Advanced Distributed AlgorithmThis Reincarnation skill increases the maximum deployable number of Cyber Pets by 1, allowing you to field more cyber companions at the same time.Combine it with the Distributed Cyberpet Controller to further expand your roster of simultaneously deployed cyber pets, with multiple pets fighting side by side to greatly boost your overall combat power.
The Jackpot feature has officially arrived in Graffiti Gold, adding a new layer of excitement to every spin . Players can now chase bigger rewards while the reels keep spinning and the coins keep piling up 🪙Each round brings you closer to the jackpot, turning every play into a chance for something special. If you enjoy high-energy slots action, this new feature is a welcome boost to the experience ✨Jump into Graffiti Gold and see what the Jackpot has in store for you 🍀The action is live now, so it’s the perfect time to take another spin 🔥
Bug Fix Fixed an Issue with Challenge Set requiring Prestige level 2 in Homesteading.
Optimized display. Added Share and View features. Now will always steal on each successful proc. Enhanced the first effect of .
🔥Steam Next Fest Is Over🔥Hey everyone! so we've an an incredibly successful SNF, and we are proud to say that It's Fine just crossed 13,500 Wishlists!That's more than our wildest dreams, so yeah - thanks a lot! ❤️We're now back at developing the game in full force, and we'll announce the release date soon so stay tuned 👀🎁SNF Raffle Winners🎁We've closed the raffle and will email the winners soon, so make sure you keep an eye on your mailbox to see if you've won! gl to all participants, and thanks for taking part in the raffle and beating the demo!We'll also take this moment for a friendly reminder to leave an honest review of the demo on Steam, and join our Discord community - https://discord.gg/h7mBESB2GTThat's it for today, thanks again for everyone involved in this crazy trip, we couldn't do it without you. Release date announcement coming soon. Peace!Cat & Dog, Buma Games
Fixed bugs.Optimized some text.Added the ability to reply a second time after a reply error on certain emails.
Hello everyone,While we keep updating and optimizing the current game, our brand-new project has entered a critical development phase. We are steadily polishing its original worldbuilding, character designs, unique environmental art, and core gameplay mechanics. For this reason, we’ve set up an exclusive community group to share all first-hand updates about the upcoming title in one place.Once you join the group, you’ll get access to all news about the new game far earlier than any public channel on this platform. You can also communicate directly with our development team. We will carefully collect all your feedback and suggestions regarding the story and gameplay of the new work, and some great ideas may even be implemented into the game.If you don’t want to miss any exclusive behind-the-scenes previews, wish to discuss the game’s settings with fellow fans, and stay ahead of all release-related news, feel free to join our group.Telegram Group: https://t.me/+YoXfSZ2B7yozN2Nl
Updates Challenges Sets are here. Bronze Challenge Hat and Wings 1,000 Challenge Mastery Required. Gold Challenge Hat and Wings 5,000 Challenge Mastery Required. Corrupted Challenge Hat and Wings 10,000 Challenge Mastery Required. New Defence Prestige Rewards Foreach defence prestige you now gain + 5 damage reduction. Mining Skill Guide now has Snowpile at level 4 Mining. Skills UI tooltip update for all skills if you have no set goal the game will now tell you, Right Click to set a goal. Improved Auto Eating across the board as there was a 0.25 seconds between each auto eat, now this is instant. Bug Fixes Fixed Firemaking bonus xp , not showing in the total xp UI bug. Fixed Challenge, Frostspire cavern Bloobathon not working correctly.
Fixed Encyclopedia tabs becoming unresponsive when opening it multiple times. Any Encyclopedia window after the first had dead tabs (Race / Skill / Job, etc.). The Encyclopedia is now a single window that comes to the front when you reopen it.Fixed meal buffs (ATK / Magic ATK) that were not actually applied. The attack and magic-attack meal buffs granted by tavern techs like "Hearty Meal" were being rounded down to zero internally and did nothing. They now apply correctly as a percentage boost.You can now drag the divider in the Dispatch window. Grab the boundary between the dungeon list and the party panel and drag left/right to freely resize the two panes.Thanks as always for playing Ultimate Blacksmith Tycoon — please keep the reports and requests coming!
Thank you for playing Minesweeper and for sharing your feedback. This update focuses on making each game feel fairer, smoother, and more satisfying to solve. New puzzle generation for fairer, more enjoyable boards Improved board logic to reduce guessing and create more reliable puzzle flow Better balance across all difficulty levels Performance improvements and minor bug fixes We hope you enjoy the update, and we’ll keep improving the game.
