Hey All, The Idle Champions servers will undergo scheduled maintenance starting on Thursday, July 16, 2026, at 10:00 AM. During the maintenance window, the game will be unavailable. We expect the downtime to last approximately 2 hours. We apologize for the inconvenience and appreciate your patience and understanding. ~ The Idle Champions Team
Hey everyone!In this update, we've added the following: Improved social media feeds: Characters will now have slightly improved / more diverse posts instead of becoming repetitive. Role change bug fix: Fixed issue where the role would revert to old after player changedImproved marriage system. Fixed issue where some characters wouldn't get married even with a high affinity.Realtime API calls. Introduced real-time / better API calls. Now raids happen during the day along with social posting / interaction vs a midnight burst.Fixed issue where customize was not reflecting the social "talk style"God command fixes to influence action on visions moreWe also recently created a discord server and would love for you to join to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Steam finally fixed the issue, which means that MINING MINER IS AVAILABLE RIGHT NOW !!! GO MINE ! ːsteamhappyː
We’ve got a banger today, folks!I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the game was "done". I hope this mode is a good first step in addressing that request. It's relatively small/simple but a good foundation.Endless Mode is unlocked by either:Beating the Campaign (the first run of the game).Selecting it when starting a fresh save.Entering it via the settings menu.Choosing any of these options resets your progress to loop 0, but you can now keep growing forever. There is a new Mastery bar in your fleet command that progresses as you play. Each level-up grants a mastery point to spend in the new Mastery Matrix, which features 17 new incremental upgrades (some with multiple effects) that impact most parts of the game (including the stocks!) to create synergy between different systems.For each Singularity, you gain a multiplier to your experience gain. You can stay in your current loop to build out your fleet, play the stock market, or watch your ships, or you can reset to start over. Each loop increases your XP gain rate, but also makes corruption slightly harder to cleanse. It’s simple for now, but provides a meaningful "numbers-go-up" feel. If you enjoy it and keep playing, we can build it out further together with more ideas!There are also a bunch of other changes and fixes. See the changelog below:ENDLESS MODE & GENERAL CHANGESENDLESS MODE: Note that some upgrades like ShipAGI and Wormholes are turned off/repurposed in this modeYou will now gain experience to a new mastery bar. Leveling up grants you a prestige point which you can spend on the new upgrades.Level requirements scales, every time you trigger singularity you gain a multiplier which makes leveling easier. The idea is that you build fleets and when you feel like you want more experience you trigger and start over. Numbers go up!Every prestige makes corruption and black holes slightly harder to cleanse. Bl...
Hi everyone,Thank you all for the overwhelming support during the launch of Goal Idle. I have been closely monitoring community feedback regarding the World Cup rankings and the overall game balance.To ensure a fair and competitive environment, I have released a hotfix with the following change:Disabled Demo Save Imports: Importing save files from the demo version into the full game is now disabled.Why this change? I realized that allowing demo saves created an unintended competitive advantage in the World Cup rankings. To maintain the integrity of the "grind" and ensure everyone starts on equal footing, starting fresh in the full version is now required.I appreciate your understanding as I work to keep the competition fair for all players. Enjoy the game and good luck in the World Cup!
🛰️ **Legacy of the Ark — v1.7.8 "Foundations Hotfix 8"** is LIVE on Steam! A big fix-it pass — all from your reports. **No reset — your progress is safe.** 💾 🐛 **Fixed** • **Expeditions could wipe your Time Shards on claim** — long deep-run rewards overflowed. Fixed — and if this hit you, ping us here and we'll make it right. 💛 • The **Ark Accelerator** now diverts your *full* energy output (auto-taps included), so high allocations actually drain what they promise. • **"Tap the core yourself"** objectives now count in every tap mode, not just Energy. • The **Recovery Order** "Open the Advanced Storage screen" step (and other open-a-screen steps) now completes properly. • **Endless Optimize** shows new tiers the moment you unlock them — no more leaving and coming back. • **Surge Boost** upgrade buttons light up the instant you can afford them. • The **MAX** buy button now works on the Echoes and Memories screens. • **Discord links now open the Discord app** instead of your browser. ⚙️ **Changed** • **One name per resource** — exploration materials now read as **Survey Data, Arkalloy, Bio Samples, Thermal Cores, Signal, and Deep Crystal** everywhere. No more department/material mix-up. • **Exploration crews now earn MORE per second the deeper they go** (they used to earn *less* the deeper you sent them!) — and path upgrades are cheaper.
