Game Updates

Patch notes and dev posts · 15,061 Steam updates
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
166 days ago · 如来

Demo2026.4.30 Update

1.Fixed incorrect descriptions for some skills;2.Added affix tier display to equipment tooltips;3.Added an option in the shop to exchange crafting materials;4.Optimized performance issues that could occur during long combat sessions;5.Fixed an issue that could cause skills to stop casting;6.Added a “Potions” category filter and included example rules in the built-in filter presets;7.Fixed incorrect tags on some skills;8.Added affix tier display in the workbench;9.Adjusted projectile speeds for some skills;10.Balanced values for certain skills.
Silly Linguine Cat Simulator Deluxe Online

Shop Upgrades + Bug Fixes

Bug Fixes!DLC 1/2 crate speed not always triggering now fixed.Update #1 Title and Discord Title not awarding now fixed.Crates not going away after opening them and reseting the game now fixed.DLC players seeing default skin as equipped on reopen now fixed.Other minor bugs now fixed.Shop Upgrades are now in-game!250 min refresh25 SL$37 slots (10 DLC)50 SL$445 min refresh100 SL$58 slots (11 DLC)200 SL$640 min refresh300 SL$79 slots (12 DLC)350 SL$835 min refresh400 SL$910 slots (13 DLC)500 SL$1030 min refresh550 SL$1111 slots (14 DLC)600 SL$We read all of your feedback, and some players feel that the shop going from all items to 6 slots, with 9 being for DLC players, was limiting, and a downgrade. I understand why people feel this way. Here are the main reasons we made this change and why we feel in the long run it will be better.Players would collect all non-daily exclusive skins very quickly, which left them annoyed at daily crates time-limiting them. We plan to add many more crates, items, ect, to the shop, and didn't want it to be overcrowded with 20+ purchase options.We wanted to add more progression to the game and make skins harder to get in general.Here's why we think this could be exciting in the long run!Higher rarity limited crates in the future could be unlocked through shop progression as a purchase option.New players wont be overwhelmed with shop options.More budgeting decisions and sense of progression.We want to hear what you think and your ideas, I read every comment and question. Thank you for the continued support of Silly Linguine Cat Simulator Deluxe Online!
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
166 days ago · m.frantseva

Join the HEART ABYSS Open Playtest!

Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
Wretch: Divine Ascent
Wretch: Divine Ascent
166 days ago · GonzaloZx

【1.3.4 update】

Balance Adjustments I. Skill Value AdjustmentsRonin\ (Core): Damage: 19/14/8/14→17/12/7/12\ (Counter): Damage: 20/7→26/9\ (Core): Poise Damage: 20/20/20/20→16/16/16/16Assassin\ (Basic): Damage: 28→22\ (Basic): Damage: 12→16, Poise Damage: 7→9, Counter Attack: 17→24, Recharge Rate: 13→17, Energy Cost: 22→30Warrior\ (Core): Damage: 21/31→25/37Pirate\ (Core): Damage: 84→73\ (Core): Damage: 12/22/15→13/24/16Gladiator\ (Basic): Damage: 14→16, Poise Damage: 17→20, Counter Attack: 21→24, Energy Cost: 27→32\ (Basic): Damage: 52→48, Poise Damage: 29→25, Counter Attack: 52→50\ (Counter): Poise Damage: 16→15, Counter Attack: 20→19\ (Counter): Poise Damage: 28→27, Counter Attack: 35→34\ (Counter): Damage: 27→26, Poise Damage: 22→20, Counter Attack: 28→27\ (Core): Damage: 22/22/22→20/20/20, Poise Damage: 16/16/16→15/15/15, Counter Attack: 23/23/23→21/21/21, Energy Cost: 90→85\ (Core): Damage: 16/13/19/19→18/15/22/22, Poise Damage: 13/10/15/15→15/12/19/19, Counter Attack: 16/13/19/19→19/15/23/23, Recharge Rate: 45→90, Energy Cost: 84→105\ (Core): Damage: 7/7/17/17→7/7/16/16, Poise Damage: 20/20/8/8→18/18/8/8, Counter Attack: 9/9/21/21→9/9/20/20\ (Core): Damage: 23/42/28→23/41/27, Poise Damage: 15/23/38→14/21/35, Counter Attack: 24/43/29→23/41/28\ (Core): Damage: 21/12/14→47/26/32, Poise Damage: 8/20/12→16/40/24, Counter Attack: 22/12/15→50/28/33, Recharge Rate: 38→75, Energy Cost: 65→150\ (Core): Damage: 16/10/39→19/12/46, Poise Damage: 15/20/15→18/23/18, Counter Attack: 17/10/41→20/12/49, Recharge Rate: 29→50, Energy Cost: 90→110II. Skill Effect AdjustmentsKnight\:When the previous skill is a Basic Skill, the whole skill chain's Recharge Rate bonus: 10%→30%The next skill in the skill chain gains Skill Damage bonus: 15%→30%Counter Attack buildup caused by the whole skill chain is reduced by: 10%→30%\:Armor threshold for gaining Super Armor: above 50→above 30Armor threshold for gaining Fortified and Hardened: above 100→above 50Ronin\:When the starter in the skill chain is a Basic ...
RuneClick
RuneClick
166 days ago · Vosk

