Game Updates

Patch notes and dev posts · 2,333 Steam updates
Lakeside Bar
Lakeside Bar
36 days ago · Bitcover

😄👋 A New Cozy Adventure to Try - Seaside Wash Playtest! 🎉

Hi everyone!️🎉️🎉 We’re excited to share that our cozy new game, Seaside Wash, is now open the playtest. And we’d love to invite the Lakeside Bar community to give it a try!📅 Available until: August 26 at 22:00 PDT🎮 Join the Playtest now: As fellow cozy-game lovers, your thoughts would mean a lot to the Seaside Wash team. If you give it a try, feel free to share your feedback, suggestions, or any bugs you encounter:💬 Share your feedback: https://forms.cloud.microsoft/r/UNdHZWspmeThank you so much for supporting indie games and being part of our community! 💙 ️🎯 And if you’d like to follow more games from BITCOVER, check out our developer page: https://store.steampowered.com/developer/BITCOVER💖✨ Happy cleaning!
Hearth and Hamlet
Hearth and Hamlet
36 days ago · Phorust

Patch 1.0.04

Bug Fixes • Fixed a rare crash that could occur when an enemy died. • Fixed a rare bug that could cause you to fail to defeat an enemy army for a quest, but proceed as if you succeeded. • Fixed numerous spelling errors. Additional Changes • Defunct telemetry has been completely removed.
Miseria
Miseria
36 days ago · somnambulistgames

Update v1.1.0 | Challenge mode is here!

Challenge Mode offers a new way to experience Miseria and is unlocked after completing the main campaign.One Run. No Second Chances.Your objective is to reach Floor 90 in a single, unforgiving run. You cannot return to town or travel back to previous floors. If your party dies, the run ends and all progress made during that attempt is lost.Create a Different Build Each TimeAfter completing every two floors, you will be presented with three random upgrades from the passive skill tree. Choose one to strengthen your party and shape your build as you descend.If none of the options fit your strategy, you can reroll them but every reroll will cost more than the previous one. Sometimes, adapting to what the abyss gives you may be wiser than spending your resources searching for the perfect upgrade.Expand Your PartyEvery ten floors, you will encounter the Blacksmith. By paying him gold, you can recruit a random new character to join your group.Deciding when to spend your gold, which upgrades to choose and how to build your party will be essential if you hope to survive all the way to Floor 90.One More Journey into the AbyssChallenge Mode is designed as a focused bonus experience for players who enjoyed the campaign and would like to spend a little more time with Miseria. It is not intended to be a completely new game or a full-sized expansion, but rather a more unpredictable and unforgiving way to revisit its characters, progression and combat systems.Thank you to everyone who has played and supported Miseria. I hope Challenge Mode gives you a good reason to return to the abyss and a few more runs along the way.Have fun and good luck :)
Orebits
Orebits
36 days ago · Upgraded Studio

Ready to Mine? Orebits Launches September 10!

It's official: Orebits launches on Steam on September 10, 2026 at 12:00 UTC!After 18 months of development on Fridays, we're finally ready to send you into the asteroid belt.In Orebits, you work as a lone asteroid miner for a greedy corporation at the edge of known space. Deploy powerful Mining Tools, shatter alien asteroids, build clever synergies in your roguelite Upgrade Tree and uncover the mysteries of deep space.Along the way, tougher asteroids, increasing production demands and strange discoveries will force you to keep adapting your mining operation.The full release features the complete 12-sector campaign, new Mining Tools, upgrades and research, the full story of Orebits and Interstellar Operations, an endless mode that unlocks after completing the campaign.Alongside the game, we'll also release Orebits: Employee of the Month Edition and Orebits: Original Soundtrack & Story for anyone who wants to support our two-person team a little extra.It's been quite a journey getting here. A huge thank you to everyone who played the demo, joined us during Steam Next Fest, shared feedback or wishlisted the game. You've helped make Orebits a much better game.Wishlist Orebits on Steam now and get ready for launch!See you in the asteroid belt!Mining Operator, your onboarding begins September 10th at 12:00 UTC.Maarten & Bob Upgraded Studio
Space industrial empire
Space industrial empire
36 days ago · 天野小茫

Releases on October 12

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Lakeside Bar
Lakeside Bar
37 days ago · Bitcover

🎁 The Lakeside Bar Digital Deluxe Bundle Is Back - 50% OFF!

