LORED
189 days ago
· Drillur
0.2.37 - Fixed offline earnings 0.2.38 - Added LORED Widget Panel options for disallowing the drinking of Juice and Rage Juice per LORED - Brought back the 10 purchase limit of autobuyers. Sometimes they buy too many levels at once, resulting in a softlockish situation. Oopsie poopsie lemon scoopsie. - Juice and Rage Juice minimum target amounts reduced from 60 to 10
I'm incredibly excited to finally share that Fracture Field will officially launch on April 20th!This is my first solo game development title on Steam. It has been a long journey, and seeing the game grow from an idea into something thousands of players are excited about has been surreal for me. Speaking of which…Over 20,000 of you have wishlisted the game!That number is insane to me, I can't believe it. Whether you’ve been following since the early days or just recently discovered the game, your support has made a huge difference and helped push this project forward.Thank You!Getting to this point wouldn’t have been possible without all of you! Your feedback, excitement, and support have been invaluable. I'm counting down the days and can’t wait for you to finally have your hands on the full game.If you haven’t yet, make sure to wishlist the game so you get notified the moment it goes live!See you on April 20th!
Fixed food purchase and recipe bug. Added click through mode to avoid misclick on other task/game.
🎉 Season 7 has officially started!With every season, the game’s collection grows with unique items. Now it’s time for Sundisk stocks ☀️ — they are already dropping in-game!✨ Season 7 items are available for a limited time only. 🔥 Grow your collection and be among the first to own the new Sundisk stocks. ⭐ Don’t miss your chance to grab the rarest items of the new season.⚠️ Reminder: Appol items no longer drop. Toyoda items are now rare and drop much less frequently.🆕 Season updates:New season — new items are already in the game.Two images from the Appol season have been redesigned.Achievement icons have been updated.Minor bugs and issues have been fixed.Work is underway to allow spending in-game currency on items.⏳ Jump into the game and check out all the new Season 7 features now!
This update fixes a couple of issues introduced in the last update Disabled gamepad vibration when playing with keyboard and mouse Fixed achievements not firing until the game was restarted Performance improvements
v0.12.2 Patch NotesGame Updates:Added the Spear Soul Challenge Stage and Spear Soul Re-forge.Added a toggle between Repeat and Single Run in ticket stages.Fixed an issue where, under manual target selection, Charge Attack would not hit the selected target.Fixed several localization issues and added a combat log entry for total C.A. damage.Buffed Ghost Cultivator skills and passives.Added a filter bar in Dismantle Mode.Added default material tables for Null-element artifacts and for character Uncap/Tribulation requirements, so some mods with Null-element gear can run correctly.Editor Updates:Added ON_HEAL trigger.Charge Attack can now check usage conditions at cast time.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
A new Major Update is now live, bringing new music, better controls, Steam Deck support, and important fixes.New MusicNew music by Silentsphere Studios has been added to enhance the atmosphere and make each session feel more dynamic and engaging.Improved Gamepad SupportController gameplay is now smoother and more reliable:Better navigation across menusImproved responsivenessMore consistent overall experienceSteam Deck SupportThe game now plays much better on Steam Deck:Proper controller detectionImproved input handlingOptimized UI scalingBalance ChangesSome gameplay elements have been adjusted to improve pacing and overall feel during longer sessions.Bug Fixes & PolishThis update includes a variety of fixes and improvements:More stable gameplayCleaner UI behaviorSmoother interactionsThanks for playing and for your feedback. More updates coming soon!
