Game Updates

Patch notes and dev posts · 15,272 Steam updates
Box Bakery
Box Bakery
205 days ago · MangoBox_studio

Play Box Bakery with multiple save files!(And many other small updates)

Important! Important! Important! There’s something very important to explain: After you log into the game and open it, you’ll see something like this.These two are both your current save files. To prevent accidental overwriting, we created two backups. The blue one is the auto save, which will save automatically. All the other red save files do NOT auto save!Which means:If you want to preserve a specific moment, you need to press ESC during gameplay to open the pause menu,then manually save,and create a new save file.Important: At any time, loading a red save file WILL overwrite the blue auto save!So if you want to keep the progress in the blue save, you must, must, MUST remember to manually save it as a red save file!!!!!! This is extremely important—please pay close attention!!!If you want to keep your progress, make sure to save it as a red save file!Here are some additional new features and updates:1. You can now favorite recipes! That’s right! You can now favorite individual recipes in the game. No matter the type, flavor, or price, once a recipe is favorited, it will always appear at the top. In both the recipe book and your inventory, favorited recipes will always have the highest display priority!2. Daily quests can now be refreshed infinitely Yes! Now, every Monday (in-game Monday), you will accumulate one free refresh for random quests. After completing quests, you can choose whether to refresh and get a new batch. This means daily quests can essentially be refreshed unlimited times—as long as you can keep completing them!3. Managed towns now accumulate friendship points Previously, many players mentioned that friendship points were lacking in the late game. So we’ve added a system where towns can accumulate friendship points while you’re away. And! This accumulation is no longer tied to real-world time. It is now based on in-game time. Each in-game day gives you 5 friendship points, and after unlocking 6 towns, that becomes 30 points per day! This should ...
Bugtopia
Bugtopia
205 days ago · GCORES PUBLISHING

Tingus Goose × Bugtopia Bundle Live Now!

Quack quack~ We have met another new friend! The Tingus Goose!The bundle “Tingus Goose x Bugtopia” is now available! Just in time for the Spring Sale, both titles are discounted, and you’ll get an extra deal when purchasing the bundle!What kind of goose will appear in the next second? You’ll never know!About “Tingus Goose”: Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches.Bundle page:
Captain Whiskers: Incremental Seas
Captain Whiskers: Incremental Seas
205 days ago · 蜗爷

New Bundles Are Here. Happy Fishing!

Ahoy, fishers!We're excited to announce that we've bundled up with two more excellent incremental and idle games to bring you even better deals!Captain Whiskers: Incremental Seas + Maktala: Slime LootfestWe really love Maktala here on the team. It's been a big inspiration for our game design! Hope you'll enjoy it too!Captain Whiskers: Incremental Seas + Fantasy AquariumFantasy Aquarium is a relaxing idle game that lets you unwind by keeping fish. It's the perfect way to wash away a day's fatigue. Give it a try and enjoy!Happy fishing!
Solo Knight
Solo Knight
205 days ago · 酬勤小杨

Steam Development Progress Update: We’ve Decided to Meet You Early!

Good morning, knights, and happy Monday!Last September, we first talked about the *Solo Knight* Steam version and released a playtest demo. Then in December, we asked for your feedback and received a wealth of genuine, detailed suggestions.Over the past few months, aside from developing the new S17 season, we’ve been doing one thing:Turning your feedback on the Steam version into actual improvements, one by one.Today, we are here to give you the latest progress report, along with some big news—the official Steam version will launch simultaneously with the S17 season, and it will support data cross-play with the mobile version!■ Gameplay Experience Upgrades - Added keyboard movement (WASD) - Support for continuous movement by holding down the mouse button (no more frantic clicking) - Overall more flexible controls, smoother movement in combat ■ Graphics & Window Support - Added windowed mode - Support for resolution adjustments - One-click master volume toggle - Finally, you can idle while doing other things ■ Display & Field of View Improvements - Combat interface: expanded field of view (easier to spot enemies and traps) - Talent interface: optimized default zoom (shows more content horizontally) - Ghost interface: increased display limit (shows more ghost departments) ■ Data Cross-Play Support - Support for logging in with non-Steam accounts - Data synchronization between mobile and PC - Seamlessly switch devices without starting over ■ Basic Optimizations - Improved multilingual text - Fixed known PC-specific issues In addition to the optimizations above, we have several more improvements planned for future updates: - Optimized backpack/stash display (show more items on a single screen) - Equipment backpack filter (find gear faster) - Settings menu interface more suited to PC usage habits - Custom key bindings - Potion system optimization (streamlined some operations) Thank you again for your support—stay tuned for more news! After launch, we will continue to col...
Goose Evolution
Goose Evolution
205 days ago · lif318168

