Hello! Hope you're all doing well.This is mostly a patch to address some balancing issues, bug fixes, and translation errors. Here's the changelog:Added: Traditional Chinese language support.Added: When launching the demo, you are now asked which rendering device you wish to use. I recommend the default option unless your game is having problems.Changed: Rebalanced weapon damage and enemy health. The previous model felt terrible when entering a new Floor until you obtained a recipe for a weapon from that Floor. This makes balancing a bit softer, so that the increase is very nice to have, but not completely mandatory to progress.Changed: Buttons that link to Steam now open the Steam app directly instead of on your browser.Changed: Updated localization for Simplified Chinese, Japanese, and Korean.Changed: Ferret Exploder radius has been increased by 100%.Changed: Dashing enemies now continue dashing for a brief duration after reaching their destination.Fixed: Chain Lightning blessing is now properly preloaded, solving the issue of it lagging the game when it's first used.Fixed: Chain Lightning blessing now properly jumps from target to target, as long as a target is close enough.
We posted a new gameplay trailer on our main store page! Do check it out and leave your feedback and suggestions!
Hey!We just hit 4,000 wishlists on Steam ❤️Thank you so much for all the support, feedback, ratings, comments, videos, and wishlists. It's honestly crazy to see how far FEED THE AI has come over the last few weeks.Changes• New capsule art. Looks pretty cool, right? • Added Russian localization • Fixed a few bugs • Small balance tweaks and general improvementsAnd that's it for the demo!We're now heading into Steam Next Fest, so keep your fingers crossed that everything goes well 🤞If you'd like to help the game, simply playing the demo during Next Fest is one of the best things you can do. Demo plays are a big factor during the event, especially during the first two days, when Steam seems to decide which games get more visibility.Thanks again, and see you during Next Fest ❤️
🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top automation players.The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.While making links in pylon mode, irrelevant links are dimmed to make things clearer.✏️ Other QOL ✏️A few more things...The Spanish translation has been updated and improved.A setting has been added to allow you to hit anything you're hovering over, so you don't need to click or press anymore if you find it tiring.A few odd map and building collision boxes have been cleaned up.If you find any bugs or have any thoughts on this update, please inform us on Discord here.Have fun,VSDebtor
Hi, everyone!I decided to add one more section to the skill tree that unlocks once you beat the demo! You should go check it out if you've already completed the demo :) There's a total of 13 new upgrades to grind through. I also added a small list to the "Game Complete" screen of things coming to the full game as some people have been asking. These things are:More upgrades, more locations, more evolutionsGame modesCustomisation Cheers,Matt
Hi everyone! I've uploaded another hotfix for Hexisle. The changes are as follows: Fixed an issue where the Hexology's display and interaction layers could become out of sync when re-opening the menu. Fixed the Persistence upgrade. Fixed a bug where the "Insta" upgrades in endless mode did not save properly. Totems can no longer impart curses in Endless Mode. Fixed the Buried Treasure upgrade in Endless Mode. Fixed an issue where some objects' HP fell drastically over the course of a run in Endless mode. Fixed an oversight where sparkling hex timers and burning timers still ran while selecting upgrades in Endless mode. Fixed the enchanting menu being broken on certain refresh rates. Fixed the Accuracy buff. Fixed several miscellaneous bugs. That's all for now. Thanks for playing!
Buy powerful upgrades using your Bottle Caps in Temper & Reincarnation Bottle Cap Store!Reinforcement Points: Spend Bottle Caps to obtain Reinforcement Points equal to the total XP required for your last Reincarnation.Minor Reinforcement Points: Spend Bottle Caps to obtain Reinforcement Points equivalent to 1/15 of the XP required for your last Reincarnation.Celestial Wrath Weapon Upgrade Pack: Spend Bottle Caps to get the upgrade pack. It increases the base attack power of all Celestial Wrath weapons you loot afterwards. Stat label: New Celestial Wrath Weapon Attack Bonus | Unit: %
This minor update includes the following:Added skill tree illustrations for Vermilion Bird, White Tiger, Azure Dragon, and Black Tortoise. When the corresponding avatar is selected, animations will play in the relevant gameplay scenarios.At White Tiger avatar level 14, four-pattern combinations will now also trigger the "Tiger Roars the Cosmos" animation effect.The level 2 Dragon Gate's capacity now only counts the dragon balls it carries, removing calculations for other treasures.Added an experience value display function. Hover the mouse over the experience bar UI to view details.Supplemented some missing localization text.Add an achievement for reaching level 100.
