Game Updates

Patch notes and dev posts · 14,174 Steam updates
Sky Realm Idle
Sky Realm Idle
11 days ago · A.R.

v0.14.2 Update Notes

Game Updates: 1. Added idle and attack motion portraits. 2. Added separate animation toggles for combat and individual pages. 3. Improved motion loading and playback performance; fixed interrupted idle loops and layering issues. 4. Improved Destined Artifact stacking and large-save handling, fixing quantity handling and equipment held by disabled Mod characters. Legacy equipment rolls are rounded upward to two decimal places. 5. Enhanced Guang Xi: Skill 1 grants one Auto-Revive at 50% HP; his near-death passive now grants permanent 30% independent ATK and DEF buffs. Editor Updates: 1. Unified still, idle, attack, C.A., and conditional portraits in the Portrait Settings dialog. 2. Added playback speed and start/end trimming controls. 3. Added target-element filtering for effects. 4. Added normal attack, Skill, and C.A. supplemental damage presets, plus damage-taken-up presets for all six elements. 5. Stages and drop groups can now drop specific Decrees or Edicts by Template ID. 6. Clarified several buff and debuff names. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Gambit Loop
Gambit Loop
11 days ago · Delirium Tremens

Patch 1.0.14 - September 19, 2026

Fixes Fixed gambit conditions with a status type (freeze, burn...) resetting to "any" when saved. The value was silently clamped to a number, wiping the selected status. Fixed Alt-Tab creating ghost instances of the game. Only one copy can run at a time now; switching back brings the existing window to the front. Fixed player portrait disappearing after dying with auto-advance on. The death animation was playing on the player sprite too, and its visual state carried over to the next run. Fixed three unique item icons displaying raw HTML instead of an image (Condemned Blade, Mirror Ring, Ghost Cape). Fixed unique items ignoring the auto-lock setting. They were always locked regardless of your rules. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Crown Siege
Crown Siege
11 days ago · JOrbits

Crown Siege v1.0.2_e

With this version we've tried to address some issues in the early game. What's new in v1.0.2_e: Lowered the difficulty of the northern swamp levels. The first three cursed levels now award a crown each. The swamp levels no longer apply a movement reduction. Melee units block each other less when attacking, making them more viable. Added a quest indicator to the frog queens location on the map. Fixed an issue where damage numbers would get too big and then roll back to 0.
Nonoko: Lofi Days
Nonoko: Lofi Days
11 days ago · Nonoko

Nonoko: Lofi Days — Version 1.1.3 Update

Version 1.1.3 Update • Added 85%, 100%, 125%, and 150% UI scaling options • Improved layouts for large text, multiple languages, and narrow windows • Refined the To-do, productivity tools, and Settings interfaces • Completed previously missing localization content • Improved the display and playback stability of Nature Sounds Thank you for your feedback and support!
Cultivation Idle
Cultivation Idle
11 days ago · oldfish

v1.6.0

1. Added the Cooking Puppet. 2. Added lubricating oil recipes and materials. 3. Added favorites for Alchemy and Cooking. 4. Added automatic equipment of a new fish basket when the current one is depleted. 5. Added an item-use popup in the inventory.
Last Haven: Idle Survival
Last Haven: Idle Survival
11 days ago · CrowKaras

[Update Notice — Stability & Localization Improvements]

This update includes the following fixes and improvements: - Improved local terminal connection and startup recovery to reduce cases where the game cannot be entered due to a “Terminal Connection Failed” error. - Added safer handling for abnormal save data. The game now enters a recovery flow first and preserves a backup of the affected save instead of automatically overwriting it. - Fixed dynamic-port startup handling to improve reliability on some PC configurations. - Fixed several Chinese/English display issues involving buildings, equipment, enemies, Pioneers, tooltips, and error messages, including incorrect Chinese text or “???” appearing in the English UI. Thank you for your reports and feedback. If you still cannot enter the game or encounter a save issue, please do not delete your save file before contacting us so we can help investigate.
Cursed Waters: Idle RPG
Cursed Waters: Idle RPG
11 days ago · Tomo

Release Delay

The game will now release Friday 25th of SeptemberBeing my first game release, I wanted the launch to be going smooth, but without any experience releasing a game, I ultimately made a mistake that now prevents the game from going live on the initial day.Totally my fault, and now the game build has to go through another round of the Steam review process, which usually takes 3-5 working days to complete.I fixed what was wrong and submitted for review again. The new release date is due to this re-submission.I am deeply sorry for this delay, but I want to assure you that nothing is wrong with the build itself, it was just some settings in Steamworks that I forgot to fix.See you next Friday,Tomo.
Do Your Dailies
Do Your Dailies
11 days ago · Wawoul

