Game Updates

Patch notes and dev posts · 12,043 Steam updates
FIND KITTENS 9: Aliens
FIND KITTENS 9: Aliens
15 days ago · VeryVery

Find Kittens 11: Dollhouse -🌺😻RELEASED!😻🌺

Welcome to the cutest adventure in the series! We invite you to embark on an exciting journey through dollhouse landscapes with Find Kittens 11: Dollhouse. Explore this amazing world, find cute kittens hiding among dollhouses, lace clothing, and mystical creatures, and color the black-and-white locations with bright colors.Interesting, eye-catching artwork, 200 cute kittens, and pleasant, atmospheric music await you.
Sky Realm Idle
Sky Realm Idle
15 days ago · Star Seeker Studio

v0.12.5 Update Notes

Game Updates: 1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin." 2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level. 3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool. 4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly. 5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills. 6. Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters. 7. Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven. 8. Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed. 9. Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions. Editor Updates: 1. Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count. 2. Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members. 3. Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills. 4. Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text. 5. Added ...
 All Hail the Orb
All Hail the Orb
15 days ago · N7_Maxxi

Hotfix #2: The Devotion Continues! (Post-Game Play & Fixes)

Hey Devotee's First & foremost, we want to issue a massive, heartfelt thank you, and a sincere apology. As a small three-person team (with only one of those being the developer!), launching All Hail The Orb has been an incredible milestone, but we know the launch wasn't as smooth as it should have been. Between the progression blockers, some massive oversights, and our initial hotfix causing some unexpected chaos (yeah, we really quacked that one up), we know some of you were left frustrated. We hear you, we are still learning, and we have been working around the clock to fix our oversights and implement the features you've been requesting! We are truly sorry for the frustration we have caused each and every one of you, and we hope that this massive hotfix will show you that we are working hard to try and right our wrongs! We know this update won't magically fix every single bug in the game, and there are still a several lingering issues that we are hunting down. Please know we are working incredibly hard to identify and remove them. This game means the world to us, and we want to make sure every single one of you can enjoy it to its absolute fullest! You gave us your feedback, and we listened! Here is what we've packed into All Hail The Orb Hotfix #2:ːsteamthumbsupː The Big Feature: Post-Story Play! The Devotion Continues This was one of the biggest things people didn't like about our game, was that once you hit the end point and completed the story that was it, you could no longer go back in and complete any achievements you may of missed originally. We have gone ahead and changed how the whole end game works, It now allows you to continue the game as normal and get those final achievements you need after completing the story. ːsteamthumbsupː Major Bug Fixes: Progression and more! The Obelisk Experience Block Has Been Sacrificed! We fully fixed the obelisk expierience issue, that would see your progression locked if you fed it all the requested resources before hi...
Your Succubus
Your Succubus
15 days ago · easyfunstudio

Add gamepad/controller support.

If your controller model is not supported, please let me know. Thank you! 增加手柄支持,如果您的手柄型号不支持请告诉我,谢谢 ハンドル(コントローラー)対応を追加します。お使いのコントローラーモデルが対応していない場合は、お知らせください。ありがとうございます!
Idle Life - An Idle Game
Idle Life - An Idle Game
15 days ago · LetsSxbi

🆕 Idle Life – Update

🆕 Idle Life – UpdateThis update brings new content, improvements, and important fixes based on your recent feedback.🎁 New ContentWe added 6 new items to expand your progression and give you more things to discover and craft.🌍 Localization ImprovementsAll remaining untranslated words from the last few updates have now been fully translated. The game should feel much more consistent across all texts now.🛠️ FixesFixed several issues that were caused by the Arena Combat Skill. These problems could lead to unintended behavior during fights and progression.⚖️ BalancingAdjusted and rebalanced multiple levels across all skills to improve progression pacing and overall gameplay feel.❓ Q&AWhen do we add the next achievement?We are adding new achievements once the newest one reaches around 1% of achieved players.How many achievements are planned?We plan to add as many achievements as possible, aiming to eventually have one for every item and every monster in the game.Thanks for all the feedback – more updates coming soon.
Q.U.B.E: Incremental TD
Q.U.B.E: Incremental TD
15 days ago · Andgo

Patch v1.1

Patch v1.1 is out! Changelog: – The game now uses the discrete GPU by default, improving performance – Added a "Particles" option in settings (allows disabling particles to improve performance) – Changed the "100Qa" achievement to "1Qa" so it takes less time to obtain
Games Tycoon
Games Tycoon
15 days ago · Insignis Games

