Hello bosses!Another round of thanks for all the new reviews on the page as well as the amazing feedback we've gotten from all of you playing the game. We've also got TONS of bug reports, which we are thankful for. Next week we will be stamping those little guys out! Onto business...A few of you may have already seen this, but we've inked an agreement with the devil and released a DOWNLOADABLE CONTENT! Yes, everyone's favorite.... of course, it isn't actually P2W. We did add some fun cosmetics for a few of the facilities in-game, ranging from the track running Guard Dog to the floaty Angel Dice. And of course, all of that served to you by your trusted Robot Butler Mr Bisquix.The pack is merely a way for certain bosses among you to show your support for the devs - it adds NO additional gameplay or power, but we do think the skins are pretty neat!Early Access supporters will also be getting this pack free of charge, as thanks for the support so far. It's because of our EA friends that we were able to make the game as fun as it is. We're working behind the scenes with Valve to ensure that EA purchasers get the pack, so the skins should be hitting your accounts with the quickness over the next few days.Find the supporter pack hereWe hope you enjoy.
4 New Language Added!! Release Date is Early July, exact release date announced soon. Demo got Updated last time before release.
Watch a gameplay showcase of Professor Simulator and explore core systems like lab management, student training, paper publishing, project applications, and academic conferences.
Hello!I've updated the launch options on windows to include a new launch option: DirectX12.We've had a handful of reports of people lagging after long play sessions in the base game, and we believe it was probably caused by Vulkan implicit layers breaking from faulty software like recording software, eg: old versions of OBS, Steam Recording, clipping software like SteelSeriesGG, Medal, etc..If you are playing on Windows and are experiencing lags after long play sessions, give this new launch option a try! If you lag a bit at the start - it's probably shaders compiling, give it a minute.A new small patch is coming soon as well!Thanks for playing.Alex
Tonight is the night!The Guilds of Mountgate Demo will officially go live on June 8th at 00:00 CEST.This demo offers the first public look at the world of Mountgate and serves as a preview of the upcoming Early Access release later this summer.In preparation for the launch, the Guilds of Mountgate servers will be offline between approximately 22:00 and 23:30 CEST. During this time, registrations, logins and purchases may be temporarily unavailable while the update is being deployed.In the demo you can:• Train every currently available skill up to level 15 • Follow a small introductory questline • Travel between towns and regions • Discover random events while working and traveling • Gather resources, craft equipment and prepare meals • Experience the foundations of the world of MountgateWhether you prefer fishing, mining, woodcutting, crafting, cooking or simply exploring the world, the demo offers several hours of gameplay and many systems to discover.The demo will remain available after launch and will stay online until the Early Access release later this summer.Thank you to everyone who has followed development so far.We can't wait to hear your feedback.See you in Mountgate!
Hello there {STEAM_CLAN_IMAGE}/39496096/d84ec12e29fe5c0e9287bdf33c36066910a55d4f.png Good news: the new update is about 85% done. Bad news: the last 15% feels like the first 85%. Great news: finally, some sneaky gifs from the upcoming update! {STEAM_CLAN_IMAGE}/39496096/a3d7c975b2a28fdc72dc29313a7e003af09658b8.png Possession, which has also been improved(more about it later), is fun but what if you could control not only a unit, but an entire meta? Metas are things like kingdoms, cities, cultures, religions, languages, clans, subspecies, armies, alliances, and families. And future metas too. Wink wink. Next-next update. Presenting Meta Control! {STEAM_CLAN_IMAGE}/39496096/a9d7e0a618ed8f449efec9db188b464a47caec05.png You can now lock in on different meta types and use them as a new way to observe your favorite units, species, cities, kingdoms, and stuff When in control mode, fog of war will disappear around the units and cities belonging to that meta. You'll only be able to give orders to those units. {STEAM_CLAN_IMAGE}/39496096/289abde96fa70ed730abc0cf2eaac8ef6c9e2e61.gif So if you’ve ever wanted to play as a kingdom, or as a single city inside a kingdom, now you can. {STEAM_CLAN_IMAGE}/39496096/9da44683ac82eb148702cdcb106507e60a2bc1d9.gif And "play" means not just moving units around - you'll also be able to order units to build structures, chop trees, and do other useful stuff. {STEAM_CLAN_IMAGE}/39496096/9211445637b77f23511b2f573348a11a631410e3.gif And not only that. You can play as a pack of wolves. A horde of zombies and skeletons. Or even as a religion. Or a language. {STEAM_CLAN_IMAGE}/39496096/a72a8cb485af2f3c83da06e0cc191cb79a71b0d2.gif And if you want a bit more roleplay, you can enable ChessBox Mode in World Laws, which restricts some of your god powers during control mode. Fog of war now affects diplomacy too. Kingdoms need to meet each other first before they can start wars. {STEAM_CLAN_IMAGE}/39496096/cd813841e6a2cb5102997542af3bcebff1be0ea4.gif You ca...
