Main Changes: Rebalanced many desserts Display Multipliers and Speeds. For most desserts, you will see an increase in gems. NOTE: Because of this, the validation process may reset and re-apply your dessert LVL XP based on your trainer settings on first time entering/franchising each store. This may cause a slight bit more delay on first time through. Increased the cap size of Cupcake and Cake stores from 1.2x and 1.6x to 1.5x and 2.0x respectively. Removed suggestions from out of currency popups and + signs on currency which suggested that you could purchase them in the store. Bug Fixes: Fixed an issue where with keep XP /LEVELs perk caused the stores to lose their upgrade spending when franchising. Fixed an issue where respec slightly reduced quality ratio from intended. Fixed an issue where sometimes Specialty points like sugar, flour and butter were reverted in stores. Fixed an issue where the total and count of the HQ upgrades unlocked displayed in corporate was wrong. Fixed the text for display manager incorrectly stating each store needed 5 franchises.
A tiny patch to tidy up your cafes! ✨🔧 Bug Fixes🍞Our beloved Bread Guy no longer gets stuck waving to the customers, he’s back to baking smoothly!🌊Paths, rivers, and fences can now be properly deleted again! Build and rebuild to your heart’s content!That’s all for this little patch! 🐱 Thank you for playing, and for every bug you help us squash, the cats appreciate it! 💖 📣 Got a suggestion, found a bug, or just want to share your cozy cafe?Join our Discord: https://discord.gg/kP8gAqeJyF
Hello! I’m still cooking up improvements in Burgie’s Cozy Kitchen, and today I bring a couple of new features that I’m sure you’ll enjoy, especially if you’re one of those who love a bit of chaos. I keep thinking about mechanics that could have good synergy with the rest, and one I just couldn’t leave out are stains — especially with all the sauces around and how common it is to spill things all over the floor.Here’s what’s new:Floor stains: Now sauces and tomatoes will leave a stain on the floor when they fall. Watch out where they end up! To clean them you’ll need to buy kitchen paper, which adds a little extra challenge to your daily management.Smoother experience: I’ve tweaked several functions to make everything feel more fluid and natural, from the controls to interactions with customers. There are new complaints for different actions, and customers will now react with better judgment. Once you play, you’ll definitely notice the difference.I’m very happy with how everything is evolving. Thanks for continuing to play and support the development. Although the bulk of the game is already done, whenever I feel like picking the project back up you’ll keep getting new updates to keep things fresh.I’m still at it, little by little! 💪Nau
- In health depletion mode you can trigger a new run after the current run has started - Improved spawn speed for endless mode - Bugs Fixed: - Fixed an issue where buying a high perm gold level won't apply correctly.
Time is Honey v1.6 Patch Notes and The Flower Update New Content The old upgrade system has been removed and replaced with a new Flower Pot & Flower system. Flowers give different effects like boosting honey, XP, or chances of opening a golden bee in a pack... Pots multiply the effects of planted flowers in different ways. When you load your old save, all honey spent on previous upgrades will be refunded so you can reinvest into flowers. Improvements Hive backgrounds are now slightly blurred for a nicer sense of depth and perspective. Shop items are now sorted by price (low -> high). Added a purchase confirmation dialog in the shop to prevent accidental buys. After editing a sticker, the game now automatically reopens the shop so you can quickly buy more. Added a small info box that shows your hive’s current honey per hour. Added a new shader to the cards. Next button in the tutorial has been moved from left to the right. In the “Found Accessories” screen, hovering an accessory now shows which packs it can be found in. Game now creates a backup of your save every time you load the game (stored in the save/backup folder). Bug Fixes Fixed: Korean, Chinese, and Japanese fonts sometimes not rendering. Fixed: Idle bees not always gaining XP correctly. Fixed: Clicking a sticker now properly highlights it. Fixed: Bought stickers not appearing on top of older ones. Fixed: Full 20/20 sticker slots incorrectly showed “not enough honey” instead of “hive is full.” Fixed: Hover info boxes sometimes flipped off-screen. Fixed: A bug where bee overview window would sometimes show an empty page. Fixed: Stickers could be moved outside the safe zone in edit mode. Fixed: Delete Sticker button was active even when no sticker was selected. Thanks again for all your feedback and support!
