Reworked the "Gravity Worm" threat that appears from level 10 but which became buggy at high rounds. Late game performance tweaks Added, procedural generation of new threat types once you get passed level 10.
Fixesfixed a secret upgrade not applying correctlyfixed an achievement sometimes not being rewarded
Hello,This is the development team.The server migration update scheduled for midnight today (PDT, San Francisco) has been delayed by +4 hours.We sincerely apologize to everyone who has been waiting.■ Scheduled Build Update Timea. 2026.06.15 (Mon)· 04:00 AM PDT (San Francisco)· 12:00 PM BST (London)· 08:00 PM KST (Seoul)b. The server migration update will be carried out.We apologize once again for the delay.We will do our utmost to prepare as quickly as possible.Thank you.The Development Team
- I have added an improvement for mouse scrolling issues. This should make the issue better but potentially still slow for big monitors, I'll see if I can maybe add a setting thing for it or tweak it based on screen size / DPI, I'll get back to this. Sorry for the trouble anyone!!!
Thank you for all the reports and ideas! Here's a batch of fixes and improvements based on your feedback.Bug FixesFixed the bug-report input box becoming unusable after pressing Enter Pressing Enter for a new line was dropping keyboard focus and stopping input. Focus now stays in the box while you type.Tweaks & ImprovementsFamiliars: you can now summon up to two If you equip two contracted Familiar Vessels in your two accessory slots, two familiars now join the battle (and each vessel earns its own experience).Pre-equip warning for cursed gear Equipping a cursed item now shows a confirmation explaining it cannot be removed until you lift the curse.Reduced low-tier material (Wood / Leather / Bone) drop amounts These basic materials were flooding your inventory; their drop quantity is now about one-third.Easier to send feedback The report option is now "Feedback / Report a Bug", so improvement ideas are just as welcome as bug reports.Please keep the feedback coming — thank you for playing!
Ladies and gentlemen, friendly: This update mainly focuses on the main mode of Wanjie and the Traveler mode, mainly fixing bugs and optimizing game functions. 1、 The following is the updated content of the traveler mode: -The upper limit of damage in Traveler mode has been significantly increased, and now supports higher digit large number display and settlement. -Optimize the display of combat values, and use clearer units to display super large values such as damage and HP. (The upper limit of the value has been raised to '1.0e120') -Fixed the issue where the main attribute of "critical strike damage" on the helmet did not take effect correctly in some enhancement/sublimation sequences. -Fixed an issue where some combat values may be abnormally restricted when they are too high. 2、 The following is the main mode update: -Optimize the hero details interface: Change the "attribute and damage disassembly" to a button pop-up display, making the page more concise. -Adjust the layout of the details page: Basic attributes, core attributes, and advanced attributes are displayed in the center as a whole. (Some fellow travelers have reported incomplete display on the left side of the screen) -Critical Strike Damage Soft Upper Limit Increase: Adjusted from '400%' to '800%', decreases only after exceeding '800%'. (Expected damage increased by over 50%) Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
A quick hotfix addressing issues reported during the first days of Early Access. Thank you so much for all the reports!Bug FixesFixed a crash during long or fast-forwarded dispatch sessions (the "game froze" reports) Running dungeon dispatch on auto-loop with time acceleration for a long time could cause the game to accumulate internal objects until it crashed. We optimized how the dispatch screen redraws and fixed this at the root.Tweaks & ImprovementsImproved what happens when rewards exceed your inventory cap Previously, when your storage was full, low-value materials were kept first while rarer materials (copper, silver, etc.) were discarded — and you were even charged a disposal fee. That has been removed. Now the game keeps the higher-value (rarer) materials and automatically sells the overflow for gold (no discarding, no disposal fee). Even with a full inventory, you won't lose your valuable loot anymore.OtherRemoved a leftover developer button ("\ Unlock All Nodes") that was mistakenly visible on the tech tree in release builds.Please keep the feedback coming — thank you for playing!