Bug Fixes

Thank you all for your valuable feedback! I have made the following optimization to the game: Fixed an issue where the level would get stuck on the previous timeline when transitioning to Timeline 4 Resolved an issue where the level interface would abnormally remain on the previous timeline when transitioning into Timeline 4, requiring a manual exit and game restart to recover. The game will now load the correct level after the transition, with no additional steps needed.
Priceless Return
Priceless Return
205 days ago · lif318168

Bug Fixes and Optimizations

Thank you all for your valuable feedback! Based on your suggestions, we have made the following optimizations to the game: 1. Fixed certain text translation errors Addressed several instances of inaccurate or incorrectly displayed text translations, further improving localization quality and reading experience. We also welcome your continued feedback in this area. 2. Fixed an issue where the Buff selection page allowed continuous refreshing of Buffs Resolved an issue where the Buff list could be refreshed infinitely on the Buff selection screen. The feature now functions as intended, with each selection working as expected. We will continue to monitor your feedback and work on further improvements. Thank you for your support and understanding! If you enjoy our game, we'd greatly appreciate a positive review on the store page. If the game doesn't quite suit your taste, please feel free to request a refund—Steam offers a convenient refund process. Thank you again for supporting independent developers! We will keep working hard to improve the game experience.
Thunder Tank: Iron Shield
Thunder Tank: Iron Shield
205 days ago · mikesmith66881

Game experience optimization

Thank you for your valuable feedback! We have implemented the following optimizations to the game: Increased the amount of Diamonds dropped in battle stages, helping you upgrade weapons faster and boost your combat power; Increased the spawn rate of weapon tiles during battles, giving you more strategic options on the battlefield. Best wishes, have a good time and have a good day.
Gumballs & Dungeons
Gumballs & Dungeons
205 days ago · Virmo

Update V1.0.1

Dear Adventurers,We've resolved several issues to ensure your adventure in Neon City runs more smoothly.Fixed an issue in Neon City where the rewards from the Bank VIP Packed Gifts were incorrectFixed an issue in Neon City where equipment set effects did not function properlyFixed an issue in Neon City where the DP objective “Obtain 30 protheses” could not be completed correctlyFixed an issue in Neon City where Gumball attributes did not increase after installing prothesesFixed an issue in Bracada College where using Ultra Player Gumball to cast Annihilation would not summon monsters from Cursed ChestsFixed an issue where the Bionic Man Gumball could not restore its exclusive skill energy using Arcane water or Energy batteryJoin our Discord community to share your strategies and discover what awaits in Neon City with fellow adventurers!Safe adventures,The Gumballs Team
The Dream Globe
The Dream Globe
205 days ago · roamingolh

About the black background

Hi, thank you all for your supports!And, I should mention it again:If someone may experience an issue where the black background cannot be removed. To resolve this, 1) navigate to the Steam installation directory of the game, locate the DreamGlobe.exe file,2) right-click on it, select Properties → Compatibility → Disable full-screen optimizations. This should allow the game to run properly.
All You Can FISH!
All You Can FISH!
205 days ago · TheMightyBman