Hi everyone! ^^We’ve got some cozy news for you! 💙The Lakeside Bar Digital Deluxe Bundle is back with an amazing 🎁 50% OFF 🎁!🗓️ Limited-Time Offer: Untill August 30 (20:00 PDT)🎉 Exciting NewsSeaside Wash, our new game, is about to announce an exciting new milestone, and we can’t wait to share it with you!🚢✨ Come aboard and get ready to join us for what’s coming next!
Void Pachinko
Void Pachinko
37 days ago · suncap

Void Pachinko (1.1.6)

- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs. MM/DD/YYYY) could cause the main menu save file selection to display incorrectly. - Fixed an issue where the Mimic Ball was incorrectly available in Level 2. - Updated Russian translation.
Clickbait Tycoon
Clickbait Tycoon
37 days ago · Fluxflashor

Clickbait Tycoon 0.5.2 Patch Notes

v0.5.2 (August 23)Pushing some bug fixes to our Pal mechanics and more! If you have feedback, don't forget to report bugs via the in-game bug reporting interface (pause menu!) or come hang out with us on the FrostyVoid Games Discord server.Name in the GameAdded four more community submissions! Normally we wouldn't remark on this, but...There is now a slightly higher chance of you encountering your own name when finding Pals.PalsNormal Pals will now turn Shiny if a Shiny Pal is dragged on top of them.Added an icon at the bottom left of Pals named by players from "Name in the Game" to indicate they are special in your inventory.Bug FixesGame save importing is now working as intended. Sorry about that!Pals that are named by players from "Name in the Game" now have yellow names on tooltips.Pals can be dragged to other Pals to merge now when clicking on the image.Additional Writers no longer look squished when traveling to their destinations.AI Summarization buff should no longer be able to make an article look like it was receiving multiple clicks per second.Pal context menus can no longer appear under the questing strip.It is no longer possible to have two active Trending Flames... though what a cool upgrade idea...Multiple writers can no longer equip the same mug.Pausing a research project that costs Knowledge Points will no longer require the Knowledge Points to be paid again when it is activated.Community-made Pal titles correctly apply during merges.Boss fights now correctly pause when a modal is open.Plagiarism can never deal damage to you, as intended.Prestige button now shows the correct number of Domain Points earned.Hitting Escape when the Pal context menu is open now closes the context menu instead of opening the pause menu.Fixed an issue where the Spacebar accessibility option was unusable after clicking a button in the game UI.Equipping gear now correctly writes to the save file.It is no longer possible to undelete a save game by entering a game, quitting t...
Crownhold
Crownhold
37 days ago · tobiasmikula

Bugfixes

Bugfixes & Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full. - The panels for the finale now appear above all ingame panels but under UI like the pause menu - Fixed a bug that withholds gold prestige if the game was played during certain old patches that changed the progression.
Void Pachinko
Void Pachinko
38 days ago · suncap

Void Pachinko (1.1.4)

- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected. - The cursor now remains visible during runs when using Idle Mode, so you can go do other things while the game runs without doing any shenanigans :) - Fixed a very specific issue where exiting a run with Auto-Retry enabled at the exact moment the run reset could cause unexpected behavior.
Hearth and Hamlet
Hearth and Hamlet
38 days ago · Phorust

