Game Updates

Patch notes and dev posts · 12,827 Steam updates
IDLE BOSS RUSH
IDLE BOSS RUSH
176 days ago · Irid Games

UPDATE 1.3 (Ice Giant, Diner, Localization)

UPDATE 1.3 (Ice Giant, Diner, Localization)New Unit, New Structure, Localization for 5 languages, a new, VERY hard Boss Rush. Content!What's new? (v. 1.3.5):- New structure: Diner. Do you have a few spare materials? Why not make a Shish Tails, a Lava Cake, a Cursed Chips, to add some flavour to the lives of your constantly stressed residents? There are 7 different dishes, and each gives different, strong bonuses. ːRARE_TOADː- New unit: Ice Giant. The first unit larger than a Boss! ːuhhhː- Added localization for 5 languages: Japanese, Simplified Chinese, Korean, Polish, and French. ːVACATIONː- Added a true BOSS RUSH, where you need to beat every Level 4 Boss in a row ːTIMES_UPː- Every Skill Tree Node that was ever bought stays visible forever. A small change that was heavily requested, but to be clear, it's not the planned rework.- Now, if a Boss ability is disabled, it shows crossed out- Slightly adjusted Phoenix's attack duration (DPS stays similar)- Fixed a crash occurring when Alchemist was built before Snowboar was beaten for the first time (thank you @killerdanx for great details on when it happens)- Fixed Crystal Ring effect, increasing Physical damage as well- Fixed Phoenix rebirth not working properly when rebirthed while attacking- Various improvements for Steam Deck (resolution and UI size), but it needs more workSteam Community Items / CardsSteam Cards are now available. If you get them all, you can get a profile background, a badge, and cool emotes, such as: ːFIRE_IdleBossRushː ːLARGEST_DIAMOND_IN_THE_WORLDː ːMY_HOUSEː ːRARE_TOADː ːSEE_YOUː ːSKULL_POISONː ːTIMES_UPː ːVACATIONː ːWORK_WORKː ːuhhhːROADMAPThe update brings most of the content planned for this update, minus Steam Deck verified and new achievements.We made some improvements for Steam Deck specifically, but it's not 'verified'; we will continue working to make it better.As for achievements, we planned to add them, but it turns out to be controversial. Some players do not want to add more achiev...
Open The Gate: Just A Little
Open The Gate: Just A Little
176 days ago · VịtSoonYoung

Demo released!

With the new gameplay trailer posted, feature finalized and play-tested, the demo is in its good state and we are excited to share it with you, you can try the demo version right now and let us know if it's too easy or too hard for you, we need your feedback!A level after visual upgrade and new tower feature:
Lakeside Bar
Lakeside Bar
176 days ago · Bitcover

💥 [New Bundle Live] – Tavern Deal 🍻

Hi everyone! ^^We’re excited to introduce a brand-new bundle for Lakeside Bar, now paired with Tidehaven: Ale & Trade! 🎉🍺 Two taverns, two worlds:One set in modern life, the other in a medieval setting — a perfect combo for cozy management lovers.✨ Grab both games together and enjoy a 10% bundle discount!Don’t miss your chance to experience two unique tavern adventures in one deal.🎯 Don’t forget to follow our developer page for the latest updates and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you all so much, and we hope you enjoy the bundle! ❤️
It's Fine
It's Fine
176 days ago · HelloDodi

Community Challenge #1 - Lore Masters 🏆

🏆 COMMUNITY CHALLENGE #1 - LORE MASTERS 🏆Alright legends, super excited to announce the first community challenge - It's Fine Lore Masters!Join our Discord, get the Lore Master role, and enter a raffle where the winner gets:- A super awesome custom made Lore Master Joe T-Shirt - we're only making one of these so if the game ever blows up you can sell it on eBay 👕- A High Quality It's Fine Stickers Sheet - so you can show everyone how big of a nerd you are 🤓Ready to rumble? great! The challenge is simple - join our Discord server, answer the Lore Masters Quiz, and you'll be granted the Lore Master role, getting you into the secret Lore Masters channel and the raffle!Quiz: https://forms.gle/bdHDKqZHY82YLHP16Pay Attention - you can only answer once, and must answer all 11 questions correctly 🫣You will 100% find all the answers in game, so if you're unsure about something, keep looking!*** Challenge starts now and ends in exactly 1 week - Monday April 27th ****** We expect the Shirt & Stickers to be delivered around early-mid June, hopefully sooner! ***Good luck, make Joe proud! 🔥❤️Cat & Dog, Buma Games
Tidehaven: Ale & Trade
Tidehaven: Ale & Trade
176 days ago · PM

Tidehaven: Ale & Trade Early Access is Now Officially Available!

