Game Updates

Patch notes and dev posts · 15,011 Steam updates
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
109 days ago · Milkshake Games

V1.0.10

BALANCING- Trending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item - You can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils UI/UXThe game lacks clarity for beginners, and we're sorry about that, especially for a cozy game. A few small improvements are in order: - Added tooltips for the building panel - Tooltips for trending items - On the tooltip of articles, if it is a trending article, the bonus/penalty is displayed in color directly on the tooltip. - Tooltips for building customization and info buttons - Added the average success rate next to the difficulty level - Added a tutorial window in the first village on building customization and NPC movement DEBUG- Minor bug fixes for decorations - Minor bug fixes for NPCs
Thousand Floors
Thousand Floors
109 days ago · 空城琥珀柒

Thousand Floors v1.1.03 (hotfix since v1.1.02)

What’s fixed If Steam isn’t ready at launch, the game retries every 15 minutes; once connected, it syncs achievements, keys, and leaderboards Left-panel tabs (Climber / Allies / Relics) no longer share scroll position when switching Career record hover preview now includes Steam inventory bonus stacks, matching the Relics tab How to get this build (Playtest · ~354 MB) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for the download Launch from your Library — Settings should show v1.1.03 at the bottom
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
109 days ago · yy295691073

Experience Optimization & Bug Fixes

Fixed an issue where ticket amounts would turn negative when exceeding 2.1 billion.Added a dedicated icon for experience points.Optimized the skip logic for large ticket count calculations — double-clicking now properly accelerates settlement.Added an "End Early" button for Dragon Gate Trials, which appears below the JP counter after the trial has been active for a certain period.Large numbers are now displayed in a simplified format (e.g., 100,000,000 tickets will now be displayed as 1B tickets).Polished the settings menu background artwork.Reworked the portrait animations for the White Tiger and Purple Star incarnations, fixing visual issues in the original versions.Thank you for all your support and feedback! More content is currently in the works~
All About Luck
All About Luck
109 days ago · Flow Universe

“All About Luck” Bug Fix Update 1.0.10a

“Epic Fury” Fix Campaign – Phase 26Indie game development isn't easy, so we sincerely appreciate your reviews and support!QQ Group: 149577079Today's update introduced a major new feature that affected item acquisition systems, which unfortunately caused some critical issues, including game freezes and failed item purchases. We've deployed an emergency hotfix to address them.ːsteamsadːːsteamsadːːsteamsadːEmergency Fixes1. Fixed Battle Freeze After Rare ChallengesFixed an issue where the game could freeze during the battle results screen after completing a Rare Challenge.2. Fixed Shop Purchase FailureFixed an issue in Some Shop where item purchases could fail while the Mouse still took your gold.T.TThe Mouse has been reminded that stealing customer money is not an approved business strategy.Thank you for your patience and continued support!We'll keep hunting bugs so you can keep enjoying the adventure.
Eldara
Eldara
109 days ago · Eldara

Patch #7 (Hot-Fix #11)

🎣 Fishing Rods & Offline Overhaul New: Fishing Rods A brand-new craftable tool line — 7 tiers from Bronze to Void, forged at the Skiller Workshop. Equip one in its own slot right beside your pickaxe and axe — run all three tools at once. Equipped rods speed up every catch, live AND offline, with the bonus shown on the card. Fully tracked in the Collection Log (new Tools category) and they count toward rebirth completion. Balance: The Traveller grows with you The wandering merchant's stock now scales to your level — no more bronze gear on offer when you're in endgame plate. Still fairly priced and gated. Offline Progression — now it all counts Time away now credits Achievements, Contracts, Mastery, Main-Story progress, brewing, and arrow fletching — the things live play already did. Offline kill gold now receives your Prestige (×2) and faction gold boosts. Switching characters now properly grants offline progress to the character you switch to. Quality of Life Bank: deposit a bag's entire contents straight into the bank from the bank screen. Locked items are protected — they can't be moved or sold by accident, and a bank deposit always leaves at least one behind. Adventure Log chests you buy now drop into your backpack instead of clogging your satchel. Auto-Eat now warns you when your chosen food is too weak to keep up, instead of quietly burning the stack. Wording: skill speed bonuses now read "94% Reduced Duration" (clearer than "94% Faster"). Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates or deletes gear. Rebirth no longer switches Auto-Eat off. Auto-Eat no longer deletes the food stack in your food slot. Floating combat damage numbers are visible again (and respect the toggle). World Boss: the loot box refreshes the moment the fight ends, and the Abyss-Forged Ingot drops as intended.
放置斩魔录
放置斩魔录
109 days ago · QWQ

