Game Updates

Patch notes and dev posts · 2,375 Steam updates
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1273 days ago · ipoon

"Sip Sip Hooray! New Branches and Features Await You"

Hello shopkeeper! {STEAM_CLAN_IMAGE}/43191664/ea0dbd85f947014c132dedee00be1d8f75da9720.gif I'm excited to announce a major update to our boba tea shop management game! I've added three new branches to help you sell even more delicious boba tea. Additionally, I've introduced some exciting new mechanics for each branch, including: Bobrewery: Experiment with unique tea blends, sugars, and innovative boba to create the perfect mix. Earn Mixer Rating Stars and accumulate them every day to become the ultimate boba mixologist. {STEAM_CLAN_IMAGE}/43191664/394f8edc11ea69a923ae4fcfb7fcfaf948bd6f34.gif Boba Yacht: Attract VIP customers to your shop and earn big tips with the right mix of tea, sugar, and boba. Keep an eye out for the seven different VIPs and reach their "mixer star" requirements to unlock their visits. {STEAM_CLAN_IMAGE}/43191664/542acf19ce64083125d528b0ba5cedb8e3080511.gif Boba Franchise: Expand your boba empire by purchasing sub-branches and upgrading them manually. Each sub-branch has its own unique performance and upgrade strategy, so choose wisely. {STEAM_CLAN_IMAGE}/43191664/af87263fa779c149ff3111518e6d511d44eac0bb.gif I've also added a Mixer feature, allowing you to choose the perfect combination of milk tea, brown sugar, and boba for maximum customer satisfaction. Earn Mixer Rating Stars with the right mix, but beware of bad mixers that can decrease your Liking score. Also this update comes with a lot of new achievements to unlock! With the addition of new branches, mixer mechanic, VIP customers, and sub-branches, there are now more ways to challenge yourself and earn rewards. Please note that the leaderboard will be reset with the upcoming update. However, you can still find your old records in Steam's Community Hub. Thank you for your understanding! I hope you enjoy the new update and have fun unlocking all the achievements! - Napas Torteeka -
Feudal Fantasy Incremental
Feudal Fantasy Incremental
1279 days ago · luminosity Interactive

Major content update - the Dead Lands!

We are thrilled to announce the latest content update for our fantasy incremental game, featuring new buildings and mechanics to take your gameplay to the next level. A new threat has emerged in our realms. {STEAM_CLAN_IMAGE}/43582980/accb2f05d162242a59acfa2326ae629e8e54e1c0.png New mechanic: combat You can now lead expeditions into the dead lands to gather the new mysterious energy and engage in battles against undead armies. Your victories will grant you new abilities and bonuses to help you progress further in the game. Dark energy and the Dark shrine Newly discovered dark energy can be harnessed to improve your settlement. With it, you can build and upgrade the Dark Shrine, which enhances your production capabilities and provide new passive bonuses. You can also use dark energy to forge demonic weapons, to help you gain an edge in battle. But beware, using too much dark energy may have consequences. New buildings: Barracks, Blacksmith, Mana pool, Dark shrine The barracks allow you to recruit and train more soldiers to conquer the enemy. The blacksmith enables you to forge and improve weapons, making your troops even stronger in battle. Finally, the mana pool allows you to convert your other resources into mana. Gather your troops, forge powerful weapons, and prepare for battle! {STEAM_CLAN_IMAGE}/43582980/e61676104fdc5966cc11282a8658e9c3bdda592a.png Patch notes: Existing buildings Town hall - Decreased cost increment on Crowd control - Decreased cost increment on Hard working - Decreased cost increment on Population Prosperity - Refunded prestige points spend on these upgrades, so users that upgraded those wouldnt have less prestige points. Academy - Fixed bug where treadmill crane effect would persist through prestige New upgrades - Demonic tools Warehouse New upgrades - Demonic chests - Dark dimension Mine New upgrades - Demonic pickaxe Farm New upgrades - Demonic scythe Woodcutter New upgrades - Demonic axe Click shrine New upgrades - Demonic whisper Bakery N...
Incremental Adventures
Incremental Adventures
1282 days ago · Gniller

