Greetings,In this update, taking into account all the feedback provided since the demo, we focused on balancing in-game mechanics, improving the user interface experience, and fixing identified system bugs. You can find all the changes and fixes below:Gameplay and BalancingThe spawn mechanics and reward system for the Duck target have been rebalanced. The spawn frequency was adjusted according to difficulty, and the amount of earnings it provides was increased.The technical issue with Sneaklin's gold-stealing mechanic has been resolved.The issue where "Lightfoot Boots" and "Trailerblazer" upgrades conflicted and stopped working when acquired consecutively has been fixed.Fixed the issue where the "Treasure Refinement" ability provided an incorrect amount of earnings.User Interface (UI) and Experience (UX)The issue where Quest and Achievement detail panels flipped upside down by moving to incorrect coordinates when opened has been completely resolved.Alignment issues causing resources (gold, etc.) to remain outside the interface boundaries at different screen resolutions have been fixed.The colored frame notifications (active/passive) showing the purchasable status of abilities in the Ascension menu have been fixed. Purchasable and non-purchasable states can now be clearly distinguished.The design of achievement notification windows has been improved, and the related visuals have been adapted to Steam standard sizes.A sound effect was added to the purchase button, and new notification icons were integrated into the Ascension menu.The calculation error causing the spent resources not to be deducted from the balance on the Ascension screen has been fixed.Bug FixesFixed the bug where enemy collision areas (Colliders) remained active after they were neutralized.Slipping and axis distortions in the movement routes of Slime enemies have been resolved.Design errors causing map layers to overlap in the second area have been fixed.Positional gaps in map transitions and 1-pixel...
v0.2.22 - Hot Patch Fixes Pack reveals now use a set's custom card back instead of the default FeeBay back. Binder spines no longer show 100% when the binder is not full. They now count every card, including each variant, so the spine matches the pages inside. The master set trophy is only earned when every card in the set is collected. It used to appear when you were a card or two short. The codex percentage only reads 100% when the codex is actually complete. It used to round up near the end. Fixed mods losing recently added images after a restart. A workshop update could quietly replace your newer local copy with the older published one and disconnect the images you had just added. The game now keeps your local copy when it is the same or newer version. Mods already affected by this now reconnect their missing images on their own the next time the mod saves. Firing a grader no longer leaves the card they were working on stuck at the graders forever. The card comes back to your inventory, though the fee is still spent. Cards already stuck at the graders are returned to your inventory the next time you load the save. You can no longer claim a card out of store stock while it is being graded, which was another way to end up with a stuck card. The bid goblin's Place Bid and Buy It Now buttons no longer disappear on a small window. They stay pinned at the bottom of the pit and the bid feed scrolls instead. The buyout button no longer gets squeezed on a narrow window. It wraps under the bid button when there is not enough room. The next lot countdown shows the real number of seconds. It was counting from the wrong clock and could show a huge number even though the next lot arrived on time. Mystery lots, binders and storage units now have their cards decided when the listing appears, and the estimated value is worked out from those exact cards. The estimate is always within 20% of what is really inside. This fixes estimates being wildly wrong with mods enabled. The old ...