Update 1.0.4

Settings now shows your leaderboard status A new Leaderboards section in Settings shows whether your account is Clean, Verified, Filtered, or Submitted for review. Filtered means the autoclicker filter has flagged you, and players who turn the filter on won't see your scores. Clean and Verified both mean your scores show up normally. If you've been filtered and you don't actually use autoclicker software, you can submit a review request from the Settings panel. I'll look at your account personally and decide whether to clear the flag. You stay filtered while you wait. Reviews are usually completed within a few days. The classifier itself got better at the same time. Friends leaderboard rank fix The Friends view now shows your position among friends instead of your global rank. Previously a player who was #1 among their friends would still see their global rank in the Friends view, which was confusing. Workshop upload recovery If you tried to update a Workshop item that no longer exists on Steam, the game used to throw a generic "error 9" and stop. Now it tells you the item is gone and clears the bad reference automatically. Click Upload again and the game creates a new Workshop entry. — Vosk
Wizard's Wheel 2
Wizard's Wheel 2
166 days ago · windingclock

1.5.9 ~ Localization and other Fixes

A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
Ink Shadow: Zero
Ink Shadow: Zero
166 days ago · 747692119

Ink Shadow: Zero Launches Today! Pen Your Own Legend in a Living, Breathing Wuxi

Servers Are Live – Step Into Your JianghuAfter months of polishing and incorporating player feedback from testing, the complete version of Ink Shadow: Zerois now ready for all wuxia enthusiasts. The development team states that today’s launch version includes content far beyond the demo: a more expansive open world, deeper interpersonal networks, and hundreds of choice branches that influence the world’s fate.The game supports English and Simplified Chinese. Players can now purchase and download it directly on Steam to begin their personal legend.Companionship in the Red Dust – Forge Deep Emotional BondsThe Jianghu is not just about clashing steel; it’s also filled with human warmth. In the game, you can encounter several female heroes with distinct personalities and backgrounds, progressing from a chance meeting to a life-and-death partnership. Each relationship is rooted in a unique and deeply woven storyline, with好感度 growing through shared adventures. When affection deepens, you can pursue romance, marriage, and even raise children. Your partner and offspring become not only emotional anchors but also reliable combat allies or key narrative characters in your ongoing journey, allowing your legacy to endure.A Dynamic, Evolving Jianghu – Your Choices Write HistoryThe core appeal of Ink Shadow: Zerolies in its “living” martial world. The game completely abandons static, black-and-white faction systems in favor of a martial world woven with multiple dynamic factions. Every journey you take, every critical decision you make, and even your interactions with key NPCs will subtly shift the relationships between these powers. Will you pledge loyalty to one faction and become its pillar, or navigate between multiple forces as a free-roaming wanderer? Your reputation and choices will directly tip the scales of power, triggering unique alliances, conflicts, or even earth-shattering events—truly embodying the wuxia ethos: “In this world, you may be constrained by its rules—or...
The Last Cat in the Universe
The Last Cat in the Universe
166 days ago · apamatestudio