Late game (TL2+) balance adjustements and bug fixes

Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of you that are interested in the internal math, the related formula was changed from:0.7^((TLn-1)^0.5))] to 0.775^((TLn-1)^0.5))](not including the diminishing return that applies when available points surpass currently claimed points) Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder
Beaver Clicker
Beaver Clicker
1297 days ago · Temmie

Early Access v1.0.4.1

just your average bug fix and re-balancing update btw you should totally join our discord server nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good slightly changed the equation for earning souls made a separate button for pet customization moved the soul counter in no form mode fixed an inaccuracy in the buying of friends fixed pet names not displaying correctly for 3/15 skins
Startup Company
Startup Company
1301 days ago · jhovgaard

Our new game "Big Ambitions" is now available on Steam Early Access!

Hi everyone, We're incredibly happy and equally scared to finally release our new game, Big Ambitions, into Steam Early Access. https://store.steampowered.com/app/1331550/Big_Ambitions/ Big Ambitions is a revolutionary role-playing business sim Big Ambitions is the successor to Startup Company. While Startup Company was all about large internet-based businesses, Big Ambitions focuses much more on the small retail businesses that grow to become huge empires. To quickly give you an understanding of the game, here's a list of its key features: Huge Business Sandbox - Go from nothing to the most prominent tycoon in New York. Whether one business or multiple, work smart and make them thrive. Grow any Business - Start your own gift shop, supermarket, coffee shop, or law firm. Whether it’s a single shop or making millions developing websites from a basement. Incredibly In-depth - Take out a loan, rent multiple buildings, design their logos, renovate your stores, grab stock, manage your money, hire staff, and create your infrastructure. Life Sim on Steroids - Need a delivery truck? Travel to a dealer and buy one. Need food? Head to a supermarket, just make sure you have a refrigerator back at home. Own New York City - Enter any building in New York and buy it. Go from a small apartment to a dream penthouse in midtown or buy a series of skyscrapers. Fast Cars or Investment Funds - Spend your wealth however you wish. Buy a big SUV, a speedy sports car, or the new luxurious Mersaidi S500. Maybe even risk it all at the casinos. Make it to Retirement, or don't - Make sure you get enough sleep and stay healthy and happy. Enjoy the journey, for as you grow older, you’ll discover that money can’t buy you time... or can it? If you want to read more about our journey developing Big Ambitions, as well as its Early Access Roadmap, I recommend checking out the official Steam announcement: https://store.steampowered.com/news/app/1331550/view/3653020827586553519 We really hope you'll like...
Beaver Clicker
Beaver Clicker
1302 days ago · Temmie

Early Access v1.0.4

mac OS version! new backup system to make sure you don't lose your progress! added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two weeks. added new branch of prestige upgrades added parallax background to the prestige screen added lines between nodes in the prestige screen added support for hiDPI screens made prestige nodes grow whilst hovering over them changed some font sizes here and there reworded some achievements reworded the base prestige node nerfed the offline production prestige upgrades, they were limiting design space updated the engine from godot 3.4.4 to 3.5.1 updated the godotSteam integration layer from 3.14 to 3.18.3 updated steamworks from 1.53 to 1.55 updated how steam is handled under the hood to allow the exporting to non-steam platforms such as android, iOS and consoles added the possibility of a node in the prestige screen requiring multiple other nodes added the functionality of selling certain nodes added beta update channel on steam if you're interested fixed extra % logs taking up two lines in prestige screen fixed an issue with the settings not properly saving on some devices fixed an issue with scientific notation displaying numbers larger than they were fixed tons of issues regarding accidentally buying prestige nodes
Trimps
Trimps
1329 days ago · Greensatellite

Patch 5.9.0

Universes 1 and 2 You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost. You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each. The Home Detector Mastery now also drops Uberhousing upgrades Universe 1 Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core! 12 different Challenge2s have been fused together into 6 new Challenge2s. Each new Challenge2 is a combination of two older ones, and setting your Zone in one of the combo C2s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C2s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones. Capped Runestones from Trustworthy Trimps to 7 days Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience Universe 2 Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring. Added a bunch of brand new Mutators to the new outer ring The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)...
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1367 days ago · ipoon

GO BOBA GO UPDATE OUT NOW!

