Game Updates

Patch notes and dev posts · 1,464 Steam updates
IdleOn
IdleOn
88 days ago · LavaFlame2

[New Content] SUSHI STATION

It's SUSHI TIME!!! ːSmile_IdleOnː• The SUSHI STATION is in business! You can access it from the STACK OF PAPERS in world 7 town! \• Start by cooking Tier 1 sushi, and combine them to form Tier 2, then Tier 3, all the way up to Tier 50+ • Sushi generate BUCKS over time, the better the sushi the more Bucks/hr• Spend Bucks on upgrades for your sushi! More fuel, salt shakers, more slots, and SO many more features to help you combine more and more sushi!• For every new Sushi Tier you reach, you get a NEW "rest of game" bonus! It's like Mr. Minehead's Depth Charge, where you get a bonus for each win... except here, its every new sushi!• New sailing island: THE MAW! Unlocked from the new \ Research Grid upgrade. The new end-game island, with 4 new artifacts to collect!• New Zuperbit upgrade - "Less Charge". Find it in the bottom left corner of Zuperbits! You'll REALLY want this one.• New Zuperbit upgrade - "Small Gratuity". Find it in the Zuperbit aisle next to the other Zuperbits.• You can now access the Research features instantly via the Paper Stack in World 7 town. No need to visit the locations anymore!• Yes, you DO need the J3 upgrade for Sushi Station to show up in the Paper Stack.• Codfrey is much for visually informative when asked for help! Diagrams!• Respawn times for all monsters in Worlds 1, 2, and 3, have been severely lowered, so they respawn MUCH faster. This does no impact any bonuses, it's a change to the base respawn rate upon which all bonuses boost.• The "Slime related" Minehead bonus has been changed to 1.25x multi for Bucks gained at the Sushi Station.• The "Total Gold Ball Shop Upgrade LV" metric in the Tome has been adjusted to reflect all the new gold ball shop upgrades over the last year. It is thus worth more PTS when maxed.• Fixed "Teh Tom" Upgrade Vault bonus being incorrectly capped at 500 tome score• Fixed the issue where you'd need to visit the gallery personally to re-calibrate some minor bonuses TRADEABLE GLUNKO winners from LAST Patch No...
Mining Wizards
Mining Wizards
90 days ago · TMA

Patch Notes - Ver. 1.0.0.7

Hello wizards,First of all, thank you for playing Mining Wizards!I have some updates.Reduced the cost of some Skill Tree nodes for early-mid gameImproved Skill Tree node description UIRefined the “AFK Visitor” achievementReworked visitor logic → Artifact visitors can now appear and count toward achievements without requiring the Upgrades or Artifacts tab to be openAdded 4 hidden achievements related to the visitor system → Provides clear visual feedback for success and removes reliance on invisible RNGI hope you enjoy a smoother and more satisfying experience in Mining Wizards.
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
90 days ago · DigitaleManufakturRU

Whistle1 v2.0.0 - The Multi-League Update

Whistle1 - Version 2.0.0: Multi-League Update The biggest update yet! Whistle1 goes international: now play in Germany, England, or Turkey, each with 3 leagues, their own cup competitions, and local currencies. New Multi-League System 3 playable countries: Germany, England, and Turkey 6 playable leagues (2 per country), with 3rd tier leagues running in the background 455 teams and over 9,500 players from all three countries European cup qualification automatic for all three countries Promotion and relegation between all league tiers per country Promotion playoff for England (positions 3-6 compete for the 2nd promotion spot) Midweek matches for leagues with more matchdays (e.g., 2nd tier England with 46) National currencies: EUR, GBP, and TRY with realistic exchange rates Billion shorthand for large amounts (e.g., "4.0 Billion Lira") 3 national cups: National Cup (DE), National Cup (EN), Ülke Kupası (TR) Each cup features amateur teams and 3rd tier clubs Relegation from the 2nd tier results in dismissal! Match Engine Live fatigue: stamina decreases at quarter-checkpoints during matches Intensity affects fatigue: Brutal = +60%, Nice = -30% Stronger teams create chances more frequently based on strength gap Numerical disadvantage penalty: 25% strength reduction per red card Opponent defense strength modified by their tactics Home advantage as additive bonus rather than multiplicative factor 75% indirect free kicks (cross + follow-up) vs. 25% direct shots Defensive errors dependent on opponent defense strength Crosses can now lead to goals like corner kicks (header follow-up) Offside trap with progressive decay, training only on matchdays Libero system: experienced strong liberos grant defense bonus, weak ones a penalty Libero reduces offside trap effectiveness by 50% Cup finals on neutral ground: no home advantage in national and EU cup finals Penalty shootouts with pressure buildup from round 4, progressively lower conversion rates AI managers react to match situation...
Idle Gumball Machine
Idle Gumball Machine
90 days ago · antiquegearstudio