bug fixes
🤖 Auto Clicker Fleet Expansion & Bug Fixes | v5.0.20 🤖5 new Auto Clickers join the fleet, alongside important Auto Pet Equip and pet tier-up fixes.This update expands the late-game Auto Clicker Fleet with 5 new unlocks, while also fixing issues that could interfere with pet tier-ups and Tier 5 pet behavior.New Auto ClickersFive new Auto Clickers have been added:BuzzbeeDrop: 2,500 × 1/400Unlock Cost: 1,000,000Clicks / Minute : 120Blast-OffDrop: 1,500 × 1/5,000Unlock Cost: 7,500,000Clicks / Minute : 135ChillyDrop: 100 × 1/1,000,000Unlock Cost: 100,000,000Clicks / Minute : 150Madame OrbDrop: 100 × 1/2,500,000Unlock Cost: 250,000,000Clicks / Minute : 160The WizardDrop: 50 × 1/10,000,000Unlock Cost: 500,000,000Clicks / Minute : 165Collect their puzzle pieces, unlock them, and expand your Auto Clicker Fleet for even more automatic clicking power.Pet Tier-Up FixesThis update fixes a bug where Auto Pet Equip could prevent pet tier-ups from working correctly.Pet tier-ups should now work again as intended.Tier 5 Auto Pet Equip FixesAuto Pet Equip could also behave incorrectly for players with Tier 5 pets.This should now be fixed, making pet auto-equipping more stable for higher-tier collections. Coming Soon / In Development Dupe Uses & Fleet Puzzle ContentMore uses for duplicate puzzle pieces and duplicate pets are being explored.One idea is to add small puzzle-style activities that players can complete while their Auto Clicker Fleet keeps working in the background.These puzzles could reward rare puzzle pieces and give players another way to work toward harder Auto Clicker unlocks.Community TraderA new trader-style system is being explored.This would give players a way to trade duplicate pets for shards or other rewards.Feed the PandaA “Feed the Panda” feature is also being explored for the Community Pet.Players would be able to interact with the Community Pet by feeding it, helping boost its EXP earning rate.This would give the community another way to influence how quickly ...
Sorry for 2 hours delay... Its OUT NOW!!!Hope u like it
Apologies for all the issues people have been having with actions (especially travel actions) not completing properly. For those who've missed my responses on the Discord and Steam forums, the bug only occurred if you were hovering over certain actions when they completed, which is why it wasn't noticed sooner. I believe (but haven't been able to fully confirm) that this was also indirectly responsible for some saves becoming corrupted.If you have a save which still doesn't load properly in this version, you'll need to load an earlier save. If you have any saves made on this version which have any kind of crash, please report it along with an exported save from before the crash occurred, and steps of what you did to cause the crash.BalanceReduced upgraded drill power drain 1.5x => 1.25xGeneralOptimised drain rate calculations for actions with resource drainBugfixesEquipment tab only enables if you have the PDAFixed null reference on tooltip lock reasonThis should fix all the "actions don't complete properly" issuesFixed actions with resource drain sometimes using base drain rates instead of multiplied drain ratesError Details box doesn't auto-expand (so it won't go off top/bottom of the screen for long errors)Fixed persistent icons showing on unknown persistent actionsPark, Charge & Gather at Santo Central is repeatable
- I started another art competition as the players liked it last time and wanted me to repeat it. You can submit art for it to me via email to support@shugasu.com or dm me in discord at best before July 25th. Please check the rules for it in-game on the event tab. The summer event will be soon after that art competition is over. - Rewrote the help pages quite a bit and also moved everything to the ? tab so it less clustered and easier to find info. Thanks to everyone who helped with the doc for it. It is probably easier to find info and help in-game now, if there are unclear or wrong things, or something missing, please report then I can improve on it. - Added some more statistics to the statistics page. Please be aware that newly added stats do not count values you got before this update even if you got them before. - Fixed some bugs.
