Game Updates

Patch notes and dev posts · 15,083 Steam updates
Sit-Back Attack
Sit-Back Attack
156 days ago · Stapleton

Patch 0.944 is HERE!

Hey guys!This patch is a massive balancing update.Trying to bring more fluidity to early content while making traditional Tank groups more viable in the late game.Damage from both sides of the battles were getting out of hand and needed to be refined.Patch notes below!New:Advanced Stat - Enhancement: This now shows your current Enhancement modifier from things like Engineer. More ways to modify this is coming in the future!Enhancement - Enlight: Increases Leech by 10%. While this is active, Leech instead heals all allies, except this character, for 15% of the Leech amount.Enhancement - Enprime: Has a 25% chance to deal additional damage equal to a Status Burst if an applicable Status exists and increases Speciality by 10%. This effect does not consume the Status Effect.Enhancement - Dark Armor: When hit, Leech 5% Max HP from all allies. The healing is increased by Leech.Utility Skills:Light's Call: Contains Enlight EnhancementPrimal Power: Contains Enprime EnhancementDark Ascendance: Contains Dark Armor EnhancementSpark Blade: Contains Enthunder EnhancementFrost Blade: Contains Enice EnhancementChanges:Advanced Stat - Armor & Resistance: Significantly improved Armor and Resistance.Advanced Stat - Crit Multiplier: There is now a Hard Cap to Crit Multiplier from Focus. This was the cause of MANY one-shots from Monsters. This also caps the players Crit Mult. So it is a slight damage nerf to the player as well.Passive - Commander: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Crusade: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Ranger: This ability is now additive rather than multiplicative.Shipment: Has a much better chance of dropping resources. Also shipment can contain unique items now!Base Stat - Vitality: now gives 5 HP per stat.Monster Stats: The Boss modifiers for Green and above were all reduced. However, the base strength of monsters were increased. This is in an ...
Typing Farmer
Typing Farmer
156 days ago · synda

V 1.1.14 Hotfix Notes

Added the “Big Pot Meal” item for automatic feeding.Fixed an issue with animal statue progress.Fixed an issue where unprocessed mail would always be displayed.Added item acquisition notifications.Fixed some texture issues.Fixed an issue where animals could sometimes disappear.
The Syndicate: Classified Operations
The Syndicate: Classified Operations
156 days ago · A&I Software

Big Update Coming Soon!

Patch Update: City UI, Heat, and Demo ChangesA new patch is currently in development, but it is taking a little longer than expected.The main reason is that this update has grown into a larger overhaul of how cities, missions, and earnings are presented and managed. I’ve been reworking the city UI to make income, upgrades, and daily earnings much clearer, so players can better understand what each city is producing and what each upgrade actually improves.I’m also replacing the current mission recovery system with a new Heat system. Instead of missions going into recovery after completion, each completed operation will now generate Heat in that city. Heat will decay over time, but if you push a city too hard, it may trigger a lockdown. The goal is to make missions feel more active and strategic, while keeping the pace smoother.Because of this change, several upgrades and Director dialogs also need to be rewritten or added, so the system feels properly integrated rather than simply bolted on.One other change coming with this patch is that Decryption will be removed from the demo. While the mechanic had some good ideas behind it, feedback on it has been mostly negative, and it often interrupted the main flow of the game. For the demo, I’d rather focus on mechanics that better support the core experience and fit the physical board-room style of The Syndicate.I’m also working toward Steam Next Fest, so a lot of the current focus is on making the demo as clear, polished, and engaging as possible for new players discovering the game for the first time.Thanks for your patience. The next patch should make the demo smoother, easier to understand, and much closer to the direction I want the full game to take.- Ignace
Legends of Wasteland
Legends of Wasteland
156 days ago · 清友工作室

v1.1.4 Update Log

1. Fixed issues where bleeding, ignite, poison, and potion effects were not functioning properly due to previous updates2. Increase the tier level display of items in the inventory3. Fix abnormal damage issues with Cleave, Explosion, Splash, and Thorns.
Unnamed Space Idle
Unnamed Space Idle
156 days ago · Sylv