Cool Bundles that Idle Gumball Machine is in!

Hi, thanks to everyone for a great launch! I'd like to take this opportunity to show you some bundles that Idle Gumball Machine is in. Hopefully you can get a good deal!Antique Gear Games CollectionMaktala: Slime Lootfest X Idle Gumball MachineVoid Miner X Idle Gumball MachineDice x GumballIdle Gumball Machine X Is Zombody HomeIdle Gumball Machine X Rock CrusherIddle Gumball Machine X Ash Warden
Outhold
Outhold
90 days ago · TellusGames

Update v1.1.6 - Bug Fixes and Performance Improvements

Here comes an update with some performance improvements and bug fixes:Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty.The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance.Fixed various bugs with the level select modal.Various smaller performance improvements.
Idle Gumball Machine
Idle Gumball Machine
91 days ago · antiquegearstudio

Idle Gumball Machine Has Just Released!!!

You heard me, Idle Gumball Machine, my gumball-bouncing incremental game, is out now. It's 30% off, so get it while it's fresh!Thank you to everyone who:Played the demoWishlisted the gamePlayed the game on their YouTube/Twitch channels or otherwise promoted it, especially Game*Spark (196.8k X followers),IdleCub ( 147k subs), ImCade (1.08M subs), Vicio ONE MORE TIME!!!!(1.8M subs), DangerouslyFunny (2.75M subs),Real Civil Engineer (2.77M subs), MaxPalaro (2.79M subs), ViteC (4.02M subs) and Blitz (4.35M subs)!Localized the game (y'all were very patient with me!)Let me add Nubby from Nubby's Number Factory to the game (thank you MogDogBlog Productions!!!)I'll be reading all the reviews that you give, so please leave your feedback in one and I'll do my best to improve the game even further!Now, go shoot some gumballs and break the game!
Ash Warden
Ash Warden
92 days ago · huanns.norman

v2.8 - Refund point and Leaderboard + New bundle!

This version contains 2 new features: - Refund point - Leaderboard Now you can compete with other players for fastest player who complete 8 days. Also a refund system is added so that you can try more skill in a single run. About the endless level, we are still developing and this feature will be available soon. We also wanted to share that we're bundling with the newly released Idle Gumball Machine, check it out here: Thank you all for your support!
Tiny Terraces
Tiny Terraces
92 days ago · VuVuu Inc.

Patch v0.92.899.9968

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Just a quick little patch to fix a few more things.(as of v0.92.899.9968) 🔨Here are some things that I have added/fixed/changed.Fixed some ErrorsFixed "Enable Fishing" buttons not functioning correctlyFixed visual for pickup animation.Removed a foot step sound effect for animals that stood out too much.Fixed "Crawdad" being displayed as "Perch" in the inventory.Fixed some more issues with the buildings upon swapping recipe to make leaving leftover item requestsFixed produces left not displaying properly upon hover of a plant that produces more than onceFixed middle Seed/Building display being above the fishing minigame.Fixed Sunflower Seeds translationFixed missing translations of stuff related to Taro plant.Adjusted some text stuffLowered size of build, I realized there was lots of unnecessary stuff being included in the build from a long time ago.Fixed Task List button being covered by visibility button in Full-Screen or Bottom/Top of screen layouts.(?) = possible fix 📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)Ghost Carrying - Fellas walk around with nothing in their hands.Thanks for checking out the game! :D Outside of other patches to fix stuff, I am working on the next patch that'll have some more goals to complete, so yeah look forward to that sometime soon. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
93 days ago · alyssa

