Fix: Evaluation improvements - After receiving problematic saves from other players I could pin point problems in evaluations on specific setups and improve the speed about 50x-100xFix: Server and switch config canvas did not show correct power state on the button when first openedMacOSFix: Cloud sync for saves in path ~/Library/Application Support/Waseku/Data Center/savesCoopFix: Check if host and client use the same versionFix: SFP modules disappear if switch was picked up by other player
Dear players, thank you very much for playing this game.I would like to express my sincere gratitude as the developer to so many of you for playing the game right after release and for providing valuable feedback.Today, I would like to inform you about the adjustments made in the latest update.■ Regarding the Adjustments to the Skill Tree Unlock GuidanceAs mentioned on the store page, this game is themed around "meta-elements of uncovering a corporate conspiracy," featuring a game design where players access a hidden terminal by noticing anomalies such as screen noise and glitches.However, the in-game guidance for this meta-element was insufficient, causing progression difficulties for some players.I deeply apologize for hindering your comfortable gameplay experience.Taking your feedback seriously, I have adjusted the guidance in today's update to allow for a smoother transition to the Skill Tree screen.■ Future Development & A Request for ReviewsI will continue to make improvements based on your feedback.If you notice anything, please feel free to share your thoughts on the community discussion board or through the feedback form.Also, if you don't mind, I would highly appreciate it if you could post a review (rating and feedback) on the Steam store page.Due to Steam's algorithm, reaching "10 reviews" increases visibility within the store, which will be a tremendous help in continuing development and implementing major updates in the future.Even a short sentence or your honest opinion is perfectly fine.I kindly ask for your cooperation so that I can deliver a better game to you.
Click Build Repeat is incremental game about building and collecting model kits. Get it now with 20% off.
各位雏草姬大家好!我们很高兴地宣布,拖拖拉拉小菲镇的社区物品与点数商店物品现已正式推出!这次更新包括社区物品:5个等级和一个闪亮版小菲头像的Steam徽章8张各种小菲样式的Steam集换式卡牌3个Steam个人资料背景9个小菲Steam表情和一个菲球表情。点数商店物品:1个动画个人资料背景和1个迷你动画个人资料背景4个小菲镇主题Steam个人资料头像边框10个小菲动画贴纸6个Steam动态头像感谢小赤薯条制作了闪亮徽章、集换式卡牌与个人资料背景。感谢GedBlack制作了动态贴纸、头像边框。感谢逆转逆转再逆转协助制作动画个人资料背景。再次感谢各位雏草姬对永雏塔菲和拖拖拉拉小菲镇的支持,这些物品能够成功推出离不开大家的支持和热情!感谢大家!另外,我们还在给小菲镇开发更多更新,敬请期待!(图片中内容为早期开发阶段,实际内容以最终上线为准)
Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/ChangesFIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo in ACTIONS tab, can't believe I missed it for so long... CHANGE: Color of \ POIs from dark purple to dark green, to make it easier to spot. Bug FixesFIX: Fog not revealing properly if players view the Augment screen. FIX: Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness. FIX: Trader Task rewards didn't scale properly according to newly acquired Augments. FIX: Game crash whenever you view the Augment screen while at a Trader POI. FIX: Game crash whenever players quickly view the Augment screen. FIX: Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30). FIX: POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update. FIX: World gen spawning Traders near player spawn in edge cases. FIX: \ being picked for Enclave and Outpost Trader tasks. Balance ChangesBUFF: Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288. NERF: Concentrator amplify property reduced from 25% per level, to 20%. BUFF: Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair). CHANGE: Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification). CHANGE: Terminal Repair times are now dynamic, and is no longer a constant 6 hours ...
Thank you for playing! Today, we have released update (v1.0.2) with the following adjustments and bug fixes. \Adjusted the guidance for unlocking the Skill Tree to make it easier to understand. \Fixed text inconsistencies with the name of the "Illegally Modified Drone".Fixed an issue where defeating a "Large Debris" at the exact moment of a level-up would cause the level-up window to display in slow motion.
