"Halo" from Heaven Headquarters 🪽 Thank you to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 🙇Before we get into the fixes, we wanted to take a moment to share our other game, Emblems: Sunless Vow. If you enjoyed the character interactions in Angel Clicker, then please consider wishlisting Emblems, as well! It shares our signature blend of humor, drama, and relationship shenanigans... 💙💚💜Here is a list of today's updates:Requested Feature: Added a Recycle Fuel button next to the Fuel display. Clicking it will consume 1,000 Fuel to gain 2 Entropy + 250 million of each main resource. This button is unlocked after discovering all 3 Draconic Secrets in Deep Space.Requested Feature: Added a Grindy Mode option. Increases all costs by x2 (for those seeking a slower experience).Requested Feature: Made Space node hitboxes bigger, requiring less precise clicking than before.Requested Feature: You can now quickly toggle the Metronome with Middle Click.Requested Feature: Dialogue backlog. Click the "Log" button in the bottom right corner to view dialogue lines that have already passed!Requested Feature: Added a toggle for Auto-Gifts in the Garden of Eden (unlocked via the "Living Plants" prestige option).Clarity: Adjusted dialogue and tasks to more clearly indicate that the final Prestige is optional. Players have always had the option to grind their way to the ending, but the dialogue now acknowledges that as a choice rather than implying that the last prestige is mandatory.Display: Added cases for more resolutions, particularly for Mac users. This should fix the black border issue.Polish: Made it so that the Cherubs assigned to raise the creatures at Noah's Mart don't cover up their artwork!Performance: Reduced the lag spike that could occur when purchasing an upgrade 100x with Ctrl + Click.Balance: Upgrades that cost Entropy are now unlocked 1 prestige earlier.Balance: Certain Entropy upgrades have been strengthened, bu...
修复了图鉴界面进入查看角色后点击界限突破报错问题立绘相关1.修改了 诺亚 立绘优化了立绘战斗模式预览设置现在可以自由大小角色调整1.增强了莫可可专属32.增强了神代琉璃专属1 专属23.增强了银月紫苑专属14.修改了 希尔薇 技能1与技能2
1.宠物等级上限提升至2000级
New FeaturesPortuguese Language AddedPortuguese has been added. A huge thank you to chucky515 for the local translation work.Bug Fixes & ImprovementsFixed a bug where synchronization between devices was not working properly.Developer's NoteIn this update, Portuguese (Brazil) has been added. Thank you again to chucky515 for helping with the translation. It feels like the community is coming together to make the program even better. Thank you always. We will continue to improve Poua!Filling Burrito Studio
Fixed total atoms split count Added konami code
{STEAM_CLAN_IMAGE}/34491490/d6a27d11456754f19ea16c83f20c6a8c77d1e2d3.png Hey Panda Peeps, Do you know what’s better than the sweet, sweet baritone of Ichiban’s voice? The sweet, sweet baritone of Ichiban’s pillow talk in bed! If you think so too, then get those daily logins, because the Limited Time Event to unlock his bed pinup starts today! Collect all your Event Tokens, and this deep and delicious pinup will be yours to revisit in your Memory Album any time! We love you so hard, The Pandas
10-Man Idle - Patch Notes beta.v1.12.13=======================================NEW FEATURES-------------- Higher-Resolution Portraits - All character portraits redrawn at 96x96 (4x the pixel budget of the previous 48x48). - Eyes, eyelids, and eyelashes use anti-aliased shapes with a real iris, pupil, and catchlight. - Class overlays redone with smoother gradients and softer edges: helms, halos, hoods, mage hat, warlock hood, druid/shaman markings, monk headband. - Removed the per-pixel skin "noise" that was producing a dirty/speckled look. - Brighter rim light along the silhouette so portraits stand out from the background.- Custom Portrait Import - New "I" button on the character screen opens a Windows file picker. - Accepts PNG, JPG, JPEG, BMP, and GIF images. - Imported images are center-cropped to a square and saved as a 256x256 PNG in: %LOCALAPPDATA%\\10ManIdle\\Saves\\portraits\\{characterId}.png - "X" button (only visible when a custom portrait is set) deletes the imported image and reverts the character to the procedural portrait. - Custom portraits persist across saves. - Auto Quest Progression (Live Game Only) - When the game is running, completing a quest successfully now auto-advances the character to the NEXT quest in the quest list (sorted by required level, then CP). - On a quest failure the character keeps repeating the same quest until they succeed, then progression resumes. - When the character reaches the bottom of the list, they continue repeating the last quest indefinitely. - Offline progression is unchanged: closed-game time still repeats the same assigned quest as before. BUG FIXES----------- Portrait cache no longer leaks GPU textures when re-rolling a character's face.- Portrait cache no longer mismatches characters whose IDs share digit prefixes.- Cleaner alpha blending when drawing semi-transparent portrait details.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves.- Adds an optional CustomPortraitPath fie...