Version 0.80.1.3

Added setting to flash Crew tab when rank points are availableAdded kill distance information to tooltips for resources and mastery from ColossalAdded progress per tick information to Strata NodesFixed Titan warp retreat triggering wrong colossal if shiftedFixed Titan warp enemy tooltips (again)Fixed smarter synth not swapping to or from alien synth when all maxedFixed issue with loadout shard link calculationsFixed retrofit related text on loadouts post TitanFixed Synth drag & drop sometimes not behaving correctly
蜀仙传·挂至飞升
蜀仙传·挂至飞升
156 days ago · ~DlyJJ~

20260509日常更新

优化调整:1.自动洗炼出设定的技能与点数后现在也会立即自动保存了2.现在友方的所有召唤单位都可以和道友一样显示名称了3.角色模型调整后,晕眩效果的特效位置相应的进行优化4.调整了金钟罩特效的大小并上调了金钟罩的特效层级5.灵兽被动技能【初阶·鳍击/中阶·鳍击】的调整:-初阶·鳍击:回合开始时,扣除1真气,对2个敌方单位造成+70%的仙术伤害-中阶·鳍击:回合开始时,扣除1真气,对2个敌方单位造成+100%的仙术伤害Bug修复:1.修复了紫云宫第45个关卡掉落材料配置错误的Bug2.修复了金仙阁3559关卡的怪物技能极低概率会导致战斗暂停的Bug
Beggar's Life
Beggar's Life
156 days ago · gabrielpff2

Steam Deck is fully supported

Just wanted to let everyone know the game plays great with the Steam Deck!Text should be fairly easy to read on the Steam Deck screenGame can be fully playable with just a gamepadAlso works great on touch screen works tooThere should be no Steam Deck exclusive bugs but let me know if you find any!!
Clicker Kids
Clicker Kids
156 days ago · Forge

Version 10.5.0 Balance Tweaks & Bug Fixes

Fixed leaderboard name sometimes showing incorrectly Reduced Giga Bonus Tokens increment from 25 down to 5 Reduced price of Increment skips for the Auto Farmer from 500 to 100 Changed the wording on the Realm Upgrade, Dark Storage, to reflect Realm Prestige rules Fixed a bug with the final guild bosses image Reworked Light Essence Upgrades Rebalanced Light Essence Upgrades base price and scaling costs Fixed bug with Light Essence Upgrades after unlocking Paradox Tuning Fixed bug where Leaderboard entry did not include highest level from the new Realm Prestige system Fixed bug where the Shatter Requirement would not reset in the adjacent realm when doing a Realm Prestige Fixed Universal Realm Upgrade, Dragon Warriors, implementation to reflect true shard counts Fixed Exploit allowing players to instantly jump levels using minimum levels upgrade after a realm prestige Fixed bug where Highest Level shown in achievements tab reset to prior best when doing a Realm Prestige Centered Performance mode text
Project Chromata
Project Chromata
156 days ago · arboraeternum

Project Chromata Update - Version 1.9.1

Hello, Chroma Engineers!The stabilization effort continues.Just a small balance and bugfix patch!Patch Notes - Version 1.9.1GLOBALChanged: Removed the remaining hard FPS caps from the main game loop and Creator Override interface. The game no longer forces 30 FPS in Extreme Low mode or 45 FPS in the override tree.Fixed Bug: Changelog entries and Codex lore text now wrap correctly inside their panels, preventing text from being cut off.Enhanced: Improved Changelog scrolling.Enhanced: Scrollbars can now be dragged with the mouse, allowing players without a scroll wheel to scroll through all panels.NULL / VOID HUNTFixed Bug: Starting a new Void Hunt run after a previous run could carry over that run's uplink upgrades into the level requirement calculation, giving the wrong base requirement for the first level.Balance: Reduced Void Hunt Null Essence rewards significantly.Fixed Bug: The Void Hunt pause menu now wraps its instructions correctly on smaller screens, preventing the Resume / Collect instructions from being cut off.Fixed Bug: Scrolling in the Void Hunt Upgrades modal no longer zooms the Production view in the background.Fixed Bug: Void Hunt rewards now respect the expanded Null Essence cap from Stage 9 NE Storage instead of being effectively limited to the base shop storage cap.Changed: Void Hunt spawning is now time-based, so FPS no longer changes dot spawns or rewards.Changed: Golden dots now spawn less often, despawn off-screen, and have much tighter reward scaling.Changed: Chaos exposure now ramps with run level and stacked chaos contact, while recovery is much slower.Changed: Field Radius now also lowers chaos exposure gain, giving larger traps a defensive tradeoff.AUTOMATIONFixed Bug: Auto-Converge no longer fires when the manual Converge button is disabled.PERFORMANCEOptimized: Major Fractured Void performance pass. Reduced per-frame work in the Void interface and hexgrid by caching expensive summaries, culling off-screen overlays, simplifying Extreme L...
LORED
LORED
156 days ago · Drillur

