Game Updates

Patch notes and dev posts · 14,748 Steam updates
Fractured Realms
Fractured Realms
52 days ago · Mistcloud Games

Fractured Realms v0.3.1 - Swift & Secure

Fractured Realms v0.3.1 - Swift & Secure A month in the making. This patch has two headline pieces: a brand new Swift Mode for players who want a faster run, and saves rebuilt from the ground up with cloud sync back and, this time, safe. On top of that there is a big Collection Log expansion, the entire in-game Compendium translated into all 12 languages, and a stack of fixes and quality-of-life changes. Huge thanks, as always, to everyone in the Discord and the reviews who reported bugs and told us where the game felt off. Here is everything. ⚡ Swift Mode! A new permanent game mode, chosen when you create a character. Swift runs at roughly 3x pace: actions are about three times faster and combat XP is tripled. It is for players who love the game but want less time spent idle. Standard is completely unchanged. Swift is a separate choice, not a change to the game you are already playing. The choice is permanent per character and badged everywhere so you can always tell them apart. Swift characters have their own leaderboards, and no content is locked in either mode. 💾 Saves, rebuilt (and cloud is back) Saves now live in real files, not browser storage. This is the foundation that makes everything below possible. Automatic, safe migration. Your existing characters move themselves across on first launch. There is nothing to do and nothing to lose. The originals are kept as a fallback, so migration can only ever add data, never remove it. Rolling local backups. The game keeps recent snapshots of each save, so a character is never one bad write away from gone. Crash-safe writes. A crash in the middle of saving can no longer corrupt a character. Cloud saves are back, rebuilt on Steam Cloud. Cross-device sync works again: play on one PC, pick up on another, and your characters (including offline progress) come with you. Steam now owns the syncing, so the failure that was causing lost progress and vanishing characters is gone. This has been tested and verified before switch...
Journeybound Idle
Journeybound Idle
52 days ago · Journeybound Idle

Patch Notes and Hotfixes: 7/22/2026 to 8/11/2026

Hello Adventurers and Guildmembers!I wanted to make a quick post today just showing all of the patch notes leading up to launch, and afterwards since release on August 7th. There have been numerous changes, fixes, additions, and improvements! I am very excited to see so many people enjoying the game!Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-11 - Added a Farming option in the top-right cogwheel. "Hide Seeds Below Plantable Quantity" will now hide any seeds that you have too few of to plant. If you are a player that likes to collect one of every item in your storage, this will mean a lot less scrolling to find your desired seeds for planting. - Adjusted the trigger requirements for The Quartermaster's Overstock quest in F-Rank. It will now trigger when you have a full storage or when you fill 100 storage slots with items. Early game players that purchased a large amount of storage space will now have an easier time completing this quest. - Hotfix: Fixed a bug with the Cape Crusader achievement. Any cloaks previously purchased from the Guild Shop will now count towards this achievement. If you have bought all seven cloaks, you will receive both the in-game and Steam achievement when you next load your character. 2026-08-09 - Adjusted the material drop down selector in Production skills, to draw more attention to the quick scroll bar. Several players have not noticed that you can scroll these selectors farther down, like in Artisanry to create jewelry. Hopefully this he...
Boil Cabbage Make Soup
Boil Cabbage Make Soup
52 days ago · valorware

Special guest: Ropuka!

Ropuka, of Ropuka's Idle Island is now a visiting character in Boil Cabbage Make Soup! Serve this special frog some delicious soup, and Ropuka may gift you LOADS OF CABBAGES in return!Boil Cabbage Make Soup is currently available on Steam, with a limited time discount of 25% off!
UNHUMAN
UNHUMAN
52 days ago · hachirita

UNHUMAN: QoL & Bug Fixes (12 Aug)

