ChangesRemoved charge time from all abilitiesAdded "Max Reached Stage" entry in statisticsNow displays the possible stage change interval Bug FixesFixed a memory leakFixed a Rare item appearing in the Epic set BalancingNerfed Crystal Crab thorns damage growth Reduced upgrade costs Increased sell prices Increased drop item level Reduced NutStackBoss damage Item ChangesIron Hammer - CritChance: 6% -> 8% Barbell Bonker - CritChance: 1% -> 10% Bladed War Fan - CritChance: 1% -> 10% Emerald Blade - CritChance: 7.5% -> 9% Grip of Nature - CritChance 4% replaced with Regeneration 4% Ring of Love and Fury - CritChance: 5% -> 6% Thanks for playing, and as always -> let us know what you think on the community hub or our Discord!
Dear miners, Update 1.4 is finally here, and it's a big one. We've spent the past weeks hammering on this update, and we are genuinely thrilled to put it in your hands. We heard you loud and clear: prestige didn't feel rewarding enough. Starting with your very first prestige, you now unlock a stack of brand-new features: rocket launches, asteroid mining, new resources, new crafts, a new furnace, a tech research system, and a full automation system. There is a lot of new ground to dig through. Background mines also got a deep performance overhaul. Every shaft now ticks on the same C++ simulation as your active mine, so the game stays smooth even with a roster of asteroid mines running in parallel. This patch touches a lot of systems, so it is very possible that a few bugs slipped through our testing. If you hit anything weird, please send a report straight from the in-game feedback form, or post on the Steam community forum. We read every single one and fixes go out fast. Thanks for digging with us. Now go build a rocket. LAUNCH PAD + ORBIT MAP Build a rocket out of three MK-tiered parts (Engine, Fuel Tank, Payload Bay), top off propellant, load cargo and send it to space. New orbit map view: probes scan one band at a time to reveal asteroid + comet locations. Drill missions land on revealed targets and become full mines with their own terrain (asteroid stone, iridium ore, cobalt ore, hydrogen ice). New endgame furnace: the Nanofabricator. Crafts logic_circuit (the automation currency) and astrium (the rocket-MK alloy). RESEARCH LAB Two-tab research panel: Aerospace and Industrial & Auto. Aerospace nodes upgrade rocket parts to MK II, MK III, MK IV. Engine thrust, tank capacity and bay capacity scale per level. Cost in astrium. Industrial & Auto nodes unlock automation actions and conditions. Cost in logic_circuit. Queueable, no fixed hierarchy. AUTOMATION New Automation panel: assemble routines from action and condition nodes unlocked through the lab. 1 Hz tick walk...
优化调整:1.大幅下调了云梦山战斗的怪物数值2.取消了云梦山战斗中BOSS的免疫与免控被动技能3.云梦山第3关禄存星的反伤buff持续回合数下调,反伤系数下调4.云梦山第5关廉贞星的破坏/中毒/失心/缴械的持续回合数下调5.取消了云梦山第5关小怪的受击破坏/受击眩晕的被动技能6.取消了云梦山第5怪的小怪给自己添加金钟罩的主动技能(改为普通攻击了)7.云梦山第9关小怪的全体复活技能调整为至多复活1个单位Bug修复:1.修复了洗髓和回溯丹药时会同时关闭对应界面的Bug2.修复了云梦山层数以及阵法解锁的判定出现异常的Bug
{STEAM_CLAN_IMAGE}/24136664/e0a2f4ff0ef58a473938e87b40ce45665ce4aa6f.png Hey Panda Peeps, If a sweet, gentle unicorn maiden were to fight a stronk and smexy orc lady, who do you think would win? Wait! Don't answer that. There will be NO fighting on our watch, just another girl vs. girl vote to see who'll be your next fully dateable waifu! This time, your options are two never-before-seen fantasy-themed beauties: Moonbeam and Zugorra! The winner will be your reward girl during the first-ever High Fantasy Event (coming soon to a game near you). Just like last time, you get one free vote to cast for either Moonbeam, the precious unicorn-girl, or Zugorra, the glorious green orc woman! If you're feeling especially excited by one or the other, then you can also trade some of your treasure (i.e. Diamonds) for up to 9 more votes. The process of voting is simple - just open up your game, and you'll see a pop-up featuring Moonbeam, Zugorra, a scale, and some very useful buttons! Once you see it, you'll know what to do. The voting period runs from May 4th to 8th, so go forth and crown your queen! We love you so hard, The Pandas