Hello shopkeepers! {STEAM_CLAN_IMAGE}/43191664/f2c3e34affd18cc0d6aa1f16253b75f51230f09f.gif I wish you all a great year. This new update brings three big things to the Boba Simulator. new delivery service new game mode new branch The new delivery service As your Boba Tea business grows, more customers want to try your delicious tea. But no matter how fast you can make them or how many Bobarista you hire, you cannot satisfy them all when a mob approaches your shop. {STEAM_CLAN_IMAGE}/43191664/bcdfec2e88e39a00a6951681f718de08faa0d37a.gif The new delivery service is designed to bridge that gap. You can now deliver your "DIY Boba Tea Kit" to customers who order it through the delivery app. This will help spread your tea and increase your sales without wasting time making it at your storefront. The whole delivery service will rely on "service points" that come from upgrading the contract with the delivery company. Use those service points to fine-tune the delivery service, i.e., rider amount, delivery range, max cup per round. Each state of the game may need a different mixture of that. Please note that marketing upgrades and marketing staff hiring will directly affect your incoming orders. The new Endless Mode The new game mode is now available for endless pleasure and infinite relaxation. You begin with a tiny little Boba Stand, perform your best Boba Tea while growing your business, and upgrade it until it becomes larger and larger... {STEAM_CLAN_IMAGE}/43191664/10e2e4ac92ae1cc9170ed4237c4c15217a92e7fb.gif Once your shop gets big enough, You will have access to all-new, limitless features. BRANDING: More competitors will enter the market. You need to keep your brand power high with marketing tools or hire marketers to help you. FOOD SUPPLIER: Provide ingredients for you during business hours. If your storage is full, you can also make a clearance sale here. WAREHOUSE: Allow you to rent more storage by making rental agreements with local warehouses. This will create op...
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1391 days ago · ipoon

Add multiple language support (BETA)

Hello Shop Keepers, Even though boba and kittens are universal, I still think I want to make their cuteness more approachable. So, I decided to train our cat employees to speak more than one language. This is tough work for me since my English is very poor, but not the poorest compared to other languages I don’t understand. I cannot assess how well cat employees communicate in your native language. So, I need your help. Please try your language in the game and share what's on your mind. The cat will try their best to pick the right language, but you can also set the settings to the language you prefer. (You may need to restart the game to fully apply this setting.) {STEAM_CLAN_IMAGE}/43191664/c60af8e4da5523cbcaf33ff3c584772cfc7691fc.gif Currently, the cat can communicate in more than MEAWENTY (20+) languages. It can be more or less in the future. Me and the cat are not language expert please be kind to us. I hope you like it. Best, - Napas -
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1397 days ago · ipoon

New BOBA BAR update!