Patch Notes:Our Mobileversary Season is here for two more weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until May 21stThe Inferno Dimension Expedition event is here until May 14thAfter the Inferno Dimension Expedition event ends, get ready for a GvG event until May 21stChange Logs:The Solbi schematic has been added to Thiduna Complex in Melvin's Genesis
Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swappingAdded tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transitionUpdated and fixed display issues for Turkish localizationReduced Titan retreat distance and timeFixed hovering enemies while in warpFixed various late game tutorials and achievements showing up earlyFixed late game warp enemy info being incorrectFixed late game Discipline Mastery upgrade not applyingFixed Strata Growth panel flashingFixed targeting circles in TitanTypo fixes
ClimbingThere's not much to say—the video shows how it works. I thought it was cool that you could climb to places you normally couldn't reach. You use the mouse, and with space you held with the other hand, kind of like in VR, except you're using a single controller. I don't know, man.Level ??? WIPLevel 5 WIPIntro minigamejust as absolute full life has , here will be an intro representing the only way out studio SnowThe snow in the game forms holes under you, and you can even pick it up and throw itSLD!"ALS!"ůasdůl§okay thats all bye
This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.Added achievement support for Google PlayAdded ASCENSIONS!Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.Ascending grants AP(Ascension Points) which can be used to toggle ascension upgradesAscension wipes all progress (Except achievements)Investing AP introduces the new difficulty systemDifficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.Investing AP increases overall difficulty by 30% per pointAP can be added/removed to upgrades just like with Prestige upgradesRemoved the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.A bunch of mobile fixes/changesGoogle Play Release!
Fixed:Increased the chance of obtaining a "Red" Rarity weapon (technically from 1% to 2%)Changes names of the AT4 and the names of its shells.The position of the side modules on the T9 handguard of the QBZ191 has been fixedAK74N can now equip "Lastochkin Hvost" ScopesOn the all AK74, you can now install the pu21 bipods on the barrelGP25 has increased damage to 220On the M14 "white" rarity, it is now possible to install a RIS bar under the sightThe task in the L-5-4 mission to get the third star has been replaced with "complete the mission within 20 moves"Grenade launchers in leveling now receive +50 damageMelee weapons in leveling now receive +10 damageThe firing rate of the grenade launchers has been significantly increased from 6 seconds to 2 secondsRevy pawn evasion reduced to 50% (only for new attacks, existing ones are not affected)The "Shield Penetration" weapon's ability now pierces the opponent's invulnerable shield in auto combatThe base health of the Umi pawn has been raised from 100 to 180In auto combat, the player's pawns can get now "invulnerable shield" by clicking on them, just like the opponent (elite class pawns cannot hide, their defense time is 0 sec). Second click will stop their defense, or at the end of the timer they will end the defend themselves, after which there will be a cooldownIn turn-based combat, if your pawn kills the opponent and there are still have bullets, it stops shooting at the deceased corpseAdded:Mini event dedicated to "Victory Day!New pawns for completing missionsNew weapons for completing missions -FLARE Team
The Scapewatch playtest goes live tomorrow. It's free, it runs for 2-4 weeks, and I'd love to have you in it. If you're new here: Scapewatch is an idle MMO with 28 skills, real-time combat across melee/ranged/magic, clans, raids, hiscores, and a hand-painted overworld you can explore while your character grinds. It's the kind of game I always wanted to play but never quite found, so I built it. How to join Click Request Access on the store page. That's it. No keys, no waitlist, no signup form. Steam will install the playtest client and you're in. What I'm hoping to learn The game has a lot of systems and I need real players hitting them in ways I can't predict. The most useful things you can do during the playtest: Just play. Anything you find weird, broken, or unfun is worth knowing about. Drop feedback in the Steam community hub or our Discord (link in-game). Tell me what made you stop playing if you stopped playing. A few honest notes This is a playtest. Some things will break. Balance will shift. Your character may get wiped between the playtest and full launch (I'll give plenty of warning if that happens). Wishlist for launch If you want to be notified the moment Scapewatch goes live (and help me a lot with Steam's algorithm in the process), hit the Add to Wishlist button on the store page. It's the single biggest thing that helps a small game like this get visibility. See you in-game. - Puzzle Drop
The Greenening is OUT NOW!I just hit the release button, which means The Greenening is officially live on Steam!Get it now with a 20% launch discount: $4.99 -> $3.99Found a bug or got any issues? Join the Discord and let me know!It's been quite the journey creating this game, but I'm really happy with how it turned out and super excited for you all to experience it in full :)Thanks,Erkberg
MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how to obtain each. New Preferences toggle: silence the navigation tutorial highlights (yellow flash on MAP / SMELT / DEPOT / SKILL buttons). New Preferences toggle: swap upgrade-cost icons for the original v1.0 text labels. Tutorial highlights + first-time popups now save instantly so they don't re-trigger after a quick close. BUG FIXES Automation panel log lines now translated in every language.
