This is a Windows-only patch that fixes Tiny Mode issues.
-Fixed some typos. -Fixed an issue where if you play the game without being connected to steam and unlock achievements, this can cause bugs to appear. -Fixed a bug where the game would crash when unlocking world 11 or 12. This could either be caused by if you play the game without being connected to steam or if you closed out of the game right before the talent cards have reached the Talent Card Collection after choosing 2 cards. If you have 22 talent cards but are at world 10 or 11, then you should now be able to purchase the new world without crashing, but the cards will not appear since you have all of them. If some of you are still experiences crashes when unlocking a world, please let me know.
Fixed the rare issue when the game refuses to open at all. (if it's still there for you, please tell me)Some minor fixes in Portuguese and Polish textsIf the game mistakenly did not give you those lava achievements, it will do it on the next launch
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 small patch to fix a few more things.(as of v0.92.927.10101) 🔨Here are some things that I have added/fixed/changed.Fixed a Beehive loading issue(?) Fixed Tutorials getting reset sometimes(or every time), I believe.performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted \~3x fps increase for me with almost all 4,200 tiles planted])Fixed an error when clicking outside the usable areaFixed some leftover building requests when a building was destroyedFixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.Fixed Water plants saying "Water" instead of "Growing" while growing.Fixed fellas fishing on no-longer fishable tiles.Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.Adjusted some Egg laying related stuff.Small optimizations to various sections of code.Fixed an error in the Monitor/Window placement stuff(?) = possible fix 📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)Ghost Carrying - Fellas walk around with nothing in their hands.Thanks for checking out the game! :D Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello! Thank you so much for playing Immunica and leaving your reviews. I have read your feedback carefully, and I agree with you: the progression curve felt off. Many of you hit a wall where you maxed out all your upgrades too quickly, while the enemies kept getting stronger. This left you feeling underpowered and unable to complete the game. In an incremental game, you should feel stronger over time, not weaker. Today, I am releasing a massive balance overhaul that fixes this issue. Here is what is new: Economy & Progression Overhaul No More Early Caps: I have completely re-scaled the upgrade costs and extended the progression curve. You will no longer max out all upgrades in the first couple of hours. The progression is now much deeper, giving you continuous and meaningful goals over hundreds of runs. Massive Weapon Scaling Out-Scale the Swarm: Previously, weapon damage capped out too low compared to the late-game enemies. To fix this, I have drastically buffed the Base Damage and Upgrade Scaling of the Burst, Missiles, Drones, and Beams. Late-game weapons now scale like true ultimate weapons. If you invest in them, they will easily shred through the pathogens that used to block your path. Survival Balance Meaningful Defenses: The interaction between your Health, Armor, Resilience, and the enemies' collision damage has been reworked. With the new HP scaling and defensive tweaks, you now have the tools to survive the late-game Alpha pathogens as long as your offense keeps up. Jump back into the bloodstream, keep upgrading your arsenal, and experience the late-game progression as it was meant to be. Let me know how far you can push the numbers in the new economy. Happy purging!
Fixed some translation issues.
Hey everyone! We just released Patch #1 for the poison update It's a small update containing a bit of content, some improvements after all the feedback we have been getting & a new teaser! 0.3.1 Patch Notes: - Added 2 new hammers, - Added 4 new unlockable skins, - ??? > Gear(Coming next Major Update), - Added text to the tutorial clarifying that you lose health over time, - Updated descriptions for boss upgrades to clarify the stats being granted to the player not the bosses, - Added a version number in the main menu. Have an awesome day! Brainfog Games
Hello!The update is available on the test branch (accessible by right-clicking the game title > Properties... > Beta Versions > Test Branch).The update will be available on the general branch a little later.The update on the test branch is full of bugs, it's better to wait for the release version on the main branch.Sorry for the update delayThank you for your support!
