Update Notes The star rating system has been improved. A new facility has been added. Minor bugs have been fixed. Various small improvements have been made.
Thank you to everyone who jumped into the game right after launch!The game has now been updated to Version 1.5c. Based on feedback from our amazing community, we've smoothed out the enemy difficulty curve in Endless Mode.We've also made the following improvements:Fixed an issue where mouse clicks would not register in Windowed Mode.Fixed an issue where cats could occasionally leave the map when using a dual-monitor setup.Fixed an occasional performance hiccup when using the upgraded Bouncy Furball weapon.Have fun, and thanks for playing!
Improved some skill, fish, and monster icons. Added an extra pet deployment slot for Hundred Beasts Mountain. Added a sect leaving feature. Fixed some bugs.
Hello!Only 5 days remain until the release of Memory of Memorie : A Chill Story.Starting today and leading up to release, we’ll be sharing one installment of our countdown four-panel comic, “Go! Go! Memorie-chan,” every day.Here’s the first installment!A new countdown comic will be released every day from tomorrow onward. We hope you’ll continue to support Memorie and Memory of Memorie : A Chill Story!Look forward to tomorrow’s comic!
🎥 Launch LivestreamWe invite you to watch the team play Petunia's Purgatory💬 Join Our Community Want to stay up to date, share feedback, report bugs, or share your farm? Join our Discord community! We'd love to hear about your experiences, see your screenshots, and grow crops with you! https://discord.gg/UuyX85syc Thank you for growing and harvesting alongside us, and don't forget to feed the Elder God!
Update #3The big one this time: score difference now pays out in money. Several of you pointed out that winning 10-0 was worth the same as scraping a 2-1. Now a win doesn't only grant you points and a flat fee, but the exact goal margin converted into money, so investing in your team pays off double.Also, Steam Achievements should now trigger under all preconditions. This one bugged us for a long time and we're really sorry for the inconvenience it caused some of you. If there's anything still the issue, please report it to us :) Economy & progressionScore difference is now paid out in money as described aboveCooldown upgrades now shorten the current cooldown as well, not just future onesYou can now open the prestige tree and back out again without being forced to buy the first upgradeFixesAll achievements are now awarded under all preconditionsGoals now spawn properly spread apart, no more buying a goal that lands next to an existing oneTeam members no longer chase the ball after they've scored, but choose the next one immediatelyHUDYour current rank and your opponents' ranks are now shown in the HUDPlus assorted minor tweaks and fixes.Keep it coming Discussions are still where we're getting most of this. Thanks you so much!Frog Hammer
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.43 is now live! Today, we are bringing you one of the most highly anticipated milestones in the history of our boba empire: 🛠️ Steam Workshop is Officially Implemented! After countless hours of engine restructuring, the Steam Workshop API has been fully integrated and activated! (Our cyber-engineers have officially opened the underlying universe to all of you! All you rogue coders, cyber-tailors, and creative wizards can now start brainstorming your ultimate mods.) 🔮 Next Update Sneak Peek: Official MOD Manager & Creation Templates! We know that modifying raw code can easily cause a quantum collapse in your shop. That’s why in our very next update, we will be introducing a built-in "MOD Management Tool" alongside a foolproof "Official MOD Creation Template"! (Whether you want to draw hilarious new outfits for your void cats, replace boba with quantum batteries, or inject your own custom BGM tracks, the upcoming official template will let you package and upload your mods with just a few clicks!) Please restart your Steam client to apply the update. Get ready, managers—the era of endless community creations is about to begin!
Blacksmith great-ship blueprint UI overhaul; timed ship-part crafting with offline progress; Echo Stele farmer finale now shows rice unlock; plus achievement save-load and stat-tracking fixes. Gameplay Improvements Blacksmith · Ship Blueprints: Three ship parts shown side by side—each row has output, blueprint scroll, materials, and Craft; scrollable panel; tooltips show how to obtain and context-specific hints. Blacksmith · Ship-part crafting: Each part now takes ~5 minutes with a progress bar and time remaining; progress persists when the Blacksmith closes or after load; completed parts show a checkmark. Echo Stele · Farmer finale: Finale reward row now shows the rice planting unlock (same crop icon as Agriculture tab); offering material counts refresh the UI promptly. Bug Fixes Achievements: Fixed false unlock popups during save load; evaluation now waits until animal pens finish restoring to avoid missing taming/horse-related unlocks. Achievements: Fixed missing peak stat tracking (coin holdings, resource diversity, animals tamed, horse equipped, etc.) that could block unlocks or fail to backfill on older saves.