Today is Idle Clans's 3rd birthday and our usual Birthday event has started! Here's how it worksGlobal experience boost that starts at 2% and goes up to 25%The event has a temporary currency, balloons, which can be bought with either gold or from the game shop. You can also find it from opening chests and killing Valley of the Gods bossesBalloons can be donated to the communal balloon supply. All donated balloons are pooled together and as we reach new thresholds, the global experience boost risesThe event experience bonus isn't directly credited to you as you receive experience - instead, it's added to the Event experience bank, which can be accessed from the Birthday event popup. If you have any unclaimed experience after the event has ended, it'll be automatically credited to you on your next loginThe first phase of the event runs for a week. Afterwards, balloons can no longer be donated and the supply will start decreasing at a steady rate - either 50M or 1% of the current supply per hour, whichever is higher. You'll continue receiving bonus experience until the supply has fully drained outAs usual, at the end of the event, the top 30 donors will be eligible for the respective holiday event role on Discord. Thanks a ton for being here with us throughout this journey! Much has changed, but we're still only getting started. Here's to many more years of Idle Clans!
Dear players, hello everyone.Maintenance will be held at 15:00 on April 9 (GMT+8). Thank you for your support.Maintenance details:Red and SSR card swimsuit dynamic illustrations remade.Faster auto runestone refinement.Fixed a bug in shard synthesis in Pursuit mode.Yuki Princess active skill targets reduced from 6 to 4, with slightly increased damage.Difficulty of Endless Tower sub-towers and Chaos Challenge reduced.Higher chance of red skills from Star Spirit Recast; fewer attempts required for guaranteed double red skills.Auto refinement quality setting now saves your last selection.Added quantity selection in the package purchase interface.
Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been identified in the game, and a patch update has been released to address them.\Fixed an issue where players were occasionally unable to join a room using an invitation codeFixed an issue where the game was not displaying correctly on the configured monitor positionFixed an issue where entry messages from other players would occasionally appear even when a room was fullFixed an issue where the character of a player who had left the room would occasionally remain visible in the roomAdded tooltip display positions for the profanity filter and contact filter settingsFixed an issue where the auto-start setting was not functioning correctlyFixed an issue where Russian could not be selected on the first launch of the gameFixed an issue where playback time from the embedded player was not being counted toward music achievement timeYour bug reports are a tremendous help to our development team. If you happen to encounter any bugs while playing, please leave a report on our Discord — we would greatly appreciate it.We sincerely apologize for any inconvenience this may have caused.Thank you.
Global: Changed Font from PixelfySans to VCRmono Changed font size from 24 to 30 Spanish only: Fixed grammar Translated a sentence that was left untranslated,
Reduced the demand for Grand Alchemist achievements from 35 to 30.
Today an update was pushed out to the Windows client, targeting Linux users who are running the game using Steam's Proton compatibility layer. There was an issue with Electron - the wrapper used to turn a browser based game into an application - which caused drop down menus to be rendered under the application window. This behavior has been fixed, and now the game should be fully functional under Proton.Ideally, I would like Linux users to be able to run the game using the Linux native application, but some distributions with various mixtures of Desktop Environment/Window Managers have issues with the Electron based application. I am continuing to work on improving native Linux support wherever possible, but today's update at least provides a fix to the Proton compatibility fallback that all Linux users have available.
