Hi Soul Reapers,We have completed the game, and are really happy about the final result. Can’t wait till you all play it.We’ll be releasing in 3 weeks exactly, September 25th stay tuned!For now, you can watch the new trailer: Alex
Bug Fixes Singles not receiving reviews Different currencies not working on the Philanthropy page New Features Chinese Charts (Streams, Sales & SPS) Difficulty system when starting a game: Easy, Normal, Hard, and Impossible. Old saves will automatically be set to 'Normal' Daily live attendance for Festivals Other Changes Tuningfork history and statistics page New Social Media layout (Birdly) kCharts & Chinese Charts added to the Artist Tracker page Adjusts on Streamify Monthly Listeners New map for the Tour Card
The day has finally arrived, and BULK is now available!You can get it at a 10% discount during the first week (through September 10).A big thank you to everyone who’s playing it—I hope you enjoy it at least half as much as I did working on it.I’ve been noting down some bugs and things to fix, and I hope to get them to you as soon as possible, it will likely be available next week.Here’s a quick list:- Issue with settings not carrying over between games- Optimization improvements- Some fixes to the game’s localization- Minor bug fixesI’ve also noticed that some players are experiencing issues that are more complicated to resolve, such as constant camera movement. I’m sorry that some of you are experiencing motion sickness, but unfortunately, due to the very nature of the game and its mechanics, this is something I can’t completely fix.Thanks again to everyone, and with your permission, I’m going to take a break—one I haven’t been able to take in quite a while!- Monty -
Hey everyone! ^^The cozy season at Lakeside Bar just got even better with limited time offer😍 45% OFF Lakeside Bar🎁 10% OFF Supporter Packs 1 & 2🗓️ Sale Period: September 03 – 17, 21:00 PDTIt’s the perfect time to jump into Lakeside Bar, especially with the new Version 1.3.7 now available! 🌿☕🔥✨ And there’s more to look forward to!The Seaside Wash Demo will be officially introduced in the next few days. Stay tuned for the announcement and get ready to discover a new cozy adventure from BITCOVER! 🌿☕✨ We hope you enjoy the sale, have a relaxing time at Lakeside Bar, and enjoy everything the new update has to offer. 💙
Addressing the issue for some players where the game struggles to open Mission bug fix cooking bots cap (visually)
Hey, small update here!Main Menu & Mini Timer FixesMade a major fix for the reported issue where the buttons in the main menu could become completely unclickable, preventing players from starting or loading a grove.The Mini Timer should also behave correctly now.Fixes & ImprovementsFixed an issue where a sound could keep repeating when launching the game while using a mode that doesn't keep Focus Grove always on top.Improved performance related to Woodlings searching for fields and selecting animations.Thank you to everyone who reported these issues and helped us track them down! ❤️If you still encounter a situation where you can't start the game or interact with the Mini Timer properly, please let us know - here, by email, on the Steam forums, or on Discord. I suspect this may be related to multi-monitor setups, so any details about your hardware and monitor configuration will be especially helpful. Every report helps us narrow down what is happening.I'm also aware that some Woodlings occasionally change their skin unexpectedly. I still haven't found the cause, but once I do, I'll fix it! That's all for today! We're working on some bigger updates, so stay focused! :)
This update brings watchable penalty shootouts, improved playoff rules, more realistic transfers, smarter opponents, and plenty of match-day polish.Penalty ShootoutsCup, continental, and playoff ties that go to penalties now remain on the pitch.The match clock changes to PENS during a shootout.Watch each named penalty being scored, saved, or missed, followed by the winning celebration.Selecting Flash to Full Time will still skip the penalty sequence.You can watch shootouts, but you cannot choose or take the penalties yourself yet.PlayoffsPlayoff semi-finals are now played over two legs.Playoff finals remain a single match.There is no away-goals rule.First legs end after 90 minutes.If a tie remains level after 90 minutes in the second leg, it proceeds to extra time and penalties.Transfers & Player ValuesTop players at major clubs now command more realistic transfer fees, reaching around £20 million.Lower-division players remain affordable and attainable.Winter transfers and loans now add one history entry for each club involved.Players can now be shortlisted directly from the scout-report popup.Match ImprovementsOpponents select their Best XI at kickoff, accounting for fitness, returning players, and recent signings.Opponents will no longer start injured or suspended players.Hybrid wide/central players are now more comfortable playing both on the flank and through the middle.Match squads can now include seven substitutes, with a maximum of five substitutions allowed.Full-time screens now display club crests, goalscorers, and missed penalties.New celebration screens have been added for league, cup, and other competition victories.Match Theatre PolishPlayer positions are displayed more clearly, including central positions.Sent-off players are now shown in red.The shout header now matches the styling used throughout the rest of the match screen.Long stadium names wrap correctly instead of covering buttons.Your club and players are now easier to identify.Results & World ...
