Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...
Scout search from assistant screen now shows popup player cardsBoard confidence broken out in manager profilePlayable Scottish and Swiss League saddedSweden, Switzerland, Mexico, Japan, Nigeria, Morocco player nationalities addedProcessing data overlay addedOption to auto apply assistant recommendations or auto XI before match kickoff.Fixed subbed player scoring bugFixed placeholder name winning manager of the month
New Content: New location — Beijing 4 new kaiju New attack effect Fixes: Reworked game balance Option to switch control schemes in the settings New icon for damage dealt on the results screen
Bug fixes and balance adjustments ◆ Unique character buffs were not being applied properly They are now fixed and apply as intended. ◆ The effect shown when a rare item drops from a chest has been reworked From Normal II onward, the effect no longer plays for Arcana and below An on-off switch has been added to the settings ◆ The funding ceiling for TASMON slot expansion has been reset Past a certain number of purchases the price stops rising. The early prices are unchanged. ◆ More coins drop from Normal II onward Astral Coins and Divine Coins now drop more than three times as often (Astral x5 / Divine x3). ◆ The sphere board fix was not being applied properly It is now applied as intended. ◆ You can now see when a stat has hit its cap Damage reduction, critical rate, critical damage, cooldown reduction and attack speed now show a "Max" tag on that row once the party as a whole has reached the cap, so it is clear why more gear stops helping.
A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Thanks to everyone who wrote in! Balance The late game is noticeably more challenging: bosses, world bosses, titans, the Ash Tower and high-level hunting grounds are tougher. Hunting grounds, the tower and dungeons now grow with every Ashfall — and pay more gold for it. Crit damage and damage from gear now have a cap, shown in the game. The Ashfall gate rises with every fall. Some world bosses can be reached earlier. Ash-forging The Heroic and Mystic Depths pay more with every Ashfall: stronger set pieces, more set drops and more Ember Ash. New "Collect and fight again" after boss wins (thanks, Morrigan!) Loadouts remember companions and prayers and can be renamed (thanks, Tichkiir and Isorn!) Queue easier to spot, one more slot at the last Homestead stage Own combat backdrops for Morvhal, Ithra and Kaer'Dun Rewards are now shown everywhere Fixed Night Raid belt, journal filter, unmake prompt, fishing spot names and smaller display bugs (thanks, Tichkiir, Faith and despair!) Tell us how the new balance feels — at a normal pace and for everyone who plays long!
New: Main gameplay canvas is now changed to scale by pixel, and scale factor can be changed in Graphics menu.Improved: small UI changes and navigation fixesFix: Customer base > patch panel > switch, was not correctly recognized as LACP type connection and worked as ECMPFix: With the "set default policy on switches to deny" option enabled in a redundant architecture, if you power down all the primary devices and then turn them back on, the VLAN configuration is lost.CoopFix: SFP sync issues (putting SFP in box, moving devices, etc)Fix: App timed objectives not synced properlyFix: Designer room issues, and now only one player at time can use it
Combat system rework End-of-chapter bosses, optional fights and the enemies that block the way on the routes of chapters 1 to 5 are now fought blow by blow Your character chains attacks, each with its own bar, and the enemy only loses life when the attack completes. Each attack tells you how much life it takes off Combat experience comes with each blow and depends on the life it takes off, not on the time you spend fighting The enemy no longer wears you down second by second either: it hits you every 5 seconds with one of its attacks, which you see on screen with its name and damage In the combat box you see the enemy's life, how long until its next blow and your attacks, under Combat instructions If you leave to heal in the middle of a fight, when you come back it picks up where you left it Pause Lethal takes the enemy's next blow into account: if it would leave you below the threshold, your character leaves before taking it Class attacks Soldier, Counterattack: stands on guard for 5 seconds, during which the enemy's blows are blocked, and then hits 50% harder. 50 second cooldown Ranger, Stealth: starts every fight hidden, and the enemy does not attack until the first attack completes. Stealth lasts at most 20 seconds of combat; if the first attack does not land in time, it is lost Ranger, Sneak Attack: hits 50% harder, and twice as hard as a Normal Attack if it comes out of Stealth. 50 second cooldown Mage, Fireball: hits every enemy in a group at once and deals each one 50% of normal damage. 50 second cooldown Attacks go out by priority: the first one on the list that is not on cooldown is used. You can change the order with the arrows or by dragging them, and it is saved per character and per enemy Fights against groups Giant spiders, withered vermin and the fleshless now fight as a group, each enemy with its own life and its own blow Single-target attacks go to one of them, and leftover damage carries over to the next Each enemy that falls stops hitting, so the...