UNHUMAN: QoL & Bug FixesAlmost everything in here came from your reports and suggestions over the last two days. Thank you. The demo gets this entire update too. NewNavigation panel. A small dockable menu that jumps to any screen with one click. Drag its header to move it anywhere, minimize it with the dash, it hides itself during raids. Turn it on in Options > Gameplay. Menu hotkeys everywhere. Keys 1-8 now open their screens from anywhere outside a raid, not just the hub. Fully rebindable in Options > Keybinds, and you can bind mouse side buttons too. Raid keys stay reserved so you cannot break your own controls. One quest log. Every trader's quests now live in a single screen, grouped under collapsible headers. Auto accept and complete quests (Options > Gameplay, off by default). Takes every quest you qualify for, hands in collected items and claims rewards, even mid raid. It needs stash room for the rewards and will retry after your next raid if there is none. Prestige, endgame and special reward quests still wait for your call. Starting weapon. Pick which weapon slot a raid starts with instead of the fixed primary first order (raid filters, under Automation). Switching with Q mid raid always wins. Bulk sell trader choice. Pick who buys your bulk sale, with portraits, standing levels and a live payout preview. Higher standing pays more. Quick action confirmations. New "Ask Before Quick Actions" setting: always ask, ask only for glitch and above, or never ask. Never means never, mythics included. Options redesign. Settings are now split into Save, Gameplay, Keybinds, Display and Audio tabs. Locked zone info. Hovering a locked zone on the map now tells you the level that unlocks it. Scav gear is worth something. It now sells for a flat $5 each instead of piling up in your stash forever, and its stats match the RustTek T5 starter line, so it can actually save a bad day. Quest item luck. Items your active quests need drop noticeably more often. No more selling your ...
Synergism
Synergism
52 days ago · Khafra

v4.2.7

v4.2.7Make sure you UPLOAD your savefile to our cloud! Settings > Account > "Upload Save". It's free, but you can also subscribe for more save slots. I digress, back to the patch notes...Mobile... Wait, What?Synergism is now available on the Apple AppStore and the Google PlayStore!With this, many tabs have received updates for mobile users.PseudoCoin Changes Since the release of PseudoCoins, users in many countries have been unable to purchase them due to restrictions, financial laws regarding international transactions, blah blah blah. That is no longer the case with the introduction of a new payment processor, Xsolla, that is (or soon will be) available, under a "Checkout" button in the PseudoCoins cart tab. Xsolla offers thousands of payment methods (literally), including WePay, AliPay, PayPay, and many more. For the first time, Chinese and Japanese users (our 2nd and 3rd largest demographics of players) will be able to buy PseudoCoins without workarounds. To not piss off our billionaire overlords, this option is not available for Steam users (who shouldn't have trouble regardless), Apple, and Android users.In lieu of Xsolla being added, we have dropped the NOWPayment payment processor and we have disabled the ability to buy merch. We still plan on doing merch giveaways in the future, join the Discord to enter the giveaways!A new display was added that shows your PseudoCoin and Lotus counts under every subtab in the PseudoCoins tab! No more going to the Ants tab or Consumables subtab to view your Lotus count or going to the upgrades tab to see your PseudoCoin balance! Buying PseudoCoins supports us financially so we can continue working on updates!Code 'Add' ChangesNow for the namesake of the update! "Capacity" for code ‘add’ was previously defined in terms of amount of times you can use the code. We have changed the definition of "Capacity" to be how long you can wait for ‘add’ uses to accumulate. These changes are spread throughout all of the Quark Upgrade "Cal...
Poua! – Your Pomodoro Buddy & Minimal Desktop Timer

Your Focus Time Is, Of Course, Yours.

New FeaturesFocus/Break Time Data ExportYou can now export your focus and break time data as a CSV file.Easily view and edit your focus/break records organized by date.Liquid Opacity SettingA new setting has been added to adjust the opacity of the liquid inside the timer.Make the liquid transparent so the timer doesn't block your view of the screen.New Hat AddedA new hat designed by Alexandra Nekrasova has been added.Try your luck and find it in a box!If the response is positive, we'll look into ways for Poua players to create their own hats and see them in the game.Bug Fixes & ImprovementsFixed a bug where the last equipped hat would not load correctly in certain environments.This was fixed thanks to a report from JoselinkRedLion.Developer's NoteYour focus and break time data belongs to you.With this update, we've added a feature that lets you export the focus and break time you've accumulated in Poua as a CSV file. You can now view, edit, and use your data however you like.Whether you record your daily focus and breaks with a pen and paper or use a spreadsheet, it's all welcome.And whenever you decide to leave Poua, we hope you can take the data you've accumulated together with you.Filling Burrito Studio
Verde
Verde
52 days ago · Assemble_Made

Verde Is Out Now!🌿

Dear Leafies!The wait is over! Verde is officially out now on Steam! 💚We're incredibly happy to finally share this little cozy world with you. We've put a lot of love into Verde, and seeing players build their own towns, discover the different regions of Dewdrop Valley, and simply enjoy some quiet time with their Seedlets is honestly the best feeling.Watch the release trailer here:We really hope you have a wonderful time with Verde and enjoy watching your little town grow. If you have any feedback, ideas, or suggestions along the way, we'd absolutely love to hear them!🌱 Thank you for playing, and happy building! And while you're here, make sure to check out these fantastic bundles we've put together with some of our fellow developer friends. 💚
Downtown Mafia: Gang Wars
Downtown Mafia: Gang Wars
52 days ago · geethu

Anniversary Sale Is Live!