🐾 Hello, Cat Cafe Proprietors! 🐱☕ Thank you so much for playing! This patch mostly focuses on squashing some pesky bugs, and improves achievements. 🔧 Bug Fixes 🔧 Achievements: All known achievement issues should now be fixed! If you were missing some before, they’ll automatically unlock next time you play. General Stability: A few behind-the-scenes tweaks to make the game run smoother. Korean Language: Fixed an issue where Korean didn’t work at all (oops... Sorry to our Korean players!!). Tooltips: Now properly display in your chosen language instead of defaulting to English. Recipe Names: Recipe requirements now show localized names, not just English. Recipe Requirements: Fixed links redirecting incorrectly, they now take you to the right recipe page. Deletion Refunds: Deleting certain objects (like tables with linked items) now correctly returns all of your money back. 🐛 Known Issues 🐛 Guitars and Lutes still vanish after first use. They reappear when you restart the game. Zooming still requires your cursor to be hovering over the game window. Sometimes cats don’t place orders as expected. Placed paths and rivers occasionally can’t be removed afterwards. Some players report being unable to build on newly unlocked land. Once again, thank you for reporting bugs, sharing feedback, and helping us make your cafes run smoother and cozier. We couldn’t do it without you! 🐾💖
⬖ Display of large numbers increased by 1 digit for a smoother late game precision: 1.23m -> 1.234m, 12.3m -> 12.34m, etc. ⬖ UI polishing for Chapter VI.
Hello, everyone! Long time no see. Thank you all for your support ~ The author's ongoing updated work: "Multiverse loot hunter" has been officially updated today! Friends who enjoy idle placement, treasure farming, turn-based systems, business management, and time travel, take a look! Players can enjoy an additional discount by purchasing bundles! https://store.steampowered.com/app/2776450/_/ https://store.steampowered.com/bundle/49102/__Author_of_all_games/ Multiverse loot hunter 【 A turn-based battle adventure game that can be left idle. 】 The protagonist awakens his supernatural ability and freely travels through different planes such as cultivation, history, martial arts, fighting energy, magic, and the future. Collect equipment, spirit beasts, characters and secret manuals distributed in various planes through battles. Bring rare treasures back to the real world, complete tasks, exchange resources, purchase assets, continuously enhance your own strength, and eventually break through the multiverse! Have a relaxing and enjoyable trip! {STEAM_CLAN_IMAGE}/42196056/e3c42f8bf11a20720c5d238096f9d495b6463a82.png
Thank you all for your patience with the version 2.0 release. Some players reported issues that were extremely difficult to reproduce leading to a long delay in releasing a fix. I sincerely apologize for this - none of our windows machine could reproduce the error which I was convinced had something to do with save state upgrades to 2.0 but turns out had a different cause entirely. As a result, this turned into a bit of a wild goose chase on my part and a solution was found only through the help of two devoted players; Ernesto E. and Damien E. (the latter of whom deserves special recognition as it was his insight that led to the fix). Changes are listed below. If you were impacted by either of these issues (or any others) please email us at info@cinqmarsmedia.org so we can do our best to make it up to you. Fixed gray screen issue at startup related to Vue library affecting certain windows builds / graphics setups. Fixed issue with learn & earn not persisting in certain casesVarious other modest stability improvements Upgrade to slightly newer frameworkThank you again for all your support and gracious understanding while bugs are ironed out from this new version.
Hello everyone! Here are the optimizations, fixes, and new features we completed in the three days following our DEMO release. This update focuses on improving the gaming experience and fixing known issues. Thank you for your support and feedback! ✨ New Content✅ Changed settings interface save to save game✅ Added window left-right alignment functionality to settings interface 🔧 Fixed Issues🛠 Fixed the issue where passing monkey priority was not taking effect🛠 Renamed Watchtower to Observatory🛠 Tutorial issue fixes🧠 Experience Improvements🔄 Main interface tutorial -> changed to encyclopedia🔄 Observatory now highlights additional conditions in red🔄 Tutorial text position adjustments🔄 Advanced bubbles are no longer affected by durability correction🔄 Added popup auto-adaptation to ensure text doesn't exceed boundaries
- The power minigame will refresh every 2 cycles. - The first pipe of the house will now point upward. - When loading the game, the peon will remember the work they were doing in the power building.