The Gates of Tidehaven are Now Open!The big day has finally arrived! The gates of Tidehaven are officially open for business.As our Early Access journey begins today, those of you who played the demo are in for some massive surprises and brand-new features. If you’re stepping into the world of Tidehaven for the very first time—welcome! We hope what you see here gets your gears turning and your tankards foaming.First, let’s take a look at our Roadmap to see what’s coming as we pave the way from Early Access to the 1.0 release:The RoadmapFrom day one, we’ll be closely following your feedback to address any issues as quickly as possible. We are committed to perfecting the game's balance, UI, and Quality of Life (QoL) improvements based on your input.Our first week and first month patch will focus on fixing potential bugs and introducing new items we’ve been itching to add. Expect a few hotfixes in the coming days as we squash any critical day-one bugs. If you spot anything out of the ordinary, don't hesitate to shout it out on our Steam Community page or hop into our Discord. We’ll be watching every single thread.What’s Brewing in the Future?Our to-do list is long, and we’re aiming for a level of detail and creativity that we think you're going to love. Here’s a glimpse of what's on the horizon:Mining Evolution: What you see now is just a basic prototype. We’re going to turn mining into a standalone joy for the idle-game enthusiasts out there.High Stakes & Mini-games: For those who love to double their gold (or lose it all!), new gambling games are coming. We’re also adding outdoor mini-games that offer unique gifts and buffs.Weather & World Dynamics: We’re already working on dynamic weather transitions. Rain or shine, the town will react, and your buildings will gain new features, from detailed repairs to full-scale customization.The Ultimate Inn: If you’re the type who spends hours on decoration just to show off your tavern to your friends, every major patch will hav...
Miseria
Miseria
176 days ago · somnambulistgames

MISERIA Demo is Now Live!

The bells toll for the weary, but for you, the journey is just beginning. We are thrilled to announce that the official demo for Miseria, my dark fantasy incremental game, is now available to play on Steam!🏰 Join us for the Steam Medieval FestTo celebrate the release, Miseria is officially participating in the Steam Medieval Fest. It’s the perfect time to immerse yourself in a world of grit, magic, and relentless progression. As an indie project, your feedback is the lifeblood of this game. Please play the demo, push the systems to their limits, and let me know what you think.Don't forget to Wishlist Miseria! It is the best way to support the game and ensure you don’t miss the full descent into darkness.
BALL x PIT
BALL x PIT
176 days ago · Gina Zero

BALL x PIT: The Shadow Update launches April 27

Hey everyone, We’re back with more BALL x PIT, as we confirm that our second free update, The Shadow Update, will be released next Monday, April 27! Time starts to bend in this update, with some new ball evolutions that freeze it and warp it entirely. Expect your runs to get a little more chaotic as we introduce some new balls, passives, and characters alongside the addition of a new building all detailed below! 2 new charactersThe Tunneller is a scrappy miner whose shots don’t stop at the edge; they wrap around the screen and come back in from the other side, making just about every angle fair game.The Tiptoer is a fragile but deadly ninja who stays undetected by enemies at close range at the cost of lower health and damage.11 New BallsVenom stacks up with each hit, slowing targets and chipping away at them until enough buildup finally locks them in place with paralysis.Time leans into area control, dropping a timesnare that freezes enemies caught in its range.Erosion cuts straight through foes, with each hit shaving off a percentage of their current health, making it incredibly nasty against tougher targets.Time Bomb adds a bit of delayed chaos, planting an explosive that goes off after a short wait.Timestop does exactly what it sounds like, freezing absolutely everything on the field for a few seconds before going on cooldown.Warp keeps things unpredictable, blinking to a random spot on the field upon every enemy hit while ramping up speed as it goes.Sniper shots cut straight through enemies but burn out the moment they hit a wall or loop back, trading longevity for a boosted critical chance that rewards precise enemy line ups.Heart Swallower gives each hit a certain chance to drain a bit of life and heal you for one while also weakening the target’s attack by a percentage, but remember each enemy can only be drained once. Plus a few more that we won’t spoil just yet... 4 New PassivesFull Metal Rapier thrives on chaos with each ball scaling its damage based on ho...
Fantasy Map Simulator
Fantasy Map Simulator
176 days ago · Zero

