Added 15 languages! Including:FrenchGermanSpanishItalianPolishPortugueseTurkeyIndonesiaSimplified ChineseTraditional ChineseKoreanJapaneseThaiRussian If any wording looks off please let me know in the steam hub or in the discord
Tooltip Fix Fixed: The speed tooltip on skill task cards now correctly shows your rebirth speed bonus as a separate row in the breakdown. The actual task duration was always calculated correctly - only the tooltip display was missing the rebirth line, making it look like your tasks were faster than the numbers explained. If you have rebirthed, you will now see a gold "Rebirth" row in the speed breakdown whenever you hover a task. v2.18.3 - Familiars Now Survive Rebirth Familiars placed in your Menagerie now carry over through rebirth as Commander Voss always promised. They keep their level, task assignment, and XP. Only the active treat buff timer is cleared on rebirth. v2.18.2 - Queue Fix Fixed a bug where paused queues could get stuck after running a queued task. v2.18.1 - Quest Fix Fixed Commerce Run and other gold-earning quests that were never completing. Feedback Welcome, Always If you spot any issues or have suggestions, drop them in either place: Discord - more closely monitored, fastest way to reach me Steam Discussions Thanks for playing! see you in Northreach. -- Visseron Games
Hello bosses!We are returning from our long-lived development slumber to deliver a long-overdue update for our long-time supporters - that is all of you in our Early Access launch phase.We will keep it short - 1.0 Beta for Pay 2 Win is now LIVE on the Beta test branch. This is the biggest update to Pay 2 Win yet, and we hope to gather lots of feedback, bug reports, and more as we prep the build for the official launch in early June.A more formal changelist sits below the fold, but here are the biggest changes;- Completely overhauled visual layer into Unity Native. Players should see anywhere from 2-5x improvement in performance, FPS, and compute requirements. Some animations are still waiting to be hooked back up, but you should see for the most part the same animations as in the current live version of the game - only much smoother and more performant.- New Planetarium Visuals- New Forge with reworked Link Reroll system (now you can lock your links to save good setups and reroll the rest)- Links have been reworked and now function on a simple color code system- New currency - Star Coins. These are the valuable coins you'll need to get new facilities and Planetarium talents.- Planetarium slightly reworked to separate out Pick 3s into its own button in the UI.- Purchasing new slots is now done through a simpler flow- Revamped onboarding and tutorialization- STEAM DECK SUPPORT! We have tested this internally, but would love to get this in player's hands - try it out on your Deck if you have one.- Scene 3 has been replaced with a new Scene 14. We hope you enjoy.- Steam cloud saving enabled- Basic controller support added- Various bugfixes and improvements- Many more things we're forgettingHOW TO ACCESS THE BETASimply right click the game in your Steam Library, go to "Properties", then "Playable Versions and Betas" and select the 'beta' branch. Your existing save on main branch will remain if you wish to switch back, but do keep in mind that the big reset for 1.0 is com...
Hi everyone!I'm happy to announce that the long-awaited Forge Update is out now in the Beta branch! It'll likely stay there for a week or two for testing (as it's a big one), and then make it's way to the normal branch.To access the beta branch, do the following:Right click on Desktop Defender in your Steam LibraryClick Properties and then BetasClick betaAnyways, let me explain the standout changes!ForgingAfter Rebirthing for the first time, you now unlock Forging. Clicking on this menu will allow you to combine two pieces of loot on the floor to make an even stronger piece of loot if they're part of a crafting recipe.Crafted loot has a new unique Ω tier, and they're all stronger than the current maximum ∞ tier! They also use a mix of lower and higher tier loot to be crafted, so all sorts of loot is useful now even if you're far into the game!This system (and tons of this update) is actually based on the crafting system in our other idle corner game, Card Corner! So if you like what you see, make sure to check that game out. You can even get a discount if you already own Desktop Defender!New LootSpeaking of loot, we've added 56 new ones! That means that we've gone from 108 -> 164 loot types... That's a crazy 52% increase! Some of these are in E - A tiers, but there are 4 new ones in S tier, 8 in ∞, and 29 in the new Ω tier!Because lower tier loot can also be now used to craft Ω loot, we've rebalanced the loot rarity drop table to make it possible for any rarity to show up at any level, while still not feeling frustrated that most loot is unusable!On top of that, we've taken even more inspiration from ourselves in Card Corner, and added Limited and Unique loot. Some of the new loot have this label, and they limit how much you can equip, but are really powerful for their rarity. CompendiumWe've wanted to add a way to visualise all loot in the game for a while, and this update was the perfect opportunity to add it! The compendium is a menu that allows you to not only c...