每一场成名,都要交学费两个世界,两种战场——考验的却是同一种东西:你的“选择”与“生存”。你将一次性体验两种截然不同的“成名之路”—— 《名利游戏》 的娱乐圈浮沉,和 《中国足球模拟器》 的本土足球经营博弈。一个是镜头前的虚名与暗箭,一个是绿茵场上的豪赌与心机。但无论身在何处,真正掌控你命运的,永远是你每一次“抉择”的勇气与代价。⚽在《中国足球模拟器》中,你将作为球队拥有者&主教练,从零开始构建属于自己的足球帝国。然而这里没有速成的神话,只有更加残酷的“本土规则”。游历江湖、青训挖潜、江湖人脉、礼尚往来……在这片中国足球的江湖里,赢球从来不是唯一的答案。但是——在“名利场”里混过的你,还怕在“足球场”上输吗?购买捆绑包可以在折扣基础上再推出-10%的捆绑包折扣! 最终价格以 Steam 商店实际显示为准
- Added a new XP breakdown tooltip when hovering certain XP areas, to help understand the total bonus - Added Cooked Fish and Cooked Crab to the Cooker machine - Added Flour to the Bakery machine - Added twig, stone, and wheat to the market for 150 gold each, as an additional gold sink - Added a cycle time on the Helpers tab to showcase how long each activity takes for that creature - Added offline progress if your computer falls asleep. Triggers offline modal when you re-awaken your PC. - Added a One Hour Offline Progress Potion, for 100k, and a weekly limit of 3 to simulate an hour of offline progress - Added 0.5 XP/Second for Machine and Sanctuary assigned creatures. This is static. - Added a Smelt All / Cut All to the Sawmill and Smelter machines - Added a setting to disable the awakened creature effect - Added a setting to disable the confirmation popup in the awaken tree - Added tooltip when you hover achievements you don't have yet so you know how to get it - Added tooltip on expedition tiers that are unlocked that show the party score requirement - Added a sell value to Prestige Points so you can sell extras at 10K gold each - Changed max offline time from 24 hours -> 72 hours - Changed backups from 5 files -> 10 files and set it on a 15 minute interval, starting after the first 15 minutes, to help mitigate backups being overwritten way to fast when there's an issue with a save - Changed saving to copy save everytime into save.prev, than overwrite save.json, to have a fallback if a write is corrupted mid write, to help mitigate issues with save corruption - Changed on load to now check for your main save, than save.prev if that doesn't work, and than finally the latest back if that doesn't work. If none of these exist, than it runs off a new game save. - Fixed offline experience not considering tools in calculations - Fixed issues where the UI xp rate wasn't reflecting the actual experience gained - Fixed Prestige Points being labeled as Awaken Points - Fixe...
Support for ultra-widescreen resolutions have just been added to the game!I opted to go the route of extending the WorkSpace (main gameplay) area, which technically is a nerf for those in ultra-wide resolutions (as it decreases the task density), however it does make the most of the available play space and feels like the most "ultra-widey" experience.Behold, glorious 2.388 (repeating of course) : 1 aspect ratioCompared to standard widescreen aspect
v1.2.1 is released!Space OctopusA new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optimal.Thus I have added a new upgrade that improves inventory slots, to allow more longer idle playstyles, increased auto-sell speed, but also allowing extra fish chance to trigger pearl catches!Final Dreamer upgradeI also read feedback regarding the Dreamsand upgrade to persist dreamsand, and I've decided to improve that as well!Thus, you may now upgrade 'Dreamer' all the way to Level 12, a newly added level that lets dreamsand persistence go up to 100%, so that there is no loss at all in the late-game.Auto Enhance minor improvementsAuto-Enhance was meant to be a new unlock granted as an idea for a distant 'T Update'. But since it will take time, I've temporarily made auto-enhance now unlock after 10 ascensions, which is much earlier than designed but should help smooth out progression.Changelog:Add new ascension upgrade: Space OctopusAdd Level 12 Dreamsand, which carries over 100% dreamsandAuto-enhance now unlocks after 10 ascensions-YYZhttps://yyzstudio.com/discord
We've added a new reward for the 15k milestone. I really hope we pull this off
Greetings Farmers 🧑🌾 Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready. Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it. The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test: The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season. As always, thank you everyone for your continued support - more updates coming soon!