Endless Artifacts can now be right-clicked to be auto-picked each time after 5 seconds. Fixed the "Collect all artifacts" Steam Achievement not working due to endless artifacts. Fixed some Ascension save issues. Fixed Air Strike giving lower chance than it should. Fixed a potential crash
1. Added the \ feature: Use magic to boost production in a designated area. 2. Added the \ feature: Earn points based on Abyss progress, which can be used to increase the output of a specific resource. 3. Balanced the early difficulty of the Abyss. 4. Added 3 save slots. 5. In the Carrot Farm area, added Great Rabbit and the Golden Strike skill. 6. In the Carrot Farm area, rabbits can now harvest designated types of carrots. 7. Added 4 new monsters. 8. Added several upgrades to make the early game easier. Theoretically compatible with old saves. If any issues arise, please let me know.
🛠️ Patch Notes: Text & Localization OverhaulHello everyone!This update is not focused on adding new content, but rather on a comprehensive revision and refinement of the game’s text.Over the past period, I’ve received a lot of player feedback suggesting that some of the game’s terminology and mechanic descriptions were too abstract and difficult to understand. Based on that, I revisited most of the in-game text and standardized many of these concepts.Terms such as “Overlap,” “Expansion,” “Shrink,” and “Rift Space” have now been replaced with more intuitive and easier-to-understand expressions. At the same time, all related skills, talents, upgrade effects, and descriptions have been updated accordingly to ensure consistency and clarity across the board.I hope these changes help both new and returning players reduce friction when reading and make it easier to understand the core mechanics of the game.🌐 Localization & TranslationI’d also like to take this opportunity to talk a bit about localization.As a solo indie developer, I currently don’t have the resources to work with a professional translation team. Because of that, most of the localization work relies on AI tools, followed by manual review and adjustments on my side.While this greatly improves development efficiency, I’m also aware that the final text quality may not always be perfect—especially in subtle meanings, genre-specific terminology, and natural language expression.Therefore, if you notice any translation issues, awkward phrasing, or inconsistent terminology—or if you’d like to help improve the localization quality—I would be extremely grateful.You can reach me anytime via Discord, QQ, or the Steam Community to share feedback or suggestions.I read every single piece of feedback carefully.📊 Upcoming Development PlanOver the next week, updates may not be as frequent as before, as I’ll be focusing on developing a new system: a detailed data interface for in-game production and collection.This feature wi...
DLC detection has been stabilized. Preparations have been made for adding cat toys. Other minor bugs have been fixed.
1.修复了星辰之力某些属性无效问题
“Epic Fury” Fix Campaign – Phase 18The dev team humbly asks for your reviews and support!The joy and encouragement from our Lucky Legends are what keep us moving forward. You're also welcome to join our community group and share some of that lucky energy with us:QQ Group: 149577079This update focuses on a major overhaul of the new player experience and the Star Upgrade & Card Fusion tutorial flow!Major UpdatesComplete Rework of the Early-Game Experience & Fusion TutorialLonger Tutorial ProgressionThe tutorial stages felt like they ended before players could really enjoy them.To address this:Tutorial stage length increased from 22 stages → 66 stagesRebirth Points rewards increased from 1,200 → 4,060This provides much more support for players who want to farm Rebirth Points early on.New Card Fusion Tutorial Quest LineA brand-new Card Fusion quest series has been added throughout the tutorial progression (Graduation Season 6–17).Players will now receive enough resources to build a fully upgraded 5-Star Peyton (Boomerang), one of the strongest heroes available during the tutorial experience.What is mowing through enemies?This is mowing through enemies!Don't miss one of the core gameplay systems of Lucky Legends vs. The Unlucky! Luck Not on Your Side?Of course, this is still a game where luck matters.If your fusion attempts don't go as planned, be sure to invest points into the Talent System.With the right upgrades, your success rate can reach 100%.Defeat bad luck with determination! FixesAchievement Icons & DescriptionsFixed several achievements whose icons did not match their descriptions.Card Pack Details InterfaceFixed an issue where card artwork and text could overlap in the Card Pack Details screen."Golden Flash" Challenge BossFixed an issue where selecting the Golden Flash challenge boss could cause the game to freeze after battle.Golden Flash can now be challenged normally.Formation ListFixed an issue that could occasionally cause blank entries to appear in the f...