Hey everyone!Huge thanks to everyone who bought the game, supported us, left reviews, and talked about Whimside on social media. It’s been a wild launch week full of amazing releases, and we’re proud to be part of this wholesome community. Your kind words keep us making games!Highlights☁️ Cloud SavesWhimside now supports Cloud Saves on Windows and SteamOS. We’ve tested on Windows; Steam Deck is untested so far. If you run into any issues, please let us know on Discord.🎯 Custom TargetsTrack specific Whimlings and set your own objectives. Click the small target icon in the top-right corner.💎 Real automatic collectorNow, the automatic collector upgrade is truly automatic! No need to press a button to gather crystals. Patch NotesNew & ImprovedAdded Cloud Saves supportCreate your own Target WhimlingsToadz’s position is now rememberedThe automatic collector is now truly automatic—no button press neededPress F12 to take screenshots (uses the game’s built-in capture, not Steam’s screenshot library)Various localization updatesBug FixesButtons now highlight correctly when the tutorial asks you to click themFixed a launch-time issue that could prevent the game from starting Thanks everyone,Toadzillart & Tadpoly ♥
Fixed bugs
Hello everyone! It’s been a while since the last update. Thank you for your patience!!This update is mainly for players who are in the final stage of the game... the challenge of catching every fish, including all of their variants. We know it can take ages to catch some fish, and many dedicated fishers have already completed this incredible goal! (I really appreciate all having fun with this game!! Thank you!)Now, you’ll have a bit more help thanks to new lures! Finally, that mountain of coins you’ve been saving will have a purpose.The luresLures can be equipped and will cost coins each time you catch something. They are used to highly increase the chance of catching specifc fish. For example:If a level 6 fish in its silver variant don't want to show up, you can use lures to greatly increase its appearing chance. Specifically, you'll use the lure for Level 6 fish, and the Silver Lure.Btw, lures can also be used to boost your chances of finding specific items and treasures! (Yes, those level 2 silver coins won't be difficult to find anymore!)You can buy the Lure Box from the shop at a high cost. It is an end-game item after all.Boost to charmsCharms have been updated too! Some of you mentioned that charms didn’t feel very useful, so we’ve reduced the negative effects on certain charms, like the Treasure Charm! We’ve also lowered the slot cost for some charms, making them easier to equip, and mix and match to find the ones more suitable for your needs.We hope you enjoy this update and have fun out there fishing! 🎣Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack.Happy Fishing!!
villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦
优化了手柄操作的体验。修复了繁体中文有部分文字内容缺失的问题。 修复了景观组合有可能无法激活的问题。
Celebrate Indonesian Independence Day with 17% off Mango’s Fisharium on 9 August 00:00 GMT+7 - August 19th 00:00 GMT+7
Hello everyone,The day has finally come:Our debut game Whimside is out now!!!We’re so happy to be launching alongside the wonderful Wholesome Games Celebration on Steam, it’s such a great event and we’re so blessed to be a part of it! Be sure to check out the other games featured 💜Here’s a reminder of what is waiting for you in the game:💎Help your Whimings to feel at home using 182 different decorations!💎Discover 8,002,800 different combinations of Whimling (if that’s humanly possible)!💎Collect 83 different Whimling parts with 45 colour palettes!💎Discover secrets and surprises across 5 biomes (10 areas)!💎Stream the game to share your experience with our special Twitch integration!💎15 hours of playtime!We’ve been working so hard to make this the game we dreamt of bringing to you and we really hope you love it! We want to say a big big thank you to those of you who playtested and gave us your feedback, without you the game wouldn’t be what it is today. Please continue to send us your thoughts, leave reviews and share your experiences on socials so we can see you enjoying Whimside! We can’t wait to hear all about it 🥰 Now, go and have fun with the Whimlings! Talk soon 👋Toadzillart & Tadpoly 🍄
Hi folks!! I'm super excited for today's update, so let's jump straight into it!Introducing the new Balatro-themed map!In other words, Rusty's Jimbo's Retirement!The new map has complete character swaps, new houses, and a brand-new mechanic: harvesting crops spawns poker cards that can be played for spare parts.Just like in the previous crossover, I wanted to take a specific mechanic from Balatro and try to squeeze it into Rusty's. I had to do something with poker cards and the joker effects!How does it work?Normally, when you harvest a crop, you are rewarded with a small amount of spare parts instantly.Now, when you harvest a crop, those spare parts are automatically played in a poker hand, and the joker will apply its effect to the result.It's pretty OP, so we had to adjust some prices from the normal base game.Create a new savefile to access the new farm!I'm super pleased with how this collab turned out, especially with how the poker mechanics are implemented into the game ːorange_heartːIf you haven't played Balatro yet, I wholeheartedly recommend it. It is truly one of a kind, and it actually has nothing to do with gambling (if you were worried about that!)If you own Rusty, you can get an additional -10% off of Balatro, and vice-versa.My little brother made a game all by himself! Okay okay, I might have helped here and there with a few things but he did do like 95% of the work! I'm very impressed with how fast he picked up coding in Unity's game engine, plus the visuals look absolutely amazing - it really makes you want to decorate.Skatehouse is a simplified version of a shop simulator with some idle mechanics. It's his first game, and I'd really appreciate it if you showed him some love and checked it out ːorange_heartːProud big brother moment!!That's it for today folks, I hope you enjoy the new Balatro map!