Okay… I totally forgot to announce the demo release before. So here we are with Demo 1.3 already 😂This patch introduces a brand new Upgrade Card System to make each run more chaotic and strategic.✨ New Features:Added New Game button.Added Upgrade CardsBuild your own playstyle during each runIncrease crit chance, reduce cooldowns, weaken fish, and more🔧 Improvements & Fixes:Fixed several gameplay bugsImproved overall stability and balancingThis is still an early demo, so feedback means a lot. Try the new update and let me know which card combo becomes your favorite 👀
Hi, Brave Hero! Arya here. Found a sneaky little gremlin hiding in your Mythic Gear — and I've shown it the door!Fix: Mythic Gear Affix Anomaly: Fixed a bug where Mythic Gear could generate incorrect random affixes in certain situations. The affix system will now behave itself properly!May every Mythic piece you find be absolutely perfect — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Hotfix Secret Realm: Added the scripted Floor 100 boss encounter. Floor 100 boss fully scripted Fixed Secret Realm run completion/death recap timing issues. Fixed Secret Realm purchases being reset by rebirth. Fixed “Return to the Sect” from Secret Realm completion so it returns to Realm Hall. Fixed Secret Realm projection gender so female characters use female projection visuals. Fixed Wood / Verdant Growth max HP application in Secret Realm and regular combat. Added Dao Echo effect tooltip clarity in Secret Realm rewards. Visuals / Cosmetics: Added Frost Robes appearance unlock with account-wide ownership. Added Baby Xuanwu pet with new animated assets and dialogue. Contribution Hall: Added new Sect Service: Cleansing Room. Cleansing Room lets characters spend Mid-Grade Spirit Stones over time to reduce permanent impurities.
First Steps into the World of Custom Corner! ✨Hello everyone! We are incredibly excited to finally share the demo of our new project, Custom Corner! It’s a cozy companion designed to sit in the corner of your screen, warming your heart while helping you stay focused and productive.What’s Waiting for You in the Demo?✨ Experience the Cozy Atmosphere: Take your first steps into the calming world of the game and relax to the soothing lo-fi beats.🛋️ 90+ Essential Items: Start designing your own unique isometric room using the essential furniture and decoration items provided.⏰ Essential Assistant Tools: Boost your productivity while working, studying, or relaxing with handy tools like the focus timer and to-do list.Your Feedback Means the World to Us! 🙏This demo is a wonderful opportunity for us to make Custom Corner an even sweeter and more functional tool as we prepare for the full release. Please feel free to share any bugs you encounter or ideas like "it would be amazing if the game had this feature!" with us on Steam Discussions or Discord.How Can You Support Us?If you enjoy the demo and think it will make a great companion for your daily workflow, you can support our development journey tremendously by adding the main game to your Wishlist!See you in the corner of your screen! Wishing you a cozy and productive time! 🛋️💖
Patch Notes A bunch of quality-of-life fixes and one big crossplatform improvement, mostly driven by player reports — thank you for sending them! Bug Fixes - **Mark-for-Sale in litters now updates immediately.** - **Pup profiles no longer leak stats info.** If you viewed the Stats or Genetics tab on an adult rat and then opened a pup (pinky), the pup's profile would briefly show conformation/genetics info that pinkies shouldn't reveal yet, until you clicked any visible tab. Opening a pup now correctly lands on the Pedigree tab. - **Breeding dropdowns work on Linux/Proton.** Several reports came in about the male/female pickers in the Breed tab not opening on Linux (including under Steam Proton) — you'd click the dropdown and nothing happened, though arrow keys still worked as a workaround. The dropdowns have been rebuilt to render entirely in-page instead of relying on the OS to draw a popup window, which fixes the Linux/Proton issue and shouldn't affect Windows or macOS at all. Same for the sort dropdown in that tab. - **Photo studio: rat info box no longer overlaps on long color names.** - **Photo studio: rosettes are no longer squished.** Rat Profile Improvements - **The profile modal now has a stable, resolution-aware size.** - **The scrollbar gutter is reserved.** - **Overall Show Quality now uses all five colors.** - **Conformation bars now have tick marks.** Navigation Improvements - **Each tab now remembers its own scroll position.**