We're introducing six new scenarios for the Fly Corp Delivery DLC! It’s been almost half a year since this expansion was released, and it has performed quite well. We’ve decided to continue supporting not only the base game but also this DLC. Each of the new scenarios features unique gameplay situations and has its own victory conditions. In one, you must build a certain number of warehouses; in another, deliver a million packages; and in a third, the key to victory is quickly sorting out rival companies’ warehouses.We may also release a user-created scenario editor for this expansion soon.Also in this update:- Fixed a bug that prevented the camera from switching to a full warehouse after clicking on a notification in free play.- Fixed a bug where the warehouse icon could remain marked with an exclamation point even if the warehouse was connected to the network.- Fixed the condition for clearing a competitor’s warehouse: it is now considered cleared when the vehicle carrying the last shipment on its route from that warehouse has zero packages remaining - when it has unloaded everything. Packages do not necessarily have to reach their final destination until the timer ends; it is sufficient to unload everything into their respective warehouses.- Fixed a bug that sometimes prevented the game from disabling the speed boost during the countdown.- Fixed the placement of some cities in the main game.At the same time, we’ve been quietly working on a full refactor of the main game for several months now. As we mentioned earlier, this is an important step to clean up the project’s code so that it will be easier to maintain in the future. We’re also exploring ways to improve and update the user interface.Thank you for playing Fly Corp!Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
{STEAM_CLAN_IMAGE}/45803824/1d6c4166f1548c52328f1274ac99ffd27f6887f7.gif It compiles. It ships. Today. You wishlisted an idle game about coding, here's what that actually means: every keystroke writes real code. Type to earn chars, ship files, hire an AI swarm that types for you, prestige for permanent multipliers, and end up running a Machine that codes so you don't have to. What's in the Early Access build today: The full loop: TYPE → PROJECT → REVIEW → MACHINE from your first keystroke to a self-coding factory Debug real bugs, review PRs, manage your tech debt (yes, it has gameplay consequences) 6 AI agents with overclock, a skill tree with infinite nodes, 11 language specializations 100 Steam achievements, English + French, full Steam Deck support -12% launch week. The price might rise with the full release of the game. Early Access means the game is complete and balanced today, and it grows from here: weekly patches, and your feedback decides what ships next. Found a bug? Nope, that's a feature in this game, but report it anyway in the community hub. If you play it and it makes you feel something, a review helps more than you can imagine, that's what tells Steam to show the game to more people. // TODO: enjoy
The big match energy is on, and the rewards are even bigger! ⚽🏆Jump into the action with our new in-game betting offer and keep the excitement going until the final whistle. 🎯50 lucky random winning bets will receive an amazing X5 BONUS, because every football fan deserves a shot at extra glory! 💥🎉Whether you’re backing the underdogs or cheering for the favorites, this is your chance to turn the match into a bonus-worthy moment. 😎⚡So place your bets, follow the action, and let the football drama do the rest. 🙌One match. One bonus. Endless hype. 🔥⚽
Good news, everyone! After the first nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are!With this update I wanted to do three things: give players more silver to make the early progression fastermake more assets viable and fun to usemake stacking more fun and rewarding across the boardDo let me know if the following changes get the job done in your opinion:BALANCINGReduced silver cost of most upgradesSilver generation time changed from 20s to 15sSILVER MINE cycle time changed from 30s to 20sLOTTERY now also stacks lottery chanceLOTTERY cycle time changed from 15s to 20sHODL now also stacks profit increaseGROUP now also stacks profit increaseGROW now also stacks profit increaseDEEP STACKS now stacks profit, but gains $100 extra when stackedHERMIT cycle time changed from 10s to 5sHERMIT speed bonus changed from 0.3 to 0.1HERMIT now also stacks speed bonusALGO TRADING cycle time changed from 4s to 6sALGO TRADING now increases speed by x0.01 per cycleALGO TRADING now also stacks speed increaseINNOVATOR profit increase changed from $2 to $3LUCKY STREAK lucky chance changed from 10% to 50%ECHO slow changed from x0.3 to x0.2COLLECTOR cycle time changed from 7.5s to 5sIMPROVEMENTSReworked the description of COPY / DUPLICATE for more clarityAdded a career reset button to the title screen which allows you to delete all data and start overAll cards that require an upgrade to work (like stacking or selling) will now show a notice in the tooltip if that upgrade isn't unlocked yetLOTTERY no longer appears in daily trials for fairer competitionBUGFIXESFixed issue where touch input wouldn't register on cards after using a physical key or buttonFixed the prestige upgrade resetting the run counter, which messed with the run historyFixed issue where you could not swap two cards of the same kind before unlocking the stacking upgradeFixed issue where you could not swap two cards of the same kind wh...