Hello Shop Keepers {STEAM_CLAN_IMAGE}/43191664/058189208b54b605daa3b4e2267a82fac6a87f0a.gif Your new branch the "BOBA BAR" is ready for you to run your Boba business. The BOBA BAR is the large shop placed in ocean park area. Because of its size you can hire max staff to help you hear! {STEAM_CLAN_IMAGE}/43191664/c29fe4ab3ada3a3f17774267b037f846848997b7.gif More importantly, the ocean park area will often spawn famous "Boballoon". Basically, just click on all Boballoons that spawn near your shop and you will get the bonus. Boballoon will spawn randomly in business time. But the good news is you can upgrade it to give more bonus, to chain spawn other Boballoons, or to spawn more frequently. The full upgrade can provide bonus up to $9,000 per day! {STEAM_CLAN_IMAGE}/43191664/992b77204a9a95704e2bee4d80235ace2e67e16b.png The new Boba Coin system has been added. You will earn Boba Coin everytime you finish the branch. The Boba Coin may be useful in the future update. Better keep collecting it! -------------------------------------------------------- More details on this patch note in case you want to know. - Add the all new BOBA BAR branch. - Add the new Boballoons system into gameplay. - The goal has been rework and now support multiple goals in single branch. - Change Supermarket price scaling. (Less spam the buy button and more benefit) - Add save game indicator. - Rework on speed settings (now speed up only in business time). - Add new Boba Coin system to reward dedicate player in the future. - Add 2 new Steam Achievements. - Add feature preview in startup popup. - Branch selection menu will remember your last play and will automatically jump to the latest unlocked branch when restart the game. - Improve overall game performance. Bug fix: - Fix Likeness sometime show as an integer. - Fix "Max Upgrade" reward sometime not firing. - Fix audio settings glitch. - Fix Supermarket discount bug. Know issue: - Sometime when massive customers visit your shop the game will lag....
Startup Company
Startup Company
1401 days ago · jhovgaard

Startup Company coming to PlayStation 5|4, Xbox Series X|S, and Nintendo Switch

{STEAM_CLAN_IMAGE}/28693489/ed19499866c95a96b2044a4b83a588cc3f014f2d.png Hey everyone, We have exciting news to share! Startup Company will expand business to PlayStation 5|4, Xbox Series X|S, and Nintendo Switch on Thursday, Jan. 26, 2023! It is available to wishlist now: Xbox: https://www.xbox.com/en-us/games/store/startup-company-console-edition/9n43wgrsm8nx Playstation: https://store.playstation.com/en-us/concept/10004684 Nintendo: https://www.nintendo.com/store/products/startup-company-console-edition-switch/ If you’ve been a fellow entrepreneur with us on PC over the years, we can’t thank you enough. We’re so happy that over 400k of you have been enjoying the businesses you’ve built. When bringing this dynamic corporate environment to consoles, we will present Startup Company in a new light with new UI/UX features. While the original version of Startup Company was built using HTML/Javascript, Startup Company Console Edition was developed in Unity. You’ll be creating a fresh company from scratch with the features you know and love, all perfectly suited for console platforms. Get ready for a new class of corporate competition! We can't wait for you all to experience our new console edition. As always, we are available via Discord, Twitter, Email, Instagram, or the comments below. Thanks for reading, and thank you for your continued support! - All of us at Hovgaard Games
Paragon Pioneers
Paragon Pioneers
1409 days ago · Gnietschow

BEST GAME ON THE GO 2022 – Please Nominate Paragon Pioneers!

Greetings Pioneers! I'm asking for your support to nominate my passion project for the Steam Awards 2022. I think the new category BEST GAME ON THE GO is super fitting for Paragon Pioneers as a lot of you are playing on mobile as well, so I thought I'll give it a try. The competition is fierce, but even a nomination would be already awesome, so I would love if you could give the Pioneers a chance with your vote! Thank you so much and happy building, Tobias
Paragon Pioneers
Paragon Pioneers
1435 days ago · Gnietschow

New QoL improvements and bugfixes

Greetings Pioneers! I just made the latest patch available for everyone and focused this time on improvements directly requested by the community. Moreover I could get rid of some bugs (even some long lasting like the annoying water border one). Here is the full changelist: • Added option to show ranges of buildings of same type in build preview • Added assign max button to battle preparation • Added trade route option to unassign ships when they finish the route • Garrison, route and ship view now show show idle (+busy) units • Improved battle preparation screen layout • Moved Zzz of palace ui to not hide remaining time • Starting an instant battle now opens directly the result screen • Bugfix discovery option glitch on low frame rates • Bugfix layout with empty ship name • Bugfix barracks weapon not collectable • Bugfix barracks show wrong hint on full garrison • Bugfix map generator ignored water border • Bugfix treasurer kontor redeemed if not placed after discovery • Slightly increased ship list performance If you're interested in more insights about the development, have questions about the game or just want to hang out with other pioneers, you're always welcome on my Discord :) Happy building! - Tobias
Merchant
Merchant
1443 days ago · bogomazon