尊敬的勇士,遊戲將於 2026.6.16 10:30-11:00(UTC+8) 進行維護更新,屆時將無法登入。更新內容:1、優化玩家檢視介面2、修復已知 BUG,優化遊戲體驗
Fixed the session timer not working from previous update
I forgot to toggle the offline earnings for the full release. Done. Offline earning only affects passive eV gains and will earn for up to 24 hours.
“Epic Fury” Fix Campaign – Phase 22When everyone else is on holiday, we're working overtime. When everyone else is working, we're still grinding. When everyone else is sleeping, we're pushing updates!T_TWhile rushing development, the Bank secretly turned into a shady businessman and started skimming deposits. That's been fixed now!As always, we humbly ask for your reviews and support. You're also welcome to join our community group and share some lucky vibes:QQ Group: 149577079Fixes in This UpdateFixed: Bank Deposit IssueThe Bank was incorrectly reducing players' deposited principal.Bank functionality has now been restored to normal.We'll continue improving the loan system in future updates.Fixed: Artifact Positioning IssueFixed an issue where activating an Artifact during battle could occasionally cause a character's position to change unexpectedly.Future Development Roadmap1. Bug Fixes & User Experience FirstOur highest priority remains improving stability and gameplay experience, including:Custom Star UpgradingRebirth Talent System ReworkAdditional quality-of-life improvements2. Multi-Language SupportLocalization support is currently planned and under development.3. Combat Improvements & Passive ExpansionWe'll continue expanding passive skill combinations and improving overall combat depth.4. Endless Mode + Workshop CustomizationPlanned features include:Endless ModeWorkshop support for customizing and replacing card character appearancesThank you for your continued support and feedback.The Epic Fury campaign continues!
During the event, online reward activities will be available. All rewards will be claimed automatically and sent once the required online time is reached.24-Hour Online Reward I: For every 24 hours of accumulated online time, you will randomly receive one food item.24-Hour Online Reward II: For every 24 hours of accumulated online time, you will randomly receive one of the following rewards: Character Chest, Skill Chest, Standard Chest, Key, or Silver Coins ×10. All rewards have an equal chance of being obtained.48-Hour Online Reward: For every 48 hours of accumulated online time, you will automatically receive Key ×1. During the event, you can obtain up to approximately 14–15 keys in total.Details related to event points will be available in the event interface once the event officially begins.In addition, the planting system and hunger system will continue to be adjusted in future updates, and some existing issues will be fixed.Before the event begins, the beginner guide will also be updated. Since I have been focusing on fixing bugs recently, the event start time may be delayed by 1–3 days. I will do my best to launch the event on time. Thank you for your understanding and support.
6月15日 2.2.8版本更新 1.修复道侣“水域潮汐”开局护盾不生效的问题。2.商店新增狩魔挑战令和九州挑战令。
1.修复了北斗星力暴击伤害失效2.增加了2位新角色
Hotfix: Tool and gear persistence gating Warehouse level 2+ - Non-rusty tools stay in their tool slots through rebirth. (Rusty tools still reset as normal, since you always start with them.) Warehouse level 3+ - All equipped combat gear (weapons, armor, jewelry) stays equipped through rebirth. Rebirth Panel Clarity The Rebirth page and confirmation dialog have been updated to more accurately describe what actually happens when you rebirth. Story quest progress is kept - the panel now correctly lists this under "Kept Through Rebirth". Previously the confirmation dialog incorrectly said all quest progress was wiped. Only side quests and timed quests reset. The "Inventory & gold" chip in the reset list is now shown in gold instead of red, reflecting that your equipped items may be partially protected by the Warehouse. Inventory Page Fixes The warehouse protection badge on equipped items was invisible but now correctly appears on the item card itself. Thanks for playing, and as always - feedback welcome! -- Visseron Games Discord - more closely monitored, fastest way to reach the developer Steam Discussions
Hello, Chroma Engineers!The effort to make this game better continues.Only thanks to all your reports and feedback! Patch Notes - Version 1.9.5GLOBALAdded: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.Added: New achievement 'Signal Boost'Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.Fixed Bug: Mobile Production and Star Chart views now support touch pan and pinch zoom.Fixed Bug: Map screens no longer turn black after long idle sessions.Added: Saves now prepare hidden Story Lineage data for future designations.AUTOMATIONFixed Bug: Auto-Converge fields now reject invalid values.Fixed Bug: Batch and PIP template inputs now validate typed values.Fixed Bug: Quintessence production now shows T3 drain correctly with Hi Yield.Fixed Bug: Balanced PIP automation now spreads PIPs across all useful unlocked systems.Fixed Bug: Opening Manual Control no longer auto-applies a saved PIP template.Improved: High Yield automation now concentrates PIPs on the chosen color without starving its feeders.NULL / VOID HUNTAdded: Time Warp now shows real and warped duration estimates.Fixed Bug: Void Hunt now scales correctly in windowed mode.STAGE 1Added: Essence tanks now show current / max capacity.STAGE 4Fixed Bug: Assault grid connection lines no longer lag the game when many structures are built.STAGE 5Fixed Bug: Copying an override code no longer opens the save export screen.Fixed Bug: The Shift+E+C override console shortcut now triggers reliably.STAGE 9Balanced: Act 3 cascade failure no longer deletes stored OE above the rebuilt cap.Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!
