* Added - An "Auto Level Up" feature for bosses has been added. You will battle them upon reaching the end—before ascending—and the ascension will take place once the fight concludes.
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。为配合特莱威许愿池·新手无限十连的相关功能改动,本次更新后,探求者大人的「许愿」等功能将变成锁定状态。敬请探求者大人手动通关1次主线剧情关卡1-9,即可重新解锁「许愿」等各项功能。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*1400】与特别维护补偿【1717天纪念特别许愿券*1、大瓶精力药水*30、大包活力补剂*30】,感谢您的耐心等待与包容理解,祝您冒险愉快!
\ Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.Extremely large attack counts are now retained and processed in bounded batches instead of being discarded.Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap.Improved consistency for batched damage, defeats, rewards, difficulty, Nuke credit, Loot, Milestones, Battle SpiralPoints, Combo, and Logarithm Challenge progress.Updated supported offline battles to use the same high-volume progression rules.Fixed extremely small Time to Attack values and other extreme numbers displaying as 0 or Infinity in some views.Fixed Battle Reward Multiplier and difficulty bonuses not applying to normal reward tiles in Another Spiral and FixPoint.Another Spiral's Convergence reward and FixPoint's Hanoi progress remain fixed-value rewards and are intentionallyunaffected by these multipliers.Fixed Secret Exchange MAX displaying the previous numeric limit instead of the Formula Fragment amount that wouldactually be spent.Secret Exchange cost previews now match x1, x10, x25, MAX, and custom purchases.Anonymous feedback reports can now include save attachments. At exceptionally high Attack Speed, a large batch may take multiple game ticks to complete so that per-frame work remains bounded. Earned attacks remain pending while processing.
Thank you for the great feedback on the Research Rework update. I've taken on a lot of it on board, and adjusted things to suit. In addition, an economy and rebalance has been included to bring better balance to the game. Special shout out to Sean, Jason and Max for giving some great help with this update.What Changed?Research is now a HUD (similar to the shop) and sits to the right of the screen. This will allow you to keep feeding dinos while accessing your research. All Research nodes are now shown by default, with dulled out nodes when you can't afford them. This allows you to plan your route of upgrades.Free Hatches as a node felt out of place as a one-time purchase and have been removedExtra Variant Chance with a rebalance has been added to bump the total to 40 nodesDino income nodes have been buffed, with lower tiers receiving a higher buffFixed a visual issue when showing a new habitat vs one with a Research Potions speed boostAffinity Power now shows as % not flat rateFixed a visual issue showing your next earnings as different to the one to collect in the habitatPack Name has been added back in on Eggs (accidently removed in last update)Zoom in/out on pointer position to make it easierWhat Was Added? x5 Buy button added to all dino packs allowing you to get multiples whenever you like (saved you a few clicks!) - thank you fancy barbecue for the suggestionEconomy & Progression RebalancingI've been keen to do rebalancing for a while, and it was during the rework here that it became obvious it needed to happen sooner vs later. I've made a balancing pass on dino earnings and sell values to smooth out progression across the different collections. Previously, some jumps between collections were much larger than others, which could cause income to suddenly explode at certain points in the game.The new balance makes those steps more consistent, while keeping rare dinos exciting and valuable. Some mid-game dinos and variants have actually received an earnings boost...
Hello everyone,Here are the main highlights of this update:Feature Adjustments:When triggering \, the price adjustment ratio is now displayed on the item price — the effects of \ / \ from Growth Abilities will now also trigger at this point (previously triggered at the time of sale).Added shortcut key \ to the Expedition Mission Dispatch interface for switching between Adventure Squads / Elite Adventure Cats.Added item name and inventory TIPS to the Expedition Report interface / Rune Combination interface / Adventure Cat Guild Shop interface / Frontier Reward claim prompts.Added descriptive text for non-equipment items in the item interface — materials show their source, runes show their effects.Added a \ button to the Apprentice Skill Retraining interface to simplify the process of re-rolling skills.Increased the amount of Magic Cores obtained from Frontier Monster Extermination, and added monster materials to the rewards.Bug Fixes:Fixed several issues related to the final Dragon Boss battle — auto-filling elite adventurers in the dispatch interface / original equipment not being returned after providing gear / display issues when returning to the map scene after battle.Fixed an issue where rune socketing consumption was incorrect.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
thanks
Announcing the Egyptian Mythology World DLCThis Egyptian Mythology-themed world unlocks 16 additional levels for Coloring Voxels. Go back in time to ancient Egypt to relive the stories of the past.Gods, Kings and God Kings!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 21st of August at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
The full release of Outpost 4 is almost here!Over the past few weeks, we’ve been working on the final bug fixes, balance adjustments, and overall polish while continuing to review all the feedback from the demo.Now, the full version is almost ready.So we’ve decided to let everyone play a little earlier than originally planned!Outpost 4 was originally scheduled to launch on August 15. The new release time is:August 14 at 5:00 AM PDT (Pacific Time)In the full version, you’ll take your mobile base to even more planets, unlock more weapons and items, and discover even more build combinations. Start out fighting to survive, then grow powerful enough to overwhelm the entire battlefield.Thank you to everyone who has played the demo, added Outpost 4 to their wishlist, and followed our development along the way.We’re making the final preparations now.August 14, 5:00 AM PDT — Outpost 4 officially launches on Steam!