【demo-0.1.7.0】 更新

1. 添加了秘宝装备融合和绝世装备进化功能 2. 无尽试炼添加了每20层抽取机缘 3. 开放了角色技能的第二分支 4. 加强了部分秘宝装备的特效 5. 优化了一些问题 6. 修复了一些bug 7. 闪退问题正在排查中
All About Luck
All About Luck
109 days ago · Flow Universe

“All About Luck” Bug Fix Update 1.0.10

“Epic Fury” Hotfix Campaign – Phase 25We’re a small team, and it hasn’t been easy—please support us with good reviews! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already delivered 25 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079At present, the game actually has three gameplay phases, and we need to adapt the experience to all three, which has been quite a headache:Early Game (F2P beginners) – With limited resources and insufficient stat points, the “unlucky” experience can feel discouraging. We’ve been trying to improve this by increasing quest rewards.Mid Game (light spenders / strategists) – Gameplay shifts toward strategy. Players need “card star upgrades” and the freedom to build their main carry to progress smoothly. (Features like one-click red synthesis, batch lock/unlock are still missing—expected this week.)Late Game (heavy spenders / power players) – Resources surge massively. Players can easily earn hundreds of thousands of gold and start freely building characters, aiming to complete class sets and enjoy effortless farming. (Currently, the boomerang build is the strongest; other classes still need optimization due to targeting issues, set bonuses, and passive effects not working properly—more updates planned.)This Update:New Feature: Custom “Star Upgrade”Entry: Star Synthesis → Recommended Combos → New ComboYou can now choose the skills you want and define your own build path for your main character.New Feature: Auto-LockEntry: Star Synthesis → Recommended Combos → Lock SettingsSelect your desired “fodder” and confirm. All level 1 characters (and future draws) with those skills will be automatically locked until you change the settings.Optimizations:Unified positioning of secondary pop-ups and UI elements for a more consistent control areaAfter viewing skills and returning, you’ll remain ...
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
109 days ago · Milkshake Games

V1.0.09

Hello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch. SUCCESS STEAM- DLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement that wouldn't affect players trying to 100% the base game. Unfortunately, we couldn't figure out how to properly separate it from the main achievement list. We honestly don't know if Steam allows this or if we're simply missing something. We've contacted Steam to ask for clarification. In the meantime, we've decided to completely remove the DLC achievement to avoid frustrating players who want to fully complete the game. We're really sorry about this. We genuinely thought Steam allowed DLC-only achievements that didn't affect completion percentages, and we feel a bit silly for not realizing the issue sooner. If Steam provides a proper solution later, we'll revisit it. Sorry Achievement Fixes The achievement for reaching 100 Population has been fixed. If your village already has 100+ population, the achievement should now unlock correctly. BALANCINGFollowing player feedback and our own observations, we've made several balance adjustments: Increased the gold requirements for Village Levels 3 and 4. Increased recipe purchase requirements. Increased adventurer spawn speed. Increased the population cap from 100 → 110. Adjusted progression pacing in later stages of the game. Growth, change in the size of the treasure chest At certain sizes it became difficult to move around the village. The chest will now stop growing after reaching a maximum size of x8, instead of scaling infinitely. DEBUG & QUALITY OF LIFEAdded rotation support for several decorations. Fixed an issue where some drinks and decorations could transform into unexpected objects when placed. Various small fixes and ...
Ink Shadow: Zero
Ink Shadow: Zero
109 days ago · 747692119