We are thrilled to announce that Fruitbearer is officially part of the Steam Deckbuilders Fest! To celebrate the event and welcome all the new players, we’ve pushed a fresh update to the demo to make your runs smoother (and deadlier).🛠️ What’s New in This Update?Added a default merge event, promoting the "opponents" to "elites"Relic rewards when completing elite eventsIncreased difficulty of various opponent actionsVarious bits of visual polish (more screenshake)Sped up battle pacing overallFixed crash when ghouls lose sight of a fruitFixed bug where viewing deck has wrong offset 🕹️ Play the Demo & Support the StudioIf you enjoy the strategic depth of deckbuilding mixed with the satisfying chaos of physics merging, dive into the demo right now!🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow! Social Media - Bluesky, Instagram, X 💬Join our Community!We believe the best roguelikes are grown alongside their players. We are active listeners and we want your feedback to help shape the future of the game.We hope you enjoy the demo and don't forget to leave a review!Join our Discord - https://discord.gg/frYZ68GPHT Good luck with your merges, lest your fruit rot 💀 See you all in the next post
Fixed a bug that your stepmom won't be angry. Now your stepmom may rage sometimes.
Replicat is joining Steam Deckbuilders Fest! 🎉I’m incredibly excited to share that Replicat will be part of this year’s celebration of all things deckbuilding on Steam. It’s a huge honor to have my cozy, cat-filled roguelike memory deckbuilder featured alongside so many other inventive card games.Introducing the Wholesome Deckbuilders Club 🃏Alongside Replicat being in the Fest, I’ve also teamed up with two other indie devs to create a special bundle: Wholesome Deckbuilders Club. This bundle brings together three cozy-but-crunchy deckbuilders:Three different themes, one shared goal: deep, replayable deckbuilding without losing the wholesome vibes.If you’re browsing Deckbuilders Fest thinking “I want something clever but not grim,” the Wholesome Deckbuilders Club is exactly that.How you can support 💛If you’d like to help Replicat during Steam Deckbuilders Fest:Play the game and share your wildest scoring handsLeave a review if you’ve enjoyed your time with itCheck out the Wholesome Deckbuilders Club bundle and see if the other games speak to you tooTell a friend who’s into cozy roguelike deckbuilders and needs more cats, crops, and cards in their lifeThank you so much for supporting Replicat and the other indies in this little club. I hope you have an amazing time during Steam Deckbuilders Fes and I can’t wait to see what kinds of decks, builds, and ridiculous runs you come up with.
1.大幅优化长期挂机内存泄漏导致的卡顿问题;2.存档读取速度优化;存档文件大小优化,新版本点击读档后会自动回主界面,避免极端情况坏档无法回城。3.新增九转满级后重置命魂,需要消耗大量寿元及灵石;4.新增可延迟转生,每次转生延迟一个大境界转生,最终转生整体修炼属性加成永久提升0.5倍。5.优化十六夜技能机制。优化后大招有70%概率继续行动,修复原100%行动可行实现无线动的bug.6.优化霞的技能机制。大幅提升激活印记后造成的伤害。7.优化魔道状态战斗后可能异常消失的问题。8.秋风原,银月湖传送优化9.调整怪物追踪模式,人物不主动触敌,怪物不主动攻击玩家。10.修复自动挂机模式下自动回收装备回收不完全的问题。11.调整地图界面中快捷键布局,仅在大地图中保留挂机与回城按钮。(原布局中玩家无意在进战斗瞬间打开角色,物品、队列等可能与战斗场景冲突)
🌟✨ Embark on an otherworldly mining adventure in "Ethereal Miners"! ✨🌟 🏔️💎🪓 Welcome to a realm where mystical landscapes and untold riches await your discovery. Join us on a mesmerizing journey through shimmering caves as you wield enchanted pickaxes to unearth valuable treasures. 👷♂️⛏🗻 ⛏️🌌 Gear up and venture into the depths to collect as many pickaxes as you can. Your destiny as an ethereal miner awaits – let the mining frenzy begin! 💫🌟