Thank you.A lot of you took the time to tell us what was currently ...worthy of improvement in the game. That feedback was blunt, fair and genuinely useful. This hotfix addresses most of the issues raised in your reviews and we plan to further improve the game from here on out!What's fixedPowerupsThe maximum number of simultaneously available powerups has been increased from 4 to 8Display & UIFixed display issues on 4:3 screensImproved the league displayModifier keys (ALT, Ctrl, Shift, …) no longer accidentally focus buttonsPrestigeAdded more prestige upgrades that accelerate matches, and fixed their effect so they now work as intendedRemoved the prestige upgrades that skip leagues, they undercut the progression rather than supporting itGameplayImproved the spread of goal spawningKeep it coming We're still reading everything. If something is still broken or feels wrong, tell us: in the reviews, the discussions or the community hub. We'd rather hear it than not!Frog Hammer
Hello fellow cat lovers. We have update patch 1.0.4. to fix these issuesTrain never stop to pick up or drop off catsShow incorrect tutorialQuests notification is not showingSorry for the inconvenience. Please reset the game and update the game to prevent further issue.Thank you for boarding Neko Station
Here are the main updates in version v0.7.01: Optimizations: Added a lock button for spirit pets Added new recovery pill types that can be fed to spirit pets Added spirit pet‑related prompts/tooltips Optimized spirit pet UI text and multilingual translations Spirit pets now gain new passives after quality improvement Increased spirit pet strength/power After the Golden Core stage, the Treasure Pavilion now offers: Purchase of unidentified spirit pet eggs (at Xuanling Pavilion) Guaranteed spirit pet egg exchange (at Yibaoxuan) Added storage‑related manor facility upgrades Fixes: Fixed an issue where manor achievements could not be completed (activates after upgrading a manor facility once) Closed the spirit pet test entry in the top‑right corner Fixed display errors for some spirit pet talents Fixed missing spirit pet egg icons Modified the display at the top of the Dao Discourse Tower (actual rewards are unaffected) Fixed an error where releasing a spirit pet that is in combat would prevent the player from entering (certain areas) Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Hello fellow cat lovers. We have update patch 1.0.3. to fix these issues- Discovered S rank cat missing after reset the game.Sorry for the inconvenience. Please reset the game and update the game to prevent further issue. Thank you for boarding Neko Station
1.3.36 ChangelogNew feature: customize room order.Minor bugfixes.
MISHA
85 days ago
· MOQred
Now you can try trading items with friends, share duplicates, and help each other complete missing outfit pieces.Trading may help players:trade duplicates with friendscomplete missing outfit piecesbuild collections more easilyinteract with each other more activelyThis is a pilot stageDuring this first stage, we’ll closely monitor how trading affects the game and the item economy. If we see technical issues, abuse, bot activity, or other risks, the rules and availability of trading may change. In some cases, the feature may be temporarily limited or paused.Please trade carefullyPlease always check the items before confirming a trade, and do not use third-party services or middlemen.All trades should happen through Steam tools. If an offer looks suspicious, it is better not to accept it. FeedbackIf you notice any issue with trading or suspicious activity, please message us on Discord in the bug-reports channel. Invite your friends, trade spare items, and help each other complete your favorite looks for Misha 💛
Fractured Realms v0.2.2 Our biggest patch since Early Access launch. Offline progression is here, combat gets a proper info screen, bounties are far less fiddly, and we squashed a pile of softlocks and deadlocks. A huge chunk of this came straight from your reports and feedback. Thank you. 🌙 Offline Progression (most requested!) Your active gathering, artisan, or Prayer action now keeps earning while the game is closed. The offline cap starts at 1 hour and grows with your Total Level, up to a 24-hour cap at total level 1,350. Come back to a "While You Were Away" summary: time gone, XP gained, levels earned, items collected, and gold. New Profile > Levels tab: an OSRS-style grid of every skill level, your total level, and your offline cap with the full upgrade table. ⚔️ Combat & Bounties Combat Stat Block: click the info button on any enemy to open a per-monster card with its stats, your hit chance and max hit, its hit chance on you, estimated hits to win, drops, and a proper Attack / Strength / Defence explainer (adapts to Ranged and Magic). Combat Loadouts: save your weapon, style, armour, and prayers as a set and swap in one click. Bounty Auto-Accept: automatically roll the next contract, or toggle it off any time. Bounty "Go To": jump straight to a contract's target and pre-select it. A bounty progress strip at the top of combat shows your kill count and turns green when complete. 🎒 Quality of Life Prayer can now be added to the action queue (right-click to queue offerings). The queue popover now shows a live "time to reach level X" estimate based on your buffs and gear. Cloud Saves: backing up now lets you pick which cloud slot to write to, matching the download flow. Save Slots now show each character's Total Level and Combat Level. Cartography: fully-charted map tiers can be collapsed into slim rows to cut clutter. Inventory: a new "Other (all items)" browser, custom-tab reordering, and cleaner icons. Dungeon and Raid logs are now expandable like the combat lo...
