Game Updates

Patch notes and dev posts · 12,827 Steam updates
AI Society
AI Society
174 days ago · b8ve

AI Society 1.9.3 Update | Patch Notes

Hey everyone!Thank you for your recent feedback and suggestions!In this update, we've adding a few quality of life features, alongside character improvements, and more.See below for the full list:Improved social media feed & fixed issue of comments on wrong postImproved character reflection & added a thoughts tab to the character sidebarAdded WASD + Arrow key controlsNew in game menu to load another save, save manually, return to main menu, or toggle on/off the cursor side scrolling.Added ability to change any character's roleThank you for your support and patience! If you run into any bugs, please let us know in the community discussion.B8ve
Fracture Field
Fracture Field
174 days ago · Type-Ten

More Balancing - v1.1.0 - 6,100 Concurrent Players!

You gave your feedback and we listened! The number one negative feedback so far has been how big of a setback doing your first Reality Shatter is. To fix this, we have changed the reset to preserve the Drone Hub and the Quarry Foreman. The Drone Hub will still have its upgrade levels reset, but the Quarry Foreman will have all its upgrade levels retained so that you won't lose any of the automation you built up! Another common piece of negative feedback has been that the prestige upgrades weren't powerful enough at first, so they are getting a buff! Reality Shatter ChangesDrone Hub now stays unlocked across Reality Shatter, and your configured drone rules are preserved; Drone upgrade levels still reset, but Drone Core earnings resume immediately instead of requiring the Quartz upgradeQuarry Foreman now fully persists across Reality Shatter, retaining all upgrade levels and automation settingsRemoved the Persistent Hub, Persistent Foreman, and Foreman Memory Reality Shatter upgrades since they are now redundantIf you have already done at least one Reality Shatter before this update, your Drone Hub and Quarry Foreman will be re-unlocked on load. Unfortunately, upgrade levels lost in prior resets cannot be restoredGeneral ImprovementsAdded confirmation popups for World Fracture and Reality ShatterIn the Quarry Stats tab, you can now hover any rock icon to view that layer's base stats, no need to hover a rock in the quarry firstRemoved the colossal 1000 hour achievementBalancingBuffed Fractured Mind and Geologist's Insight World Fracture upgrades from x1.5 to x2 per levelBuffed Fractured Mind Mk. II and Geologist's Insight Mk. II Reality Shatter upgrades from x2 to x3 per levelBuffed the Primal rock layer multipliers from x1.3 to x1.5 per levelIncreased health and hardness on the deeper rock layers (Gold through Chronite) to preserve the depth of the Reality Shatter upgrade system alongside the buffed prestige upgradesBug FixesFixed an issue where some drone priorities ...
ODYSSEY: Starship Pinball
ODYSSEY: Starship Pinball
174 days ago · thermyy

Spring Cleaning - v0.1.0.16

Happy Wilbur Wednesday! This is a small patch this week as we continue to move full-steam ahead on our 1.0 version, slated for this summer! We hope to share a release window and post-launch roadmap in the coming weeks, but for now please enjoy our latest patch with bug fixes and additional HUD tuning. Reminder you can check out our YouTube for our Wilbur Wednesday livestream playlist, or chat with the devs any time directly on discord @ clipthru.gg. Thanks for playing!v0.1.0.16 ChangelogChanged game over screen to say “coming summer 2026”Repositioned flippers with the drain catch rather than underneath them in hall levelFixed bug where bump bar is empty on initializedFixed portrait mode HUD resizing itself too largeFixed lives counter cut off at specific window sizeAdded commas to the score in game over screenImproved alignment lives counter text to its backgroundFixed bug where the music toggle button would not update properly if music volume was changed from within the pause menuFixed bug where the widescreen gradient background would not update according to biome
Ropuka's Idle Island
Ropuka's Idle Island
174 days ago · Moczan

Update 1.18

Hello! Today we are bringing few bug fixes and quality of life updates:Screen position and scale of the island should properly save between sessions now This is a bit experimental at the moment, if you encounter any issues with it, please let us knowWeather selection will now persist between sessionsVarious localization fixes/improvementsEnjoy! 🐸✂️🌿🌿🌿
Tiny Pasture
Tiny Pasture
174 days ago · ghost

🔥Bring These Fluffy Little Friends Home!