Hey everyone! It’s been 3 weeks since Find Matt’s Cats launched, so here’s an update about future plans. The launch went about as well as it could have. Sales are fairly strong and there hasn’t been a lot of serious problems to address. Most of the bugs are quite minor, or were already known about from the demo. We’ve recovered about 58% of the development costs so far – if you assume an average UK salary for me and Ronja. That’s not bad. I also pushed out a quick update that added many quality-of-life features that players asked for, including more options, Windows touchscreen support, and some level design improvements. The main issues that need to be fixed are: • Steam cloud was supposed to transfer save data from the demo to the full version of the game, but this doesn’t work. I’m not sure what I did wrong, but I’ll need to look into it. Players can still move the “saves” folder manually though. • There’s a memory leak and the framerate will get choppier in very long sessions, even on fast computers. This is tricky and I really need to go through all of my code carefully to solve this, or at least make it less bad. • Mascots can have two faces in some levels! I think the cats with non-standard faces don’t display correctly when hats and accessories are involved. It’s harmless and looks funny. • The desktop version of the game requires more modern hardware than the web version we published on Newgrounds. We’ll try to make an offline version of that web version at some point, so it can be a backup option for players who otherwise can’t run the game. Maybe it can be a beta-branch on Steam.— Since the launch went well, I can start teasing some leftover ideas that I will consider adding to the game. Please tell me which of these you like the sound of, so I can plan accordingly: • A level editor! I think this would be viable and quite fun, even if it doesn’t include all of the features the official levels have. • More levels! I want to add an 8th level to every world,...
AnnouncementI'm happy to announce Click & Mine! You can already check out the demo and if you have any feedback or find any bugs feel free to report them on Steam Discussions.PlansCurrently the basis of the gameplay is ready and I mainly have to just add content in from of skills and biomes. So I estimate the game is about few months away from the release.But I'd also like to add new form of progression to add some depth to the gameplay - I'm planning to add a relics/artifacts system where you would find upgrades by uncovering artifacts hidden under ground tiles. Not sure how long that will take, but I'm planning to have it ready for the summer Next Fest. Cheers!
✨ Improvements The stats panel now shows a 🔥 LOGIN STREAK: X days counter so you can track your progress directly in-game. 🐛 Bug Fixes The Pizzaholic achievement (7 days in a row) now saves your login immediately on launch, even for short sessions. Day streak detection is now more robust — days are sorted and deduplicated before counting, preventing any ordering issues.
Good afternoon dumpster divers, Today's update brings a few new features! TLDR;Mod commandsQueue pausingThree new trash itemsPlayer scores reset buttonThere are now Twitch mod commands so your mods can help out a bit with settings without you having to switch tabs.!ddl bgm (0% - 100%, 0 - 100, or 0.0 - 1.0) control background music level !ddl sfx (0% - 100%, 0 - 100, or 0.0 - 1.0) control sfx level (items hitting the floor)!ddl lootsfx (0% - 100%, 0 - 100, or 0.0 - 1.0) control loot sfx level (sfx when loot appears)!ddl results enable or disable loot results printing in chat!ddl chat enable or disable the chat command (default !dig)!ddl points enable or disable the channel points redeem command (this does not affect the redeem displaying on your Channel Point redemption menu on Twitch)!ddl boost enable or disable rarity boost !ddl pause pause or resume the dig queue (will let the currently digging raccoon finish before pausing) !dig @username dig for another user 1 time (@ is optional, they'll also need to have dug before)!dig @username 1-100 dig for another user x timesIn addition to allowing mods to pause the queue, a pause/resume queue button has been added to the quick access bar. You can also change whether or not to save and automatically resume queues in the settings menu now. Save occurs when you exit the digging scene, or when exiting the game under normal conditions. If you or a mod do pause and resume a queue, multiple digs from the same user will be condensed into batch digs so that the queue clears faster.On the settings menu in the last tab you can now reset the scores of your chatters. Please note that this action is permanent.Finally, there are 3 new trash items, with one having its own loot sound effect. :)
Easter Event replace Xmas Event and last till mid June (it also have 2 event pack in the shop).
FIXES 🐛 Fixed Achievements 208 and 415 not working correctly 🐛 Fixed an issue where Gold could become negative under certain conditions 🐛 Fixed NaN Dust caused by Auto Flush Macro and Tarot Challenges 🐛 Fixed an issue allowing the purchase of higher-level Minerals without enough Gold 🐛 Fixed an issue with Level 3 Aries