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
A brand new update for Lured In is here! This update focuses on all the feedback gathered up from the demo launch, and aims to address some issues.Regions will now have "water events", which right now include fish splashes and bubbles. These are things that happen in the water to aid (or harm) the player's chance of getting fish. This will be expanded out more in the future.We've also got four new fish, which really help flesh out some of our regions, particularly rare fish drops (which also has a new system, making rare and legendary fish way more common)Stormy weather is here, which is like rain, but, StormierAnd lastly, minigames now change their background to reflect the rarity of fish you are catching.If you run into any issues, or have suggestions, let me know on the Steam forums, or over on Discord. Thank you gamers!ChangelogAdditionsAdded new breaking and placing sounds for decorationsAdded dust particles for placing and breaking decorationsAdded the Smallmouth Bass to the lakeAdded the Rudd to the lakeAdded the Oarfish to the oceanAdded the Oranda fish to the pondAdded the stormy weather typeAdded fish splashes and bubbles that appear in the water that will increase fishing rates around themAdded a new system for fish rarities. This makes rare and legendary fish much more commonAdded thunder sounds for the stormy weather typeAdded an option to close menus with right click (on by default)Added new background layers to all regionsAdded catch rarity backgrounds to all minigamesAdded support for Korean (thank you translators!)Added Literary Chinese (thank you translators!)Added music track TomorrowChangesMade it so the chef only asks for one type of fishIncreased the value of the offers the chef makes on your fishRemoved the carp and bluegill from the lakeUpdated all the weather icons to be inline more with our styleImproved the rain shader to have better control over how it gets displayedMade it so moving decorations now properly show the correct preview with ...
Hello,This is the development team.We have identified an issue where chests were not appearing, and a hotfix update has been deployed.In addition, please note that the "Relay Server Addition" update scheduled for tomorrow has been postponed.\- The issue where chests did not appear has been fixed.- To reduce the current server load, we have added logic that temporarily holds chest acquisition requests and grants them later all at once in stacked form. As a result, chests may not be granted immediately and may instead be delivered all at once.(*If a large number of chests are stacked in your Steam Inventory, you may need to repeat Mailbox > Refresh > Claim Chest > Open Chest several times until the chests are displayed correctly. If you have many stacked, please do not open a chest immediately after receiving one — instead, tap Refresh, and the chests may be granted up to their maximum quantity. We apologize that this emergency fix may result in a less-than-smooth experience, and we will work toward a complete resolution going forward. We apologize for any inconvenience this may cause.)\- The "Relay Server Addition" update scheduled for tomorrow has been postponed.- Our testing confirmed that the "Relay Server Addition" alone cannot handle the continuously growing number of concurrent users.- Accordingly, we are building our own dedicated server to fundamentally reduce the load on the Steam servers.- A specific update schedule will be announced again at a later date. We sincerely apologize for the repeated delays.\- As announced yesterday, the temporary Market closure will proceed as scheduled.(*Only listing new items on the Steam Market will be unavailable. You can still cancel your existing listings to retrieve those items, and you can still buy items that other users have listed.)■ Schedule: June 8, 2026 (Mon)· 12:00 AM PDT (San Francisco, midnight)· 4:00 PM KST (Seoul)· 8:00 AM BST (London)We will do our best to complete the update as quickly as possible so that y...
