crazy power spike you need.Update Details🤖 Automation UpgradeAdded Auto-Advance and Auto-Loop toggles for continuous dungeoneering.Added an auto-stash function that dumps inventory items into the Stash before advancing or looping.Added an auto-return function that sends you back to the shop once your Stash is full.Added a wind chime audio cue when your character automatically returns to the shop.⚙️ Other UpdatesIncreased base Stash capacity by 10.Increased base customer traffic to speed up sales.Increased base attack damage for certain Bosses.Added a specific filter for Unique (暗金) gear in the Auto-Pickup settings.Added an option in Settings to toggle off Screen Shake.Balanced Rune affix RNG for more even drop rates across different rune types.Updated the UI to display stacked gear affixes as \.Updated the game speed multiplier to save and auto-apply upon restarting.Updated triggered skills to pause casting when no monsters are present.Adjusted max Freeze duration to 1 second, but allowed the duration to be refreshed infinitely.Reduced the visual brightness of the "Cleave" ski...
Idling to Rule the Gods
Idling to Rule the Gods
172 days ago · Ryu82

Changes for Version 4.59.1675 (2026-04-24)

- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the zones faster. - Some bestiary improvements. - You can now sort pets to if improveable. - Also fixed some typos and quite a few of the bug reports. I will do another, mostly bugfix update in a few days before I'm away.
All About Luck
All About Luck
172 days ago · Flow Universe

《All About Lucky》"The epic demo update has arrived!"

"We're very sorry—our small team just couldn't get the English translation done in time. We'll find a way to update it for the official release!"Dear fellow players,Our three-person team has finally retrieved the missing "Rebirth System"! On top of that, we've gone all out and added numerous highly requested features such as the "Artifact Set," "Random Shop," and "Game Compendium." Please come and experience the brand new version: Even if I'm not a Lucky God, I still have System Points to allocate!If you enjoy our game, please give us a thumbs up, join our group, and retweet—your support means the world to us and will help bring the official release sooner. We are truly grateful! Our group ID: 149577079. Thank you to all the Lucky Gods who have been cheering us on!Update Contents:"Rebirth System" is now officially available: Defeat is no longer the end, but rather the beginning of your path to godhood. Experience more in the demo!"Artifact Set" is now officially available: Not sure which class is stronger? No worries—Artifact Sets are here! Too broke to venture out? No problem—Artifacts will send you money!"Random Shop" is now officially available:① Bank: Offers joyful "loan" and "deposit" services. Smart financial management can provide a huge boost! Going all-in is an art!② Shop: Can't pull the "Heaven's Mandate" or "Destiny" heroes you want? Come to the shop! Not enough Artifacts? Come to the shop! Running low on useful items? Come to the shop!③ Bounty: Those who know, know. Even the grinders can make steady progress!④ Compendium Quests I⑤ tem Additions: Fusion Cards, Star-Up Cards, Formation Expansion, etc. Character Storage ⑥ New Player Tutorial Reworked Storyline Reworked ⑦ Various other fixesAlright, enough talk—jump right in! If you want to urge us on for future updates, please join our group or follow us on "XiaoHeiHe" (Little Black Box). Hopefully, we won't get hunted down by bugs. Have a great weekend!
Aquaville
Aquaville
172 days ago · GamerskyGames

Aquaville Launch Announcement !

Aquaville will officially launch on April 27, 2026 at 09:00 GMT.Aquaville is a relaxed desktop aquarium simulation where you can build and care for your own miniature aquatic world. Decorate your tank freely, look after your fish, and watch them grow and interact over time.The experience is designed around calm, low-pressure gameplay rather than complex systems, offering a gentle and comforting presence that fits naturally into your daily routine.Thank you for all your support and interest so far. We look forward to welcoming you to Aquaville on launch day.
Maiden And Lord
Maiden And Lord
172 days ago · liming9964

Game update

Update Preview (Update time: April 24th, 16:00):1. Added 4 new chapters to the Wasteland (chapters 23-26, rewards: gold equipment materials)2. Scenes in Gods & Demons, Ruins, and Abyss where you can use help attempts will now retain those attempts indefinitely.3. Help attempts in Gods & Demons, Ruins, and Abyss are halved, but Friendship Points are doubled (effective April 25th)4. When ending a Ruins dungeon in help mode, the "Receive Reward Again" message will no longer appear.5. Ruins dungeons will remember the last used team and will use the default team.6. When using fragments of Universal Advancement Cards, Breakthrough Cards, and Treasure Appraisal Cards in your inventory, the synthesis result will directly enter your deck.7. Optimized the level display on the Sailing page so that ship levels are visible during transport.8. Added a forced recall function using Teleport Stones (immediately returns you to the city, but will result in the loss of cargo).9. Optimized the use of Lord's Knowledge Books; Lord's Knowledge Books have been added to the Life Shop, and Treasure Cave Key Fragments have been removed.10. Added 2 new player benefits (existing players can also claim them directly).
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