Normal rewards now have a chance to grant bonus rewardsFixed an issue where quitting after defeating a Boss node and reloading the save would break progressionFixed incorrect calculation of additional attributes in save filesFixed an issue where oversized save files could not be uploaded to the leaderboardFixed the scrollbar not working in the Trait Edit interface
Gameplay Changes Automatic construction queues now available: press \ from infrastructure menu to manage construction queuesYou can now cancel construction orders, move them around, and make construction order presets to use across save filesMajor change: Planned constructions do not consume resources until their construction beginsVeils now gain 1 shard for every 100 resources destroyed or stolen in combat Single player bots have got a difficulty enhancement, awaiting community feedback for full results Added a building capacity slot indicator to the left sidebar Radar now consumes one building slot Full colonies now have 20 building slots Building screens have been cleaned up so pressing Enter opens a consistent action view instead of auto building All buildings now include a Demolish option Outposts can now always demolish buildings, even without a Spire Ship training in the sidebar no longer has the redundant quantity column Added a Cargo Routes toggle for choosing between raw resource values and percentage based resource amounts Raid routes linked to a preset now automatically reflect future changes made to that preset Raid route lists now show which raid preset is being used Replaced the Faction Name column with Colony Name on the cargo route overview screen Added asciimoji shortcuts to multiplayer chat, such as (cry), (derp), (dunno) and (fight) Added further stability to reduce the multiplayer server snapshot pressure Raid intercepts will now continue on if the attacking fleet has a higher surviving fleet power than the intercepting fleet after intercept combat Bug Fixes Audited all sub menus so tabbing between colonies now consistently refreshes the active colony values Fixed Cargo Routes and Raid Routes not updating correctly when switching colonies with Tab Fixed a bug where a queued level of a building can jump the building level back up after it is destroyed via siege Destroying a building level via siege will now also cancel any queued building levels ...
Achievement hunters, first things first: Don’t worry - all achievements you’ve already unlocked will stay exactly as they are, even if you don’t jump back in.Dear community, Between semesters, we found a bit of free time - and since many of you are still enjoying Desktop Fishing daily, we couldn’t resist adding some new fish to the game.As of today, 10 new fish have joined the pond! Each biome now features two additional species, complete with their own flavor texts and little details to discover. We hope you have as much fun with them as we did coming up with their ideas! And as mentioned before: you keep your previously achieved achievements (catching all fish etc.), so don't worry about that :)We’ve also bigtime-updated our story-adventure Frog Holm to version 1.1 . Check out our bundle - especially since it’s currently at its biggest sale yet! Now for the slightly scary part (on our side): Our entire team is about to start writing our master’s theses, so there are no further updates planned for the time being..Wish us luck. We’ll need it.Love, Ostend Games
Full credits (some of us were missing) UI for text was borked and it was visible only in the Steam release (the most fun kinda bugs 😭), sorry!