OS 0.9.5

THE WALL A corkboard in the corridor. Pin a poster where you like and it lands on top of whatever was there. Two posters a week, and two on the wall at once. A third replaces your own oldest. Nobody can take your poster down. They can only cover it. Drag your own posters anywhere, as often as you like. Dropping one puts it back on top. Over 400 subjects and 300 headlines, so the office has plenty to complain about. EMPLOYEE OF THE WEEK The finished week is now posted in full: everybody who played, in order, with their points. Not just the winner. GLIDER Speeds up every 10 points. It was a long flat grind and now it is a short steep one. FIXES DEPT WARS: you can declare war again. One unanswered declaration used to lock both departments out for the week. They now lapse after a day. DEPT WARS tells you why it said no. A refusal kept the reason to itself, and a declaration that worked sounded exactly like one that failed. DEPT WARS: leaving no longer strands the people still there. BRAIN POWER: a number to remember that began with a zero lost it by the time you answered. You saw 0092 and were offered 92. Reported by an employee.
Desk Top Racer
Desk Top Racer
11 days ago · Thiago Ortega

Update 1.0.4 — Collection Levels, Fairer League and Plincar with DTR Coin

Update the game on Steam to keep racing! This version requires the new client. 🧩 Collection levels Completing a set now raises its level and frees the slots so you can complete it again. Each level adds +10% of the set's base bonus — no level cap. Sets you had already completed start at LV. 1, with their slots free. New level badge on the set and a faster completion animation. 🏆 League We're listening to the community and tuning the League to be as fair as possible for everyone. In the early tiers, matchmaking is now closer to your car's power: smaller gaps in each room and less time stuck at the bottom of the table. Fixed the country flag, which was missing for some drivers. 🎰 Plincar Each play now costs 1 DTR Coin. The free spins you already earned still count and are used first. 🛒 Steam Inventory New Steam Market button in the Steam Inventory, straight to the game's items. ⚡ Performance and interface No more hitches at the race start and on the results screen. Steadier window when opening and closing the Garage and showing tooltips, with no flicker or clipping. Fixed achievements that failed to unlock in some cases. Translation tweaks and small fixes. Thanks for racing with us! 🚗💨
Deadline Savior
Deadline Savior
11 days ago · mizuokami

FixUpdate-20260919

Removed achievements that were excessively difficult. Fixed an issue where line breaks made some text in the inventory interface difficult to read. Fixed an issue where the Wizard could still cast Blizzard after channeling even when there was insufficient Mana. Fixed a display issue that could occur after restarting the game if it was closed during the pre-battle preparation phase when a battle was triggered while patrolling in place at a village.
Maltese's Fluffy Onsen
Maltese's Fluffy Onsen
11 days ago · sinkholestudio

Autumn Update Preview

Hello!The hot summer is finally behind us, and the weather is starting to cool down as autumn arrives. ːonsenhappyːWe’ll soon be releasing a small update along with a sale, which will continue into the Steam Autumn Sale.As with our previous Daily Deal, the base game will be 30% off, and each DLC will be 15% off.Now, let’s take a look at what’s included in the update!Autumn-Themed DecorationsBring the colors of autumn to your bathhouse!To celebrate the season of harvest, we’re adding new autumn-themed food items, matching furniture, and a variety of patterned interior decorations.New Guest AccessoriesNew guest accessories inspired by the autumn season are being added.Watch your guests enjoy a warm bath while wearing pumpkins, mushrooms, and maple leaves on their heads!Particle Sprayer: Maple LeavesIt wouldn’t feel like autumn without colorful falling leaves!Scatter some cute maple leaves around your bathhouse and give it an extra touch of autumn charm.Please take care and stay healthy as the weather gets cooler, and we hope this update brings a little more autumn atmosphere to your bathhouse.Thank you!
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
11 days ago · nitrocodondynamics