Hello, everyone. This is the development team of . A balance adjustment and bug fix update has been released. ■ Plaguelands Balance Adjustments - Added a Rune Node that increases the drop chance of Normal Chests in the Plaguelands. - Added a Rune Node that increases the drop chance of Stage Boss Chests in the Plaguelands. - Reduced the minimum acquisition cooldown of Normal Chests on Nightmare difficulty from 5 minutes to 4 minutes. - Reduced the minimum acquisition cooldown of Stage Boss Chests on Nightmare difficulty from 8 minutes to 6 minutes. - Reduced the minimum acquisition cooldown of Stage Boss Chests on Hell / Torment difficulty from 8 minutes to 7 minutes. ■ Bug Fixes - Fixed an issue where chests would not open in some user environments. - Fixed an issue where the elemental resistance penalty would intermittently reset while playing the Plaguelands. - Fixed an issue where the game would freeze on the loading screen and fail to launch in some user environments. ※ The issue where the chest acquisition timer resets when changing difficulty in the Plaguelands will also be fixed in an upcoming update as soon as possible. We apologize for the inconvenience. Thank you. Development Team
Lineage Management Added a permanent deletion confirmation dialog when clicking the delete button on the lineage selection screen to prevent accidental character loss. Added state locks to deletion confirmation actions to prevent accidental double-clicks or duplicate requests. The Crucible Overhauled inventory deduction logic to support split stacks for boss cores and refining materials. Crucible actions now pull and aggregate across multiple inventory slots seamlessly. Added client-side rollback protection to ensure item stacks and local inventory states immediately restore if a server request fails. Inventory & Currencies Fixed a synchronization issue where crafting or holding multiple stacks of Stabilized Ichor, Grave Steel, or Cursed Ichor would display only the quantity of the first stack. Bank and inventory loot synchronization now sums all fragmented stacks into your total balance.
Thank you as always for playing Chill with You : Lo-Fi Story. Today, we’re announcing the release of Ver. 1.17.0, “Satone’s Gift,” along with details about our appearance at Tokyo Game Show 2026, taking place from September 16 to 22. First, here’s what’s included in the Ver. 1.17.0 update. This time, Satone seems unusually fired up about something. Why is she so motivated…? Be sure to find out for yourself! Details: - Added the "My Status" feature. - Added a new Special Story (unlocked after reaching Main Story LV 36).- Added a new feature unlocked by fulfilling specific conditions. - Added support for importing m4a music files. - Added a new song inspired by the Grand Prize-winning entry from the Illustration Contest. - Fixed minor bugs, translation issues, and small display issues. Currently, the file size of imported music is reflected directly in RAM usage, but the impact is smaller when using m4a files. If you’re running into RAM limitations after importing large music files, we recommend trying to import them in m4a format. Tokyo Game Show 2026 Booth Information At our booth, we’ll have life-size character standees of Satone from Chill with You : Lo-Fi Story and Shioi from Chill with You : SHIOI's Sparkling Scenes on display. Special Giveaways: Take a photo at our booth, or leave a note sharing tasks you'd like to work on with Satone or Shioi, your dreams, or a message of encouragement to receive: A replica of Satone's Coaster Shioi's Bag Official Website: https://tgs.cesa.or.jp/2026/ To celebrate our appearance at TGS2026, Chill with You : Lo-Fi Story is available at 25% off on Steam until September 24(JST). We hope you’ll take this opportunity to check it out!