Update Patch: New Heroine — Ye Sheng, the Blade Returner

Greetings, wanderers.It has been one full month since the official launch of Ink Shadow: Zero. We’ve watched our first wave of wanderers rise from unknown nobodies, carving out their own legends in the martial world blade by blade. Some have sworn fealty to a single faction, others wander between clans, and many have cleared every side quest the realm has to offer. We are truly grateful for all your support.This patch note marks our first full update roundup since launch. We’ve fixed the most commonly reported issues, unlocked our first major content expansion — the Six Gates Constabulary faction storyline — and today, we’re officially introducing a new heroine we’ve been crafting for a long time: Ye Sheng, the Blade Returner.The martial world is a long journey — let’s walk it together, step by step.New Heroine Debut — Ye Sheng, the Blade ReturnerTo be honest, the dev team debated the character of Ye Sheng for a very long time. The core question was always this: is she a "righteous person", or a person who "does the right thing"? For her, those two things have never been one and the same.Born Qi Yesheng, she was the last executioner-bladesmith of the Blade Inspection Hall under the Six Gates Constabulary of the previous dynasty. Before the Six Gates collapsed in a covered-up internal coup, her duty was to "execute traitors" — but the final blade she ever drove was into her own superior. She had discovered he was the mastermind behind the entire uprising.After that strike, the Six Gates were no more — and she had nowhere left to call home. The martial world gave her the title "Blade Returner"; legend says it means "returning the blade to those who deserve to die". She never explains, and never denies it.You first meet her at the ferry dock outside the Mass Burial Platform. She waits for a ship that may never come, a short blade with three notches carved into its scabbard at her side. You ask her a question. She replies with three words:"I don’t know."Those three word...
How To Grow a Black Hole
How To Grow a Black Hole
109 days ago · Retep

How To Grow a Black Hole Update

FixedFixed an issue where feed sources "X AE required to unlock" would not update unless the user interacted with the game.Fixed an issue where the info cards on upgrades would not update until the user hovered off and then hovered back over. Stats will now update in real time.Fixed an issue with the research screen and progression page clipping out of the game while windowed.Fixed an issue that would occur on very specific systems and cause bad screen tearing. This should now be resolved.TweakedAdded stat info to feed source upgrades, users can now see how much the next upgrade will improve the feed source.Improved the visual of the research progress bar, it now looks much better.Music now plays more frequently at random intervals between 8-28 seconds, instead of 45 seconds to 2 minutes. An option for continuous music will be included in the next update!
Diamond Painting
Diamond Painting
109 days ago · leikezenema

🎉 Diamond Painting – Holiday Expansion Pack

🎉 Diamond Painting – Holiday Expansion PackCelebrate the world's most beloved holidays through Diamond Painting!The Holiday Expansion Pack is a content expansion that adds 448 new holiday-themed artworks inspired by celebrations and traditions from around the globe. Experience the joy, beauty, and cultural diversity of special occasions through a vibrant collection of diamond painting creations.From the sparkling lights of Christmas and the festive atmosphere of Diwali to the colorful celebrations of Holi and the warm family gatherings of Thanksgiving, this expansion brings together memorable moments from many different cultures and traditions. Whether you're drawn to festive decorations, meaningful traditions, or seasonal celebrations, you'll find plenty of inspiring artworks to complete.If you're looking for fresh content beyond the existing collection, this expansion offers hundreds of new images to enjoy. With a variety of artwork sizes and difficulty levels, you can relax with smaller projects or challenge yourself with larger masterpieces.Included Content448 new holiday-themed artworks🔹 Extra Small: 67🔹 Small: 190🔹 Medium: 135🔹 Large: 50🔹 Extra Large: 6🔪 10 Art Knife designs🖊️ 12 Picker designs💎 10 Tip designsFeatures🎉 448 new holiday-themed images🎄 Includes celebrations such as Christmas, Halloween, Thanksgiving, Diwali, Eid, Holi, and more🕯️ A diverse collection inspired by traditions, festivals, decorations, and cultural celebrations from around the world🖼️ Multiple artwork sizes to suit different play styles💎 Full support for all Diamond Painting gameplay features🎨 Expanded content for many more hours of relaxing gameplayTravel across cultures and seasons as you complete beautiful artworks inspired by some of the world's most cherished holidays and celebrations. Discover festive traditions, colorful festivals, and unforgettable moments while enjoying an even richer Diamond Painting experience.
Diamond Painting
Diamond Painting
109 days ago · leikezenema