Version 1.1.2

This version continues some crucial fixes:Fixed a bug with opening games historyFixed a bug which made mobile purchases section visibleFixed a bug with loading custom company logo and logo selection scroll barHave a nice game!
RuneClick
RuneClick
15 days ago · Vosk

Update 1.0.3

Filter autoclickers on leaderboard Some accounts have been posting leaderboard scores at rates only possible through 24/7 automated input. The most common complaint since launch is that those scores discourage players going at a real pace. The leaderboard panel now has a checkbox: "Filter autoclickers." Off by default. When you turn it on, accounts the server has flagged are hidden, and the visible ranks renumber 1, 2, 3 from the top. Autoclickers can keep doing what they're doing. Their scores still post, they still appear on the unfiltered view, no scores are reset or rolled back. The toggle is a viewing preference for players who'd rather not see those entries. Detection isn't perfect. If you think someone's incorrectly flagged or missing, email runeclicksupport@gmail.com. — Vosk
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
15 days ago · Potap One Tap

🛠️ 0.21.5 - Fixes and QoL improvements

➕Added:Additional buttons have been added to the main menu to help with errors.Added the ability to combine cable coils of the same type. That is, if you combine 2 coils of cable, then there will be only one with an increased number of cables inside. 🔧Fixed:The computer could output an image to a monitor it was not connected to.The monitor did not respond to a power outage or an HDMI cable and continued to work.When connecting the turned-on computer to another monitor, the picture was not displayed.Fixed a network issue on the computer from the reception.The information about the length of the wire was not updated when it was connected.Bug reports were not sent due to Unity limitations. They are now saved locally and will be automatically sent when possible. The achievement is issued immediately after the creation of the report.Minor corrections in the text and environment of the "Cables and connectors" tutorial.The computer did not overheat without a cooler and thermal paste.🔄Changed:The in-game menu has been slightly changed, and all settings have been added.Now, when disconnecting the cable (Ethernet, Power, HDMI), it returns to the right hand, or falls to the ground if the hand is occupied. If there is a coil of cables of a suitable type in your hand, then the cable is returned to the coil.
Chosen Garden
Chosen Garden
15 days ago · 小天选

Minor Patch Notes

Improvements Score resolution now speeds up together with game speed, making the overall flow smoother. Increased the font size of card sub-description boxes for better readability. Added dedicated background music for Snowfield, improving the overall mood of the stage. Fixes Fixed an issue with Snooze Resident. Fixed an issue with Sugar Apple. Fixed incorrect scoring for World Tree.
Idle Streaming Bonanza
Idle Streaming Bonanza
16 days ago · Anarky Studio

Bug fix and Changes to Gambling

Patch Notes Fixes Fixed an issue where Steam achievements for the Plinko and Slot Machine minigames were not unlocking. This was caused by them being disabled during mobile testing and not re-enabled. Apologies for the oversight! Changes Gambling Bet System Reworked Bets are no longer fixed values (1K, 10K, 100B, etc.). Bets now scale based on a percentage of your current donations. Donation Cap Added Maximum donations capped at 1e33 (1 Decillion). Once reached: You can no longer earn additional donations. Gambling features will be disabled.
Aim Trainer Bee Pro
Aim Trainer Bee Pro
16 days ago · freqtik

🐝 Aim Trainer Bee Pro – Patch Notes v1.7

Patch Notes – v1.6 General Fixes Fixed APM so it now correctly displays actions per minute. Fixed CPS in the general statistics screen so it now shows the correct value. Changed the UI slightly. Play will now open the play menu from where the game is chooseable Added Race mode Accelerate over 60 seconds, avoid obstacles and collect pollen and flowers to score by flying through them 5 difficulties: Easy, Medium, Hard, Very Hard, Extreme Endless Race mode: Survive as long as you can and score as much as possible Bzz bzz — So bee it ! 🐝
castle idler
castle idler
16 days ago · soyboygames

1.025 update (balancing/bug fixes)

1.025 updatenow allow players to continue playing after beating the gamefixed issue with cursor lagbalanced some of the levels to make progression smootheradded a button in prestige tree that refunds the whole treefixed a bug making the speedrun achievement not workThank you to everyone who has played the game and left a review.We received multiple points of feedback regarding the balancing of the game.Over the next few days, we will work on rebalancing the game further and making the progression smoother.Thank you for your patience, we will keep everyone updated on future changes.
Treasure Hunter: Echo of War
Treasure Hunter: Echo of War
16 days ago · ademard

Hotfix v0.73

Hello Treasure Hunters!We're pushing a Hotfix today to solve the following issues:Increased battery life durationFixed an issue where the player marker showed the wrong angle on the mapFound something weird out there? Don't keep it to yourself! Send us every bug, glitch, and oddity you stumble upon — we're reading your reports and squashing them as fast as we can. Your hunt makes the game better for everyone.Thank you for your patience, your feedback, and your dedication.Ulab Games
Sit-Back Attack
Sit-Back Attack
16 days ago · Stapleton

20% OFF, Patch v0.940 Sale!