Pibcremental is out now!🎉 Grab your favorite drink and some snacks and start growing your civilization of Pibbles until they reach the stars! Or maybe... a paradise?👀 We are super excited to finally share the full game with you.💗 What started 5 months ago as an idea for a tiny game in-between bigger projects has become our greatest achievement so far. We hope the Pibs bring you as much joy as they brought us throughout the development process and that you have fun optimizing your strategy and growing your numbers.🥚📈 If you're enjoying Pibcremental, be sure to leave a review as well! It helps the Pibs gain more visibility. Thank you.🫶 More updates are coming up, as we're working hard on fixing unforeseen release bugs. So if you encounter any, please share that with us! Feel free to use the method that's most comfortable to you: Discord (recommended): https://discord.com/invite/29MaUnhWyE Google Forms: https://forms.gle/9F78gvkVZXL5r67NA Email: support@arcanecabinet.com 🫶 We warmly invite you to our Discord server (English speaking), where we want to grow our community, just like the Pibbles' society. You can also find our socials at the bottom of the page.👇Have fun playing!🌱✨
· Fixed the achievement:Get Prismatic meal subsidy 5 times,the count will restart after the update. · Fixed the issue where the Slackhoof and water bottle would disappear. · Optimized the response priority of the one-key hide button. · Optimized some UI displays.
致各位探求者大人:为提升探求者大人们在新手期的游戏体验,我们计划于2026年9月16日游戏更新后,对「新手限定系列·必定获得许愿池」作出以下调整: - 以下原有限定使用星石花进行许愿的「新手限定系列·必定获得角色/虚数体许愿池」将在9月16日游戏更新后关闭:新手限定·必定邂逅SSR角色许愿池新手限定·神授恩典虚数体许愿池新手限定·必得自选限定角色许愿池「Rebirth」必定邂逅许愿池「Rebirth」必定邂逅许愿池Ⅱ「Rebirth」必定凝聚虚数体许愿池「Rebirth」自选异化神意许愿池 新人限定!必定凝聚精选虚数体许愿池※上述许愿池在9月16日关闭后,将无法在原许愿池内进行许愿。请有需要的探求者大人留意许愿池关闭时间。※可使用绚晶石/许愿券道具进行许愿的许愿池不会关闭。 - 9月16日游戏更新后,将上线全新的「新手限定·分步必定邂逅角色许愿池」与「新手限定·分步必定凝聚虚数体许愿池」。 为纪念两种新版本的「新手限定·必定获得许愿池」上线,9月16日 更新后 - 9月30日 12:00,该许愿池将限时对全体探求者大人开放!共分5步。在该许愿池内使用星石花进行许愿,前4步可以比通常情况更加优惠的价格进行十连许愿,每步必定获得指定范围内的对象1个!进行第5步时,可在指定范围内自选获得想要邂逅的角色/虚数体! 「新手限定·分步必定邂逅角色许愿池」:第1步-使用300星石花进行1次十连许愿,必定获取1位3.0版本前登场的SSR/LSSR角色,额外获取万灵许愿签×30!第2步-使用500星石花进行1次十连许愿,必定获取1位4.0版本前登场的LSSR角色,额外获取万灵许愿签×30!第3步-使用700星石花进行1次十连许愿,必定获取1位4.13版本(4.5周年)前登场的LSSR/FSSR角色,额外获取万灵许愿签×60!第4步-使用1000星石花进行1次十连许愿,必定获取1位4.13版本(4.5周年)前登场的LSSR/FSSR角色,额外获取万灵许愿签×60!第5步-使用2000星石花进行1次十连许愿,可自选邂逅1位4.13版本(4.5周年)前登场的LSSR/FSSR角色,额外获取万灵许愿签×90! 「新手限定·分步必定凝聚虚数体许愿池」:第1步-使用300星石花进行1次十连许愿,必定获取1位3.0版本前登场的指定范围内的价值4/8/12星花币的虚数体,额外获取奏鸣币×5!第2步-使用500星石花进行1次十连许愿,必定获取1位3.14版本(3.5周年)前登场的指定范围内的价值8/12星花币的虚数体,额外获取奏鸣币×5!第3步-使用700星石花进行1次十连许愿,必定获取1位4.0版本前登场的指定范围内的价值8/12星花币的虚数体,额外获取奏鸣币×10!第4步-使用1000星石花进行1次十连许愿,必定获取1位4.0版本前登场的指定范围内的价值12星花币的虚数体,额外获取奏鸣币×10!第5步-使用2000星石花进行1次十连许愿,可自选邂逅1位4.0版本前登场的指定范围内的价值12星花币的虚数体,额外获取奏鸣币×15! 可获取对象详情请关注后续游戏内许愿池说明。 ※9月30日 12:00后,该许愿池将仅对账号创建时间49天以内的探求者大人保持可见。 感谢探求者大人对《悠久之树》的关注和支持!