Hello Aquarist fans 🐟Discover a whole new collection of aquatic life inspired by Asian ecosystems!The Asian DLC not only brings an oriental vibe, as we are introducing 25 unique fish straight from the heart of Asia, which will delight you with their details and behavior.Expand your aquariums and bring a fresh, elegant style to your underwater creations 🌊✨💬 Show us your designs and let us know your favorite fish!Check the trailer 🎥Download and play now: What fish will you get in the DLC? 🔹 Asian Arowana 🐉 🔹 Hillstream Loach 🦎 🔹 Chili Rasbora 🌶️ 🔹 Betta Albimarginata 👄 🔹 Yoyo Loach 🪀 🔹 Bumblebee Fish 🐝 🔹 Clown Knifefish 🔪 🔹 Celestial Pearl Danio ✨ 🔹 Zebrafish 🏁 🔹 White Cloud Mountain Minnow 🏔️ 🔹 Red Tailed Black Shark 🦈 🔹 Drape Fin Barb 🎏 🔹 Siamese Algae Eater 🌿 🔹 Paradise Fish 🌴 🔹 Neon Green Rasbora 🔋 🔹 Licorice Gourami 🍬 🔹 Tiger Barb 🐯 🔹 Gold Tiger Datnoid 🐅 🔹 Flowerhorn 🦁 🔹 Chinese High Fin Banded Shark 🗼 🔹 Blue Ring Angelfish 🔵 🔹 Yellowbanded Sweetlips 💋 🔹 Painted Frogfish 🐸 🔹 Yellowtail Damselfish ☀️ 🔹 Oriental Flying Gurnard ✈️Just to let you know, we also have two important announcements from our publisher. Junkyard Builder is coming out on Steam as a full release on the 8th of AprilMedieval Machines Builder is also leaving Early Access on the 20th of AprilGet them while discounted and play through Easter. Have fun,Aquarist team
Hello players! We are the NeeNee Deskpals development team. This is our very first announcement on Steam, and we want to thank you all so much for your attention and support!Before we report on the update progress, we’d like to briefly introduce ourselves. We are a small, newly founded indie team of just 3 people. We don't have completely mature game development experience, and we inevitably stumble as we feel our way forward (like only just remembering to post a Steam announcement right now...). But please believe that we are full of passion for NeeNee Deskpals, and we will listen to every player's voice with 100% sincerity, striving to make it your ideal desktop companion!Currently, the Demo version is undergoing multiple iterations. Here is a review of recent updates, the current version status, and our future development plans.🛠️ Recent Demo UpdatesTo bring you a smoother and freer experience, we have made intensive updates over the past two months:February Updates:New Features & Adjustments: Added a part mirroring feature and adjusted the configuration range of parts.Bug Fixes: Fixed facial feature misalignment caused by animations.Audio Experience: Added BGM and sound effect settings, allowing for volume adjustment and audio toggles.Player Suggestions Implemented: Added brand new parts based on your feedback (beards, hats, freckles, slicked-back hair, etc.)!March Updates:Deep Customization:Added layer order adjustment, allowing you to freely adjust the front-to-back order of all parts.Added gradient layers and line color-changing for some parts, supporting more detailed customization.Added mouth color customization (teeth, outlines, and fill colors can all be customized).Added wings and cape dimensions, complete with animation support.Desktop Interaction Optimization:Added movement range limits for your Deskpal, allowing you to customize its active area.Optimized the Deskpal's state while walking and adjusted the trigger probability of special animations.Fixed...
Hello, dear Aquarists!We’re excited to introduce the Aztec & Axolotl Update — bringing new content, improvements, and fixes to the game!🆕 What’s new?🏺 A new major quest has been added to the game in a brand new Aztec location🏺! Help create beautiful Aztec-themed aquariums, solve the mystery of an ancient city, discover and care for Axolotls and new fish! )🐸 8 new fish (including various types of the long-awaited Axolotls)🎨14 new themed decorations🏆 A new quest-related Achievement!🌊Improved hint system in underwater locations and the Arctic location. 🦴Now, when searching for bones, hints will appear next to the last 3 bones of a given skeleton, making it easier to complete the skeleton.⚙️ ImprovementsRemoved unnecessary ads from other games that could be distracting and disruptive. Improved UI graphics in several places.We hope you enjoy the update and can’t wait to see your creations!💙 The Aquarist TeamBTW. New DLC is launching in minutes. All about its content in the next devlog
TWEAKS ⚙️ Added Dust/sec display when all Special Minerals are sacrificed (Mineral view) FIXES 🐛 Fixed an issue where Gold could sometimes go negative during bulk mineral spawn 🐛 Fixed an issue where Astrology level could sometimes go negative 🐛 Fixed a jittering issue in the shop 🐛 Fixed Achievements 322 and 343 not working correctly 🐛 Fixed an issue where attack units were sometimes displayed incorrectly 🐛 Fixed Destroy All Black Gems macro block now working properly 🐛 Zodiac BooOOOm sound is back! 🐛 Fixed an issue where import/export new Macro blocks did not work 🐛 Fixed an issue where Tarot button requirements could be bypassed 🐛 Fixed a display issue where Mineral LGS amount became unreadable due to boost color 🐛 Fixed SN16 in the Dilation Tree guide
Your vacuums can now be upgraded! Each of the 11 vacuums has a unique stat boost that grows as you level it up to 100. Unlock upgrades through the Prestige shop, then spend money and junk to power up your collection. With milestone levels every 10 levels introducing new junk requirements, there's plenty to work toward as you progress through the game. Additions: * Added the vacuum upgrade system. Each vacuum has a unique stat boost - level them up using money and junk. * New Prestige upgrade to unlock vacuum upgrades. Requires junk unlocked. * Four new achievements for vacuum upgrade milestones. Improvements: * Balanced offline junk rewards: increased base offline junk efficiency and raised the maximum * Improved the stat system to allow for more complex interactions and better performance * Sale periods served from backend to improve reliability Please consider giving Vacuum Warrior a positive review - it only takes a minute but is very helpful! Thank you!