Hey everyone, I'm back at my desk and working on updates. Here's what I've been working on this weekend. This is a group of player-reported fixes alongside a major permanent progression system, and Skill Gear panel improvements. Skilling Collectibles Those Skilling Relics you have been finding in Salvaging runs can now be permanently collected. Select a relic in your Inventory and click Collect (Permanent) to lock in its XP or yield bonus forever. Once collected, you no longer need to equip that relic to benefit from it. Collected bonuses survive rebirth Collected bonuses apply automatically to their matching skill Each relic you collect is a permanent upgrade for every future life Extra copies can be safely sold after the relic has been collected Profile Relic Tracker A new Relic Collectibles section has been added to your Profile page. It shows which relics you have collected and what bonus each one provides. Skill Gear Panel Improvements Drop sources are now shown - The Skill Gear panel now shows where each relic comes from, including the Salvaging task name and level requirement. Source links are clickable - Click a relic source line to jump straight to that Salvaging task. Collect from the skill page - If you have an uncollected relic in your inventory, the Skill Gear panel now shows an In Inventory chip and a Collect button. Collected relics are marked - Relics you have permanently collected now show a Collected badge in the Skill Gear panel. Fixes Tool speed bonuses fixed - Several skills were missing tool support in their task setup. Tool speed bonuses now apply correctly to all applicable skills and tasks. Fletching tasks now require a knife - Fletching tasks now correctly require the proper tool before they can be started. Equipped gear and tools preserved through rebirth - Equipped weapons, armour, jewellery, and tools are now returned to your inventory during rebirth instead of being lost. Socketed jewellery no longer breaks Skilling Relic bonuses - Sock...
1. Fixed a lag issue caused by the Black Goat's infinite summoning. 2. Fixed a bug where the Berserker's damage could be lost after a certain period of time. Additionally, the cooldown for "Blood Rage Awakening" is now stabilized at 0.5 seconds when there is only 1 attack skill equipped. Note: This is not affected by cooldown reduction. 3. Fixed a bug where clicking the button to lock equipment caused the icon to change incorrectly (the previous update fixed this issue for the Ctrl key lock).
You can now place the new cat toy, the "Cat Flag." {STEAM_CLAN_IMAGE}/46102411/6e4d18ca9116783297f4660293c8ef4e7715ed99.gif Placing the "Cat Flag" requires downloading the DLC "Basic Toy Pack". We have also made the following updates: - Cats now recognize each other and play together. - Some cats wouldn't wake up even when hit by the soccer ball, but now they react a little more. - Cats now react more readily to the soccer ball's bounce. - Fixed various minor bugs. We feel the cats may have become a little too energetic. In time, we hope to bring out more of each cat's individual personality.