Hello!Thank you for checking out Motelet.This hotfix update resolves a few issues. 📢 Fixes1. Localization fix Fixed an issue where translations were not applied correctly. 2. Survey link fix Fixed an issue where some survey links led to the wrong page.🛠️ Get in TouchYour feedback or a word of encouragement means a lot to our development.We hope you'll keep following and supporting Motelet! Email:badeulbadeul0516@gmail.comTwitter:https://x.com/Wobble0516-Team Baeb Sae -
First, let's take a look at the new Season Ranking Skin, “Hermes”!🪽 Season Ranking Skin: “Hermes”Known as the fastest messenger among the gods, Hermes is the divine patron of roads, travel, and commerce. Legend has it that he could traverse the realms freely with his winged sandals, carrying the will of the gods to every corner of the world.Now, the power of this divine messenger has been transformed into a brand-new armor set. With wings carried by the wind, our knight sets off on a new journey.Inspired by Hermes from Greek mythology, this skin incorporates his iconic wings, golden elements, and classical Greek-inspired aesthetics into the knight's overall design.For the outfit, we wanted to preserve Hermes' sense of lightness and agility. The wings, golden ornaments, and flowing details help emphasize his image as a swift divine messenger.The overall design features a gold-and-white color palette, giving the skin a brighter and more divine mythological appearance.🧙♀️ New Chest Skin: “Little Witch”Next up is the brand-new Chest Skin, “Little Witch”!Under the moonlight, a mysterious little witch flies through the forest on her broom, with a mischievous glimmer beneath the brim of her hat. She keeps ancient magic hidden among the pumpkins and potions she carries, occasionally casting a little spell to turn a quiet night into a magical adventure.As for where she came from... perhaps only her spellbook knows the answer.“Little Witch” takes inspiration from the classic witch aesthetic, featuring a pointed witch hat, flying broomstick, purple-and-black outfit, and pumpkin elements to create a character who feels both mysterious and charming.The design mainly uses purple, black, and orange, with pumpkins and magical sparkles adding more visual identity. The flying broomstick also gives the character a more lively and dynamic silhouette.For the overall style, we also wanted “Little Witch” to move closer to the visual style of our previous “Alice” Skin, continuing that lig...
修复 - 为可能丢失的全局Buff层数提供初始代偿机制
1.3x speed is now available. Note: higher speeds may still cause lag, enable based on your situation. 2.Reduced the stat growth rate of monsters in the later stages of Endless Mode, making the difficulty curve smoother. 3.The unlock levels for Tier 2 and Tier 3 passive upgrades have been adjusted: Tier 2 from level 160 to 170, and Tier 3 from level 210 to 220, making the progression pace more balanced. 4.In the pause screen and results screen, you can now hover your mouse over a skill icon to view detailed information about that skill. 5.Skipping an upgrade now grants 20–40 purple gems as compensation. 6.Fixed various other minor issues. Feedback is always welcome, I'll keep improving the game!
* Fixed an issue that caused professions to reset after being ascended.
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为8月12日17:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
Hello, warriors!Previously, we’ve been gradually sharing the new PvE map and new character coming in Wretch 2.0. This week, we’re continuing with more new content.In the brand-new PvE mode, players will not only explore the map and fight enemies along the way, but also face powerful Bosses. The one we’re introducing this time is the Prison Gate Overlord (temporary name).He was once a prison warden who strictly upheld his duties. He never asked why the prisoners were brought here. He simply registered them, locked them away, and maintained order within the prison.As time passed, the suffering accumulated within the prison gradually consumed him. And the silent brother who had always followed by his side also became a part of this prison.Now, he is the anchor of the prison of the mind, and the true master of the underground labyrinth.There is no true exit here. No matter which path you choose, it will eventually lead to the height where he sits—What we’re showing today is the Boss’s appearance and background setting. What is your first impression of this Boss?Feel free to share your ideas in the comments as well—what kind of combat style do you think he would have as a Boss?