0.2.45 & 0.2.46

0.2.45Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed backup saves not being created Fixed the incorrect attribute being displayed for Crit Multiplier in the LORED widget0.2.46Fixed settings.cfg not savingFixed Arcade Runs being un-unlockable
Crush Crush
Crush Crush
156 days ago · Sad Panda Studios

And the winner is… MOONBEAM

{STEAM_CLAN_IMAGE}/24136664/4494c51b4bf834bd68d686fec8ceed9d64c465b3.png Hey Panda Peeps! The magical, mystical, High Fantasy voting period has closed, and we’re happy to announce that Moonbeam, the fair unicorn maiden, has won! That means Moonbeam will be the upcoming High Fantasy Event’s first-ever featured girl. Yay! We’ll get to work putting the finishing touches on Moonbeam (and the High Fantasy Event) right away. Better start sharpening your swords and/or dusting off those old spellbooks you surely have lying around! It won’t be long before the portal shows up to whisk you away into a fairytale kingdom of dragons, princesses, and hawt lady-knights. Thank you SO much to everyone who voted and helped us decide which wonderful fantasy waifu to focus on first. It was a huge help! We love you so hard, The Pandas
Coloring Pixels
Coloring Pixels
156 days ago · ToastieLabs_Lee

The Comic 2 XL DLC is Out Now!

The Comic 2 XL Book DLC is Here!This Extra Large Comic book unlocks 40 additional levels for Coloring Pixels. Continuing the tradition from last year, enjoy a double-sized book this month! Each image is a panel in our self-created comic book, a continuation of the first Comic book!Continue the story from where we left off last time, now in full color!Available for the price of $1.99, £1.79, or your regional equivalent.
Re:Blade
Re:Blade
156 days ago · STAGE

Devlog #1 — Awakening Trees

# 🌿 Devlog #1 — Awakening Trees**11 days until launch · May 19**Hello, this is the developer.If you played the demo, you know the loop — you pick Awakenings mid-run, and they reshape how your blade fights.The full release leans into that hard.━━━━━━━━━━🌳 **Awakening Trees**Each tree has its own flavor. Some chain between enemies. Some explode, then explode again. Some freeze, some bleed, some just hit really, really hard.Pick a path. Or don't. Mix two trees and watch what happens.━━━━━━━━━━Honestly, the best way to explain it is to just show it.━━━━━━━━━━And there's one more layer on top of all this — but that's for next time.━━━━━━━━━━📅 **What's Next on the Community Page**- **May 11 — Devlog #2: Hidden Awakenings** 🌌- May 13 — Devlog #3: Weapon Armory- May 15 — Devlog #4: Boss & Raid- May 16–18 — Daily countdown- May 19 — 🎉 LaunchWishlist Re:Blade to follow along.— STAGE Games
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
157 days ago · Aarimous