Release notes 1.097

We have updated several libraries, fixed bugs, but most importantly, prepared updates for mods. Version with mods can be downloaded in Steam game properties (properties -> betas -> modding - testing modding). If you encounter bugs welcome to our discord: Retora Games Discord
Paragon Pioneers
Paragon Pioneers
1446 days ago · Gnietschow

New French translation and QoL improvements

Greetings Pioneers! After the marketing work around the Steam release was settling a bit, I was able to work on the next patch. And therefore I'm happy to announce that there is now a French translation, thanks to Julien from http://bonnetraduction.ca/! If you Steam client is set to French it should be work out of the box, otherwise you need to adjust the language in the game properties. Moreover I could implement some QoL improvements from my consideration list and added some frequently request features to the game. Here is the full changelist: • Added French translation • Trade routes can now be reordered • Added battle retreat • Added info and abort for running discoveries • Destination of waypoints can now be changed • Waypoints now have options to repeat until fully loaded/unloaded • Improved performance of scroll bars • Improved initial loading speed • Fixed satisfaction percentage calculation • Fixed random fertilities and deposits were revealed before arriving in ship list • Improved custodian achievement unlock trigger If you're interested in more insights about the development, have questions about the game or just want to hang out with other pioneers, you're always welcome on my Discord :) Happy building! - Tobias
Idle Campaign
Idle Campaign
1488 days ago · Smash

Patch #4 | v1.0.5

-Increased base chance to get candles from runes and increased total of owning both of the bomb upgrades to that for a total of 10%. -The legendary dagger was incorrectly only working on natural drops (drops from enemies). It now works on candles gained from loot bags and runes. - Fixed the ordering in the stats page. While I'll still have to individually check each stat throughout future patches, this at least gets you closer to the accurate numbers. Please be patient when it comes to the stat page, I'll be running down each stat throughout patches to make sure it's accurate per stat. -Tasks have been moved to the bottom right bar as they are no longer a check a couple times a day window with the changes. Tasks now show a + when having a task ready to turn in. -The gambler's den (spin wheel) now shows a + if you have at least 1 coin to spend. -Collections now get a bright gold border around the NPC's portrait when ready to turn in. -NEW SYSTEM Introducing Transmutation Scroll (Unlocks at enemy level 5000). Generate Gold every 10 seconds based on the enemies you're fighting. It stores in the scroll until you click on it to withdraw it. Upgrade how much gold it can produce by finding and applying enchanted metals (rare) to the scroll. -NEW SYSTEM Introducing a new minigame. This is a sudoku style minigame that unlocks at lvl 6000. Completing the game results in Gold & Experience rewards. The difficulty can add to those rewards! (This will not auto-play, it's something to do for extra loot while playing). - Stats window now has a stat specifically to see your Legendary Sickle %Flux bonus. I've also adjusted the way it works to feel better -Changed specialty window to not unlock until player level 1500. -Fixed various typos (Thanks Silvaar
Idle Campaign
Idle Campaign
1497 days ago · Smash

Patch #3b | v1.0.4b

-Fixed the gear displaying incorrect values. The backend is still the same, NOTE: YOU STILL HAVE THE SAME STATS YOU HAD, but they are now displaying correctly. -The sub 10% stats should no longer display wrong either. -Crushing blow chance has been increased. -Crushing blow dmg from armor has been increased. -You now get an extra 5% gold drop CHANCE every 1000 paths up till path 5000. (ie stacking 5% every 1k path until you hit a max of 25%). -Level 4k+ now drops up to 10x more gold. -Level10k+ now drops up to 10x more gold on top of that. -Bloodjunkie's Rising (+20% Gold Page 4 trainer) now gives +30% gold per level (backwards compatible). -The cost scaling for Cannibal's Hunt (+1% Xp Page 4 Trainer) is now less -Adjust cost scaling for quite a few trainer upgrades. -Fixed certain candle drops not counting towards the acheivement. -Final Blow's base dmg has been increased. -Moonfire Claw (+20% Hp/Dmg page 5 Trainer) has been increased to +50% dmg/hp
Idle Campaign
Idle Campaign
1499 days ago · Smash