1. 新增炼器功能。 为何炼器:将套装属性转移到传说级装备上。这样打到套装后,如果随机属性不满意,可以将套装转移到以前的传说级装备上。 需要注意的是:一旦转移,原套装装备消失,目标传说装备会变成初始状态(也就是等级变成1,属性只有白色属性和蓝色属性,其他属性全部消失),五行属性和宝石,强化等级还在。
小王子
125 days ago
· 阿占12138
鉴于我之前传错包体,导致直接发售了demo,所以当时选择了免费,现在游戏正式版快做完了,需要改为付费模式,定价17元,没有免费领取的朋友可以先领一下,等正式版发售后就不用付费了,如果看到这条消息已经改为收费了,还请朋友们先不要购买,正式版8月中旬才会上线,现在的包体还是demo版,谢谢大家
1. 新增ESC关闭UI功能 2. 添加了境界快速修行功能 3. 修复修炼室灵石数量异常问题 4. 修复铁匠铺材料异常显示问题 5. 优化了一些文案
- New Classy Mushroom 2.0 Ship Stats added - Overclocker has been nerfed by half, now provides 50% bonus at level 20 rather than 100%
Updates Thieving Challenges are now categorized based on if they are a Chest, Stall, Pickpocket. Challenge Tracker with the abandon button bigger as player didn't know it was their. Challenge Tracker can be repositioned by Turning on Allow Moving of UI's. Challenge Tracker made slightyly larger in width. Challenge UI, Updated the challenge slots size. Bug Fixes Fixed an Issue when entering full screen while maximized, the game would not remember the screen size before hand. Fixed Tooltips clipping outside the viewport. Fixed Moving to Cauldron stopping when moving over a traversal point. Fixed an Issue with Crafting Challenge Charms not receiving progress. Fixed a Text issue on the Foundry UI confirmation. Fixed a Text issue with Challenge Milestones. Fixed Homesteading challenges for Flourishing Aether Tree and Dune Thicket Tree, level requirements incorrect. Fixed Foraging challenges for Sand worms, level requirements incorrect. Corrected quickness potion run speed increase amount.
Hi everyone!2 weeks ago we pushed the much-awaited Forge update to the beta branch, and I'm happy to announce that it will be released to everyone TOMORROW!It will go live at 19:00 CEST / 10:00 PDT, so I hope you all enjoy it! If you want to read what the update contains, the last post below covers much of it.As well, we're releasing a BRAND NEW game at the same exact time, called Wanted Shadows: Unchained. It's an experimental fast-paced bullet heaven, and will only cost $3.49 or equivalent (plus a launch discount, and an even steeper discount if you already own Desktop Defender)!If you want to help support the development of both Desktop Defender and all of our future games, this is a great way to do so! Make sure to wishlist the game!That's it for this update, and thanks again for sticking around!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Thanks for 100 reviews!I (Zuit, the designer and developer for Idea Fix) personally read every single one. Your feedback is really important to me and it's extremely inspiring to see the warm welcome that the game has received! Keep it up and I'm adding fishing to the game (no promises, but I kind of want to).OOPSI've recently found out the linux build for the game is empty - I assumed it would default to windows one with proton, like on steam deck. Would you kindly (rapture style) please test "next_version_preview" beta branch on a Linux system. UPDATE SPOILERS The update we've been teasing for quite some time is nearing completion - another little gif from it:(yes, you can play the organ)Always happy to talk here or:Send us an email: zuitlabs@gmail.comJoin our Discord: https://discord.gg/tgqzUKVeKg
AdditionalAdd text descriptions for the commander characteristics in the MARV configuration interface.Add text descriptions for the Celestial Wrath skill of MARV strategic resupply.AdjustmentThe Celestial Wrath of the Kinetic Cushion Aegis is adjusted as follows:The damage inflicted by enemies on vehicles equipped with the Kinetic Cushion Aegis will be absorbed and accumulated. All absorbed damage will be converted into an attack power boost. For every 1 point of damage absorbed, 1 point of energy storage value is increased. After calculating the fifth - root of the energy storage value, it will be used as the percentage increase in attack power. When the vehicle is destroyed or returns to the base, the energy storage value is reset.The trajectory of the Glorious World Cup football becomes more random.FixFix the problem that the crusher does not display when MARV strategic resupply extracts the T - Rex chip.