Patch notes 1.0.2

Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Alchemist's Garden
Alchemist's Garden
166 days ago · Lumis

1.10 - Faster Crafting and Foraging Size Clarifications

Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Idle Fishing
Idle Fishing
166 days ago · AO Games

Update 2.5.6 - Cloud Save Protection

New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
UNHUMAN
UNHUMAN
166 days ago · hachirita

UNHUMAN Demo - Patch Notes (April 29)

UNHUMAN Demo — Patch Notes (April 29) A combined patch covering two waves of player feedback. Critical exploits closed, every map and enemy now has its own visuals, drag-and-drop overhauled, elemental weapons buffed, and a long list of QoL improvements. Critical Fixes Sell + Salvage exploit closed. Items staged for sale at a trader can no longer be salvaged in parallel — the salvage option is hidden whenever a sell queue is active, preventing duplicate rewards. Right-click context menu disabled during raids. Players could open the inventory mid-raid and sell or inspect items from the right-click menu — no longer. The menu is fully blocked while a raid is active and returns to normal afterward. New Visuals Each map has its own 4K background. Silent Expanse, Frontline Outskirts, Greyhall District, Rustveil Transit, Deadflare Zone, Redline Fields, Blackstar Hold, Eclipse Bastion, Oblivion Nexus, and Ironfall Perimeter — all unique now. Each enemy has its own POI portrait. 21 unique icons covering scavs, drones, raiders, troopers, mechs, and the three named bosses (Blackstar Warlord, Eclipse Core, Nexus Avatar). Boss markers now use their own portraits instead of the generic enemy icon, with the existing pink rarity tint preserved. Raid map atmosphere reworked. The dark overlay was lightened so map detail shows through, and a soft green CRT glow now radiates from the center. Balance Elemental weapon drop chance: 10% → 25%. Burning, Frozen, and Electrified weapons drop more than twice as often from raid loot. Elemental Catalyst success rate: 10% → 25%. Using a Catalyst on a weapon now infuses it 1-in-4 times instead of 1-in-10. Elemental Catalyst is now available on all maps (was T3+ only) and drops 2× more frequently from raids. Early-game players can finally experiment with elemental damage. Mining Rig anchor + glitch code drop rate increased. Anchor 1% → 5%, Glitch 1% → 5%. Still rare, just less rare. Bug Fixes Boss double-spawn fix. Rapidly clicking the "CLICK TO BEG...
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
166 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 2.0 ~ Ions

Greetings! So there's a new Prestige layer, no more Quantum Leap's and a majorly reworked prestige system which I feel makes a bit more sense for the type of game this is. There's a bit to go through, I'll try summing it up the best I can:- Merged the UI of the old Quantum Leap shop with what will now be future prestige layers, in a "tab" system- Added "Ion" as a new currency and Prestige Layer, with all new upgrades to help with further research- Added 3 new achievements- Replaced Quantum Leap achievements with "Earn 1/5/10 Core(s)" - Previous Leaps carry over and Quantum Leaps have been renamed to Cores in the Stats panel- Removed Quantum Leap mechanic overall, making Essence upgrades permanent- You now have the ability to see how much Essence you'll gain before committing. Upon clicking Lab Reboot when available, you'll get a confirmation popup- Leaderboards are now public, with an in-game button added into the bottom of the Stats panel taking you directly to the page- Retired "Most Vials" leaderboard, didn't realize Steam caps the value at a certain point in the 2.1 billions, so it'll only be Reboots and so onBug Fixes:- Fixed a math issue with some Essence boost upgrades not being multiplicative or adding twice- Small performance issues, specifically minor frame lag when spamming super hard on certain PC's Balance ChangesUpgrades Shop:- Lab Assistant & Brain Booster: Removed 1.15x price scaling per level, replaced with flat +200 per level. Furthermore, removed requirement from these two upgrades for Lab Rebooting^ Added a "Buy Max" button to prevent your fingers from hurting^^ Lab Assistant now counts offline, at 10% of the rate for a max of 8 hoursEssence Shop:- Prestige Catalyst base price reduced from 4000 to 2000 Essence- Quantum Scanner base price increased from 2500 to 6000 Essence- Essence Magnet base price increased from 2000 to 10000 Essence, with it's Essence boost effect increased from +10% to +50%- Vial Surge base price increased from 1200 to 30000 ...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
166 days ago · CNE_Shawn