Dear Ranchers,Tiny Pasture has just hit its lowest price ever! If you've always wanted to invite these squishy, adorable little buddies to live on your screen, there has never been a better time to adopt them! 🔥Get it now at its lowest price ever! Tiny Pasture is your charming little farm simulator that cozies up at the bottom of your screen, keeping you company while you work or study. In this game, you can buy adorable baby animals, grow them, and collect coins dropped from them once they’re all grown up to rake in some sweet profits and expand your pasture. When you improve yourself and have fun, your little critters will grow with you.
Desktop Raid
Desktop Raid
174 days ago · PM

Desktop Raid Update & DLC Compensation Announcement

Hello players,Thank you for your continued support and patience! The free DLC we previously promised is now officially live. As a token of our appreciation, the full content will be granted as compensation. We have also implemented multiple optimizations and updates to the game. Details are as follows:🎁 DLC Compensation Details (Important)The previously promised Heroic Spirit Pack Free DLC is now available to claim:How to Claim DLC:You can claim it directly on the store pageHow to Use DLC:Exit the game and re-enterYou will be able to directly receive the skins in your inventoryNote: The DLC must be added to your library before it can be claimed in-game~※ These skins will still be obtainable through event draws in the future✨ Update Overview🧩 New System FeaturesGem Auto-SynthAfter clicking Start, the system will automatically find three identical gems to synthesize⚠️ Only supports “same-type gems”; cross-type synthesis is not allowedGem Auto-EnhancementConsume diamonds to upgrade gem quality (up to quality 20)💡 High cost; recommended for late-game players with abundant resources🎭 DLC & SkinsHeroic Spirit Pack DLC Skins Update (Free) Each skin comes with an exclusive extra skill:GilgameshGoddess of DeathJoan of ArcElf QueenAthenaIsaac NewtonJack the RipperMorganaAdded 14 Player-Created Skins + Exclusive Skin Pool (by artist Akira) More will be added in future updates, including:Valkyrie, Black-Clad Swordsman, Little Shrimp, Iron Fist Supreme, Android 001Blade Maiden, Engineering Specialist, Mechanical Apprentice, Forest HunterMortal World Immortal Lord, Crimson Queen, Cyber Guardian, Cyber Ninja⚖️ Balance AdjustmentsClass Stats and Balance OptimizationFocused buffs to relatively weaker classes such as Gravekeeper, Assassin, and Warrior📈 Numerical & System AdjustmentsINT limit (2.1 billion) has been removedDamage values may increase significantly, which is expectedHigher-difficulty dungeons will be introduced to match the new scalingDue to buffs to certain skills and t...
Starvester
Starvester
174 days ago · shaunak0304

Starvester is partnering with Future Friends!

Hey everyone! Today, I'm super excited to share that I've partnered with Future Friends Games for Starvester, who will help make sure the game is the best it can be and fully ready for launch! For those of you who don't know, Future Friends are the publishers of amazing indie games like Cloverpit and Slots & Daggers, and have helped market some juggernauts like Vampire Survivors and Content Warning! They're one of my favorite publishers, and I've wanted to work with them for years now. https://store.steampowered.com/publisher/futurefriendsgames We've already been working together for a bit and they've set up accounts for Starvester on socials, so please follow them here! https://www.instagram.com/starvestergame/ https://x.com/syphono4 https://www.tiktok.com/@star.vester https://bsky.app/profile/syphono4.com As for Starvester's development, it's still proceeding smoothly and has my full focus. We're cooking some exciting things leading up to launch so stay tuned! See you all soon, - Shaun (dev)
 All Hail the Orb
All Hail the Orb
174 days ago · N7_Maxxi

WE QUACKED UP: Hotfix #1 & Progression issue Fix is now live!