Pet IntroductionA social media-addicted girl with millions of online followers. Having learned about the catastrophic disaster sweeping this planet, she travels here from Earth specially to launch live stream broadcasts in the post-apocalyptic wasteland.Exclusive Trait: InfluencerKelly interacts automatically during battles and afk gameplay, bringing great convenience to idle progression:Auto screen tap every 2 seconds to keep the Energy Accumulator stable and prevent energy decay;Each automatic tap adds 1 follower;Every follower increases the acquisition quantity of Brain Essence Liquid by 1%. This effect can stack infinitely.
Warriors, the Divine Ascent is heading south to Shenzhen!On June 27, Wretch: Divine Ascent will be at the G-Fusion Game Expo (Shenzhen Station).We've got three things lined up for you on-site:① First Offline Playtest of a New ModeA brand-new PVE mode for Wretch: Divine Ascent — Nuclear Fusion is where it debuts. Be there to play it first.② Free Merch at Our BoothPlay the demo, complete challenges, and earn exclusive merch. Come find out what we've got.③ Exclusive On-Site DiscountPick up the game at our booth for a special price — cheaper than online. Don't miss it.3 days to go.Shenzhen warriors, June 27 — see you at G-Fusion.
All Hail The Orb: Summer Sale + Commmunity Items are HEREThe Orb has deemed it so.We're taking part in the Steam Summer Sale! All Hail The Orb will be 20% off from June 26th to July 10th. Whether you've been on the fence or want to drag a friend into the cult, now's the time.But ALSO........ community items are finally live! You can now get:8 Trading Cards6 Badges (including 1 Special Foil for the truly devoted)5 Steam Profile Backgrounds10 Cute EmoticonsEarn cards by playing, then trade or grab the rest from the Steam Marketplace to collect all 8! Collect all 8 Trading Cards to craft a badge and unlock a Profile Background & Emoticon! Do that 5 times to climb through all the badge levels and reach for the Foil badge if you dare.So what are you waiting for? Go get devoting!
三国战线
106 days ago
· 45050374
Version Update Announcement · Bonus Enhanced EditionGreetings, Lords! The new version is officially live today! This update brings both real rewards and exciting new content. Check it out below——💰 Monthly Card Benefits UpgradedVIP3/6/8/9/10 players with an active Monthly Card will receive an additional +1 hour to offline income capMonthly Card players will also receive an extra 1-hour speed-up item via in-game mail daily — save them up for smoother stage progression🎲 New Treasure Hunt GameplaySpend 1 Treasure Map (renamed from the original Map) to roll the dice and move across grids to claim rewardsThe way to obtain Treasure Maps remains unchanged, but the gameplay is fully upgraded — more thrilling and rewarding👑 VIP Pack Monthly ResetA dedicated VIP Pack is available for purchase each month, with purchase eligibility resetting on the 1st of every month — never miss out🏦 Imperial Silver Rewards · For EveryoneThe imperial court has not forgotten the soldiers fighting bravely on the front lines!New Event "Imperial Silver Rewards" added — grants 50~200 Silver at irregular intervalsTriggering Heroes: Lu Zhi, Yuan Shu, Huangfu Song, Zhu Jun — bring them into battle and claim your silver rewards!📖 Hero Gallery Expansion for 10 Renowned GeneralsThe following heroes now have new breakthrough tiers unlocked, pushing their power to new heights:Deng Ai, Jiang Wei, Zhou Yu, Zhang Ren, Pang Tong, Zhang He, Xun Yu, Huang Yueying, Zhang Chunhua: +1, +2Cao Cao: +1, +2, +3⚔️ Elite Stage · New Challenge UnleashedNew Elite Stage "Ultimate Bodyguard" added — a trial for the strong, waiting for you🧩 Shard Synthesis Made Easier3★ / 4★ / 5★ hero shards now support semi-automatic synthesis — more convenient, less tedious clicking📦 Warehouse Expansion & Event OptimizationWarehouse slot cap has been increased — hoarders rejoice!Event list now includes a filtering feature; only the 3 earliest occurrences of the same event type will be displayed, keeping the interface clean🛠 Other UpdatesVari...
- Changed quest 135 in ACT II to work if you already had the glyphs attached.
