Hello everyone,In the build released on June 8, some players may have experienced an issue where save data was lost or rolled back.This issue has now been fixed and will not occur in future versions. We sincerely apologize to all affected players.What should I do if my save data is affected?Method 1: Restore from an automatic backup (Recommended)The game automatically keeps recent save backups.Please navigate to the SaveBackup folder inside your save directory and check whether there is a backup file from the past day.If a suitable backup exists:Locate the backup save file.Rename it to:bird-area-data-release.datCopy it to the save directory and replace the existing file with the same name.Restart the game.Save File LocationsWindowsC:\\Users\\YourUserName\\AppData\\LocalLow\\Birdwatching Notebook\\Birdwatching NotebookmacOS/Users/YourUserName/Library/Application Support/Birdwatching Notebook/Birdwatching NotebookIf you cannot find the save directory, simply search your computer for:bird-area-data-release.datThe folder containing this file is your save directory.If No Backup Is AvailablePlease contact us at:support@biekka.comPlease include:A compressed archive of your entire save directoryA brief description of your current game progress (for example, unlocked areas, number of bird species observed, playtime, etc.)We will do our best to help recover your save data.ApologyWe would like to apologize again to everyone affected by this issue.We also want to thank the players who submitted reports and feedback, which helped us identify and fix the problem quickly.If you continue to experience any save-related issues, please feel free to contact us.— BieKka Games
IncreKnight got Steam Deck Verified!!!!
You can now check if you have unlocked an inventory slot from a pouch from the description. This can be useful when in the leatherworking menu as you can select the pouch item and see the status before crafting it in case you forgot whether you used it or not. Build 0.4.10-Bugfix for attacks in combat. Build 0.4.9 -Leather Pouches now show in tooltip if they have been used yet to unlock an inventory slot. You can also view this in the crafting page when you select it. -Fertilize All button will now only fertilize unfertilized plots.
V0.13.6 Patch NotesGeneral, Bug Fixes, MiscThe Cleric's Fist of the Heavens Skill (Lvl60) has had its damage and mana cost increasedImproved game performance when loading the Cooking Tab
Scheduled Maintenance Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologize for any inconvenience this may cause and appreciate your patience and understanding. Time & Date JST: Thursday, June 11, 2026 10:00 PM CEST: Thursday, June 11, 2026 3:00 PM BST: Thursday, June 11, 2026 2:00 PM PDT: Thursday, June 11, 2026 6:00 AM Maintenance is expected to last for 1 Hour.* Maintenance Details: Bi-weekly update. "Uncharted Lands" Please note that the maintenance start time & completion time is subject to change. *
As part of Steam Bulletfest - Talented is now 35% off from June 8th until June 15th Keep an eye out for our devlog on Friday breaking down how we'll be making even more Common Talents relevant well into your endless runs! Stay Talented
Hi!Version 12 has loads of improvements:A Mute Button!Redesigned Move and Scale Button and Function!Moveable Menus! Improved Heart Particles!Improved Button Reward System. The Ghosts are more likely to press the button if they are fed, clean and petted!Hunger System Improved! The Ghosts aren't always hungry now!Wow you lucky people! Hope you enjoy! Let me know what else you want to see improved! Next on the list is UI Scale Buttons!Cheers!Chris
- Fixed a bug with the nuke launch button not being revealed after loading
Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us!GAMEPLAYUnits now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles.Lowered the bonus sticky range that units receive while attacking to prevent disengagement from 40 to 20.FIXESFixed an issue causing some players to only hear audio in the left channel in surround setups. This could also happen with headphones if they were using any kind of 3D audio tech that works by creating virtual channels. Thanks to acoypot, "profesional dumdum", and the anonymous feedback form posters who reported this issue.Fixed an uncommon issue with the Warpath defeat condition that could result in the Warpath stopping without the game acknowledging the defeat.Fixed an issue where the gold amount could incorrectly display decimals, such as with the Chieftain bonus that increases gold gains.Fixed enemy health becoming infinite at level 3480 due to some attributes not using enough precision. Apologies to ASF_SnugglyPuffs for stopping his generational run.If infinite values are actually reached in the future, they will now correctly display as "inf" instead of "infe15".Fixed an issue causing the secondary tooltips of upgrades to overlap the tooltip upgrades sometimes (this was released earlier as v0.06.01).