New: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if you place it yourself.New: Money reward for finishing Service requestsFix: improved code for displayed IOPS conversion (X999 issue)Fix: DENY VLAN check did not run on user created VLANs on routerFix: For Internet VLAN check the router VLAN was not translated correctly. And only the default customer VLAN was considered on the path.Fix: Shop is now dynamically resized based on the items inside. (When you had many mod items or custom racks you could not scroll down enough)Fix: ECMP broke the LACP logic from customer base to first switch (connection worked over multiple cables without LACP group)Fix: Loading save from within the Design room will make player exit the design room
Patch Notes — v1.065A small update focused on tech tree polish, equipment comparison, localization, and stability.Main ChangesUI and UXUpdated the tech tree UI and navigationWidened equipment comparison tooltips for better readabilityLocalizationRewritten Portuguese localizationBug fixesFixed EL DUELIST crashing during Endless Mode
1.0.9.55 - added new ways to customize your adjustment step buttons (% of free echoes, % of echo cap) - added keyboard shortcuts that change how many echoes is allocated. Can be adjusted by right clicking the max button. - made it possible to remove the breaking layer info box by left clicking - added customisablity to the avatar (astronaut) as well as new background options - added an quit game button (just in case people did not know the game can be exited using "esc") - you can now change the size and position of the avatar - added 2 avatar backgrounds unlockable by playing and 5 that can be purchased with wardrobe tokens - added wardrobe tokens, which can spent to unlock backgrounds to the avatar and skins (when new skins are added to the game) - fixed a mouse display bug - added a new building status color (yellow = capped in speed, but can't afford cost)
Hi everyone! ^^We’re excited to announce that Lakeside Bar Version 1.3.7 is now live! 🎉💙💥Version 1.3.7 adds new indoor and outdoor decorations to give your lakeside bar a fresh new look.🤗✨We hope this update makes your cozy lakeside experience even more enjoyable. 🌿☕✨🎯 Don’t forget that the demo version of Seaside Wash will be officially introduced in the next few days! 👉 Follow us so you don’t miss the announcement:
-Fixed a bug that allowed players to click on doors multiple times when returning from side locations, which could corrupt save files when returning from side quests to other locations.
This update focuses on display settings, localization, safer gambling systems and general polish. Display Settings Added a new grouped resolution selector. Resolutions are now organized by 16:9, 4:3 and 16:10. Added more supported resolutions across all aspect ratios. Borderless mode now always uses your monitor's native resolution. Windowed mode now only shows resolutions that fit your current display. Unsafe saved resolutions are automatically corrected to prevent broken window sizes. UI Improvements Moved the Game Sensitivity Converter to prevent overlap with resolution settings. Dropdown menus now properly capture input. Various Settings menu spacing and interaction improvements. New Language Added full Turkish language support. Added Turkish characters to the game's UI fonts. Turkish is now available directly from the language selector. Gambling Safety Improvements The gambling system has been reworked to prevent players from avoiding losses by leaving a game before the result is resolved. Bets are now committed as soon as a gambling round begins. Active bets can no longer be cancelled by leaving the current screen. Navigation, ESC, sidebar buttons and quitting are blocked while an unresolved bet is active. Cashout-based games unlock navigation immediately after a successful cashout. Improved bet handling across all gambling modes. This protection now applies to: Roulette Scratchcards Mines Blackjack Coinflip Jackpot High / Low Dice Crash Multiplier Wheel Fixes Fixed a crash caused by Login Streak XP triggering a Rank Up too early during game startup. Various stability fixes and general polish.
Hello, this is the Hamster Talk team.Thank you always for loving Hamster Talk.The previously announced overhaul of our data save method and network system update has now been completed.To ensure a safe data migration and smooth gameplay experience, please make sure to check the details below.1. Enable Steam Cloud Synchronization in AdvanceIf you have not enabled Steam Cloud sync yet, please activate it by September 4th at 18:00 (KST).To ensure a safe data migration for all players, the existing servers will remain temporarily active until September 4th at 18:00 (KST). Please complete your settings within this period.How to enable: Steam Library → Right-click \ → Properties → General → Enable Steam CloudNote on PC Replacement & Reinstallation: To ensure your data is safely linked, please complete the update and launch the game on the PC where your original save data is located. Please refrain from deleting the game or switching PCs prior to the update.(This does not affect accounts that already have Steam Cloud sync enabled.)2. Key Changes After the UpdateTown Visits: You can only visit the towns of currently online users.Nickname Search: If multiple users have the same nickname, you will be connected to the town of the first user returned in the search results.Lobby Capacity: Up to 64 players can join per lobby; if exceeded, the lobby will automatically split.Simultaneous Plaza Entry: If multiple players enter a Plaza within 2–3 seconds after it is created, they may be placed in different rooms. If this happens, leave and re-enter the Plaza to meet in the same room.Thank you.Team Hamster Talk
A new Customization Hub is now available! Customize your: Background Target Style Break Effect Spawn Effect Hit Effect Perfect Hit Effect UI Theme You can preview cosmetics before unlocking or purchasing them. New Rewards Added Golden cosmetics purchasable for $1,000 in-game. Added exclusive customization rewards for reaching higher ranks. Existing players automatically receive rewards for ranks they have already achieved. Settings & Quality of Life Added Fullscreen / Windowed display options. Improved UI scaling and display behavior. Improved menu readability and spacing. Various UI fixes, stability improvements and general polish. Premium Premium cosmetic settings have been moved into the new Customization menu, keeping all visual customization in one place. Coming Soon Aim Clicker - Ultimate Customization Pack will be available soon, adding even more cosmetic options for players who want to support Aim Clicker and further customize their experience. Aim Manager is still WIP and its changes will be covered separately in a future updates.