Monitor update 4-5 monitor set ups work!
I've added an Idle Mode button where the ghosts don't eat, poop or get dirty. I've also added some icons to show what items or modes are active.
1.fix some bugs;Changelog2.Achievements (Steam)Added full localization for all 18 achievements across 4 languages: English, Simplified Chinese, Traditional Chinese, and Japanese.Localized achievement names and descriptions now match the in-game text per language.Steam client/profile sync may take a few hours after publish.Thanks for playing Bloom Cats!
1. 新增宗门“天机阁”,包含宗门事务、专属宝库、五名机关师擂台及禁地神兽“天工机关麒麟”。 2. 新增宗门功法“天工衍机诀”,可强化战斗傀儡属性,并提高辅助傀儡执行杂学和照料灵田的速度。 3. 新增玄枢机巧环、天机齿轮及圣品战斗傀儡“太乙玄枢傀”等专属奖励。 4. 装备和傀儡达到精炼+9后,可消耗天机齿轮继续精炼,最高提升至+18。 5. 天工机关麒麟第10次挑战胜利时,必定获得圣品傀儡“太乙玄枢傀”。 6. 无尽海渊的古魔击杀次数及天王创魔心动态掉率会在轮回后保留。 7. 修复玄金系列等部分装备在工房选择强化物品时不显示图片的问题。 8. 优化工房界面的美术布局.
MISHA
16 days ago
· MOQred
It's here: the Supporter Pack is now available on Steam — 4 exclusive outfits, 2 UI themes and early access to reward box skins and 2 exclusive skins with unique animations. The DLC is -10% off for the first week: DLC pageThank you for being with usThis pack exists because of you — and part of its content grew from player ideas. The authors of those ideas are getting the DLC as a gift 💛A gift is waiting on DiscordAs promised: to celebrate the launch, there's a promo code for everyone in our Discord. Drop by — and check out the suggestions channel while you're there: Halloween is already being drawn, but the winter event is still waiting for your ideas.
Lowmoor speaks five new languages!I'm so excited to share this one! Version 1.7.1 adds Polish, Simplified Chinese, German, Brazilian Portuguese and Japanese alongside English. Choose your language when you first launch the game, or change it in Options > Interface > Language. A HUGE thank you to the community! gomeon, Kellerlicht, lantern404 and valen_crt: thank you for your work on these translations! Some text may still be untranslated or sound awkward where the game combines translated phrases in many different ways. Please report anything you spot on Discord.
I've changed how the levels progress and added an extra planet so you don't get all the upgrades until you have mastered the 3 new ones in levels 1 to 3. I've also provided some cash between each new level to make the early game a little easier so you can focus on the new upgrades and how it will affect the game. I've also redone the UI to a neutral grey as the green wasn't working for me. Some other visual updates have also been worked in.
Hello everyone, This update focuses on fixing issues reported by the community, along with some UI and visual improvements. Thank you for your continued support and feedback. Fixes Fixed an issue where the log layout would not refresh correctly Fixed an issue where the skill detail tooltip was blocked by the log window Fixed an issue where recycling Thunder Call and Sword Flight could cause game stuttering Improvements Improved the Monster Codex UI Improved the visual presentation of the EXP bar Optimized the runtime performance of certain skills New Additions Added descriptions for pet EXP and pet tier, making the pet progression system clearer
ADDEDNew tradable item: Mine Mule P10A vehicle attachment-type tradable item, exclusive to the Bomber. Killing enemies grants bonus Proteanium (Green) drops.FIXEDFixed an issue that could cause abnormal crafting results under certain circumstances.Fixed an issue where bonus values were displayed incorrectly on the tradable item information page.