Hey Devotee's First off, thank you for your incredible patience over the last 12 hours. We have officially identified and obliterated the issue that was causing the "Progression Block" at the Obelisk.The Obelisk should now correctly accept your hard-earned Devotion Orbs, and your save files should be safe to continue. If you've been holding off on playing, the "All Clear" is officially given....it's time to get back to devoting yourselves to the ORB!While we were messing around with the Quackpot, we didn't just fix the progression block; we decided to fix up a whole bunch of other issues we were made aware of. What's been fixed & improved: The Obelisk Lock & Saves: You know that stubborn and annoying complete progression block? YEETED! Your devotion to the Orb will now be recognized. If the issue persists, please quit out of the game and load back it, it should auto-complete the obelisk allowing you to continue. Late-Game Performance: We've optimized resource animations in all areas of the game. It’s sitting at about a 60% improvement in frame rates! While not perfect yet, it should be far more playable in the chaotic late-game now.VAT Upgrades: We've reduced the cost of the Knowledge Vat upgrade from 500k to 450k Duck Coins to ensure players don't hit a gold coin softlock.Achievement Sync & Safety Nets: We’ve added a new checking method to hopefully grant you any achievements you’ve earned in-game that Steam might have missed. Additionally, we've implemented "safety nets" for the 50 Ducks and Resonance Crystal achievements to help them track properly. While we’re still fine-tuning these, hopefully these will help with those missing unlocks! Please note: The 'continue after story' feature and the 50-duck achievement fix are NOT in today's update but are coming in the hotfix in 1-2 days!VAT Upgrade Menu: No more embarrassing "naked" raw text! The Duckinite ore icon now displays correctly at upgrade level 3/5. Dialogue Fixes: The Secret Orb Dweller and other Quacktast...
Next Reign: Kingdom
Next Reign: Kingdom
174 days ago · Matt

Demo v0.1.3 - Your Feedback

Greetings fellow rulers,we are here with another update focused on YOUR feedback. We hear you, looked through the feedback and already added a few points based on prioritization. There are already a few things that repeatedly came up, so we made sure to take care of those first.A few highlights:The beginning was perceived rather slow. There is a feature we missed to mention in the first tutorial, but you can collect a few resources yourself which is especially useful in the beginning of the game. Just hover over the wheat field or forest and when you see the related resource icon appear, hold the left mouse button. Watching the first videos of content creators (thanks a lot for the coverage so far!) and based on the feedback, we realized that this mechanic was not picked up. Therefore we explicitly mentioned it in the first tutorial.In addition, manual gathering speed by players will be increased once the initial upgrades regarding wheat, wood and stone collection are fully upgraded. This way the mechanic is mentioned there again and also sped up so that the beginning ramps up quicker if it is used.And lastly - due to popular demand - clicking on a building related to crafting will open up the crafting menu! 🎉Here's the full changelog:## \ - 2026-04-22### Added- When fully upgrading the initial upgrades for wheat, wood and stone collection, it also increases the manually collected amount of the respective resource by +1- Clicking a building related to crafting will open up the crafting menu- Regular pixel font has been expanded with more glyphs. Therefore, more languages use the regular pixel font now instead of the engine's fallback font### Fixed- When shaking trees, trees in the background always got priority. Now, trees in the front have priority as it would be expected- Tutorial title is no longer using medieval pixel font when the language is not supported for it### Changed- Beginning tutorial of the demo was adjusted to explicitly mention manual resources coll...
Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
174 days ago · JoySpark Games