- Fixed mod icons sometimes showing incorrectly on the grid after importing a build - Improved mod auto-rotation and path routing accuracy - Fixed a rare save issue during the tutorial level
'新增:老板键功能 — Ctrl+Q 触发,隐藏和显示', '新增:存档保护机制 — 每5秒自动快照、关键事件即时存档、滚动备份(最多3份)、启动时云端同步', '优化:装备评分公式 — 基础属性权重提升,词缀权重降低', '修复:一键换装' '天命装备技能的完善和说明的修正' '优化排行榜'
"Halo" from Heaven Headquarters 🪽 Angel Clicker is being featured in the 💛🤍 Nonbinary Coded Games 💜🖤 Steam Festival!! You can buy it for 25% off until Mon, July 20, 2026 1:00 PM EDT!Click below to peruse over 180 games by devs who are nonbinary, genderqueer, and outside the gender binary, along with games that have nonbinary rep! Including our beloved (?) Archangel Michael themself 💜https://store.steampowered.com/curator/46105077/sale/NonbinaryCodedGames...Additionally...Be sure to check out the Dungeon Gals x Angel Clicker PIXELATED LESBIANS BUNDLE! Dungeon Gals is a 10-hour 2D puzzle platformer where a small crisis control team has been summoned to help a civilization in the sky escape impending doom! Explore dungeons, solve puzzles, and find lots of treasure to help prepare yourself for incredible challenges! (With plenty of yuri!)We continue to keep an eye on the discussions forum, so please don't hesitate to make a bug report or request 🔎 Thank you so much for supporting the two of us in our journey to make more games for everyone!Happy clicking,Tonic & Ikiru
Boost AnchoringAll stacked equipment Magnification effects are permanently sustained and will no longer reset upon returning to base. Preserve your accumulated combat bonuses permanently.
Greetings,In this update, taking into account all the feedback provided since the demo, we focused on balancing in-game mechanics, improving the user interface experience, and fixing identified system bugs. You can find all the changes and fixes below:Gameplay and BalancingThe spawn mechanics and reward system for the Duck target have been rebalanced. The spawn frequency was adjusted according to difficulty, and the amount of earnings it provides was increased.The technical issue with Sneaklin's gold-stealing mechanic has been resolved.The issue where "Lightfoot Boots" and "Trailerblazer" upgrades conflicted and stopped working when acquired consecutively has been fixed.Fixed the issue where the "Treasure Refinement" ability provided an incorrect amount of earnings.User Interface (UI) and Experience (UX)The issue where Quest and Achievement detail panels flipped upside down by moving to incorrect coordinates when opened has been completely resolved.Alignment issues causing resources (gold, etc.) to remain outside the interface boundaries at different screen resolutions have been fixed.The colored frame notifications (active/passive) showing the purchasable status of abilities in the Ascension menu have been fixed. Purchasable and non-purchasable states can now be clearly distinguished.The design of achievement notification windows has been improved, and the related visuals have been adapted to Steam standard sizes.A sound effect was added to the purchase button, and new notification icons were integrated into the Ascension menu.The calculation error causing the spent resources not to be deducted from the balance on the Ascension screen has been fixed.Bug FixesFixed the bug where enemy collision areas (Colliders) remained active after they were neutralized.Slipping and axis distortions in the movement routes of Slime enemies have been resolved.Design errors causing map layers to overlap in the second area have been fixed.Positional gaps in map transitions and 1-pixel...