New Roguelike Game Mode - Patch 1.6.0

Thank you!I hope you’re having a wonderful start to your May! We recently hit 200,000 players… a number that I truly can’t even imagine. This game has changed my life and will allow me to keep making games and following my passions. A black hole sized thank you to everyone who has played our game, left a review, and shared it with a friend or two. If you haven't already please leave us a Steam review, it really helps us a lot!Roguelike Mode:This patch has been a long time coming and we’re excited to announce that Roguelike Mode is now live! Thank you to everyone who helped us test the various prototypes, shared feedback, and reported bugs. This is by far the most unique game mode we’ve released today and required a lot of changes under the hood as well as net new development for the user interface. This mode takes about 20 min to win, but we think it will take you a few tries so hopefully this at least another hour or 2 of fun for you (if not more). Please let us know if you have any more ideas.You beat this mode by simply growing the Black Hole 20 times. Each time you grow the black hole you'll be taken to an upgrade screen where you get to pick 1 of 3 randomly generated upgrades. Each time you grow the Black Hole you'll need to feed it more! And yes.. there’s endless mode once you beat the mode.Let us know what you think of this mode, we had a few constraints based on the core of how this game works and we're pretty proud of what we cooked up.New Custom Music:I've always dreamed of having a composer create custom music for my games, but as a self funded indie game dev I never had the budget. Until now! With the success of this game I've been able to commission a new soundtrack for Black Hole. We tried our best to keep the vibes of the previous music while also leaning into the style of our composer. I'm incredibly happy with the results and I'd highly encourage any game dev's to reach out to Dexter to commission some music. Our Composer: Hey! I’m Dexter, I am an A...
Heritage
Heritage
157 days ago · Big Three Games

Patch Notes #6

Patch Notes #6Hey everyone!This patch is the final step in our complete progression revamp for Heritage. We’re really happy with how these changes turned out, and even happier with all the feedback and support you’ve given us throughout the Demo. This update completely revamps the Ancestor’s Hall, the transitions surrounding progression, and the overall flow between battles, victories, defeats, and meta progression. Our goal was to make every run feel smoother, clearer, and more rewarding from beginning to end. We also want to share that we’re planning one more update focused mainly on visuals and consistency improvements. This will most likely be the final major Demo patch before launch. And finally… we officially have a date for the new character release!The new character arrives on May 26th 🔥Patch Notes #6 is here!This patch focuses on the complete Ancestor’s Hall revamp, end-of-run flow improvements, and overall combat presentation upgrades.UPDATE to version BETA 1.5.01HighlightsAncestor’s Hall completely revamped into a full progression shop.Death transitions fully reworked\ Ancestor’s Hall completely revamped into a full progression shop.\ Sect purchases now happen directly inside the Hall.\ Hall now supports rerolls and multiple purchases per visit.\ Victory and Death transitions fully reworked.\ New weapon visuals added: Staff and Spear.\ Battle endings now feature fireworks and improved finish animations.Gameplay Changes\ Hall shop now has dedicated slots for each Scroll type.\ New Upgrade Scrolls added to the Hall.\ New Equipment and Heritage Pack Scrolls added.\ Stat Scrolls removed entirely from the Hall.\ Hall notification added explaining the new shop behavior.\ Sect Influence system now displays directional arrows for clarity.\ Sect Influence explanation notification added.\ Combat Scroll XP now scales based on Scroll rarity.\ Carp skills received scaling adjustments.New Values for Carp SkillsSkillBaseRefining Level 1Refining Level 2Resilient Body20% ...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
157 days ago · ChaoticEye

Champion Update: Melf

{STEAM_CLAN_IMAGE}/29347222/88dacac52cd98cfea0be849a7f31fb5318eb814f.png Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.. Melf is receiving a major update arriving at the start of the second week of the Great Modron March. Lets take a look at the new-and-improved Melf! Melf {STEAM_CLAN_IMAGE}/29347222/9d2fb8fa547a80ff8907def0ee34b914c1159966.png Melf NAME 12 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 210 AGE Neutral Good ALIGNMENT 5 OVERWHELM Elf (High) SPECIES Fighter / Wizard CLASS Support / Speed / Debuff ROLES None AFFILIATION STR: 17 DEX: 15 CON: 14 INT: 19 WIS: 11 CHA: 10 TOT: 86 Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 13th, 2029) Abilities Basic Attack Zagyg's Needle(melee) - Melf leaps out and attacks the nearest enemy with his magic spear. If he has any Minute Meteors active, he fires one at a random enemy as well. Formation Abilities Melf's Custom Support Spell - Melf creates a custom spell to assist the formation. It increases the damage of adjacent Champions by 400%, and will be augmented based on the specialization you pick for Melf. Melf in the Middle - Melf increases the range of Melf's Custom Support Spell by 2 and the effect of Melf's Custom Support Spell by 400% if Melf is in the column in the formation with the most Champions. In the event of a formation with multiple columns of the same size, Melf can be in any of them. Melf's Righteous Determination - Melf knows exactly what evil is. Whenever an enemy spawns, or is attacked by Melf, it h...
BitCraft Online
BitCraft Online
157 days ago · CL-Lutra