- Fixed a bug where banner-presses were linked to the wrong achievements. - To prevent resolution mismatches, first bootups of the game will start with a 1920x1080 resolution. If there are any other problems you encounter, please let me know in the discussion threads! - Robert
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Hello everyone! Now we are working on the visual novel Amnea28. We wanted to release the game as soon as possible, but hit a roadblock after deciding to upgrade the game to Full HD resolution so it could match Graces in quality. We may have slightly overestimated our capabilities, given the scale of the visual novel (50h), but we’re doing our best and steadily moving toward release. The English translation has already been added, so all that’s left is to finish the graphics.Thank you for your understanding! Amnea is waiting for its guests~ (It would be awesome if you added the game to your wishlist! ♥️)
🎣 \The long-awaited Dark Megalodon Boss Stage has finally opened.The previously locked map is now unlocked, and you can now encounter and capture this massive monster.Jump into the event map now and challenge the Dark Megalodon for yourself. 📌 Update NotesEvent Period:May 4 – May 17 🦈 1. Dark Megalodon - Capture rewards: 660 Credits + 4 Golden Tokens(Due to its massive size, rewards are focused more on Golden Tokens than Credits.) - Unique behavior:While fighting another shark, the Dark Megalodon may devour it and get hooked onto your line. - Collection Rewards:1. 1 capture: Dark Megalodon will appear swimming in your Lodge ocean2. 10 / 20 / 30 captures: Titles and Dark Megalodon Hologram Statues awarded at each milestone3. 30 captures (Bounty Complete):🎁 Golden Way Finder Cap ⚠️ 2. Dark Hero Shark- Dark Hero Sharks will also appear in the Dark Megalodon map- However, they do NOT count toward the bounty poster progression- If you've already completed 50 captures, now’s your chance to set new Personal Best records Don’t miss your chance to take on the ultimate predator.See you on the water. 🦈
May Day Sale is now live in Downtown Mafia! 🔥 The streets are heating up, so gear up and take control. Hire new mercs, stock up on amazing new munitions, and lock in deals that give you the edge over your rivals 💣💰 Time to build your empire and rule the city 🚀
Today's update brings a bunch of Quality of Life improvements and bugfixes, as well as a few new items such as colored grass!New ContentStraw Colored GrassEgg-shaped rugImprovementsWhile placing glowstick/glowing sprinklers, you can now change colors without having to re-open the shop.Added a global item count (across all farms) to item Stats. This requires you to open all farms at least once for the item count to be properly updated. This value isn't show on other sections (such as quests) to prevent confusion regarding where are items planted.Variant color icon is now shown in the lower left while placing items.You can now select all contiguous glowsticks on the same color by double tapping the move/recycle button.Added more information on PlayFab errors to help better determine the source.You can now recycle items (one by one, Farm Together 1 - style) while moving others.Added a setting that allows you to overwrite some tile contents without having to manually remove them first. This setting works on fences, terrain and roads.The resource needed to feed animals is now shown when they're hungry.Gameplay changesReduced prestige requirements for house jobs and mine itemsBugfixesFixed items showing twice when moving/deleting them if the first one was prestiged.Fixed improper variant icons of Desk LampMinecart decoration should now properly connect to train tracks again.Fixed control focus loss when quickly opening the town hall window from the map window.Fixed experimental anticheat setting blocking some legit actions.Fixed internal error while moving addons with the priority setting disabled.Today's Farm Showcase: "Sunny days" by itsNunoHonorable mention: "Spring has sprung!" by adetia - X28PSF
-Added 2 buttons in the main menu that takes you to the mobile store pages. -The talent card level text also displays under the talent card name when leveling up talent cards. -The price increase of items in the shop is now a lot less when the game is completed.
After 1 day of closed testing we opened the Playtest to everyone and the reception was just overwhelming. We peaked at over 200 concurrent players which is really astonishing for a Playtest.Right now we're collecting all your feedback (join the Discord) and working on the next update which should come very soon. This update will focus on bugfixes and quality of life improvements. Afterwards we want to revisit Level 4 + 5 and some upgrades to improve the difficulty scaling at the end of the current Playtest content.We're so happy that you love the game we're building here and we can't wait to see your reactions to the new levels, towers and other mechanics we will be adding in the future.Cheers, Laurin & Stephan
Fixed a softlock in the run end screen when new Talents were unlocked from Class Levels Fixed an issue causing the Clan Panel to remain focused when it was exited while using Gamepad
New Demo Update Available!I’ve just released a new update for the demo, focused on improving the overall experience, game feel, and clarity. Here’s what’s new:Improved the visual style of the main menuIncreased autosave frequency to make progression safer and smootherCharacters now turn to face the enemy they are attackingRebalanced game progression for better pacingImproved several UI elements to make information clearer and easier to readImproved texture compression and optimization, reducing the game size from 2 GB to around 500 MBFixed various translation and localization issuesThanks to everyone who has been playing the demo and sharing feedback, it really helps me improve the game!
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Adjustments To avoid unnecessary confusion for players, the 8x animation speed option has been removed. Only the 2x animation speed with 4x income bonus acceleration is retained, which is equivalent to the original 8x speed effect. This optimization also delivers smoother gameplay performance for players with low-spec devices. Bug Fixes Fixed the cursor offset issue in the beginner tutorial.