Hello there, QoL patch focused on progression speed, low frame rate optimization and the leaderboards, here are the things added/fixed: None of the gameplay or UI is tied to the fps the game is running at AFK gains now land in a few seconds instead of trickling in for minutes or in some cases hours (thanks to tippptopppyt for bring this issue up) Fixed the leaderboard scroll ball disappearing when your friends list was just one longer than the list Fixed the last friend on the list being impossible to scroll to Fixed the scroll ball being drawn off the track when you were near the top of a short list Fixed a coloured line showing around your avatar on some resolutions The refresh cooldown now fades out instead of popping Your avatar now brightens smoothly on hover That's it for this update, if you have any more QoL improvements let me know, enjoy!
Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20. Shards gained from Kraken objective kills reduced to 25% of normal shard value QoL Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants Made certain numeric fields capacity bounded and added support for mouse wheel, Delete, Shift (+-10%), and Ctrl (mix/max) to allow for more fine control over the values Bug Fixes Fixed cargo route travel speed being permanently clamped to freighter speed regardless of ship type sent Fixed the combat simulator visual bug where all ship stats were the same AI Improvement Improved the AI brain with further tournament data training and prevented stuck/stalling behaviors that were occurring due to recent updates
{STEAM_CLAN_IMAGE}/29347222/6a90ecee6e9011dcfe377caef1bad87711003279.png Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland. This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it! Highharvestide returns with one New Champion and three fresh rebalances! Caramon Majere, Raistlin's twin brother, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today! Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Stoki, Pwent, and Corazón available for flex slots now! For more information about this year's Highharvestide Event, read on! Featured ChampionCaramon {STEAM_CLAN_IMAGE}/29347222/e6f357756c75c25c548cbdb6f90baa86a1ad5995.png Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen. Learn more about Caramon in his Champion Spotlight.Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes: D'hani SEAT 1 Stoki - REBALANCED! SEAT 4 Certainty Dran...
Hey folks,🛠️ Patch #3 is now live! Focusing on Bugs, Tweaks, and Minor Improvements.Patch #3 (v1.00.03)Bug Fixes;Steam deck fixes;Fixed mouse visible when using external mouseFixed menu navigation with keyboardFixed refinery barrels input visual glitchTurbo Time achievement code clean upTweaks & Minor Improvements;Improved pollution detection threshold of 'vacuum sludge detector'Setup saving zoom level of upgrades popupSetup saving zoom level of mapAdded 'upgrades owned / upgrades total' text to upgrades popup (bottom left screen)Increased deadzone for switching to gamepad (will prevent gamepad from taking over input when not in use)Note: 120Hz Mac Issue: Unable to resolve at this stage, will continue to investigate a solution.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextAs mentioned in our 'Thank You' steam announcement, essentially we are having design discussions and planning for the first content update, initially focused on improving the end game and making it more fun with Challenge Modes - more details available here: --Thank you,Andy & Aaronp.s. Thank you so much for playing Sludgineers
Hey everyone! A super small hotfix here addressing some issues with the money amount abbreviations:Money amount abbreviations fixed in the following languages:FrenchGermanItalianSpanishTurkishThese languages now display English abbreviations.If you find any additional issues, please let us know! Join the Discord:https://discord.gg/xXjQWQEJwmHow to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files
Wow, what an amazing week it's been! Thank you so much to everyone playing Sludgineers, posting reviews, streaming and making content, submitting bug reports, feedback and all the super cool ideas - we really appreciate all of it ❤️The reception has been amazing for our small 2 person team from New Zealand, reaching over 55,000 Unit Sales in just the first week of launch, and over 1,000 Very Positive Reviews!We've delivered two key patch updates, covering late game grind, performance, critical bugs and further balance improvements, with a third patch on it's way very soon to fix an array of miscellaneous bugs, with some improvements and additions based on suggestions from the community.So what's next?To be honest, we feel we can improve the end game fun and replay-ability, it was lacking and we acknowledge that - so it will be the focus first. In processing everyone's feedback and with some initial design discussions, we are currently considering new 'Challenge / Modifier Mode' type mechanics. We haven't locked down all the details, in fact we've only had a few short conversations in-between all the patch updates, but the loose overview would be something like this; After finishing the final level (no spoilers) you get New Challenges / Modifiers to complete per level - making levels Different & More Varied, in return for Higher & More Interesting Rewards.Part of the formula for us in considering future updates is how 'content heavy' they are. Things like new levels, new pollution types and tools, new biomes etc are very content heavy, and so will take a lot longer to produce. Our strategy is to try to get updates out within a reasonable time frame initially, then slowly scale them up into the more meaningful content heavy updates in the future. The caveat here is, this is all currently theory, and we will be continuing to listen to the community and adjust accordingly to give you what you want, in a way that we think is also best for the game.Our design board is fil...