- New: 2x Celestium Trial Marks Drop buff event added. - New: 2x Celestium Favour XP server buff event added. - Expeditions were causing a freeze/lag spike when all heroes were turning in loot every min., adding a delay (0.3s) between each hero seems to have improved it. - Apotheosis discipline xp tooltip now correctly shows the total disciple xp gained (it was not showing the + All Discipline XP stat). - Relic lootbox drop chance will now be slightly boosted by the floor you are on. - Generous will roll less but will always drop resources (not relic/lootbox) based on the rarity, at max divine will drop 11 times the resources. - Reduced the chance for an affix to be rolled on an enemy to a max of 55% based on the floors from 80%. - Fixed a bug that made celestium enemy affix Bomber roll more often. - Fixed offline gains not working for some. - Added Relic Fragments to the bottom currency list in inventory window. - Changed upgrade cost display in relic upgrade, from cost/amount you have -> amount you have/cost. - Fixed an issue where new relics when viewed through mausoleum did not remove the yellow dot (new item indicator) from inventory. - Fixed a typo in Relic destroy label. - Fixed an issue where Relic tooltips did not display the updated floor after upgrading a Relic's floor.
Bug Fixes Playlists not working on Streamify Small Changes Tuningfork now shows the label "Best New Track" and "Best New Album" Adjusts on ticket sales
- added some music variety - added option to disable damage numbers - added zoom to the Upgrades tab - fixed scroll sensitivities
WEEKLY ENGINEER TRIALS A NEW WAY TO COMPETEA brand new game mode arrives this week: Weekly Engineer Trials. Every Monday, the world receives a fresh randomized boss build same skills, same boss abilities, same time limit for every engineer on Earth.Your mission: deal maximum damage before the timer runs out.GLOBAL STEAM LEADERBOARDS • Weekly Damage Board — climb the rankings against every other player • Permanent Points (Hall of Engineers) — never resets, points accumulate foreverPROCEDURAL EVERY WEEKA deterministic seed shared by every player: • Random boss with custom ability set • Modified damage / speed / cooldown multipliers • Random skill build (you only have what RNG gives you) • Random session duration════════════════════════════════════════QUALITY OF LIFE IMPROVEMENTSSkill Tree Quick BuyAscend Cinematic SkipAre you ready to prove yourself worthy of the Hall of Engineers? Enter the contest. Climb the board. Become the world's #1.Lumen Corp is not liable for dismemberment, spontaneous combustion, or bruised egos during the challenge. Unpaid overtime is mandatory.
Road to Idle Life 1.0 - Unique Item ModificationsAnother major step towards Idle Life 1.0 has been completed! Today we are introducing the first version of our Unique Item Modification System. This update adds entirely new ways to improve equipment and create truly unique items. Modification SystemTools and equipment can now be modified with powerful effects. Instead of every player using exactly the same items, you can now start creating equipment that reflects your own progression and choices. Current available modifications include:Strength Luck Durability Unbreaking Unbreakable This is only the beginning. More modifications and balancing changes will be added throughout future updates. Combining SystemAlongside Modifications, we have also implemented the first version of the Combining System. Compatible items can now be combined together. One example is combining equipment with enchanted books to transfer powerful modifications onto your tools and create stronger versions of existing equipment. The system was built with future expansion in mind and will support many additional item interactions later during the Road to Idle Life 1.0 development cycle. Unique ItemsOne of our long-term goals for Idle Life is to create meaningful item progression. Crafting a tool should only be the beginning of its journey. Through Modifications and Combining, equipment can evolve into something far more valuable than its original version. Two players may own the same base item, but their final equipment can become completely different depending on the modifications and combinations they choose. Work In ProgressThis is the first version of the system and there is still a lot more planned. More modifications Additional combining possibilities UI improvements Balancing adjustments New item interactions Future progression integrations Every milestone brings us one step closer to the full Idle Life 1.0 experience and we are excited to finally put these systems into your hands. See you ...
武道残编
11 days ago
· 26672146
1.已把「门派内功秘境」加入挂机区域列表, 并在击杀后按秘境配置滚动掉落对应门派的内功碎片2.根据实际转生逻辑更新描述文案3.优化江湖声望兑换4.优化门派名望兑换