Fixed an issue where skill information would extend beyond the screen.Fixed a bug where the "Maximum Vitality Stacks" modifier from Chaotic Infusion was not doubling correctly.Fixed a bug where summon connections with Bleeding Slate were not taking effect.Fixed a bug where Assassination could be cast without effect when no enemies were nearby.Added Critical Chance and Critical Damage display to Roar's skill attributes.Added Critical Chance and Critical Damage display to Take Root when equipped with the Relic - Deadly Corrosion.Fixed a bug where the split projectiles had incorrect visuals when using Projectile Skill with Mechanical Turret and Splitting Wind.Fixed a bug where Wind Blade fired by Turret did not have Ground Effect.
The Special Weapon 'Sniper' has been added!The Sniper has a slow attack speed but is a skill that eliminates enemies with a powerful single shot. It is highly effective, especially against Black Slimes and Boss Slimes, by targeting their weak points!Also, along with the new Special Weapon Sniper, Special Weapon Upgrade content has been added!! Special Weapon Upgrades allow you to use loot to enhance special weapons, such as increasing damage or reducing reload time! Other Changes\Added language support for Simplified Chinese, Traditional Chinese, Spanish, and German.\Fixed an issue where some skill trees were consuming BP instead of regular loot currency.\Added Special Weapon 'Sniper'.Added Special Weapon Upgrade content - You can upgrade special weapons using loot.\Decreased the base damage of the Cannon due to the introduction of Special Weapon Upgrades.Decreased the stats of the Range Increase skill tree.
Now onwards can drop items. Increased drop rate of skill books. Removed monster aura. Optimized interaction logic. Added to some synthesis formulas. Added several new synthesis formulas for early-game progression. Optimized interaction: Right-click now withdraws all items by default; hold Shift to enter quantity, hold Ctrl to withdraw only one. now grants 10 bonus item drops after clearing each floor. Fixed bug where were not affected by filters. Fixed bug where could not be stolen by . Fixed bug where had abnormal effects on Rune equipment. Fixed bug where some items in had unknown acquisition sources. Fixed bug where set effect was abnormal. Added auto-use until inventory is full. Fixed bug where , , , and could not remove socket attributes.
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。本次维护额外更新了以下内容:- 为减少剧情活动「绒尾特工队」中因战斗结束过快而导致大量玩家无法正常加入战斗的情况,上调了多人战关卡BOSS的生命值。针对该异常,我们将为全体探求者大人奉上专项补偿【兑换奖券·绒尾特工队*1000】登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*400】,感谢您的耐心等待与包容理解,祝您冒险愉快!
Fixed combat-log text. English internal names (awakening skill names, battle results) that leaked into the Japanese UI now display correctly.Injuries from retreats and victories now appear in the clinic. Fixed a mismatch where the combat log said \ but the clinic showed no one injured. Knocked-out adventurers are now properly marked injured even on a retreat or victory, and can be treated at the clinic.Added "Forge Expansion" to the tech tree. Auto-forge can now craft several items at once (a repeatable unlock raises the count) — this helps with material overflow and empty shelves.Repeatable techs are now easy to spot. Tech nodes you can unlock again and again (Forge Expansion, Large Warehouse, etc.) now show an animated ripple pulsing outward plus an unlock count (Lv), so repeatable upgrades stand out at a glance.Thanks as always for playing Ultimate Blacksmith Tycoon — please keep the reports and requests coming!
The update updates are finally ready! Here's the catch up notes including all updates since v2.26.0. New features Display Settings panel. A new panel in the top bar lets you switch skill task cards between a full-row list view and the classic tiled grid. Your preference saves automatically. (v2.27.0) Improvements Quest completion stamp. Completed quests now show a stamp badge in the corner. Hover it to see the exact date you finished the quest. Completed timed quests no longer show an expired countdown beside the stamp. (v2.27.0) Boss intros no longer stall dungeon runs. If you step away during a dungeon run, boss intro dialogue now closes on its own after 10 seconds. The Continue button shows a countdown before it closes. (v2.28.0) Quest tracker cleanup. Long quest names in the top bar tracker now shorten cleanly with an ellipsis instead of spilling out of the tracker. (v2.28.0) Bug fixes Inscription and Alteration now show all equipment. A large batch of gear was missing from these menus, including Dungeon Forge drops, leather armor, robes, off-class shields, and boss-drop jewelry such as the Heartwood Ring and Alpha Fang Amulet. These items now appear correctly and can be inscribed or altered. (v2.28.0) Timed quest duplicate rewards fixed. Completing the same timed quest more than once before it refreshed could award extra rewards. Only the first completion now counts. (v2.28.0) Queued dungeon run counts now carry over. Using the play button to promote a queued dungeon run was dropping the remaining run count, causing only one run to start instead of the full amount. The remaining count is now preserved. (v2.28.0) Breeding minigame countdown fixed. The second round of the breeding minigame could sometimes start two 3-2-1-GO! countdowns at the same time. This no longer happens. (v2.28.0) Socketed gems now survive rebirth correctly. Gems socketed into equipped rings or amulets were being lost after rebirth. The jewelry survived through Warehouse protection, but the...