Ver 2.2.12

Major ChangesImproved build stability and fixed various bugs.Updated the game engine (Godot 4.6 → 4.7).Added support for additional languages.ImprovementsEngine & PerformanceUpdated the game engine to Godot 4.7.Removed most unnecessary log output to reduce performance overhead.GraphicsImproved shadow rendering so that shadows are now displayed on canvas artworks as well.Language SupportNewly supported languages:RussianSpanish (Latin America)FrenchPolishPortuguese (Brazil)Bug FixesFixed a warning message that could appear when changing Diamond Styles.Improved file verification stability when checking creations on Steam.Fixed an audio playback issue that could occur in specific situations.Added exception handling for invalid Art Knife and Picker IDs.Fixed multiple reported causes of game crashes to improve overall stability.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r59) Patch Notes

Thanks for playing! This update improves tech tree readability, lets you keep expanding your storage, and fixes several issues.✨ New & improvedThe tech tree is easier to read. The most important nodes (automation, key system unlocks, and content milestones) are now shown as larger rounded diamonds, while simple upgrades are smaller circles. We also fixed node placement so nodes no longer sit on the connector lines and look like prerequisites — it's now clear at a glance which nodes matter.You can now keep expanding your warehouse. The final warehouse tech can be purchased repeatedly to raise your equipment and material storage caps as much as you like, so your inventory overflows less and play stays comfortable (each purchase costs progressively more).🐞 FixesFixed an issue where claiming a dispatch reward from the combat log left an empty window behind — the window now closes with the claim.The base-type and material lists in crafting are now clickable across the whole row (some areas didn't respond before).Fixed an issue where a cursed modifier could be applied more than once to a single piece of equipment.Fixed the Enshrine (Hall of Fame) action so it can no longer be triggered with no feedback on an adventurer below Rank B — it's now limited to Rank B and above, with the reason shown and the button disabled otherwise.Thanks, and keep the feedback coming — you can report bugs from the button on the title screen.
Idle Life - An Idle Game
Idle Life - An Idle Game
110 days ago · LetsSxbi

Big Milestone #2 is finished! ✨

Hey everyone,Big Milestone #2 is finally finished, and this is one of the biggest updates Idle Life has received so far. A lot of the work in this milestone happened deep inside the game systems, so it might not look massive at first glance - but for the future of Idle Life, this update is a very important step. 💚 What changed?This update includes:Fully implemented Global Shop Enchanting of items Combining of items New side menu Unlockable side menu regions New items Performance optimizations Global Shop 🛒The Global Shop is now fully implemented. Items can now be bought and sold through a shared shop structure, with stock values that can change over time.This is an important foundation for future economy features, balancing, events, item demand, and a world that feels a little more alive instead of completely static. Enchanting & Combining ✨Items can now be enchanted and combined. This is a big step for equipment progression, because items are no longer just simple tools or resources. They can now become more useful, more valuable, and more personal over time. These systems were also reworked internally to make future enchantments, modifiers, durability changes, and special item effects much easier and safer to expand. New Side Menu & Unlockable Regions 🧭The side menu has been reworked and expanded. It now supports unlockable regions, which means the menu can grow together with your progress instead of showing everything right from the beginning.This should make the game feel cleaner early on, while still giving us enough room for more features, areas, and progression later in development. New Items 🌿Several new items have been added with this milestone. Some of them are connected to the new systems, while others help expand early progression and give more structure to crafting, combining, enchanting, and future content. Performance Optimizations ⚙️We also worked on performance improvements, especially around UI and internal systems. Idle Life is heavily based on me...
Thousand Floors
Thousand Floors
110 days ago · 空城琥珀柒