🐾 Hello, Cat Cafe caretakers! 🐱☕ Thank you so much for playing, building, and purring alongside us! Here’s what’s new in this update, we’ve been busy squashing bugs and polishing a little. ✨Changes & Improvements ✨ Game Opacity Behavior has been tweaked: opacity is now only applied when the game isn't in focus. Camera Movement now works as long as the game window is in focus! Previously, it only responded if your cursor hovered specifically over the game view. 🔧Bug Fixes 🔧 Furniture Deletion Refunds: You’ll now correctly receive money back for all linked items when deleting furniture. Example: Deleting a table with a chair and flower on top now refunds all three, not just the table. "Unlock Area" Glitches: Those mysterious red fields that sometimes appeared out of nowhere? They're gone! (I think) 🐛Known Issues 🐛 Guitars and Lutes still vanish after the first time they're used.. Magician cats? Nope, just a bug. They reappear when you restart the game though. Zooming still annoyingly requires your cursor to be over the game window. Yes, we know. Still looking for a workaround... Once again, thanks so much for all the bug reports and requests for improvements. Without you, the game wouldn’t be nearly as paw-some! 🐾💖
🎉 The wait is over — Mr. Billion is OUT NOW on Steam! 🎉The full version is finally here — no more limits, no more waiting. Time to build your empire from scratch!Start with nothing: study, make big decisions, grow your career, fall in love, and live the billionaire lifestyle. From street hustle to yachts and private islands — it’s all up to you.💼 Manage your time, money, and happiness in this life simulation with rich economic systems and idle mechanics.🕹 Play now and share your success stories! We’re still listening — your feedback means a lot 💬❤️
Mid-summer sale is here!
Patch v1.3Fixed Sometimes miners were getting stuckwhen loading the game the festival run stat in the happiness will not update until you run a festivalVillager walking on water (Keep in mind if there is no other path they'll walk on water)Thanks everyone for playing and please keep letting us know of your feedback - Leaving a review on steam will greatly help us! Have a nice day, Knight Owl Games
解决了在非16:9的窗口比例下引导无法正常进行的问题。提高了长安梦地图全图鉴之后商人携带图纸的概率。修复了光福坊、崇仁坊无增益加成的问题。修复了商人售卖的图纸和工坊事件的图纸奖励可能重复的问题。
Patch v1.2Hello villagers!Thank you for the amazing support since launch — your feedback is helping us polish Village Tale even more. Here's what's included in this patch:AddedOne more cloud to unlock from the left and right of the game expanding the game map size.FixedFixed "Open for business' Achievement after building one marketplace not workingModified the number of workshops to built to get the full happiness to 1 from 3Fixed sometimes haggling doesn't work like intendedFixed a mine bug forcing miners to get stuck at the entrances of the quarries.if anyone facing from the game background being all black here's solutions you can try 1. In your Steam library, right-click on Village Tale -> Manage -> Browse local files2. Right-click on Village Tale.exe file -> Properties3. Go to the Compatibility tab -> check Disable Fullscreen optimizationsof 3. putting compatibility to Windows 7 Thanks everyone for playing and please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated.Have a nice day, - Knight Owl Games