AYCF! Demo Update #01

All You Can FISH! — v0.5.11f1_Demo Patch Notes Hey everyone, First — thank you. Seriously. The response to the demo has been way beyond anything we expected. The wishlists, the kind words, the bug reports, the suggestions — all of it means the world to us. We're a tiny two-person studio (plus one very good dog), and seeing people actually play and enjoy something we've been pouring ourselves into is... yeah. We're not over it yet. This patch is our first response to everything you've shared with us. We focused on the most urgent stuff — things that were confusing, broken, or just didn't feel right. There's a lot more coming, but we wanted to get this into your hands as fast as we could.This demo version is already live, so you can skip the read and go play it now :DHere's what changed: New Stuff Save SlotsYou now get 3 save slots on the title screen. Each one shows play time, last played date, and slot name. You can create, continue, or delete saves. If you already had a save file, don't worry — it's been migrated to Slot 1 automatically. Nothing lost. "Thanks for Playing!" PopupA lot of you told us you weren't sure when the demo content ended, or if there was still more to see. There wasn't a clear signal either way — you'd just keep playing or give up without knowing. Now, when you reach the end of the demo, you get a proper popup letting you know you've seen everything, with a Wishlist button and a "Keep Playing" option. Second Boat in the Boat ShopThe Boat Shop now shows a second boat, giving you a peek at what's coming in the full release — more boats, more regions. You can't sail to new regions in the demo, but your purchase is tracked for the full game. And yes, we added a confetti animation for when you buy it. It felt necessary. New Skill: Instant Coins Bonus From TrapsFish Traps can now trigger the Instant Coins Bonus on every catch. Unlockable in the skill tree. Sell Shop Slot CollapseWhen fish sell out of a slot, remaining fish of the same type now merge...
Yuki-Onna Checker
Yuki-Onna Checker
205 days ago · Yamimiya

Yukionna-chan Checker will continue adding features based on user reviews!

❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️Thank you for checking out Yukionna-chan Checker!This idle game includes features such as displaying temperature and animated Yukionna-chan, but other features (such as resizing, for example) have intentionally not been implemented yet.This is because features conceived by the developer might end up being intrusive or unnecessary for players.(In fact, we have also received feedback that the animations feel too prominent.)We believe that by implementing requests written in reviews, Yukionna-chan Checker can become an even better game!If you enjoy this game, please write in the reviews which features you would like to see added!Finally, for some reason, please take a look at an image of Yukionna-chan whose IQ has become unusually low (there’s no particular meaning behind it).
RATSHAKER™
RATSHAKER™
206 days ago · sunscorchedstudios

RATSHAKER™ - Rat-Chan Pack

SPRING SALE AWAKENINGIt has been A LONG TIME since the last update.To celebrate the Steam Spring Sale, RATSHAKER™ is now 30% off; the cheapest it has ever been.And so, we return...."GAH!!!! W-what's that?!?!?! It-It's *gulp* RAT-CHAN?!?!?! Im-impossible.. gah! How could we have seen this coming?! Heh *pushes glasses up* no matter I'll just... I'll just have to- SHAKE HER! GRRRRAAHHHH!!! RATSHAKER™ - Rat-Chan PackTo all the faithful RATSHAKER™ fans out there… UwU (◡‿◡✿) 。゚+..。Decend into madness again, but now with a more… nya… ✧・゚: ✧・゚:beautiful RAT-CHAN (つ✧ω✧)つ ✿◕ ‿ ◕✿NEW VOICE OVER - All your favorite rat lines, but now it’s more… kawaiI OwO (≧◡≦) ♡ ᴖ◡ᴖNEW RAT-CHAN SKINS - New cosmetics to reflect how much of a RAT-CHAN super fan you really are deep down! ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚ You can’t resist! She- She’s just so beautiful! OwO (✿♥‿♥) (´。• ᵕ •。) ♡RAT-CHAN - She’s the best! ⸜(。˃ ᵕ ˂ )⸝♡ Such pretty hair, beautiful eyes, a-and that d-dress!!!! So pretty aaa!!!! (❤ω❤) (๑˃ᴗ˂)ﻭ She’s so perfect! OwO (♡°▽°♡) (◡‿◡*)Nezumi-Chan - She’s my OC!!!!!!! (◕‿◕)♡ (ノ◕ヮ◕)ノ*:・゚✧ Best friends with RAT-CHAN! ( ´ ▽ ).。o♡ Also known as The Last Eclipse, she’s 6’7” but slouches because she’s shy (⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄ (っ˘ω˘ς ) She’s half angel, half dragon, half demon, half primordial void entity! ᐠ( ᐛ )ᐟ ✧・゚:DO NOT STEAL (╬ Ò﹏Ó) ᕙ(`▿´)ᕗGo forth, oh RATSHAKER™ senpai… (づ ̄ ³ ̄)づGo forth and SHAKE AGAIN!Nya! =UwU= ᕙ( •̀ ᗜ •́ )ᕗ 。゚+..。 BUT WAIT, THERE’S MORE You thought we’d stop there? No, no, no. The rot never rests, the vermin never sleep, and we are never done fixing things that should have worked in the first place. RAT NOW SPEAKS MORE FREQUENTLY – The RAT has found its voice. You will hear it. More often than before. Perhaps too often.FIXED RATSHAKER™ FILL BAR MISALIGNMENT – HOW DID WE NEVER REALISE!FIXED PAUSE MENU BACK BUTTON ALIGNMENT – The back button has been returned to its rightful place. Various bug fixes & cosmetic improvements.SOME RAT PLUSHIES STILL REMAINFor those who wish to take the RA...
Nocturnal Quest: An Idle RPG Adventure