Military System, District Editing, and Workshop Upload Rework

This April 20, 2026 update focuses on the new military system, district editing, and a rebuilt Workshop upload flow. Military system and military editor: Added a full military unit system. Unit types now affect recruitment tendencies, combat modifiers, land movement speed, and army icons on the map. The default set currently includes Infantry, Archer, Shield, Cavalry, and Elite. Different units now perform differently in recruitment, attack, and defense depending on terrain. States can inherit military units from their culture or switch to a custom state-specific setup. Cultures can also use the default set or their own custom unit setup. Added a new military editor in both the State panel and the Culture panel. You can now edit unit names, multilingual translations, base combat strength, recruitment weight, land speed, icon scale, and terrain modifiers for recruitment, attack, and defense. Unit icons support built-in bindings, custom imported images, and optional state-color tinting. Military setups can be exported as local military packages and imported from local mods, the Workshop, or other culture setups. These settings are now used by normal recruitment, emergency mobilization, combat calculations, and army icon display. District editing: Added a new district layer that lets you group multiple provinces into a single district. Districts currently do not have any gameplay mechanics. For now they are mainly used for drawing and organizing the map. You can auto-generate districts, manually create or delete them, rename them, add multilingual translations, and edit their colors. Added district painting tools so provinces can be assigned to or removed from a district directly on the map. The district info panel now shows province count, total population, center province, and the dominant culture, religion, and family inside the district. District borders, labels, and color display are now integrated into the map view, with better adjacent-color separation. District...
Empire of Zombies
Empire of Zombies
176 days ago · arpgrafika

V1.13

- the scaling system now detects fullscreen mode and utilizes the actual Windows screen resolution. It works for every resolution—from 1024x600 (0.35 scale) to 4K (1.5 scale)—while maintaining the aspect ratio.
Angel Clicker
Angel Clicker
177 days ago · oldflowergames

All Hail the Orb Bundle!

"Halo" from Heaven Headquarters 🪽 We have a special collaboration announcement today!🔮 A short, quirky pixel-art incremental game about CULTISTS and DUCKS...🪽 A short, quirky pixel-art incremental game about ANGELS and PIZZA...Bring them both together for TWICE the worker placement, exploration, artifacts, automation, relaxation, and of course: silly jokes!All Hail the Orb is an incremental game about devout cultists powering a mysterious orb. Increase your automation as their devotion builds, and collect adorable ducks to power your way through the depths of the dungeon!Angel Clicker is an incremental game about an angel determined to win the Annual Soul-Catching Contest against Hell. Experience intertwining resource systems as more and more buildings join the fields of Heaven. Create valuable artifacts, grow gifts to refine your workers, travel to a Deep Space skill tree, and more!Please enjoy this special discount. And thank you as always for your support!Ducks!!!Tonic & Ikiru
Sky Realm Idle
Sky Realm Idle
177 days ago · Star Seeker Studio

v0.12.4 Update Notes

Game Updates:Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during SummonThe "HP Up" buff is now a separate multiplier categoryFixed typos in some character and enemy data that caused abilities to not take effectThe status bar is now limited to 3 rows in height; overflow content can be scrolled.Editor Updates:Fixed an issue where saving a new character would show an "unsaved changes" errorFixed an issue where dirty flags could not be properly removed for new categories in the Exchange EditorAdjusted the current mod editing workflow:There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.Added buffs/debuffs that existed in the engine but were not shown in the list.
Pachinko Farm
Pachinko Farm
177 days ago · Witchcraft

Playtest End Date

Over 170 people have played the Pachinko Farm Playtest—thank you so much! 🙏The playtest ends on April 22, so if you haven’t tried it yet, now’s your chance!I’m currently working on the Demo version, which will include 3 new levels and more cards. The release date will be announced soon—stay tuned!
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
177 days ago · NimbleGamesStudio

DO NOT FEED THE VIRUS RELEASE DATE

DO NOT FEED THE VIRUS launches on May 14.Grow, evolve, and lose control of a rapidly expanding system of units and chain reactions.The full version introduces deeper progression, new mechanics, and more ways to expand the virus.The game offers around 3–4 hours of gameplay, 150+ upgrades and includes 23 achievements to complete.At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPolishPortugueseRussianSimplified ChineseTraditional ChineseAdditional languages may be added depending on community interest.A big thank you to everyone who participated in playtests and completed the playtest survey. Your feedback helped shape the final version of the game.Wishlist now to be notified when the game releases!
Loot Tycoon
Loot Tycoon
177 days ago · PM

[Q&A] Everything You Need to Know About Early Access!