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🔸 Selecting a character now reliably loads the chosen hero instead of showing a blank screen or opening a previously played character. 🔸 Characters with pending offline combat victories now enter correctly even when rewards include Common gear or equipment protected by a minimum rarity. All earned loot and progression are preserved. 🔸 Continue on the Welcome Back report now always closes the report and resumes the game after applying all offline loot and progression. 🔸 Deep Start now uses only legitimately unlocked Waystones as its starting checkpoint, preventing repeated floor skips by chaining newly reached floors. 🔸 Broken Waystones now records the newest legitimately earned Waystone before applying its every-second-checkpoint penalty. Affected characters recover the correct checkpoint without losing reached progress. 🔸 Magic Damage descriptions now correctly explain that 50% of the stat, rounded down, increases Arcanist Ability Power only and does not increase auto-attacks or other classes’ damage. Ability cards also refresh immediately after equipment or Gem stat changes. 🔸 Restored the Wildmark female Warden’s complete longbow and equipment presentation while keeping equipped Wings correctly layered behind the character.
Version 1.6 of Stop and Smell the Flowers includes some bug fixes and community-requested improvements!Bug fixes:Collection goal beyond one of each flower will be remembered correctly when re-entering the game even if some flowers have since been removed from the collectionThe randomize seed price label will not go behind the price label to it's leftCollection info pop-up about flowers in inventory now updates correctlyCollection info pop-up and input hint should no longer overlap, even near edge of screenRapid-buying the randomized seed and then shuffling the seed will no longer cause you to buy some of the new seed instead of the one you were clickingImprovements:A new achievement was added for the first flower you add to your collection, in the hope this will help with on-boarding issuesHolding "Shift" key while buying items from the Shop will now buy them fasterA display was added in the Shop to show how many of an item are already in your inventoryThe Collection page was extended so edge flowers can get closer to the center of the screenThank you so much for all your feedback on Stop and Smell the Flowers so far!I am now working towards the next patch which will include, among other things, more clear information on what impact the bees and watering has on your flowers. I will continue monitoring the feedback platforms for additional requests.~iheartfunnyboys, Bread Factory Games
New Features:Added a permanent lock button to the pet status bar; pets can now be locked from the Hatchery.Added an Extra Equipment page, unlocked via the Crucible talent tree.Added a damage testing feature; damage tests can now be conducted in the Magic Tower, and this feature unlocks together with the Magic Tower.Optimizations:Increased the level of equipment dropped from gambling.Revised the affix stacking rule; identical affixes now suffer linear diminishing returns.Increased the gold storage cap of the Crucible.Improved equipment drop quality for floors 500–700.Added a drill animation.Reduced the values of the Pureblood affix,Star Pureblood: All Stats +40% → +30%; Regular Pureblood: All Stats +30% → +20%.Reduced the buff inheritance rate for summoned units.Increased the attack speed of the Mountain Giant.Mountain Giant's ultimate skill no longer reduces attack speed.Increased the casting speed of the Demons Archduke.Increased the boss damage bonus for Giant Bane and Titan Slayer.Increased the value of random events after floor 600.The auto-challenge feature in the Magic Tower can now automatically challenge the latest floor.Significantly increased the difficulty and rewards of the Magic Tower.The Blacksmith's auto-fill will no longer fill red equipment.Bug Fixes:Fixed the bug where question mark blocks from random events would get stuck off-screen.Fixed the bug where decorations would not drop after floor 600.Fixed a bug where decorations would drop repeatedly and related random event issues.Fixed a bug where certain achievements could not be obtained.Fixed a lag issue on the equipment page.Fixed a blank affix bug.Fixed typos.Fixed a bug where the Vampire Progenitor skill range did not match its description.Fixed a bug where zone effects stacked incorrectly, causing damage miscalculations; buffs from the Archangel and Ice Queen will no longer stack across different individual sources.