BitCraft Online Is 30% Off Till The 18th Of May

The world of BitCraft Online is calling, and there's never been a better time to answer. From now until May 18, 2026, you can get BitCraft Online for 30% OFF! Step into world of Starfell a sandbox world where your imagination is the only limit:Build & Craft: Shape the very landscape around you.Forge Claim: Rise from a lone traveler to a powerful ruler.Unite & Conquer: Join a Empire and leave your mark on history.Join the Community: And at its very core a truly incredible community.Don't wait this deal ends on May 18th! Start your journey today.
Fish Game
Fish Game
157 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "Famous Art" Define famous? From the Mona Lisa to the Hankler Fish, you decide in your aquarium.Shout out to @Kestrel and @CertifiedAuraFarmer for their Waterfalls tanks from last week's challenge!@Kestrel@CertifiedAuraFarmerYou can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
Stop and Smell the Flowers
Stop and Smell the Flowers
157 days ago · breadfactorygames

Limiting Garden Plots in Demo and More Obvious Harvest Seed Button

Demo-Locked Garden PlotsI added a limit on which plots are purchasable in the demo. The most expensive plot in the demo now is $19,494. This will not affect old saves, only new saves moving forward. The locked plots are automatically unlocked in the full game version.This will prevent players from grinding excessively past completing the demo collection, to maintain the spirit of the game.Inventory Action ButtonsI also made the "harvest seeds" and "sell" buttons in the Inventory scene more apparent by filling in the background color when a flower is picked up, not just when the button is hovered.The purpose of this is to make it more obvious that harvesting seeds is an option in the Inventory, since it has been missed by quite a few players.
TBH: Task Bar Hero
TBH: Task Bar Hero
157 days ago · nugemstudio

Official Release Date Announcement & Survey Event Winners

Hello, This is the TBH: Task Bar Hero development team.We are excited to announce that the official release date has finally been decided!\RegionDate & TimePDT (San Francisco, USA)Tuesday, May 26, 2026 — 10:00 PMKST (Seoul, South Korea)Wednesday, May 27, 2026 — 2:00 PMBST (London, UK)Wednesday, May 27, 2026 — 6:00 AMWe sincerely apologize for the disappointment caused by the multiple delays. Through the Playtest, many of you shared invaluable feedback, and we have worked to address the highest-priority items so they can be included at launch. We will continue to release updates after the official launch as well, so please stay tuned!The base game will be free to play. The following content will be available as DLC:1. Base GameContentPriceBase GameFree2. Free DLCContentPricePriest CharacterFree3. Paid DLC (All paid DLC will be available at a 20% launch discount for the first two weeks.)ContentPriceHunter Character$4.99Slayer Character$4.99Supporter Pack (3 Pets)$3.99Extra Stash (3 Tabs)$2.99OST$4.99\We would like to sincerely thank everyone who participated in the survey event. Thanks to all of you who took the time to share your thoughts, the event was a great success. The winners are as follows:Winners (10)Prize InformationWinners will receive Steam keys for all paid DLC launching on release day, delivered via email.Prize Delivery DetailsItemDetailsScheduled DeliveryTuesday, May 26, 2026 at 11:59 PM(PDT / San Francisco, USA)Delivery MethodKeys will be sent to the email address registered during the eventNotePlease also check your spam folder!InquiriesPlease reach out via our Discord channelCongratulations to all the winners! To those who were not selected this time — we are truly sorry, and we are deeply grateful for your participation nonetheless.Your feedback means the world to us and plays a huge role in shaping the game. We hope to give back through more events in the future!※ Please note that all Playtest data will be deleted, and the official version will sta...
Nightwater
Nightwater
157 days ago · -

The Nightwater Demo is Out Now!

The Nightwater demo is now live on Steam.In the demo, you can explore the full first biome, play the first minigame in full, and also get a preview of the second biome and second minigame.The demo takes around 1 hour to reach the end, or around 4 hours if you want to explore everything currently available.Thank you so much for all the support so far, it means a lot, especially since Nightwater is my first commercial project!Play the demo now and let me know what you think!Discord: https://discord.gg/NBwsXYVq2gDon’t forget to fill out the Feedback Form :)
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