v0.2.22 - Hot Patch Fixes Pack reveals now use a set's custom card back instead of the default FeeBay back. Binder spines no longer show 100% when the binder is not full. They now count every card, including each variant, so the spine matches the pages inside. The master set trophy is only earned when every card in the set is collected. It used to appear when you were a card or two short. The codex percentage only reads 100% when the codex is actually complete. It used to round up near the end. Fixed mods losing recently added images after a restart. A workshop update could quietly replace your newer local copy with the older published one and disconnect the images you had just added. The game now keeps your local copy when it is the same or newer version. Mods already affected by this now reconnect their missing images on their own the next time the mod saves. Firing a grader no longer leaves the card they were working on stuck at the graders forever. The card comes back to your inventory, though the fee is still spent. Cards already stuck at the graders are returned to your inventory the next time you load the save. You can no longer claim a card out of store stock while it is being graded, which was another way to end up with a stuck card. The bid goblin's Place Bid and Buy It Now buttons no longer disappear on a small window. They stay pinned at the bottom of the pit and the bid feed scrolls instead. The buyout button no longer gets squeezed on a narrow window. It wraps under the bid button when there is not enough room. The next lot countdown shows the real number of seconds. It was counting from the wrong clock and could show a huge number even though the next lot arrived on time. Mystery lots, binders and storage units now have their cards decided when the listing appears, and the estimated value is worked out from those exact cards. The estimate is always within 20% of what is really inside. This fixes estimates being wildly wrong with mods enabled. The old ...
We're introducing six new scenarios for the Fly Corp Delivery DLC! It’s been almost half a year since this expansion was released, and it has performed quite well. We’ve decided to continue supporting not only the base game but also this DLC. Each of the new scenarios features unique gameplay situations and has its own victory conditions. In one, you must build a certain number of warehouses; in another, deliver a million packages; and in a third, the key to victory is quickly sorting out rival companies’ warehouses.We may also release a user-created scenario editor for this expansion soon.Also in this update:- Fixed a bug that prevented the camera from switching to a full warehouse after clicking on a notification in free play.- Fixed a bug where the warehouse icon could remain marked with an exclamation point even if the warehouse was connected to the network.- Fixed the condition for clearing a competitor’s warehouse: it is now considered cleared when the vehicle carrying the last shipment on its route from that warehouse has zero packages remaining - when it has unloaded everything. Packages do not necessarily have to reach their final destination until the timer ends; it is sufficient to unload everything into their respective warehouses.- Fixed a bug that sometimes prevented the game from disabling the speed boost during the countdown.- Fixed the placement of some cities in the main game.At the same time, we’ve been quietly working on a full refactor of the main game for several months now. As we mentioned earlier, this is an important step to clean up the project’s code so that it will be easier to maintain in the future. We’re also exploring ways to improve and update the user interface.Thank you for playing Fly Corp!Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
{STEAM_CLAN_IMAGE}/45803824/1d6c4166f1548c52328f1274ac99ffd27f6887f7.gif It compiles. It ships. Today. You wishlisted an idle game about coding, here's what that actually means: every keystroke writes real code. Type to earn chars, ship files, hire an AI swarm that types for you, prestige for permanent multipliers, and end up running a Machine that codes so you don't have to. What's in the Early Access build today: The full loop: TYPE → PROJECT → REVIEW → MACHINE from your first keystroke to a self-coding factory Debug real bugs, review PRs, manage your tech debt (yes, it has gameplay consequences) 6 AI agents with overclock, a skill tree with infinite nodes, 11 language specializations 100 Steam achievements, English + French, full Steam Deck support -12% launch week. The price might rise with the full release of the game. Early Access means the game is complete and balanced today, and it grows from here: weekly patches, and your feedback decides what ships next. Found a bug? Nope, that's a feature in this game, but report it anyway in the community hub. If you play it and it makes you feel something, a review helps more than you can imagine, that's what tells Steam to show the game to more people. // TODO: enjoy