Dear commanders, together with Miya, let’s join the event!Collect Shimmering Seashell to try the New S+ Recruitment! >>>> Tide Aria Summon | New S+ Hero Recruitment >>> Horcard: Wu Zetian Arrival! >>> Combat Support Exchange Day >>> Horcard Bonus | Reward Increase >>> Seashell Collection Day | Exclusive Package >>> Invincible Swordsovereign | Serial Package
Corruption & Breaches Killing an elite while a breach is already at maximum level extends breach duration. New stat: Area Size. It increases the size of your skill areas, affecting both the visual effect and the actual hit area. Cooldown reduction buff gives 50% Area Size Elites drop the cooldown reduction buff far more often: 12 percent chance raised to 40 percent. Fixes Fixed ore sorting order. Removed leftover spells from the old pre-tree talent system. Characters no longer keep casting talents from other classes, such as a Mage using Piercing Arrow, Dodge or Rapid Fire. Breach monsters now drop loot and gold exactly like normal monsters of the same type and difficulty. Their drops were previously cut in half.
Update Ver. 1.0.06 has been released.Semi-Auto FeatureThe Semi-Auto feature is now unlocked after clearing Hard Floor 5.When Semi-Auto is enabled, the game will automatically learn new skills, upgrade existing skills, and select stat bonuses.Semi-Auto can be toggled on or off by pressing the T key on your keyboard or the Left Trigger (LT) on your controller.Bug FixesFixed an issue that caused an error when changing the language while inside a dungeon.Fixed an issue where the effect that plays when the player's HP reaches 0 was not displayed.Thank you for your continued support of Limitless Survivor.
Dear commanders, the new server S165 will be launched on July 31, 2026. New Server Opening Time July 31, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Hello,This is the development team. \The restoration work for the full item loss issue caused by the server outage on July 25 (UTC 08:00–12:00) has been completed. As a sincere apology, compensation will be provided to all players.The compensation mail for all players will be sent out sequentially starting from July 30, 20:00 (KST | Seoul) \.(Depending on each user and their network environment, delivery may vary by up to a few hours.) In addition, players who actually experienced the full item loss issue have received an extra token of compensation. All restored items and compensation have been delivered to your in-game Mailbox. After updating and logging back in, you will see a restoration notice popup along with the details of what has been delivered. ■ If Your Decorations / Engravings / Inscriptions Were Not RestoredDuring the restoration process, we found that in some cases, the Decoration, Engraving, and Inscription data applied to equipment could not be restored from server data alone.To restore this data as fully as possible, we need your local save data.If your Decorations / Engravings / Inscriptions were not restored, please submit your Steam ID along with a compressed archive of all files in the specified folder through the survey below.Survey link: forms.gle/x9Hn5spyEuzPMii27We are currently reviewing all submitted surveys in order and proceeding with restoration. If any required information or files are missing, we will request a resubmission via email.If you were affected by this issue, please be sure to check your email (including your spam folder).We sincerely apologize for the repeated inconvenience. ■ If Restoration Is Not Possible Even with Save DataIf the necessary information in your submitted save data has already been lost or overwritten, we may be unable to restore your Decoration, Engraving, and Inscription data.In such cases, once we confirm that restoration is not possible, we will provide separate compensation. Further details on this com...
Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi. We've discovered a few bugs in the game and have released an update to fix them.\Fixed an issue where the purchase status of furniture bought in a new room would be reset.Fixed an issue in multiplayer mode where hairstyles would display incorrectly when wearing certain hats.Fixed an issue where the "Launch at startup" setting did not work properly.Your bug reports are a huge help to the development team. If you happen to find any bugs while playing, we'd appreciate it if you could let us know on our Discord.Once again, we sincerely apologize for the inconvenience.Thank you.
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Fix: The quick battle skip toggle added in v1.2.0 displays the \ button early before background battle calculations finish, causing the game to freeze when clicked in story mode.
A small update, mostly focused on fixing critical layout issues: Fixed detail panels opening over page content without a way to close them on narrower screens. Fixed the Statistics → Multipliers search options covering the first result and remaining open after search focus was lost. Course General Stats now include all active course modifiers and highlight affected courses on hover.
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於7月31日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖120服 江湖121服
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 31, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 210 Cultivation Server 2112、Cultivation Server 214 Cultivation Server 215 3、Cultivation Server 255 Cultivation Server 2574、Cultivation Server 258 Cultivation Server 2595、Cultivation Server 260 Cultivation Server 261Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Criticality is part of UKIE's For One Night Only!Check out the rest of these great UK made games here:https://store.steampowered.com/curator/46115354/sale/ForOneNightOnly2026(forgot to schedule a discount, it'll go on sale tonight, oops!)