Hey folks,The demo will release on June 15th at 12AM PDT. The warrior hero will be available to play (up to level 20). There will be over a hundred gear items, 12 minions to collect, 9 map nodes to adventure and a main city to settle in! Can't wait to see you guys there and looking forward to your feedbacks.Cheers,First Day Devs
Loopbound — v0.5.8 Automation Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority. Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults. Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely. Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10. Automation mode button: left-click cycles through available modes; right-click opens the selection menu. New buttons to set/unset all automations in a world/category. UI Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle. New button: Reset World — resets to exactly the same situation you were when starting the current world. Export/import to/from file. Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance. Actions added with the emergency for food mechanism are marked with a warning icon. Release notes tab in settings. Fixed several tutorial issues. Core (Internal) Action time rounded to 0.1s. (Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed. (Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering. Severely reduced export size. Gray Zone (Maze) The Give Up button now performs a Reset World instead of ending the cycle. Forest Vines and Sturdy Logs are available until the bridge is crossed. Yellow Cannot leave the oasis without helping to tan hides. Water rations do not appear i...
v1.1.3 Update Notes Increased the mentor's movement speed. Fixed an issue where Talk and Group Meeting could remain unavailable for interaction. Fixed an issue where the paper progress bar would not refresh after minimizing the window. When the mentor goes to repair equipment, multiple broken devices can now be repaired at once. When the mentor goes to catch slacking students, multiple students can now be caught at once. Thank you for your support and feedback. We will continue improving the game experience.
Hello everyone!Update 1.0.14 is now available for Focus Grove. 🌿This update focuses mostly on quality-of-life improvements, small UI fixes, localization corrections, and performance work. Some of these changes are tiny, but they should make everyday grove life a little smoother and less clicky.ImprovementsYou can now enter the number of needed building materials and buy them all at once, instead of clicking the buy button over and over again.Only vegetables dropped near full storage can now rot. This means you should no longer find rotten tomatoes lying in the field just because work time ended right after the harvest.You can now adjust the zoom separately for each widget in the settings menu:Mini-PomodoroTo-do listNotepadDate widgetIt is still not perfect, but it should give you better control over your workspace.Habits can now be ticked from the past week.UI ChangesFour-digit numbers now fit properly in the sell field and should no longer split into two lines.The New Game button is now smaller.As a small reminder: pressing New Game still asks for confirmation before anything happens.Localization“Fireplace” is now correctly called “Campfire”.Fixed two places where Chinese translations were placed incorrectly.PerformancePomodoro statistics are now logged every second instead of every frame.The game now avoids checking field extensions when there are none.Additional performance improvements were made across:Pomodoro systemsAchievementsPathfindingGeneral gameplayThank you for playing, reporting issues, and helping us make Focus Grove a calmer and cozier place to spend your focus time. 💚
Hi everyone!I'm happy to announce that Desktop Defender's biggest update yet has JUST RELEASED! The Forge Update has a crazy amount of stuff, and this post will go over all of it!Also, we JUST released a brand new bullet heaven called Wanted Shadows: Unchained, and you can get it discounted if you already own Desktop Defender! Despite having tons of hours of gameplay, it only costs $2.80 with the bundle!Anyways, let's get right to it!ForgingAfter Rebirthing for the first time, you now unlock Forging. Clicking on this menu will allow you to combine two pieces of loot on the floor to make an even stronger piece of loot if they're part of a crafting recipe.Crafted loot has a new unique Ω tier, and they're all stronger than the current maximum ∞ tier! They also use a mix of lower and higher tier loot to be crafted, so all sorts of loot is useful now even if you're far into the game!This system (and tons of this update) is actually based on the crafting system in our other idle corner game, Card Corner! So if you like what you see, make sure to check that game out. You can even get a discount if you already own Desktop Defender!New LootSpeaking of loot, we've added 56 new ones! That means that we've gone from 108 -> 164 loot types... That's a crazy 52% increase! Some of these are in E - A tiers, but there are 4 new ones in S tier, 8 in ∞, and 29 in the new Ω tier!Because lower tier loot can also be now used to craft Ω loot, we've rebalanced the loot rarity drop table to make it possible for any rarity to show up at any level, while still not feeling frustrated that most loot is unusable!On top of that, we've taken even more inspiration from ourselves in Card Corner, and added Limited and Unique loot. Some of the new loot have this label, and they limit how much you can equip, but are really powerful for their rarity. CompendiumWe've wanted to add a way to visualise all loot in the game for a while, and this update was the perfect opportunity to add it! The compendium is ...
Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode, or convert your finished existing 'Campaign' game (as long as you finished the Final Scenario)Same core in-game mechanics (combat, research and economy) as Campaign mode but different meta-game progression and high-level concept.You do not ascend by reaching the end of the tech tree. Instead each game is played as a mini-scenario with its specific objectives (primary and secondary).Scenarios are grouped into continuous series (called Chaos Worlds) - you keep the map tile upgrades, workshops and technologies between scenarios of a World.You can control map resources and land shape via new powersCompleting a series of scenarios succesfully give you an extra progression reward and allows you to go back to you Home world.Home world is your 'base' which you never restart or lose. It works as a sandbox but also affects your gameplay in other worlds.There are new unique wonders and enemies exclusive to the Adventure mode HomeworldNew Lotus farming mechanismNew Lotus type - Jade lotus.The current version of Adventure mode is about 20-30 hours of gameplay (to master the last available difficulty). Have fun,Ondrej
Hello to all Widgeteers!As promised, here's the next update in the Widget Inc. universe. While the previous updates mostly focused on late game progression, this one is more tailored to new players. So if you've been waiting to jump in, or start a new save file, now's the time!Full update notes are at the bottom of this post, but here's what you need to know:Vaults UncoveredAll across the world, the sands have been shifting in response to increased seismic activity. As a result, vaults of ancient technology have been emerging from deep within the earth. Hack the puzzle lock that keeps the vault sealed, and claim its contents for yourself!Glitch SparksThe destabilizing energy of the Glitched Frame has continued to wreak havoc on the planet - to your benefit, perhaps? Glitch Sparks now spawn intermittently across the world. Interact with them to reset your entropy and fill up your Glitched Widget storage, or discover the location of the Glitched Frame if you haven't done so already.Prestige Tree AdditionsOf course, I haven't forgotten about the long-term players, either. A whole bunch of new Prestige nodes have been added to spice up your future runs. Aside from the new nodes that improve the Vaults, a new "Void" terrain type has been added to give access to a true sandbox world. There is also the new Interplanetary Cosmodrome prestige node, that will allow your old save games to contribute to your current one.Once again, I had a lot of fun coming up with new ideas to spice up the existing gameplay. Hopefully, it'll be enough to keep you satisfied until the launch of my next game, Kingdom Inc! Check it out, in case you haven't played the free demo yet!Full update notes and changelogAdded:Vaults now appear intermittently on the world map. Keep an eye open! Each Vault is guarded by a puzzle lock that must be hacked in order to gain access to the resources locked inside.A whole bunch of new prestige nodes to improve the usefulness of Vaults even further.New "Exterminatio...
AdditionsNew Celestial Wrath Gear: Kaydarin Plasma ShieldWhen equipped, the vehicle restores 1% of its maximum HP with every attack it launches.Feature Update: Equipment Filter UpgradeWe have added category filters to the equipment pickup system. You can now quickly sort items by type, bringing a much smoother experience when collecting gears.Equipment CategoriesWeaponAI ChipControl ChipEngineTurbochargerFront BumperRear BumperSpoilerEnergy Shield
v1.1.2 Update Notes Removed the negative effects of having nowhere to use the toilet and being starving. Replaced them with the positive effects of smooth bowel movements and eating different kinds of food. Reduced the cost of bestowing names on students. Reduced the paper publication difficulty for some projects. Thank you for your support and feedback. We will continue improving the game experience.