Hi everyone,First, thank you for the detailed bug reports and feedback over the past weeks. I read every one of them, and the care you put into them genuinely helps.I want to be honest about where the game is right now. I develop Ultimate Blacksmith Tycoon on my own, and I'm currently focused on a major overhaul of the game's foundation. The performance hitches (especially at high speed) and the UI bugs some of you have hit are things I can only really fix at the source — so that's what I'm doing.Why this is good news for you:Smoother performance, and far fewer of the stutters and UI glitches you've been running into.I'll be able to ship fixes and updates much faster from here on — the current setup makes every UI fix slow.A rebuilt first-hour experience for new players, which I don't feel does the game justice today. That part is on me.It all arrives as a free update to the game you already own — nothing new to buy. I'm working to carry your progress over.The trade-off: while I'm focused on this, I won't be able to push individual bug fixes for a little while. I'm sorry for the wait. Every report you've sent — including the combat-log export idea, which I really like — is written down and going straight into this work.Please bear with me over the next couple of weeks. I'll post here again the moment I have something concrete to show.Thank you for playing, and for supporting a one-person studio. It genuinely means a lot.
This update fixes Steam achievements and cleans up a few display issues in the shop panel.* Fixed achievements not unlocking — the previous build was missing the files the game needs to talk to Steam. After updating, any progress already in your save will automatically unlock its achievements the next time you start the game, so you won't need to earn them again.* Reworked the shop card layout: the image, name, and price now always stay fully visible, and longer descriptions scroll inside the card instead of stretching it past the panel.* Hovering over a description lets the mouse wheel scroll just the text; anywhere else, the wheel still flips through the shelf as before.* Scrolling while the shop is open no longer zooms the enclosure view behind it.* If you play at a higher UI scale, the shop panel now grows a little taller so more of each description fits — and when there still isn't room, hovering over a card shows the full text.
Hello everyone! This is Sensory Patch Studio.In this update, we have added two new accessory fish packs: Fantasy Hats and Animal Ears.Including: Bard Hat, Jester Hat, Magic Hat; Cat Ears, Rabbit Ears, and Dog Ears.We have optimized the publishing function of the Exhibition Fish Tank:After clicking the Exhibition Fish Tank button, you can now select fish tanks from both the Fish House and Signal Vault to display.We have also fixed the issue where the Sapphire Stickers were overly dazzling.Have you received the new batch of player-submitted letters ( Sweet Memories gifts ) ?Feel free to keep submitting your works!More content and optimizations are in progress. Stay tuned!Content & Feature UpdatesOptimized the Exhibition Fish Tank function. Players can now select fish tanks stored in the Signal Vaulte for exhibition display.Added two new ornament fish packs: Fantasy Hats and Animal Ears.Bug Fixes & OptimizationsFixed a rare crash issue that occurred during custom music playback.Fixed the over-bright visual effect of Sapphire Stickers.
1.幸运宝箱窗口,新增自动按钮 2.悬赏窗口新增最高悬赏地图选择 3.现在重新登录时,会正确显示灵宠探索的地图名称了 4.大幅增加灵宠领悟技能几率,在满技能前都有几率领悟天生技能
新增:自动出售保护规则 — 可按套装、词缀、评分设置哪些装备不出售,手动出售不受限制 新增:背包词缀筛选后自动按 Tier 排序(T5 排最前) 新增:选层回退大幅层数时二次确认提醒 新增:T5 洗练确认弹窗支持空格键快速确认 新增:百科新增「自动出售」和「背包词缀筛选」使用说明 优化:自动出售设置界面精简,保护规则折叠显示摘要 修复:大量战斗数值和存档兼容性问题
I have just pushed a new update with tons of fixes! I focused on trying to squish the upgrade panel to be able to see more of the field when it's open. Some parts are quite crammed as a result, but thanks to that you can now see more of the game while having the upgrades and stats on the screen as well!Here's what changed:Squished the upgrade panels to half the size!Added more tabs and compressed some of the existing ones to fit everything!Added detailed "where are the coins coming from?" statistics!Added mouse drag scrolling - grab the field and move it around!Fixed hooligans not paying attention to teamwork when attacking ninjas!Fixed grenadiers to also pick their own targetsFixed a bug where streakers would never put clothes on again after streakingFixed saving audio and fullscreen settingsDid a little more balancing at the beginning of the gameFixed a bug where the game would launch as invisible after v1.1 updateScaled down Plant Ball multiplier upgrade, now Stage 1 costs 2 MP!Here's what the new panel and new statistics look like:Now the game is much easier to control thanks to the smaller menus! It is really crowded in there, especially in the Roles and Trophies tabs, but I think it's much better this way because you can see the field while having the updates open!I also added a cheat code for those who don't have time to play this game, but I'm not telling! If you wish to know, reach out to me via support email or DM and I'll gladly let you know! You can also unlock the cheat menu by beating the entire game!Thank you everyone who reported issues and suggestions! Keep them coming, I'll be making more updates too! And most of all - have fun playing! I really hope you are having fun with the game!Do not hesitate to reach out if you have any suggestions, more updates will be coming!