Happy Easter to you all! I hope you have a nice time. Here the full changelog: - Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet token and a new statue. The statue this time adds 1 base growth to all your unlocked pets every hour. Like last time, you can choose your starting time. The event will be removed in around 3 weeks, so you have up to a week to start it for the full bonus. - As the new statue and some other increases to growth gain the last years devalued the growth you gain from the daily packs quite a bit, I increased the growth you gain from them now. - You can now also get the lamb statues from last year again via pet stones or money. - Added a new challenge: Divinity Accumulation Challenge. With this you can auto unlock the divinity generator tab and make the upgrades of the div gen free. - Added a new challenge: Boosting Capacity Challenge. With this, leveling up your divinity capacity will also boost your divinity output. - Added a new challenge: Powerful Worker Challenge. With this your worker clones can boost the output of your divinity generator higher and make it also count for UBs or Pet Campaigns and they don't need stones anymore. - Added auto worker clones as pet stone purchase. With it, it adds a toggle to your div gen page to auto CAP max worker clones when your div gen levels up. It will first use idle clones, then clones on div gen and if you level up your clones on planet + might, it will auto move not needed worker clones to that might once that might is leveled up. - Added a token improvement for the shadow clone pet. With it, it will auto add idle clones up to your clones spread setting to fight your idle pets once a minute (you need to have improved half stats first). - Added an improvement to preselect might as a pet stone purchase. With it, it will move a set amount of clones from your R...
Addressing the feedback, I've just pushed another update patch with the following adjustments:1.Adjusted Spirit Herb Size: Increased the model size and collision volume of Spirit Herbs, making them easier to spot even amidst dense bullet patterns.2.Optimized Equipment Stats: Increased the base attributes of certain equipment to create a clearer distinction in power between different quality tiers.3.Adjusted Realm Progression: Refined the numerical curve for Cultivation Realms, increasing the attribute gains from breaking through to higher realms.4.Enhanced Healing Skills: Boosted the effectiveness of healing skills to ensure sustainability meets expectations.5.Through these changes, have generally improved the growth rate of the character's attack and health, thereby reducing the difficulty of clearing the late game.Thank you all for your feedback and support!
- Fixed several upgrades still using outdated linear step scaling- Achievement overview now shows the actual obtainable total (200 -> 179)
Hello everyone! This is Sensory Patch Studio.Now that Mr.Glove’s spaceship has been fully repaired, we have made contact with the cosmos. Mysterious extraterrestrial visitors have brought you a brand-new system: Signal Vault!Once you own 10 fish tanks, Signal Vault will be unlocked. You can store a fully set-up tank (including aquascape and fish) and swap it out for a new empty tank.The fish inside Signal Vault will go on a space vacation via magical cosmic waves: Adult fish will no longer need to work, young fish will temporarily stop growing, and the maximum number of decorative items will increase as you unlock more tanks in Signal Vault.You now have even more space to keep your beloved fish and decorations! You can bring them back to the fish house anytime you miss them.A new batch of selected player letters has been added to the Sweet Memories gifts. Feel free to keep sending in your stories!More content and improvements are in development, so stay tuned!Content & Feature UpdatesUpon obtaining 10 fish tanks, Signal Vault will be unlocked. You may store a fully arranged fish tank (including aquascape and fish) in its entirety.Selected player submissions have been added and will appear as Sweet Memories gifts.Bug Fixes & OptimizationsThe initial aquascape limit will increase as more Signal Vault Tanks are unlocked now.Adjusted logic for the random aquascape button:When category filter is set to default, both natural and artificial aquascapes are randomized with no priority.When set to Natural, the game prioritizes random natural aquascape items.When set to Artificial, the game prioritizes random artificial aquascape items.Increased values for the Balance buff: fish income bonus raised from 2%/4%/6% to 4%/6%/8%.Fixed an issue where the Windows version might fail to load properly under specific conditions after launching in windowed mode.Fixed an issue where certain live wallpaper software could not display correctly when Desktop Aquarium Mode/Energy Saving Mode wa...
