Hey Grove Keepers!Update 1.0.36 is here!This may look like a smaller update from the player side, but it includes some important under-the-hood changes. The biggest one is Addressables, which help Focus Grove load assets only when they are needed.This should mostly improve the experience for new players and early loading, but everyone should benefit a little from lower unnecessary resource usage. It was also an important step for us, because it makes it easier to add more new things to Focus Grove in future updates.Collapsible TasksYou can now collapse tasks in the To-Do list to hide their subtasks when you do not need to see every little step at once.This should make longer task lists much easier to read and manage, especially if you like breaking bigger goals into smaller steps.New Game OptionsStarting a new game can now keep your widget data if you choose to.That means you can reset your grove while keeping things like your notes, tasks, habits, and Pomodoro settings.This is also a small step toward a bigger save system in the future. I would like to add profiles, multiple farms, and more flexible save options later, so these New Game options are the first foundation for that.Better Building PreviewsBuilding and field ghosts were reworked, so previews should now behave more consistently before placing or moving objects.Display and Multi-Monitor FixesI also worked on display switching and multi-monitor setups in this update.Some players with multiple monitors reported problems with changing displays. This should be improved now. I hope.Multi-monitor setups can be tricky to test because every setup is a little different, so please let me know if something still does not behave correctly on your screen.Performance and Loading ImprovementsThis update adds Addressables, which lets the game load some assets only when they are actually needed.In practice, this should help reduce unnecessary loading at startup and make the game handle content in a smarter way.There were ...
We've received many requests for official Chill with You: Lo-Fi Story merchandise, and we are thrilled to announce that pre-orders are finally live!Japanese Store: https://nestopi-store.com/Simplified Chinese Store: https://www.nestopi-official.com/While some items like the mug are still in production, we'd love to introduce the first lineup of merchandise and answer a few questions you might have.Perpetual Calendar: The dev team affectionately dubbed this design the "Final Boss."T-Shirt: If there is enough demand for additional sizes, we plan to add more options in the future.Acrylic Stands, Keychains, and more.We are currently running a special campaign: get a bonus special bookmark for every 1,000 JPY spent!FAQQ: If I pre-order, when will it arrive?A: Pre-ordered items are scheduled to ship in late July.Note: "Shipping" begins from Japan in late July, so the actual arrival date will vary depending on your region.Q: If I can't pre-order, when can I get the items?A: While we can't give an exact date yet, regular orders will open in the near future. There are no pre-order exclusive items. However, please note that shipping for regular orders will begin at least a month later than pre-orders.Q: Can I purchase from outside of Japan?A: Yes, international shipping is available! However, please note that the store currently only has Japanese and Simplified Chinese versions.The Japanese version accepts standard payment methods like credit cards.The Simplified Chinese version supports Chinese payment methods such as Alipay, which is recommended for purchases from within China.Regardless of which site you use, we ship worldwide, including to English-speaking regions and China. Please note, however, that we cannot ship to certain areas, such as conflict zones.Q: What about the mug?A: It's still in the works, but we should be able to show you a sneak peek very soon.If there's any specific merchandise you'd love to see, please let us know in the comments. We're always excited ...
Coin and Counsel — Updates 1.0.5 & 1.0.6 A new building, real lifesteal, and a handful of overdue fixes — all landing together. 🏛️ The Academy A new building for your Holding, and the realm's first true late-game gold sink. Fund it with gold — 100M to raise, scaling into the billions — and a share of all the XP you earn (yours and your minions', online and offline) also pours into your single weakest skill. Climbs to +5% at max level. Dragging a neglected skill up from the ground now happens quietly in the background while you train whatever you like. A proper home for overflowing late-game coin: maxing it runs into the billions. Keep an eye out for the violet 📚 +XP popups marking whichever skill the Academy is feeding. ⚔️ Fixes & Balance Crimson Pact actually heals you now. It was quietly broken — instead of restoring HP it only shaved a sliver off incoming hits. It now genuinely returns HP for every monster you kill, shown right in the combat log. The Sawmill now boosts Carpentry too, not just Woodcutting — a sawmill is where logs become planks, after all. Vintner's Cellar raises the buff-duration cap. With enough ranks you can bank consumable buffs well past the old 60-minute ceiling.