Full-screen redesign of the Attribute PanelAdded a Skill SystemExpanded and deepened the Rebirth SystemRedesigned the Build SystemAdded Map Farming Recommendations and Upgrade PlanningEnhanced Upgrade Stones and Gem Leveling
Dear Players,To bring you richer game content and a smoother idle experience, Desktop Dungeon Story: Idle Good Times is rolling out an important update! This patch brings brand-new exquisite skins with exclusive stats, adjustments to certain class skills, and fixes for known bugs reported by our community.Here are the detailed update notes:✨ New Content: Brand New Skins in Event Pool #3After this update, several new skins will be added to Event Pool #3. Each new skin comes with unique exclusive affixes (stats) to assist you on your adventure! Come and draw your favorite new looks:\ — Class: Inventor\ — Class: Inventor\ — Class: Warrior, Berserker\ — Class: Gravekeeper, Death Knight\ — Class: Gravekeeper, Death Knight⚔️ Skill Adjustments & OptimizationsTo improve combat performance and class balance, we have made specific adjustments to the Mage's passive skill:Mage Passive Skill \ Adjusted: The effect has been changed to "Increase Magic Sword damage." It now grants +5% Magic Sword damage per level, making your magic blades sharper than ever!🔧 Bug Fixes & ImprovementsThank you for your active feedback! This update resolves the following issues affecting gameplay:Fixed a bug where the Alchemist's "Phoenix" skill would cause the game to freeze.Fixed a bug where the Inventor's "Poison Mastery" skill effect would unexpectedly disappear.Thank you for your continued support and love for Desktop Dungeon Story: Idle Good Times! We will keep working hard to bring you more exciting updates. Enjoy your idle adventures in the desktop dungeons!
Hello, Commanders!The official Steam store page for War of Genesis: Idle Loot is now live!To celebrate our store page launch, we’ve prepared a Wishlist & Share Event with special rewards.We kindly ask for your interest and support in spreading the word!🎁 Event Details & RewardsAdd War of Genesis: Idle Loot to your Steam Wishlist and share the game news on your social media or online communities!(10 winners) Steam Digital Gift Card ₩50,000 (Approx. $36 USD)📅 Event Period & Winner AnnouncementEvent Period: Until August 23 (Sun) KSTWinner Announcement: August 24 (Mon) or later via official notice. (KST)📝 How to ParticipateVisit the War of Genesis: Idle Loot Steam store page and click 'Add to your Wishlist'.Share the store page on your SNS, forums, or gaming communities.Access the link below and submit the URL of your shared post to complete your entry!👉 \: https://forms.gle/Ur3xyVkNwQg5HL8w9⚠️ Important NotesEntries with shared posts that are set to private, deleted, or cannot be verified will be excluded from the draw.Steam Digital Gift Card Information: Per Steam policy, digital gift cards can only be sent 3 days after becoming Steam friends with the recipient.Friend requests will be sent individually to the event winners.Removing the game from your Wishlist after winning may result in cancellation of your reward.Rewards are issued based on KRW value and may be credited to your Steam Wallet in an adjusted amount depending on local exchange rates.🎮 Official Community \👉 https://discord.gg/GyYsQ2xrPxWe will be back soon with more exciting news.Thank you!