09/18 Patch notes - build 0.767

Updates 0.765–0.767 Three new Grand Expeditions complete the four-region lineup, alongside an animation overhaul for the first eight Pinnacle bosses, expanded lore, performance improvements, and fixes across exploration and rewards. New Grand Expeditions - Cinderwake Caldera: Explore volcanic shelves, cultivated terraces, and ancient cooling works. Combines gear from Cradle Drift and Korr Deepforge Moons. Requires main-character level 100 and victory over the first four Pinnacles. - Gutterbloom Underways: Venture beneath overgrown gardens into forgotten roads patrolled by masked fighters and abandoned caretakers. Combines gear from Sable Writ Isles and Asterhome. Requires level 150 and victory over the four Ascendant Pinnacles. - Mirrortide Expanse: Cross pale dunes, luminous lagoons, and broken observatories. Combines gear from Nhal-Serat and Vaelari Tide Courts. Requires level 150 and victory over the four Ascendant Pinnacles. Each new region includes: - 10 new enemy identities, including roaming bosses and a Guardian, with animated sprites and Bestiary entries. - 150 roaming packs, 60 chests, 60 scrounging sites, and 20 fishing spots. - Four regional fish and four cooking recipes, adding 12 fish and 12 meals across the three new regions. - Distinct terrain, scenery, vegetation, portal artwork, and animated portals. - Six possible arrival locations, with three extraction portals available per attempt. All three use the existing Grand Expedition passes, random modifiers, timed extraction, and Exalted bonus-tier drops. Prepare carefully: there is no early personal portal home, and fallen recruits remain permanently lost. Pinnacle Animations - Replaced the actor animations for all eight standard and Ascendant Pinnacle bosses with higher-resolution artwork. - Improved directional presentation, sprite grounding, and name-label placement while preserving boss size, collision, and combat timing. - Updated animations also appear when these bosses are encountered during th...
Crown Siege
Crown Siege
11 days ago · JOrbits

Crown Siege v1.0.1_a

Your FeedbackHi everyone. Thank you for the feedback so far! We are working on adjusting the balance of the game.We're keeping a very close eye on reviews, Steam discussions and our Discord. It's clear that some players preferred the more linear progression of the demo. Then, even among those who like the new systems, still find they'll need to grind in later levels.Today we jumped from a few dozens playtesters to several thousand (Thank you for that by the way)! The many permutations of upgrade order, level choice, army composition, right down to spawn control all mean this game can be played 1000 different ways. And today has shed a light on how quickly the balance can fall out of whack. We have to apologize for this. Know we are prepared for this to will be an ongoing process! We are taking in as much feedback as possible to better tune the progression.What's new in v1.0.1_a:All unit types can now attack flying units.Difficulty scaling is slightly lowered.Late game difficulty is capped now, which should feel less brutal.We hope that this update alleviates some of the problems for the latter group, struggling with the grind.Coming SoonAs for the former group - those who may have preferred the more linear, streamlined progression of the demo - we are already toying with an alternate mode that should feel closer to the demo experience. Hopefully having an option will allow both camps of players to enjoy the game in whichever way they find most fun.Thank you all for your patience and input!
Rushcremental
Rushcremental
11 days ago · Tyre Bytes

Major Quality of Life Update

There have been a lot of players tackling the wastelands and making suggestions as well as a few bugs that survived the event. If you played one of the first demos then started playing the full release already please reset your progress! There is a potential soft-lock making progress very slow since the save data overwrote the game defaults. Plenty of additional polish was added; zoomable tech tree, better ultrawide screen support, quests sorting and the full list below;Fixed: Crash when double clicking scavenge button.Fixed: Issue with old demo saves, now throwing away all profiles older than September.Fixed: Shaders not showing fog for a few unlucky AMD users; thanks Rabbit for the help.Fixed: General issues with wide-screen support.Fixed: Issues with fog transition and fog ultra wide-screen support.Fixed: Issues with supply run ultra wide.Fixed: Issue with right fog not clearing properlyFixed: SupplyRun backdrop show when resize now.Fixed: Aspect changing issues with some rewards/events/etc.Fixed: Some confusing lines of dialog, text in credits and a quests text.Fixed: Crowbar placement and a few reward issues.Added: Scrollbar to the Quest seen and dragging it for the quests.Added: ToolTip label for resources to learn the icons.Added: basic zoom in/out for tech tree.Added: Vehicle tilt, countdown sound and vehicle upgrade popups.Updated: Text on the upgrades for clarity.Updated: Art adjustments.Updated: Max interface aspect ratio to 21:9 instead of 16:9Updated: Quests are now sorted to have claimable quests at the top.Updated: Notifications alert to grab your attention better.Updated: Changed vysnc setting to default to on.The world has ended but the wasteland is becoming better and better. Play the game, leave your reviews and comments about what you would like to see to improve it further.
Crimson Engines
Crimson Engines
11 days ago · Gurgling The Goat