Verde
117 days ago
· Wulfe
Hi everybody!We have some big news to share. Verde is going to be participating in Steam Next Fest on June 15 - 22 2026!!For the upcoming next fest we will have a new update for the demo to address some of the feedback that we have received, included in the update to the demo there will be:New building controls: We now have a multi select tool to customize and remove multiple buildings at once!Quest visibility: We've polished up how the quests tab looks to make it clearer when tasks and whole quests are completed.Tutorial adjustments: The tutorial has been streamlined so players can get to the freedom of building their own garden sooner.Night time adjustments: Adjusted Night time game feel to give more of a cozier feel.Sound effects: Adjusted and added new sound effects for extra immersion.We hope you'll enjoy some of the new features for the Steam Next Fest demo!
Hey everyone, I'll be streaming Swish Ball Clicker Demo throughout the entire Steam Next Fest! If it's not showing up on the main store page, you can watch it on the demo page: https://store.steampowered.com/app/4761200/Swish_Ball_Clicker_Demo/If you've been curious about the game, this is the perfect time to jump in. Stop by anytime during Next Fest—I hope to see you there! If you like what you see, please consider wishlisting...Happy balling! 🏀 Ps. The game received a major update just before the Steam Next Fest. For existing players, this would mean starting from scratch. The good news is that the current leaderboards are kept. No worries.
Hello!This update focuses on giving players more control over Conquest pacing, improving automation, and fixing the UI. ChangesAdd zone resize controls for Conquest zones unlocked through Compressed Dominion Change Compressed Dominion into a repeatable upgrade that grants resize points per zone Add Perfect Clear rewards to Conquest zones Add an Improve Chance threshold setting for Auto Genetic Recreation Improve Auto Scavenger zone assignment so scavengers spread out for better total gains Add a Lore Popups toggle in settings Show Perfected mutations separately in the Mutations overview Improve mutation sorting by stat and unlock requirement Add Up/Down keyboard selection in the hatchery table Allow Escape to close major popups and finished battle modals Bugfixes Fix blessing tiles not spawning on zone shrink Improve special tile placement on small or resized Conquest grids Fix circle zone grid size text to show radius correctly
Right-click the tray icon menu to configure the interactivity settings for the desktop pet.When the desktop pet is set to non-interactive:The pet becomes semi-transparent when the mouse hovers over it.The pet cannot be dragged or clicked (buttons on the pet will not respond).Mouse clicks pass through the pet.Other fixes:Fixed an issue where certain key counts were recorded incorrectly.Added a version number to the game for future updates. Save file version must not exceed the game version.Added daily auto-save backup functionality. Saves are located at: C:\\Users\\\\\AppData\\Roaming\\Godot\\app_userdata\\Terminal\\autosaves
This is a quick bug fix to fix a few issue, but also set some foundational pieces. Fixed updating your Habitat name from the Cover - it now ignores Sticker controls/inputs so you can type S, R and F Fixed starting a new game - legacy code was breaking this flowAlso added a few minor updates:Feed Mode now has visual buttons in the Settings and Habitat (near Food and Scenery)Additional tooltips have been added to describe the feature in more detailScenery control hints are now also shown in the Controls Settings menu
Added a Pomodoro-style focus timer for keeping the vivarium open while working or studying. You can choose focus length, repeat rounds, and break time.Completing focus rounds now gives small gold and XP rewards. If you stop early, the finished minutes still pay out a partial reward.The focus timer also works in the idle window. A simple countdown appears over the vivarium, and focus or break completion can play a sound and call attention back to the window.Added the new Sunglow morph, with warm orange tones and much lighter spotting.Reworked several existing morphs with clearer color zones, more natural spot density, softer belly tones, and warmer tail coloration so each one feels more distinct.Changed the DNA panel from a long horizontal row into a paged grid, making morph selection easier as more morphs are unlocked.Added more control over light fixtures. Lights can now be switched on or off manually, or set to an automatic day/night mode.Improved care basin placement checks. Food and water bowls now need reachable space around them, which should reduce cases where a bowl could be placed but the gecko could not comfortably reach it.Smoothed climbing contact on hides, stone arches, and driftwood. Feet should look more settled on uneven surfaces, with fewer awkward flips, floating steps, or clipping moments.Fixed a small EXP tooltip sizing issue on first hover, and improved compatibility for some older save data.
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
Our Season of Sun is here and Sardinex needs your help to make some noise! Collect BOOMBOOMzelas during this event to exchange for cool rewards!!New PetsShain and Bawl will be available via a special Egg during Pet Shop weeksNew AccessoriesGodhand and Gilded Foot will be available via a special Box during Accessory Shop weeksNew FamiliarMeet The Tifology, three true ultra fansFollow WRLD_EATR on Youtube for an upcoming Sneak Peek!