April 2026 Variants & The Draconian Emergence

{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
TBH: Task Bar Hero
TBH: Task Bar Hero
166 days ago · happyone

Playtest Update - ver 0.01.03

Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.03.Detailed update contents are as follows.Combat Balance AdjustmentsKnightLv. 20 Passive – Add HP Per Kill: 2 → 3RangerMain Weapon Attack Damage: overall adjusted to about 1.6× the previous valueLv. 20 Passive – Projectile Damage: 7% → 15%Lv. 30 Passive – Attack Speed: 4% → 5%Lv. 50 Passive – Damage Life Leech: 2% → 0.5%Lv. 60 Passive – Projectile Speed → changed to Area of Effect Damage (15%)Lv. 60 Passive – Cooldown Reduction → changed to Projectile Damage (15%)Lv. 70 Passive – Attack Speed: 4% → 6%PriestLv. 20 Passive – Skill Heal: 5% → 7%Lv. 40 Passive – Block Chance: 30% → 3%Lv. 60 Passive – Armor: 10 → 50Lv. 80 Passive – Max HP: 10 → 20Lv. 80 Passive – Skill Heal: 5% → 7%Mage10-point investment passive – Critical Chance ↔ Area of Effect Increase positions swappedCritical Chance (Base Value) Passive: 1.5% → Critical Chance (Percentage Increase) 20%Lv. 20 Passive – Fire/Cold Damage: +2% → +10%Lv. 40 Passive – Attack Damage: +1 → +2Lv. 70 Passive – Critical Chance (Base Value): 2% → 0.3%Lv. 80 Passive – Attack Damage: +1 → +3HunterHunter weapon Attack Damage: overall adjusted to about 1.3× the previous valueHunter base Attack Speed: reduced by 0.1Sub-weapon base stat: changed to Critical Damage (min 20% ~ max 300%) Active – Explosive Bolt damage: 230% → 334% (per-level increase 20% → 31%)Active – Quick Reload cooldown: 12s → 14sActive – Charged Trap (Fire) explosion damage: 500% → 800% / Fixed an issue where Ignite was not being applied / Explosion delay: 1s → 1.5sActive – Charged Trap (Cold) explosion damage: 200% → 300% / Explosion delay: 2s → 0.8sActive – Charged Trap (Lightning) explosion damage: 350% → 425% / Shock proc chance: 30% → 100%Active – Auto Crossbow cooldown: 14s → 12s / damage: 50% → 175%Active – Lightning Arrow damage: 400% → 270% (per-level increase 30% → 20%) Lv. 1 Passive – Attack Damage: 1 → 2Lv. 30 Passive – Max HP: 10 → 15Lv. 40 Passive – Evas...
Gods of Angling
Gods of Angling
166 days ago · [LostBoys]Stanley

Gods of Angling v0.9.0 is now Live!

Hello Anglers! The v0.9.0 update is now live! This update is small in scope, but it is symbolic of the final phases of the Early Access process for Gods of Angling. We are on our way to the v1.0 release! Now is a great time to swing by the Discussion Forums and share any feedback, suggestions, bugs or fanfare that you have for the game. Thanks for playing! Good luck on the waters.Regards,🎣EarthBounder🎣:: v0.9.0 Patch Notes ::Implemented any remaining Not Yet Implemented Level 70-90 hero skills & performed a balance pass on all existing high level skillsYou can now meet friends from your other save files. They'll give you a buff for saying Hi!Quick quality pass on codex minigamesPets can now change their position adjacent the heroEntering custom pet names should feel more naturalAdjusted the numbers on some of the very endgame quests/achievements
← Prev
Page 376 of 603
Next →