Veteran drivers, new equipment is making another glamorous debut! This time, it's the "Arcflash Tailfin". Don't underestimate it. Once you get your hands on it, you'll find it's simply a magical tool for tooth collection!Arcflash TailfinEvery time your team attacks an enemy, the number of teeth dropped by the enemy increases by 100%.You might think it's not that powerful at first and wonder, "What's the use of this?" But think about it this way. Before, every time you killed a monster, you got one set of teeth. If you encountered a tougher monster that couldn't be killed with one shot, wouldn't your gains be greatly reduced? But now, with the "Arcflash Tailfin", even if you can't kill the monster right away, after multiple attacks and finally defeating it, the total number of teeth dropped is equivalent to that of n monsters you killed in one hit!What does this mean? It means that no matter how tough the monsters are, your tooth collection efficiency won't decline at all! No need to worry about reduced gains just because the monsters get stronger. With the "Arcflash Tailfin", tooth collection will be a breeze. You can steadily obtain materials for vehicle upgrades, and a boost in combat power is just around the corner!The May Day holiday is overThe double material drop event has ended.
Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been updated to be a bit more intuitive and human readable, not technical. Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving their items. 🏴☠️✏️ Minor Updates ✏️These updates are oriented around making the game easier to learn and play. A notification symbol will now remind players to look at the item book. Important upgrades which players were getting stuck on will now situationally animate in the upgrade tree to show the player where to progress to next. The resolution setting is a dropdown now. It's not perfectly stylish yet but much better than what was there before. Blueprints being placed have a blue radius area instead of a green area to differentiate them from already placed buildings. Blueprints aren't ordered based on when you unlocked them anymore; they are ordered more intuitively and consistently now. 2 more levels were added to the crafting capacity upgrade. Now at level 5 you can fill a crafter with stacks of up to 40 items, which matches the maximum inventory size. 🐛 Bug Fixes 🐛These were some commonly noted bugs. Previously, after upgrading a transfer pylon's effective range, it would not show the new range during placement. This bug should be fixed now, but stay vigilant. Refunded items from Pont's shop were unretrievable. This is fixed. If you find any bugs or have any thoughts on this update, please inform us on Discord here or on the Steam Discussion forum.Best,VSDebtor
Bug Fixes:Fixed an issue where the Shattered Star Map wouldn't advance correctly even after a Boss/monster had died; querying, clicking on tiles, and initiating battles will now automatically repair defeated Boss tiles, and battle settlements will advance the map based on the complete annihilation of monsters.Fixed an issue with hero selection in the Shattered Star Map, preventing the selection of non-existent or deceased heroes, and now searching for deployable heroes according to a fixed battle position order.Fixed the risk of non-distribution or duplicate distribution of leaderboard rewards in merged server events; added an idempotent marker for leaderboard reward distribution.Fixed an issue where guild wars would "start but not enter combat"; digitally validated challenge difficulty parameters and verified bot difficulty configurations on the cross-server intermediate server side; invalid parameters will directly return an error.Optimizations:Optimized the defensive lineup determination issue in the Astral Trial, preventing backup or invalid positions from participating in survival/death assessments, and improving the accuracy of stage status, enemy display, and battle settlements.Optimized the settlement windows, empty leaderboard handling, and reward logs for the Ice Dragon ranking and achievement rankings.Adjusted the threshold for part-time/growth-type activity tasks: Bounty Tasks 150 -> 120, Champions League wins 250 -> 200, Astral Trial wins 100 -> 60, Red Bounties 7 -> 1, Shattered Star Chart Guardians 150 -> 100;Adjusted the return policy for selling Talent items: 600 Talent Shards will be returned when selling Talent items;Lowered the diamond prices of some shop items: Star Chart Keys from 9999 to 1500, Legendary Equipment Chests from 8888 to 6000;Added a new event help announcement explaining the rules for hero acquisition rewards, purchasing advanced rewards, and additional stage completion rewards;