Major Update: Sandbox Mode, New Missions

Hello Kingdom Lords!A huge update has just dropped, bringing new story content, fresh hero abilities, balance changes, UI improvements and tons of fixes! What’s newCAMPAIGNTwo new missions were added, expanding the main campaign’s storyline.The final mission was reworked – you will now face King Lich head-on. The previous version of the final mission was moved to the bonus maps section.SANDBOX MODETwo new maps for 2 and 4 players were added.Battle against bot-controlled kingdoms.Flexible difficulty settings: from a walk in the park to a hardcore challenge. NEW HERO ABILITIESThief – evades enemy attention and avoids area-of-effect attacks.Ranger – heals their pet.Knight – gains a second wind at a critical moment and survives in battle.Mage – teleports himself or an ally off the battlefield.Barbarian – uses a battle horn that stuns surrounding enemies. BALANCEBuffed:Thief – increased damage.Mage – health increased.Possessed – damage and lifesteal from abilities increased.Succubus – basic attack now drains enemies’ health, healing wounded allies; maximum number of summoned demons increased to 3.Nerfed:Monk – damage and evasion reduced.Other changes:Building health adjusted.Delay in spawning workers after their death increased. INTERFACE IMPROVEMENTSBuilding overlay: Now displays accumulated gold, attached characters and current tasks (on/off with the Tab key).Hotkeys: build – C, cast spells – Ctrl.Added emotion icons for all heroes.Removed hotkeys for locking onto units and buildings. FIXES AND OPTIMISATIONGameplay:The “Raise the Dead” spell now removes the hero’s body, which was preventing their resurrection.Fixed hero leveling on the Training Ground – they are now more willing to train and can reach levels 3 and 5 depending on the building’s level.Fixed score saving when replaying a level. Technical:Fixed bugs causing characters to get stuck and issues with their behaviour.Fixed the display of enemy units and effects in the fog of war.Fixed an issue with the advisor’...
Buttons Up!
Buttons Up!
94 days ago · Jestercraft

Buttons Up! CONTENT UPDATE (Soon™)

Greetings Buttoneers!The long waited update for Buttons Up! is coming soon™!It will feature the world selection screen. In this first update, I'll deliver one new world but the intention of this approach is that this is how we add content to our beloved button collecting game!WORLD AFTER WORLD!
Skeleseller
Skeleseller
94 days ago · Adam

Post-launch improvements (v1.0.2 patch notes)

Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.Fixed other minor bugs not worth detailing.If you find any other bugs, feel free to post them in the discussion forums or on Discord.Have fun playing!-Adam
Quail Game
Quail Game
94 days ago · Fiumba

1.3.2

Finally fixed the issue that was causing the game window to not display correctly or at all, also fixed some minor issues with the text and the settings window
Focus Grove
Focus Grove
94 days ago · Ob3y

How are people using Focus Grove?