Extended Insights Goal Planner, Boss Weapon Protection, and Combat Idle Safety

Extended Insights Goal Planner (Premium Token) * Added an interactive target level goal planner to the Active Insights menu for all gathering and crafting skills. * Select custom target levels with quick presets or step buttons to view your remaining experience, actions needed, and estimated time to completion. * Added a live resource ledger that calculates the exact raw materials required to reach your target level, automatically comparing requirements against your current inventory. * Crafting calculations account for active elixir preservation, coven perks, and frugal bonuses, while gathering activities display projected harvest yields. Crucible Boss Weapon Protection and Free Migration * Crucible weapon transmutation and tier shifts can no longer generate Citadel boss weapons, preserving their prestige as unique Citadel drops. * Players currently wielding a Citadel boss weapon can perform a free lateral migration to a standard craftable weapon of that style with zero Blood Shard cost. * Migrating out of a boss weapon fully preserves your weapon refinements, socketed gems, inscribed glyphs, and Crucible specialization progress. Combat Idle Safety and Threat Projections * Overhauled combat danger evaluations to project peak enemy damage as Scent of Blood accumulates during extended idle sessions. * Danger evaluations now account for your food healing throughput, proactively warning you if incoming damage spikes will overwhelm your single-item recovery rate. * Replaced misleading safe ratings with clear danger warnings before stepping away from dangerous elite encounters. * Hovering over the combat danger rating reveals a detailed breakdown of enemy attack scaling and survival hazards. Character Switching and Lineage Stability * Resolved an issue where switching lineages or logging out during active battle could leave background combat processes running. * Switching characters now cleanly halts and resets active combat loops, preventing death notifications from app...
Background Hero
Background Hero
11 days ago · Freebird

Hotfix 0.6.1

New Features Farming has a new plot system that grows your plants overtime Forage for seeds, or continue to generate fertilizer in order to use the plots Harvested plots reward XP based on the time spent growing UI Changes Redesigned Task page to unify the interface The top navigation bar has been condensed and includes both menu options and active skill information More icons added as well as replaced others Gear Changes Action time reduction has been removed from *most* of the crafted gear. This powerful stat has been limited to epic gear and above, as well as part of set piece bonuses Thank you everyone who's taking part of the early access so far! Please remember it's still in very early development, and I'm hoping for the great feedback from players (that's you) to polish and squash any bugs. Good luck hero! - Steev
The Ash Remembers
The Ash Remembers
11 days ago · Klatschekopf

Update 1.3.2 — The Deep Ground

New dungeon "The Deep Ground" from Ashfall 3 (combat level 95): five new bosses, heroic and mystic depths, its own music. New set "Deepground Raiment": its bonus grows by +1% damage with every Ashfall (up to Ashfall 20). Groundsteel: Abyss Ingots and Ground Cores make four mythic weapons whose damage type you choose at the blacksmith (100,000 gold per change). Balance: Shaft of Names +25%, The Deep Ground +45% (boss health and damage). Rewards stay the same. Fixed: Ehl'Vurun's film on hover, flickering loot on purse-grab (thanks Isorn), Ash Wound hunt contracts now show the real condition (thanks Fabbes).
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
11 days ago · deleonora_hs

Event - Champions of Alandria

🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥 🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game! ⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁 ✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅 {STEAM_CLAN_IMAGE}/35813526/142081327d36b9daae8a4ed636b6874335a5d37f.png
Unnamed Space Idle
Unnamed Space Idle
11 days ago · Sylv

Version 0.85.2.2

- Added setting to core portion of loadouts that controls if it updates your prestige screen settings- Synth now flashes Red with smart craft on if you don't have the required materials are not unlocked- Reactor VM Manage will now use a negligible percent of your total VM instead of income if it is significantly higher- Added confirmation to link for event before opening the browser- Fixed stat advisor not showing missing stats in some edge cases- Fixed event spell shard amounts on load- Fixed crash on finishing checklist warp at 74- Fixed spell shard cost not being updated when Silence active- Fixed event boost being incorrect with active ODs- Fixed bat sometimes getting stuck- Fixed issue sometimes causing (visually) doubled ships in Fleet
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