Patch v0.0.181

ChangesParagon Levels are now available after reaching the cap of level 100.Heroes that reach level 100 now continue gaining XP toward Paragon levelsEach Paragon level grants +5% damage, +5% initiative, and +5% vitalityParagon level is displayed as a badge (P1, P2, etc.) on the hero portrait, headquarters roster, and transfer pickerXP bar remains visible at level 100+ and turns gold for paragon progressHover the paragon badge to see current bonusesTavern heroes are always recruited without paragon levelsNew cursed item: Kelifos, Shield of the Titans — auto-casts Fortify (permanent) and Guard on encounter start, grants 90% damage reduction while fortified, and increases vitality by 200%.Supporter Pack owners are no longer limited to 6 teams.It is now possible to delete a team.Added a stat filter to the inventory to quickly and easily filter items and gems by multiple stats.New cursed item: Phos, Staff of the Light — permanent Inner Light, auto-casts Angelic Tune every second, and increases healing done by 200%.Inner Light skill no longer targets allies who already have the buff.Angelic Tune skill no longer targets full-health allies.FixesLevel achievements now correctly trigger when recruiting a high-level hero from the tavern, not only on level-up.Fixed hourglass time going negative when changing timezones or adjusting system clock.Minor performance improvements.Divine Vigilance: Fixed health threshold check that caused the effect to trigger on every damage event regardless of ally health (was dividing an already-percentage health value by vitality, resulting in always near-zero)Divine Vigilance: Auto-cast heals no longer contribute to the fatigue counter
Horripilant
Horripilant
206 days ago · traz

50k players

Hey guys!50 000 playersI just wanted to take a minute to thank each and every one of you who've took the time to try out the demo, got the game, played through it, shared it with your friends. It's with deep gratitude that I'm announcing today that we've officially sold 50 000 copies of Horripilant! Never in my wildest dreams would I ever imagine to achieve this level of success, on my first commercial title, in a month, no less!Release has been a whirlwind for me, focused on patching things quickly, making a bunch of critical changes, answering all the feedback, answering all the e-mails, doing community management, keeping up with streamers, it's been incredibly exhausting and overwhelming, but also incredibly rewarding to see this game blow up like it did. This unexpected success has given me financial security for the upcoming years and it's going to let me keep on creating for a little while. For that, I'm incredibly grateful to everyone who's given a shot at the game and enjoyed the experience!Next update?I'm still working on a small patch to fix some more bugs, add some QOL and more. Full Czech support is coming soon with the next patch! New Content?While the game is considered feature-complete, we might want to do something fun in the future like a NG+ with some more lore to uncover..? Who knows... (No promises, but it's something that'd be cool to do and that I'm strongly thinking about!)Ports?We're also looking at porting to consoles and mobile, no exact timelines yet, but keep an eye out for those!Merch?We're looking at doing cool merch in the near future, shirts, soundtrack and whatnot, we'll talk about it more once that's ready to go!Soundtrack?The full soundtrack is still being worked on by Marl, and will be included in our Supporter Pack once it does come out. We're also looking at physical releases! Exciting! If you want a few extra goodies and customization options, feel free to pick the Supporter Pack up!Thanks again to everyone who's bought and pl...
Koishi Navigation Desktop Youkai
Koishi Navigation Desktop Youkai
206 days ago · ZRI中二丸