Hey Adventurers!Loot Tycoon Early Access officially launched today! I just want to give a massive shoutout to all of you for your incredible support and patience.To make sure everyone is on the same page regarding what's currently in the EA build and where our roadmap is heading, I’ve put together a quick Q&A for you to check out.If you still have questions after reading through it, or if you've got some crazy ideas and optimization feedback for the game, jump into our community and let's chat. I read every single piece of feedback and take it to heart.Thanks again for having my back. Let's keep polishing this game into something epic together!
Crafting Idle Clicker
Crafting Idle Clicker
177 days ago · thomas

Version 9.2: Factory Gear Symbols

- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them- Changed: More options for blueprint pack multipliers and added new wildcard conversion option- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type- Polish: Improved game loading times and fixed endless loading issues- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
ULTRATAP
ULTRATAP
177 days ago · luckyapedev

v1.0.6

ULTRATAP has been out for nearly a week and we’re 6 updates deep in about as many days with more updates to come. I wanted to take some time to thank everyone who has supported ULTRATAP, who’s played, commented, left feedback, anything. It’s much appreciated. Future updates will include more bugfixes, QOL, as well as the anticipated ascension mode which functions like a new game+. More features are in the works but i’ll try not to spoil everything for now.Newadded a popup for quests in battle if you reach the goal amountnew setting to enable/disable damage info in battleImprovementshealth UI in battle now updates when max health is increased in battleadded notifications to the main menu when the top right button is toggledadjusted various SFX and powerup volumesdecreased the lifesteal upgrade costs from 3 -> 2 to make the prestige upgrade more accessibleincreased the invincibility upgrade from 2 -> 3 to balance the changecleaned up settings UIFixesfixed an issue where items would swap instead of being recycled when dragging items into the recycling pit from a long inventoryfixed some audio playlist issuesfixed the item auto merge upgrade and added its cost backfixed an issue where item rarity textures were not correctly updating in the inventoryfixed an issue where locked items could still be recycled manuallyfixed an issue where item merge SFX would still play if SFX was disabledfixed a visual bug in mines
Bit Buddy
Bit Buddy
177 days ago · sixeven67[排骨]💊

Workshop Support is Now Live!

This update officially introduces Steam Workshop support!You can now create and share your own Buddies, outfits, and more, and help expand the experience together with the community. If you're interested in making mods, feel free to check out this guide to get started: FixesFixed an issue where the Random Outfit timer was incorrect
 All Hail the Orb
All Hail the Orb
177 days ago · N7_Maxxi

Launch Update – Save Reset & Language Support

All Hail The Orb is now live. As we transition from demo and playtest versions into the full release, there’s some important changes to be aware of:Save Data ResetTo support the full release version of the game, including new systems and full localisation, all existing save data from previous versions has been reset. This applies to all demo and playtest progress.This change was required for launch and the full game now begins as a completely fresh experience for everyone. Demo saves do not carry over, as the full version has evolved significantly from earlier builds.We understand this may be a little disappointing for those who’ve already spent time with the game and we truly appreciate the effort and feedback you’ve given so far, it has helped shape the final game. in a massive way.19 Languages Available NowAt launch, All Hail The Orb supports 19 languages:Bulgarian, Chinese, Czech, Dutch, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Romanian, Russian, Spanish, Thai, Turkish, and Ukrainian.Thank you to everyone who has supported the game and helped us along the way. We’re excited for you to finally experience the full version. - The LeGingerDev Team
Ant Keeping Simulator
Ant Keeping Simulator
177 days ago · kunstaat

Earth Appreciation Festival Charity Sale!

Hi! I'm included in the Earth Appreciation Festival! The game is selling very well just 2 days into the sale, with us having raised over $1000. Thanks to all the new people who got the game.I only slightly regret saying I would donate 100% of my proceeds this sale to New Incentive. Here's a link to the charity, they do really great work: https://www.newincentives.org/I will put out another post at the end of the sale with the total we've raised.
Fracture Field
Fracture Field
177 days ago · Type-Ten

Fracture Field Is Available Now!

Fracture Field Is Finally Available!I'm a solo developer, and for the past year Fracture Field has been my obsession. What began as a simple mining incremental idea became something bigger than I ever planned. Fracture Field now has hundreds of upgrades, an entire drone fleet system, and multiple prestige layers. I'm beyond excited to say that it's finally released!What is Fracture Field?Fracture Field is an incremental quarry mining game where you go from smacking a single rock to architecting a massive industrial empire.The core loop is simple: swing your mining tool with a rhythmic, timed mechanic where every hit actually feels impactful. Shatter through layers of stone, clay, sandstone, and many deeper layers. Unearth veins of precious metals and brilliant gems. Reinvest everything into getting more powerful. Repeat forever.Launch Discount — 35% Off for Two WeeksTo celebrate launch, Fracture Field is 35% off for the first 14 days. If you've had this on your wishlist, now is the best time to grab it!Thank YouBuilding Fracture Field as a solo developer has been one of the most challenging and rewarding things I've ever done. I poured everything I had into making this the kind of incremental game I'd want to play myself with deep systems, satisfying mechanics, and enough content to keep you mining for a long time.Thank you to everyone who wishlisted, followed the development, and believed in this project. Seeing this go live is a surreal feeling.Let's break some rocks!- Type-Ten
← Prev
Page 355 of 514
Next →