The full release is more than the Demo with its level cap removed. It expands the longer progression, adds new vivariums and care options, gives the gecko more places to explore, and brings several parts of the presentation and interface up to their finished form.Here’s a closer look at what has changed—without spoiling every unlock waiting later in the game.A Longer JourneyThe Demo ended at Observation Level 3. The full release now continues all the way to Level 12, with the progression reworked so that every level opens something meaningful.New vivariums, furnishings, bedding, plants, and morphs are spread throughout the later levels. Some arrive early, while others are deliberately being left for you to discover.The full release currently includes 10 leopard gecko morphs, ranging from classic natural colours to more distinct captive-bred appearances.New VivariumsBeyond the Starter Tank and Growth Tank from the Demo, the full release opens three more habitats:Display TankCrag Terrarium (Basic)Crag Terrarium (Expanded)The two Crag Terrariums are not simply larger glass tanks. They feature solid rock backdrops, layered ledges, irregular floor space, and more vertical areas for the gecko to use.Your gecko can climb onto the back wall and settle into the new Ledge Rest behaviour. The terrariums also have their own camera framing, designed to show more of the rock wall instead of flattening the habitat into a straight front view.When changing vivariums, the game now checks whether the existing layout will fit. If an object falls outside the usable area, the change is stopped with a clear explanation rather than leaving the enclosure in a broken state.Misting and Local WetnessA new misting tool is available while viewing the enclosure up close.Hold the left mouse button inside the vivarium to spray. A longer hold creates a wetter and cooler area, with visible droplets, darkened bedding, and reflections from the damp surface.Misting can also affect the upward-facing surf...
This update adds a feature that rotates your cats automatically. Open the settings menu from the cat sign or the system tray icon, and you can turn it ON/OFF on the cat breed selection page.This update also includes the following adjustments.Adjusted cats' personalities to be better reflected in their behaviorAdded a check for whether Steam is running when re-checking DLCImproved stability of Sill Cats when Steam is not runningFixed display issues in the settings screenFixed an issue where Sill Cats did not correctly recognize some desktop resident appsOther minor bug fixes
If the Steam achievements for unlocking the Seals were not unlocked, restarting the game will unlock them automatically.
Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast) Settings: Mirrored symmetrical map Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates) Faction stronghold spawn: choose your starting colony Faction stronghold also acts as a resource sink to gain up to 20% bonuses for key ship stats (independents, you don't get this resource sink) 6 Hour Pause on game start to co-ordinate your colony location with team mates New reworked ship stats Each culture now has their own shard system to choose your playstyle path Fog of war: OFF Rally point ship relocation: ON Reworked keystone win condition (Victory points over time) patch-notes Expedition nerf to 20% max bonus (for those who played last server) Overall slower speed 300 base resource production scaling to 3000 max per colony (down from 500/5000) Siege rework: now with partial building damage Ion shield rework; no instant rebuild, now regenerates over time Plus MANY more changes, please make sure to check the full list of recent patches when deciding on your culture. Good luck!