Dear Friends, one of our favorite things about building Focus Grove is seeing how differently it fits into people’s days. There’s no single “right” way to use the grove - it quietly adapts to your rhythm, your work, and your needs. Here are a few small stories from our own team. Basia - finding focus in creative workBasia is a graphic designer. Her days are full of open files, visual decisions, and constant context switching. With Focus Grove running at the bottom of her screen, she treats each focus session like a gentle contract with herself: design first, check everything else later. Watching the grove grow helps her stay present — and reminds her to pause before creative fatigue sets in.Daniel - writing code with less pressureDaniel is a programmer, used to long stretches of deep focus followed by sudden mental overload. Instead of pushing endlessly, he now works in calmer cycles. When Woodlings are busy building, he codes. When they rest, he steps away. The grove doesn’t rush him - it quietly encourages balance, helping him write better code without burning out.Michał - structure in a busy marketing dayMichał works in marketing, juggling meetings, campaigns, and constant notifications. Focus Grove helps him anchor his day. Short focus sessions turn into small wins, and seeing progress in the grove gives him a sense of closure between tasks. It’s less about doing more and more about doing things with intention.Focus Grove isn’t about productivity at all costs. It’s about creating a space where work, rest, and growth can coexist - gently, at your own pace. We’d love to hear your story too! How does Focus Grove fit into your day?- The Focus Grove Team 🌱
Idle Awakening: Mages Path
Idle Awakening: Mages Path
94 days ago · olegbugaenko

Idle Awakening: Mages Path - v0.3.1 small update

Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!
Oil Empire
Oil Empire
94 days ago · Creativeforge.pl

🚀 Oil Empire - Full Release is OUT NOW!

After a long journey of development, testing, and refining, we’re excited to announce that the full version of Oil Empire has officially launched!Build your empire from the ground up, manage your resources, expand your operations, and dominate the global oil market.Every decision matters - will you rise to the top or run dry?🛢️ Full game now available 📈 Expanded mechanics and progression 🌍 New content, improvements, and polishYou can now grab Oil Empire on Steam! We still intend to correct any comments/errors/shortcomings you may have reported!Thank you for all your support – this is just the beginning.~Oil Man
Croissant
Croissant
95 days ago · Limsod Games

Croissant v7.1

Thanks for playing Croissant!Small update: new skins and the fix for a major bug.Here are the new skins added in this update: Changelog details:Added skin #167: Circlissant (common)Added skin #168: 3D Croissant (epic)Added skin #169: White Plasmant (common)Added skin #170: Pizzant (rare)Fixed that mini-events could in some cases set the croissant counter to negativeDiscover another game created by Limsod Games team: Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.Add Cubin II to your wishlist to support us! (demo available now)Check out our other games and get them with a discount: RCKNA-RQ065-YBITE
Bugtopia
Bugtopia
95 days ago · GCORES PUBLISHING

Tingus Goose × Bugtopia Bundle Live Now!

Quack quack~ We have met another new friend! The Tingus Goose!The bundle “Tingus Goose x Bugtopia” is now available! Just in time for the Spring Sale, both titles are discounted, and you’ll get an extra deal when purchasing the bundle!What kind of goose will appear in the next second? You’ll never know!About “Tingus Goose”: Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches.Bundle page:
Captain Whiskers: Incremental Seas
Captain Whiskers: Incremental Seas
95 days ago · 蜗爷

New Bundles Are Here. Happy Fishing!

Ahoy, fishers!We're excited to announce that we've bundled up with two more excellent incremental and idle games to bring you even better deals!Captain Whiskers: Incremental Seas + Maktala: Slime LootfestWe really love Maktala here on the team. It's been a big inspiration for our game design! Hope you'll enjoy it too!Captain Whiskers: Incremental Seas + Fantasy AquariumFantasy Aquarium is a relaxing idle game that lets you unwind by keeping fish. It's the perfect way to wash away a day's fatigue. Give it a try and enjoy!Happy fishing!
Yuki-Onna Checker
Yuki-Onna Checker
95 days ago · Yamimiya

Yukionna-chan Checker will continue adding features based on user reviews!

❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️Thank you for checking out Yukionna-chan Checker!This idle game includes features such as displaying temperature and animated Yukionna-chan, but other features (such as resizing, for example) have intentionally not been implemented yet.This is because features conceived by the developer might end up being intrusive or unnecessary for players.(In fact, we have also received feedback that the animations feel too prominent.)We believe that by implementing requests written in reviews, Yukionna-chan Checker can become an even better game!If you enjoy this game, please write in the reviews which features you would like to see added!Finally, for some reason, please take a look at an image of Yukionna-chan whose IQ has become unusually low (there’s no particular meaning behind it).
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