Patch #3 | v1.0.4

-When crafting with right click, the crafting will now pause for 2.5s upon crafting a perfect. -The trainer now has "Max" covers to help distinguish between active and finished ones. -The skills window now shows what skill you will get with a locked icon. The skills coloring and such have been adjusted to see easier. -Max covers have been added to the skills window. -The collection window has been reorganized so that you can see all collections on one page. They also now have their names and their collections descriptions of what you're collecting this random stuff for people! -Daily goals are now called tasks. Every hour 1 completed task will be replaced with a new one. Daily reset time will still reset all completed at that time. -Trainer now shows locked items differently, allowing you to see the bonuses. They are also dark enough to where you can ignore the bonuses if you like to be surprised. -Reliquary window now shows the new lock method where you can choose to read what you'll unlock if you want. -Clarified descriptions in the Reliquary. -Added Discord button to landing page. -Adjusted tasks trophy amounts down significantly. -The Well spin wheel now has a pop up with the rewards you received as well as a description for what they are. -An in-game FAQ with a ton of information has been added to the game. -Offline gains can now be earned for up to 1 week. -You can now right click consumables to quickly stack them (Shift right click will super speed stack them) -You can now right click the top buffs to quickly stack them (Shift right click will super speed stack them) -You can now right click Reliquary items (candle and magic pouches) to quickly spend them. -Various bug fixes and display adjustments -Even more anti-cheat methods have been added to help with the leaderboards. -Increased gold gain from 3k-5k a bit. -The Trainer item for reducing boss health correctly shows a "-" on it.
Idle Campaign
Idle Campaign
1502 days ago · Smash

Patch# 2b | v1.0.3b

This is just a minor patch to address a few issues pointed out tonight. -Fixed lvl 72 new armor stat from not showing the full stat amount. -Double checked all shop artifacts to find any that were functioning improperly. -More various bug fixes and display fixes.
Trimps
Trimps
1522 days ago · Greensatellite

Patch 5.8.0

Universe 1 Content Void Maps now start dropping after your first Portal, down from fifth. All Void Maps below Z200 now have less difficulty than before. Void Maps pre Z60 start with very low difficulty, still gain difficulty and loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more loot than before. Adjusted drop rates of the first 3 Heirloom drop tiers, grey Staff/Shield Heirlooms no longer drop. Renamed Uncommon (green) Heirlooms to "Common", and grey Spire Cores to "Basic". Added some new Z600+ story messages Added 12 new Z300+ Zone Progress Achievements Added 5 new Speed Achievements for Spire VI Added 4 new Speed Achievements for Spire VII Added 1 new Gem Collection achievement The Feat 'Stoned' now requires 500K kills, down from 1M AutoStorage is now unlocked by completing a Z40 Void Map, down from Z50 Universe 2 Content Zone 201+ is looking a little mutated... Added U2 Story messages from Z160-205. Make sure your Story messages are enabled the first time you reach Z200 on this patch! All Radon gains above Z201 in Universe 2 are now increased by 250x Added a new Heirloom drop rate tier at Z275 Added 5 new Spire Assault items! Added 2 new Spire Assault bonuses, one of which unlocks a new Perk! Added 2 new feats and a new achievement category with 5 achievements Dusty Tome (Spire Assault One-Time Bonus) now applies its effects multiplicatively with Lifegiving Gem. Added a new Challenge / C3 that unlocks a new Perk on first completion Scruffy has gained real rewards for Level 21 and 22, and more damage rewards for 23 and 24 UI/QOL Added a mouseover tooltip to empty Heirloom slots, stating to click an Heirloom from the inventory to equip it Added an option under Layout to disable Roman Numerals Disabling Pausing while the game is paused will now unpause the game. Pressing Z while MaZ is open will now save and close MaZ rather than cancel it. Hotkeys are now...
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