Developer NotesHey there, we hope you're enjoying Just Keep Fishing as much as we enjoyed making it. I can’t even tell you how many times Thomas, Cory, and myself had a call devolve into uncontrolled laughter at some silly idea or watching one of us catch a show off how many rods we can cast at once. Frankly, we are blown away by how many fish you have caught and we can't thank you enough for playing our game! Please consider leaving a Steam review, it really helps indie devs like us a lot!It’s truly a joy for us to read your reviews, feedback and see content creators like Idle Cub or Otter Games play the game. We will continue to monitor feedback and ideas and if you have a good enough idea it just might make it into the game (but no promises!).As always, thank you for playing our game! Making video games is truly a dream come true for Thomas, Cory and myself and we can't thank you enough for playing our game. Just Keep Fishing!Andy (Aarimous) Steam Deck Verified!Just Keep Fishing is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better!
Hello, Commanders!The Early Access launch date for War of Genesis: Idle Loot,which you've been waiting for, is now confirmed for September 10.■ Early Access Launch Date - September 10, 2026Our sincere thanks to every Commander who has followed andsupported us for so long. During Early Access, we'll be readingevery piece of feedback you send and using it to keep improvingthe game.Add the game to your Wishlist on the Steam store page to benotified the moment it goes live.We'll be waiting for you on September 10!Thank you!
Some players were reporting that achivements weren't unlocking for them. So I've tried to tighten that up and make it more reliable. Fingers crossed the issue should be fixed 🙏Cheers,Matt
- Fixed Google Sign-In redirect issue
🩸 Hotfix Highlights Offline Currency Hydration: Grave Steel, Cursed Ichor, and Stabilized Ichor earned while offline or training AFK now immediately hydrate into your active currency balances upon login and character selection. Crimson Market Navigation: Clicking any item in the "Hottest Items of the Day" carousel now seamlessly takes you directly to its active order book where you can view live market depth and place buy or sell offers. Fair & Clean Leaderboards: Excluded internal development and test accounts from public leaderboards and standings rankings so all players accurately see their true global standing. ⚖️ Currency & Offline Progress AFK Resource Hydration: Fixed an issue where Grave Steel and Cursed Ichor gained during offline hunting or skilling sessions were stored on the server database but failed to appear in the player's active resource header upon logging back in. Session Progress Sync: Character selection and relogging now fully recalculate and synchronize your Grave Steel, Cursed Ichor, and Stabilized Ichor balances across all client interfaces. 🏛️ Crimson Exchange & Marketplace Hottest Items Click-Through: Fixed a client exception that caused the screen to go black when clicking on a featured item in the "Hottest Items of the Day" section. Instant Order Book Landing: Selecting a trending item from the carousel now immediately highlights it in search and opens the full Order Book pane with real 24-hour trade volume, live buy/sell offers, and quick-order buttons. 📜 Leaderboards & Standings Public Rank Purification: Excluded developer and test accounts from global player rankings, boss kill leaderboards, and familiar level charts. Accurate Player Standings: Individual skill rank calculations now only compare against active playtesters, ensuring legitimate players hold their rightful rankings.
Today we released a bundle with Eye On The World, an exploration game where you find cats in a diorama made of voxels.Be sure to explore its finely crafted voxel world and look for the cats hiding here and there.
{STEAM_CLAN_IMAGE}/45867412/c7da7bdf56c8c91657c475949e5d6550d5083790.png Welcome to Ocean Depths and the mysterious Sunken Sanctum. Level 120, Big combat improvements, S-grade, hundreds of new items and cooking is here. And the game now has the first discount on Steam since launch to welcome in new players. Enjoy! LORE "In the first age an ancient evil called Culzharrg from the depths of the ocean invaded the forest and placed a powerful curse on the noggin. This curse would prevent any noggin from fishing in the waters close to their village. It was a disaster for the tribe. The noggin would starve to death without their fishing. Leonardo the blue wizard. One of the most powerful sorcerers of the first age was sent out to defeat this great evil and help the noggin. At the battle of Zaatara, Leonardo was broken and defeated. Culzharrg found a way to curse the only thing Leonardo cared about. His elven companion Priestess Sora, the beautiful daughter of the elven king Eodas. The evil watergod was too strong even for an elven princess to resist. Powerful abyss magic twisted her mind. She turned against the fellowship and even her own father. Sora meant everything to Leonardo. He would give up his life for her. She was the only thing that gave him purpose to live. When the blue wizard realized that she was lost. When he saw her red eyes and twisted mind and when he truly understood that all his power and beyond could not save her he was unable to act putting his magic staff on the ground. Culzharrg had won. The battle was over before it even began. The fellowship of the noggin had failed their quest. And the blue wizard was never to be seen again. The elven king Eodas turned his anger towards the wizards in the tower. His daughter was lost and it was all their fault. This was the beginning of the magic wars that would last hundred years". Update Notes Here are the patch notes (1.498.140): Added S-grade Mastery Added 102 new items Increased max to lvl 120 (from 100) New...