Thousand Floors v1.1.01 — Patch Notes

Hotfix focused on enforcing the leaderboard suspect list on clients, plus auto-battle and UI fixes. Fixes & improvements Auto battle · climber level cap “Auto-upgrade climber” level cap slider extended to 0–9999 (0 = no limit) UI Companion roster auto-summon hover tooltip now renders above the scrollbar
How To Grow a Black Hole
How To Grow a Black Hole
110 days ago · Retep

8000 WISHLISTS!!!!

Today we hit 8000 wishlists and climbing! Thank you so much to everyone who has wishlisted the game, played the demo, filled out the survey, or shared feedback. I genuinely never expected this game to get this much attention. What started as a small side project I was making in my free time has now reached 8,000 wishlists, and at the current rate, it may even hit 10,000 wishlists tomorrow. That is honestly insane. I’m really excited, and also a bit nervous for everyone to get their hands on the full game this Tuesday.What’s Next?? Over the last two weeks, the game has been my main focus. I’ve been fixing bugs, reading community feedback, and writing down ideas that I want to add in future updates. Some of the things I’m planning include: Improved gameplay feedback! Clearer visuals for what is happening, such as numbers popping up when particles enter the black hole. Among other things to make the game feel more tactile and satisfying. Colored particles! Different feed sources will have different particle colors, making things easier to read at a glance. A better tutorial! The current tutorial is pretty rough and is mostly just a wall of text. I made it early in development and neglected it more than I should have. Sorry about that haha. UI improvements! I’ve been concepting ideas for a cleaner and more useful UI, and I’ll share more on that soon. Alongside improvements for smaller screens. I also noted a lot of people wanted a way to have the game on the screen so they can do things like work or whatever while the game runs as like a companion. Which is a cool idea I plan on looking into. More roguelike features! I want to add things like chaos modifiers that can change each run and make the game more replayable. Alongside some sort of mini game or random events that can happen. Improved sound effects, and new music! I really enjoyed making the music and sound effects for this game and plan on improving these in the future as well. The response from you guys regardi...
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
110 days ago · First Day Dev

[0.1.12] New Content: Ancient Legendary, New Legendaries, Minion, Life Skills

Hey everyone,We're bringing even more content for you all to explore and test during Next Fest!Ancient LegendaryThere is a small chance that any legendary item you find could be an ancient legendary, it will have the max item level and max stats rolls in the possible ranges, pushing your power to a new level!4 New LegendariesMore legendaries for you to uncover, including a new weapon!13 New Life Skill NodesEnhance your idle life further and include powerful skills like more storage pages.A Super Expensive MinionThis new powerful minion can be purchased from Merchant!GameplayTreant Boss Nerf: Reduce Max HP, Heal amount by 10%. Increased Heal CD.Ogre Boss Nerf: Roughly reduced Max HP, Damage by 10%.Thorn damage can now enjoy physical damage bonus and all conditional damage bonus like (vs Elite, Vulnerable, vs injured etc.)Potions now stackable to 10.QOLMap Node Progress Indicator above the HP Orb.Map Node detail now show loot rarity color.All Material gain shows a new popup text instead of notification to differentiate.Bug FixesFlame Strike description clarifies it's Fire Damage.Fixed gaps start to appear in environment after playing for very long time.Fixed Spanish translation messed up for some items.Fixed inventory slot highlight not going away sometimes.Fixed Treant Boss Minion Heal Ability value displayFixed talent point glow condition, reset button text display.Carriage setting descriptions clarification.First Day Dev
大宋英雄传(SongHeros)
大宋英雄传(SongHeros)
110 days ago · LazyManGames

V1.0.0.260621001Beta版本更新(存档优化)