50,000+ PLAYERS CELEBRATION EVENT!EXCLUSIVE "LINGUINE (50K+ PLAYERS CELEBRATION!)" LEGENDARY EVENT EXCLUSIVE SKIN! PLAY TO CLAIM JULY 17TH-26TH! NEW: STEAM ITEMS!SLCSDO has been verified! So here's what we added: - 15 TRADING CARDS! - 6 PROFILE BADGES! Profile badges are crafted from having every trading card from a game, collect multiple sets and you can level up your badge! - ANIMATED STEAM AVATAR! Now your steam profile photo can be an animated picture of Linguine! - ANIMATED STEAM PROFILE FRAME! Now your steam profile photo have an animated border of Linguines! - 5 STEAM EMOTICONS!Yay! - 3 STEAM PROFILE BACKGROUNDS!Yay yay! - A TON OF NEW ACHIEVEMENTS!ok ok ok ok oki already know the 100%-ers are going to be angry about this so let me explain:when a steam game is not verified, they can only have up to 100 achievements, however, once a steam game is verified (which we now are), that limit no longer applies! Before we had to be very careful, keeping room for future achievements and in the process not making ones we really wanted to, now, we can create all the achievements we've ever wanted! Because of this, majority of these new achievements are not harder achievements than the original 98, because of this, if you had already 100%-ed the game, chances are when you open it, you will be flooded with achievements catching you up, and you might just instantly re-100% it, or at least get pretty close. Uh so yea, sorry about the new achievements, I know right now people might be angry, but in the long term I think it makes the game more fun! To brace for impact I changed the hardest new achievement from being obtain 630 to 550 skins. There will be more achievements for future updates, but not like 200 at once like this mini-update. Thank you and please don't obliterate me!!!NEW: BATTLE ELEMENTS!Every Linguine now has an element! The elements are:GorblegorbleFlubgubBlobgobPuffporbleChonblonkleMonblonkinElemental Chart: also bug fixes but like nobody cares about those, ok...
Thank you to everyone who jumped into the game right after launch! We'd also like to sincerely apologize for the critical bug that appeared shortly after release.The game has now been updated to Version 1.5b. The value overflow issue that could occur in Endless Mode has been fixed.To ensure fair competition on the leaderboards, enemies will now award progressively more score based on the current wave after Endless Mode begins.This update also includes the following balance changes:Flame Marks created by the upgraded Bouncy Furball no longer generate Combo.Slightly reduced the projectile travel distance of the Fishbone Sniper.Slightly reduced the effectiveness of several Cat God Tree upgrades.Thank you for your continued support, and we hope you enjoy the game!
Fixed an issue where Ancient Bosses were appearing far more frequently than intended.We apologize for the impact this caused to all cultivators.
Hello fellow cat lover! We’ve just released Update 1.0.5. with bug fixes and tweaks to improve your cafe experience!Patch Notes – Release 1.0.5. New Features & Fixes:Fix cat's meow audio volume where they keep meowing after mute audio.Fix radio and songs bugs.Rebalance some quests.Fix window issue where it's not transparent.Fix issue where after renovation cats cannot be interacted withFix animation of some catsCompleted quest now show on the left of the quest list first.Fix issue when load the same save file while the train is not running📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
作品集《挂机猫猫传》已发售首个 趣味DLC 已开放下载添加11只来自猫meme梗图的猫猫,突破次元壁,可按需下载领养,领取DLC后,可于招募-挖角界面领取本DLC的猫猫本DLC会随迭代不断增加支援的猫猫数量
《挂机猫猫传》首个 趣味DLC 已开放下载添加11只来自猫meme梗图的猫猫,突破次元壁,可按需下载领养,领取DLC后,可于招募-挖角界面领取本DLC的猫猫本DLC会随迭代不断增加支援的猫猫数量
Kaetram just got one of its largest changes, we have completely changed how the movement works, and opted to completely get rid of grid-movement. We have also reworked many combat elements, and added a new ability skill tree! Because of the nature of this update, please be patient as we resolve all the bugs and issues that may arise. We urge you to report every imperfection, busted abilities, bugs, glitches, etc. via the in-game bug report system, we will update your bug report as we go through them (who knows maybe this system will grant you something special in the future).Full change-log: - Added bank sorting.- Added abilities system.- Added in-game bug reports.- Added pickup animation to items.- Added multi-target magic weapons.- Added music to the shrine region.- Added hotbar keybinds in settings.- Added knockback effects from bosses.- Added anonymous function to Wishing Well.- Added setting to disable controller input.- Added physical key 2FA support to the website.- Added visuals to all gathering nodes on the map.- Added display name change option on the website.- Added new data to the exchange page on the website.- Added drop confirmation to items that get destroyed when dropped.- Added special effects like camera shake, attack telegraph, and more. - Fixed tree blocking Chymos entrance.- Fixed global chat cooldown sometimes getting stuck.- Fixed issues with subscription sending you emails.- Fixed CTRL + Click not working on inventory items.- Fixed banking spam clicking synchronization error.- Fixed autoloot presets clearing when membership expires.- Fixed weapon's description taking priority over their stats.- Fixed status immunity improperly synchronizing when unequipping things.- Fixed bug causing stores to improperly compute the amount of gold given.- Fixed daily tasks from giving you a task before you claim your previous day's rewards.- Fixed tutorial furnace soft-locking players if smelting items before the smelting stage. - Reworked combat system.- Rew...