The big match energy is on, and the rewards are even bigger! ⚽🏆Jump into the action with our new in-game betting offer and keep the excitement going until the final whistle. 🎯50 lucky random winning bets will receive an amazing X5 BONUS, because every football fan deserves a shot at extra glory! 💥🎉Whether you’re backing the underdogs or cheering for the favorites, this is your chance to turn the match into a bonus-worthy moment. 😎⚡So place your bets, follow the action, and let the football drama do the rest. 🙌One match. One bonus. Endless hype. 🔥⚽
Good news, everyone! After the first nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are!With this update I wanted to do three things: give players more silver to make the early progression fastermake more assets viable and fun to usemake stacking more fun and rewarding across the boardDo let me know if the following changes get the job done in your opinion:BALANCINGReduced silver cost of most upgradesSilver generation time changed from 20s to 15sSILVER MINE cycle time changed from 30s to 20sLOTTERY now also stacks lottery chanceLOTTERY cycle time changed from 15s to 20sHODL now also stacks profit increaseGROUP now also stacks profit increaseGROW now also stacks profit increaseDEEP STACKS now stacks profit, but gains $100 extra when stackedHERMIT cycle time changed from 10s to 5sHERMIT speed bonus changed from 0.3 to 0.1HERMIT now also stacks speed bonusALGO TRADING cycle time changed from 4s to 6sALGO TRADING now increases speed by x0.01 per cycleALGO TRADING now also stacks speed increaseINNOVATOR profit increase changed from $2 to $3LUCKY STREAK lucky chance changed from 10% to 50%ECHO slow changed from x0.3 to x0.2COLLECTOR cycle time changed from 7.5s to 5sIMPROVEMENTSReworked the description of COPY / DUPLICATE for more clarityAdded a career reset button to the title screen which allows you to delete all data and start overAll cards that require an upgrade to work (like stacking or selling) will now show a notice in the tooltip if that upgrade isn't unlocked yetLOTTERY no longer appears in daily trials for fairer competitionBUGFIXESFixed issue where touch input wouldn't register on cards after using a physical key or buttonFixed the prestige upgrade resetting the run counter, which messed with the run historyFixed issue where you could not swap two cards of the same kind before unlocking the stacking upgradeFixed issue where you could not swap two cards of the same kind wh...
Thank you.A lot of you took the time to tell us what was currently ...worthy of improvement in the game. That feedback was blunt, fair and genuinely useful. This hotfix addresses most of the issues raised in your reviews and we plan to further improve the game from here on out!What's fixedPowerupsThe maximum number of simultaneously available powerups has been increased from 4 to 8Display & UIFixed display issues on 4:3 screensImproved the league displayModifier keys (ALT, Ctrl, Shift, …) no longer accidentally focus buttonsPrestigeAdded more prestige upgrades that accelerate matches, and fixed their effect so they now work as intendedRemoved the prestige upgrades that skip leagues, they undercut the progression rather than supporting itGameplayImproved the spread of goal spawningKeep it coming We're still reading everything. If something is still broken or feels wrong, tell us: in the reviews, the discussions or the community hub. We'd rather hear it than not!Frog Hammer
Hello fellow cat lovers. We have update patch 1.0.4. to fix these issuesTrain never stop to pick up or drop off catsShow incorrect tutorialQuests notification is not showingSorry for the inconvenience. Please reset the game and update the game to prevent further issue.Thank you for boarding Neko Station
Here are the main updates in version v0.7.01: Optimizations: Added a lock button for spirit pets Added new recovery pill types that can be fed to spirit pets Added spirit pet‑related prompts/tooltips Optimized spirit pet UI text and multilingual translations Spirit pets now gain new passives after quality improvement Increased spirit pet strength/power After the Golden Core stage, the Treasure Pavilion now offers: Purchase of unidentified spirit pet eggs (at Xuanling Pavilion) Guaranteed spirit pet egg exchange (at Yibaoxuan) Added storage‑related manor facility upgrades Fixes: Fixed an issue where manor achievements could not be completed (activates after upgrading a manor facility once) Closed the spirit pet test entry in the top‑right corner Fixed display errors for some spirit pet talents Fixed missing spirit pet egg icons Modified the display at the top of the Dao Discourse Tower (actual rewards are unaffected) Fixed an error where releasing a spirit pet that is in combat would prevent the player from entering (certain areas) Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Hello fellow cat lovers. We have update patch 1.0.3. to fix these issues- Discovered S rank cat missing after reset the game.Sorry for the inconvenience. Please reset the game and update the game to prevent further issue. Thank you for boarding Neko Station