🎮 Gameplay Optimizations & Bug FixesDivine Dragon's Tribute: Adjusted the collision range of the dragon head to fix a bug where it would collide with treasures behind it.DLC - Pearl Tuning Table: Added a new item, "Wave-Steady Mirage" . Its effect is to swap the patterns in the middle of the left and right sides of the Nine Palace Lanterns.DLC - Black Market: Dragon Pearl commodities now support long-press to purchase – no more tapping one by one for big spenders!Adjusted the value of Amethyst Stones appearing in Purple Lightning Frenzy.Fixed a bug where, after selecting the Black Tortoise Avatar, switching to another avatar would still trigger the Pearl-Generating Dish drop.🎨 Visual UpgradesGame logo font has been redesigned.Slot machine icons have been refreshed.Upgraded the visual effect of the DLC entrance scroll.🎵 AudioReplaced the BGM for Giant Dragon Awakening.Fixed a bug in the DLC Pearl Tuning Table where the firing pin charging sound would sometimes go missing.⚙️ PerformanceOptimized physics performance for coin-type objects.📝 OtherAdjusted the description of the Dragon Gate Bolt item, reverting it to a "lasts 2 minutes" prompt.Thank you all for your support and affection – I will continue to work hard! 💪
Hello. Hope you're all doing well. Did you see? Kin and Conquest now has an official launch date! Kin and Conquest will be available August 3rd!In celebration of this milestone, I'd love to take a moment to showcase some upcoming games from fellow incremental developer friends. If you enjoy incremental games, these are definitely ones to look into. Check it out!FleshbornMy good friend Castitatis is creating an incremental game about destroying fleshy growths with a flamethrower. It's honestly a lot of fun and I think it's going to be a great game. It currently has a playable demo. You should play the demo and wishlist it!NightwaterStudio Ashty is working on something special that I really want more people to know about. If you were a fan of Forager or Outpath, you need to check this game out. It's a 3D incremental game where you forage, craft, and automate your growing factory. It also has a playable demo. Play the demo and give it a wishlist!IGTAP: an Incremental Game That's Also a PlatformerWhat if Celeste was an incremental game? The awesome and talented dev over at Pepper Tango Games is creating a game unlike any you've seen in this space. Clear obstacle courses, optimize your path, and amass an army of clones to follow in your footsteps and get you crazy gains. If you're into speedrunning, this game is also ripe for it. It also has a playable demo and you should really wishlist it!A lot of developers are creating incrementals and idlers and I hope the best of success for everyone. These are just some that my friends are making that I really wanted to shout out.
Hi everyone, i am very excited to announce IGTAP will be participating in Steam next fest: June 2026. Next fest runs between the 15th and 22nd of June, and IGTAP will see Further updates ahead of it.Last Friday, on the 5th June, IGTAP received a major update: a demo extension. For those of you who haven't completed it, doing so will reward you with a raffle code, to enter a draw where 25 lucky winners will receive a free copy of IGTAP!On the 15th, coinciding with the launch of next fest, IGTAP will be updated with hard mode, a difficult update that will test players to their limits and beyond. Accessing this mode requires a completion of the new demo.Since thousands of games will be participating in this next fest, i wanted to shout-out a few participating devs who are both my friends and have really fun games. If you like incremental games, you’ll love them! Kin and ConquestThe Fox Knocks is working on his uh, 3rd? 4th? incremental game, and this one is very interesting to me. It's a mixture of incremental mechanics with genuinely engaging survivors-like gameplay. For those of you who liked that IGTAP was an incremental game that required skill, you'll love Kin and Conquest. And if you're after something a little more chill, Kin and Conquest has an automatic mode, too, for slower but less demanding gameplay. Play the demo now! it's fun!FleshbornThis one is greater than the sum of its already-great parts; you play as a little Amongus bean with a flamethrower, moving through small rooms and torching the ever-growing mass of flesh. Your oxygen tank depletes constantly, even faster while you're firing (get it) your flamethrower. There's an expansive upgrade system that redefines how you engage with the demo as you progress through it, and a mysterious story to keep you engaged. Try it out now! The demo is live!NightwaterThis game is a mixture of genres i love. it's got a bit of Forager, a bit of Factorio, and a bit of Hypixel Skyblock. While your factory works, you hea...