- fixed a crash on some systems at the game launch
The v0.4.0 Orb Update made it too easy to get capsule tickets from minigames, so this caused capsule tickets to progress the game quicker than intended. This update should rebalance the game closer to how the demo was originally balanced.Patch NotesSwapped capsule ticket rewards and Collection Orb rewards for all minigamesReduced Collection Orb lifetime and collection speedStopwatch now doesn’t collect all rewards from previous tiersLowered Stopwatch timer from 8-12 seconds to 6-10 secondsIncreased opponent error rate and reduced Automate error rate in Tic-Tac-ToeSlowed Ball Drop slightlyFixed a bug which caused Collection Orbs to immediately collect a random tile when spawned
Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Cozy Job Simulator Sale 2026🗓️ Festival Period: June 14 - June 28🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing event.We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... Our new cozy game launched the store page, take some minutes to check and wishlist: ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes,Lakeside Bar Team
0.3.0 -> 0.3.1 更新公告亲爱的玩家与创作者:《角色养成日记》已更新至 0.3.1。本次更新主要面向教程引导和编辑器稳定性修复:1.新增编辑器新手教程;2.允许直接从创意工坊中载入官方内置内容包;3.部分确认弹窗和输入框焦点问题也做了修复。主要更新1.编辑器新增新手教程内容编辑器现在加入了“新手教程”流程。你可以从空白草稿开始,跟随步骤完成内容包的基础信息、结局、阶段、事件、默认结局和分析检查。2.新增“本页指引”图片说明内容编辑器的多个页面新增了“本页指引”,包括基础、阶段、序章、事件、日常事件、番外故事、结局、路线和分析等模块。如果你不知道当前页面该填什么,可以直接打开对应指引图查看说明。3.默认内容包加载更明确编辑器的“内容包操作”->“加载默认内容包”现在会从Steam 创意工坊项目加载官方默认示例内容包,适合想参考官方结构、从示例包开始修改的玩家。该功能已经移动到“内容包操作”菜单中;创意工坊发布和管理功能也整理到了单独的“创意工坊”菜单里。4.编辑器切换更安全现在在内容包编辑器和美化包编辑器之间切换时,如果当前内容还没有保存,会先提示处理未保存修改,减少误切换导致的编辑损失。修复与体验优化修复部分情况下编辑器输入框可能失去焦点、无法正常选中文字或输入的问题。优化删除、清理缓存、创意工坊管理等危险操作的确认体验。优化年龄 / 阶段显示,减少“1.33333333336”这类小数显示。兼容说明本次更新主要是教程、编辑器体验、Steam 打包与稳定性修复,已有内容包、美化包和本地存档可以继续使用。其他本次更新比较仓促,如有bug请在讨论区,社区中心或者加群给我们反馈!QQ群1:1085764076(禁水!禁水!禁水!)(如遇人满请加二群)QQ群2:1048200236(可闲聊)(想要聊天交流的可以进二群) 进群记得看群公告哦!!感谢大家的反馈与测试,祝大家创作愉快!
1. 助教界面更新了更亲密的语音(当好感度达到2400,并通关一次对应助教的情节之后触发)。 2. 在【情节回忆】中回顾剧情时,不再可以挑战npc。 3. 更新了部分词库的释义。
1. Alleviated the stuttering/lag issue at 3x speed. Some PCs may still experience lag, but it should be significantly improved compared to before. We will continue to optimize this in the future. 2. Fixed some inventory management bugs, such as the lock icon temporarily disappearing when filtering. 3. Fixed an issue where parts of the index/gallery were displaying incorrectly. 4. Reduced the HP recovery values for certain bosses.
Thank you again for the 32,000 wishlists! It's crazy!?!Master Healer Kale will be on Steam Next Fest June 2026.I'm making this announcement for those who come after Steam Next Fest.Master Healer Kale will be available on 3rd July, 11:00 AM GMT+7.Please adjust it according to your timezone.It will be $4.99 with a 20% launch discount for 10 days.Or it will be available in bundles with all my incremental games, with the same 20% discount, and that discount will last forever.===============================================================================Lastly, these new v1.5 quality-of-life updates will be available in the final release.- "Joystick Mode" will now hide the Mouse Pointer. Click anywhere with the mouse to disable "Joystick Mode".- With skill node "Reset Point", you can now reset a single node by right-clicking or pressing Cancel on gamepad. (It will also reset all nodes that are connected to it)- Added "Windowed Mode" to Options with several resolution options- Fixed Achievement that heals Grandpa Bagel at 10% health- Fixed "Overheal" -> now it properly refunds mana when casting Party Heal at full mana.- Fixed spell charging that keeps looping after battle- Nightmare Mode can now be unlocked by either defeating the final boss or unlocking the required nodes- Demon King is more threatening, as it should be!- Nightmare Mode wasn't properly made before. So now, I adjusted it so it's MORE challenging! - Dungeon Effects now properly adjust to difficulty. - Base Difficulty increases as the dungeon progresses (instead of previously being all x30). - All Bosses in Nightmare Mode have different behaviour.- Bow Mastery and Staff Mastery now show the bonus damage- Instant Heal mana cost is now 15- Doubled skill "Coin Drop" numbers- Added 31 new skill nodes to Tavern (was 222) Do we need more skills? No... But it's fun to have more, right?