Patch 1.0.03

Gameplay Changes • Blue Arrows have been updated. Shift + Click will now fast travel to the location the blue arrow is pointing to. Blue arrows now ignore regular mouse clicks to prevent accidental fast travelling. Bug Fixes • Fixed a bug where exiting the game during a zombie invasion and then immediately loading a saved game or starting a new game would cause the zombie invasion to remain active in the new game. • Fixed a few minor graphical bugs. • Fixed the Soup Kitchen description to correctly display '+20% food consumption'. Additional Changes • The Education Building's reward description now specifically indicates whether it unlocks blueprint research.
Clickbait Tycoon
Clickbait Tycoon
38 days ago · Fluxflashor

Clickbait Tycoon 0.5.1 Patch Notes

Our first patch in early access! We've had a great start to our launch and to keep the momentum going we're making some early game balance changes to help smooth out the onboarding process and to put good stuff in your hands sooner.PalsPals now can be unlocked after the writer questing is unlocked. No longer does this require the Office Tower room.Daycare room in the Office Tower now unlocks the Pal Expedition mechanic.Improved the UI to condense information and make it more clear which Pals are in your party.Eggs can now drop from publishing articles... more reasons to click.Pals now follow writers when they go on quests.QuestsImproved the end of quest popup to show all the rewards earned by completing a quest.BalanceResearch tab now opens after 5 published articles (down from 10).Field Reporting now costs $500 (down from $1000).Tutorial Trending Topic now appears at article 3 (down from 7).Office room upgrade levels have been made more expensive and now also require knowledge points. More decisions to make!Click Bot Network empire upgrade now costs 1 Domain Point but clicks once every 10 seconds at the first rank.Click Bot Network empire upgrade has had ranks 2 through 4 see Domain Point cost reductions.Each additional website unlocked via empire prestige provides more Domain Points. Existing saves will now have additional points to compensate.Name in the GameEarly Access purchases can now use the Clickbait Tycoon website to submit a name of their choice into the game.This feature works with Pals. There is a random chance when hatching new Pals that you can encounter a community-submitted name.All submissions go through a human to verify they are safe before we add them to the game.Note that it requires a game update for us to push new names to the game, even after we accept the name submission.Bug FixesYou can now correctly hit escape when any modal is open to close it. This mimics the controller functionality where "B" closes modals.When first equipping a mug th...
Idle Dimension Breaker
Idle Dimension Breaker
38 days ago · ptc200067

1.0.3.49

1.0.3.49 - fixed the reminder bug in infinite sacrifice challenge - added an achivement for unlocking sacrificial void - added custom adjustment step buttons - added a new timed challenge "1 Echo Climb Challenge" - timed challenges now ask the player if the want to only gain offline progress until 5 minutes before a timed challenge ends, if it would have ended while they were offline.
Chef Knight
Chef Knight
38 days ago · ben.al

Chef Knight Plush x 90K Players x Cooking Bundle

Today, we hit an incredible milestone: 90,000 players! Thank you so much for all your support — we never imagined Chef Knight would reach this many people.To celebrate, our Chef Knight plushie campaign is now live! We need to reach 200 votes within 7 days for the plushie to become a reality, so we need your help to make it happen! We’re also part of the Humble Bundle Yes, Chef! Cooking Bundle, alongside a bunch of other amazing cooking games. If you have a friend who still hasn’t tried Chef Knight, or you just love cooking games, it’s a great chance to check it out. Thank you again for helping make all of this possible!
Crownhold
Crownhold
39 days ago · tobiasmikula