🐾 灵崽洞天(大版本,5.7.0) 38 只灵崽:立绘、独立五幕羁绊、独有能力、怪癖、异色 养成:吞噬喂灵蕴(神品/异宝)、自动喂食、丹药预留、每日上限 云游:单/双崽出行、组合技预览、目的地产出差异、异色染色 代工:全局 1 岗、劳动资质、技能适配一览、一键派工 出战:顶栏展示、战斗闲话、轻量战斗加成(不进道基) 洞天 UI:详情大窗、拖拽排序、改名/放生、状态条与折叠分区 ⚔️ 装备 / 套装 / 炼器 炼器异宝(Lv100+)与 双套装归属(Lv200+):1 万 / 10 万件保底;套装池随炼器等级解锁(含五行套、四凶套) 双套装体验:筛选、保护、tooltip、面板计数把副套算上;主副顺序不影响普通套成套 背包:套装筛选新增「只看双套装」;双套装列表有 💠 徽章 五行秘境套(镇岳/伏魔):互斥只生效件数更高者;副套归属不计入反制激活(界面/百科已写清) 器灵护持:炼器降耗最高 −30%;炼器速率阶梯制 + 预估与实际同源 仙丹道基:炼丹永久加生命;洞玄/炼心/辟谷/应劫策略药 🌀 轮回之力 九转后手动激活(500 果 + 100 亿灵石 + 100 亿修为) 阵法伴产 + 道果凝萃;战斗:开局冲击 / 平坦真伤 / 回响 / 破势 以身饲道调整:仍需「存量 ≥ 致死缺口」才能免死,但触发后不再扣存量(存量只当强度标尺) 🗺️ 万妖谷 / 秘境 / 离线 异宝四凶掉落线、妖潮令自动续、疲劳效率重标定 妖王战伤害播报与致命一击归因修复 离线炼器异宝、离线冲层随机 Boss 采样、离线弹窗更清楚
Hello, Commanders! This is War of Genesis: Idle Loot. Here is a summary of frequently asked questions from our Commanders across Discord, the community, Steam Discussions, and Customer Support. Q. How are the Raid Alliance Rankings calculated? A. The damage dealt by the top 100 members of each Alliance is combined, and Alliances are ranked from highest to lowest total damage. Q. Where can I find the Ether Shop? A. You can access it by going to \ > \ at the bottom of the main menu, then tapping the \ tab at the top. Q. Where can I obtain Machina? A. They can be obtained through Raid ranking rewards or purchased from the Arena's Ether Shop. (Usable for 7 days after acquisition.) Q. Where can I use Auto-Combine? A. Upon reaching User Level 17, tap the icon at the bottom of the Inventory to run Auto-Combine. In the settings, you can configure Auto-Combine by tier, level, or identical levels for Equipment and Accessories. Q. What happens to equipped gear when changing to a character of a different class? A. Weapons, secondary weapons, and skills must be newly equipped to match the selected class. Q. Can I combine and dismantle items other than equipment at the Blacksmith? A. Yes. At the bottom of the Blacksmith menu, you will find tabs for Equipment, Accessories, Pets, Wings, Runes, Jewels, and the Refinery. Simply select the desired tab. Q. Where can I get materials to enhance Relics? A. You can obtain Tier-specific Relic materials by combining or dismantling Tier 3 Equipment, Accessories, Pets, Wings, and Runes. Q. What are the benefits of leveling up the Training Ground and Ability Unlock? A. Higher levels increase the probability of higher ranks appearing. Q. Is there any reason to purchase characters of other classes besides my main character? A. Purchasing each character grants stat bonuses through their "Owned Effect," even if you do not actively use them. Q. Where can I change the stage difficulty and area? A. Go to \ at the bottom of the main menu, then select y...
Improved game performance especially during WA3 Runs.Added sorting to the Enchant Inventory, following Scroll Filter and Enchant Filter order. Sorting merges compatible stacks, respects locked-slot settings, and supports Shift-click for reverse order.Added Steam leaderboards for the highest Area Mission, Pet Rank, Super Dungeon Modifier, Expedition, and Nitro Reactor Milestones reached in Main. WA3 Run progress is excluded.When Blue Treant’s pet active effect is enabled, acquiring Relic \ now automatically claims completed expeditions and starts eligible expeditions before applying its time advancement effect.Spirit Essence Gain passives now remain active while the Dormant Relics fracture is enabled.Changed Treasure Instinct’s Lv35 passive: Equipment granted by this Relic, including at the start of WA3 Runs, now has a chance to include Rare Artifacts.Fixed WA3 Auto Retry freezing when exiting Background Mode during the retry countdown. The countdown now resumes with the remaining time preserved.