{STEAM_CLAN_IMAGE}/46112396/6500baae0952b988589f813cee1e0dcdb938a93a.gif Major Update 1.5 is live Server Farm Idle now has a new game changing event, a permanent reward that moves through your server room, a clearer opening, and smoother performance. To celebrate the update, Server Farm Idle is 25% off for a limited time. Build a hacking deck {STEAM_CLAN_IMAGE}/46112396/187d3e40c2b9def520f17ce8316e4672b33b65e0.gif Hack Run is a five target deckbuilding event unlocked through prestige. Each turn asks you to balance Access against Trace while deciding whether to attack, draw, control risk, or build a stronger deck for the targets ahead. Clear five escalating systems. Choose persistent card upgrades after successful targets. Build around Access, Trace control, card draw, multipliers, and backdoors. Reach 100 Trace or run out of turns and the run ends. Unlock the Ghost Process Complete the full Hack Run and the Ghost Process joins your main server room permanently. Every 60 seconds it moves to your strongest automated machine and boosts it to x3 speed for 12 seconds. This is not a separate score bonus. It visibly changes the server room and strengthens the automation you have already built. A clearer first 30 minutes {STEAM_CLAN_IMAGE}/46112396/9db26611223ef0d088335c599a1c24a2edb35073.gif The opening progression has been retuned so new hardware arrives sooner and every manual action is easier to read. Clearer feedback when buying hardware and hiring managers. Smoother early hardware costs and progression. One time guidance for clicking machine progress bars. The first puzzle piece is highlighted inside the inventory. Research and events are easier to follow Research is now arranged from lower to higher costs with clearer connections between upgrades. Event cards handle longer text correctly, and completed activities communicate their permanent rewards more clearly. Smoother performance Smoother puzzle piece and token movement on high refresh rate displays. Reduced expen...
We are back, Spiritographers!We're excited to announce our next major expansion pack for Spirit City: Lofi SessionsIntroducing the Magical Library Expansion, coming soon! The Magical Library expansion invites you into an arcane sanctuary overflowing with magical books, enchanted artifacts, and new Spirits to discover. Master the basics of magic by studying dusty grimoires in the grand archives, or spend quiet moments bonding with your Spirit companion, curled up among piles of books.Check out the teaser trailer below: In our most recent player survey, the Magical Library was by far the most requested theme! We've been listening closely to your feedback and suggestions, and we can't wait for you to explore everything this new expansion has to offer. What Secrets Await in the Magical Library Expansion?New Spirits to Summon – Conjure new Spirits to accompany your magical studies, including Mantapedia, a manta ray disguised as a flying book, and a host of other mythical creatures.A Fully Customizable Library – Personalize every corner of your library by mixing and matching different styles to create the cozy reading space of your dreams. From a cozy fireside foyer to a grand arcane study, bring your library to life with towering bookshelves, enchanted tomes, mystical artifacts, and magical curios.A New Enchanted Wardrobe – Slip into your favorite study attire with cozy new outfits and accessories, whether you're channeling an eccentric witch or a seasoned arcane scholar. New Arcane Activities – Lose yourself in a new chapter of magical study as you practice spellcraft, brew elixirs, uncover forgotten arcane lore, or simply curl up with a good book in your cozy reading nook. As always, thank you so much for your support, and we hope you look forward to this upcoming expansion! Follow us on Socials for regular sneak peeks and news! Newsletter: https://spiritcity-lofisessions.eo.page/7zhdgDiscord: https://discord.gg/spiritcitylofiTwitter/X: Youtube: Instagram: https://www....