To Celebrate the release of the 2nd of 5 Big Early Access Patches, Sit-Back Attack is on sale for 20% for a week!This is a good time to try this in-depth Idle RPG.Features include60+ unique classes to build a team of 4A unique crafting system to design whichever gear you'd likeTons of challenging contentIncreased Level Cap to 700 with many ways of customizing your charactersImproved QoLConstant updates and improvements built from suggestions from the playerbase!Thousands of buildsIn-depth glossary which is getting better and better with each patch! (thanks to everyone that is helping improve it)30+ Boss powersImproved translations (HOWEVER non-english translations are always being improved. This is Early Access and a lot of fresh content is being added so some translation errors may occur. This is continually being improved!)And much more!Thank you!Stapleton
Milky Way Idle
Milky Way Idle
16 days ago · cheze

Labyrinth Improvements, Steam Client Update, and More!

We've made a number of improvements to the Labyrinth based on player feedback. The biggest change is that scrolls will no longer provide buffs in the Labyrinth, and instead, 9 new permanent buff upgrades are available in the Labyrinth Shop. Scrolls were originally designed to be used outside the Labyrinth, but as players started bringing them along, they became all but required for any serious run, adding significant cost to actively manage them. Permanent upgrades are healthier long-term: progress carries forward, there's no need to actively manage scroll usage, and your strength scales with time invested. Players will be slightly weaker until they accumulate enough new upgrades, but this is a one-time transition. To help bridge the gap, existing scrolls can now be decomposed into 5 Labyrinth Tokens each via Alchemy.We've also added a 1000+ total level requirement to enter the Labyrinth for the first time. Looking at our data, only a handful of players below this level have engaged with the Labyrinth with reasonable success, and many newer players were getting confused or frustrated trying it too early. Gating the entry encourages newer players to focus on their core progression first and approach the Labyrinth when they're more prepared for it. Existing characters who have already entered the Labyrinth are unaffected.For high-level players who can reach floor 12 or higher, we've heard feedback that Labyrinth runs take too much total time. The permanent buff upgrades will reduce overall run time by a moderate amount, and we'll continue to monitor this issue to determine if any additional adjustments are needed.In other news, the Steam client's built-in extension manager has been completely redesigned. The new manager behaves much like a browser extension manager: paste a userscript URL to install or update an extension, and most browser-compatible scripts should run unchanged. This addresses the compatibility issues and manual setup overhead of the previous version...
The Ocean is not Water
The Ocean is not Water
16 days ago · Sharkey

v1.2.1 — No Free Achievements

v1.2.1 — "No Free Achievements" *(April 25, 2026)**A dev test save was hitching a ride into the build, handing every new player a half-finished trophy case the moment they launched. Also, the freshly-added Wooden Pixel track was sitting on the shelf with no price tag. Both fixed.*🐛 Bug Fixes- Bundled test saves no longer ship to Steam. The Steam depot manifests now exclude `Saves/*` from upload, so dev save files left in `release/win-unpacked/Saves/` or `release/mac-universal/.../Saves/` cannot be pushed to players. New installs start clean — no inherited cheats, no pre-unlocked achievements.✨ New Features- Water Minds — by Wooden Pixel Music. New 250-Pearl music track in the Abyssal Bazaar's MUSIC section.
Micro Stream RPG
Micro Stream RPG
16 days ago · Bauske

The Spring Event returns for 2026!

Hey all, Bauske here.The Spring Event returns to Micro Stream RPG for 2026! If you participated last year, you know the drill, but for those who are newer, here's how it works: Players in your chat can type in a new command, "!event", to enter a special area. Once there, they'll collect eggs by pestering chickens, defeating enemies, or finding them on the ground. If the player makes it to the end, they'll turn in all collected eggs into a giant basket. If they turned in 100 eggs, they'll be given a limited-time badge that will stay on their profile!And if they keep playing and collect 100 more? They'll upgrade their badge to look even fancier and shinier, if that's possible in 2-bit artwork. The maximum badge variant is awarded at 1k eggs collected.This event runs from Saturday, April 25th at 12:00 pm EST to Sunday, May 17th at 11:59 pm EST. I'm extending it a week compared to last year to give people a little more time to earn that badge.Happy egg hunting!~Bauske
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