修复了一些会导致卡住的BUG降低了一些BOSS的效果命中同时给免疫增加了次数限制用来扩大抗性的作用
Release Notes: New Features and ImprovementsAdded phono preamp next to turntable with volume control and clipping indicatorAdded keyboard shortcut to load next queued track (Shift + N)Added "Up to Eleven" achievementImproved built-in documentation by adding animated images Bug FixesFixed next vinyl record being loaded while the current one is grabbed Notes:Controlling VolumeThe volume of the turntable can be controlled using the rotary knob on the phone preamp next to it.Click and hold the Left Mouse Button and move the mouse up or down to increase / decrease the volume, or scroll the mouse wheel up / down while hovering the mouse over the knob. The volume control can be moved to the other side of the turntable or hidden, using the Volume Control setting in the menu.The red indicator light on the preamp illuminates when the output volume exceeds 0 dB and is digitally clipping.To avoid audio distortion in the output signal it is recommended to lower the volume until the red clipping indicator light stops illuminating.
Official Version V1.0.110 Update LogOptimized slow artifact fusion after bulk purchasing sect treasure chestsImproved display of jade pendant attributesNew sect building: Mortal Ferry Rebirth Platform. Mortal Transcendence can evolve to break free from samsaraAutomatically unequip worn jade pendants when Primal Tribulation jade pendants drop for easy Primordial Jade synthesis
We regret to inform you that the server merge originally scheduled for today will be postponed to 24:00 tonight.During the merge preparation, we found that the volume of data far exceeds expectations. To avoid issues such as data loss or character abnormalities, we must take additional time to conduct comprehensive verification and testing.
Hey!We hit over 3k wishlists on Steam ❤️ And thanks to you, FEED THE AI was sitting at #1 incremental game on itch for a few days, which honestly feels surreal. Thank you so much for playing, rating the game, and sharing feedback. It’s super motivating and really pushes me to keep working on the full game. Changes in 0.30:• Visual improvements – the game is now much more vibrant and contrasty • Better looking Virus Data and Light Data • Removed the CRT background shader - mostly because it completely destroyed video compression in gameplay clips, but after removing it the game actually started looking way cleaner and more colorful lol• Balance changes - Tyrant is no longer insanely OP, while Protector got slightly buffed • Added extra Light Data buff levels • Added another level for Data Cluster • New light flash effect at the start of each round to make Data easier to spot early on • Countdown with flashing light during the last 4 seconds of stages • Lots of smaller gameplay and polish improvements overall This is probably the last major update for the demo. From now on I’m mainly focusing on the full version of the game. Some new mechanics already made for the full game:• Chain Lightning (yeah, I know… very original. But it looks sick!) • Firewall Data that will make collecting Data harder Thanks again for all the support ❤️
1.修复附魔系统后续打开界面会随机附魔去掉一个属性的问题。2.新增一键升级神兽功能。3.修复伤害统计界面对玉藻真实伤害的统计。4.优化战斗系统目标策略中辅助核心的策略。
Tiny update! 🦆☁️Hello Duck now supports Steam Cloud Save.Your save file can now sync through Steam, so your duck progress is a little safer than before.Next stop: Steam Achievements! 🏆
This hotfix addresses a couple of issues in the last update: Fixes The game no longer zooms all the way out after solving a region Fixed a couple of translations in Korean that were showing the wrong language Cloud Save Issues Some players appear to have lost their in-game progress when launching the updated game. If this has affected your save, could you get in touch with me at contact@dividetheplunder.com to see if I can work out why this is happening and if we can restore your progress. I have also made the previous version of the game available again under the "legacy" beta, which you can opt into under the game's properties menu.