Hack Run has arrived Build a hacking deck, balance Access against Trace, and clear five escalating targets. Complete the full run to install the Ghost Process in your main server room. Every 60 seconds, it finds your strongest automated machine and boosts it to x3 speed for 12 seconds. New content Added Hack Run, a five target deckbuilding event with persistent card upgrades. Added the Ghost Process reward, which moves through the server room and boosts automated machines. Early game improvements Added clearer feedback animations for manual hardware purchases and manager hiring. Smoothed the first hardware costs and early progression. Added one time guidance showing new players where to click machine progress bars. Added guidance highlighting the first puzzle piece in the inventory. Interface and performance Reworked the research layout so upgrades progress clearly from lower to higher costs. Improved event card layouts and long text handling. Smoothed puzzle piece and token movement on high refresh rate displays. Reduced expensive puzzle rendering and capped repeated visual effects. Fixes Tutorial prompts no longer return after prestige. A completed Hack Run can no longer be restarted. Improved research cost formatting. Fixed several save state edge cases. Thanks for playing Server Farm Idle.
-Game optimization -New music selection -Bug fixes
Hello everyone!Today we wanted to share a small quality-of-life update that many of you have been asking for.Since the beginning of Early Access, we've received a lot of messages, suggestions and requests from players who wanted to be able to move decorations after placing them. We completely understood why after spending time building a beautiful village, sometimes you just want to adjust a few things without having to destroy and rebuild everythingWe won't lie... this feature ended up being much more complicated than we expected! 😅Moving decorations touches many different game systems, and it took us quite a while to make it work properly. But today we're happy to finally bring it to Glimvale!What's new?You can now move your decorations after placing them!By default, only regular decorations can be movedIf you also want to move your ground decorations (paths, floors, etc.), you'll now find two new toggle options in the Decoration Panel:Enable moving regular decorationsEnable moving ground decorationsThis lets you choose exactly what you want to edit without accidentally selecting the wrong decoration while decorating your villageWe hope this makes decorating much smoother and more enjoyable!Thank you ❤️❤️❤️❤️This feature exists because of youMany of you suggested it, asked for it, and explained why it would improve the decorating experience. Your feedback continues to help shape Glimvale every single week.One of our favorite things is discovering the villages you create.Whether you share them on our Community Discord, Steam, or social media, we absolutely love seeing your creativity. Every screenshot, every post, every village inspires us and reminds us why we're making this game.From the bottom of our hearts... ❤️❤️❤️❤️❤️❤️Thank you so much for your support, your ideas, your patience, and your kindnessIt truly means the world to us.With love,❤️❤️❤️❤️❤️❤️ x100000000000000Alex & Ilona ❤️❤️❤️
Okay... agaaiiiin another quick hotfix + a little bonus :). So, you should now not softlock yourself from purchasing a void chicken and ending with 0 cash. That's one thing. On top of that, I've added a new panel where you can check all the chickens you own. You can spot their egg value + remove them from there. It's a little QoL update, hope you'll like it. Have fun!