Hello! :pigeon_sit: Just a few fixes from issues I saw mentioned in reviews;Changes:Bird capacity max increased from 35 -> 55Global multiplier now applies across areas rather than per areaBug fixes:Birds now "reserve" a bird slot when mating so they can't try create a new bird after the bird capacity is reachedBirds should get stuck lessQuest/mating timers should reset properly nowFixed some issues with clicking very fast when buying thingsI'm also releasing another desktop idler in 9 days! It's an idle survivor-like :)
1. 重构主线任务流程,调整前期任务要求与顺序,主线在加入宗门后结束,轮回后的角色不再重复主线。 2. 新增动态任务引导箭头,可按任务步骤指向正确页面、地图、敌人及操作按钮,每个指引显示5秒。 3. 新增帮助与图鉴界面,收录普通敌人、精英、头目以及材料、消耗品、装备,并显示掉落和出处。 4. 重做轮回资源规则,上一世因果点在确认轮回后按1:1转化为下一世轮回点,提升资质仅消耗轮回点。 5. 优化杂学熟练系统,采集与生产数量、稀有材料概率及炼器高品质概率改由对应项目的熟练星级决定。 6. 新增修士当前行动显示,可实时查看战斗、闭关、采集、制造或参悟状态,并点击返回对应界面。 7. 优化装备详情对比,悬停时显示与已穿戴装备的属性差值,提升为绿色、降低为红色、持平显示“+0”。 8. 优化行囊刷新与整理,获得新物品时不再闪烁,并按物品类型和品质排序,已装备物品不占用行囊空间。 9. 老板键改为顶部“隐者模式”按钮,启用后化为可拖动桌面浮标,并增加醒目的“点击恢复”提示。
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Hello everyone, Incredicer now available in 14 additional languages. Languages:FrenchItalianGermanSpanish - SpainJapaneseKoreanPolishPortuguese - BrazilPortuguese - PortugalRussianSimplified ChineseSpanish - Latin AmericaTraditional ChineseTurkishYou can select language in settings->language.Now you can customize your cursor!What's next?There is so many game ideas I want to try and experiment but first I want to make a sequel game for Incredicer, because I believe there is still a lot of potential. I'm very happy to announce that I'm working on a sequel game.Join Discord server to help with development, share your suggestions, join private playtests, and stay up to date with progress! Thank you all for your support and feedback. Stay tuned and see you soon with a lot of fun new games!
## 🛠 Core bug fix 1. * * Fix game crash issue** Fixed issues such as crashes and crashes caused by prolonged gameplay in multiple scenes, simultaneous generation of a large number of monsters/summones, and excessive stacking of attribute effects. Optimize memory usage logic, alleviate program abnormal exits caused by long-term resource accumulation, and improve overall game stability.
Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese.Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering.Fixed excessive delays in the achievement trigger queue, as well as an issue where movement animations could occasionally be skipped during battle result playback.Added "Loading" text during black-screen loading transitions.Significantly increased the chance for equipment obtained from battle drops and treasure chests to match the player's current class.Fixed an issue where the Potted Man-Eater item would occasionally fail to trigger.Some players have also reported that a small black window resembling a Command Prompt may briefly appear when a Focus or Break session ends automatically.There is no need to worry. This happens because the game sends a Windows system notification, and on certain system configurations a black window may appear during that process. The development team is currently looking for a way to send these notifications without displaying the window.If you find this distracting, you can temporarily disable Windows System Notifications from the Settings menu to prevent the window from appearing.Additionally, the arrow in the bottom-left corner of Mini Mode opens an extra settings panel. Options such as scaling the entire widget up or down can be found there, so please give it a try if you'd like to adjust the display!
Hello, everyone. Thank you for sharing your feedback regarding the recent changes to stage difficulty and clear times. Why Some Stages Feel Harder We confirmed that some skill effects had remained active after their displayed durations ended. Because this unintended behavior was present when parts of the game were balanced, certain stages became more difficult after the duration issue was fixed. The impact has been particularly noticeable in some Nightmare stages, where clear times and effective difficulty increased more than intended. Hero stats were not directly reduced. However, we understand that the result can feel like a loss of combat power. We did not fully anticipate the impact before releasing the fix, and we sincerely apologize for the confusion and inconvenience. What We Are Doing We are currently reviewing the affected stages and will adjust their difficulty in the next update. Full adjustment details will be included in the patch notes when the update is released. Thank you for your feedback, patience, and continued support.