1、对存档结构进行了优化,大幅降低存档体积,减少保存和读取耗时。 2、设置菜单中新增选项“开启记录全部AI行动历史”,勾选时才记录所有AI的行动历史,非勾选状态下仅记录少部分关键行动历史,默认为不勾选状态。如果您不太在意AI的过往行动记录,取消该选项勾选将能较大幅度降低存档体积,减少保存和读取耗时。 3、修复了一个可能导致兵解后劫海灯阁中的兵解遗物特效属性值被错误清空的Bug。 4、修复了一些UI显示问题。
Minimon: Tiny Idle Tactics
Minimon: Tiny Idle Tactics
110 days ago · jeff

Demo Update: The Next Fest Final Weekend Patch!

Demo Update: The Next Fest Final Weekend Patch!Hey everyone! As we head into the final days of Steam Next Fest, we want to give a huge thank you to everyone who has played the demo, joined the streams, and shared feedback. We've been reading all of your notes and have put together one final, massive patch for the festival.⚠️ IMPORTANT NOTICE: PROGRESSION & SAVE DATA WIPE ⚠️Due to the massive scope of the architectural changes in this update—specifically the overhauls to the party system, mid-run captures, and progression saving—we unfortunately have to perform a complete reset of all save data. We know losing progress mid-festival is frustrating, but this wipe is absolutely necessary to ensure the new systems function correctly and to prevent corrupted saves. Thank you so much for your understanding and for helping us stress-test these new features!This update brings some incredibly fun mid-run mechanics, huge visual and audio upgrades for loot, difficulty tuning for our high-level players, and a massive wave of bug fixes.Here is what’s new in today's patch:🎮 Gameplay & Major FeaturesMid-Run Captures Join the Fight: Capturing a new Minimon during a standard Path run will now immediately drop them directly into the arena to fight alongside you (up to the 2-unit party limit)! Any earned XP is automatically split 50/50 between your active duo.Endless Mode Duos: Endless Mode now officially supports multi-unit parties. You can multi-select up to two Minimon from your roster right from the start to tackle the endless waves together.Smarter "Continue" Button: The Main Menu's Continue button is no longer hardcoded to standard paths. It now perfectly remembers your last active session and seamlessly drops you right back into your exact Path, Raid, or Endless run.⚖️ Balance & EconomyRaid Difficulty Spike: Raids are now the ultimate challenge! Enemies in Raid Mode now dynamically scale with extra abilities and massively increased HP pools (scaling 15 to 35 levels over 10 waves...
Pocket Dinos
Pocket Dinos
110 days ago · ManChickenTurtle

New Egg Research and Multi-Select Habitat Switching

Hi all, it's been a minute! With this build comes a much requested feature and a few new things to keep it interesting. Dino Stats UpgradesSelect multiple dinos in the Habitat and send them to other Habitats with easeSwitch between your Habitat books directly (top left)Sort and Filter your collection with simpler tabs (top center)Speed/loading improvements for each card overallNew Research Potions and Early Game UpdatesThe early game feedback hinted that there wasn't much to do after purchasing your first set of dino eggs, so optional Research Potions were added!Use Research Potions to speed up hatching, increase the chances of an egg hatching at a higher Variant and boosting the chance of hatching with AffinityResearch Potions are created every 8 hours, with each adult dino. Common dinos give 1 potion, all the way up to Legendary giving out 4 (approx 200-300 with all habitats full). You can collect Research Points in the game world by looking for the Purple/Rainbow bottle in your HabitatsEarly game for new saves now give you 5 free hatches, 200 potions and money for 2x dino packs, to give the kickstart it neededShop RefinementsThe shops have been given a little spruce up with added information. (new items are coming soon!)General FixesHabitats now remember what page you had open and now return to itFixed sticker grid not updating when claiming a new dinoFixed loading issues on Dino Stats HUDAdded Affinity per habitat into Switch Habitat modalAdded and updated tooltips for various things to give more informationSwitched Top HatHat and Top Hat around as it felt odd As always, thank you to the playtesters for giving great feedback and really helping me see some things I had missed! Enjoy the dinos!
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