Hey everyone! It's been a few days since Hocus Focus came out, and we really appreciate the feedback and suggestions from you guys. We're updating the game accordingly, so except these patches to come often these days.Changes in the new build: Adjusted passive XP gainOne of the challenges of designing Hocus Focus is trying to please different types of players that enjoy it for different reasons - we're trying to make sure the game works nicely for people who use it to increase their focus and productivity, but we also can't ignore folks who just want to have a pretty atmosphere generator in the background and still be able to satisfyingly level up.For this reason, we've significantly increased the amount of XP you get from just idling, 4x-ing it. You can always check your XP level by hovering over the horizontal gauge to the right of your level indicator:Adjusted hairdo pricesWe've heard from several of you that hairdos were too expensive, so now they are more affordable. We're trying to move gingerly with customization, since the reward balancing is a delicate and scary thing. We want to hear from you! Let us know if any particular customization option seems over or underpriced, and we'll carefully consider it. Our testers were very dedicated but also very few, so we always suspected we'd have to make changes here once more people started playing.Other fixesFixed an issue where some buttons were wrongly showing in adventure modeTimer settings now get savedEpic Journeys completed in previous days no longer show in the current listComing very soon: We've heard from several of you that certain sounds in the location ambients are too loud and distracting, so I'm already at work adjusting volumes and / or removing certain samples (e.g. dogs barking in Sighisoara - I have to admit they fooled me too on some occasions 😅). These will most likely patched into the next update. Please let us know if the adjustments made the game better for you - especially the XP and price re...
A pass on how the collection paces out, better payouts at the top end, and a batch of multiplayer fixes. Your journal, your gear, and everything you've bought are untouched. Progression The pier was heavily front-loaded. You could catch most of the fish in less than a day and then hit a giant wall for the last few. The journey runs a little longer now, but it's a lot smoother. • Epics and Legendaries now pay what their rarity deserves • Journal counts grades by default. Your number will look different, but nothing was lost • Bag upgrades cost far less early on Social • Chum lasts a full hour for the same price and anyone in the lobby can use it • Using chum announces who paid for it, so the lobby knows who to thank • Invites now work when you have the game closed • Chat filter added: Everyone, Friends Only, or Mute All
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为8月12日16:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
🌠 Greetings, cosmic explorers! 🌠 ✨The time has come to unveil the wondrous Astral Alignment event that awaits you! ✨ 🚀 Unleash the potential of "Energy Capsules" 💥⚡ and unlock rewards and avatars 🌟 in our extraordinary Astral-themed event. 🌠 🌌 Strap in for an astronomical adventure that will light up the skies! ☄️✨ 🌠 The cosmos awaits your presence. Let's make this Astral Alignment event a truly unforgettable one! 🎉🌌 🚀 Meet you among the stars, brave adventurers! 🚀🌠
Hi, There was an issue with the long times to login to a character after leaving it offline for a longer period of time. That should work fine now,
Update Notes:1. Optimized battle skip2. Optimized Luluan's active skill effects3. Fixed incorrect battle victory/defeat determination in the arena4. Fixed the resource amount gained from items in Dragon Cave Treasures5. Fixed issues where Lingyu, Star Oracle, and Constellation skills that increase energy didn’t take effect6. Fixed issues where castle decorations like the Sky Garden and other production-related decorations didn’t work7. Adjusted the probability of getting keys from Courage Gift and Peerless Treasure chests8. Fixed the issue where upgrading the Divine Beast Jade Shadow Guardian caused prosperity to decrease9. Fixed Star Oracle special attribute refinement producing abnormal values10. Server: Void Shop added fragments for Kalu, Orik, and Ghost Blade
Guilds of Mountgate – Update v0.3.0.6Greetings Adventurers,v0.3.0.6 is now live!After the larger content additions of the last few updates, this release focuses primarily on stability, reliability, and quality of life.Several systems have been reworked or fixed based on issues reported over the past days, including the audio system, server backups, Auto-Health, UI scaling, and progression feedback. Audio & StabilityThe game's Audio System has received a major overhaul.We've been investigating reports of occasional crashes and black screens, and the previous audio implementation was one of the potential causes. The underlying system has now been reworked to improve stability while retaining the growing collection of music, ambience, and sound effects throughout Vellgar.We've also fixed an issue where players could occasionally lose connection while the automated server backup was running. More Reliable Auto-HealthThe Auto-Health System has received another round of improvements.In some situations, suitable food wasn't consumed as reliably as intended. The system should now react more consistently when your configured health thresholds are reached. Progression & FeedbackNewly unlocked resources now appear immediately when reaching the required level, making progression feedback more responsive.We've also corrected several smaller progression inconsistencies, including the Bronze Hammer unlock and a missing unlock entry for Cooked Game Bird Meat.The movement of the Agility Course animation has also been improved. UI & Quality of LifeSeveral interfaces that didn't scale correctly after changing the game's UI scale have been fixed.You can now also customize the size of the cursor, and a direct link to the Highscores has been added to the game menu.The Repair Screen has been corrected so that it no longer displays resources that aren't actually available in your inventory. Better CommunicationWe've added a new system that allows important information to be displayed direc...