Nightwater releases on September 18 at:08:00 PDT / 11:00 EDT / 16:00 BST / 17:00 CEST / 00:00 JST (Sep 19)Wishlist now so you don't miss it, and see you on release day!
Hello captains,A quick hotfix to deal with lagspikes introduced in the previous update.Fixes- Fixed lag spikes and memory leak issue caused by excessive checks for locked jumpgates- Added extra cleanup call for unused resources when in the same POI for a longer period of time, which should also help reduce memory usageCheers, Bat Roost Games
Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.5. The changes are as follows. ■ Fixed an issue where the buffs from the active skill "Kill Shot" and the passive skills "Ruler" and "Vessel of Souls" were not being applied correctly.■ Changed the behavior of the passive skill "Battle Fervor."■ Fixed an issue where the buff from the passive skill "Customer Smiles Come First!" was not being transferred correctly by the passive skill "Synchronize."■ Buffs with durations extended by the passive skill "Enduring Light" will now retain the same extended duration when transferred by the passive skill "Synchronize."■ Fixed an issue where a character with the passive skill "Synchronize" receiving a debuff could cause the debuff to be applied repeatedly between synchronized characters indefinitely, resulting in a crash.■ Fixed several minor issues.Thank you for your continued support of Ars Mechanica. Rufa
Update Ver. 1.1.03 has been released.New Features / ImprovementsAdded Autoplay Settings, allowing you to change how Autoplay behaves. You can configure this from Autoplay Settings in the Options menu.When Default is selected, Autoplay behaves the same as before. When Prioritize Crystals is selected, Autoplay will prioritize mining Crystal Nodes without avoiding enemies, bosses, or boss attacks.The Autoplay ON/OFF state is now saved and will carry over to your next play session even after returning to the Home screen.Bug FixesFixed an issue where the Crystal Gain bonus was not displayed correctly on the Prestige panel.Thank you for your continued support of Limitless Survivor.
Dear Players,To optimize the server environment and enhance overall in‑game interaction experience, we plan to perform server merging adjustments. Relevant details are announced as follows: Server Merge Scope Servers 51‑55 will be merged into Server 1. After the merge is complete, players from Servers 51‑55 will access the game via Server 1. Server Merge Schedule Merge Time: 16:00, September 2 (UTC+8). Estimated maintenance duration: 60 minutes. Important Notes During the merge, you may be unable to log in, or experience brief stuttering and disconnections. Please arrange your playtime accordingly. A compensation package will be distributed to affected players after the merge. Thank you for your understanding and support. Issue Feedback If you encounter any issues during or after the server merge, please contact us via email for prompt assistance. E‑mail: mailto:callofgirls@proton.me
New Features: - Added support for Steam stats – now you can see your total catch! - Added support for Steam leaderboards! Also come check out our upcoming desktop game! Gunfire & Magic - Desktop Co-op Extraction!
Kiki joins Daymark as a brand-new companion! This update is not only about adding a new character—it is also a major step toward making every desktop companion feel more expressive, responsive, and unique.Meet KikiNew players will now begin their journey with Kiki.Kiki’s Working pose is now available.Added natural blinking, mouth movement, and animated tail motion.Kiki closes her eyes while being dragged and smoothly returns to normal afterward.Her hands respond to keyboard and mouse input.Typing and clicking produce Kiki-themed blue glows and particles.Cyan and pink music notes appear while music is playing.Level-ups trigger unique expressions, tail movements, and celebration effects.Added exclusive familiarity titles and progression colors for Kiki.Kiki no longer uses the breathing-scale animation designed for traditional companions.New “Kiki Neon” ThemeAdded a new cyan-and-pink theme designed specifically for Kiki.The existing themes are now named “Morning Glow” and “Nightfall.”Removed the “Follow System” option so every theme now has a clear and consistent visual identity.New players will use Kiki Neon by default.Redesigned Focus and Rhythm ScenesFocus now features a retro CRT display showing the application currently in use.The CRT shell, screen, and lighting adapt to the selected theme.Rhythm now features a fully redesigned vinyl record scene.The record spins while music is playing, and the tonearm lifts naturally when playback is paused.Album artwork appears in the center of the record.Long song titles automatically resize to remain readable on a single line.Updated Character CatalogCharacters are now organized into “Default” and “Classic” collections.Kiki belongs to the Default collection.The original three companions remain fully available under Classic.Existing players receive a one-time guide introducing the new character catalog and Kiki Neon theme.Character thumbnails in the appearance menu, tray, and companion controls now correctly follow the selected...