4th of July Spectacular Celebrates the 4th of July event with an exclusive adventure island, quests, login bonus and exchange full of rewards waiting to be redeemed! Guild Optimizations Guild notices, rankings, investments, selections, and player profiles have been updated for enhanced guild management. Various UI/UX optimizations & balancing
凡人修仙传奇
106 days ago
· tcioj7rn
6月24日14点将对部分服务器进行数据合并,预计用时1小时,数据合并期间服务器将无论登录,结束后将发放奖励以下是合并的服务器列表:S193-S200S201-S208S209-S216S177—S192
Steam Next Fest has officially wrapped up.Here's a quick update on how Idyll Isle did during the festival — and I'll just let Steam's own "Event Recap" do the talking:Over 1,400 of you gave this little island a try, and it picked up more than 2,000 wishlists. I'll be honest — that's not a dazzling number, and among thousands of demos at this Next Fest it's a small one. But for someone making a game entirely on my own, it's far beyond what I'd hoped for, and I genuinely couldn't be happier.Because I know what's behind those numbers: real people. Every one of you who chose to stop by, to spend a little real time with the game, to hit that wishlist button. For the first time, an island that had mostly sat quietly in the corner of a desktop had a proper crowd dropping in — and that was you. Thank you. I really do mean it.Over the past week I've also had a flood of messages and suggestions — everything from the big-picture direction of the game down to the delay on a single tooltip. I've read every one, and taken it to heart. From here, I'm putting my head down and, with all of that feedback in hand, doing the final round of polish and fixes before launch — smoothing out every rough edge I can.The full version launches on July 14. I'll do everything I can to make that day one I'm proud of — and one I hope you'll be glad you waited for.Until then:The demo stays up the whole time — drop back onto the island whenever you like, and if you haven't tried it yet, you're more than welcome to come take a look.And you're always welcome in our community, where you can reach me directly anytime: Discord — discord.gg/QTefCHRBxDI'm just one person, so I'm bound to miss things; honestly, your feedback is a big part of what keeps making this island better. One last thing — thank you, again. Thank you for staying with this little island as it grew, bit by bit, from quiet and empty to where it stands today. See you on July 14, for the full release.
Hey everyone, First off, thank you. The game has grown way beyond what I ever expected, and everyone who has purchased it has genuinely helped make one of my dreams come true. Seeing people play something I made has been unreal, and I’m extremely grateful for the support, feedback, bug reports, and patience so far. That said, there are a few important things I want to address. AI Accusations I’ve seen a handful of accusations that the game, especially the UI, was made using AI. I want to be very clear: that is not true. The UI, code, art, and design were made by me. I have a background in web design and web development, which likely explains why the UI has the style it does. I completely understand why people are cautious about AI-generated games right now, but in this case, the accusation is false. I honestly thought the UI turned out pretty well, but I also know it can be improved, and I’ll continue improving it over time. Steam also requires developers to disclose AI-generated content during submission. This game was not submitted or flagged as an AI-generated game because it is not one. https://partner.steamgames.com/doc/gettingstarted/contentsurvey Performance Issues I’m aware that some players are having serious performance issues, and I’m actively working on fixing them. I’m a solo developer, and this is my first game, so there are going to be bugs, edge cases, and performance problems I was not able to catch before launch. I don’t have a team of people testing the game across a wide variety of machines, so some issues only started showing up once the game reached a larger audience. That is not the experience I want people to have. Right now, it looks like the game may be putting excessive load on some users’ CPUs because it is failing to detect and use their dedicated GPU correctly. When that happens, the game may fall back to integrated graphics if available, which can cause unusually high CPU usage, poor performance, or high temperatures. A hotfix for this...