The Anniversary Sale is LIVE in Downtown Mafia! Celebrate another year in the streets with these limited-edition Mercs! Treebaker — +159 Attack | +110 Defense Wiper Tony — +124 Attack | +159 Defense Black Dahlia — +159 Attack | +112 Defense Limited Edition Offer!Don't miss your chance to add these Mercs to your collection.
Old Coin Pusher Friends 3
Old Coin Pusher Friends 3
52 days ago · STPWORKS

Old Coin Pusher Gaiden is now available!

We've released the brand-new entry in the Old Coin Pusher series: Old Coin Pusher Gaiden!While it inherits the core systems from the Old Coin Pusher Friends series, this game delivers a play experience that feels distinctly different from previous titles.In the village, you strengthen your samurai, organize the “Action Orbs” required for them to perform actions, and make other preparations. Once ready, you set out to explore the caves. During exploration, enemies appear, treasure chests can be found, and a variety of other events occur.Please give it a try!
Marble Ball Friends
Marble Ball Friends
52 days ago · STPWORKS

Old Coin Pusher Gaiden is now available!

We've released the brand-new entry in the Old Coin Pusher series: Old Coin Pusher Gaiden!While it inherits the core systems from the Old Coin Pusher Friends series, this game delivers a play experience that feels distinctly different from previous titles.In the village, you strengthen your samurai, organize the “Action Orbs” required for them to perform actions, and make other preparations. Once ready, you set out to explore the caves. During exploration, enemies appear, treasure chests can be found, and a variety of other events occur.Please give it a try!
Sweets Pusher Friends
Sweets Pusher Friends
52 days ago · STPWORKS

Old Coin Pusher Gaiden is now available!

We've released the brand-new entry in the Old Coin Pusher series: Old Coin Pusher Gaiden!While it inherits the core systems from the Old Coin Pusher Friends series, this game delivers a play experience that feels distinctly different from previous titles.In the village, you strengthen your samurai, organize the “Action Orbs” required for them to perform actions, and make other preparations. Once ready, you set out to explore the caves. During exploration, enemies appear, treasure chests can be found, and a variety of other events occur.Please give it a try!
Loot Loop
Loot Loop
52 days ago · GGal

Patch 1.1 is live, plus what's coming next

82,000 people have played Loot Loop.That let me go back to working on it full time, so thank you.Patch 1.1, out today:Install size cut in half, 564 MB down to ~280 MBExtra levels on the mage's attack upgrade, so you can grind for more damage if the final boss is giving you troubleBoss coins no longer fly off-screen where you can't grab themRuns no longer count as wins if your party diesA bunch of smaller fixesWhat's next:Patch 1.2, the healer rework. The thing I hear about most, and you're right. I'm testing a few options, right now I'm leaning toward letting auras run at the same time instead of competing for one slot, so unlocking a new one always makes him better. Aiming for SeptemberPatch 1.3, controller support and Steam Deck VerifiedPatch 1.4, the big one. Two new maps, two new prestige layers, new bosses and mechanics, around an hour more gameKeep the suggestions coming in the discussions. Most of what's in the game came from players, and I read all of it. ❤️
Eldor'idle
Eldor'idle
52 days ago · Robyn

Greedy Greedy Gnomes is out now!

Hi everyone!I’m so excited to share with you that…Greedy Greedy Gnomes is OUT NOW!!You can watch our very special launch trailer here:Things you might like to know before you get stuck in:💰Incremental RPG set in a sleepy town💰Smash pots to collect coins💰Enlist gnomes to break pots and get FILTHY STINKING RICH💰Explore the attractions of Eldor’idle, including the Mine, the Dungeon, the Cemetery and the Wizards Tower!💰It’s all satire :) I’m super excited to share the final game with you, and I want to say a huge thank you to those of you who have supported the game so far, I appreciate all of you! Be sure to leave a review, find us on socials and tell your friends to join in the fun!The game is also available on Google Play! ✨ Yours,Nautlander
Cultivation Idle
Cultivation Idle
52 days ago · oldfish

v1.2.2 Update Notes

Fixed the sect welfare distribution issueFixed the effect issue with the Venom Body PillFixed abnormal dungeon data issuesFixed the pet deployment slot issueAdded a UI loop scrolling settingOptimized spirit pet data display and trainingAdded a comprehension bonus to skill trainingOptimized character levels and capped the maximum realm at Tribulation Transcendence. Since there is currently no new content after Nascent Soul to support further EXP progression, the level cap has been added for now.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
52 days ago · zangmingrui