Hi everyone, I’m excited to announce that Nightwater will be part of Steam Next Fest: June 2026! Next Fest runs from June 15 to June 22. The demo will receive a small update before Next Fest, including typo corrections and localization/translation fixes. Since thousands of games will be available during Steam Next Fest, I wanted to take this opportunity to give a shout-out to a few other devs who are also participating in Steam Next Fest and working on awesome games! If you’re a fan of incremental games, you shouldn’t miss these:IGTAP: an Incremental Game That's Also a PlatformerIGTAP is one of the games at the top of my must-play list for 2026. The game combines speedrunning with rewarding incremental elements to create an incredibly unique and addictive gameplay loop! The game is easy to understand, hard to master, yet accessible to everyone thanks to its incremental elements. Check the demo out and wishlist it!Kin and ConquestThe Fox Knocks has announced a new project, Kin and Conquest! It’s an idle action-adventure game featuring combat, dungeons, equipment, boss fights, and mining. What I particularly like about this project is that you can play it actively as an incremental game or casually as an idle game. Play the demo and give it a wishlist!FleshbornIn Fleshborn, you destroy fleshy growths with a flamethrower! It’s an addictive time-based incremental game. Start your run, farm as much as possible, progress through the massive tech tree, and get stronger each time. The demo is live, check it out!
Join the Guilds of Mountgate Discord!The Guilds of Mountgate Demo is now live, and there's no better time to become part of the community.If you'd like to provide detailed feedback, report bugs, suggest improvements or simply discuss the game with other players, you're warmly invited to join the official Beaver Fever Games Discord server.By joining the Discord, you can:• Share feedback directly with the developer • Help shape future features and systems • Report bugs and balancing issues • Discuss strategies, skills and progression • Follow development updates as they happen • Take a look behind the scenes of upcoming projectsAnd if you're interested in the world beyond the game itself, you'll also find the growing lore of Vellgar — the shared universe that Guilds of Mountgate, Everstead: Origins and several future projects are set in.Whether you want to help improve the game, discuss ideas with other players or simply explore the history and lore of the world, we'd love to have you there.See you in Mountgate!Discord: https://discord.gg/vNvXVK25nc
Hello, Diapers Club Members! We are actively working on the next major patch! In the meantime, we wanted to quickly address the huge coin stacks problem, a common issue affecting our awesome players who love to let the game idle.
“Epic Fury” Fix Campaign – Phase 19The dev team humbly asks for your reviews and support!The happiness and support of our Lucky Legends are the biggest motivation that keeps us moving forward. You're also welcome to join our community group and share some of your luck with everyone:QQ Group: 149577079Major Updates This RoundFixesFixed an issue where Therese could not be properly obtained from the Destiny Mage Pack.Fixed an issue where Sazhen Meteor could not be properly obtained from the Destiny Priest Pack.Fixed an issue where Taren could not be properly obtained from the Fate Priest Pack.Fixed an issue where new players could occasionally encounter ranged enemies in the starting stages and be defeated unexpectedly.Fixed an issue where creating a new account and skipping the summoning sequence could cause the interface to become stuck with no way to return.Fixed duplicate character name issues appearing on certain hero cards.What's Next?Our next major focus will be a complete rework of the Talent Point Allocation System, along with many of the optimization suggestions provided by players.We know that many features and user interactions still need improvement, and we'll continue refining the experience step by step.Thank you for your support, thank you for your feedback, and most importantly—keep having fun!Let's continue the Epic Fury campaign together!