Thanks to everyone who added the game to their wishlist! We’ve introduced our first English version support and will continue to improve it.Introducing the Hero Star Upgrade Recommendation feature to help you build the ultimate hero more easily!Full coverage for 5‑Star Gold and above, with top recommended builds, one‑click synthesis, and a magnifier view to check sources instantly! (My brain feels like it’s growing…)Continued UX improvements: synthesis pop‑ups can now be disabled.Continued UX improvements: newly obtained cards can now be set to Default Rest or Default Deploy, making card collection easier and more convenient!
优化调整:1.直接按百分比扣血的技能现在进行试炼时不在造成0点伤害,而是最高可造成2000点伤害了2.灵兽的中阶要诀现在也标注了其所专属的灵兽来源了(可从该灵兽身上拓灵获取)3.新增道友被动技能【恩威相济】:受到治疗时,50%几率对敌方单体造成100%的仙术伤害(灵峤宫静修可获取)4.新增道友被动技能【福祸相依】:造成治疗时,50%几率对敌方3个单位造成100%的仙术伤害(灵峤宫静修可获取)5.新增道友主动技能【彼长此消】:消耗4真气,对自身以及友方友方当前生命最低者造成150%仙术攻击的治疗,对3个敌方单位造成100%仙术伤害(丹修者专用,灵峤宫静修可获取)Bug修复:1.修复了小葵小头像配置错误的Bug2.修复了李旋仙小头像配置错误的Bug
Update Time: May 23th, 16:00 PSTUpdate Method: Mandatory server shutdown update, maintenance lasts approx. 1 hour✨Brand New ContentBrand-new UR Hero "Faceless" officially launched! Corresponding exclusive UR events, Star Theme events and exclusive memory stories are available nowLimited-time Star Radiance Special Offer & Moonlight Special Offer events open with abundant rewardsShadow Song joins Elite Summon Pool. New 18 & 68-yuan summon tiers added for easier hero recruitmentBrand-new ranking system released, including Combat Power Rank, Collection Rank and more to show your strength and collection progressMemory System fully upgraded with new photo cards and highlight display. List position will be saved automatically after preview exit🔧Gameplay OptimizationsOptimized battle experience in Lost Temple; fixed stuck bugs and ally position anomaliesOptimized operations in Mystic Territory; tap characters to stop auto AFK instantlyImproved Battle Pass experience; interface closes automatically after all rewards are claimedEnhanced ranking system performance and display; hero names show clearer with no repeated loading when switching pagesAdjusted Guild Battle rewards and shop items for better reward distributionRevised merge server event rewardsDifferentiated daily & weekly gift packs with optimized contents and pricesAdded one-click UI hide function for clearer screenshots and sharingResized main interface event buttons for better visual experienceOptimized item quantity color display for easier information reading🐛Bug FixesFixed display error where friend assists show deployed but not actually in battle in Star Realm TrialFixed backpack data loss issue after game re-loginCorrected wrong description settings of SP Faceless eventFixed abnormal skill effects, size and ultimate skill animation display of UR FacelessFixed display errors of settings and acquisition methods in certain eventsThis update will be launched alongside server merges. Merged server groups are as fol...
Hello everyone!A Schoolhouse in Gensokyo has now been updated to Version 0.6.1. Although this is a minor version update, it introduces an important new feature: Steam Workshop support.At the moment, Workshop support is available for editing selected parts of the game, including:Influence missionsStory missionsUpgrade trees and related contentWe have also prepared a video guide explaining how to modify game content and upload it to the Steam Workshop: https://www.bilibili.com/video/BV18NLt6qEanWe hope you’ll try creating your own content, and we’re looking forward to seeing what everyone makes!We will continue expanding the range of moddable content and improving Workshop-related features in future updates. Thank you as always for your support of A Schoolhouse in Gensokyo!