【Demo Version] Version 1.0.1.0 Update

IMPORTANT!!!Save data from the demo version can be directly carried over to the full version. Therefore, the demo version will be closed before the full version is released!\Added Echo-related tasks to the Monolith.Added hidden refresh rules to the Marketplace.When order refreshes are exhausted in the Marketplace, \ can now be used to refresh.Added mouseover tooltips for Golem upgrade materials.\Optimized visual effects for certain skills.Market trading now refreshes order equipment detection when switching to the Orders tab.\Percentage-based rune affixes have been scaled down alongside rare affixes.\Fixed a layer display issue on the main interface.Fixed multilingual localization issues.Fixed abnormal color display in equipment descriptions.
Defrag Incremental
Defrag Incremental
52 days ago · polloarcadelowbit

UPDATE! Patch 1.0.3: Daily Contracts, Disk Variety & Gameplay Depth

This update focuses on making each workday more varied, making disk choices more meaningful, and explaining the systems behind the game much more clearly.NEW GAMEPLAYDaily Conditions have been added. Each workday can now have a small modifier that changes values such as Speed, DP, RC, Wear or Heat for that day.Daily Contracts have been added. Complete the day's objective to earn bonus RC.Disks can now arrive in poor starting condition, with reduced Health or increased Heat.Added new Disk Tags and Archetypes. The game now features 13 Tags and 7 Archetypes, each affecting disk characteristics and how different Algorithms interact with them.Disk Archetypes now include Fast Farm, Safe Delicate, Deep Value, Technical, Enterprise, Recovery Case and Legacy Disk.BETTER GAME EXPLANATIONSThe old Info section has been replaced with a much more detailed guide.The new guide explains Tiers, Archetypes, Tags, Algorithms, Modes, Health, Heat, Wear, RC, DP, Reboots, BIOS upgrades, Automation and how the Estimate system works.Many descriptions and upgrade texts have been rewritten to make their effects easier to understand.UI suggestions and recommendations have also been clarified.BIOS IMPROVEMENTSPurchased BIOS upgrades no longer disappear from the list.Added simple up down navigation so the BIOS can display the full upgrade list without using a traditional scrollbar.Improved the visual state of installed, available and locked BIOS upgrades.The BIOS Purchased screen now also shows the original BIOS Chip cost of each upgrade.UI IMPROVEMENTSCurrent Health and Heat are now visible directly in the main gameplay UI.Improved the display of large DP values.Fixed and repositioned several UI texts.Fixed texts that could overflow their containers.Fixed values that did not refresh correctly.Improved several labels and descriptions throughout the interface.BALANCE & SYSTEMSPerformed a broad review of the game's underlying balance.Reworked and checked disk calculations, Estimates, Health, Heat,...
Project P.I.T.T.
Project P.I.T.T.
52 days ago · monis2u

Project P.I.T.T. Launch FAQ

Hello, interns.Project P.I.T.T. launches on August 19, so here are the most important details before the Maw opens.When?Project P.I.T.T. goes live on August 19, 2026 at:8:00 AM PDT (LA)11:00 AM EDT (NYC)4:00 PM BST (London)5:00 PM CEST (Paris)11:00 PM CST (Beijing)12:00 AM JST, August 20 (Tokyo)How much?The game will cost:$9.99 USD€9.99 EUR£9.09 GBP¥1,350 JPY¥36.00 CNY35.99 PLNThere will also be a 15% launch discount for the first two weeks.Can I play on Steam Deck?Yes! Project P.I.T.T. is Steam Deck Verified, so you’ll be able to feed the Maw wherever you go.What about the demo? The demo will stay available for now, so you can still see how you do as an intern before buying the full game.Thank you for following the game, wishlisting it, and supporting it along the way.I can’t wait for you to finally play the full game on August 19.The Maw is waiting. - Froke and Pretty Soon
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