- Title filter - Pin feature for Title - Modified to allow navigation from the party's Wrath screen to the Routine's Wrath screen - Added an option to the Wrath keyword filter - Equipment filters now update while typing - Routine order - Bug with Guardian's Bane - Incorrect attribute displayed when an ally is defeated - Rank-up achievements not unlocking - Dungeon resets when Wrath levels up - Adjusted restrictions in some dungeons - Dungeon order
Addressed the crash issue that some players encountered during level completion screens by enhancing error handling and overall stability. I hope this resolves the problem. Thank your feedback!
Hello wizards,First of all, thank you for playing Mining Wizards!Achievement Sync FixSteam achievements will now unlock upon entering the lobby if they were previously completed in-game but not synced.NoticePlease restart Steam if the update does not apply automatically (v1.0.1.2)You can check your version at the bottom-right of the lobbyI hope you enjoy Mining Wizards.
This one is just a mini patch to give out a couple of free Easter skins 🎉 I hope everybody has a lovely Easter! 🍫🥚 Thank you for playing, Goop :) https://i.postimg.cc/bvRRMzcC/chunky_charles.png
Addressing the feedback on gameplay experience, I've just pushed an update with the following adjustments: 1.Reduced the collision volume for all Spirit Stone Node. 2.Improved the visibility of the One-Eyed Monster's laser beams in Chapter 5 and extended the laser warning time. 3.Slightly reduced the player character's collision volume. Happy Gaming!
Adds new banana for limited time dropping (48 hours) - The Banana Team
There is many differences between Tower Walker and Mushi. Today we wanted to list 4 of them. The racials, boggin companions, loots in dungeons and the world map. 1. The racials and ancestry In Tower Walker there is not much depth around the racial abilities. In Mushi we wanted to put more focus into adding more depth to racials. All races now have their own talent tree "Ancestry" with special unique abilities. The game will have 24 different races at launch with a total of 95+ new skills tied to these talents. {STEAM_CLAN_IMAGE}/42896979/96326e7bb96b80808eeedeff9a64287181e3b274.jpg For example: Human has "Royal Heritage" which increases crit chance just as it did in Tower Walker, but now in Mushi with the added "Ancestry" tree there is a choice between "Ferocity" or "Momentum" - these bonuses has a chance to proc everytime you crit. "Ferocity" - Gain an extra bonus of crit power for 5 seconds "Momentum" - Gain movement speed for 10 seconds. And further down we have a powerful talent "Warpath" which has a chance on hit to grant 100% crit chance for 5 seconds. Stats in Mushi such as Crit and Dodge has been reworked and rebalanced. 2. Party companions In Tower Walker it costs gold coins to unlock and level up party companions. In Mushi this has been reworked to be talents for a new set of companions called "Boggins" in the "Traveler" tree. It now costs skillpoints to improve their support instead of gold. Boggins can have synergy with certain races and classes. For example "Fungi" has a special bond with the "Boggin Seer" that plants mushrooms to bring support in combat. The racial ability can boost and greatly improve these types of "Windy Shroom" and "Frenzy Shroom". With boggins there is also new features around gear and special equipment. {STEAM_CLAN_IMAGE}/42896979/67bd35d64c5675b839e64c82c7dcdce50ae59a83.jpg(This screenshot is from a dungeon called "Deep mines") 3. Looting in dungeons Dungeons is much different in the next game than in Tower Walker. We wanted Mus...
I've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before! Changelog 1.0.5 Rebalanced enemy weapons Made enemies approach the player more aggressively Reward level “low” missions will only give one item now When player cargo is full, it happens more often that no reward item will be given, but … The higher the reward level of a mission, the better the chances to get upgrades for items Increased the probability of an upgrade to be rewarded when no upgrade was provided for too many consecutive successful missions Added the possibility to not select any item from the available rewards Tweaked generated missions' difficulty distribution The Grendel heavy fighter now has a correct hitbox Also fixed an issue with a hitbox on a boss enemy (no spoilers) Some balance changes to enemy health Increased GFB damage The maximum possible amount of reward items of a mission is shown on the location selection screen Removed confusing difficulty multiplier display from hub selection Made some skyboxes slightly emissive to not leave the planet’s far side completely dark Fixing an edge case in which enemy hulls could be damaged before shields were gone Have fun!