Crownhold 1.0.4

First off, thank you. Crownhold is my first game, and seeing people actually playing and enjoying it means a lot. I know there are still rough edges, but I hope most of you are having a good time with it despite them.Due to the feedback I'm starting to overhaul the endgame to make it less dependent on Prestige, give more freedom how to complete it with different playstyles and improve the explanations so there is less confusion how to progress. This patch adds new visuals, a new leveling system for the endgame city and soldier upgrades that unlock based on the battle progression.More updates with additional unlocks and a couple of new systems for the last stages will follow to make the progression feel more engaging towards the end.One of the three new castle buildouts:A new way to increase Dominion gain:Balancing changes:Finished endgame city now allows to generate a bonus to increase Dominion gain in exchange for resources.Added 3 new main castle buildouts + Dominion gain bonus linked to the destruction of the 3 bastions in the endgameAdded soldier damage upgrades (that in turn increase Dominion gain) linked to the destruction of the 3 bastionsA lot of these new upgrades appear before unlocking to make it clearer how to progress in the last expansion.Unlocking all warfare upgrades now hides unnecessary supply upgradesNumerous tooltip explanation improvementsBugfixes:The game now loads it's assets without multithreading due to an engine bug that caused missing textures. This change can increase loading times on low-end CPUs but not make a big difference with most setupsFixed a state that could leave the game finale softlocked on repeated runsFixed skip button placement that could trim the German translation text
Hearth and Hamlet
Hearth and Hamlet
39 days ago · Phorust

Patch 1.0.02

Gameplay Changes • Space bar can still be used to gather resources after clicking on a harvest location, but only if you are still hovering over that location. Bug Fixes • Fixed a bug where people with a very high dexterity skill were able to build a second location after constructing a building, which could cause additional bugs. • Fixed a bug where 'Hover to Click' could be used to gather double resources. • Fixed a rare bug causing a location to build beyond its maximum level. • Fixed numerous small spelling/grammar issues.
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
39 days ago · kealsoft.games

Hotfix 4 - v.1.0.6.1

Hotfix 4 - v1.0.6.1Changes:After research and much consideration, I found a solution that is much safer memory wise, has higher upper limits (far above a Googol). Your numbers technically will not change, a conversion will take place upon loading the game if save contains old values, however the counting system will be different. This change should address effectively every number I can imagine anyone would hit in this game. If you run into any issues, please let me know so I can address. But, with my testing so far I have found no negatives effects of this change.Here is the new counting system in its entirety (no suffix) = 1K = 1 Thousand (10³)M = 1 Million (10⁶)B = 1 Billion (10⁹)T = 1 Trillion (10¹²)Qa = 1 Quadrillion (10¹⁵)Qi = 1 Quintillion (10¹⁸) \Sx = 1 Sextillion (10²¹)Sp = 1 Septillion (10²⁴)Oc = 1 Octillion (10²⁷)No = 1 Nonillion (10³⁰)Dc = 1 Decillion (10³³)UDc = 1 Undecillion (10³⁶)DDc = 1 Duodecillion (10³⁹)TDc = 1 Tredecillion (10⁴²)QaDc = 1 Quattuordecillion (10⁴⁵)QiDc = 1 Quindecillion (10⁴⁸)SxDc = 1 Sexdecillion (10⁵¹)SpDc = 1 Septendecillion (10⁵⁴)OcDc = 1 Octodecillion (10⁵⁷)NoDc = 1 Novemdecillion (10⁶⁰)Vg = 1 Vigintillion (10⁶³)UVg = 1 Unvigintillion (10⁶⁶)DVg = 1 Duovigintillion (10⁶⁹)TVg = 1 Trevigintillion (10⁷²)QaVg = 1 Quattuorvigintillion (10⁷⁵)QiVg = 1 Quinvigintillion (10⁷⁸)SxVg = 1 Sexvigintillion (10⁸¹)SpVg = 1 Septenvigintillion (10⁸⁴)OcVg = 1 Octovigintillion (10⁸⁷)NoVg = 1 Novemvigintillion (10⁹⁰)Tg = 1 Trigintillion (10⁹³)UTg = 1 Untrigintillion (10⁹⁶)DTg = 1 Duotrigintillion (10⁹⁹)\TTg = 1 Tretrigintillion (10¹⁰²)QaTg = 1 Quattuortrigintillion (10¹⁰⁵)QiTg = 1 Quintrigintillion (10¹⁰⁸)SxTg = 1 Sextrigintillion (10¹¹¹)SpTg = 1 Septentrigintillion (10¹¹⁴)OcTg = 1 Octotrigintillion (10¹¹⁷)NoTg = 1 Novemtrigintillion (10¹²⁰)Qag = 1 Quadragintillion (10¹²³)Qig = 1 Unquadragintillion (10¹²⁶)Sxg = 1 Duoquadragintillion (10¹²⁹)Spg = 1 Trequadragintillion (10¹³²)Ocg = 1 Quattuorquadragintillion (10¹³⁵)Nog = 1 Quinquadragintillion (10¹³⁸)C ...
Void Pachinko
Void Pachinko
39 days ago · suncap