v4.4.0 - Lost Territories & Puppet Autonomy

Hey everyone!🛠️ Before we get started, I'd like to note that as the features in this update change quite a few things, not all the mechanics are yet fully realized, and are bound to change based on player feedback from this initial version. I figured better to put it out there are hone it further in upcoming updates.Now let's get to it!Lost and Rightful Territories 📜💪Previously, occupations happened whenever land was conquered during wars. It didn't matter who held it at the beginning.For example, France occupied parts of Germany, and then they pushed them back, Germany's reclaimed losses would show as occupied by Germany. But no more!Now, the original (or rightful) owner of land is remembered, so now if during the war the attacker is pushed back, the reclaimed territory will show as normal. Hurray!But that's only the beginning...Now, when the war ends, and one side loses land, it still remembers it belonged to them. This will now be shown as occupied land permanently, until it is reclaimed back, or the occupier integrates it to themselves, making them its rightful owner.The pattern is a bit different for land where the rightful owner is currently peaceful or dead, like Poland below as it dies during the war.Having occupied territory does not have any negative effects for the occupier. Integrating them costs gold, and integrations are done per occupied nation.Even if a nation dies completely, it still has a memory of its original land. If they revolt, they will now gain back land based on those original tiles, resulting in even more accurate revolt borders! Unless the occupier has integrated them of course.This mechanic could be a big game changer, maybe even more so in the future. We'll see...Customizing the experience ⚙️Since this is quite a big change, and introduces some "noise" to the map, which some people might not like, I've added some ways to customize how this system works. These settings could change in the future, but currently, you can:Hide occupations ...
Lootun
Lootun
175 days ago · arrowsoftgames

Lootun 1.3.0.12 Update Notes

1.3.0.12 Changelog 22.04.2026 Bug Fixes: Fixed a bug where the Malady and Charged Wristguards bonus would not apply to Thorns Damage when using Fated Return. Fixed a bug where modifying the Attributes of a duplicated Item could also modify the Attributes of the original Item. Fixed a bug where Nemesis Attribute ranks could be raised beyond the intended cap. Fixed a bug where some Pristine / Divine Items would not correctly remove their effects when unequipped during combat. Fixed a bug where some text elements were not being updated by Language Files.
Idle Clans
Idle Clans
175 days ago · Isam Games

Account management system, authentication improvements, menu overhaul

This one has been a long time coming! No more email management for each of your characters, just a single master account to manage all of your characters across all game modes.New log-in options for Steam and Discord. You can link any amount of providers you choose toExisting characters can be linked to a new master account with the press of a button, provided that they are saved to your device and appear in the "Saved accounts" section on the left of the main menu in the live version of the gameGuest onboarding improvedYou'll no longer be given a guest name if your initially proposed name is unavailable. You'll get to keep choosing until you find an available name that you're happy withThere is no longer a "guest mode" inside the game, meaning that all game features are available to guest characters. You'll keep getting reminded that you don't have any authentication methods on every log-in and you won't be able access guest accounts on other devices until you secure the accountOnce you have a master account (and you leave the "Remember me" options toggled on), you'll no longer be prompted to log in or create a new account again in future sessions. You'll automatically be logged in and entered into character management. Should make the login process smoother as well as prevent users from accidentally making multiple master accounts. This also helps us and the user in enforcing game mode character count limitsYou can now enter character selection and switch characters from the game scene without needing to log outYou'll also find a news feed in the main menu and character management to inform you of the latest happenings in Idle ClansMore robust email registration with verification to make sure that you don't end up creating an account with an incorrectly typed emailTOTP two-factor authentication to secure your master accountPhone number 2FA is now obsoleteMigrating old accounts to the new systemCreate a new master account. You'll be prompted to import all of your p...
Vanguard Galaxy
Vanguard Galaxy
175 days ago · Arnie

Hotfix 0.8.0.11

Hello captains, A quick update with some fixes.Added/Changed- Added horizontal scrollbar functionality to the Refinery items overviewFixes - Fixed an issue where economy skills (sell value bonuses) incorrectly increased the cost of blueprint extraction at the workshop- Fixed a performance slowdown during structural salvage, the game was repeatedly attempting to break pixels from an already-empty sprite texture- Fixed structural salvage grinders sometimes getting stuck on a target with no remaining salvageable content- Fixed structural salvage drones not flying close to their target, causing the harpoon grinder to never start dealing damage- Fixed large mining lasers using the correct turret sprite- Fixed NPC's not being assigned the correct faction (such as Support Mining Mission NPC being the Player)If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
FEED THE AI
FEED THE AI
175 days ago · WeirdKidGames