\Added multi-save selection, with 9 save slots per Season.Added Equipment lock: middle-click to lock Equipment.Added Mythic Equipment filtering.\Mutated Skills can now be locked.Equipment Codex now supports category display.Equipment Codex now shows collection progress.Combat effect icons added in the Manual.Improved combat logic performance.Promotion button is no longer shown when Outlands reaches max stage.Exclamation mark tip is no longer shown after all Stele stages are complete.Middle-click toggle for Floating Mode has been removed.Prison auto configuration is shown only after Rare Prisoners are unlocked.\Fixed an issue where Inspire could cause missing Talent points.Fixed an issue where Baptism could cause missing Talent points.Fixed an issue where Mythic Equipment Corrupt could lower attribute values.Fixed scroll wheel control issues in the Codex UI.Fixed an issue where Codex auto sync indicators could display incorrectly.Fixed an issue where damage could become negative.Fixed some multi-language localization issues.
📦 Player-to-Player Item Sending Direct Player Trading: Fixed an issue where sending equipment or materials from your inventory directly to another player was not transferring to their account. All player-to-player transfers are now fully synchronized and verified by the server. Real-Time Delivery Alerts: If the recipient player is online when you send them an item, their inventory will automatically update in real-time, displaying an instant item received notification. Flexible Recipient Search: Username lookup for player transfers is now case-insensitive. 📊 Crimson Market Enhancements Live 24h Activity: Fixed an issue with market trending data; the "Hottest Items of the Day" carousel now dynamically displays real player exchange volume over the last 24 hours. Quiet Market State: When no items have been traded yet today, the market cleanly displays "Nothing is hot" until new player offers ignite the exchange. 🛠️ Client Stability Resolved a black screen issue when opening the Crimson Market exchange. Improved inventory sync and transaction protection to prevent accidental duplicate actions.
🩸 Update Highlights Seamless Combat Looting: Blood Cores, rare crafting materials, and equipment drops now deposit directly into your active inventory during live combat and offline hunting sessions. Uninterrupted Hunting: Slaying ambient Blood Echo bosses in combat zones will no longer stop your continuous farming loop. Enhanced Co-op Party Invites: Gathering your allies for Group Combat is now smoother and faster with instant, case-flexible lobby invites. Real-Time Crimson Market: The exchange now tracks real 24-hour player trading activity rather than simulated estimates. In-Game Update Alerts: Players now receive real-time notifications when new game updates and balance patches go live. ⚔️ Combat & Blood Echoes Blood Core & Item Drop Fix: Resolved an issue where looted items were not entering player inventories upon killing enemies. Continuous Zone Farming: Slashing down ambient Blood Echoes that manifest in your zone will no longer interrupt your combat loop or reset your target. Offline Echo Manifestations: Idle and offline hunting now fully simulates Blood Echo encounters, awarding full kill tracking, boss XP, and guaranteed Blood Core drops. Combat Consumable Stability: Fixed an issue where rapidly switching weapons or armor during intense combat could cause food or elixir charges to desync. 👥 Co-op & Coven Features Private Coven Chat: Fixed an issue where Coven Chat was broadcasting messages across multiple clans. Coven Chat is now strictly private and isolated solely to fellow members of your specific Coven. Instant Party Invites: Fixed an issue where inviting friends or Coven members to a Combat Party lobby reported them as offline. Invites now deliver instantly to active players. Flexible Username Search: Searching for player usernames in the party lobby is now case-insensitive. Coven Roster Accuracy: The Coven Clan member list now accurately distinguishes between players who are actively in-game and those who are offline training. 🏰 Sanctuary & Quality ...
Introducing all new game OST! Big thanks to u/Ramona Virus for the work on it! You should be able to check new music directly in-game. In other news:Game engine updated to v1.6.1.6 AI Cores now cost microchips, and microchips are cheaper to build Removed Dropbox save support Fixed a save loading regression on KGNet Fixed formatting of negative numbers in scientific / SI notation Fixed incorrect building orderingAdded an option to share save preview links Dark Paracosm New Iron Will content and smoother first Iron Will runMinor: Seasonal variance added to trades, along with new rare trade options Spiders can now unlock coal Spiders selling plastic is now much rarer Shark Relations: Botanists now requires the biofuel upgrade Optimized village and overall game performance Energy Rifts UI improvements "kirakira numbers"Fixed additional issue on Steam version where you can open links in the browser