Dear friendsThis update added a new independent text hang up mode: wanjieshi.This is a new mode that is independent of the main line tower play. You will create a traveler, choose a self appointed hero as the initial path, and continue to grow in the text war report, automatic combat, map exploration, equipment drop, realm breakthrough and offline income.How to enterClick the new entry "wanjieshi" in the game start interface to enter.When entering for the first time, you need to create a character and choose a life hero. At present, the optional heroes of this life include: Na Zha, Yang Jian, Sun Wukong, Nuwa Niangniang, Lu pressure Taoist, and Emperor Fu Xi. Different heroes of their own lives will provide different initial attribute bonuses, such as attack speed critical hit, attack penetration, dodge outbreak, Qi and blood recovery, defense block and other directions.After the creation is completed, click "start" on the main interface, and the role will start to travel automatically.How to playWanjieshi adopts an independent archive and independent growth line, which will not affect the lineup, resources and progress of the main line mode.During the tour, the traveler will automatically encounter the enemy and fight with words. If you defeat the enemy, you can get benefits such as accomplishments, Lingshi, materials, equipment, skill books, gems, pet eggs, etc. The existing accomplishments will not be deducted if the battle fails, but it will enter a short rest, and the overall efficiency will be reduced. It is recommended to choose the appropriate map according to the combat power.With the upgrade of level, equipment and realm, you can challenge higher areas. The map will advance according to chapters, defeat the current map leader, and meet the level and realm requirements, then you can unlock the next travel area.Main systemNew role creation and life hero selection system.The new automatic travel and real-time text combat system.New offline settlement, after e...
Here are the main updates in version v0.6.04: New Features: When crafting magical treasures, items will no longer fill up the backpack. Instead, they will be converted into stackable unidentified magical treasures. These can be identified into actual magical treasures in the - category. System Adjustments: Optimized text display for spirit fields Improved reward prompts and pop-ups after defeating the Demon King Increased monster respawn frequency in the inner areas of the open world The shop will no longer refresh items from lower cultivation stages, only items from the current highest stage Changed the backpack pill category to "Spirit Consumption" and added the ability to directly use items by right-clicking in storage Preliminary integration of the achievement system Adjusted the position of some message prompts Bug Fixes: Fixed a bug where refunding crafting materials could easily cause the game to freeze/crash Fixed skill-related anomalies Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Hey everyone,Bigger hotfix than I planned. Iris Nebula sat down with the game for the first time and walked me through an entire first-session bug report on Discord, and NICO flagged a numpad input miss in the Steam discussions. Eleven things got fixed, all from those two threads.Restart button actually restarts now. It was just quitting the game before, which killed Steam's playtime tracking and any achievement progress mid-session. Relaunches through Steam properly now, session stays continuous.Jukebox playlist persists between sessions. Saves were happening in the background but the game would close before the write hit disk. Writes synchronously on quit and pause now, your tracks stick around.Wheel Drop timer no longer freezes at "10:50". If you came back with a pending drop waiting, the UI never got the memo, the timer locked up and there was no Claim button. Drop count syncs on load now, button shows up where it should.Right-click window drag works after closing the Jukebox or Car Lot screen. You could end up in a state where drag stopped responding, and toggling the drag overlay made it worse by locking the whole UI. The whole chain is sorted.The arrow button under the game window matches the panel state. Opening Settings could close the game window but leave the arrow showing "open", forcing a double-click to toggle. Your last choice persists across launches too, so if you closed it, it stays closed.Wheel sizing in the garage no longer compounds on itself. Setting rims to 1.2x and pressing Apply a few times used to grow them bigger than the car each press. Apply starts from the original size every time now, and 1.00x actually resets to default.Retro filter is pixel perfect at integer window scales. At 1.00x it was throwing those weird moire patterns onto everything because the render target didn't line up with native pixels. It should be cleaned up now.WASD no longer triggers the Windows "ding" in Drive or Skydeck mode. A UI button was holding focus when con...
New Reincarnation Skill (Temper and Reincarnation )Virtual Reality Training CampSkill Type: Rebirth Passive SkillSkill Effect: After earning combat experience by eliminating enemies in battle, all idle vehicles that did not join the combat will gain identical experience rewards automatically when returning to base.Skill Description: This newly added development-oriented passive skill belongs to the Temper Rebirth module. It resolves slow experience gain and low upgrading efficiency of idle vehicles. No manual operation required, it activates automatically after each match. Idle vehicles can grow equally with main units, cutting down multi-vehicle cultivation time and boosting overall fleet combat power efficiently.