Demo 0.20 Update + Thanks for 2.2k Wishlists

Hey!We just hit 2.2k wishlists on Steam. HUGE thanks for that ❤️ A lot of it comes from the game being #1 incremental on itch, which is honestly crazy. Thanks for playing, rating, and sharing feedback!This is the final demo update (0.20), focused on expanding the Perks and Karma systems.Changes:• Expanded Perks and Karma system Karma now gives passive effects on its own, depending on how far you push it. The more you lean into extremes, the more effects you get. Both positive and negative• Added one more AI Perk to the demo In the full game, the plan is 6–8 perks total, with 3 choices per one• You can now disable the story in settings if you want a pure gameplay experience• Small balance tweaks and lots of minor improvements and polish I’d love to get some feedback on the expanded Karma and Perks systems. Also, if you didn't leave a review or wishlist the game, I would appreciate it A LOT if you do. Thanks!Thanks again for all the support ❤️
Idle Fishing
Idle Fishing
175 days ago · AO Games

Update 2.5.5 - Quality of Life & Excavation XP Multipliers

New Open x5 eggs at a time - requested by multiple players New seagull statistics - as requested Seagull catch streak Max seagull catch streak New in-game detailed list of what resets with rebirths and what stays 2 new Excavation XP bonuses in the Gem Shop 1.7x for 3 days 2x for 14 days Stack additively (both active = 2.7x), multiplicative with other upgrades 2 new Excavation XP multiplier bundles in the Gem Shop Permanently increase Excavation XP by 50% Permanently increase Excavation XP by 60% Stack multiplicatively with each other Changed Camera improvements Camera now auto-adjusts on PC & mobile when you unlock a new boat, to show all crewmates Mobile camera position is now remembered separately for landscape and portrait orientations Fixed Translation and font fixes
outpost4
outpost4
175 days ago · 温酒斩华佗

gold wash system update

Reworked the entire panning system.Fixed a bug where missiles would explode if the target died while the missile was in flight.Reduced the difficulty of the 3rd and 6th planets.Fixed a UI corruption (garbled text) issue caused by specific item bonuses.Increased the values for Health Assessment.Item selection now displays which weapons will benefit from the choice.Optimized the hint/tooltip system.Optimized the layout of functional interfaces.Fixed an issue where the electric current was too strong and its range was too large.The upgrade menu will no longer close immediately after an upgrade.Added sliders for volume control.Fixed an issue where the base health bar was obscured by monster health bars.Optimized the layout of the Pause menu.Fixed a bug where resources flying to the top-right corner would disappear mid-flight.
Bills Must Be Paid
Bills Must Be Paid
175 days ago · Rike Games

Demo Out Now

Hey everyone :)We've just released the demo for Bills Must Be Paid. If you haven't played it already, go and give it a try.We are happy to hear your feedback and are open for feature requests for the demo and especially the full game.Drop your thoughts in the comments, discussions or join our discord.Best,Roxy & Mike aka Rike Games
Agrivore: Incremental Farming
Agrivore: Incremental Farming
175 days ago · Troypc

Agrivore is Steam Deck Verified on Release!