Fixed a bug where Jewelry drops were abnormal. and now work properly on all Legendary Jewelry and Ancient Legendary Jewelry.
- fixed settings options overlapping one another
Hunting Store Update + Fixes New Hunting Store Options Beastmaster's Call — doubles your skill-pet find chance (stacks with Beastcaller's Whistle). Skill-Speed Boon — every skill works 25% faster for 10 minutes. Re-buyable, with a live on-screen timer. Echo of Ages I & II — extend every Ancient Surge to 30s, then a full 60s (up from 10s). Hunter's Bounty — rare drops (5% chance or lower) roll 5x more often, shown directly on every monster & World-Boss loot table. Expedition Charter — every World-Boss drop rolls at 1.5x chance. Sticky Fingers — 30% chance on a successful steal to lift bonus gold (50–500, scaled by the stall). Note: Extended Expedition I now costs 1,900 Hunting Points, as Sticky Fingers takes the former 800 slot. Bug Fixes The Crystal Hollow's void ore now correctly drops Voidstone — it stacks and carries full legendary value. Existing stuck stacks repair themselves on next load. Gear sets now glow the correct combat style — a Magic loadout shows "Magic", not "Melee". The Collection "encountered" total now credits items produced by bonus-item passives. Houses will re-invite you after a broken oath, so you can no longer be locked out of joining one. Hardcore: the "-50% XP/Gold" tag no longer overlaps the skill stats. Polished in-game tooltips (Max Hit breakdown, bank tabs). Stability Fixed a rare cause of lost characters (oversized custom avatars exceeding the save limit). Saves are now better protected.
Coloring Pixels: Collection 7 on the Nintendo Switch eShop!Due to the love and success you have all given Coloring Pixels on the Nintendo Switch, we are proud to announce that Coloring Pixels: Collection 7 is coming to the Nintendo Switch next month! The Nintendo Switch Coloring Pixels Collections each contain 8 of your favourite DLCs. Collection 7 features the best books yet: Candy, Fantasy Maps, Pastels, Zodiac, Gothic, Alchemy, Playing Cards and Celebration XL! Coloring Pixels: Collection 7 is available to Pre-Order now! Check out the eShop page here and pre-order with your "My Nintendo" account! Release DateColoring Pixels: Collection 7 releases on the 23rd of July 2026! If you Pre-Order, your Nintendo Switch can pre-download Coloring Pixels early so you can begin playing as soon as the game goes live! https://www.nintendo.com/my/games/detail.html?id=70010000117991
Critical memory leak for endgame users.
✨ Global Hatch Feed & Active Clicker Enhancements ✨ | v4.5.10 This update adds new community tracking features, UI improvements, and additional visual polish. ━━━━━━━━━━━━━━━━━━━━━━ 🥚 Global Hatch Feed A brand new Global Hatch Feed has been added. You can now see recent hatch activity from players across the entire game. Think you've got what it takes to hatch a Legendary or better and make the feed? 👀 Note: Players with Privacy Mode enabled will appear as Anonymous in the feed. ━━━━━━━━━━━━━━━━━━━━━━ 👥 Active Clicker Panel Improvements The Active Clickers panel now provides more community insight. New information includes: • Total unique active players in the last 24 hours • Total clicks earned since a player appeared on the Active Clickers list A great way to see who's been putting in work lately. ━━━━━━━━━━━━━━━━━━━━━━ 🎞️ Animation Polish Numerous animation timing improvements have been made throughout the game. • Improved animation rhythm • Smoother transitions • Better pacing between effects • Improved visual consistency • Still a work in progress ━━━━━━━━━━━━━━━━━━━━━━ 🎉 Enhanced Reward Effects Reward visuals have received another polish pass. • Improved banner timing • Better fade effects • More varied drop splash animations • Increased visual distinction between rewards Rare and large rewards should now stand out much more clearly. ━━━━━━━━━━━━━━━━━━━━━━ 🚀 More Improvements Ahead Additional UI improvements, visual polish, statistics, progression systems, and quality-of-life features are already in development. Community Button keeps growing! ❤️
☀️The Steam Summer Sale is here!Sensei! I Like You So Much! is now at its lowest-ever price with 30% OFF!Create, ship, meet fellow fans, and dive into the world of fandom culture.Don't miss your chance to grab the game at its best price ever and start your own fandom adventure this summer! 💖
added drop notification filter. added several new items. Optimized the Corruption Stone logic for corrupting backpack items. Fixed a bug where some were abnormal. Optimized the function; now when current stash tab is full, items will automatically be deposited to the next page. no longer affects locked items. Added on/off toggle; click to switch. Added item . added . added several new formulas; some existing formulas have been moved to . Crafting added function; requires a Socketing Tool. now shows the quantity of that item in stash. Fixed a bug where using too many event items would cause buffs to disappear. Fixed a bug where and enchantment stones had abnormal effects. , , , and can now roll duplicate affixes.