[Update Announcement] Summary of Version Updates from March 1 to March 22

Greetings, players,I. Cooking System Overhaul: Continued Experience RefinementThis phase sees the cooking system as one of the most concentrated core modules for updates.We have added and refined the home stove cooking workflow, supplementing legacy recipe support and compatibility logic.Completed the primary implementation of the cooking module and recipe panel, with subsequent iterative rounds continuously correcting interaction and presentation issues.Gradually restored legacy operation methods that better align with intuition, including recipe switching, fuel switching, product trigger methods, and legacy workbench workflows.Fixed numerous cooking interface issues, including panel scaling anomalies, list overflow, slot misalignment, bottom bar clutter, inaccurate click hit zones, occlusion, and clipping.Optimized substitute material display, missing ingredient prompts, status text, localized display, and hover feedback.Added countdown overlays, cooking result feedback, and improved save persistence for cooking states.The primary goal of this series of adjustments is to bring the cooking system closer to the ideal state in terms of information expression, click feel, interface stability, and consistency with legacy experiences.II. Map Interaction, Pathfinding, and Combat Click Stability ImprovementsRegarding daily exploration, drag interactions, and combat clicking, this phase also includes extensive fixes.Resolved various conflicts between map click-to-move, exploration states, and interaction point detection.Fixed coordinate space and hit detection anomalies in multi-screen environments for inventory dragging, feeding, and map dropping scenarios.Fixed inconsistencies in drag release timing, lost responsiveness after dragging, and unstable partial hit rollback.Improved monster clicking and combat interaction stability, fixing issues where clicks still pointed to old positions after monster movement and loss of entity layer click intent.Fixed edge-crawling moveme...
Terraformental
Terraformental
206 days ago · Shadowsand

v0.5.1.24 - Hotfix

ContentAlt Logs:Search Astrape in Laurion after getting Astrape's artifactInspect Tram System at plateau with/out tram codes/frequencyAlt Notes:In Tasks > Tram regarding also needing the plateau's codes to unblock the tramIn Tasks > Tram for if you get the plateau codes before some/all of the Astrape piecesIn Mysteries > Evacuations regarding the Santo/Astrape evacuations when you know different amountsAlt Desc:Trigger Comm Station Broadcast with transceiver installedFill Water Bottle at Astrape, depending on durabilityActions:Remove Transceiver from Rover (only visible at Astrape)\ Gather Supplies in LaurionReworded:Get Tram Override Codes to say you can use them from anywhere in SantoriniUnblock Tram before you've been to the plateau to better explain what's wrongGather Supplies in Talos includes air tanksDriving from Talos to Dam uses same logs for arriving as driving from LaurionReworked water bottle log segment for detouring to LaurionBugfixesVTOL generator no longer gets double buff from power artifactFixed some saves ending up with only 2 max completions on Take Water Bottle (until you loop)Fixed PDA Notes not updating at the start of a new game (until you load once)Parking in Astrape requires having tried opening the vehicle bay after removing the artifactSand will be drained while driving, regardless of whether a storm is runningQueued Wait actions no longer show x0.0 time dilationPressing P opens the menuWait button is disabled when you're deadFixed combined action progress barsStrabo transceiver-related actions being visible if you installed then uninstalled itRemoved duplicate log when driving to Strabo's outpostCorrect logs will be displayed for Inspect Mining/Admin before discovering rover powerReworded action descriptions for un/loading equipment with rover un/lockedFood Synth sub actions don't appear outside their combined actionsProperly fixed food synth power efficiencyDrive to Timeworn Rover (from Laurion side) hidden after revisiting until you le...
Only You
Only You
206 days ago · Force疾风

TC & EN Translation Now Available!