HotFix 1.0.127 Hello! This HotFix focuses on improving the usability of Frame Mode, along with several UI fixes and balance adjustments. Major Fixes Fixed an issue where the building guide window could block construction while Frame Mode was minimized. Fixed an issue where the game window could move outside the screen while repositioning it in Frame Mode. UI & Frame Mode Improvements Fixed an issue where the Shrine window could be dragged outside the screen. Fixed several popup windows that could be dragged outside the screen. Added a button to the submenu, allowing the Farm UI to be opened from anywhere. Improved submenu positioning so it automatically appears above or below the window depending on its location in Frame Mode. Improved notification windows so they appear near the Frame Mode window. Replaced the UI size option with a slider for more precise adjustments. Balance Changes Reduced the research costs for automation-related upgrades. Reduced the cost of recalling Slimes. Thank you for all of your bug reports and feedback! We'll continue improving the game.
Here we go with another mega update that's sure to make a few people happy - it's Achievements! This build is in preparation of the upcoming playtest so I'll be looking out for extra bugs.36 Achievements Added36 general gameplay Achievements have been addedFuture achievements will be added based on challenges and complexity - for now, these are accessible achievements to set the foundation Here's a sneak peek: 3 More SavesThat's 6 saves in total to try out different playstyles and focused strategiesNew Master Collection HatSay hello to the Star hat (left) - collect all dinos to unlock itWhen unlocked it appears in the shop so you can purchase more of them for all your dinos!Collection redesign to declutter the top areaUpdated Start Menu with Info PanelNow you can get an overview of Pocket Dinos or keep up with the socials right hereShadowsAll dinos, scenery and research potions now have 3d shadows to make them pop off the pageMany Fixes and ImprovementsCollection Cards and Dino Cards rebuilt to be faster, much much faster loading!!Tutorial wording has been updated to give more information and a few more stepsHelp has been updated with the overviewOpen book, dino pop-in and scenery pop-in animation have all been refreshed to feel more bouncyAdded animation and sfx to library Added version label to Main Menu (bottom right) for debuggingHid "catchup notice" when leaving the gameReset scrollbars in settings so each new tab starts at top - also refreshed settingsFixed spacebar issue when editing any nameFixed lag spikes from scenery updates relating to moneyFixed money not starting correctly when switching sessionsFixed Affinity % going over 100% (thanks Jason)Fixed older dinos not receiving Affinity Power - also added Birth Time and Hatch Time (as it starts from when you next see them, this won't be completely accurate for older dinos)Capped research costs to 500 (if you make it that far!)As this is a pre-release in preparation for an open playtest, please note any bugs...
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 14, 10:30 AM – 11:30 AMUS Eastern Time (EDT): July 13, 10:30 PM – 11:30 PMUS Pacific Time (PDT): July 13, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 72 Cultivation Server 742、Cultivation Server 80 Cultivation Server 823、Cultivation Server 132 Cultivation Server 1334、Cultivation Server 136 Cultivation Server 1385、Cultivation Server 202 Cultivation Server 2046、Cultivation Server 203 Cultivation Server 205NA/EU Region:1、Server S53 Server S54Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於7月3日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:7月14日繁體合服範圍 10:30-11:301、江湖97服 江湖103服2、江湖111服 江湖112服
Here's another update with new content and improvements! This time, we've added plenty of new inhabitants and a decorations DLC for your aquariums:10 New Fish Species: Black Neon Tetra, Butterfly Barb, Dwarf Pencilfish, Hourglass Basslet, Orange Clownfish, Polynesian Anemonefish, Raja Ampat Dottyback, Sunrise Dottyback, Tetra Toucan, and Tucanare Peacock Bass.New DLC: Decoration Pack – Unlock 57 decoration items across 15 groups, including rocks, driftwood, and a variety of novelty decorations such as castles and treasure chests. The DLC also includes 6 new example aquariums.Bug Fixes and ImprovementsThank you for playing Behind Glass — and as always, happy aquascaping and relaxing!
Hello fellow cat lovers. We have update patch 1.0.2. to fix these issues- Fix furniture menu bug where's the game crash or unable to close the menu.- Fix the wall and floor reset when expanding the train.Sorry for the inconvenience. Please reset the game and update the game to prevent further issue. Thank you for boarding Neko Station