Hello Talented Games! We're very proud to announce Decked Out our new cardslinging roguelike has now entered Early Access!In Decked Out you'll be building and deck and then card-slinging in realtime action combat and using the gold you loot from enemies to build your deck and upgrade your cards. As with Talented we'll be releasing regular Devlogs and keeping a close eye on feedback so our community can help shape the game!Speaking of Talented, you can look forward to more info on the next Talented update very soon!Stay Talented
This small hotfix addresses a couple of issues reported after the latest update. FixedFixed feed source and black hole upgrades requiring a hold even for a single purchase. Clicking now buys one upgrade, while holding still works for rapid repeat purchases.Fixed a rare startup issue where the game could hang on the GPU check screen. Restarting the game usually cleared it, but startup should now be more reliable.Happy growing!
The new game world EU29 is already waiting to be launched on 03.07, so what are you waiting for? Create a character with your desired name on the new world today and receive 25 Mushrooms for connecting it with your S&F Account before the world starts next Friday! Then nothing will stand in the way when visiting the mushroom dealer.Embark on a new adventure now: https://sfgame.net/playWe wish you lots of fun,Your Shakes & Fidget team
Dear Commander:We plan to start update maintenance on 15:00, June 26 (UTC+8). The maintenance is expected to take 120 - 240 minutes.After the update, the Leafbound Sachet avatar frame will be distributed to all players.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Star Corona SP — "Sinister Shade" Arrives!Reach Sanguine 2 with Shadowy Mirage · Ying and consume an Astral Engraved Rule to activate her Star Corona SP form — Sinister Shade. She will gain an all-new skill set, exclusive Sanguine skill, exclusive weapon and relic, a standalone Archive entry, and brand-new voice lines.► Astral Engraved Rule can be obtained from: Event - Fate Starwheel► After the update, Fate Starwheel Reset Ticket ×1 will be distributed to all servers. Please claim it via in-game mail.Use this item to reset the Fate Starwheel.SP Blackguard Rerun — Shadowy Mirage · YingEvent Period: After the update ~ July 29, 2026Limited-time Optional BannerAvailable Blackguards in this Banner:Coltish Artillerist, Legendary Dragon, Foxy Archduchess, Coffin Morrigan, Thorny Bramble, Centaur Minerva, Schneemond Princess, Shadowy Mirage, Nirvana Ignis, Judgement Hammer, Lady Swan Lake, Shamneko in Night, Blooming Ink Deer, Marine Rime, Flabellum Seraph, Falling Samele, Tundra Thunder, Everlasting Sol, Flicker Pierce, Jadeform Immortal, Phantasmal Dream, Double Shot Pursuit, Wightbone Dragon, Twinkle Palette, Skyborne Machina, Golden Hatch, Blazing Shear, Celestial Luan, Silverblade Oath, Green Whisper, Crimson WarshadowDuration: After the update ~ July 11, 2026The selected SP Blackguard may be freely swapped for another available SP Blackguard before they are successfully summo...