This is a big one.For the first time, the different skills in Guilds of Mountgate are starting to feel truly interconnected instead of isolated systems that simply exist next to each other.A lot of the recent work focused on tying gathering, processing, survival, cooking and the economy more closely together — and the game already feels noticeably more alive because of it.The new Smoking System is probably the best example so far.Fish, meat and filets can now be smoked using different wood types and optional wood chips for stronger bonuses. Smoked food isn’t just a renamed consumable either — it now directly interacts with the new buff and regeneration systems, including offline efficiency bonuses.This means that Cooking is no longer just about creating food items. It now directly supports long-term progression and idle efficiency.The same thing is happening with Survival.Players can now build fully functional camps at outdoor locations and even during travel. Camps range from simple bedroll setups to advanced veteran camps and come with their own progression path, resting mechanics, campfires and interactions.Campfires consume fuel over time, camps grant Survival XP, and resting can now make use of consumables and buffs. The new PLAYER_CAMP system also acts as a fully functional virtual location with its own interactions and systems attached to it.On top of that, a huge amount of UI and quality-of-life work went into the game over the last updates.The activity interface has been cleaned up significantly:XP, session loot and progress are easier to readCompact number formatting was added across the UIActivity drawers and animations now dynamically avoid overlapping each otherCity and location overlays behave much better on smaller resolutionsGeneral UI consistency was improved across multiple systemsThe inventory and bank systems also received major interaction improvements.Instead of instantly equipping items, clicking an item now opens contextual actions depending ...
Requests for a DLC that removes restrictions on uploading user-generated images will be honored, and such DLC will be released soon. Base price: $4.99. https://store.steampowered.com/app/4701840/Coloring_Game_5__Unlock_Upload_Pack/ This package removes the size limit on user-uploaded images. Adds 13 more tabs (bringing the total to 15), allowing you to upload 450 images. Note: Owners of Coloring Game: Studio automatically have access to the features of this DLC. There will be no future discounts on this DLC. This DLC will not be included in the bundle.
If you haven't already please leave me a Steam review, it really helps me a lot!v1.0.8 Fixed an Input issue that was causing massive fps drops on Steam Deck.Upkeep ReworksUnpaid Upkeep no longer stops workers from working, instead they become really slow.Paid Upkeep will get them back working faster once they reach their houses.Fixed an issue with the Upkeep Icon where it didn't update properly.Updated the Upkeep Tooltips.Realistic ModeFarmers will maintain behavior, remain in house until they can afford to plant.House ReworksReworked the Priority SystemSet priority for workers in the house. 1 is the highest priority.If you set item priorities, workers will only focus on those items.Otherwise, workers will randomly pick the closest item to work on.You start with 2, up to 6 Priorities can be assigned, as you upgrade your House.Warehouse ReworksAdded Minimum Reserved Amount SystemDefault is None.Workers will not withdraw an item if it's total stored is less than the reserve goal.Advancements TweaksNormal ModeAdded Item Priority and Minimum reserved amount information in the Workers tab.
To all our players and community members,Today, we are sharing some important news regarding the future of Monsters. After careful consideration, we have decided to officially retire the game and move on to new horizons.Building Monsters has been an incredible journey. It started as a passion project and grew into something much more thanks to your support, feedback, and engagement. However, as an indie developer, it is time for me to take the lessons learned from this project and apply them to new, more ambitious titles currently in development.What does this mean for you?The Future: This isn't an end, but a transition. The experience gained here is already fueling my next project, which I can't wait to show you.We want to extend our deepest gratitude to everyone who explored the world of Monsters. Your bug reports, reviews, and gameplay hours meant the world to us.Thank you for being part of this adventure.Stay tuned for what comes next!
桌宠小然
158 days ago
· 不配拥有ID的咸鱼
增加了新手保护期!现在10级别之前饥饿和清洁每分钟只下降1点!10级后空闲时也保持这个效果
1. Added Naming Function 2. Optimized the display of item amount 3. There is a clear distinction between the skills that have been fully learned in the skill panel
Dear commanders, together with Miya, let’s join Mother's Day Event!Collect Carnation to try the New S+ Recruit! >>>> Red Blade Guard | New S+ Hero Arrival >>> Horcard: Arthur Arrival! >>> Combat Support Exchange Day >>> Horcard Bonus | Reward Increase >>> Horcard Collecting Day | Exclusive Package >>> Invincible Asura | Serial Package >>> Warm Mother’s Day | Sales in Mall