Void Pachinko (1.1.3)

- The last version broke a few things, so I rolled back the changes for a couple of hours. They’re now back again in this new version. - Galaxy Balls and Xmas Presents now correctly despawn when using Auto-Retry. - Added a tooltip sprite to the “Invert Controls” option in the Accessibility menu. - Bunny :3
Planet Harvester: Incremental Odyssey
Planet Harvester: Incremental Odyssey
39 days ago · Anabolkick

Patch 1.07

Fixed the Sell Screen on certain screen resolutions. Fixed trigger conditions for achievements that require maxing out a specific stat. Increased the required percentage for the "Last Drops" achievement to 10%. Reworked the problematic "Decision Paralysis" achievement: you now only need to hover/click on PRESETS instead of COLORS. Improved car handling. Added Polish and Danish localizations! Fixed the Enriched Drone (its activation speed was previously inverted). Minor translation fixes.
Idling to Rule the Gods
Idling to Rule the Gods
39 days ago · Ryu82

Changes for Version 4.63.1698 (2026-08-21)

<b>Changes for Version 4.63.1698 (2026-08-21)</b> - The multiverse page shows now how much creating speed bonus you have from godly liquid or bonus points. - Right clicking the spread buttons now uses all clones instead of the set clones (pc version). - Increased the exp of z21 and decreased the exp a bit for z22 and z23. - The golden set costs now half as much as before. - The upgrade prices for the old event items are now cheaper and old event statues from the tokens can now also be upgraded with event currency while an event is active. - Fixed some typos and other issues.
Clickbait Tycoon
Clickbait Tycoon
39 days ago · Fluxflashor

Clickbait Tycoon - Early Access Now Available!

Welcome to the early access release of Clickbait Tycoon! We've gone silver.Today is the day that Clickbait Tycoon is officially in early access and I wanted to start by saying thank you to everyone who wishlisted, participated in our closed beta and alpha tests, and has sent feedback and bug reports over the past few months.If you're new here, Clickbait Tycoon is an incremental idle game themed around building out an online media empire which, confusingly, takes place in an earlier timeline with advanced technology. You'll hire writers, chase trends, and aim to create maximum outrage to grow an audience over and over again as your empire expands that you increase the number of websites you run.Maybe you'll even be able to control the weather.Why Early Access?Simply put, in a game where we're chasing an audience, it should be built with one. The core gameplay is there but there is still more content to deliver upon and improvements to be made to the existing systems to add more depth and replayability.Having a small team of people is good to help find bugs and tune things, but nothing can beat that build-in-public presence that is available once you unleash your creation into the wild.Early Access is expected to last somewhere between 6 and 12 months, so full release is expected in 2027. If you want to see what we have planned, go and check out our roadmap tease.Why Clickbait Tycoon?I've had the idea for Clickbait Tycoon for many years. Being someone who has been involved in the video games media industry for a couple of decades now, you see a lot of stuff and the game is a bit of a commentary on the absurdity of the media industry while also aiming to be fun.Idle and clicker games are something I enjoy playing on the side, so combining the two seemed like the best idea one could have for the inaugural release from FrostyVoid Games.Launch Week Discount & Pricing PlansFor the first week, Clickbait Tycoon is launching with a 10% discount as a way to say thanks to every...
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