Hi everyone, Today, June 26, we officially released Cozy Mining on Steam 🎉 At the same time, our cumulative wishlists have crossed 10,000 — a milestone far beyond anything our team imagined. On June 17 we shared 2,000, on June 22 we shared 5,000, and just a few days later we've hit five digits. We're genuinely overwhelmed with surprise and gratitude. To everyone who participated in Steam Next Fest, played the demo, wishlisted the game, and shared the word on social media or in your communities — thank you, sincerely. As a small Japanese indie studio, your support has been our greatest driving force. 📅 Now available on Steam! We'd be thrilled if you'd give it a try. Enjoy your cozy mining life ⛏ — Tatsumaki Games
Replicat Mobile is officially available on App Store & Google Play!Build powerful decks, discover unique cards and curios, create outrageous combos, and push your score to incredible heights wherever you go. And if you prefer playing on PC, don't forget thatReplicat is currently participating in the Steam Summer Sale!It's the perfect time to jump in and start chasing bigger and bigger numbers! Thank you for all your support, and we hope you enjoy Replicat on mobile! 🐾
TIME TO POLLUTE THE MOONProud to announce that the next upcoming area will be the moon :D Still a work in progress! I want to release this update as soon as possible Also pushed a tiny patch yesterday fixing a bug where you had sea area unlocked from the demo that got transferred to the full game Can't wait to share with you guys much more details soon, please stay tuned!
Hey everyone!I'm still totally blown away by how many of you are playing the game and having fun with it! Thank you all for giving us so much feedback, too. I was working on this patch for next week actually, but one bug turned out to be more critical than I thought, that's why I turned this into a hotfix for today. As such, it does not include localization for the text changes. Here's a complete list of the changes that I managed to finish until now:Added self-healing for save files corrupted from attempting to buy an upgrade too many times during a soft-crashAdded a final tutorial screen telling players about feature unlocks and not to spend it all on cardsWhen buying an upgrade during a run, the correct value is applied nowBeta testers can now properly unlock the prestige upgradeThe ACADEMIC challenge now properly unlocks when cards increase cycles, not just upon stackingAsset and Support cards now show the stack on the cardWhen winning a run, only the one asset card with the most profit gets the "recent winner" debuffStreamlined descriptions so UNIQUE cards are easier to understandI hope you like these changes and have a great weekend making millions!ehmprah
Crafting FX OverhaulThe forge-result presentation has been completely reworked. From Common to Artifact, the effects escalate by rarity: sparks, a central flash, an expanding ring, a card shine sweep, rotating light rays, an edge glow, a screen flash, falling glints, screen shake, and an aura. The top-tier Artifact adds a special screen-edge flash.New forging audio. Hammer taps play first, then the result appears with a rarity-based chime. Higher rarities sound thicker and wider.Rapid crafting (for grinders). Pressing craft again during the hammer taps jumps straight to the next craft, so you can mass-produce at speed.Fixes & ImprovementsAfter some option materials run out during back-to-back crafting, you can now keep crafting without pressing "Clear" first.After healing an injury or reviving an adventurer at the clinic, the dispatch screen's idle-adventurer list now updates HP/status immediately.Improvements to dispatch log history & replay, several windows' value auto-refresh, some missing English text, and tech-tree icon display.
Various art asset improvements. Fixed an issue with the auto-harvest feature. Fixed a bug causing incorrect positioning when joining a room.
Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work correctly when grassland and hills are combined on the same tile. Enemy Civs should now spawn in correct number. Early Metal Harvester worlds now begin with Neolithical-Classical range allowing mine construction Converting from Campaign no longer preserves hero trait power. This should take effect on existing saves as well (hero traits will be matched to their current level) Converting from Campaign no longer keeps magnitude of your workshops Removed icon overlap on some map screens Spirit Culture (for Idols) now showing in Adventure mode on hero screen Secret rewards on Chaos world collapse preview now show summed up Wondrous world scenarios now correctly showing description about workshop limit
✨ Visual Effects, UI Improvements, Economy Expansion & Hatch Fixes ✨ | v4.5.05 Following the Auto Clicker Fleet update, this patch focuses on visual polish, progression feedback, economy tracking, leaderboard improvements, bug fixes, and making rewards feel more impactful than ever. ━━━━━━━━━━━━━━━━━━━━━━ 🏆 Leaderboard Improvements The leaderboard system has received a major backend upgrade. • Removed in-game max integer limitations • Leaderboards now pull directly from database values • Improved leaderboard accuracy and reliability • Better support for extremely large numbers Please note: Steam leaderboards still have their own maximum value limitations. While in-game leaderboards now support much larger values, Steam's system remains constrained by Steam platform limits. Additional leaderboard improvements are planned. ━━━━━━━━━━━━━━━━━━━━━━ 🤖 Auto Clicker Improvements Several improvements have been made to the new Auto Clicker Fleet system. • Added Puzzle Piece drop rates directly to Auto Clicker unlock descriptions • Added a "Click Me" hint to the Auto Clicker skin button to improve discoverability • Fixed an issue that could occasionally cause selected Auto Clicker skins to revert • Improved Auto Clicker onboarding and clarity Reminder: Auto Clicker skins are cosmetic only. All unlocked Auto Clickers remain active at all times while Auto Clickers are enabled in your settings. Selecting a skin only changes the visual appearance used for click effects and cursor feedback. ━━━━━━━━━━━━━━━━━━━━━━ 📊 Economy & Statistics Expansion The Economy Panel has received a significant upgrade with expanded tracking and live statistics. New tracked values include: 💰 Coins • Current Coins • Total Coins Earned • Total Coins Spent ⭐ Experience • Current XP • Total XP Earned • Lifetime XP Tracking 🐾 Pets • Global Pet Tier Distribution • Tier-Based Collection Statistics 🧩 Puzzle Pieces • Fixed global Puzzle Piece quantity reporting • Improved economy visibility and tracking accuracy...
Offline Simulation, Leaderboards, UI Improvements, and PerformanceThank you for the continued reports and feedback. This update focuses on improving offline simulation loading times, fixing save issues, improving leaderboard behavior, reducing unnecessary CPU usage, and making the UI clearer across different screen sizes. AddedAdded research and run modifiers to the top metrics. You can now hover over these metrics to see more detailed modifier information.Added a full modifier info panel to top bar metrics, showing per-run modifiers, curvature research bonuses, and size bonuses.Added a minute-average stat for disk matter, giving a clearer view of disk matter changes over a longer period of time.Added the ability to see your leaderboard placement even if you are not in the top 300.Added size and weight references to the leaderboard.Added the ability to double-click research to unlock it, instead of only unlocking from the details panel.Added the ability to hold left click on upgrades to purchase them repeatedly.Added Brandon Quigley to the credits. ImprovedOptimized offline simulation loading times.Improved leaderboard loading so it loads more smoothly.Improved leaderboard caching so leaderboard stats are kept for longer and do not leave players stuck as often.Improved the leaderboard so it no longer clears itself after the cache expires.Improved some confusing descriptions and text.Improved UI behavior on very small screens.Improved the research screen visuals.Improved the hover visuals for feed source and black hole upgrades.Improved the online, offline, ready, and locked text visuals on feed sources.Tweaked feed source particle colors.Tweaked feed source particle trails to be slightly longer and smoother.Darkened the UI slightly to improve text readability across different palettes.Updated the compact number setting. It now has three modes: full, compact, and written.Updated the server validation system to help prevent the time-skip exploit. We will continue to a...
https://i.imgur.com/DDIP2yR.png You may now transmute Coins back to Waifu Crystals. The success rate is 25%. The rest are turned into Burnt Crystals. Burnt Crystals have no particular use, but can be stacked if you like collecting novelty items in large quantities. https://i.imgur.com/cwmIK6W.png