Dear Players,We're pleased to announce that Traditional Chinese and English language options have now been implemented in the game. You may select your preferred language in the "CONFIG" interface.Additionally, the game is currently available at a 20% discount. We warmly welcome all players to experience it!
Idle Demon Summoner
Idle Demon Summoner
206 days ago · chrioyles

Demo version 0.12 is live!

Demo version 0.12Demo Version 0.12 is finally here!Jump in and start making progress toward the full game today.This update brings exciting new content and improvements, including:Brand-new demons, with new abilitiesA fresh new map to exploreA powerful new player abilityA smoother and more rewarding progression systemDive in, experiment with new strategies, and get a taste of what’s coming in the full release.Have fun—and good luck surviving!
Monster Looter
Monster Looter
206 days ago · Eracu Studios

Monster Looter now on Android!

Monster Looter now on Android!Today is a big day for me! Monster Looter is now available on Android! After months of work adapting the experience, optimizing performance, and fine-tuning the game for mobile, I can finally say that the game has made the leap beyond PC and now fits in anyone's pocket.When I started Monster Looter, I knew I wanted to create a simple yet addictive experience: defeat monsters, collect loot, and constantly upgrade. Seeing that idea grow and reach a new platform is, honestly, incredible.I want to give a special shout-out to everyone who has played the game since its early versions. Your feedback has been key to every decision, every adjustment, and every improvement. Thanks to you, Monster Looter is not only the game I originally envisioned, but a much better version, built by all of us together.But I haven't forgotten, I know you've told me you want more content and especially more improvements. I've noted them down! I'll be bringing you an update soon with more content and improvements to celebrate this launch!If you decide to try it on Android, thank you so much. Every download, every minute played, means so much to me as an indie developer. Thanks again, and as I always say, take care!Android Link -> https://play.google.com/store/apps/details?id=com.EracuStudios.MonsterLooter
One More 6ix
One More 6ix
206 days ago · mehhhh111

Patch Note 2.1.3

Hey, This is a small patch focused on a few fixes and game experience improvements. Main parts updated include: Fixed the Settings button UI layer being incorrectly set after the game ends Added a Home button so you can return to the start scene directly when finishing the single mode game, making it easier to start a new game or switch game modes without quitting and reopening the game Fixed a few other minor bugs related to these changes Enjoy~
Fantasy Map Simulator
Fantasy Map Simulator
206 days ago · Zero

Custom Naming, Custom Labels, and Editing Improvements

This update focuses on country custom naming, custom labels, and map-editing workflow improvements. Country custom naming (State Panel -> State Actions): Added a new Custom Naming system for countries. You can now edit the state name and a full-name template separately. Templates support placeholders such as {Name} and {RestorationOrdinal}. Multi-language translations are supported for custom country names. Custom labels (Map Editing): Custom labels are now integrated into the Map Editing panel. Create and manage custom labels directly on the map. Labels now support font selection, font size, bold, italic, text color, outline color, and outline width. Added multilingual text support plus position editing and curve editing for decorative map labels. Date and history tools (Map Editing -> Global Commands): Added Set Date, allowing you to directly set BC/AD year, month, and day. Added Clear History to quickly wipe world history, state/family history, and province ownership history. Editing workflow and fixes: Ctrl + mouse wheel now adjusts the current brush radius while editing. Alt + mouse wheel now adjusts brush height in height-edit mode. Improved province border refresh speed and fixed several stale async border, out-of-range, and index error issues. Merchant ships now use object pooling, reducing repeated instantiate/destroy overhead. Reduced long-distance vector stroke draw calls and fixed AI vassal settings not fully taking effect when disabled. The next major update is planned for late April or early June. Stay tuned!
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