CRETA: Taskbar Fishing – A Thank You to Our Beta Testing TeamOver the last few days, a huge amount of work has gone into CRETA.But many of the fixes and improvements you see today were not achieved by me alone. They were made possible thanks to the feedback, bug reports, patience, and repeated testing of our beta testers.Together, we tested, improved, and fixed:the core fishing loop and overall catch flow,fishing durations and timing-related issues,synchronization between fishing animations and actual catch timing,double-catch behavior and independent second-fish rolls,persistent BLACK and WHITE card effects,card stacking and copy-based progression,persistent card bonuses across saves,card metadata migrations and backward compatibility,protection for forward-compatible save data and rollback scenarios,save reliability and overall persistence safety,the entire Prestige Reset flow,safe and atomic Prestige Reset transactions,preservation of permanent cards and account progression after resets,cumulative playtime and lifetime statistics across Prestige resets,Prestige Reset confirmation and secure IPC handling,the Reset Dashboard and its related UI flows,the Card Forge system,persistent Card Forge unlocks,the Earthquake Effect unlock and its persistence after resets,Card Forge artwork, animations, and status indicators,correct locked and unlocked Card Forge states,Taskbar Fishing collector routing,queue handling and repeated-trigger issues,unintended duplicate catch effects,Taskbar Fishing behavior and visual feedback,fishing animations and cinematic fishing frames,synchronization between gameplay results and reward visuals,simplification and cleanup of the fishing scene,the first version of RESMO,RESMO fish-selection flow,safe and atomic wager outcomes,RESMO result handling and interface behavior,starter-fish progression,starter-fish behavior when unlocking new regions,economy and pricing adjustments related to progression changes,various UI state and routing issues,vi...
Thank you for 2000 sold copies!Thank you all so much for your incredible support and reviews! Reaching 2,000 sales is a massive milestone for us, and we are absolutely thrilled to see over 90% positive feedback. We’ve also paid close attention to your constructive criticism across all reviews, and we'll soon be rolling out a patch featuring balance tweaks, a significantly faster selling process, and a sped-up early game.
The highly anticipated major update is now officially live! Thank you to everyone who participated in the open beta and provided invaluable feedback to help shape these features. Here are the full patch notes for this release:Global Supply ChainAdded a brand new "Supply Chain" terminal featuring three dedicated sub-tabs: Raw Materials, Processing, and Assembly.You can now manage complex production lines and sell your end products on the Global Market tab. Be careful, as market values will dynamically fluctuate based on active supply and demand.Broker '98 (E-Trade) & Hostile TakeoversYou now have the ability to actively trade shares of rival companies on the open market.Hostile Takeovers: If you manage to strategically acquire more than 51% of a rival company's shares, you can initiate a Hostile Takeover via Messenger '98. This allows you to liquidate their assets for a massive payout and fire their CEO.Note: Unlike the corporate Portfolio app, there are NO price limits or caps in E-Trade. Stocks can skyrocket or crash completely to zero. The risk is entirely yours.Messenger '98 & Insider InfoMSN chaatroom is officially online. Keep a close eye on your chat windows while playing. A secret informant will occasionally send you direct messages containing insider tips, rumors, and predictions about upcoming market movements.The Dot-Com BubbleI have simulated the infamous late-90s Dot-Com bubble within the game's background economy. The market will experience periods of extreme volatility, so manage your long-term investments carefully.BizSweeper OverhaulFair Play Guarantee: The mine generation algorithm has been completely rewritten. Your first click, along with the immediate 3x3 grid surrounding it, is now guaranteed to be safe.Daily Token System: To balance the overall economy and prevent exploit farming, BizSweeper now uses a daily limit. You are granted 3 Investment Tokens per in-game day to play. These tokens will automatically refresh at the start of each new day.T...