Howdy, another small-ish patch coming through Firstly, I have finally added a real in game pause that actually freezes the game and doesn't just open the menu. This has been quite requested, and I apologize it took so long to implement. I've also done another round of optimization. This should make the game run a bit smoother, especially on Steamdeck. Last main addition is a widget in the main menu to show you some games me and my friends have been working on. You can toggle this off in the settings if it is ruining your vibe. Other notable changes:Fixed some visual bugs on the SteamdeckFixed some visual bugs for non standard resolutionsTried to fix an error that caused controllers and Steamdecks to not select buttons in the main menuFixed an error where the mouse control cursor would show up in play while using a controllerThanks for playing!
**⚔️ Combat Flow & Auto-Cast** 🔸 Area Combat now lets you choose between advancing through the full area or repeatedly fighting the selected enemy 🔸 Advance and Repeat controls are available directly during Area, Dungeon, and Tower combat 🔸 Auto-Cast conditions can now use ALL or ANY for each ability 🔸 Temporary Haste buffs now correctly reduce both actual and displayed ability cooldowns 🔸 Wildfire Crown now supports a secondary Cinderbrand Burn and a Rank 2 double-ignition chance 🔸 Piercing Strikes now consistently ignores 50% of the target’s Defense **✨ Class Ability Balance** 🔸 Barbarian’s Cragquake Stomp, Stormhide Crack, Thornplate Reprisal, and Gemstone Crash have been strengthened 🔸 Arcanist’s Frostglass Shard, Prism Rend, Glyphfall Stream, Empty Chalice, and Crystal Whiteout have been strengthened 🔸 Warden’s Antler Pierce, Gale Reed, and Briarfall Drizzle now deal more damage; Gale Reed also costs less Mana and recovers faster 🔸 Nightblade’s Nocturne Lunge now deals substantially more damage, costs less Mana, and has a much shorter cooldown 🔸 Ability details now correctly explain the +3% per level for the first 20 levels, then +1% per level, up to 2.5× scaling rule **🗼 Tower & Dungeon Clarity** 🔸 Tower bosses above Floor 200 now grow gradually tougher, while 100-floor Guardians remain the strongest milestones 🔸 Tower enemy cards now show Kill XP and a complete breakdown of enemy XP, floor-clear XP, total floor XP, and replay reductions 🔸 Tower Vanguard bands now remain unlocked when their completed Guardian milestones exist in saved progression 🔸 The Dungeon Journal now shows effective Combat XP and Hitpoints XP, including current bonuses and level-band effects **🛠️ Crafting & Gathering** 🔸 Aetherglass Ingots can now be refined at Crafting Level 90 🔸 Riftwillow Planks can now be refined at Crafting Level 90 🔸 Aetherial equipment recipes remain at Crafting Level 95 🔸 Nightmare Reforging now preserves the consumed Heroic item’s rarity as its minimum result: Le...
Changelog vNetwork IssuesWe have significantly reduced the game's network traffic consumption, and we will also further optimize traffic in the future and store core game sprites locally on the clientBugsFixed a sorting bug in the task scheduler that caused the order to resetFixed bugs related to the neutral island where processes would not visually completeContentAdded the creation of spawn eggs to the Creature Incubator: lava, frost, lightning, voidAdded a new resource type, Abyssarite, as well as the Void Core crafted from itImprovementsAdded a logistics panel for purchased and dispatched shipments so you can track your packagesAdded a low PC resource consumption mode, which lowers the game's visual qualityIt can be used when the game is left running in the background or if visuals are not important to youUnpacking has been added to tier 1 of the carpentry workshopBalanceRequirements for constructing the Creature Incubator have been corrected to the intended ones, as the old balance got into the game by mistakeThe city now has the option to expand the warehouse capacity up to 1,500,000Starting warehouse capacity in the city increased from 100,000 to 300,000Fish consumption calculations have been adjusted, and you will now consume more foodThe breakdown frequency of the mechanical cart has been significantly reduced