Agrivore is Steam Deck Verified on Release! 🌱🚜 Great news! Agrivore: Incremental Farming will be fully Steam Deck Verified right at launch, so you can harvest crops, build your farming setup, and chase combos wherever you want. Release Date 📅 April 27, 2026 Play Anywhere Take your farm on the go and enjoy smooth, fully supported gameplay on Steam Deck from day one. What to Expect 🥕 Incremental farming with satisfying idle progression ⚔️ Equip magical farming gear and clear waves of crops 🌽 Build powerful synergies with a deep skill tree 👑 Feed your gluttonous King and push for bigger harvests Full Game Content The full release features 6+ hours of content, packed with upgrades, builds, and progression to explore. Try the Demo You can already jump in and start harvesting with the free demo available on the store page. Wishlist Agrivore now and get ready for launch! https://store.steampowered.com/app/4045540/Agrivore/
 All Hail the Orb
All Hail the Orb
175 days ago · N7_Maxxi

CRITICAL: Stability Warning - Please Read!

CRITICAL UPDATE: Hi Devotees, N7_Maxxi here.We are currently working through some technical hurdles following a hotfix pushed earlier today. To try and keep things running smoothly, we have rolled the game files back to the previous version (Build 22865027). Who might be affected? This situation likely only involves players who interacted with the game while the "Hotfix 1" version was live (roughly the last 6 hours). If you haven't played today, you should be completely fine! The Current Situation: For those who updated or downloaded the game today, there is a chance you may encounter a progression lock where you can no longer feed the Obelisk, or the Obelisk doesn't accept any more devotion orbs despite requiring more to proceed.Sadly, it seems simply rolling back to the previous build did not resolve this issue for everyone. As far as we can tell, not even fully clearing save/user data fixes this bug. So if you encounter this issue while further into the game, please do not delete your save data, as there is no promise it will solve the problem. Our Advice: While we can't offer a fix right away, here are some things to be mindful of and to check before proceeding:Check your Build: You should check that you are on Build 22865027. A quick Steam restart or "Verify Integrity of Game Files" usually handles this.Be Mindful: If you played during that 6-hour window, you might want to be a little cautious. If you notice things aren't progressing as they should, it may be worth pausing that save for a little bit.Wait for the Update: We’ve seen some of you successfully using manual edits to get past the block. If you want to take that risk, that is fine, but it might be safer to wait for our official fix to avoid any further headaches. A Note to Our Community: Asking you to deal with these little launch-week "surprises" isn't ideal, and I am so sorry for any stress this causes. We are working as fast as we can on a proper fix so your journey to "unlocking" the Orb can stay o...
Backrooms Lost Runners
Backrooms Lost Runners
175 days ago · Shimaletik

Backrooms Lost Runners DEV-BLOG №1

Backrooms Lost Runners Has Become Bigger, Deeper, and More DangerousGreetings, researchers and runners of Backrooms Lost Runners.We want to share how the game is shaping up as we approach release.Backrooms Lost Runners is currently in its pre-release stage, and during development the project has become much larger, deeper, and more насыщенным than before. We did not simply expand the demo - we seriously reworked the core of the game, added new content, strengthened the atmosphere, updated the structure of the levels, and made the overall experience much more varied.Here is what awaits you in the full version:an expanded Level 0a new Level 1 - “Habitable Zone”Epsilon Campa crafting systema fully reworked and improved combat systemnew enemy AInew enemies, including Smiler, Bacteria, and one more secret enemyquests and quest itemsnew story progression with unexpected twistsa new boss fightfully updated and optimized demo locationsweapons and armor with unique effectsmore RPG elements, events, and gameplay varietyWe also want to highlight that the game has become stronger not only in terms of content, but also in the structure of exploration itself.Backrooms Lost Runners now introduces metroidvania-inspired elements: new paths, returning to previously explored areas, gradually unlocking access to new opportunities, and a stronger sense of a connected world. This makes exploring the Backrooms far more engaging and gives the experience the feeling of a real journey rather than just a straight line forward.We have also heavily reworked the combat system.Battles are now more dynamic, weapons feel better to use, and armor and gear now have a real impact on your playstyle. You will not simply collect items - you will need to build around your own survival strategy, combine effects, craft the right equipment, and adapt to new threats.There is also one important thing we want to be honest about.The full camp progression system will not make it into the release version in the ex...
← Prev
Page 353 of 514
Next →